The opinion piece the buck broke soidevs
>Earlier this week, Unity announced that from 2024 it will start charging developers for the number of downloads / installs of their games.
>Developers unsurprisingly threw their proverbial toys out of the pram following the news.
>I have not seen the f-word (i.e., "fair") thrown around this much by the games folk for a while
>As a side note, I always find it quite amusing when for-profit companies (in this case, most developers) accuse another for-profit company of being unfair by wanting to make more money
>When it comes to 'fair', it usually depends on who you ask. From Unity's (and likely its shareholders') point of view, it has technically been subsidising developers' work (i.e., operating at a substantial GAAP-basis loss) every year since inception
> investors are increasingly looking for returns rather than non-profitable revenue growth. Unity was able to rely on the growth narrative of the overall games industry propelling it to a sweeter future, but of course, the games industry declined in 2022, so that 'brighter future' argument became a lot tougher to buy into.
>Those who were cutting it a bit too close with their business model might be cut out (that is what happens when you don't have a solidly profitable business model, by the way).
>Simply put, the number of games (and developers) has been growing faster than the industry revenues. Furthermore, revenues are increasingly tied to time spent (due to the rise of F2P and live ops), which puts a very real limit on future growth prospects of the average developer
>The number of installs, or gamers will not go down, but the number of developers and publishers likely will
>Hence Unity's per-download pricing decision. It is recognising tougher times ahead and de-risking against the coming consolidation of the games industry's landscape
https://www.gamesindustry.biz/unitys-pricing-is-a-symptom-not-the-cause-of-tougher-times-ahead-for-the-games-industry-opinion
>Look mom I'm being contrarian on Ganker!
very cool timmy now do your homework
this does not seem like a very convincing reason for developers to accept it and not just abandon unity entirely
It's 20 cents poorfag
>Won't someone think of the poor INVESTORS?
The worst possible take.
>20 cents
>per install
>other people installing which isn't something you can reasonably control
>also applies to pirated copies
>>also applies to pirated copies
lmao what
how can they even monitor and apply this?
Pirated games still have functional telemetry.
i see, but can you not just firewall block it from connecting to the internet at all?
however leaving the tech aside, how the fuck are they gonna charge the devs for other people pirating their game? that shit is insane
People have no reason to block it because it costs the dev, not them, money. If fact they have reasons and means to write a script to emulate it if they don't like the dev and want them to lose money.
>that shit is insane
It is, which is the real reason devs are pissed, not the gnomish disinfo that OP is trying to push.
>mfw devs start begging crackers to remove telemetry
MFW developers come crawling back to the pirate and crackers, begging for the days before DRM and telemetry.
telemetry, and literally "dude trust me". they literally said they can't actually find out how many installs exist, so they'll make up a bullshit number. imagine if someone just doesn't like a certain developer because they said something that would lower their ESG score.
>hello dev, it appears you've had 670,000 installs
>but mr unity, my game sold 100,000 copies
>looks like your users enjoyed the installer, so you owe us 200$ of what you made
>no, you cannot audit us, thank you
that shit is so funny
>we dont know how we will track installs but we have a our propietary system that we are still figuring out so trust us
>we will have a ballpark number of installs and will make sure to not over report
>yeah man trust us on this one
its fucking hilarious, they cant ever know how many installs have happened without using extremely intrusive spyware, thats not even accounting for bad actors and for some reason you will have to pay what Unity feels like you owe them. They shot themselves in the head.
usually corporate shoots their feet once or twice, this was like deploying on airstrike on yourself.
What makes it truly unbelievable is that they asking everyone to trust them that they're numbers are accurate... in order to implement a retroactive fee system people trusted them not to implement. They're asking people to have faith in them at the same time they're breaking previous commitments.
It's a total non-starter.
>What makes it truly unbelievable is that they asking everyone to trust them
thats how it works
90% of this Unity discussion is from completely clueless consumer retards who have never done business in their lives
Maybe you should READ THE WHOLE FUCKING POST you dickhead.
You can't breach trust and then say that people should trust you; you've already shown you're untrustworthy. How much more simplification do you need?
You don't trust a liar.
You don't understand that Unity has the bargaining power, they're not trying to win your trust, they're dictating the terms
>Unity has the bargaining power
That's not how most people see it. Migrating from Unity is pretty much the main topic among gamedevs right now. And there are coders taking advantage to smoothen the transition.
The successful Unity gamedevs that Unity is targeting with this move are the ones with both the money and the time to migrate.
>That's not how most people see it.
"most people" have no idea what they're talking about
nta but the engine makers have all the bargaining power because this whole thing has exposed how helpless devs are without an engine to mooch off of. Wherever devs move to, the engine maker can dictate terms
And you should be allowed to tell them to fuck off and find a new engine without some fucking cocksucker writing a WON'T SOMEBODY PLEEEEAAAAAAAASE THINK ABOUT THE SHAREHOLDERS thinkpiece and have a million dickhead cunts going HURR HURR I HOPE SOIDEV GET SCREW BY garden gnome FOR BEING garden gnome HURR HURR IT WON'T COME BACK ON ME FO' SHO'
Fucking sick of american CATTLEgayS defending your corporate shittery. I fucking hope you get beheaded by one of those New Americans you've got crossing the border.
FUCK U(sa)
I'm not defending it, I'm correcting peoples misconceptions
>Unity has the bargaining power
Lmfao if you unironically think this you underage fucking retard
Unity is the most popuilar game engine in the world, tons of developers use it and know nothing else
Unity has a ton of bargaining power, that's why they're doing this
devs ≠ consumers, if you honestly think anyone will just let Unity gape their ass like this when their bottom lime is so adversely affected, you are being naive
what do consumers have to do with anything?
this is about developers and Unity
They do right now but only for in-progress games. Nobody will trust them or be starting a new project with them unless they can make long-term fixed price contracts.
Burning your steady company to the ground for a year or two of megaprofits is the corpo way unfortunately.
A huge amount of people are already invested in Unity, switching game engines isn't easy
>Burning your steady company to the ground for a year or two of megaprofits is the corpo way unfortunately.
well, unity had never been profitable until about a couple months ago when all their terribly unpopular post-IPO decisions started coming into effect. unity has been smoldering for over a decade, it's surprising people dumped money into it for so long
>>You don't understand that Unity has the bargaining power
Other game engines exist, and the only people that can afford to pay their pricing can also afford to fight them in court, and will win.
Other game engines don't occupy the position Unity does
Unreal is the only competitor, and that's more difficult to use, and I think it has worse performance on mobile
>Other game engines don't occupy the position Unity does
And now they will, because Unity decided to go full retard. Nobody has any reason to keep using them now, nor will they. Who the fuck is going to choose unity for their next project knowing that if they sell more than 200k copies their profits will be kneecapped? Nobody.
>And now they will,
That doesn't happen overnight. It would be very difficult for an engine to take over Unity. That's why they can do hilariously gnomish things like this, they understand the position they're in
Do regularly do business with people who start out by lying to your face?
Their stance on pirated games is literally "contact us and we will investigate the foul installs". It's insane.
Unity merged with an Israeli malware company.
No they purchased a company that makes installers, you're thinking of lastpass
This is the purest show of Ganker contrarianism I've seen in a while.
It's less work to not bother to try and figure out how the user got a copy - just means that any installer package exported post, taking a stab in the dark here, June does a cheeky little phone home when launched.
There's no way to implement this that isn't fucking terrible.
I mean security and best practices wise, not morally or whatever. So they're just washing their hands of any attempt at containing the bullshit and saying whatever happens, happens.
Spyware, have you even seen what games use the unity engine? They probably also sell your information to advertisers to pay for the unity tax.
give me 20 cents or I'll call you gay
It's a death sentence for any F2P game. Or even for random game you made for fun, released for free, and made the mistake of including a KoFi link or something.
Also now every Unity dev will have to live with the knowledge that the company is absolutely willing to change all the rules overnight, and that's just not an acceptable business risk when there are competitors that offer pretty much the same engine but without the surprise billing insanity.
>It's a death sentence for any F2P game.
It doesnt apply to free games you dumbfuck.
They explicitly said several times that it only applies to games who have sold 200k copies, and only if they have made several hundred thousand worth of sales in the last 12 months.
>They explicitly said several times that it only applies to games who have sold 200k copies, and only if they have made several hundred thousand worth of sales in the last 12 months.
It's revenue, not sales, you dumbfuck.
200k is jackshit for any free game on mobile.
200k revenue over a year is jackshit for any successful non-amateur F2P even with a very limited cash shop.
No it applies to games with $200k revenue with more then 200k INSTALLS not unit sales. If a f2p game has $200k revenue and 1m installs they have to give every penny of revenue to Unity. They will have nothing to pay wages. Nothing to pay rent. Nothing to pay for hardware. Nothing to pay for bandwidth. And curiously enough, nothing to pay for their Unity license either
>Make 200,000$ through 1m installs
>Exceed the minimum earnings threshhold for both the 0.20 cent fee AND the personal license
>The price is 202,400$
KEKKEROO!
You're not suddenly charged for all your past installs the moment you pass the triggers.
The Fee STARTS after that point. So all future downloads are what gets charged.
You will have time to see that the Fee is going to come and then switch to using a Unity Pro account. Then the money limit is $1 million which you'd never hit at this rate.
Of course, now you're on the hook for Pro, so, yknow, may as well make some more games in unity, right goyim?
if the dev is not aware of this he'd get bankrupt in 1 month.
Well, good thing Unity is giving a 3 months notice then. Nothing wrong there in that case.
|
|>
|3
|
But seriously, any mobile game operating on those kinds of numbers is already operating on a huge loss. 1 million downloads to just $200k revenue? That doesn't seem sustainable at all.
And I doubt they'd get THAT many downloads in one month to go bankrupt if that was the case.
No, they said they're going to be looking at retroactive data to decide if the fee should start on Jan 1st.
https://unity.com/pricing-updates
This site has all the FAQ information. And they LITERALLY updated it today with a bunch of new ones (I've been keeping an eye on it expecting them to). Here's one of the added ones from today:
>Once my game passes both revenue and install count thresholds, will I be charged retroactively for all installs up to that point?
