The industry is dying and now 95% of devs are turning to live service in order to survive. Will it work out for them?

The industry is dying and now 95% of devs are turning to live service in order to survive.

Will it work out for them?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 4 weeks ago
    Anonymous

    I hope not, this industry should crash and burn. Weed out the garbage.

    • 4 weeks ago
      Anonymous
    • 4 weeks ago
      Anonymous

      Why? I have a good gig at a major studio. I dont want to lose my job.

      • 4 weeks ago
        Anonymous

        Your employers will throw you under the bus for their mistakes.
        Wake up and realize that we have a common enemy.

        • 4 weeks ago
          Anonymous

          And I don't want to but shit games which typically come from major studios. If you don't like it, take it up with your boss.

          I don't work directly on games. I do assist on helping the developers though. I primarily help with making sure that there is nothing that will trigger the players as they enjoy their games. I make sure that everyone is included in every game. For me, representation is all that matters.

          • 4 weeks ago
            Anonymous

            >I primarily help with making sure that there is nothing that will trigger the players as they enjoy their games. I make sure that everyone is included in every game. For me, representation is all that matters.
            So basically you're part of the problem.

          • 4 weeks ago
            Anonymous
        • 4 weeks ago
          Anonymous

          That’s literally every company ever

      • 4 weeks ago
        Anonymous

        And I don't want to but shit games which typically come from major studios. If you don't like it, take it up with your boss.

      • 4 weeks ago
        Anonymous

        Get together with your fellow employees and demand that the incompetents (vapid diversity hires, useless corporate climbers, left wing activists, etc.) get thrown out and that competent creatives who love videogames and just want to give the players a good time be put in charge. If the leadership is so lacking in knowledge of the videogame industry, if they're so scared of competent people taking their positions, and/or if they're so blinded by their evil ideology that they can't separate the real deal from the frauds and choose the former every time, they shouldn't be in charge.
        >We'd just get fired.
        And that's why people are cheering on the destruction of the western entertainment industry. Jobs don't exist for the employee. They exist for the customer, and these game companies are not giving us the one and only thing that we demand of them in return for our cash, that being good escapism. Hot girls, cool guys, good writing with likeable characters, fun gameplay that doesn't treat you like a moronic ATM machine.

    • 4 weeks ago
      Anonymous

      Flippy bippy

    • 4 weeks ago
      Anonymous

      Industry definitely needs a hard reset. Too much time and resources on how to make games better but the actual results have either been graphics, stability and mechanics that are the same as 7-6 years ago but now with more costs for those same results.

  2. 4 weeks ago
    Anonymous

    >same games dominating the charts
    >in 6 months we had 3 mega hits Palworld, BG3, and Lethal Company

    • 4 weeks ago
      Anonymous

      >survival crafting
      >overhyped RPG
      >multiplayer indie streambait
      the same games are dominating the charts

      • 4 weeks ago
        Anonymous

        there have been multiple overhyped RPGs since 2023 yet BG3 seems to be the one with the most staying power, hmmmm

        • 4 weeks ago
          Anonymous

          Good, death to modern gaming industry, 99% of today launched are garbage or bad, bring back the smaller teams (50-100 people) with less budgets and shorter games(no more garbage open world, realism and muh graphic), i bet the Kojima new "games" both cost at least a quarter of a billion $

          hmm, i don't remember Witcher 3/Fallout 4 being co-op online, have a nice day moron

          • 4 weeks ago
            Anonymous

            >since 2023
            you have swiss cheese for brains

        • 4 weeks ago
          Anonymous

          >Staying power
          >Go in any balding homosexual 3 thread
          >Op start thread with [Insert random female her]
          >300 posts later, 0 post about the gameplay, combat or any GAME related content
          Yea good """"""Game""""" you got there homosexual, those fricking thread should be ban to /vg/

          • 4 weeks ago
            Anonymous

            So you're saying that it does have regular threads that routinely reach hundreds of posts?
            >But I don't like the discussion. 🙁

            • 4 weeks ago
              Anonymous

              That a bot.

            • 4 weeks ago
              Anonymous

              Palworld have more content being discuses than this pile of trash.
              At this point, I'm pretty much convince those balding gays 3 thread are just filled with Tencent bots spamming the board.

        • 4 weeks ago
          Anonymous

          because BG3 lacks of
          >always online,leaderboards, coop
          >punching trees, picking rocks, build bases.

          It's just a old-school Diablo clone with few scenes with a bear

          • 4 weeks ago
            Anonymous

            Why would you comment on a game you blatantly haven't played or even seen footage of?

    • 4 weeks ago
      Anonymous

      This is how you know the journoscum are (yet again) being disingenuous. "All the same stuff is popular [ignoring all the *actually* popular stuff we won't talk about], so why aren't the big studios (who pay us to promote their stuff) making more and more money?"
      It truly is baffling, isn't it Cronkite?

    • 4 weeks ago
      Anonymous

      In what fricking world was Baldur's Gate 3 a mega hit.

      • 4 weeks ago
        Anonymous

        have you been living under a rock or something

        • 4 weeks ago
          Anonymous

          No I haven't been. It sold well for a CRPG but it didn't even do half the sales of something like Hogwarts Legacy, which is the only game last year I'd call a mega hit.

      • 4 weeks ago
        Anonymous

        Are you mentally ill?

      • 4 weeks ago
        Anonymous

        Cope

      • 4 weeks ago
        Anonymous

        It has 28 million sales and won Steam and VGA awards. Even if you think they're rigged, they rigged harder than Activision and Blizzard.

        • 4 weeks ago
          Anonymous

          My homie Hogwarts legacy sold More and ACTUALLY came out last year. Unlike balding gays 3 who came out 5 years ago in early access.

      • 4 weeks ago
        Anonymous

        Im fricking speechless. this site holy shit

        • 4 weeks ago
          Anonymous

          Go back to cuckit. Its where you belong, moron.

      • 4 weeks ago
        Anonymous

        All aboard the funny flotilla motherfrickers WOO WOO

        this is just an echochamber of guys that don't play video games circlejerking about how much they hate video games

        Check the official forums of any game and you'll see the same; just more dapper.

        • 4 weeks ago
          Anonymous

          >Check the official forums
          >check any single player card game forum like slay the spire
          >all talking about the game no one demanding the game die
          >check any arcade games forum
          >specific threads about games no one demands a game die or says arcades deserve to die
          >check any roguelike forum
          >no one demands the game die and if they don't like recent changes they just play a previous version
          >check any forum about a single player FPS
          >it's all mod talk and game discussion no one demands the game die
          i think you just have GAAS induced brain damage

      • 4 weeks ago
        Anonymous

        On Ganker, Clown Town visits you.

    • 4 weeks ago
      Anonymous

      >in 1 year we had 3 mega hits Palworld, Hogwarts legacy, and Lethal Company
      BG3 came out 5 years ago in early access, moron.

      • 4 weeks ago
        Anonymous

        My homie Hogwarts legacy sold More and ACTUALLY came out last year. Unlike balding gays 3 who came out 5 years ago in early access.

        Hogearts Legacy was played and forgotten. It's mid at best. Get over it.

        • 4 weeks ago
          Anonymous

          moving the goal post, I see...

          • 4 weeks ago
            Anonymous

            Erm, nice non sequitur.

            Look, I can sound like a homosexual too

            • 4 weeks ago
              Anonymous

              Damn boi, you weren't even trying yet?!

    • 4 weeks ago
      Anonymous

      >in six months we had pic related (so fricking original am I right?)
      >an actual surprise
      >fotm streaming game
      lmao

      It has 28 million sales and won Steam and VGA awards. Even if you think they're rigged, they rigged harder than Activision and Blizzard.

      >It has 28 million sales
      source?

    • 4 weeks ago
      Anonymous

      P3:R and Like a Dragon too have done well by their standards. Also Enshrouded is a semi big hit.

  3. 4 weeks ago
    Anonymous

    It's more like chemotherapy, all the cancerous developers are being removed

  4. 4 weeks ago
    Anonymous

    needs some creative destruction to kill all these zombies.

  5. 4 weeks ago
    Anonymous

    Two of the biggest IPs in the world, Marvel and DC comics, tried live service games. How did it work out for them?

    • 4 weeks ago
      Anonymous

      Marvel Snap is doing pretty good, yeah.

  6. 4 weeks ago
    Anonymous

    You mean such successful live service games like avengers and suicide squad, lol. What even is the last profitable live service game?

  7. 4 weeks ago
    Anonymous

    I doubt normalgays will gobble this shit up no matter how much they try to "normalize" it

    • 4 weeks ago
      Anonymous

      It's not even a matter of normalgays wanting to gobble it up or not, they fundamentally can't. The point of live service games is to retain your audience, so simply due to the finite nature of time only so many of them can be successful at once. A player can't spend 2 hours a day in 20 different games. It's why very very few MMOs from the WoW inspired MMO rush succeeded.
      If you have a normal game that ends, that means players will play it for X hours and then the next game can snatch them up. But if games go on forever new games need to rip players away from other games that they're already heavily invested in, which is a way more difficult task.

  8. 4 weeks ago
    Anonymous

    Seriously where does this go? Will the current games at the top just float over the rest and absorb features and content? Like what fortnite is doing now but no complete dogshit. That's how the dating pool works now for instance

    • 4 weeks ago
      Anonymous

      AI will finally give the games that next gen push that they needed.

  9. 4 weeks ago
    Anonymous

    >infinite growth
    >games as service
    >engagement
    >israeli businessmen
    >forced political undertones
    >etc
    It was a race to the bottom for the past decade already and now they are surprised.
    Quit the industry or how about just doing cool games which are fun?

