The timeline has been broken and Pokemon has been wiped out.

The timeline has been broken and Pokemon has been wiped out. Now it's up to you to rebuild the entire franchise from the ground up starting with the Gameboy.

What mechanics stay and which ones go? Do you introduce later elements in the series earlier, or do you let the series evolve naturally? What do you change about marketing and branding?

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  1. 1 week ago

    Make Rhyperior first

  2. 1 week ago

    Physical/Special split
    Optional EXP share
    Battle Frontier
    Replace Freeze with Frostbite
    Make Rock type moves 100% accuracy when used by a Rock type Pokemon
    Have Ice resist Ground, Electric, Water, Dragon, and itself
    More special Rock type moves and more physical Electric type moves

    get fricked[/spoiler[

    • 1 week ago

      Ice can't have more resistances I'm sorry it's a cosmic law

      • 1 week ago

        Well then universe, you, can go frick yourself.

  3. 1 week ago

    Bug is now weak to ice
    >bugs go away in the winter
    Because of how many mons are bug/flying i convinced myself that bug was weak to ice, now it should be everyones problem.
    Pokemon now can unlock a 4th evo you reach at level 100. Make it gigantimax/mega/ etc etc form.

  4. 1 week ago

    Add the Power Rangers to the game! Everything is better with them!

    • 1 week ago

      What could have been

  5. 1 week ago

    i like the lizard

  6. 1 week ago

    God why did they change Mr. Mime? He actually used to look like a mime.

  7. 1 week ago

    >What mechanics stay and which ones go? Do you introduce later elements in the series earlier, or do you let the series evolve naturally?
    Gen I:
    >Bug resists Psychic, Bug gets Struggle Bug (50 BP, lowers Special) and X-Scissor.
    >Butterfree is Bug/Psychic
    >Krabby-line is Water/Bug, Crabhammer is now a Bug-type move
    >Fix the Ghost bug, Shadow Ball gets in as a TM over Water Gun
    >Flamethrower replaces Egg Bomb as a TM
    >Karate Chop is a Fighting Type move
    >Tauros has its Special reduced to 40
    >Poison status reduces healing by 50%
    >Fire types can't be frozen, Electric types can't be paralyzed, Grass types can't be put to sleep outside of Rest
    >Wing Attack's BP is 60
    Gen II:
    >Hyper Beam remains unnerfed
    >High crit moves still use the Gen 1 crit calculation, but also still ignore all stat changes good or bad
    >Sleep Talk's max pp reduced to 5
    >Recover's max pp reduced to 10
    >Miltank learns Charm as an egg move
    >Pichu, Cleffa, and Igglybuff are replaced by baby forms for Kangaskhan, Lickitung, and Lapras. Baby forms play a larger role in the game being found in the wild around Johto
    >Houndour is added to Route 36 at night, Murkrow is a rare headbutt encounter
    >Lickitung's beta evolution doesn't get cut
    >Goldenrod Dept now sells evolution stones, Moon Stone can be found in Mt. Mortar
    >Leftovers is replaced with Black Sludge, which also heals Grass and Rock types.
    >Gen III:
    >Jigglypuff line gets Huge Power as an ability.
    >Ttar's ability becomes Pressure

  8. 1 week ago

    Perfect. The generations may at base stay the same, with many, many changes however. Each game will be its perfected n polished version, with new titles.

    Pokemon Burning Red and Forest Green, for example. Jynx and Mr mime go immediately. Mr mime may remain but redesigned. Many fixed to things such as pokemon typings and all sorts of details. So Charizard will be a dragon type.
    Also many fixes to game balance and additions on multiplayer and features that lenghten the life span of the game or even make it timeless.

    Third version resellings and dull remakes can be either scrapped or redone entirely.
    i'd keep them mainly because the coloring pattern is important, but Yellow can for example become a sequel.

    Gen 8 is another gen that will need some of the most work to be remade to be perfect. Also I'll probably add new types by gen 6 other than just fairy.
    Things like the wifi plaza will be expanded, and many more online functionalities.

    • 1 week ago

      Biggest homosexual itt

    • 1 week ago

      >Hating Jynx


      • 1 week ago

        there are people who LIKE Jynx?

        • 1 week ago

          Yeah, Jynx is a highlight of the Gen 1 dex. Really cool design with deep ties into folk lore and Japanese culture while also managing to marry the Gen 1 Psychic and Ice type design ethos. It's also just a fun Pokemon to use in the early gens.
          I can understand that some people just aren't high iq enough to appreciate her, though.