>No. The install fee is only charged on incremental installs that happen after the thresholds have been met. While previous installs will be used to calculate threshold eligibility, you will not have to pay for installs generated prior to January 1, 2024.
no, retard, the fact that you have to switch plans if you make a lot
stop defending this bullshit, they have no way of tracking legit installs, this is garbage and needs to be denounced, stop defending multitrillion dollar corporations for free on the internet
>the fact that you have to switch plans if you make a lot
That's already how it is though?
The current setup is that you HAVE to upgrade to Plus and Pro if your COMPANY makes $100k or $200k revenue.
The new system is that you can use the free license no matter your revenue, but if you make enough on a single game, you'll start being charged a fee. Then you can either pay the fee or upgrade to Pro.
>defending multitrillion dollar corporations
I'm mainly trying to stop blatant misinformation.
Concerns about how they count installs are proper. There's a lot of ambiguity there that is clearly designed to make them more money and they're not making themselves look safe there.
But people outright giving wrong information will still trigger my autism regardless.
>But seriously, any mobile game operating on those kinds of numbers is already operating on a huge loss. 1 million downloads to just $200k revenue? That doesn't seem sustainable at all.
no ythey aren't you retard
mobile gaming is a lot different, they rely on a small amount of users and most 999% don't pay, especially hypercasual, it is obvious that these devs will get fucked the most, and are operating at 1million to get 200k usually a bit less, look at this chart of the amount of downloads compared to the amount of money generated on android
the biggest people who will get fucked are hypercasual developers, the people who play hypercasual games are not going to spend a lot, they have a lot of users but barely make any money. These guys will be the ones that get extremely banged.
You have very little knowledge of the actual mobile gaming market it is a lot grimmer than you expect it to be. Half of all revenue comes from ads.
Trying to parse that chart comparison.
>App Store - 9B downloads, 43B spending
>Google Play - 49B downloads, 33B Spending
Why are the App Store and Google Play charts opposites like that?
>Half of all revenue comes from ads.
That's likely why in their pitch for these changes, Unity has said that the install fee will be able to be lowered/mitigated by using their "Unity LevelPlay" service, which seems to be an ad system they specifically control. Probably so that they can take a portion of the ad money as collateral for the fee.
Another bit from their PR Site:
>Qualifying customers may be eligible for credits on the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games. This program enables deeper partnership with Unity to succeed across the entire game lifecycle.
>The largest publishers in the ecosystem are moving to Unity LevelPlay because they understand the value that the combined power of Unity and LevelPlay represent. With two of the industry’s largest networks (ironSource Ads and Unity Ads) performing optimally as bidders in Unity LevelPlay, and optimizers enriched with ad revenue data, performance on Unity LevelPlay delivers significant impact on growth and monetization.
>Why are the App Store and Google Play charts opposites like that?
android users don't like to pay. Also android users are on average a loooot poorer.
But mainly the first sentence, if you have ever seen a disscussion on android gaming on youtube comments or fourms, it is just very obvious. Not to mention it is extremely easy to play pirated apps on the platform that some kid from india can do it.
That is also why whenever an aaa game comes it usually only gets ported to ios.
Indians, Brazilians, Chinese, Russians, etc, don't use iphones.
>Well, good thing Unity is giving a 3 months notice then
Yeah gives everybody plenty of time to ditch Unity. who the fuck is going to develop on Unity if it means getting all your earnings taken from you by their gnomish as fuck pricing system? Absolutely NOBODY is going to use it going forward.
>You're not suddenly charged for all your past installs the moment you pass the triggers
They specifically stated they are asking for retroactive charges.
>make f2p game
>100 million downloads
>reach $1 million revenue in one year (fee kicks in)
>interest is halved the following year, only 50 million downloads and $500,000 revenue
>I now owe Unity $500,000, practically all the money made that year
>Or even for random game you made for fun, released for free, and made the mistake of including a KoFi link or something.
Can that count? How could they possible count that for the game if you can't prove it isn't a donation tip jar for any other works you make, art, music, videos, etc.
Even if you work a 9-5 job and make games in your spare time and release them for free counts? If that counts then the entire planet can literally legally sue unity for this infringement of exploiting outside their jurisdictions.
I think this exact shit was done by Patreon too and they lost that case, so I see this failing and unity will "go back" and people will flock back via Stockholm syndrome instantly, people are sheep and don't just flip off when shat on, just consider the fact they don't do that with their shithole homeland and leave the county, if they can't do that they can't move on to some other game engine either.
What does Unity do to deserve that 20 cents? The dev presumably already paid for a license to use their engine, so what additional value is provided to the developer by paying Unity 20 cents every time someone installs their game? None of course. It's just blatant rent-seeking.
Devs have to pay annually to use unity btw.
Ok bro, let me reinstall your game 10,000 times
Why go that far? Just dig for whatever switch triggers the game being considered "installed" and script flicking it on and off. Doing actual installs isn't worth the time.
If they can prove how they're gonna track installs without violating GDPR by digital fingerprinting (and even then how reliable is that?) then yes it's cheaper than the competition, the problem I have with it is I believe it's physically impossible for them to do it. Thus a man's gonna send me a bill every month that just says "dude trust me"
>I believe it's physically impossible for them to do it.
No shit. It's not possible. They're either tacitly admitting to planning to arbitrarily bill people whatever the fuck they want or that they're using their telemetry illegally.
You're right, Unity can't even display dictionaries in their editor, how are they going even going to implement the most sophisticated user tracking the world has ever seen? While also not breaking any privacy laws
20 cents arbitrarily charged to you.
if someone launches your game then refunds you made no money but still get charged.
it's a moronic system that doesn't work unless you're running a racketeering scam.. which is pretty much what the system is designed to do.
you make much less than that per AD watched retard.
>It's only 20 cents
>That we track with priorietary software
>Which will provide an ((estimate)) that we dictate to you (no, you will not get to see the internal data)
>We don't ((intend)) to charge for unauthorized downloads
>but basically, just trust us bro 🙂
Given the opportunity, I would pull your jaw away from your skull until tendons and sinew start audibly snapping
He's right, it's not the cause, it's the symptom of the cause.
The cause being shareholders.
It's ALWAYS fucking shareholders. It always has been, it always will be.
The moment a company is publicly traded it exists as nothing more than a moneyprinter that will be run at maximum output until it breaks down.
Because the author is just another mammonite whose solution is "Just deal with it, you can't upset the money system, it's the system! Of money!"
Pretty much everyone involved in finance and speculation is a leech. Even the fucking government has a diversity of interests other than just WOWEE MONEE!
>sell a service
>contract states how much you're owed
>contract states that it cannot be changed unilaterally
>time goes on
>decide to charge people with existing contracts more than what you agreed on
No, people who do this shit deserve gulag trips and/or free helicopter rides.
states that it cannot be changed unilaterally
Factually incorrect
WRONG RETARD
https://web.archive.org/web/20201111183311/https://github.com/Unity-Technologies/TermsOfService/blob/master/Unity%20Software%20Additional%20Terms.md#start-of-content
you're lying because you're being paid. liars go to hell.
that still applies though
they took it down and they are going to bill people who did not keep records 'proving they never updated' to "establish your entitlement to Prior Terms" (you can't prove that you didn't do something). it's a fucking shakedown and they're trying to scam devs that made a game 5 years ago.
>they took it down
yes, they "updated the terms and conditions
>they are going to bill people who did not keep records
not how it works. They changed how the Unity subscription works, you can not pay subscription, and you can keep using your older version of Unity
>yes, they "updated the terms and conditions
no, they TOOK IT DOWN
https://github.com/Unity-Technologies/TermsOfService
deny it all you want but the company you work for deleted records of their contract because they're criminals and they'll get away with it just like they'll get away with insider trading
>they TOOK IT DOWN
https://unity.com/legal/terms-of-service
>Unity may update these Unity Software Additional Terms at any time
Are you retarded?
tl;dr: THINK OF THE INVESTORINOS
Heavy's voice: "NO!"
They said they was doing this retroactively so It really does not matter It fucks over devs who where successful In the past but did not plan to suddenly owe a Fuckton of money to unity for installs which is all of them. Seriously a lot of the successful unity devs would go bankrupt trying to pay back 20 cents per download especialy if the game was on the cheaper end. This is just plain extortion nothing more.
Don't care. Still siding with the devs.
Why, they're entitled fucks and chud lovers
Also what the fuck do you mean entitled?
>Utilize software in accordance with a mutual agreement.
>Unilaterally declare new agreement with retroactive money owing
Something something wooden doors.
I can pick and choose which devs I support, but Unity is unilaterally fucking over everyone who used them. Therefore, I'm gonna side with the side that even theoretically includes the kind of people I want to support, even if they are rare.
>literally anything happens
>TRAAANIIIESS TRANNIESS TRAOONNSNSSNSN
>literally anything happens
>you never being a woman but a dickless gay crossdressing male autist instead
I am very happy with my cock and the fact that I am and always will be a man. You however are mentally ill and need to touch grass asap.
Stop being obsessed with trannies. There are lots of devs who are anti pozzed shit, however we cant speak about that in public or we will get cancelled to oblivion.
You can assume if a indie game does not have pronoun shit shoved in and other gayry like that, then the devs are on your side.
Plus I know most of you guys are newfag zoomers, but even Notch from Minecraft used to post here 13 years ago.
Once we grow up, being subtle becomes an art.
>You can assume if a indie game does not have pronoun shit shoved in and other gayry like that, then the devs are on your side.
oh fuck, will not having pronouns and gays in my game be a "dog whistle"
It's BEEN the dog whistle my dude. If your game has no minorities or gay options it gets bitched out then ignored by journalists. Next is animal protagonists because you can't slip identity politics into that outside of a bit of race baiting
lol at "indie" devs doing the corporate statement image meme
>be indie dev
>expected to make your own engine, assets, code, and everything else by hand
>be AAA dev
>outsource literally everything to third world slave markets
>charge $100+ for early access
>don't even finish the game
>use stock unreal 5
>your game looks like a ps3 game while requiring a $2000 gpu with upscaling
>the same people tleling indies to do everything on their own rush to catch bullets for corporations
why are you like this?