    • 4 weeks ago
      Anonymous

      >why isnt our game doing fortnite numbers?
      >it must be because its not like fortnite
      >make every game IP we own like fortnite or you're fired
      >*switch company and watches your zombie franchises die from the comfort of his corpo office after getting another $10m bonus*

    • 4 weeks ago
      Anonymous

      >Costs increase but revenue is falling
      Then stop making the safest most mediocre games in existence?
      Stop making games that pander to Black folk?
      Stop making games and then putting denuvo and other egregious DRM?
      Stop making always online multiplayer slop that is there to make you hooked instead of being fun?
      Stop making unoptimized games?
      Stop making live service games that die once the skins fabric dries out?

    • 4 weeks ago
      Anonymous

      Not to mention people not reproducing, only the ones who live on street and who just steal lmao

  10. 4 weeks ago
    Anonymous

    Let it rot, let it die. Video games are for losers anyway.

  11. 4 weeks ago
    Anonymous

    >Costs increase but revenue is falling
    Then stop making the safest most mediocre games in existence?
    Stop making games that pander to Black folk?
    Stop making games and then putting denuvo and other egregious DRM?
    Stop making always online multiplayer slop that is there to make you hooked instead of being fun?
    Stop making unoptimized games?
    Stop making live service games that die once the skins fabric dries out?

    • 4 weeks ago
      Anonymous

      Also lower the scope of production.
      A game does not have to push the latest hardware to the limits.
      It does not have to be an 80 hour epic.
      It does not need 500+ people working on it.
      It does not need billions of dollars sunk into fake advertising.

  12. 4 weeks ago
    Anonymous

    >The games industry isn't growing

    Oh no, anyways.

    • 4 weeks ago
      Anonymous

      Do you think these dorks actually believe exponential growth is guaranteed? Do they think that with population control measures in place that they can actually continue to grow?

  13. 4 weeks ago
    Anonymous

    didn't a lot of people leave rockysteady by this point

    • 4 weeks ago
      Anonymous

      Yeah, many have started their own development studios or work on contract. Some have left the industry entirely.

  14. 4 weeks ago
    Anonymous

    >The industry is dying
    >95% of devs are turning to live service in order to survive.

    • 4 weeks ago
      Anonymous

      Nintendo will make games and get their money, even as the rest of the industry burns around them.

  15. 4 weeks ago
    Anonymous

    But thousands of low budget indie games by small devs are released every year, it's almost like there is an underserved market niche for good games made by devs who play video games regardless of the budget. The growth strategy is to make more lower budget games, not to pump infinitely increasing resources into bloated superprojects. The reason costs are so high is because they fricking spend so much money, it's like basic cause and effect but its the only way forward even when examples to the contrary exist in plain sight

    • 4 weeks ago
      Anonymous

      One of my favourite indie devs recently took the live service poison pill and it tears me up inside

      • 4 weeks ago
        Anonymous

        I was willing to try limbus at first but at this point we're starting to drown in grind and the story is progressing at a glacial pace, the game mechanics are too limited by the gacha nature of the game, I'm really going to distort if PM can't get a real game out

      • 4 weeks ago
        Anonymous

        I still want to one day see their financials. They say the gacha is for funds and had to get a 2mil dollar loan from another dev team to fund developement

    • 4 weeks ago
      Anonymous

      But anon, you don't understand! They have to spend hundreds of millions of dollars on advertising alone because expand, expand, infinitely expand!!!

  16. 4 weeks ago
    Anonymous

    Why are they concerned about growing or making money?
    I thought AAA publishers cared mostly about pushing gay/trans/blm/liberal agenda, not actually making profit, otherwise they would stick to what worked instead of trying to push some kind of propaganda

    • 4 weeks ago
      Anonymous

      You need money to continue to exist to push propaganda, and the free money for pushing propaganda has been seriously disrupted. They need to survive till larry gets his shit together again.

  17. 4 weeks ago
    Anonymous

    Have they tried making better games, and not ESG slop?

    How about hiring people that are actually competent, and passionate about video games.

  18. 4 weeks ago
    Anonymous

    >going bankrupt
    >better invest $100,000 in scratch cards
    There is no sustainability in live service games, it's oversaturated and the top 1% of games make 90% of the revenue. Greedy execs think they can be the next League or Fortnite, they can't. The safe investment is $20mm single player games that are actually good.

  19. 4 weeks ago
    Anonymous

    >nightmare times

  20. 4 weeks ago
    Anonymous

    only greedy israeli sjw industry is dying and thats a good thing.

    • 4 weeks ago
      Anonymous

      yep its fappy time

    • 4 weeks ago
      Anonymous

      I love Taki and Ivy so much bros.

  21. 4 weeks ago
    Anonymous

    Make games that cost less. Take advantage of the fact that you are a fricking videogame, not an interactive movie.

  22. 4 weeks ago
    Anonymous

    >costs have increased
    yes, of course

  23. 4 weeks ago
    Anonymous

    Less games, smaller games, better

    • 4 weeks ago
      Anonymous

      I put in over a thousand hours into Battlebit. I don't even like the game. Same with Cyberpunk 2077. Almost two thousand hours. I still don't think it's a good game.

      • 4 weeks ago
        Anonymous

        You are obviously not the target consumer since you don't buy lots of games

        • 4 weeks ago
          Anonymous

          I spent around around two thousand last year on games. I buy them, I just don't like most or them.

      • 4 weeks ago
        Anonymous

        >I put in over a thousand hours into Battlebit. I don't even like the game. Same with Cyberpunk 2077. Almost two thousand hours. I still don't think it's a good game.

        i've only put a 1k plus hours into one or two games i like. what the actual frick are you doing?

        • 4 weeks ago
          Anonymous

          good meme. i saved it

          I hope not, this industry should crash and burn. Weed out the garbage.

          FPBP

          https://i.imgur.com/24x2Y2J.png

          The industry is dying and now 95% of devs are turning to live service in order to survive.

          Will it work out for them?

          KEK
          it's not nightmare times, it's GOOD TIMES.
          may the purge begin, may the filth be cleaned, the vidya industry must be reborn anew!

  24. 4 weeks ago
    Anonymous

    Like lambs to the slaughter.
    Mihoyo will simply dominate even harder. They are already expanding their range of genres and nobody competes with them in terms of GaaS quality and marketing.
    I expect them to create their own military and own their own country within 10 years.

  25. 4 weeks ago
    Anonymous

    maybe stop spending $100-200M on a game you fricking morons

    • 4 weeks ago
      Anonymous

      Psssh those are 2015 numbers. 400m is standard for a AAA game now

  26. 4 weeks ago
    Anonymous

    They spend more money on games, more people working on them, longer time to make it

    Yet they look worse than games from 10 years ago and come out unfinished. Yet they want to charge more money for it and add tons of microtransactions

  27. 4 weeks ago
    Anonymous

    >costs have increased
    lol, lmao. Who are they bullshitting? Incompetency crisis, not increased costs.

  28. 4 weeks ago
    Anonymous

    waaahhh we have to fire all the Black folk and women wahhhhhhhhh it's so hard to run a video games company wahhhhahhhhhhhhhhh

  29. 4 weeks ago
    Anonymous

    >hmm should we make lower budget games, focus on making them good and make profit out of selling many copies?
    >NO, WE MUST CONTINUE TO ADVANCE IN GRAPHICS AND TECHNOLOGY, JUST MAKE GAMES LIVE SERVICE AND CHARGE THE PLAYER EVEN MORE MONEY!!

  30. 4 weeks ago
    Anonymous

    1st gen devs
    >experimental dudes who made 2D games like tetris and pong
    2nd gen devs
    >big names who made the first entries in the biggest series
    3rd gen devs
    >golden age, new and old talent working together
    4th gen devs (now)
    >activists and diversity hires who can code or write for shit

    • 4 weeks ago
      Anonymous

      >1st gen
      >tetris
      stupid zoomer

  31. 4 weeks ago
    Anonymous

    If you cannot release a well received single player game even with 5+ years of development and massive budget, trying to make a live game that would require constant engaging updates with rigorous deadlines is just a roundabout way of signing your bankruptcy notice.

    • 4 weeks ago
      Anonymous

      Yup. They don't have a chance in hell.

  32. 4 weeks ago
    Anonymous

    >China, Japan and Korean can support hundreds of live service game that are "Free" to play
    >Western dev haven't made a good Live service game since Destiny 2.
    Maybe they should add attractive women

    • 4 weeks ago
      Anonymous

      >good Live service game
      >Destiny 2
      LOOOOOOOOOOOOOOOOOOOOOOOOOOOL

  33. 4 weeks ago
    Anonymous

    no, it's like live streamers, there's only a finite amount of time/money in a day people are willing to put into a livestreamer, the same goes for liveservice games, you'll have your top 1% of live service games where most money goes, and 99% of live services that are the equivalent of 2views, dead on arrival financially.

  34. 4 weeks ago
    Anonymous

    I hope not.

  35. 4 weeks ago
    Anonymous

    NOOOOOOOOOOOOOOOOOOOO THE HECKING SHAREHOLDERS NEED TO SEE INFINITE GROWTH!!!! PUSH MICRO TRANSACTIONS!!! ACTIVATE THE SUBSCRIPTION MODELS FOR SINGLE PLAYER GAMES!!! TAKE OUT FEATURES TO MAKE THEM DAY ONE $40 DLC FOR AN $80 GAME!!!

    IT'S NOT WORKING!! THE CATTLE AREN'T BUYING IT ANYMORE!!! AHHHHHHHHHHHHHHHHH HOW AM I GOING TO EXPLAIN THIS TO SHEKELSTEIN???

    • 4 weeks ago
      Anonymous

      >Argh the shareholders need to see infinite growth
      Isn't it literally illegal not to do that? Or at least show that you did everything to do that.

      Like straight up jailtime and lawsuit if you don't?

      • 4 weeks ago
        Anonymous

        Maybe. There's a lot of illegal stuff going on at that level. The only real law is don't get caught. The frick are regulators gonna do if all it takes to stay above board is to simply keep your real motives to your self?

