The stupidest thing in a game to ever stump you for at least a while.

The stupidest thing in a game to ever stump you for at least a while.

  1. 3 weeks ago
    Anonymous

    t.

  2. 3 weeks ago
    Anonymous

    Trying to climb Parradamo Tor for the first time in FFXI.

  3. 3 weeks ago
    Anonymous

    Like 8 or 9 minutes of jumping at a wall like a moron.

    • 3 weeks ago
      Anonymous

      Please explain. Don't you just have to jump onto the beam?

    • 3 weeks ago
      Anonymous

      I bet they programmed this segment specifically so you could not do it the usual way.

    • 3 weeks ago
      Anonymous

      There it is. That bastard.

  4. 3 weeks ago
    Anonymous

    Majora's Mask, got the ICE arrows, then proceeded to be stuck in a room with WATERFALLS and FOUNTAINS for the next half an hour trying to find ways to platform my way towards the next room.

    • 3 weeks ago
      Anonymous

      in all fairness, ice magic almost never freezes anything besides enemies in vidya

  5. 3 weeks ago
    Anonymous

    sonic frontiers final update final boss lol

    • 3 weeks ago
      Anonymous

      can I get a qrd for why people hate the final DLC for that game?

      • 3 weeks ago
        Anonymous

        Big tower go fall down
        They made the final boss the barrel from sonic 3

      • 3 weeks ago
        Anonymous

        >added extra playable characters
        >two of them control like complete ass
        >They start at level 1 despite all of the enemies being endgame levels so you have to run around them all
        >The towers feel like romhacks with how they just randomly placed props around as platforms, the game also clearly isn't build with precision platforming in mind
        >The first two challenges are annoying and the last two are total jokes. The final (normal) challenge is literally just fighting one early game enemy
        >The true final challenge is a boss rush with a time limit where your parry now has to be timed
        >The kicker is that the bosses clearly aren't designed with this in mind and the tells for their attacks are fucking awful
        >The second boss has minutes of auto scroller that just wastes time, and if you fuck up the parry you repeat the auto scroller meaning the run is basically dead
        >The only reliable way to beat them is to spam the same three moves over and over again because everything else has animations that are too long
        >once you beat that the final boss is easy as shit
        >the difficulty lies in the cryptic shit you need to pull in order to beat it
        >step one is cutting the cord, which in order to be able to lock onto it to attack you have to dodge and then block which for some reason causes the reticle to move, allowing you to attack (it's not bugged either, the 100% completion "reward" for the DLC is a help message telling you to do that)
        >The second is that you HAVE to cyloop the rifle on the boss's back which just looks like another vent, otherwise the boss won't die at 0 HP and will instead just glitch out
        It's just really poorly made but children defend it because the anime cutscenes are freaking epic and the cyberspace stages let you abuse a moon jump code that has been mistakenly called the spindash

        • 3 weeks ago
          Anonymous

          >It's just really poorly made but children defend it because the anime cutscenes are freaking epic
          Usually I’d think you’re being facetious, but you are actually right. Most kids who I’ve seen praise the game only care for the action anime sequences first and foremost. It’s a shame too because it’s a small part of the game.

          • 3 weeks ago
            Anonymous

            There are exactly three types of posters in defense of Frontiers
            >People who post webms of the anime parry cutscenes to say it's cool
            >People who post webms of the same two cyberspace stages where they use the broken spindash to skip the whole stage
            >People who say filtered and/or git gud when you point out how poorly made the game is
            I remember there was one guy who was adamant that the controls to target the cord were perfectly fine and that everyone complaining about it was the reason we have so many tutorials in games now

        • 3 weeks ago
          Anonymous

          There are exactly three types of posters in defense of Frontiers
          >People who post webms of the anime parry cutscenes to say it's cool
          >People who post webms of the same two cyberspace stages where they use the broken spindash to skip the whole stage
          >People who say filtered and/or git gud when you point out how poorly made the game is
          I remember there was one guy who was adamant that the controls to target the cord were perfectly fine and that everyone complaining about it was the reason we have so many tutorials in games now

          The cyberspace levels are good in the DLC. It's not just "skipping over the entire level with moon jump", they're actually challenging to explore and get all the collectibles. It's a big step up from the boostshit games.

          • 3 weeks ago
            Anonymous

            The exploration sucks and the actual level design is terrible when you try to engage with it. The collectables are ripped straight from Forces except for the animals which themselves are the single worst collectable in the series

            • 3 weeks ago
              Anonymous

              >The exploration sucks and the actual level design is terrible when you try to engage with it.
              No, it's good.
              >The collectibles are ripped straight from Forces
              So?