People are either trolling retarded shills on a corporate paycheck or americans with "us vs them mentality".
And i pray to god for a retards
The costs are being misrepresented. The 20 cent per install on applies to free versions of unity.
>applies to free versions of unity.
plus isn't free
okay, just ignore everything else then
Not having to make own engine is literally why indie scene even exist. Before Unity people used to mod games for free. Now small teams can actually make own games and publish them. I can think of only a few notable examples such as Overgrowth when devs made custom engine for it. This project dragged out for almost a decade and they still released a barebones tech demo which doesn't have any advantage over Unity at all.
>Overgrowth
whatever happened to the one who consorts with beasts, did Overgrowth ever come out, is it any good if it did
No
All effort was spent on making the engine to the point they never got to making a functional game.
that's a shame, wish we at least got a demo
Why are you acting like this is some impotent protest? When people say they're gonna switch to another engine, it's really easy to actually do it. They're not just whining into the void, Unity DOES have real competition you know. It's not like switching to Linux or moving to Canada.
i fucking hate americans
Nobody even thinks of Chi- I mean Canada.
Deus Ex was made in Unreal
Name your favorite video games
In what free time? I barely have an hour a day to work on my game because of my garbage 10+ hour job.
>just make your own engine lol
Not having to make your own engine from scratch every time you make a new game is the reason why we have so much vidya today you dumbass.
It doesnt have to be every time if you do it right you gay mongoloid cum drinking retard
Also most of vidya today is fucking trash so idk what you're trying to make with that point you fucking retard
>learn to slap together someone else's renderer, basic packages and Havoc/Fmod/Third party software that shows up in every propriety engine to do half the work
Nobody makes their own engine. Even companies with their own engine barely made it.
Now a 3D map editor? That's the annoying son of a bitch nobody wants to make.
>From Unity's (and likely its shareholders') point of view, it has technically been subsidising developers' work (i.e., operating at a substantial GAAP-basis loss) every year since inception
Unity spent 4.4 billion dollars acquiring IronForge or whatever its name. How can a company operating at loss afford such a buy?
>How can a company operating at loss afford such a buy?
vc money aka gambling for the super wealthy.
Devs should work for food.
Devs these days should work to avoid beatings
>it has technically been subsidising developers' work
how is this the devs problem?
It's like a dev charging you more after you already bought their game because they didn't sell enough.
>make contrarian article
>post it on Ganker for hate clicks
If there's any justice this person will be banned.
Don't worry, his parent company paid for ad privileges. He'll be fine.
I swear these megacorps could kidnap an entire country's worth of orphans and sacrifice them all to Satan then fuck their corpses on live television and these soijournos would still say "and that's a good thing".
telling devs "lrn2monetise" isn't the same as raping orphans on tv
Disingenuous shill article. The problem with the policy isn't that it raises prices, it's that it opens a blatant window for abuse by both the policy holder and third parties. It is literally impossible for something to be financially viable if it costs you infinite dollars to use it.
Also this thread is blatantly being manned by poojeets. Good morning sirs!
The big winners here are Unity and Dennuvo. And the main losers will be the players.
The reason is simple, all costs are ALWAYS passed on to the end user.
Developers are forced to pay more for the engine? Raise prices or introduce microtransactions.
MS is charged for installing games in game pass? The price of game pass will be raised or there will be some restrictions
Are pirated versions considered game installs? So all games will have perpetual DRM.
Unity games aren't going anywhere because there are too many unity developers in the industry who only know how to work on unity.
Retraining to another engine is almost like working from scratch.
Mankind always takes the path of least resistance and here the path is obvious - add DRM to games and raise pricesadd microtransactions to make the villeins pay all the costs.
I don't see much excitement about this news to be honest.
probably too soon to call unity a winner
You are completely wrong. Unity has broken trust with their customers in a severe way, they turned around and demanded extra money, despite the pre-existing contract. Whether they had the right to change the contract or not does not matter in this context. Only the messaging does. And "oh shit we are bleeding and we desperately need to monetizd our customers" is some pretty bad signaling.
And besides, you can't pass on costs to people who already paid AND you can't pass on costs to people who will NEVER pay.
Running a business is much more than accounting. You also need to be aware of intangible, unmonetizeable capital you do or do not have.
>Karol Severin
Who cares what "her" opinion is?
>m-muh soidevs
>fuck shipping an actual product
>everything should be done from scratch like in my NEET-tier hobby projects
Thank you for outing yourself as never having worked in the software industry.
>Filler games which are mostly garbage shitting up stores like steam
>Actual product
that's a Steam problem not a Unity one
should be done from scratch like in my NEET-tier hobby projects
Where did I say this retard moron
>Developers unsurprisingly threw their proverbial toys out of the pram following the news.
Based article calling developers a bunch of crybaby gays
its over isnt it?
yeah. the guy pushing the change at unity is the same guy who called devs "fucking idiots" for not wanting to monetise their games more aggressively
It's the same guy who said CoD players should pay to reload their weapon
holy shit
>As a side note, I always find it quite amusing when for-profit companies (in this case, most developers) accuse another for-profit company of being unfair by wanting to make more money
What kind of a retarded "point" is this supposed to be? Holy fuck what a moron.
Just another retard who wants to reduce the issue into a more convenient topic. Making the complaint about profits is to suggest that the devs are just being marxists rather than people who don't like getting fucked over by a bad deal.
It’s literally
>”Hmm you claim to hate giant corporations but choose to buy food from the grocery store. Curious. :)”
It’s fake intellectualism masking blatant corporate bootlicking.
being a gamedev that hasnt hit the lottery is whatever is beyond nightmare mode
I don't even see that much passion coming from many devs so it raises the question why they continue if they're not making money. It's not like there aren't better jobs if you even just know how to program.
The problem, OP, is that Unity is basically changing the contract they made devs, retroactively, demanding a fee on top of the fee/subscription they already paid. That's some grade-a fuckery.
The install fee itself is another problem because of how they are going to deduce it. Unity said some vague shit about "data-gathering", meaning they either already have or are going to implement some spyware code into Unity to gather info on the end user, ie you. Either that or them making up some random ass number based on vague selling numbers or sumsuch statistical bs.
Neither option is great but one cuts into MY privacy, so of course I'm gonna be apprehensive about it.
>it's only 20 cents
>why are you crying about 30 cents
>40 cents is nothing
>not like you're gonna miss 50 cents
>you can definitely spare 60 cents
>70 cents isn't even that much
>don't be a bitch about 80 cents
>you won't go bankrupt because of 90 cents
>it's only a dollar
I'm jumping ship right now and suggest you do the same.
>it's a symptom
>of the future
That will be $1 dollar to reinstall
>tougher times ahead (at exploited class' expense of course)
>please think of poor investerinos!
Eat the rich
I'm curious about what Mihoyo will do regarding Genshin Impact.
1. Switch engine
2. Pay Unity $10,000,000 dollars as requested
3. Give Unity the finger and keep using the engine without paying
>139m installs as of 2022
Yeah that's gonna be a bit more then $10m unity wants from them.
>>3. Give Unity the finger and keep using the engine without paying
This.
For two reasons:
>Mihoyo's lawyer budget is bigger than Unity's entire worth
>Mihoyo's work with UnityChina, not "our" Unity, and is one of the shareholder anyway.
Retards. Read
>3. Give Unity the finger and keep using the engine without paying
Who the fuck is going to tell a CCP subsidiary what to do? The US government can't even properly sanction Huawei, what the fuck is Unity going to do? What is Ricketyticketytocketyclockety going to do?
It's the CCP, they look for any chance they can get to kill a CEO to establish dominance.
Refuse updates?
3. The ccp will rape Unity to death if they try anything
>doesn’t know they’ll take a leaf from this fiasco and make a similar system, but worded differently because chink ToS have very “fine” prints
This board is narrow-minded as fuck tbqh
4. after a hasty board meeting in the middle of the night along with a dozen Chinese in suits Unity is now a Tencent subsidiary
Quit being such a simp for corporations.
I wonder how long before Unity have to face Nintendo, Disney, Microsoft and Sony since apparently for console games, they expect the console manufacturers to pay the fee instead for installs
There are already a good number of Unity Games on Gamepass, so I wouldn't be surprised if Microsoft was aiming to nuke this. It's easy good PR
>opinion piece
how is this any different from an eceleb. cause it's not a video?
>indie games will most likely stop using this engine that is infamous for being misused and leading to poor optimization
this could be a blessing in disguise
Not really.
Shitty devs gonna shitty devs, now they will just misuse and poorly optimize Godot/Unreal instead of Unity.
Better image reaction than the Hilichurl, saved.
We'll just trade poor memory optimization for something else, lazy devs will find every single pitfall in whatever engine they use.
99% of optimization issues are indie developers refusing to do the barest amount of work to use any optimization methods whatsoever. They will continue to do this in every single engine they use.
People don't give enough credit to devs like Fromsoft doing basic shit like using LOD models, lowering texture res and polycount on environmental models, actually switching the AI, animation and physics off stuff that doesn't need to use it, not loading in the entire map at once, nothing that's engine specific and does 99% of the optimization legwork but most developers will not do.
> for being misused and leading to poor optimization
But enough about Unreal games...
Oh, would you look at that...
https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/
1) Number of installs is the most ridiculous metric I've ever heard of
2) Tracking it sounds like a privacy nightmare
3) If a company goes under, who pays when their old games are installed?
4) The system is so susceptible to abuse it's almost funny. Unity could just set up a script farming installing games over and over to make money. Is Unity taking any steps to assure developers that every single install is "legitimate"? If not they're effectively just demanding arbitrary amounts of money
their goal isn't 20 cents per install, that's the foot in the door strat. their goal is the removal of the plus plan, forcing everyone up to the pro plan, which is a fucking 600% price increase. the backlash will kill the 20 cents, but everyone will accept the israeli price hike. a classic merchant trick that's worked for a million years.
Either way it's not my problem. Frankly if it stops Steam being flooded with low effort shovelware I couldn't care less what sort of ethical nightmare it might be.