      • 4 weeks ago
        Anonymous

        Its usually illegal unlese you are Disney then its ok to waste and hemorrhage billions with no oversight

        • 4 weeks ago
          Anonymous

          CDPR did it and they got a slap on the wrist

      • 4 weeks ago
        Anonymous

        no, what is illegal is lying and misguiding investors. growth is just an aspect of stock valuation and the one current investors were most addicted to because of Amazon etc. you have plenty of other parameters such as revenue per share that are way more sustainable and don’t need to scale infinitely into world domination. if you are a small team that makes good game that sell well and can continue to make good games that sell well and have good revenue and give dividend, your share will also be well received, but that’s not what pump n dump vcs want

  36. 4 weeks ago
    Anonymous

    Games are dying, and that's a good thing.

    Imagine a whole industry of "games journalism" that goes bankrupt. How lovely.

  37. 4 weeks ago
    Anonymous

    Wtf? Unsustainable growth forever isn't possible?! How can this be?

  38. 4 weeks ago
    Anonymous

    Greedy israelite homosexual executive morons are really going to keep spending more money for diminishing returns and then be surprised when they aren’t making a bajillion dollars after every release. Let the games industry die. These morons need a reset.

  39. 4 weeks ago
    Anonymous

    No. It may work for niche like porn games not for indie shit when there millions people doing it..

  40. 4 weeks ago
    Anonymous

    It'll just accelerate their end and good riddance.

  41. 4 weeks ago
    Anonymous

    This is the after affect of "infinite growth" in all industries. This is what happens when you sacrifice long term stability for short term profits. This only affects the low level workers and once all the costs are cut and a brief stability is obtained the pendulum will slowly swing back towards everything being a bloated mess.

  42. 4 weeks ago
    Anonymous

    >Covid happens
    >Sudden surge in online gaming
    >Every Game company expands to meet demand and starts eating up studios
    >They force acquired studios to work on and design games according to "market research"
    >Covid Ends, demand falls back down
    >Companies realize this, but it's to late because of sunk cost fallacy
    >Release shit/unfinished games anyway
    >Studio gets shut down, leaving all the good talent in the mud
    >Unrelated point, Embracer are fricking morons

    I feel bad about loved studios being forced to work on literal shit and get shut down. But it needs to happen. GaaS and EGS has plagued gaming for too long and it needs to be weeded out, because these big holding companies don't actually know how to implement it well. Just look at every looter shooter since destiny 2 lol.
    The perfect scenario is that the good talent leftover and are still passionate about gaming will form new studios to make fun games once again. And corporate will have less incentive to cater to dumb trend chasing and EGS investment.

  43. 4 weeks ago
    Anonymous

    The crash is imminent, only good games can save the industry and western devs are incapable of making those. Soon they'll all be making mobile apps trying to scam kids for their mom's credit card info.

    • 4 weeks ago
      Anonymous

      The industry is too large to crash. What you will see at most is the death of smaller devs and a consolidation of talent until everything is just a 4-5 publishers. The only games that will exist will be small independent self published shit and AAA live service slop.

      • 4 weeks ago
        Anonymous

        If they aren't turning a profit then they will keep scaling down, developers that are actually passionate about making games won't stop making games so they'll regroup into smaller studios, some of these studios will create games that are more popular than triple-A for a fraction of the budget. Triple-A will be outperformed by smaller studios, unable to compete in an oversaturated market they'll crash. Eventually all of gaming will crash because of oversaturation and a few new faces will rise from the ashes.

  44. 4 weeks ago
    Anonymous

    >Games are expected to now have 6+ year dev cycles to be as hyperrealistic and detailed as possible
    >Nintendo games remained super basic and relied on being fun to sell you on the old hardware

    >Game industry at large is collapsing
    >Nintendo is doing nothing but skyrocketing

    The solution is right there but nobody wants to go after it. Just make fun games and don't worry about how shiny and pretty they are.

    Then again, Suicide Squad is short and doesn't look that great by modern standards but it also took 7 years to make. Maybe it's happening for another reason.

    • 4 weeks ago
      Anonymous

      I really wish SQEX followed this philosophy. Watching them since FF13 has been a nightmare as longtime fan. FF15 and FF7R suffer from this significantly and made their dev time hell. It took them 18months to get their first perfect functioning model for the FF7 remake. If suits don't look at that start questioning things, then we've already lost.

      • 4 weeks ago
        Anonymous

        The loss in prestige for Squeenix has been simultaneously hilarious and heartbreaking to see unfold.

    • 4 weeks ago
      Anonymous

      >doesn't look good
      at least admit the facial animations are good, some of the scenes are funny simply because of the way they animated them, which is good

      • 4 weeks ago
        Anonymous

        >at least admit the facial animations are good
        I can't because they aren't. All movieshit has been regressing horribly at a technical level on every little end and it's hilarious people pretend otherwise.

  45. 4 weeks ago
    Anonymous

    It's the opposite. Live service is killing games since they all have to compete for a captive audience.

  46. 4 weeks ago
    Anonymous

    God I wish covid never ended, shit was peak comfy
    But AAA game industry dying is a good thing cause we'll hopefully see much more smaller passion projects instead of games designed by a committee of suits

  47. 4 weeks ago
    Anonymous

    You always hear about devs getting let go but never about middle managers or corporate suits, which cost the studios vastly more money.
    I wonder if this has anything with the massive exodus of programmers from the games industry to other spaces like web development.

    • 4 weeks ago
      Anonymous

      Why would you code for a israeli VP who works 10 hours a week and golfs the other 30 who hates games and white men and makes 7x as much as you? The game industry is an absolutely miserable place to work for anyone who has even average skills, and games are so soulless now that less and less people are inspired to take less to work in it because it’s a Passion Industry(tm).

  48. 4 weeks ago
    Anonymous

    >make dogshit games with ugly and diverse characters and lefty/reddit writing
    >wtf is happening why are we failing!!!
    real mystery

  49. 4 weeks ago
    Anonymous

    tech companies make lay offs so they can create more efficient marketoriented solutions
    yes it is literally a good thing for gaming, you should be buying more fanservice if you like that right now, you should be buying more storyoriented burqa games if you like that
    taking investment advice from morons who get fired is erroneous

  50. 4 weeks ago
    Anonymous

    i hope not.
    i'm amazed at the incompetence of game directors. it seems most millennials and zoomers are truly empty shells, incapable of original thought. the only thing gained the last 2-3 decades was graphic fidelity, which is the least important in a good game. seems only nintendo got that memo, too bad their consoles are so slow they even struggle with mid-tier fidelity.

    playstation and xbox committed sepuku by joining the multiplatform bandwagon. steam only has to release a powerful console and it's over.

  51. 4 weeks ago
    Anonymous

    >Dying
    More like it's settling back down to where it should be. The industry experienced a huge boom during the pandemic, and now that things have (more or less) returned to normal, they're struggling to maintain the growth they experienced during that time.
    Shit's not dying, people (execs, investors, etc) just forgot what "normal" looked like.

    • 4 weeks ago
      Anonymous

      israeli hedge funds are mildly contracting by a half a percent and you’re just brushing it off chud?

      • 4 weeks ago
        Anonymous

        Yes

  52. 4 weeks ago
    Anonymous

    Should have learnt how to code.

  53. 4 weeks ago
    Anonymous

    >The industry is dying and now
    the industry was "dying" 10 years ago. This is death

  54. 4 weeks ago
    Anonymous

    Christoper Dring? More like Christoper DYING

  55. 4 weeks ago
    Anonymous

    >sustainability is the focus
    >what a nightmare
    People like this should be shoved into a shipping container and sent to some remote uninhabitable island

    • 4 weeks ago
      Anonymous

      >sustainability
      sustainability is what has killed every entertainment industry in existence. Nobody wants to here about taylor swift's 20th year talking about cheerleaders and highschool football player boyfriends, yet that's what music is being put out there because it's "sustainable". Nevermind the fact that most of her album sales are from third world countries like vietnam

  56. 4 weeks ago
    Anonymous

    How long it's been.
    I hear the drums of Videogame industry crash.
    For the first time in 42 years
    HE IS HERE!!
    E.T HAS RETURNED!!

    • 4 weeks ago
      Anonymous

      How long will it be before western AAA's bounce back and deliver timeless classics again?

  57. 4 weeks ago
    Anonymous

    No problem, I'll stick with the 5%.

  58. 4 weeks ago
    Anonymous

    AAA games being unsustainable in their current form is no concern of mine. “The games industry” is more than these garbage games with bloated budgets

  59. 4 weeks ago
    Anonymous

    I hope not.

  60. 4 weeks ago
    Anonymous

    >The industry is dying and now 95% of devs are turning to live service in order to survive.
    And you're laughing?

  61. 4 weeks ago
    Anonymous

    The AAA industry is dying. Everyone else is doing just fine

    • 4 weeks ago
      Anonymous
      • 4 weeks ago
        Anonymous

        LMAO. How embarrassing. What did he think would happen when they put someone that was in charge of CoD as CEO of the company?
        If anything, it looks even worse for blizzard now

      • 4 weeks ago
        Anonymous

        good riddance

      • 4 weeks ago
        Anonymous

        >was wrong and it cost his job but his ego and woke values wont allow him to admit he was wrong

        Things will never get better. Leftists will torpedo the west before admitting they were wrong

        • 4 weeks ago
          Anonymous

          I say let them then. There is no aspect of modern "life" that I actually like so accelerate into collapse ion all sectors is the best case scenario to arise from the leftist filth.

  62. 4 weeks ago
    Anonymous

    Since when did Ganker listen to onions looking homosexuals?

  63. 4 weeks ago
    Anonymous

    Live service means games they plan on supporting post launch with DLC and Patches. Not just microtransaction battlepass garbage.

  64. 4 weeks ago
    Anonymous

    I hope the economy as a whole just implodes. I'm sick of this boring ass dystopia.

