There's also the thing where GURPS supplements (low-tech, historic ones, etc.) are very well written and reading them helps you create your world/game even if you have zero intention of using GURPS's system
Do people actually play stuff like this? It feels like it would take so long to stat everything. Like every little NPC needs to be created from scratch, and GURPS is a lot more crunchy with things like different attacks etc.
Most NPCS you just talk at and don't need stats at all, or you can just put down relevant skills like so
Octopus Hooker :Sex Appeal-13 Wrestling-15 Appearance:Ugly
Nah, statting things in gurps is hella simple. Only character point beancounting makes it not simple, and that's not the GM's problem.
As well, as the other guy already said, the idea that you need pre-existing 'complete' statblocks for everything is absolutely retarded.
Wdym making up a NPC statline on the spot is easy as fuck in GURPS anon. Experienced GURPS GMs can improvise a statline for a BBEG in their sleep and it works because GURPS is a good system.
>Octopus limbs: Extra Arm 8 (Extra-Flexible +50%, No Grasping Hand -40% for a total cost increase of +10%) costs 88 points >Third arm: Extra Arm 1 costs 10 points >Weird torso: Injury Tolerance (No Vitals, No Neck) costs 10 points, Invertebrate costs -20 points, Sharp Beak costs 1 point
This is as complicated as it gets for statting out the unique physical aspects of your picture, and even that's only considering if you really want to let her get into a fight and try to wrestle with people.
>and even that's only considering if you really want to let her get into a fight and try to wrestle with people.
What about health, strength, and so on? Those are also important in a fight. How would you even have an NPC fighting without at least the main attributes?
10s for the main stats and then as many points into a combat/defensive stat as you feel is appropriate on the fly.
https://gurps.fandom.com/wiki/Skills#Skill_Level_Meanings
>more scientific and accountant-style system
Imagine being this buckbroken by fucking GURPS. You can comfortably make GURPS way less number heavy than D&D, and still have much more mechanical variety.
How the hell would you reconcile alignment, both the worst aspect of d&d and the most important underlying mechanism of planescape, with a non D&D system?
I don't know, every VtM game I've had has been a lot of fun. The mechanics are all straightforward to, although we never really ever get into overt combat so it probably falls apart there.
Why are there so many GURPS posts on this board? It's not even a fairly popular system (I never see it in gamestores, I've seen Genesys and FATE more than it for example and those are both nobody games). Is there just a really active GURPS discord or something?
I understand the assumed 5E/PF posts because well, those are two games that I see shelves of at every single gamestore, but GURPS just seems like an odd thing to latch onto.
Nah, I've played it. It's okay. It's just another 3d6 system. I can only assume there's either a popular discord or there was some surge of games in a game finder thread a year or so ago and it's most people's second game or something.
>logical well-thought-out rules that can handle pretty much any setting and genre without any modification >works extremely well for both combat and non-combat gameplay
Not that odd.
GURPS + setting/module has always been my favorite.
>GURPS is a parasite that needs to attach itself to pre-existing setting to
disgusting
To what anon? We're listening
To have delusions of relevancy, nevermind grandeur.
Sounds like those settings need a good system to actually be playable in my ears
There's also the thing where GURPS supplements (low-tech, historic ones, etc.) are very well written and reading them helps you create your world/game even if you have zero intention of using GURPS's system
Do people actually play stuff like this? It feels like it would take so long to stat everything. Like every little NPC needs to be created from scratch, and GURPS is a lot more crunchy with things like different attacks etc.
Most NPCS you just talk at and don't need stats at all, or you can just put down relevant skills like so
Octopus Hooker :Sex Appeal-13 Wrestling-15 Appearance:Ugly
Nah, statting things in gurps is hella simple. Only character point beancounting makes it not simple, and that's not the GM's problem.
As well, as the other guy already said, the idea that you need pre-existing 'complete' statblocks for everything is absolutely retarded.
NPCs aren't built with points
Wdym making up a NPC statline on the spot is easy as fuck in GURPS anon. Experienced GURPS GMs can improvise a statline for a BBEG in their sleep and it works because GURPS is a good system.
>Octopus limbs: Extra Arm 8 (Extra-Flexible +50%, No Grasping Hand -40% for a total cost increase of +10%) costs 88 points
>Third arm: Extra Arm 1 costs 10 points
>Weird torso: Injury Tolerance (No Vitals, No Neck) costs 10 points, Invertebrate costs -20 points, Sharp Beak costs 1 point
This is as complicated as it gets for statting out the unique physical aspects of your picture, and even that's only considering if you really want to let her get into a fight and try to wrestle with people.
Ty for the free NPC stats, anon.
My first time GM'ing GURPS will be before Halloween.
If you want to just steal a bunch of D&D conversions, EnragedEggplant's blog has a bunch of 3.5 content ported to GURPS.
>and even that's only considering if you really want to let her get into a fight and try to wrestle with people.
What about health, strength, and so on? Those are also important in a fight. How would you even have an NPC fighting without at least the main attributes?
10s for the main stats and then as many points into a combat/defensive stat as you feel is appropriate on the fly.
https://gurps.fandom.com/wiki/Skills#Skill_Level_Meanings
I can't think of a worse, more scientific and accountant-style system to attach the dreamlike wonder of Planescape to.
Now World of Darkness + Planescape, that would be a kino combo. Or Tales of the Dying Earth + Planescape.
>more scientific and accountant-style system
Imagine being this buckbroken by fucking GURPS. You can comfortably make GURPS way less number heavy than D&D, and still have much more mechanical variety.
>Tales of the Dying Earth + Planescape.
Now that would be a ton of fun.
Did you run a Planescape game with this anon? How did it go?
>Did you run a Planescape game with this anon?
I've never played a ttrpg in my life, let alone ran one.
/tg/ + nogames
the ultimate double layer of escapism
How the hell would you reconcile alignment, both the worst aspect of d&d and the most important underlying mechanism of planescape, with a non D&D system?
D&D aligmnent is system agnostic. You can slap it into almost any system without much issue and it is definitely easy to slap it over GURPS
Perhaps describe what grievances you think you'd have with it, but at worst you could have a trait, and at best a secondary attribute for instance.
Because now you can play the cool setting without having to play D&Dogshit.
I like GURPS and Planescape, but why fuse them together?
I raise you two more great settings best enjoyed in systems other than their own.
I don't know, every VtM game I've had has been a lot of fun. The mechanics are all straightforward to, although we never really ever get into overt combat so it probably falls apart there.
Why are there so many GURPS posts on this board? It's not even a fairly popular system (I never see it in gamestores, I've seen Genesys and FATE more than it for example and those are both nobody games). Is there just a really active GURPS discord or something?
I understand the assumed 5E/PF posts because well, those are two games that I see shelves of at every single gamestore, but GURPS just seems like an odd thing to latch onto.
Because GURPS is a really REALLY good system.
>There are two kinds of people: GURPS enjoyers, and people who don't know GURPS.
Nah, I've played it. It's okay. It's just another 3d6 system. I can only assume there's either a popular discord or there was some surge of games in a game finder thread a year or so ago and it's most people's second game or something.
A lot of the posts just give that energy tbh.
Did you play lite or the real game?
>Nah
Stopped reading there.
>There are two kinds of people: GURPS enjoyers, and people who don't know GURPS.
>logical well-thought-out rules that can handle pretty much any setting and genre without any modification
>works extremely well for both combat and non-combat gameplay
Not that odd.
Newfags with superiority complexes. There's an obvious increase in generic/obnoxious meme replies in the gurpsgen too.