>Either way it's not my problem
but it is, unless you only play overpriced broken at launch goyslop. AAA games are already a corporate dystopia, it'll only get worse.
The classic make an outlandish request so they are more willing to accept the request you actually wanted to make.
>Is Unity taking any steps to assure developers that every single install is "legitimate"
Yes. If you suspect fraud or malicious actors you can submit a support ticket to a team of incompetent pajeets. Of course it's up to you to compile and present all the evidence (keeping in mind that Unity's method of collecting stats is "proprietary" and thus not available for your inspection), so now you get to spend all your time trying to audit installs instead of, you know, actually working on your game.
Should I learn Godot instead?
>not buying their stocks during the obvious dump and pump scheme the executives are pulling with this terrible announcement
At least make some money off the garden gnomes and their gnomish antics.
OY VEY
He's not wrong insomuch as if Unity doesn't become profitable they will fucking die, however they have made some extremely questionable purchases over the years (i.e. WETA). Also they should have never expected interest rates to stay at 0% forever (but ofc that's something nearly every company took for granted so ¯_(ツ)_/¯).
Basically all of Unity's wounds are self inflicted and they're scrambling to become profitable.
>against coming consolidation of the games industry
More consolidation?
So i can already see this resulting in a law suit.
All its going to take is someone to prove that the check in is not accurate because of things like instability in the network, or able to have it send twice if something like reboots happen during installation or some dumb shit like that, and then they will get sued.
Either way i support it.
Genshin impact uses unity so anything to fuck over pedophiles :^)
Kill All Shareholders, problem solved.
From: Ganker
To: Ganker
game devs utterly btfo'd by the same copyright law that they use to stop piratechads and modders. get anally raped, you deserve it, should have used and made software that respected the users freedom.
I am sorry Mr Stallman that I can't code properly with Godot. I can try, but I do not think I might succeed.
>"Stallman was born March 16, 1953,[8] in New York City, to a family of gnomish heritage."
thank you mr. noseberg, but i don't think i'll give away all of my ideas for free.
garden gnomes won
>HURR YOU SHOULD JUST ACCEPT RETARDED PRACTICES ARE YOU POOR??????
Great fucking argument, there's one problem though, Capitalism is actually not about pointless displays of wealth (that's for poor Africans who remain poor), it's about competition.
Developers see a shitty company being shitty and will now make use of the free market to use a different service from a different company.
Imagine trying to portray this issue as anything other than business working as intended. If your customers think you're a stupid cunt...they're probably right!
Capitalism destroys competition through competition.
You cumguzzling fangirls literally don't understand the concept of winners and losers.
Not to get to into the topic but, the core issues with Capitalism is that its a reflection of the integrity and morals of the society that it is operating in.
If a socity is immoral, gluttonus and unwise, then capitalism will in turn feed off of this.
Hell fucking Todd Howard said it the best, When asked: "Why do you keep remaking skyrim?" Todd: "Because people keep buying it, stop buying it and we will stop making it."
Thats what happens with capitalism, if you reward shitty business practices then they have no reason to stop doing them. Things like micro transactions, skinner box mechanics, shitty Season passes, seasonal content, the reason they keep doing this is because people keep buying it.
This is not an issue with capitalism, its an issue with the society that its operating in, a free market means the masses are free to take part in shitty practices.
This is an issue with capitalism because it's geared to favor exponential growth. It isn't cute businesses where the boss owns and operates it, you have investors and owners who direct profit away from the companies and communities. Profit comes from screwing over consumers and workers. CEOs and investors don't morally and ethically measure how much they make and say you need to treat your workers better, you shouldn't find ways to extract more money from people, CEOs have a FIDUCIARY RESPONSIBILITY to maximize profits. Asking for capitalism to have good morals and values is asking lenninism and stalinism to magically work. Magically lobotomize a population into being content slaves and you solve the problem, it's just as rational as moral capitalism. It's not society, it's the nature of that system and society can only wrestle with that through policy and regulation in government. Or is that what you meant by the society it operates in?
I know talking points like this aim to frame "bad capitalism" as gnomish but it makes it just provides cover for regular capitalism and pushes aside obtainable policy and regulation solutions for cultural "final solutions".
It's an issue with human greed not capitalism
You could say that about any system. Again, that's just saying the problem is solved with magic lobotomy. Don't be greedy and ask for $8/hr in Texas, be less greedy and work for $6/hr. Unhappy with that? Greed is your problem.
Are you suggesting we mitigate the greed problem with policy or do we as a society discourage greed with violence?
I'm not suggesting anything, greed is an unsolvable problem, any system you choose will be exploited by those who desire greed or power
People say "it's all captialisms fault" when greedy people will just exploit any system, capitailism is just the one we live under
But it's more specific so the solutions get more specific. Sayings it's greed is to just shrug and not criticize it. Unless you are against the free market and are pro capitalism, but a regulated capitalism.
okay shitter american, fuck off and work for 4
lol so triggered, you can only think of low-hanging fruit like a good little puppet
Aren't Unity also removing one of their tiered subs and making everyone pay for the more expensive pro version too? The company is basically nickle and diming you while mugging you at the same time. It's the most blatant form of greed I've seen in a long ass time and people side with them because ????? Where is the logic in that?
>The number of installs, or gamers will not go down, but the number of developers and publishers likely will
This is wonderful news for the people who are actually passionate about game dev and have the skills to write their own engine from the ground up. People like John Carmack and Chris Sawyer. We're going back to the 90s when only the best and most creative games could feasibly be made.
making an engine is harder than ever. the idea that you think indies can just make an engine and a game in under 10 years is beyond retarded. so i guess you'll get about 5 games before you die. and you'll buy one of them.
>making an engine is harder than
As it should be. If you don't have the technical expertise to write a video game on bare metal assembly from the ground up then you shouldn't be doing it.
And you're completely full of shit because there were tons of great games in the 90s and all of them were written from the ground up either by individuals or small teams of programmers. There were no engines or even libraries to help you with anything. If you go even back to the 80s and early 90s of console gaming, everything was written in asm. Chris Sawyer singlehandedly wrote Transport Tycoon and Roller Coaster Tycoon in x86 asm and that's the kind of attitude we need in the game industry again.
>in the 90s
because those games had 32 colors, and could fit on a the cheapest chinese $2 usb stick. games are infinitely more complicated today. some shaders have more lines of code than roller coaster tycoon does.
>the 80s
every single nes game combined is under 800mbs. one single 4k texture is bigger than that.
>games are infinitely more complicated today
And yet they have shallower gameplay and worse systems than games from the 90s. The few exceptions to this are the ones that, funny enough, wrote their own engine from the ground up. And what the fuck does the size of assets have to do with anything? I'm talking purely about the code, not the art.
>And yet they have shallower gameplay and worse systems than games from the 90s
100% correct. but they're still more complicated.
>And what the fuck does the size of assets have to do with anything? I'm talking purely about the code, not the art.
you have ot write code ot handle the assets. a game engine doesn't simply display a jpeg and call it a day. it has to be converted in engine to a gpu readable image file, either compressed for size, or uncompressed for loading times. simple graphics processing is more complicated today than entire games used to be. there's a reason you can clone super mario bros 1 in 30 minutes without writing a single line of code.
God damn you're fucking stupid.
You know that's not true. Raising the barrier to entry has never been good for an industry, and just promotes the biggest players to be even more monopolistic. I'd rather have indie slop than engage in AAA slop garden gnomeisms.
>It's another of those garden gnomenoid "turn players into payers" industry types.
I fucking hate Ganker. How do I dns block this site?
just don't come here you slug.
daily remind that it's the legal and moral right of unity to attach whatever terms they want onto their intellectual property, and no amount of game dev whining will change that objective fact.
They can do that sure but they can't do it retroactively, thats like your car manufacturer suddenly saying "sorry bro $0.20 per traffic light you stop at" on a car you bought years ago.
uhm, yes they can, did you not read their terms of service? they can change them at any time, for any reason, to anything. You agreed to it g*mecvck. They hold total control over you, and are legally, and morally, in the right.
Ummmmmmmmmmm sweeeeeetie it's totally protected under California Law™ which governs the whole earth.
Yeah, Steam tried that argument too when it came to refunds.
Australian Government at least basically told them to fuck off of end up in court.
It doesn't work that way, this is just an attempt to circumvent international laws.
lol that lawyer is gonna be fired when Unity is sued into the stone age
daily reminder that posters you should work in mines and your valuables taken away
>Ganker unironically shilling for gnomish tricks
What the fuck happened to this place
Hey, cool it with the antisemitism. its just schadenfreude to see game devs suffer after the way they all shit on customers in recent years
How many of the games that "shit on customers" in recent years have been made in Unity?
what a bootlicker.
this is one of the few times that sending death threats SHOULD be okay (in the eyes of normalfags).
The answer is simple. Move to a different engine and if you've produced a game using Unity then dissolve the company and start over. Easy peasy.
>Game devs getting anally devastated by a sudden ToS change
Karma
While I agree that what Unity is doing is utterly fucked and has reprocussions beyond this because they're introducing a fucking install fee, I do enjoy the fact that these soi fags are getting a taste of their own medicine with sudden TOS changes.
karma for what, exactly? the devs most affected by this aren't the ones that do that kind of shit.
by releasing non-free software that doesn't respect the user's freedom.
this is the fate they chose by contributing to the plague of non-free software.
that's cool, but consider this:
me switching to gamemaker for 2D games, using Unreal for 3D, and never touching Unity again as is my right to do so
I hope Unity collapses
Unity could never compete with Unreal. Epic makes billions with Fornite, UE is just a consequence from making games. While Unity MUST make money from their engine, they dont develop games.
Epic happily discloses their income split and UE makes jack shit despite being used by everything.
Turns out that a free engine just isn't a very good product to try to turn into a multinational infinite growth tech business model.
I thought everyone agreed a long time ago that Unity was a shit engine used primarily by pajeets and children to make shitty phone games and the "Made in Unity" at the start of a game was a sign of low quality, why do people still use it?
Good devs make good games no matter the engine, unity is easy to use and good devs can make good use of it like they could with any engine.
Rarely if ever are games limited by their engine, it's always the devs.