  65. 4 weeks ago
    Anonymous

    wake me up when these inhuman money grubbers realize infinite growth isn't real
    >WTF WHY ARE WE ONLY MAKING THE SAME 10 MILLION WE MADE LAST YEAR??
    >I WANT MORE MONEY THIS YEAR, CUT COSTS, CUT EMPLOYEE'S CUT EVERYTHING
    >what do you mean we're losing some of my funny money? withdraw from the project i guess lmao

  66. 4 weeks ago
    Anonymous

    >it's not clear where growth will come from
    Have they tried making a good game?

    • 4 weeks ago
      Anonymous

      Frick off, fascist.

  67. 4 weeks ago
    Anonymous

    95% of "devs" should be flipping burgers and not putting their absolute DOGSHIT Code, stories and mechanics into video games. We need less Jessica's and Jamarcus's in gaming and more Carmacks. Simple as. Eat shit and die women and Black folk.

  68. 4 weeks ago
    Anonymous

    It needs to shrink to lower demand for labor so that labor costs go down

  69. 4 weeks ago
    Anonymous

    Why contain it?

    S'COOL!

    The sound they'll make rattling their GaaS cage will serve as a warning to the rest.

  70. 4 weeks ago
    Anonymous

    It's long overdue, Ganker has been calling for the industry to crash for almost 15 years. Now that we're here I want more. More blood spilt, more tears shed, more women and troons out of a job

  71. 4 weeks ago
    Anonymous

    No. How can they survive if they just make live service shit? People don't play 27 live service games at a time. They play 1-2 maybe and play them for long periods of time so if the entire industry tries to make games which demand extreme investment from the playerbase then obviously the vast majority will crash and burn, there is not enough player time to spend on all of them. With the traditional style of game (increasingly a thing of the past in AAA) people would play the game and beat it, then go play something else so you could expect people to buy and play lots of games so there was an opportunity for lots of companies to make games. Now if everyone wants to make live service trashware that you're supposed to play 9000h of, then there's obviously not going to be enough time to play all of them.

  72. 4 weeks ago
    Anonymous

    How about
    >downscale the studios so they don't have 1000s of employees working on 1 single game
    >cut down the budget from unnecessary aspects.
    >target medium sized audiences, like they did back in the 90s and 2000s
    No? We aren't doing that?

    • 4 weeks ago
      Anonymous

      >downscale the studios
      40% of any given business needs to be dead weight social workers don't you know?

    • 4 weeks ago
      Anonymous

      That's impossible, at least for American companies, since they have to fill quotas when they hire people or they will be sued and fined by the government, as such, reducing your staff to a bunch of white or asian men that actually get work done is not possible and you must hire the smorgasbord of incompetents in order to function.

      • 4 weeks ago
        Anonymous

        Well that's an easy fix. Kill the civil rights act, its case law, and related bills.
        EZ

    • 4 weeks ago
      Anonymous

      >target medium-sized audiences
      At great cost to shareholders.
      Cool it with the antisemitism, bud.

    • 4 weeks ago
      Anonymous

      yeah it doesn't make sense how these companies have hundreds or thousands of people on a dev team alone and games take at least a decade to come out
      the PS5/Xbox dont even have a solid lineup 4 years in because of how long it takes to make shit

  73. 4 weeks ago
    Anonymous

    I'm a little curious why someone with enough skills to make a game would work at an actual studio instead of developing their own product these days.
    Game dev doesn't even pay as well as web dev.

  74. 4 weeks ago
    Anonymous

    Next video game crash is imminent.

  75. 4 weeks ago
    Anonymous

    >costs have increased
    Yeah those polygon and pixel prices have been outta control lately

    • 4 weeks ago
      Anonymous

      cost per poly is ridiculous. How am I suppose to buy a house when CPP is so high???

  76. 4 weeks ago
    Anonymous

    >Same games are dominating charts
    >no it's unfair to expect elden ring or souls tier games from others because they use an icky UI
    >no it's unfair to expect BG3 tier games from others because, ugh, they just put too much detail, like, who can really do that?
    >no, it's unfair to use PalWorld as an example because they literally plagiarised every single design from Pokemon isn't using them because... BECAUSE THEY JUST AREN'T OK??
    >also I'm gonna need another pay raise because game development cost is soooooo expensive
    they always talk about dev costs has increased while conveniently ignoring that games are regularly released in a worse state than 360/PS3 era games.

  77. 4 weeks ago
    Anonymous

    >Will it work out for them?
    no

  78. 4 weeks ago
    Anonymous

    stop making expensive games
    start making fun games

  79. 4 weeks ago
    Anonymous

    They're turning to live service because that's what publishers are telling them to make.
    I remember an interview with a ex rare and free radical dev explaining why they made Haze. Every publisher they went to told them they want a gritty shooter because that's what's in, and that no one would want a shooter with a less realistic art style. And due to timesplitters 2 not performing very well they didn't really have much bargaining power or backup funds so they basically had to make it to continue working.
    Nowadays if you go to a publisher you're gonna have a hard time convincing them to give you money for anything other than live service. It's not even because live service games are guaranteed cash, the vast majority fail miserably, but publishers only see fortnite, valorant, and a few other success stories and saliva drips from their mouths.

  80. 4 weeks ago
    Anonymous

    Nope its gonna be a big crash and im glad cause AAA shit deserves it

  81. 4 weeks ago
    Anonymous

    modern AAA has been too busy focusing on bigger games, better graphics, better performance, higher budgets, more cutscenes, more voice acting, more online features, bigger file sizes, etc
    all of it has been focused on growth since the 80s, and we began seeing the AAA plateau in the early 2010s. the two solutions devs came up with were to either try to make something unique and creative to stand out, or the more popular option of trying to fix this by bloating these projects even further.
    games are being designed in a committee room and then are sent out to thousands of worker monkeys to create. none of the actual developers have any passion for these massive projects and it's shown.
    unironically pic related. smaller games have been mogging AAA for over a decade now. shit like minecraft, undertale, isaac, FNAF, among us, stardew valley, valheim, etc have ended up as gigantic games despite being shorter/simpler games with exponentially lower budgets. the industry time and time again sees this happen and has no idea how or why these games work, and it's because they're creative ideas or fill a niche for gamers. they have no understanding of why "screaming white woman in dark survival alien scary shoot game" doesn't get any traction.
    as AAA burns to the ground, what will be left are the companies smart enough to figure this out. until then they'll keep collapsing under the weight of their own hubris.

  82. 4 weeks ago
    Anonymous

    >TWO

    >MORE

    >WEEKS

  83. 4 weeks ago
    Anonymous

    R.I.P vidya

  84. 4 weeks ago
    Anonymous

    Can't say but I sincerely wish all devs using the GaaS model a very pleasant cerebral embolism.

  85. 4 weeks ago
    Anonymous

    Frick no. Most live services games die because the market can only support so many. It’s gonna be Flopageddon

  86. 4 weeks ago
    Anonymous

    Why does the largest media industry in the world have to grow?

    Why can't it just maintain where it's at?

    • 4 weeks ago
      Anonymous

      growth implies financial viability to investors, game companies don't actually know how to meet investor expectations especially with the industry being full of women and minorities, although this is happening to every industry in the world now. How do you stay productive when half your employees don't even do anything and your creative leads hate the industry they work in

    • 4 weeks ago
      Anonymous

      That's not very cash money of you.

    • 4 weeks ago
      Anonymous

      our entire economy is fueled by borrowing
      in order for it to work you have to constantly make more money or you won't be able to repay the debt

    • 4 weeks ago
      Anonymous

      Having development costs skyrocket means that revenue holding even sales isn't sustainable long term, which is the situation with a fair amount of Western AAA studios right now. For example, from the Sony leaks, Spiderman 2 cost $315 million to develop, far more than the original did.

      Short of revenue growing forever (which won't happen long term), developers need to bring development budgets under control.

      • 4 weeks ago
        Anonymous

        >Spiderman 2 cost $315 million to develop, far more than the original did
        how and why the frick did that happen?

        • 4 weeks ago
          Anonymous

          Incompetence, advertising and progressive hires.
          Because I mean, 90% of the game was reused assets and it's not like the gliding animations requires time and effort.

    • 4 weeks ago
      Anonymous

      investors want to make a lot of money quickly
      they generally don't care about the long-term health of the company - just how fast the stonks are going up

      you can theoretically attract long-term investors with a more stable company that pays small but reliable dividends - but those are usually bought by boomer index funds and not the type of people who invest in tech

      tech investors are only one step of short-term maxing moronicness below Ganker crypto shills

    • 4 weeks ago
      Anonymous

      Shareholders demand profit growth no matter what. If chasing profits crashes the industry they'll just sell off for more profit. israelites don't care.

      • 4 weeks ago
        Anonymous

        Idk I feel like vidya is in a really funny situation where they’re not willing to pull out because it has too much cultural influence, they want to be able to take a loss in the video game industry to influence the culture but it’s becoming increasingly hard to mask that motive. Literally nobody gives a shit if games like Suicide squad stop being made.

    • 4 weeks ago
      Anonymous

      Even it the industry doesn’t grow, individual companies will continue to grow (e.g. the palworld devs) and every investor wants their company to be the one that’s growing.

    • 4 weeks ago
      Anonymous

      israelites

    • 4 weeks ago
      Anonymous

      because shareholders want PROFIT PROFIT PROFIT ££££££$$$$€€€€ do you get it?
      money has become the new religion.

  87. 4 weeks ago
    Anonymous

    >Will it work out for them?
    No. Because in the long run they won't have anything to sell when the service ends. They need short term solutions for long therm profits. They're only looking at short term profits with no long term sustainability.

  88. 4 weeks ago
    Anonymous

    >The industry is dying
    no shit
    there has hardly been any good new games to play in the last 10 years

  89. 4 weeks ago
    Anonymous

    >Muh infinite grow!
    morons.

    • 4 weeks ago
      Anonymous

      Seriously. It's just greed

      • 4 weeks ago
        Anonymous

        it's not greed, it's major AAA companies trying to pretend like they're still financially viable by meeting profit quotas. It's stupidity

        • 4 weeks ago
          Anonymous

          No, the simple fact that these greedy suits believe something as ridiculous as "infinite grow" is possible is baffling to me.