        • 3 weeks ago
          Anonymous

          all DLCs of Frontiers are bugged, this explain why they are free.

  6. 3 weeks ago
    Anonymous

    I was stuck in the first village battle in RE4R for an hour until realizing you only had to survive for a certain amount of time rather than trying to kill everyone.

  7. 3 weeks ago
    Anonymous
  8. 3 weeks ago
    Anonymous

    Random question, anyone got that image of that blue shirt kid beating up shadow, but someone just shopped like 14 of the kid doing it? please and thank you if you provide.

  9. 3 weeks ago
    Anonymous

    I couldn't figure out how to find the plunger in Psychonaut's Milk Man level.

    • 3 weeks ago
      Anonymous

      I got to this part, realized I needed an item to get past the cobweb, realized that item was in the store and I needed to collect 800 arrowheads, and thought "Na, I'm not doing that." Have not played it since.

      • 3 weeks ago
        Anonymous

        You didn't lose much. Psychonauts becomes much worse after Milkman Conspiracy. Instead of platforming with powers, now you need to find 4/5 items every stage, like an adventure game. It was fine in Milkman Conspiracy because it was novel, but it just becomes a chore later on.

      • 3 weeks ago
        Anonymous

        >AUTOSAVING POINT OF NO RETURN
        >Game chastises you for being a "miser" and holding on to the items that the game just autosaved you into a soft lock and you're completely unable to recover

        • 3 weeks ago
          Anonymous

          Also
          >Psychonauts 2 warns you about points of no return twice
          >jk you can totally still play the rest of the game

  10. 3 weeks ago
    Anonymous

    Wandering the graveyard near fire link and the underground area with ghosts because I completely missed the turn to undead burg

  11. 3 weeks ago
    Anonymous

    inb4 the thing where you have to close the ds in phantom hourglass

    • 3 weeks ago
      Anonymous

      I don't know if it was that one or another one that I spent minutes copying a map only for it to not work or something.
      That game was weird.
      Also the guide for the hourglass was wrong because they expect you to draw it curved.

      • 3 weeks ago
        Anonymous

        To clarify, if you were stuck on the final boss when you had to draw the hourglass to slow/stop time
        The issue is probably that you were trying to draw it like top, rather than bottom.

      • 3 weeks ago
        Anonymous

        To clarify, if you were stuck on the final boss when you had to draw the hourglass to slow/stop time
        The issue is probably that you were trying to draw it like top, rather than bottom.

        for me, it was drawing the number 7 at the beginning of the game. i always draw it from the top, but the game only recognizes it if you draw it from the bottom.

        • 3 weeks ago
          Anonymous

          wtf who draws a 7 from the bottom?

  12. 3 weeks ago
    Anonymous

    I got stuck in Twilight Princess for an unreasonable amount of time because I didn't realize you could climb through the window on the right in Snowpeak

  13. 3 weeks ago
    Anonymous

    If you've played Tomb Raider (2013) and remember the puzzle with the raft and the electrocuted water then... well, it's that.

  14. 3 weeks ago
    Anonymous

    Ocarina of Time, the two times you need to use the bottle to progress (Fish to enter Lord Jobu-Jobu and the blue flame to melt the red ice) I tried literally everything but just using the bottle.

  15. 3 weeks ago
    Anonymous

    It's the part in Conker's Bad Fur Day where you need to pee on the rock men, to make them fall into holes. Rock Solid dance club. This one really feels like the barrel in Sonic 3.

    What happens is that you only used this "power" to pee once, against some flame devils, and the game never bothered to tell you that you had to hold down Z to make the pee jet go farther. The game "taught" you the wrong way to do it, because you could just pee normally and it would still put the flame demons out. But now that you need to pee on the rock men, the piss jet never goes that far, and you'll get stuck.

  16. 3 weeks ago
    Anonymous

    I got stuck on the fourth to last mission of the final chapter of Neon White because I didn't know there was a button to switch weapons. You can go through the entire game up until that point and get platinum medals on every mission without ever needing it until then.

  17. 3 weeks ago
    Anonymous

    >Play PS1 game
    >Mash X along the backgrounds to see if there's any items or dialogue but there aren't any
    >Don't mash X along the backgrounds and get stuck for thirty minutes because the items and dialogue are suddenly there
    I swear this crap happens every fucking time

  18. 3 weeks ago
    Anonymous
  19. 3 weeks ago
    Anonymous

    Something dumb like just not seeing a door.