          • 1 week ago

            >really cool design
            stopped there

          • 1 week ago

            She is doe

  9. 1 week ago

    make the gens in reverse order gen 9 will be this universe's gen 1

  10. 1 week ago

    holy frick why did they change that Mr Mime to the crap we got?

    • 1 week ago

      God why did they change Mr. Mime? He actually used to look like a mime.

      That's a harlequin jester not a mime. It would've been more like a prankster and the devs probably thought it looked too cool to be a shitmon, so they went with the quirky one.

  11. 1 week ago

    More complex mechanics that are open to weirder applications in future generations. Some Pokemon like Chansey can heal party members and not just themselves, more attacks that do set damage or do damage around buffs or do damage after a set number of turns. Some Pokemon gets move sets that can straight up run entirely on RNG (and you get them from the arcade). More buffs! I feel like a lot of early Pokemon was largely just small buffs and then damage dealing moves and it got the game very stuck in "just make the number bigger!" mode. Even today, beating most Pokemon games really just rely on you doing more damage than your opponents. Playing smart is a part of it, but it really just boils down to playing smart in the exact way that someone else figure out was the best most efficient way to make number bigger. I feel like modern Pokemon is a sea of cookie cutter teams because modern GF is scared to move away from older mechanics derived from the original games. I'm not saying I could do much better, given the limitations or anything, but some variation is better than what we currently have.

    • 1 week ago

      Explain more. Because I've always thought buffs were a problem in pve Pokemon since they're never worthwhilw

      • 1 week ago

        A lot of people felt that way in earlier gens. And it's true that they aren't super useful even now in adventure teams, but the idea behind them is more or less that you should be able to use them to make big number get bigger. That being said, most people are happy to just over level their Pokemon instead. There's honestly a part of me that thinks that the whole buffing system could be redone for this reason, but it might warrant a redo of the stat system in that case, which really wouldn't be worth it. Maybe a buff buff might help it along? Instead of: 1.5x, 2x, 2.5x, etc for 6 ups, we do: 2x, 3x, 4x and then cap at 3 up instead of 6? Maybe make purely buffing moves have higher priority? But even that would have some crazy outcomes. Ultimately, unless your opponents in PvE are buffing themselves, buffing is always going to seem like a weird choice in adventure teams. That being said, having buffs be more prevalent in npc teams (and having some of them play more defensively) might actually facilitate more buff related combat. I mean, if you encounter a trainer type that uses their first 3 turns to priority buff an already defensive Pokemon up to 4x and you're left doing what is effectively chip damage while that shit sweeps with a move that uses defense to do damage instead of attack? You might be a lot more willing to put attack buffs on Pokemon, too. Or moves that go around buffed defense buffs and hit the Pokemon normally. Or moves that do exact amounts of damage or moves that do exact percentages of health, the list goes on.

        • 1 week ago

          You know what? I'm thinking about it now. You wouldn't need to increase the amount a single layer of buffing does, if you just lay down rules for buffing attacks going forward. A move that only buffs one stat and has no other effect should just buff by 2 stages every time and a move that only buffs a stat by one level should always have a secondary effect (damage, another buff, etc). Then make 2 level buffing attacks priority 3 or 4 and the 1 level buffing attacks lower priority and we'd be golden. Why aren't there rules like this in place already?

  12. 1 week ago


    If you need instructions on how to know "why not?", check out the Enclosed Instruction Book.

  13. 1 week ago

    Why does he do it

  14. 1 week ago

    as far as gameplay/elements goes
    >shift the entire series into multi-battle formats
    >start with all three starters
    >wild pokemon appear in groups
    >basically all six party members can be active at once
    >can lean harder into "support pokemon" designs with this in mind without having them be dead weight or hyper niche 100% of the time
    >make speed less of a god stat
    >EVs can stay, but make them into consumables dropped by wild mons instead of forcing them after battles
    >remove egg moves and replace them with a system that DOESN'T require you to train a new pokemon up from level 1 if you want to combine units. maybe assists or something idfk
    >remove IVs
    >remove natures
    >more held items that influence stats as well as more held item slots (basically a traditional equipment system)
    for marketing/branding and other non-gameplay stuff
    >don't aim for a child demographic
    >stick with the grungier, more urban tajiriverse concepts
    >doesn't need to be "muh edge" or anything, but just not the saccharine fricksack utopia the pokemon world is currently, and no cartoon supervillains, just shady people with selfish goals
    >focus more on atmosphere than storytelling, the story should be the player's personal journey they have with their pokemon and not the story of whatever dumbfrick NPCs orbit them
    >don't force every type of environment into a single region, just keep it grounded
    >do NOT allow tpci/creatures inc. to EVER be created, EVER.

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