        • 4 weeks ago
          Anonymous

          It's MLM economics where the projected growth outpaces humans on Earth

          • 4 weeks ago
            Anonymous

            >he thinks the gaming industry is some sort of economic planning
            It's speculation, investors put money into an industry and want a return on investment. The gaming industry however can't actually produce anything anymore so something has to give. So instead of fixing the industry they're opting for subscription based content

            • 4 weeks ago
              Anonymous

              It's going to be full on remasters and remakes for the foreseeable future people criticize Hollywood for running out of ideas but games are even more rehash friendly it's gonna get really bad The Last of Us 2 is a baaaad omen

  90. 4 weeks ago
    Anonymous

    I don't think developers even realize that live service is a larger investment than just putting out a normal game. You need to have a year or so worth of content at launch ready to be rolled out per update or season, but then you also need to make sure people play until that first content update. Suicide Squad is going to fail as a live service because all they launched with is a 10 hour campaign and then do these missions over and over again. That isn't going to be enough to keep people playing until the next season update.

    • 4 weeks ago
      Anonymous

      all live service means is "here's an incomplete product, pay us full price for it"

  91. 4 weeks ago
    Anonymous

    Will everyone be making shitty shooters/mobas/MMOs or will we get some new types of GaaS?

  92. 4 weeks ago
    Anonymous

    >will it work?
    For 99% of them, no. It's the late 2000s early 2010s WoW clone mmo rush all over again.

  93. 4 weeks ago
    Anonymous

    Maybe if they stop fricking doing "diversity hires", clear out the trash with no skill in worthless positions, and focus on games instead of political statements, then they might make a profit.

  94. 4 weeks ago
    Anonymous

    The most fun i had in years was playing the Final Fantasy Strangers in Paradise story with friends. The game was low budget and looked like a PS3 game but was so much fun and oozed soul. Everything since then has been goyslop

  95. 4 weeks ago
    Anonymous

    I sure hope not.

  96. 4 weeks ago
    Anonymous

    There is not a bigger sign of newhomosexualry that claiming some form of crash is going to happen. You simply do not have an understanding of how the world works, and you should lurk for ten more years before posting.

    • 4 weeks ago
      Anonymous

      >crash is going to happen
      The crash is happening right now, it doesn't mean every single AAA studios suddenly blows up it's just layoffs and budget cuts

    • 4 weeks ago
      Anonymous

      Atari said pretty much the same thing. So I'm guessing Rome is still alive? Since it's too big to fail? The Titanic is also floating around somewhere. What about Babylonia? Sumer? All too big to fail too.

      • 4 weeks ago
        Anonymous

        Absolutely moronic comparisons, each and every single one, including Atari's. Please, for the love of frick, don't ever reply to me again.

        • 4 weeks ago
          Anonymous

          Why? Because you say so? Nothing is too big to fail. Beware pride. It's the most dangerous sin after all. This huge die slowly and painfully. Be patient.

    • 4 weeks ago
      Anonymous

      >You simply do not have an understanding of how the world works
      That's okay, neither do you 🙂 Your opinion is a worthless as mine.

      • 4 weeks ago
        Anonymous

        I disagree but I'm glad you conceed your opinion is worthless. That is one thing we can both agree.

        • 4 weeks ago
          Anonymous

          >I disagree
          That's nice but moot, since your opinion is worthless.

    • 4 weeks ago
      Anonymous

      It's already happening, moron. "Crash" does not mean "all video games cease to exist forever."

    • 4 weeks ago
      Anonymous

      Your mistake is thinking a crash happens suddenly and all at once.

    • 4 weeks ago
      Anonymous

      A crash is basically a recession, the 1st one in video gaming that happened 30years ago was because the market was oversaturated with 8bliion consoles and 8billion shovelware games to match. You know what happened? People stopped buying games for a while/if not indefinite during the time until it boomed again with the new console generation.
      Right now, the same situation is beginning to happen with AAA studios being shut down left and right, poor sales and quality. A crash doesn't happen overnight anon, it takes time to build and we are witnessing one in real time right now
      >You simply do not have an understanding of how the world works
      How about you learn how the world works

    • 4 weeks ago
      Anonymous

      >joins thread
      >claim someone is a newbie
      >says he is moronic
      >gets rebuked
      >"no you are wrong"

      Absolutely moronic comparisons, each and every single one, including Atari's. Please, for the love of frick, don't ever reply to me again.


      >refuses to elaborate
      >leaves

  97. 4 weeks ago
    Anonymous

    i guess start catering again to the same people that made them billonaires in the first place it's a bad idea for nu-devs

  98. 4 weeks ago
    Anonymous

    Japanese titles on modest budgets seem to be selling better than ever, especially if you look at Nintendo's existence. Not to mention, even something like BG3, the breakout hit last year, had a much more modest budget than some recent AAA sales disappointments. There are diminishing returns on just mindlessly spending more on development.

  99. 4 weeks ago
    Anonymous

    Hallelujah
    Purge the trannies and gays

  100. 4 weeks ago
    Anonymous

    >costs have increased yet revenue is falling
    Yes, like most industries, however most industries are smart enough to realize that in times like this you are supposed to first cost costs. How's it going with those decade long dev cycles?

    No other industry on earth feels entitled to as much waste and bloat as video games.

  101. 4 weeks ago
    Anonymous

    >The industry is dying
    *The AAA industry

  102. 4 weeks ago
    Anonymous

    >Every developer or company is trying to start various live service games
    >The simple fact is that if someone does play a live-service game is that at most they may have time to play 2 of them at a time
    >People will get frustrated the more and more these games are live-service and demanding their time for FOMO

  103. 4 weeks ago
    Anonymous

    i hope the industry crashes and burns and becomes a niche for nerds again. every single one of these HR-approved millennials needs to gtfo and leech literally any other industry; preferably one where they don't hate the both the product and the consumer.

  104. 4 weeks ago
    Anonymous

    stop spending money on
    >marketing
    >voice actors
    >sjw department

  105. 4 weeks ago
    Anonymous

    Literally the only company I want to keep existing is Valve just so I can keep my library

    Even Nintendo has dropped off so there's no vidya companies that make good stuff anymore. I just wanna keep access to my 30-5 year old good games.

    • 4 weeks ago
      Anonymous

      I still got Capcom, Fromsoftware, Team Ninja, BandaiNamco, Nintendo and now Pocketpair so I'm good.

      • 4 weeks ago
        Anonymous

        I agree with this, I just hope capcom don't revert to their super scummy ways that used to have. I can't say the same for my other fav games because all their studios or game ip's got bought and inconsequently shut down years ago

      • 4 weeks ago
        Anonymous

        All of those companies are shit-tier scam farms except Fromsoft and Nintendo who have both fallen off and are just generically bad now

        There is literally not a single vidya company that is good anymore. Even Valve just makes shit tech demos and manages their hat farm.

        • 4 weeks ago
          Anonymous

          I disagree, soon I'll have my Dragon's Dog 2, the next Fromsoft masterpiece DLC and Team Ninja's take at Japanese Asscreed. Then I'll get my Switch 2 so I can play more Smash and Mario Kart at higher definition. Tekken 8 is great although it sold a bit poorly like all fighting games do and Palworld will keep getting updates do to the insanely huge reception. I won't run out of stuff to do in a while.

          • 4 weeks ago
            Anonymous

            >Dragon's Dog 2
            Texture pack
            >Fromsoft masterpiece DLC
            Remake DS3 again
            >Team Ninja
            Don't even remember the games they make since they suck
            >Switch 2
            Another underpowered tablet to be sold on a promise of 4 games maybe coming out and if they do come out they'll be lame

            • 4 weeks ago
              Anonymous

              Yep, that's the stuff I like.

    • 4 weeks ago
      Anonymous

      Nintendo's doing as good as ever.

      • 4 weeks ago
        Anonymous

        Financially yeah but they haven't made a good original game in 2 console generations

  106. 4 weeks ago
    Anonymous

    those will die eventually too.

    • 4 weeks ago
      Anonymous

      They're doing fine.

      • 4 weeks ago
        Anonymous

        a lot are but you cant expect every single dev to rely on shitty gaas services. why do you think a lot of gachas die after a year or so?

        • 4 weeks ago
          Anonymous

          Don't worry about it, everything will be alright.

        • 4 weeks ago
          Anonymous

          Literally this. If you ever look at the korean market, its nothing but shitty MMO's that are designed with the thought that it will die in 2 years. So that's why these companies pump out so many, they use the same assets and sometimes voicelines in order to get as much as they can out of their audience

  107. 4 weeks ago
    Anonymous

    two words AI and metaverses with blockchain technology running it. this where you should focus if you want to have 10X growth by 2030. $70 woke service games with mtx and locked content behind paywalls is a recipe for total disaster.

    • 4 weeks ago
      Anonymous

      That's a lot more than 2 words

    • 4 weeks ago
      Anonymous

      crypto shill can't even count beyond two lmao

  108. 4 weeks ago
    Anonymous

    Good. The PS5 and Series X were sold on the promise of 8K fully realistic games, but they turned out the same shovelware as always, they need to be punished for breaking their promises.

  109. 4 weeks ago
    Anonymous

    Is the AAA bubble burst finally here? The death of one of the big three consoles rings is quite the bell ringer.

  110. 4 weeks ago
    Anonymous

    >Disney will collapse any day now
    >biden will collapse any day now
    >video games will collapse any day now
    Yeah yeah. You say this every single day. Nothing is going to happen. Keep dooming.

    • 4 weeks ago
      Anonymous

      will collapse any day now
      biden collapses quite often.

      • 4 weeks ago
        Anonymous

        I'm honestly surprised he hasn't passed away just from the stress of being shuffled out onto the stage all the time.

    • 4 weeks ago
      Anonymous

      You have to understand these companies are too big to die in one go. They wither and decay year after year. SEGA is a slither of what it was and yet it's still around.