  20. 3 weeks ago
    Anonymous

    It took me the longest time as a kid to realise the purple berry was a punchable object and not just a part of the background.

  21. 3 weeks ago
    Anonymous

    I BEAT THIS USING PHYSICS INSTEAD OF THE INTENDED WAY. TOOK FUCKING 4 HOURS IN COOP

    • 3 weeks ago
      Anonymous

      bro your bubble shield spam?

  22. 3 weeks ago
    Anonymous

    I don't for the life of me know what was up with this but I got fucking lost here forever. Came back to the game a few years later and beat it without getting caught up even remotely once. I have no idea what had me stumped.

    • 3 weeks ago
      Anonymous

      one of the best zelda games no cap

      • 3 weeks ago
        Anonymous

        OOOOH HO HOOOOH!

  23. 3 weeks ago
    Anonymous

    I got stuck for about four hours in the sewers in Tales of Symphonia because I didn't think to mini behind the waterfall at the end.

  24. 3 weeks ago
    Anonymous

    In the second dungeon of Link's Awakening there is a room where you have to kill three enemies in a specific order.
    It literally stumped me for years, even though it's directly written in game what to do. I was just a kid, and I refused to read.

  25. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      I actually remember that one

    • 3 weeks ago
      Anonymous

      The dev actually apologized for this level.

      • 3 weeks ago
        Anonymous

        And also explained that the publisher's mandate at the time was to make the second or third level very difficult, to increase the likelihood a kid won't be able to finish the game on the average rental and will have to rent it again.

        • 3 weeks ago
          Anonymous

          >increase the likelihood a kid won't be able to finish the game on the average rental and will have to rent it again
          Mission accomplished. I rented it 2 to 3 times and some how beat it.

        • 3 weeks ago
          Anonymous

          Makes sense, rentals were a big part of the industry back then.

          • 3 weeks ago
            Anonymous

            Sounds like horseshit to me.
            Devs didn't get any of the rental money.

            • 3 weeks ago
              Anonymous

              It's not the devs, it's the publisher. High rental games are in demand.

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      motherfucker

    • 3 weeks ago
      Anonymous

      Monkeys weren't even the main problem, the awful hitboxes while riding ostriches were.

  26. 3 weeks ago
    Anonymous

    I had to look up how to solve this. No I'm not retarded fuck you.

  27. 3 weeks ago
    Anonymous

    That puzzle with the elevator and the forklift in Grim Fandango. The thing that hurt about it was that I figured out the solution immediately, but I couldn't get it to work. So I figured that I must be wrong and spent two hours trying to think of other possible solutions before going back to the actually correct one and finally getting it right.

  28. 3 weeks ago
    Anonymous

    this gate where it's not really obvious you're supposed to shoot the lock off to access the ladder.

  29. 3 weeks ago
    Anonymous

    literally dipshit filter

    • 3 weeks ago
      Anonymous

      Thing is iirc it explained it in the manual of the game, just in those days most of us probably just got the raw cartridge

      • 3 weeks ago
        Anonymous

        I looked through the manual the other day, there's no mention of it

    • 3 weeks ago
      Anonymous

      If this series came out today, he would've had to start the next episode with an apology for making fun of people and hurting their feelings

    • 3 weeks ago
      Anonymous

      >there are only 2 objects in the game that get affected by the up and down directional buttons
      >the manual does not mention these AT ALL, and the up and down buttons have only every historically been used to move the camera up and down in the past games, it's only here they are given actual interactive functions with the world
      >this and the pulleys in mushroom hill
      >when you jump on the pulleys in mushroom hill, they don't move at all, the only way to make them do ANYTHING is to press the down directional button
      >when you jump on the barrels, they go down from the gravity, then spring back up to higher than they were before, this happens without pressing any directional buttons at all
      >this provides false feedback that with good enough timing and momentum that you can raise the barrel to a high enough point to clear the gap

      stop acting like a cunt to make yourself feel superior, this was not obvious at all

      • 3 weeks ago
        Anonymous

        This. The barrels are a classic example of poor game design and it's easy to break down why.

      • 3 weeks ago
        Anonymous

        I played this game when I was like 8 and had zero problems.

        • 3 weeks ago
          Anonymous

          And? That doesn't mean that it's good or that he's wrong.

      • 3 weeks ago
        Anonymous

        >this and the pulleys in mushroom hill
        The fun thing is that they are in a different game, so if you somehow got only one and not the other it would make it the only object in the entire game that behaves like that.