So long as they don't complain when everyone abandons ship for godot
g*mecvcks, remember, you chose this fate. you agreed to those terms of service, you said you read them, you didn't, but your signature is right and valid. They are you nothing, they are the legal and moral proprietors by the eyes of society, and the government.
no amount of antisemitism, death threats, or slacktivism will change the fact that they own you, and your project you spent years on. Get, Fucked.
there's nothing wrong with unity wanting to get more money, that is understandable. lots of ways to go about it safely. the way they are going about it here is insanely obtuse. DRM on crack, highly vulnerable to abuse. even if you looked at it with blind optimism, it's still an absurdly slippery slope.
How is it vulnerable to abuse? Spotify and Apple Music can track song plays and pay royalties. I don't see the technical problem with applying the same concept here.
Be honest here. How many of you gays actually read what Unity put out instead of just nodding along to "journalists" or twitter posts from devs?
https://unity.com/pricing-updates
Here's the actual site with all the up to date statements from Unity directly. Maybe try actually doing your own research for once.
It's hilarious cause no one is talking about how they're trying to advertise AI slop and ads as features to make up for all this.
?
Where does this contradict the outrage in any way?
It just even worse than the initial reports and shows that that the 1 cent charge per random install is a best case scenario, not some worst case outlier.
>Where does this contradict the outrage in any way?
just upgrade to pro or plus to save a ton of money
Anon's stomach churned violently as he clenched his teeth, trying to hold back the rising tide of bile. His mouth watered with the thought of what was coming next, but also with nausea at the idea of consuming his own vomit. He had been doing this for hours now, ever since he first woke up in the morning feeling sick. Every time he swallowed something down, it would come right back up again, mixed with saliva and mucus, along with bits of half-digested food from earlier meals. It was like watching a horror movie unfold inside him, except there was no escape from this nightmare.
He leaned over the toilet bowl, hunched over so that his face was just inches away from the vomit pooling on the floor. His eyes locked onto the mass of yellowish liquid and green chunks floating in it. With shaking hands, he scooped some up using one finger, then another, carefully collecting every last drop. The smell was overwhelmingly putrid; feces mixed with alcohol and bile and acidic regurgitation. But still, he couldn't help himself. He brought the vomit to his lips and opened wide, letting it slide into his mouth. It felt like hot sludge on his tongue, thick and sticky like cement. He gagged immediately as it hit the back of his throat, but forced himself to keep going.
Swallowing hard, he managed to get most of it down before more started pouring out of him. This time, however, instead of gagging, he found himself enjoying the sensation. It was disgusting, yes, but also strangely arousing. As if by magic, the sickness subsided slightly after each round of self-cannibalism. His heart rate slowed, his breathing became less labored. He could feel his body starting to calm down.
The cycle repeated itself over and over again - eat his own vomit, wait for it to come back up, repeat. Over time, the colors changed from bright yellow to brownish-green to dark red.
I...I will still use Unity...It is too convenient...Too accessible...Too many tutorials...Too many useful tools...Too many git repos...Too much kino made with it...Too much history to lose now...
>Get 1 million tards to install uninstall repeat a game
>Every time the 1 million tards do that, it costs the developer 200k.
>Do it 5 times a day and that's 1 million dollars
>After a year, that's 365 million dollars, most developers and publishers don't have that kind of operating costs
Now I know what you're thinking
>Bud dey wudn du dat
Oh fuck yeah they would. Never underestimate tard rage, it is white hot and deep, and if they knew an easy solution to affecting a developer's bottom line, they'll do it.
they only count the first install per device, dumbass
>trust us bro
There's no way that wouldn't get flagged by whatever rudimentary system Unity's going to put together to "keep track" of the installs.
They're obviously going to catch something fucked if the game has 1000x installs more than it should.
The point of the fee being Installs is to give them plausible deniability to charge for pirated copies. Those account for like a 3-5x install increase at most, which will still be a great amount more for them, but not enough to bankrupt or get the devs to switch platforms.
You can't milk a dead cow. Unity is clearly doing this to target any stable devs and bleed off just as much of their income as they can get their hands on. Not to kill the devs with fees they can't pay.
You don't need to bother installing the game if you're just trying to grief a gamedev, just run the like, 4 lines of code tucked into the installer with spoofed IP, doubt it's reporting back with anything more than that and the game ID.
Just make all games 20 cents more expensive lol
>By January every game company will cease to use unity
>Unity gets fuck all now that nobody is using their engine
>Alternatively it gets walked back and devs move away from unity in the future via loss of trust
Unironically what was their end goal with this? You can't mess with the money of so many companies and expect it to fly. What did they think was going to happen trying to cut a piece out of the bottom line?
>What did they think
Shareholders mad.
Shareholders beat chests at company meeting.
"Where is the exponential profit of this free software" scream the Shareholders.
Tin foil hat, they're seeking to get bought out by another company
Unironicallly its insider trading.
Actually, only retarded third worlders and anyone with half a brain not reading their terms of service will be the one suffering from Unity
>By January every game company will cease to use unity
It won't happen.
Despite the posturing, switching the engine is a HUGE cost in every way. Far more than the fee would ever be. Especially for older games that are in Unity already where the option will now be either to stop selling the game entirely or pay the fee still.
They're going to go into full PR mode and "walk back" just enough of it to still make the fee go through, but convince everyone that it's "fair" to the point they begrudgingly agree.
Anyone thinking these companies are actually going to full on abandon their current investment into Unity here is being way too naïve.
>They're going to go into full PR mode and "walk back" just enough of it to still make the fee go through, but convince everyone that it's "fair" to the point they begrudgingly agree.
How much they walk back the minutia of the fees barely even matters when they've completely ruined their reputation. They've made it clear nobody can trust them as a business partner.
While they may have a captive audience for now, uptake of Unity is going to sink like a rock for new projects.
Money laundering tactic
unity doesn't make money
Why does the free software with no notable feature additions have 7000 fucking employees.
ESG.
I'm only exaggerating a little bit. ESG really does force companies to hire 10x the employees they need. You have to hire enough smart people to get the work done, but then for every smart person you need to hire 9 diverse people. And then you end up with a ridiculous payroll budget.
ESG doesn't control the hiring process of every corporation. It's just a gay meme from Blackrock. The world is more complicated than Larry pulling the strings with some kind of gigantic ESG-based conspiracy.
>7000 employees
literally why. i remember reading about UE having only 50 or so developers
Isn't unity like 5B in the hole from buying useless companies? lol
And I can't believe they have 7000+ employees LMAO
This could be remedied if they were honest and didn't result to gnomish tactics to a degree never before witnessed in the industry where lootboxes exist. Nobody would be against a 5%, even 7-10% royalty fee on gross revenue, not to the point of jumping off to other engines anyway, especially if they were upfront about losing money. People would understand. But instead, they decided the best way to proceed is to fuck over their customers and supporters, they are too low IQ to think of any other way to make money.
That's why it deserve to go under. They are about the same.veryone buy puts and short it. It's not profitable and entirely runs of investors getting scammed. There are better game engines out there that actually is profitable.
>>By January every game company will cease to use unity
They're going for the mobile market. Sure, many big gachas are chinese and are bound to Unity China's terms, which don't charge per install (yet) but there's still a VERY large mobile game market outside of china.
the amount of proprietards seething in this thread is palpable and delicious. you gamedevs whine about fairness when you offer no freedom to your downstream software recipients and users. You have no GPL, or even any form of FSF approved copyright license. You don't share source code, as you are creatures of entitlement, laze and greed. You wont let future generations build off your hard work, so why should anyone let you build of theirs as well?
You only whine now because your own laze and greed is something you're a victim of. You never attempted to build up an industry and ecosystem built off respect, only one of subjugation. The gaming industry is full of DRM, always-online services, unmoddibility, and hatred towards the pirateCHADS who share your wares. Even if you say "But muh indie game devs don't do this", you'd be dead wrong. The second they get a hold of even a petty fortune, they sell out to the fattest garden gnome offering them the biggest lump-sum in exchange for their userbase.
The gamedev industry is a hostile place, and it's finally time that gamedevs reap what they sow.
>so why should anyone let you build of theirs as well?
Because that's what Unity told them they could do.
If tell you you can build a house on my property for a one time fee, and then after your home has been built and you've been living in it for three years, I can't come along with the contract you signed, scrawl ALSO YOU PAY ME A HUNDRED DOLLARS A DAY IN RENT on it in fucking crayon and tell you to fucking deal with it.
Fucking hope the garden gnomes wipe you cunts out, honestly.
oh my, someone didn't read the legal documents...
"Unity may modify or terminate the subscription term or other Software license offerings at any time." (https://unity.com/legal/eula)
"7. USE IS ACCEPTANCE and License Versions. Your access to and use of the Work constitutes your acceptance of this License and its terms and conditions. This License may be modified or updated; upon any such modification or update, you will comply with the terms of the updated License for any use of any of the Work under the updated License." (https://unity.com/legal/licenses/unity-companion-license)
YOU ARE A RENTOID SLAVE
YOU ARE AN IDIOT WHO CAN'T READ
GET FUCKED BY YOUR MORAL AND LEGAL SUPERIORS KEK
Buck status: shattered
>sell game for $10
>get charged 20 cents
what's the big deal?
No one is against Unity taking 20 cents. It's that they plan to 20 cents per install via a untrackable metrics.
Why are developers such entitled incel chuds? If Unity says that the requirements for using their service are paying per install then developers need to pay per install. What are they, poor? It's 2023! Everyone is paying per install in some way.
I don't play phone games so this literally does not affect me.
I'm not even surprised that this contrarian shithole is unironically defending Unity
>Money not won = loss
Kill all bankers and investors. In the most gruesome way possible.
Also, for the last 12 month there was none good AAA games. Anyone who supports unity decision, because "fuck these gays" are shooting himself in a dick.
>for the last 12 month there was none good AAA games
change that to years and add several more and you'll be on the right track
I predict Microsoft will buy and open sores it to prop up .net, after Unity the company collapses
There's one thing I don't understand. Why would you agree to Unity's ToS and hinge your entire livelihood on it if they can pull this shit at any point?