  111. 4 weeks ago
    Anonymous

    I like how the moment Xbox announced it's bringing its games to PS5 people started doomposting about an industry-wide crash.

    Wonder how much FUD we'd see if Nintendo brought its games to PC. Oh, wait...

  112. 4 weeks ago
    Anonymous

    I haven't been interested in buying a game since Elden Ring. I've just been emulating good older games.

  113. 4 weeks ago
    Anonymous

    >costs have increased
    maybe if they made games with 3-10 person crews again instead of making moviegames with celebrities and 50 famous voice actors and 40 gb of graphics then they wouldnt cost so much
    >live service

  114. 4 weeks ago
    Anonymous

    Dipshits like this can't even fathom the massive financial reversal of 2014. In 2014 the industry ACTUALLY ACTUALLY looked like it was going to collapse due to the massive overshadowing presence of Mobile shit corrupting everything. And yet here we are still, with things still being better generally than what they were for the industry in 2014.

  115. 4 weeks ago
    Anonymous

    Every industry is contracting, they all have their unique death throes. Things will get bad until the economy gets better and companies start getting funbucks again.

    Until then we'll be shapharded by a handful of decent games, a few standouts, and maybe indie gaming will boom again (possibly with AI help). Who knows, maybe the era of user generated gaming might be on us, we're not quite there yet but if the economy stays shitting for the next 5 years I can see it happening, just like how Netflix and streaming clawed out of the 2008 recession in the early 2010s.

    • 4 weeks ago
      Anonymous

      > Things will get bad until the economy gets better and companies start getting funbucks again.

      That’s not going to happen. There is too much funny money in the system. Rates are going to stay high for a decade at least. The economy of the 2010s can never happen again.

  116. 4 weeks ago
    Anonymous

    ffs it's not hard
    just make SMALLER SCALE GAMES
    nobody cares about graphics nintendo still have PS2 graphics normies don't give a shit
    it's like CGI in movies, nobody gives a fricking SHIT
    just throw the 500 million budget of spider man 2 at like 10 smaller scale projects, totally different games, and see what sticks
    >but hi-fi rush
    character action games are relatively non-normie and combining that with a rhythm game is basically normie deterrant, just make normal games and see what happens
    there i fixed gaming you're welcome

    • 4 weeks ago
      Anonymous

      >nobody cares about graphics
      Not quite, but almost there. People care about good art direction first and foremost, and ultra realistic graphics have been used as a way by untalented people to compensate for a lack for artistic vision. We have gotten to the point where we are getting diminishing returns on ultra realistic graphics, and it's time to focus on other things. Which leads to performance as the second biggest thing they should focus on after good art direction. I actually really like TotK. But the performance of the hardware does objectively hinder the game. If I am on a vista overlooking a large area and I want to pan around to try to find ares of interest, it is an objective flaw that game hits sub 10fps when panning the camera. Granted after the Switch 2 comes out the game will probably run a lot better and not be held back by this, but the poor performance has a negative impact on my experience. At least TotK has the excuse of old hardware, there are modern games being released on PS5 and PC that also just run like shit due to lack of focus on optimization and performance.

      • 4 weeks ago
        Anonymous

        >it is an objective flaw that game hits sub 10fps when panning the camera
        Anon, the most intensive areas only drop to about 25fps.

        • 4 weeks ago
          Anonymous

          I call bullshit, but then again I have a i7 and an RTX 3080 with a 240hz ultra low motion blur monitor for PC. Either way, 25fps is still garbage by any standard and will be an objective improvement in future releases of the game.

          • 4 weeks ago
            Anonymous

            >25fps is still garbage by any standard
            You're saying that in a landscape where games can and regularly do drop to 30 from 60.

  117. 4 weeks ago
    Anonymous

    Make smaller, better games and do not design by committee.

  118. 4 weeks ago
    Anonymous

    "They knew what they were getting into, I say, let em crash!"

  119. 4 weeks ago
    Anonymous

    Fire your executives for being irrelevant and out of touch. They cost so much money and in this economy do frick all.

  120. 4 weeks ago
    Anonymous

    the huge bloated budgets thing actually really confuses me

    usually when your company gets taken over by bean counters who just want to make a profit so they can pump and dump, one of the very first things they do is cut budgets
    but video game companies just keep spending more and more on these huge scope crept projects with increasingly diminishing returns

  121. 4 weeks ago
    Anonymous

    >NOOOOOO YOU MUST PAY ME 200K FOR ME TO MAKE THE SAME SLOP YEAR AFTER OR THE WORLD WILL END AAAAAAAAAAHHH

    • 4 weeks ago
      Anonymous

      Yeah, this is the worst part of all of this to me. It’s always a subtle of air of “why don’t consumers do what they need to? Why do they want to see the industry fail” and never “what are we doing wrong?”

      Remember, these companies absolutely resent you to the core and have no desire to improve, they think this is 100% your fault.

      • 4 weeks ago
        Anonymous

        fricking kek, let them seethe then. fricking egocentric clowns

  122. 4 weeks ago
    Anonymous

    WTF is live service

    • 4 weeks ago
      Anonymous

      shit the the new SS game and fortnite where you literally cant play it without being online.
      they drip feed content in the spam oif years while also selling small parts of the game as dlc and battle passes

      • 4 weeks ago
        Anonymous

        Oh, I see.
        It's basically impossible for the whole industry to go this way, the "live service" by nature is monopolizing, so you'll only have one or two big games in each niche that really do well, and if another big one starts gaining players, it'll end up preying on the customers of the previous games.

        • 4 weeks ago
          Anonymous

          exactly. you cant expect everyone to subscribe to all these gaas games and spend money on the regular, even them people who play multiple of those ten to prioritize one, which is why we have so many failed gachas and mobile games

          • 4 weeks ago
            Anonymous

            Based Tyr poster

        • 4 weeks ago
          Anonymous

          Well, it is the state the current state of "mobile games" these days
          About a dozen games earn really well, and every now and then there is a new gacha game
          People play it for a week, or a month, and then give up and go back to the old ones.

      • 4 weeks ago
        Anonymous

        exactly. you cant expect everyone to subscribe to all these gaas games and spend money on the regular, even them people who play multiple of those ten to prioritize one, which is why we have so many failed gachas and mobile games

        thats because you should build smaller games with good concepts and build it up from there.
        [...]
        thanks for the new image..
        see you in 3 days

        Duck Dodgers fricked THAT?!
        ZAMN!!!

    • 4 weeks ago
      Anonymous

      It's where games go to die, similar to /vg/

  123. 4 weeks ago
    Anonymous

    Why does everything always need to grow? Why can’t there be some amount of stability. Pinging all Gankeranons…

    • 4 weeks ago
      Anonymous

      there are companies that focus on long-term stability over growth, but they tend to be in older industries like manufacturing

      techbro investors only want stuff that makes line go up fast

    • 4 weeks ago
      Anonymous

      Infinite potential means infinite growth. It's like the whole "DO DA IMPOSSIBLE, SEE DA INVISIBLE" "grindset" mindset. You can grow, so you will grow.

      That can get taken the wrong way though, into a sort of instability however; where your improvements are inefficient, or not very well understood.

  124. 4 weeks ago
    Anonymous

    All the more reason to avoid AAA goyslop and continue enjoying soulful indie games.

  125. 4 weeks ago
    Anonymous

    bullish for gme

  126. 4 weeks ago
    Anonymous

    do you think they spend so much money on huge AAA budgets because it allows them to market those games as "the best"?

    i'm just thinking about the industry in comparison to movies, which have been doing the same thing for a long time
    movies with $500 million dollar budgets aren't meaningfully better than movies with $50 million dollar budgets in any other than being able to have more CGI
    but the movies that people go to see in theaters are usually the big expensive ones

    i think it's because consumers today are so overwhelmed with stuff to do but they only have a limited amount of time to do it
    so the majority of consumers who are mostly uninformed just pick whatever they think the "best" thing is, which for video games is whatever looks like a blockbuster movie and has been marketed to them the most

    basically, they're obsessed with graphics and scope because those are the things that are the easiest to advertise, and the expenses keep growing because it's an arms race of trying to win the attention war

    • 4 weeks ago
      Anonymous

      To be fair, is creating massive hyper-detailed, painstakingly rendered virtual realities with realistic physics and ray tracing and al that shit that function well across multiple independent platforms and networks across the entire world simultaneously supposed to be cheap?

      I don't think every game needs to be some massive open world with 500 hours of content rendered in 4k. But I don't hate those sort of games out of principle, either. I enjoy the Hollow Kinghts and Axiom Verges and 16bit homage and retro collections of the vidya world but Id be lying if I said I never played or enjoyed a single moment of Assassins' Creed or the Arkham games or GTA either. I like having options. Some of those options are going to be more expensive than others, in the same way good steak dinner is going to cost more than In-N-Out

      Much like with hollywood blockbusters at the moment, I don't think the issue is that AAA development costs a fortune, it's that the fortune is being spent on projects that are misguided to begin with and are handed over to the wrong people. I didn't have any problem with Sony spending out the ass to make an open world Spider-Man game with a fully traversible New York. I spent my entire childhood wanting a game like that. I have a problem with them spending out the ass to make an open world Spider-Man game that treats Peter Parker like a disposable commodity who gets heemed by a fridge, replaces him with some milquetoast half breed mutt for ESG points and turn Mary Jane into some manjaw troony. The issue isn't how much they spent. It's what they spent it on.

      • 4 weeks ago
        Anonymous

        >luddite cope
        All progress is good, chud

      • 4 weeks ago
        Anonymous

        I think that most of the problem is just advertising budgets. Everyone always says "modern games are expensive", but we can trace 75% of a games "cost" as being how much they spent to advertise, specifically to the normies.
        >Oh god man, did you see that fricking super bowl commercial for Final Fantasy? I bet it cost them like a hundred million alone
        Nintendo seems to have gotten the right idea, that they can keep advertising budget reasonable and make bank. Other companies are trying to brute force into the public consciousness by simply throwing more and more money and that eats into the games potential, since most aren't just going to eat the added cost, it has to come out of the potential of the game itself.

