>The team worked with interior decorators to design more than 1,200 rooms and locations

>The team worked with interior decorators to design more than 1,200 rooms and locations
>created over 300 characters with their own names, personalities and relationships
>Meteorological records of 1986 Yokosuka were used to create algorithmically generated weather and day-and-night cycles
>motion capture was used to capture the movements of Budō (Japanese martial arts) experts

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  1. 1 year ago
    Anonymous

    Shenmue was peak SOVL

  2. 1 year ago
    Anonymous

    All of that to create the most boring game on the PS1

    • 1 year ago
      Anonymous

      zoombro...

      • 1 year ago
        Anonymous

        You're right, it's a movie, not a game

    • 1 year ago
      Anonymous

      Kek

      • 1 year ago
        Anonymous

        Those Saturn clips looked so fricking impressive. Can't think of a single PSX game that could compare. MGS1? The Crash games?

  3. 1 year ago
    Anonymous

    It was technically impressive sure, but a very flawed game with atrocious writing and voice acting.

    t. still own 1 and 2 for dreamcast.

  4. 1 year ago
    Anonymous

    It was so ambitious and detailed that it caused Sega to go bankrupt

  5. 1 year ago
    Anonymous

    I grew up playing Shenmue 2 on my xbox hueg and can still remember being genuinely surprised by the amount of content in the game.

    Good times bros.

  6. 1 year ago
    Anonymous

    Yet none of it was fun

    • 1 year ago
      Anonymous

      Proof that attention to detail doesn't a good game make. It just creates a bigger shame when parts of it are really good but the rest of it sucks. Pic related.

      I had a Dreamcast as a kid, which is where I first played Skies of Arcadia and PSO. I never got Shenmue and I always regretted it, so when it came to PC I bought it day 1.
      it's so fricking boring, holy shit

      This is one of those games that you had to play at the time.

      what game? Looks soulful

      Shenmue was peak SOVL

      I'm amazed that zoomer vocabulary is so limited. Nothing new, just overusing a word till it loses meaning.

      • 1 year ago
        Anonymous

        >complain about buzzwords
        >use buzzwords
        brilliant plan. What's next?

        • 1 year ago
          Anonymous

          >thinks it's about buzzwords
          It's amazing that you missed the mark by a mile.

  7. 1 year ago
    Anonymous

    The only open world game with buildings and doors you can go in

  8. 1 year ago
    Anonymous

    Proof that attention to detail doesn't a good game make. It just creates a bigger shame when parts of it are really good but the rest of it sucks. Pic related.

    • 1 year ago
      Anonymous

      what game? Looks soulful

  9. 1 year ago
    Anonymous

    >The team worked with interior decorators to design more than 1,200 rooms and locations

    Frick off they didn't. That number is insanely inflated by Shenmue 2's Kowloon section. The apartments in there are all just some variation of this. They just randomly generated where the furniture was and it was all just up against the wall so it'd never look too moronic.

    • 1 year ago
      Anonymous

      They did because otherwise they wouldn't have the data needed for the algorithm to create those rooms on the fly on actual dreamcast. There is a whole interview on how the whole process was created and they, as expected, included tons of autistic little details that no one in their right mind would have noticed. Kind of like the sun/moon being an actual physical object and rotating as it would in real life and being located insane x,y,z coordinates away from the map.

  10. 1 year ago
    Anonymous

    is the pc port on steam good?

    • 1 year ago
      Anonymous

      I had a Dreamcast as a kid, which is where I first played Skies of Arcadia and PSO. I never got Shenmue and I always regretted it, so when it came to PC I bought it day 1.
      it's so fricking boring, holy shit

    • 1 year ago
      Anonymous

      It’s somewhat buggy but fine overall.

    • 1 year ago
      Anonymous

      It's okay for convenience but all HD remaster versions of this game have really fricked up audio.
      VO bitrate is lower than on Dreamcast because the frickwads couldn't reencode it properly. Music is all fricked up in various ways - incorrect timing, incorrect volume between different samples, incorrect reverb value (this also includes many SFX so steps will sounds awful in HD ver.). Also HD version cut out ALL extra content like online mini-games, scoreboards, extra info about npcs and other shit that wasn't the main part of the game. Oh, and some licensed stuff was removed as well but can be partially restored with mods (as well as better quality VO).

      • 1 year ago
        Anonymous

        shit, can mods fix the audio issues beyond the vo? is emulation a better alternative? thank you anon.