I mean, yeah, Steam can legally steal all of >my games with the drop of a hat, but at least that's not going to siphon any more money out of my pocket than what I already gave them. They can't institute a policy in which my credit card will be forcefully charged 6 gorillion dollars every hour.
same reason people build their community on reddit then get butthurt when they realise reddit owns it all
people are retarded
>Why would you agree to Unity's ToS and hinge your entire livelihood on it if they can pull this shit at any point?
So you can use the Unity game engine
Because at the time the risk of Unity pulling such a move was deemed low. Lots of people used Unity with no problem, it had a large happy community, and Unity themselves committed to not being scumbags.
That's why trust and goodwill are so important in these kind of things, and that's why people are so surprised Unity just chucked it all on a bonfire. Because now the risk of using Unity is massive, and you'd have to be a fool to start using it now.
>the risk of using Unity is massive
or you by the $5k/yr license and pay peanuts per install
You've missed the point. The risk now is that you buy the $5k/yr license expecting to pay peanuts per install, but then in 3 years time a few months before you intend to release they say they're changing the fees so it's no longer peanuts. Plus they're also now demanding a share of your total revenue.
Retard here
Is Microsoft even a party to the Unity license contract through Gamepass outside of the games they themselves develop?
If not how the fuck could they possibly ever be charged?
>Is Microsoft even a party to the Unity license contract through Gamepass outside of the games they themselves develop?
They're not.
>If not how the fuck could they possibly ever be charged?
They aren't.
Developers with games on Gamepass that are privy to the runtime fee will be charged.
So Unity is straight up lying when they say Microsoft will be charged for Gamepass downloads?
>Those who were cutting it a bit too close with their business model might be cut out (that is what happens when you don't have a solidly profitable business model, by the way).
nooo you have to be as exploitive as possible you can't settle for moderate earnings
There is no way this is fucking legal
>Mmmm yes, I will change the contract to say you have to pay me even more money for things you don't control for a product you already created with another contract
Changing the price for a subscription service is legal
the subscription service is for development, not release. you think people have to keep subscribing to unity forever to keep a game on the market?
you don't have to pay Unity just to sell your game, it's not like games that are already out will be taken off the market if they don't pay the fee
Games already on the market (even for years) will start accruing "install fees." If you don't want to pay you will literally have to stop selling your game.
nope, your Unity subscription is just over
This. Unity games will just stop getting updates.
Paying for every install of previously released games is not a subscription service.
that's the price for the subscription service
We are not talking about a service, we are talking about a finished product, that was made with a tool you already paid and you have no control over cause you can't avoid other people downloading your game.
Unity is software as as service, you pay a subscription to use it
They agreed that Unity could change the pricing, and Unity have now changed the pricing. Maybe not in the way the developers were expecting, which makes it kinda scummy and maybe a breach of trust, but that doesn't make it illegal.
Yeah that's like the "contracts" you sign before playing a game, where they could ask for your soul and a dick in your ass and you can only accept cause there is no other way of using your product.
There are protections to avoid this kind of bullshit, but we live in clownworld so who knows
It all depends on how rich the biggest company to sue them is. If Nintendo sues them for fucking with the Pokemon franchise, for example, then Unity will probably be destroyed utterly.
I don't know why people keep saying game companies are going to sue Unity. If anything, Unity would have to sue *them* if they refuse to pay.
Because big fat lawyered up companies don't just breech contract then say "Whachu gonna do?" like some gay slapping your girlfriend's ass in a bar. They follow legal procedures to get out of contracts they consider invalid.
>Because big fat lawyered up companies don't just breech contract then say "Whachu gonna do?" like some gay slapping your girlfriend's ass in a bar.
they do if they can get away with it
No, they use their lawyers. Again, you don't know how these companies work. Their legal teams are made for this shit.
I've worked with these companies
Yeah, I'm sure you were hired on at Nintendo thanks to your dad.
I'm a game developer, I've worked with game publishers, game publishers will screw you over if they can get away with it, which they often can
who were cutting it a bit too close with their business model might be cut out (that is what happens when you don't have a solidly profitable business model, by the way).
interesting he would say this immediately after going on about how unity isn't profitable. sounds like they're getting what they deserve, according to him.
>mfw the pac is back game is made on this shit
>mfw probably delisted due to how many platforms it was released
>mfw no the pac 2 remeake
i hope these fags burn in hell
I'm not faulting devs for switching off but I'm getting real tired of this
>we're going to be taking our games out of circulation on january!
shit. Like, fuck you moron. You're not willing to pay 2 cents per sale of your game to keep the game available for the end consumer? Fucking increase the price by 5 dollars I dont care, but I do care about lostware. gays.
They're taking it off the market and deactivating their Unity accounts so any installs from abandonware or pirate sites are charged to accounts that don't exist.
This means they're not going to bother pursuing action against non-commercial uploads.
It's 20 pents per install, this has nothing to do with sales. You can't plan ahead based on installs, especiall when it comes bad actors. Why risk that kind of financial timebomb on yourself? They're fully in the right for wanting to take their games off the market to minimize any potential damage that's done. Blame Unity for being so utterly retarded on this one.
if your game is below 200k revenue then you dont qualify for install fees. If your game is above 200k in revenue and sold 1m copies then you would pay 20 cents per install unless you upgrade to the plan that costs a bit more per dev at which point it becomes 2 cents per install.
This entire scheme is just forcing people into unity pro because youd' rather pay the static 2k/yr+seat than the 20 cent fee per install.
Reinstallations also have over and over been stated to not count. Devs keep log on how many times their game sells via how many keys are generated. Obviously the amount of installs can't exceed the amount of game keys or they have a simple and straight forward proof unity is breaking the contract.
I honestly think everyone is just missing the point (forcing people into pro) and are outraged about the install fee because they dont understand the mechanics and tiers. You should be upset they're forcing devs into pro from 200k revenue onwards. The rest is small peanuts.
>You should be upset they're forcing devs into pro from 200k revenue onwards. The rest is small peanuts.
Why can't I hate the lot of it and hope Johnny Rockanrolly tries to swindle Tencent on this shit and has China give him the ol' Hispanicy Prigozhin?
Important to know thy enemy. If you dont know what the actual gnomish part is then you don't know if a counterargument presented is legitimate or not. They kinda WANT this because now they can just go
>haha you see guys actually these install fees arent so bad!
so you just accept the spacing out of the lower tier and forcing them to get pro. It's called anchoring and very common in business.
I know what they're trying to do, I'm just saying that every single part of it is proof enough their company should be thrown to the wolves.
The EU has a pretty good track record at this point of forcing US companies to comply or die, Apple kvetched and kvetched, but they changed their chargers regardless. I can see Unity coming out very poorly internationally from this.
US corporate fuckery hits the borders of the USA and then Europe and China takes a fat shit on their shoes the moment they step onto the international stage. You've got to be a monolith like Monsanto to get away with this shit, and even then Monsanto got skullfucked by India over potatoes.
Yeah no I agree, but you can see it in this thread. Everyone is focusing on the installs. I predict within the week there will be a big media thing about how
>actually guys here's how the install thing REALLY works and why it's not bad and why we do it yadda yadda
and suddenly you have gullible retards go like "actually this makes sense. Everyone is just overreacting", which effectively helps them get away with shit like this PR wise.
End result obviously being Unity devs are forced into the more expensive payment plan, and you may pay more in your games to finance it
If people were capable of not having kneejerk reactions based on which reddit post they read about this, they would correctly point out and question why unity devs must now pay 2k USD per year and seat beginning from a certain revenue point or lose their license when they could use it for free before. Of course this isn't happening. The garden gnomes will get away with this
The install number is impossible to count, user attribution is too fuzzy to cover all cases.
The investors deserve to lose money for investing in goyming. No other industry is filled with manchildren. Income statement:
>2021 -274,812
>2022 -531,665
>2023 -882,213
lmao sucks to get scammed
>it's a "Ganker falls in line with the big corpo" episode, again
Why is this place so desperate to just be the opposite of the popular opinion?
the anti-corpo side is hysterically spreading misinformation. so far the only thing you can trust them to be honest about is that their feelz are hurt and that they like money
>toys out of the pram
looks like a britbong just from this line, so naturally he sees no problem with this when he lives in a country that requires you to pay the government to own a tv and historically had taxes for shit like windows, fireplaces and wallpaper
But I make FREE games. What about me?
Literally nothing, free games aren't charged. There's a revenue threshold.
99% of indies make almost no money
What about free games with micro-transactions?
Couldn't you end up owing more money than you made this way if download fees outpaced in game purchase income?
Oh yeah, mobile/gacha gamedevs are going to get fucked hard. This is custom made to fuck them the hardest. Unity wants a piece of that pie.
Everyone else is barely going to notice anything, this is minute compared to the regular royalty fee at the same sales period thresholds, they could've just announced this was mobile only and skipped the twitter hysterics.
This is all a literal inside trading tactic and the people defending this kind of behavior are unironically the useful goyim in this endeavor.
>inside training
>5% drop
>CEO and other staff sell shares days before announcement
>"no sir, nothing suHispanicious going on here!"
Which is hilarious because the people defending it, aside from paid pajeets, are doing it to STICK IT TO THE SOIDEVS.
They're defending quite literally the most gnomish thing that the gaming industry has ever seen (unless Unity decides to crucify the dorito pope) which is being pushed by a company that merged with an Israeli malware dev, to stick it to the liberal gnomish left.
Turns out that the alt-right is Useful Idiot as fuck.
Sociopathic corpo speak
Most devs just want to make enough money to get by in life
They dont want "Le infinite profits" that psychos who own big buisnesses and clearly this opinion piece writer sympathize with.
>think of the shareholders
NO
It's so funny that twitter communists cause people like OP to guzzle the cock of people who utterly despise them and want to rake their hobby over hot coals for a chance of making a single cent more.
I hope this behaviour makes developers realize relying on a third party for your engine is not a good idea and we start see a return to in-house engines.
I'm tired of samey unslop (Unreal/Unity).