        • 4 weeks ago
          Anonymous

          >Nintendo seems to have gotten the right idea
          Of course they do, they're literally the only company that thinks in the long term.

          • 4 weeks ago
            Anonymous

            Who knew that taking the longterm into account would give better results?

            Not Sony or Microsoft, or any other devs it seems.

        • 4 weeks ago
          Anonymous

          Really the main issue, odd it's still happening, you'd think the entire industry would have learned from Dead Space 3 when that happened. That game was everywhere, on fricking slim jims, and what did it accomplish? I swear execs need to stop listening to marketers who say that spending all that money is going to be a return on investment. I'm not sure why anyone even listens to them after the first failure.

          • 4 weeks ago
            Anonymous

            You'd think after the success of Nintendo Directs they would have pivoted to similar social media/streaming based marketing that they could control with a low budget but no, they're still pulling this nonsense of shit on food.
            Granted I've seen pokemon ones but pokemon is astronomically larger than your average AAA game IP, they can actually afford shit like that comfortably.

            • 4 weeks ago
              Anonymous

              You would be surprised on how little it actually costs to put an ad on food, so I would say that is actually one of the less strange ad decisions these companies have made. Most food companies want to get mascot characters onto food because it means higher profits, so they don't want to charge an arm and a leg for it. Mostly because if companies think they didn't get a proper return on it, they will stop doing it and there goes food companies profit increase. No, the big one is prime time adverts, that fricking shit costs a lot and Playstation loved to do it for every single "big" franchise they had. I'm talking like 400k for even a 10 second blurb spot to show gameplay. Let alone the ones where they have specific CG or costumes and effects with live actors. There is a reason that Nintendo switched to putting their ads on Youtube and mostly just have people "playing" the game, while having clips of gameplay. It costs them 200k at most for the longest ads, the almost 30 second ones. While the 5 sec ones are 10k or so. It's laughable.

            • 4 weeks ago
              Anonymous

              with the pokemon example that's different too, with that franchise the games basically exist to sell the merch, not the other way around

              • 4 weeks ago
                Anonymous

                >with that franchise the games basically exist to sell the merch
                Don't be stupid anon, the merch is the money maker because there's so much of it, not because it's the main attraction.

      • 4 weeks ago
        Anonymous

        You don't even read the comics? Not even following them through the wikis? Miles is old news; a multiversal derivative. You should of been upset years ago.

        I don't get neo-neo-/v/.

        • 4 weeks ago
          Anonymous

          >You should of been upset years ago.

          I was. I just got upset again when it happened in the vidya world because it was the same shit but on an accelerated schedule. Peter at least got decades in the comics before they decided to shitcan him but he couldn't even get one AAA game to himself without the skids being greased halfway through

  127. 4 weeks ago
    Anonymous

    >hmmm should we stop putting fat old hags and Black folks in our games and put sexy women in them instead? maybe go back to archetype stories about a hero's journey and conquest instead of preaching about liberal politics? we could also try to make some new and engaging gameplay instead of the tired old cookiecutter cinematic games?
    >no, the problem is that games don't cost 100 dollars and they're not live service, that'll solve it

  128. 4 weeks ago
    Anonymous

    Maybe they should try hiring more shitlibs and communists.

  129. 4 weeks ago
    Anonymous

    every fricking industry is the same spot
    >LINE MUST GO UP!
    >but nobody is buying more of our shit
    >then layoff people and make the people who remain take on extra responsibility with no extra pay!

    • 4 weeks ago
      Anonymous

      the west is falling because of economic recession, insane policies, feminism, forever wars that they have no hope of winning but the israelites still want lines to keep going up forever

  130. 4 weeks ago
    Anonymous

    Reminder that "the video game crash" is a misnomer. It was merely the console market crash. PC didn't care and kept making and refining genres.

    • 4 weeks ago
      Anonymous

      If you're talking about the old one, then I think the correct name would be "Atari Crash".

  131. 4 weeks ago
    Anonymous

    >Costs have increased
    Stop hiring 700 Black folk to run your twitter account and 700 blue haired homosexuals to make 6 million polygon 4k textures for cups.

    • 4 weeks ago
      Anonymous

      it would also help if they found a way to not build games from the ground up every single time.

      • 4 weeks ago
        Anonymous

        >100 games using variations of the same genre, vs 100 games with no concrete genre, using the same assets
        Wake me up inside.

      • 4 weeks ago
        Anonymous

        The weird part is they aren't doing that at all, we've been looking at the same engines and assets used for like a decade now, and they still take 5 years to release the most mediocre slop possible. Probably because they aren't hiring actual developers.

        • 4 weeks ago
          Anonymous

          thats because you should build smaller games with good concepts and build it up from there.

          Based Tyr poster

          thanks for the new image..
          see you in 3 days

          • 4 weeks ago
            Anonymous

            Desshpicable.

    • 4 weeks ago
      Anonymous

      Then they would starve. This is what happens when ngos only make sure that the irresponsible ones poop 10 kids and forcing useless women who would starve without a husband in different times

  132. 4 weeks ago
    Anonymous

    >games stop appealing to me
    >stop buying games that don't appeal to me
    >industry crashes
    And they said voting with your wallet doesn't work, next time put more anime breasts in your games and i might just buy them.

  133. 4 weeks ago
    Anonymous

    Thank fricking god I want gaming to crash with no survivors. There's barely anything good coming out of gaming right now. It's 95% slop and it's getting worse. I'd rather lose gaming forever than have it end up like this.

    • 4 weeks ago
      Anonymous

      I say let them then. There is no aspect of modern "life" that I actually like so accelerate into collapse ion all sectors is the best case scenario to arise from the leftist filth.

      Nihilism is poor philosophy. You don't even have to try; you don't even have to dream. Chances are, you'e probably doing it wrong anyway.

      You could at least say you don't like it, you know.

      • 4 weeks ago
        Anonymous

        It's not nihilism. It's basic supply and demand. If gaming gets so bad that the average person can't stomach it then these big gaming companies will go under or will totally pivot and start making better games. Either that or the indie gaming scene gets more support and becomes bigger than AAA gaming. It's just common sense which is why I want AAA gaming to get worse and worse

      • 4 weeks ago
        Anonymous

        It's not nihilism, its the truth. God maintains life, humans propagate "society", I dislike "society" and trust in God completely to maintain life. So I sit back and watch ass everyone burns themselves.

        • 4 weeks ago
          Anonymous

          Society is a construct buddy; it "does not exist naturally". God made it too however, so whatcha' gonna do now?

  134. 4 weeks ago
    Anonymous

    Ooooh no! Im so sad for all those homosexuals, Black folk and troony in the western game industry! 🙁

  135. 4 weeks ago
    Anonymous

    relax, its just America imploding on itself. Just sit back and enjoy the fireworks this year.

  136. 4 weeks ago
    Anonymous

    No, live service will kill them even faster. Honestly, there are too many dev studios as is and with so many releases coming out within even days of each other, people just don't have the money or time to invest in that many games. Devs need to go back to having a niche audience and learning to work within their means. The expectation of EVERYONE buying their game is what is killing studios. Eventually, everything starts to feel like the same boring slop, that people are only willing to get what they feel is best, usually out of brand loyalty instead of actual quality. Once devs realize this, down size and go back to making weird, quirky bullshit that they aim to sell to 200k people, then we can have a healthy industry again.

    • 4 weeks ago
      Anonymous

      >people just don't have the money or time to invest in that many games
      Time is the main thing. Even I, who earn only $1500 a month, could buy a lot more games than I actually do, but I don't because time is too valuable. That's why trying to make everything "live service" is absurd, even if there are potential consumers with the money for it, those people won't have the time, so only a very few games will be able to capture players.
      The idea of serving your fan base is ideal. But I don't know if it's that easy. I have a Patreon page and I've been connected with a fan base for almost 10 years by delivering what they want. But most people aren't lucky enough to get that connection, so I imagine that for a lot of companies, it's easier to try to make generic games and try to sell them by brute force with marketing and visuals that make people impressed, than to actually serve a demanding fan base.

  137. 4 weeks ago
    Anonymous

    Holy fug, the failure of GG has totally buck broken and cuck tokened this board.

    Reply and tell me, how can you like this? How is this a positive development?

    • 4 weeks ago
      Anonymous

      How is it not?

      • 4 weeks ago
        Anonymous

        >no sense of diplomacy, no problem
        >hating investors so hard that you want them to take their money and leave
        >gaining your dignity at a price anyway
        Your hardcore, but your also poor now.

        The hypothetical scenario of one of those NEETS going full-on "Master Chief in a business suit" and fixing ESG's shit, is not impossible; but, why hasn't it happened? Why can't one of us break it down to them, without getting irredeemable or incomprehensible, what videogames are and how they need to be made?

        I mean christ, even when I see the fricking SweetBaby threads; I can't understand this shit. Ganker would take that job for free, but the dev houses treat it like the embodiment of lupus.

        • 4 weeks ago
          Anonymous

          >no sense of diplomacy, no problem
          Damn right, wish me ill now homosexuals.

          >Your hardcore, but your also poor now.
          Yeah, and? Most of the budgets are spent on marketing.

          >The hypothetical scenario of one of those NEETS going full-on "Master Chief in a business suit" and fixing ESG's shit, is not impossible; but, why hasn't it happened?
          israelites.

          >Why can't one of us break it down to them, without getting irredeemable or incomprehensible, what videogames are and how they need to be made?
          Western industry staff hating videogames is no joke at all and that's reflected in every inch of their work. You can take away the present agenda and everything would still be fricked beyond repair because these people will never get it.

          You don't even read the comics? Not even following them through the wikis? Miles is old news; a multiversal derivative. You should of been upset years ago.

          I don't get neo-neo-/v/.

          I'm more upset now than I was 12 years ago. Secondaries get to complain too, frick arachnig.