        • 1 year ago
          Anonymous

          Not really. The music/sfx complaint is honestly just something you would notice if you have played the original version. It's actually kind of weird, because for the Japanese limited edition, the bonus soundtrack CD they included had brand new, high quality arranged tracks of some S1,2 tracks so it's bizarre Sega didn't do a full recreation for the HD port when they sound so good. For example:
          Remade: https://www.youtube.com/watch?v=2FfUCiXQKjk
          Original: https://www.youtube.com/watch?v=x-wJDV3R2bw

  11. 1 year ago
    Anonymous

    I loved the 1st game but found the 2nd game boring and tedious and the 3rd game complete shit.

  12. 1 year ago
    Anonymous

    Hope to get a remake of the first game one day after the dev team completes the series.

  13. 1 year ago
    Anonymous

    Why does the creator keep saying that this is a kung-fu story, it'd be the worst kung-fu story of all time.
    Very nice art, though. Least for the first 2, last one just looks like default Unreal shaders.

    • 1 year ago
      bump

      Look up the manga Kenji. It's beat for beat that story

  14. 1 year ago
    Anonymous

    Open world games are fricking cringe

  15. 1 year ago
    Anonymous

    Shenmue III has bugged npc dialogues. They say things out of order and doesn't make any sense.

    It seems no one tested that shit and the dialogue lines are randomly played.

    • 1 year ago
      Anonymous

      I replayed this game 3 times and tried fricking around as much as I can and this is complete bull. I can, however, confirm that the game originally had ALL female characters with fully modeled breasts and nipples. There was even an anon here that posted noclip screens of the main antagonist in one of the final cutscenes with full booba and nipples on display.

      • 1 year ago
        Anonymous

        Did Shenhua have boobas and nippies?

        • 1 year ago
          Anonymous

          Yes, all female characters had their designated boob/nipple model (like several different variants depending on size and skin color). This was in 2019 so they patched it out long time ago. You can still find some screens in the archive.

  16. 1 year ago
    Anonymous

    This and Stalker represent the pinnacle of ambitious pionner development turning into development hell, even with flaws the final games are just perfectly unique and still stand out to this day.

    Both have sequels made on unreal engine. Peak soulless homogenization.

    • 1 year ago
      Anonymous

      Stalker has a proper sequel?

  17. 1 year ago
    Anonymous

    Why are there no indie games that replicate the immersion of Shenmue in terms of small map and NPC routines? You'd think it would still be more manageable than doing a big Ubisoft-style open world

    • 1 year ago
      Anonymous

      Because it's hard. Indies only do easy shit.

    • 1 year ago
      Anonymous

      Friends of Ringo Ishikawa I guess. Not indie but Nekketsu Monogatari Remake on 3DS also.

  18. 1 year ago
    Anonymous

    Its like polishing a turd. Yeah there are technical interests but what do you gain in the end? Why should i care about these details when it dosent matter in the grand scheme of it?

    Shit writing with shit voice acting with """"""gameplay""""" that set the stage for piss station trash later on.

    Yakuza will always be the better game even if the main story is mostly the same every time

    • 1 year ago
      Anonymous

      It has better combat than Yakuza. It uses an early VF3 engine and has not only more possible combos than any Yakuza game but also has the same amount of autistic details to its combat like the battle animations changing depending on your proficiency of EACH SEPARATE MOVE, meaning that, for example, if you perform a fully body kick then instead of sloppily falling down and standing up, the animation will change to the character sliding down and recovering much faster. So not only the damage and recovery is different but the actual animation is changed as well.
      And another fun fact: Shenmue 2 has more boss battles than any major Yakuza game, not even shitposting. Yakuza games on avarege have about 15 boss fights when Shenmue 2 had more than 30, and all of them had unique fighting styles and different AI behavior. If you're going autistic about muh cutscenes, there is an entire game mode in S2 that is a boss rush mode with up to around 10 different AI difficulty presets for each boss fight.

  19. 1 year ago
    Anonymous

    >created over 300 characters with their own names, personalities and relationships
    they also have their own time schedules and paths
    you legit can just stalk some guy

    shame shenmue 2 drops this for copy-paste npcs

  20. 1 year ago
    Anonymous

    >created over 300 characters with their own names, personalities and relationships
    Rookie numbers. Shenmue II had ~700 unique NPC's.

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