The indie market is completley oversaturated, even if you made a game, only 5 people would find it

The indie market is completley oversaturated, even if you made a game, only 5 people would find it

  1. 2 weeks ago
    Anonymous

    Budget for marketing.
    Or shill it here for free.

    • 2 weeks ago
      Anonymous

      If I was an indie game developer I would post threads about my game on the every single fucking day like so many before and become a billionaire.
      >shill threads on Ganker
      >samefag until Reddit catches on
      >twitch catches on
      ?????
      Profit

  2. 2 weeks ago
    Anonymous

    Yup, being a game dev is a thankless job for most

  3. 2 weeks ago
    Anonymous

    Not true?

    • 2 weeks ago
      Anonymous

      I suggest you take a look on steam and see how many games there actually are on steam that no one played

      • 2 weeks ago
        Anonymous

        Those games are trash.

        • 2 weeks ago
          Anonymous

          Some of them aren't, gold buried in dogshit.

          • 2 weeks ago
            Anonymous

            >Some of them aren't, gold buried in dogshit
            Even less true

            • 2 weeks ago
              Anonymous

              >Even less true
              [citation needed]

              • 2 weeks ago
                Anonymous

                You better post evidence of existence of that buried gold

  4. 2 weeks ago
    Anonymous

    i feel sympathy for you unless you were making an earbound inspired quirky pixel art indie adventure

  5. 2 weeks ago
    Anonymous

    Isn't this why most of of the good ones start off with kickstarters ? I don't think many serious game devs do what the dude who created cave story did.

  6. 2 weeks ago
    Anonymous

    Not wrong, but maybe they're also aware of how shitty and cheap it is and don't bother spending the rest of their budget on marketing. The good ones usually gets coverage and highlighted regularly.

  7. 2 weeks ago
    Anonymous

    not news

  8. 2 weeks ago
    Anonymous

    So? A good game will still be a good game. Yours will most likely be shit btw.

  9. 2 weeks ago
    Anonymous

    >only 5 people would find it
    And that's a good thing

  10. 2 weeks ago
    Anonymous

    only if you make something mediocre or uninspired. indie doesnt have to mean sidescroller jumpnrun ouzzle

  11. 2 weeks ago
    Anonymous

    Just make a game with a big tiddy protagonist anon.

    I'm not even joking. Look at the success Haydee and Dead Estate had. No one would have heard of them otherwise.

    • 2 weeks ago
      Anonymous

      This. Just exploit human weaknesses if you're devving for money rather than for an idea

    • 2 weeks ago
      Anonymous

      This. Just exploit human weaknesses if you're devving for money rather than for an idea

      nah, exploiting coomers is already failing
      turns out that when too many people get the same idea even coomers start to get picky

      • 2 weeks ago
        Anonymous

        I'm a coomer and there is a huge shortage of horny games right now, so you're wrong. Please make one anon I beg you.

  12. 2 weeks ago
    Anonymous

    truth is that one person alone can make something resembling a flash game
    maybe a bit more advanced, but not much
    i played hundreds of those for free when flash was a thing, now you shmucks want me to pay for them when im tired of them anyway

    another hard truth is that even indie games are extremally formulaic for the most part

  13. 2 weeks ago
    Anonymous

    I really love the games Vampire: The Masquerade - Bloodlines and Deus Ex, they are some of my favorite games. I would love to play an indie game that is similar to them. Does anybody have any recommendations?

    • 2 weeks ago
      Anonymous

      I'm not a Deus Ex fan but the most of anons constantly shilling that Peripeteia game made by some anon from here. I haven't played it so I can't tell how much it looks like Deus Ex

  14. 2 weeks ago
    Anonymous

    Just make a nothingburger game, but you play as a cat. twitter and reddit won't shut the fuck up about it then.

  15. 2 weeks ago
    Anonymous

    im not interested in games made solely for profit so i dont see a problem with this. Make it because you want to, not because you want to not have a job.

    • 2 weeks ago
      Anonymous

      Most devs ideally want to do both. Your first indie games should be for profit, once you've got a steady income you can produce whatever you like.

      Time commitment to make games is ridiculous, it's hard to do within a 9 to 5 job.

      • 2 weeks ago
        Anonymous

        >it's hard to do within a 9 to 5 job
        Nobody forces anyone to make games

        • 2 weeks ago
          Anonymous

          Some people want to make games but don't have time to. Almost every indie game was made by someone who was either unemployed or employed in an indie studio or took a year out of work off kickstarter money.

          • 2 weeks ago
            Anonymous

            >Some people want to make games but don't have time to.
            If they actually want to they would dedicate some freetime, like half an hour per day, for devving in their 9/5 schedule

  16. 2 weeks ago
    Anonymous

    Friend of mine made a porn game and within the first month of early access he made over $10K, and over the first year made over $60K.

    I mean that's not blockbuster tier but certainly decent, he only did 3 months of work before releasing on EA

  17. 2 weeks ago
    Anonymous

    have you tried not making a pixel game.

  18. 2 weeks ago
    Anonymous

    I don't understand how it hasn't burst. I swear 500 games a day get released that make literally 0 sales. How many programmers can there really be?

  19. 2 weeks ago
    Anonymous

    The best marketing is good art
    noone cares about the game if they arent attracted when looking at the gameplay

    • 2 weeks ago
      Anonymous

      >The best marketing is good art

      This, most people are going to give the cover/promo art a 3 second glance and make up their mind to look into the game or not.

    • 2 weeks ago
      Anonymous

      >The best marketing is good art
      If only that worked for picrel. It took a decade to make and sold like shit. I did actually buy it for the art though. It's aight.

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