          • 4 weeks ago
            Anonymous

            No system stands alone; and every new system, is established on apreviously successful ones. So, I'm supposed to be glad that the current industry is failing, when the past industry lead directly to it?

            I get that there are consustant problems that have been there since NES but; a wipe will just inspire new motherfrickers to deviate off of whatever is left.

            And I'm supposed to be this desperate for content?

            • 4 weeks ago
              Anonymous

              >So, I'm supposed to be glad that the current industry is failing, when the past industry lead directly to it?
              Yes. Nothing to lose, sit back and watch the antagonizers not acting so tough anymore.

              • 4 weeks ago
                Anonymous

                So everyone except Nintendo and Valve then?

              • 4 weeks ago
                Anonymous

                I can't recall being antagonized much. Infact; alot of the crying is from people that play new games. The last time I bought a new game was Minecraft; back when you needed to modify .jar files, to install mods.

                I guess it just hurts more-or-less depending on what you play though. I can feel your grief if you are someone who, unironically, plays sports games and FPSes.

              • 4 weeks ago
                Anonymous

                The more normie-tier franchises you're into, the more you get fricked.

                Unless you're a Nintendo fan. Then it's only Pokémon that really qualifies.

              • 4 weeks ago
                Anonymous

                >Unless you're a Nintendo fan. Then it's only Pokémon that really qualifies.
                ohhhhhhhh it hurts so much

              • 4 weeks ago
                Anonymous

                The irony is that I probably like Gen IX more than I liked Gen VIII, VI, or VII at this point despite it being so scuffed.

              • 4 weeks ago
                Anonymous

                I mean, it definitely had more effort put into it as a game and the story was something to talk about compared to other pokemon games.

              • 4 weeks ago
                Anonymous

                That, and it's also just incredibly cathartic to me that I was able to map out my own path through the game to the end. Ended up focusing much of my time on doing the Titans before exploring most of Paldea, then finally go about doing the rest, then resovling the Team Star Plotline, the Champion Challenge, and finally meeting Arwen at the Lighthouse and finally enter Area Zero afterwards. It just felt so nice to be able to just do whatever you want so long as you were strong enough to do it.

              • 4 weeks ago
                Anonymous

                >Then it's only Pokémon that really qualifies.
                Honestly even then Pokemon is just coming down to regular tamer levels. Well minus the graphical glitches but you know.

              • 4 weeks ago
                Anonymous

                If anything, it's just a western video game crash. So sit back and enjoy the show bros.

                Just reminded me of how sony was, essentially, "westernized" past the PS3. Really, I can only speak up-to the PS2 myself. The CEO did make some statement on the future of gaming being on PC, didn't he?

                Bizarro world.

  138. 4 weeks ago
    Anonymous

    Honestly, Sony needs to bite the bullet and make PS6 the same specs as the PS5 Pro. Don't give devs any more power, it's time for them as the market leader in the AAA western space to slow things down

  139. 4 weeks ago
    Anonymous

    >Will it work out for them?
    No because the market for live service games is already tapped. Literally the same thing as the MMO craze of the 2000's, everyone already played WoW so there was no reason for anyone to subscribe to a second WoW.

  140. 4 weeks ago
    Anonymous

    I just buy the games I like and don't give a shit about the rest. What are you supposed to do? Stop people from buying Call of Duty 20? Stop kids from buying Fortnite skins?

    • 4 weeks ago
      Anonymous

      The best way to game these days is to just treat every game like a one off and only buy games that respect your wallet and your time. Anything else gets ignored unless the devs make it clear the sequel to a game you liked won't rob you or waste your time.

      • 4 weeks ago
        Anonymous

        Yeah I agree. Basically what I'm already doing.

  141. 4 weeks ago
    Anonymous

    >costs have increased
    Just lower the budgets LMAO.
    Why make one game for $500 million when you could make five $100 games or ten $50 million games. Halo infinite cost $500 million for a free to play game, while Halo 3 was only around $60 million with the marketing and made $300 million in a week. Now I'm not a corporate executive but it seems like putting your eggs all into one basket is the stupid idea here.

  142. 4 weeks ago
    Anonymous

    >Still posting the 95% meme when the article counted any game with an update schedule as "live service".

    • 4 weeks ago
      Anonymous

      >live service games are actually incomplete games
      yes

      • 4 weeks ago
        Anonymous

        >Patching a game somehow makes it a GAAS
        Don't be dumb

  143. 4 weeks ago
    Anonymous

    Maybe they need to figure out how to not spend +$300mill on a single game?

  144. 4 weeks ago
    Anonymous

    >I don't get it. We spent $200 million on advertising for our game and only spent $20 million on actual production. Why are we only making $150 million?

  145. 4 weeks ago
    Anonymous

    about time we got another video game market crash

  146. 4 weeks ago
    Anonymous

    Who the frick buys the latest slop made by self hating communists when there's thousands of games made before 2010 that are far better?

  147. 4 weeks ago
    Anonymous

    They deserve it for going woke

  148. 4 weeks ago
    Anonymous

    oh no

    anyway

  149. 4 weeks ago
    Anonymous

    >sustainability
    stop chasing growth you frickwits stop wasting money on bloated preproduction/shit story/realistic graphics and focus on gameplay first and foremost

  150. 4 weeks ago
    Anonymous

    Turns out infinite growth and overpaid executives is unsustainable!
    Wow! This is revolutionary! Someone inform the companies immediately!

  151. 4 weeks ago
    Anonymous

    The only industry that's dying is the triple-A industry.
    Good riddance.

  152. 4 weeks ago
    Anonymous

    hopefully it will all crash and burn soon
    gaming industry is for people with passion, talent and skills and I believe those will be unaffected
    while all the worthless leeches will need to find new jobs more suitable for their skillsets like bussing tables or serving coffee in sơybucks

  153. 4 weeks ago
    Anonymous

    Businessman: "I want to squeeze even more money out of you dumb motherf... oops, I mean, costs are going up so from now on we will make live service."
    Audiences: "We hate live service, gonna play something else."
    Businessman: "Oh no, our games keep flopping! See, this industry is dying, so the only way to survive is doing live service!"

  154. 4 weeks ago
    Anonymous

    >95% of devs are turning to live service

  155. 4 weeks ago
    Anonymous

    Don't spend damn movie tier budgets on videogames then?

  156. 4 weeks ago
    Anonymous

    If anything, it's just a western video game crash. So sit back and enjoy the show bros.

  157. 4 weeks ago
    Anonymous

    it could be worse. At least they aren't Anthony Burch

  158. 4 weeks ago
    Anonymous

    >publishers prioritize financials
    >publishers only fund copypastes of lower quality
    >"same games are dominating :*("
    industry is ripe for larger indie devs to eat these moronic publishers lunch provided they can just release a polished-enough game that people want palworld proves this stop selling out your companies to public speculation and your costs won't destroy you after succeeding

    • 4 weeks ago
      Anonymous

      >palworld proves this
      Palworld is the exact opposite anon and just as bad.

  159. 4 weeks ago
    Anonymous

    a survival crafting asset flip made 10m sales
    the problem isnt games, its an industry of pseudo intellectual film maker dropouts who were to poor and/or stupid to write films and too talentless to write novels and the games industry is easily profitable because consumerism runs rampant in that industry because the audience are terminally online loser virgins with nobody to spend money on but themselves

  160. 4 weeks ago
    Anonymous

    Death to Sony
    Death to Xbox
    Death to all pozzed studios, may they crash and burn inshallah

  161. 4 weeks ago
    Anonymous

    >Infinite growth argument
    Frick these people, they refuse to accept maturing markets and economic downturn.

  162. 4 weeks ago
    Anonymous

    this is just an echochamber of guys that don't play video games circlejerking about how much they hate video games

    • 4 weeks ago
      Anonymous

      Frick video games, they haven't been good in over 10 years, except some rare Nintendo stuff.

  163. 4 weeks ago
    Anonymous

    >costs have increased
    What costs?
    AI can do art for free
    hardware used to code gets cheaper over time
    working from home means they no longer need to pay rent on an office space

    If they didn't waste their $$ on diversity hires and EGS consulting maybe it wouldn't be so hard.
    Just do like PALWORLD did, 10 dudes in a basement, make a good game, make billions. EASY

  164. 4 weeks ago
    Anonymous

    Of course the industry is dying, it was always going to be dying, ever since the main project financing started coming from investors rather than sales.

  165. 4 weeks ago
    Anonymous

    > The Costs have increased
    > A.I can generate asserts in half the time
    Nah, frick that costs are decreasing. Look at Pal World.

    AAA studios are just bloated as frick, and overcomplicate their games with requiring realistic graphics. If anything has been proven true in the last decade, it's that "the best graphics, get the best sales" is an utterly moronic position to take. Most of the most profitable games of the last decade do not have realistic graphics. Pokemon, Minecraft, Fortnite, Genshin, Every single top selling mobile game, every top selling Switch game, LoL, Dota, CS, Rocket League, WoW, FF14, etc....., etc....

    Content is king, and if your going to shit out a 10-20 hour movie every 4 years with "realistic graphics", not shit your taking a huge risk. Just make a real movie, it's fricking cheaper. It's utter wankery to spend so much time in essentially making a digital movie environment when you could spend far, far, far, far, far less time creating non-realistic assets with a simplistic art style and make a game in a quarter of the time.

  166. 4 weeks ago
    Anonymous

    dsp is going to outlive video games

  167. 4 weeks ago
    Anonymous

    The purge had a long time coming.
    Most people made being a game dev a lifestyle. Something to brag about at parties, without actually working on a fricking game, which they call "project". Most of the time it turns out they are either HR, PR or management and better paid than the single game dev who actually codes the game and you know, keeps them employed.
    The industry is a fricking joke.

  168. 4 weeks ago
    Anonymous

    man who's that dude in the tweet again? he looks like a pedo but I don't remember who he is.

Your email address will not be published. Required fields are marked *