>Implying
They would all just jump to unreal and everyone knows it
The dumb idiots defending Unity right now are those losers with no friends that have Chinese living rent free inside their head 23/7
How exactly does Unity have losses? Is it something that they have code monkeys refining around the clock all year every year? If It's more or less a completed framework for devs, where are the expenses coming from?
I know nothing about vindya development.
They have 7,700 employees and spend a shitload on consultants and advertising. For some reason.
Ah, shit management. That adds up. Do they at least sexually assault their employees? there's gotta be a redeeming factor in there somewhere. At least steal the breast milk from the fridge? Leave porno on a thumb drive at midieval times? Come on give me something to work with here.
Apparently their CEO was a CEO at EA back when Ganker got it ranked as the worst company in america twice in a row.
Well it's very gnomish so probably
They have over 7000 employees for a company where you'd need fifty at most.
They waste a ton of money. They should be a profitable business, they aren't, so whatever they spend their money on is either extreme hubris or money laundering
unity is not a game engine company. thats only one small part of what they do
Yeah, they're also a fuck up, screw up, and really fucking screw up company.
They do have to keep improving their engine to stay relevant, and actually good engine programmers can be some of the most expensive specialists (that actually do something) on the planet.
read the income statement? bet none of the Gankerirgins know what that is.
Hey can you try that again without having corporate dick and balls inside your mouth? Is kinda hard to understand
>based and redpilled game comes out
>chuds pirate it, install on virtual machines, do everything they can to artificially inflate installs
>dev goes bankrupt
>chud game comes out
>based pirates do the same
>devs go bankrupt
>everyone still hates each other but now there are no games to dull the pain
Everyone loses this is stupid
those things don't actually work
why not? when the method for install tracking is "dude trust us", why wouldn't it be possible? corporate could even side with the trannies.
>1 million sales
>only have to pay for 250k installs
>based dev gets 1 million sales
>charge them for 2 million installs
this can easily be used for pure, unadulterated gnomish evil.
they can detect when people are doing abusive things like that
>they can detect when people are doing abusive things like that
who can? the company who has it in the terms of service that you can't look at the numbers? that's the entire problem.
well yeah, Unity can charge you whatever they want
that's the problem. it's made up numbers you literally cannot look at legally.
that's how business works
they have the bargaining power, they say "we will bill you by these made up numbers" and you either accept or go somewhere else
>they have the bargaining power
evidently not, as they just lost the entire market in one shot to epic.
Either Unity can tracks installs via phoning home in which case a script kiddie can scam them easy, or they don't in which case you can just find whoever they get their numbers from and report that you work for a school and installed the game on every computer in the district as part of an enrichment project (or just find how the site counts installs and you're back to script kiddie shit)
As soon as you tie the actions of individuals to the costs incurred by a company you incentivize bad actors to find a loophole, and there is always a loophole.
>in which case a script kiddie can scam them easy
most methods of attempting to trick the system can be detected, espeically at scale
But of course they'll only choose to 'detect' it when it's against devs that agree with their politics
This is going to happen. Same thing would happen to pay per click ad campaigns where a company would hire a botnet to drain the competitor's ad budget. It's not going to be based on politics. Just a scammy German or Chinese shitware publisher will target a rival publisher.
just realized there's shills being directed to shitpost this topic with misinformation. It reeks of low effort discord. But for what purpose?
>have free unity license
>make game
>sell game for $35
>sell 1 million copies
>have $35 million revenue
>unity does see a dime
>you don't have to pay unity a dime to use their engine
>unity doesn't run a massively profitable asset and code market for their engine
Anymore insight, genius?
doesn't run a massively profitable asset and code market for their engine
and?
>hur dur why i pay for this when you make money on that!?!
Unironically nothing will happen. Just like the giant Reddit protest. Too many retards will still support unity with no care in the world. You know the dudebros that will happily eat up live service slop and see the haters as idiots. They don't give a fuck about muh morals. They just want to play the game and eat pizza on the weekends. Protests and voting with your wallet won't work in a society like this
Consumer protests never work.
Developer protests might work. Especially if it's over money, an engine that previously did not have royalty fees suddenly having a weird, obtuse, client-side fee that's confusing the shit out of everyone and seems custom made to fuck gacha games.
Unity is not a consumer tool for fuck sake. If I was a dev I would jump ship no matter if they backtracked. Fuck no way I would tie my company with someone who pulls this shit
The fuck's that gotta do with anything?
The people Unity cares about are the people using Unity. A corporation doesn't give a fuck about the customers of its customers. A bunch of retards not caring won't force devs to stay with Unity.
Dudebros wouldn't even know what the fuck Unity is as they mash A to get past the corporate splash screens.
What the actual fuck is the point you're making? "The protests will fail because the Kalahari Bushmen don't care!"
Does this mean anyone can bankrupt a vidya company by repeatedly installing their games?
I'm so glad my lazy ass has barely touched this engine.
This. I had two games I recently finished conceptualizing and was about to start legitimate engine work this very week, right when this horseshit dropped. Time for Unreal if it's not entirely rolled back.
hey op here I want to post another thread but I'm at the 3 limit, can you please stop posting here 🙂
Guess you better start learning Godot huh?
It's like why Valve put so much money into making Steam and video games actually work on Linux, So Microsoft couldn't fuck them over by locking down Windows games to their own App Store with no alternative and lock out their competitors like on an iPhone.
ITT: zoomers find out what a non perpetual tos is
this is why you shouldnt engage in subscription based business models
The kicker is you don't know what you're "subscribing" to. Every dirty trick is pulled in the medical and pharmaceutical industry and it all preys on you having insurance they can go back and forth with for months until they figure out how much you really owe and what "services" you were "using".
>He trusted PROPRIETARY SOFTWARE
>He staked his livelihood on PROPRIETARY SOFTWARE
trvthnvke
toe cheese santa 😀
technically video game makers are creating PROPRIETARY SOFTWARE so I doubt RMS would have much sympathy for them.
/our garden gnome/
There's FOSS games though. Many actually.
You should play tux kart the way GNU plus Stallman intended it
>mfw people think Unity will see a single cent from this
This is a blatant shakedown that will never hold up in court. It doesn't even matter what their ToS says, absolutely no judge anywhere will side with a legal argument that boils down to "we can change our ToS to say whatever we want at any time" clause, especially not when you use it to screw over every single business partner you have in an egregious case of dealing in bad faith.
This is setting aside the fact that their pricing is, apparently, not predicated on data that is verifiable by the people being billed. Like, even setting aside the fact that their entire ToS change isn't going to hold up in court, the fact they can't produce any real data to back up their fees means they'd just get told to piss up a rope.
It's perfectly legal and you have no clue what you're talking about
>It's perfectly legal
lol no.
>yeah uh see here in my ToS it says I can change the terms of our contract to whatever I want at any time without your consent
Watch the judge tell you to pound sand and throw out your ToS.
you consent by using the product, if you no longer consent, cease to use the product.
see
And I'm telling you that ToS doesn't mean ANYTHING and you have no clue how the law works. There is absolutely no judge that will side with them because they are dealing in blatant bad faith here.
Imagine thinking that judges will declare something illegal because it's in "bad faith"
https://www.law.cornell.edu/wex/bad_faith
retard
Bad faith is an actual business law concept, and this almost definitely constitutes dealing in bad faith.
Nope, there's nothing dishonest happening here
This change doesn't go into effect immediately, they're giving people notice
>Nope, there's nothing dishonest happening here
It's extremely dishonest.
No, it's just greedy
>Nope, there's nothing dishonest happening here
People adopted Unity with the expectation that it didn't charge royalties or fees of this kind, they scaled their business and created budgets with this assumption. They made Unity's engine a core of their business. And now they're being told to either dismantle their entire business structure in 3 months, or else pay huge amounts of money going forward.
This isn't changing your fucking ISP or internet bundle, it's reworking the core of your business. 3 months is nothing.
>People adopted Unity with the expectation that it didn't charge royalties or fees of this kind
So? Unity never said they weren't going to change their pricing before. They changed it before in the past. People change the price of subscriptions all the fucking time
Changing pricing =/= automatically opting in existing customers unless they immediately begin moving away from your engine. That is bad faith dealing, it's fucking dishonest to trick people like this, to get them dependent on your product and then say "you can either go out of business or pay us money"
They are not automatically opting you in. They're not tricking anyone. The new pricing scheme is laid out there for everyone to see, they're changing it in a few months
>it's fucking dishonest to trick people like this, to get them dependent on your product and then say "you can either go out of business or pay us money"
It's not dishonest, it's just greedy
>They are not automatically opting you in
Yes, they are. You are automatically opted in just by using Unity, you have no way to negotiate because there is no "free tier" it applies based on installations and revenue, not based on your subscription. Meaning by simply continuing to use Unity you are potentially charged a huge amount of money.
The only way to "opt out" is to immediately stop using Unity, which in this case means shutting down your entire business to rebuild your game in a new engine, costing you a huge amount of money, which isn't really a choice at all. Unity did this because they knew it would screw over people. That is dealing in bad faith.
Yes, they took a cheap, but risky option...and now the risk came home.
Why do you want me to feel bad for them?
If they're giving you notice, then you can stop using the engine. There is no trickery happening here. Yes it will destroy businesses, but it's not dishonest and it's not illegal
>If they're giving you notice, then you can stop using the engine
As I've explained several times: 3 months is not enough time to rebuild a game in a new engine, and Unity, being the developers of a game engine, are well aware of this. Again: this pricing scheme is not a tweak to an existing model with their subscriptions, it applies to ALL unity customers regardless of subscription and has no precedent in their business model. There is absolutely no way Unity's customers could have reasonably assumed this would happen or planned for it, and did not provide any way for existing customers to opt out short of immediately abandoning their service, and then gave them a far too short time frame to do so.
This is like your landlord giving you 2 days to move out of your apartment.
>it applies to ALL unity customers regardless of subscription
You cant have unity and sell a game without a sub.
And it doesn't matter what tier of subscription you have. There's no tier that avoids this, ergo there is no way for existing customers to opt out. It's essentially an eviction notice.
If you cant pay, sure. This is stated in the TOS. It was cheap for a reason anon.
Why do you want me to feel bad for poor business decisions??