  30. 3 weeks ago
    Anonymous
  31. 3 weeks ago
    Anonymous

    ?si=00SbdSWxzablxblA

    >be playing Batman Arkham Asylum
    >get to the room at 4:15
    >gotta Batarang the fans to clear the Joker gas out
    >I get stuck when I come to the thug hanging on a rope over the roof
    >try everything I think of to get into the room, nothing works
    >my 5 year old brother was watching at the time and even he figures this out before me
    >"Cut the rope with Batarang."
    >Uh, I'd better not do that, little bro. The thug'll fall into the gas and die.
    >"But he bad guy."
    >I then give my brother a nerd lecture on how Batman doesn't kill
    >after 5 more minutes of nothing, I drop the thug into the roof just to see what happens
    >he breaks the roof, I Batarang the fan, thug is merely unconscious
    Goddamn Batman's moral code got me stuck in his game.

  32. 3 weeks ago
    Anonymous
  33. 3 weeks ago
    Anonymous

    >zoomer playing this on mega collection plus
    >get filtered here
    >don't figure out how to do it until the fucking sonic shorts bit about it a few years later
    Felt like a retard

  34. 3 weeks ago
    Anonymous

    I still have no idea how i got trough this.
    I spent so much time in there i got three of my digibros to mega.

  35. 3 weeks ago
    Anonymous

    One of the leads on the game apologized for this bit some years back and noted the mistake was making it bounce when you jumped on it, which would inherently make players think it was a case of getting momentum (and you can solve it this way if you do it just right) and not suggesting the actual solution, which is bad game design and shouldn't have happened.

  36. 3 weeks ago
    Anonymous

    Duke Nukem 64, the second level, "Gun Crazy", which replaced Red Light District, it's the same level but the porn store is a gun store and the bar is a DukeBurger. This means the strip club is now a loading bay and the layout is different. I couldn't for the life of me figure out where to go after getting past the blue keycard door. I had Duke 3D on the family PC as well so I knew the levels, but the room was different in that one. It didn't help that you can play all the maps in multiplayer deathmatch, but it adds in teleporters to get around the map easier, so I spend ages trying to find them in the singleplayer map trying that was the solution. Turns out there was a vent entrance hidden in a little office in the loading bay above a desk and that was the way. Really dumb of me to miss it.

  37. 3 weeks ago
    Anonymous

    The Harry Potter spell drawing parts in the first PC games, because it wasn't recognizing my mouse properly so I was just using the keyboard, then suddenly I had to draw these to continue.

  38. 3 weeks ago
    Anonymous

    How did they expect you to come back here after getting the double jump, and why does the statue open up seemingly randomly?

    • 3 weeks ago
      Anonymous

      There was something in-game that hinted there was more to do here. Also, just going back and forth, the statues would randomly move sometimes so I just kinda figured it out.

  39. 3 weeks ago
    Anonymous

    I got stuck for ten minutes on an early Portal 2 level because I somehow missed that there was an opening that I could walk through

  40. 3 weeks ago
    Anonymous

    I used the keys in the Water Temple in the wrong order, which left me with not enough keys to finish the dungeon, and wound up having to restart my entire file in OOT.

    • 3 weeks ago
      Anonymous

      retardbro, you missed the key in the main room

      • 3 weeks ago
        Anonymous

        It was 25 years ago

  41. 3 weeks ago
    Anonymous

    This secret in the second level of Turok 1. I tried for ages to get in here to the minigun. Since my guns did nothing to it, I thought the stalactites would retract if you found a switch or something, so I was scouring the level looking for whatever would open it. Turns out you have to blast it with an explosive to destroy them, but you don't have the grenade launcher yet so you either have to come back, or happen to have explosive shotgun shells, which I didn't.

  42. 3 weeks ago
    Anonymous

    I can't remember the details perfectly but, There was a spot in MGS2 where i got stuck for a while because you have to like snipe an object in the distance, but you have to like hold L1+R1 to adjust your point of view while aiming or something because you can't actually make the shot without doing so, and i don't even know if the game ever explained that mechanic to you.

  43. 3 weeks ago
    Anonymous

    Boss in Metroid Dread that gives you range upgrade for bombs.
    Intended way to evade one of it's attack is using dash upgrade to teleport behind it. Except otherwise that upgrade was so useless I completely forgot it existed until I raged and looked for video guides.

  44. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Reminded me of Flitwick Simon Says in the gbc Sorcerer's Stone. 6 year old me had no chance because i was too stupid to just write shit down.

  45. 3 weeks ago
    Anonymous

    These puzzles in Oracle of Ages. They're not that bad now but they fucked me up as a kid. Worst part was I had a guide but it just said shit like "anyways do the puzzle and you get the item"

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