You're still failing to understand that even though it's greedy, it's not illegal
Businesses are allowed to make decisions that bankrupt other businesses because they can no longer afford the fees. If there's no trickery involved, it's legal
We have all sorts of legal protections for things like rent and consumer products to make things more fair and reasonable. Similar protections do not exist for businesses. This might shut down some businesses, but it's not illegal, it's not comparable to evicting someone from their home
Just because they are giving you notice doesn't make it legal.
Someone could get notice from their landlord that they need to move out of their rented home but that doesn't make it legal, it all depends on how the landlord goes about doing it.
>hmm I should base my livelihood on selling fruit
>I should first rent a location to set up my fruit shop in town... or I could buy one that I will for sure be able to keep
>Nah I'll rent, cheaper. I will now sign this contract that allows me to use this location, but explicitly states that terms may change
>I will now go all in on the fruit business and take out massive loans so I can build a static fruit store on this location, one that I cannot move (at most i can move the decorations and some signs)
>finally my fruit store is done
>the party I rent the location from tells me prices are changing and going forward I will be paying more
WHAT THE FUCK!!! YOU CAN'T DO THIS!!! I DIDNT AGREE TO THIS!!! YOU CAN'T RETROACTIVELY CHANGE THE CONTRACT!!! THIS IS ILLEGAL!!! THIS IS GOING TO DESTROY MY BUSINESS!!! FRUIT BUYERS, IF YOU DON'T SEE THAT I'M IN THE RIGHT HERE YOU'RE DEFENDING RENT GOING UP! I HAD NO WAY OF KNOWING!
why is it always a food analogy
it's a real estate analogy
what functional difference in the analogy would it have made if I said it's a cotton business? I guess you would've understood it better, being a retarded moron and all that
>what functional difference in the analogy would it have made if I said it's a cotton business?
who just buys cotton, it'd be unrealistic
Your analogy is fucking stupid and wrong because in yours you're in control of the scenario (where you are) as the seller/dev but what's actually happening is devs are being charged for something out of their control (other people installing your game, even illegally).
>devs are being charged for something out of their control (other people installing your game, even illegally).
That's called sales
you aren't making a sale if someone steals your game and installs it.
>prove you're not selling the game anymore
>now it becomes a logical consequence that all the remaining installs are piracy and thus it's not you distributing them and thus it's not you on the hook
I bet that sounded like a total conundrum in your head
Nobody is going to enforce those laws on a rich guy named schlomo
unity is gnomish owned, they are both God's chosen people and are swimming in money. They will do whatever they want in the court system, and goy like you will lose.
Just know your place cattle, pay the download tax.
~~*Who*~~ do you think owns the judges, anon?
The one with more money and that is certainly not Unity in comparison with Microsoft, Nintendo and Sony, etc.
Definitely not Unity, because they are a tiny company compared to the giant megacorporations they are trying to rip off right now. Unless you think Unity can buy more judges than fucking Microsoft.
Good luck getting them to pay up though. I'm sure it'll work. Dumb goy, you messed with the wrong heb.
I think Microsoft will maybe have a carveout when this is all over, but nobody is going to punish the garden gnome
You don't even need Microsoft-tier dollars to flatten a company like Unity in court, Sony could do it, and they own more than enough games that are huge and made in Unity. Nintendo also. I would fucking love to see them try to get money out of either of them.
The garden gnome fears the samurai, and they're stepping on the toes of Japan's two biggest video game corporations.
you are allowed to change your terms of service
Changing your ToS to make people automatically agree to pay you money unless they immediately stop using your service (which is not easy to do when it's the foundation of an entire video game) is dealing in bad faith. It will not hold up in court.
No thtas literally how all subscription based services update their pricing. Are you genuinely this naive and clueless about the world lol
That's perfectly legal and happens all the time. My ISP changed the price of my plan last year. Should I take them to court?
You were already paying your ISP for the exact service they're billing you for, but if they changed your price without giving you a chance to change your plan first, you could probably sue them, yes.
You're getting 3 months notice. That's pretty reasonable.
It is absolutely not reasonable.
In gamedev? Absolutely not. You do not simply do a almost complete rewrite of the game on an new engine in 3 months, unless your game is so simple and small that it wouldn't realistically ever be affected by this or make money anyways
It's a rug pull.
How much money would you be losing with the announced changes, according to your projected sales? You make it sound like paying a royalty would make you broke and homeless
if you thin kthats bad, did you know your insurance can change their policies to cover less things even after paying into it for decades?
Funny how the world works isnt it? Maybe you should stop posting as if you knew though
>>if you thin kthats bad, did you know your insurance can change their policies
How that works is they inform you of the effective date of change ahead of time, and then you find a new insurer or else change your plan before the effective date of change.
That doesn't work here because you can't simply change your game's engine in 3 months. This is a rug pull.
Businesses are allowed to change their terms and customers are allowed to pull out if they can't afford it. Unless they're actually tricking people into paying for something, it's legal
>pull out
So basically destroying thousands of businesses.
most Unity users won't actually be effected much by this, I can see it destroying smaller freemium developers though
Literally all Unity users are affected by this because of piracy. All of them. No matter what Unity Technology says. And as I've already said, nobody is going to choose Unity for their project now. Nobody who believes their game can sell 200K+ will ever use an engine that fucking gouges their profits for being successful.
It depends how they track installs
>Nobody who believes their game can sell 200K+ will ever use an engine that fucking gouges their profits for being successful.
just like nobody will use Steam and will go to the EGS instead, right?
No they'll just start using unreal engine for 3d and whatever for 2d
Unreal Engine makes developers pay royalties too, retard.
You can get a perpetual license... for a fee of course.
Since when does steam gouge profits?
LOL
god the people in these threads
Steam takes a flat cut of the profits, which they explicitly state, it's not a surprise, they don't suddenly come in and say "actually we're charging you fees based on this new metric we just invented and you have no way to anticipate or opt out of"
>a flat cut
lol
no they make you pay more if you're a small dev because you need to put it on steam cause other places wont give you what you need
if you're blizzard they let you do it for free
welcome to the business world buddy
That's still a flat cut
since forever?
Unity isn't a draw. People do not make purchasing decisions based on what engine a game is in.
Why do you think that devs use Unity, dumbass?
don't bother. morons like him found what what "LOD" meant 30 years after being implemented in games, then call games unoptimized when a building 20,000 meters away uses a lower lod model to keep his $400 console from exploding.
Because it was free and easily available with plenty of documentation and exported cleanly to a variety of platforms.
Not because consumers see the Unity logo and are compelled to buy. That has the opposite effect. It's the opposite so bad that paying to remove the logo is one of the PERKS of higher payment plans.
It is not the same as people just wanting all their games in the same library you retarded fuck. Steam is a draw. Unity is not a draw.
How is it possible to miss the point that badly?
in fact, here's a whole thread of retards that don't know how video games work
>That doesn't work here because you can't simply change your game's engine in 3 months. This is a rug pull.
You never owned it, thats their engine. You paid the subscription, and the service you receive is the permission to use their engine and distribute it with their game.
If you no longer pay the sub, you lose this right. The TOS will have explicitly mentioned this. The devs all explicitly knew that the terms could change.
What you're proposing is that all unity licenses should be perpetual. Which is actually a thing for other engines, other engines that those devs decided not to use because they're usually more expensive.
garden gnomes garden gnomeing garden gnomes brother. Understand it's nothing new and understand it's not illegal in this case.
I'm not proposing anything, any of that horseshit you said. You just made up a bunch of BS because you fundamentally don't get that what they're doing here isn't just "changing their prices", they're creating an entirely new category of price that applies to people who had absolutely no way of anticipating it because it was never part of their business model before, and it applies to a part of their business which is essentially their entire business.
This isn't some irrelevant desktop application, it's the fucking core of the game they sell.
You're arguing emotionally instead of logically
You think because it's unfair and that it's going to destroy businesses that it matters
It doesn't
>, they're creating an entirely new category of price that applies to people who had absolutely no way of anticipating it because it was never part of their business model before, and it applies to a part of their business which is essentially their entire business.
So they are changing the price.
Sign a deal with the devil for short term gain, you are a fool and what happens happens.
(not that guy)
stop being a woman, I explained it precisely to you and your'e unable to come to terms with reality.
The devs explicitly agreed to the fact that the terms may change. Period. They took the risk, this is the drawback.
Are you a lawyer?
>no reply
sasuga
Not your personal blog.
I'm no commie, why would they think they deserve it based on sales, i it's an engine, you pay for it to build and run the game on. Unity isn't hit with downloads for each game sold. in no way are they entitled to a cut of every sale. Nothing stopping Debs from using other engines are go back to creating their own.
>>As a side note, I always find it quite amusing when for-profit companies (in this case, most developers) accuse another for-profit company of being unfair by wanting to make more money
>Make a product whose selling point is that it's free-to-use
>Leave it free-to-use for close to 2 decades
>Suddenly decide you want to start charging people for using your product in one of the most exploitable ways possible
>People are angered
They could have enforced a subscription model and people would be less offended
>we're not offering anything additional but you need to give us money for every install because ????
Unity is retarded
No game engine no 3d indie game. Simple as.
has the discussion reached the conclusion yet that the fee structure is to coerce devs of successful games into purchasing higher tier licenses? every dev of a successful game who bitching about 20 cents is de facto admitting that they're using a free/povo license.
there seems to be lots of developers on Ganker who know what theyre about. im obviously a nodev, but ive been looking at making a 2d game, and ive taken an interest to some of the other alternatives like love2d, maybe gamemaker
Gamemaker is a good introductory engine.
soiposters like you should go back
Video games declined in 2022? You mean that time when Covid was over and things were starting regulate back to their not over-inflated pandemic times? Did this guy ignore we were in lockdown for a couple of years?
why should i care if human garbage releasing asset flips for 1$ would be out of buiseness?
It's dead, very very dead.
I for one welcome it, since it'll be a new dawn for more engines.
>openly supporting the industry's MTX cuckoldry and impeding monopolization of sustainable studios because of painfully arbitrary worldly financial issues
I love the irony you spergs produce.
when you're in a bootlicking competition and your opponent is a Gankerner