The two crucial elements of an adventure are:. >embarking. >venturing forth

The two crucial elements of an adventure are:
>embarking
>venturing forth

If you're constantly going back or passing by where you started from, you haven't embarked. If you're going back and forth and all around and wasting time on stupid pointless side shit, you aren't venturing forth.

Why do the vast majority of modern games miss the mark on both, especially the ones hailed as "great adventures"? Devs back in the day never had issues with this.

UFOs Are A Psyop Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

UFOs Are A Psyop Shirt $21.68

  1. 2 weeks ago
    Anonymous

    i embarked and ventured forth into yo mama

    • 2 weeks ago
      Anonymous

      Which favorite slop of yours did I insult

  2. 2 weeks ago
    Anonymous

    Ys 8 has a great feeling of adventure but you go back to the base camp every once in a while

    • 2 weeks ago
      Anonymous

      Returning to base camp ends one adventure and starts another, unless it's a mobile base

  3. 2 weeks ago
    Anonymous

    I love this artist's style. I wish he did more

    • 2 weeks ago
      Anonymous

      Gotchu covered

      • 2 weeks ago
        Anonymous

        You'd think zoomers would love it

  4. 2 weeks ago
    Anonymous

    Elden Ring managed to nail the adventure vibe perfectly.

    • 2 weeks ago
      Anonymous

      It fails both criteria though

      • 2 weeks ago
        Anonymous

        It passes actually. You never return to the dead of your grave and you go forth. There isnt even a way to leave the lands between to go back to the start of your journey.

        • 2 weeks ago
          Anonymous

          Anon the world is tiny, you can see Forge of the Giants from the very start, it fails by default by never making you feel like you made it far

          • 2 weeks ago
            Anonymous

            >Anon the world is tiny, you can see Forge of the Giants from the very start
            Not 1 of the 2 criteria sorry lil guy.

  5. 2 weeks ago
    Anonymous

    Probably to reuse assets and pad out gameplay time.

  6. 2 weeks ago
    Anonymous

    Nonsensical statement from some literal nobody

    • 2 weeks ago
      Anonymous

      But you didn't state anything

      • 2 weeks ago
        Anonymous

        I do not need to, twitter tier morons like you are best left steaming in their moronation, I do not wrestle with attention starved pigs.

  7. 2 weeks ago
    Anonymous

    >>If you're constantly going back or passing by where you started from, you haven't embarked.
    There is the exception of DQ7 but to be fair basically every place you re-visit has changed significantly each time.

  8. 2 weeks ago
    Anonymous

    I love how anytime someone laments the lack of “MUH SOVLFVL ADVENTURE GAEMS” they always post a picture of what they want and it’s ALWAYS “group of heroes overlooking winding, fantastical landscape with landmark in the distance.” It’s funny because if that shit were to be translated into an actual game,
    >the destination would just be a graphic on a distant skybox
    >the world itself would either be an empty Skyrim landscape or some railroady trail like in the OP image
    >all the captivating “journey” content wouldn’t even be shown, because you’d be experiencing it down in some tunnels, dungeons, or someplace actually exciting to explore
    OP is the equivalent of morons who say they love camping when that means parking a luxury trailer on a privately owned campsite with full bathroom facilities conveniently nearby. You don’t want “adventure,” you want a fricking theme park.

    • 2 weeks ago
      Anonymous

      t. has literally never played a single game made before 2006.

    • 2 weeks ago
      Anonymous

      >It’s funny because if that shit were to be translated into an actual game
      It would be elden ring, unironicqlly.

      • 2 weeks ago
        Anonymous

        Zoomers are so fricking funny

    • 2 weeks ago
      Anonymous

      I can't relate to the level of brainrot contrarianism required to complain about a fricking skybox. I mean, do you only play ASCII games or something? Frick off.

    • 2 weeks ago
      Anonymous

      yeah, vibes based game design lol

      • 2 weeks ago
        Anonymous

        i'll take vibes based game design over whatever the frick we have right now

  9. 2 weeks ago
    Anonymous

    I've only played one game that evoked a sense of adventure.

  10. 2 weeks ago
    Anonymous

    You're not wrong, I hate that about modern open world design. Adventure games in an open world should move you from one hub to another and not forcing you to return to previous hubs to finish some shitty side quest. Moving from A to B to C is a journey, moving from A to B to A to B to C to B to C is not.
    That's something I like about Genshin, once you get to a new continent you mostly stay there, it becomes you new base of operations and all quests happen there. Well for the most part

  11. 2 weeks ago
    Anonymous

    >If you're constantly going back or passing by where you started from, you haven't embarked.
    This is true in the scale of a whole game world, but untrue on the immediate scale. You shouldn't be expected to backtrack throughout the entire game world constantly, but backtracking within the immediate area is entirely fine.
    >If you're going back and forth and all around and wasting time on stupid pointless side shit, you aren't venturing forth.
    So no diverting from your intended path because you heard about a troubled town being terrorized by bandits and want to help? Or because you want to investigate the magic item rumored to be in some relatively nearby ruins?
    The archetypical adventurer has plenty of side shit they'll "waste time" on.

    So really it doesn't sound like you hate all game design, just lazy open world bullshit that pads itself to hell by scattering its story triggers to the fricking winds to really extract the maximum possible value from every ounce of work they put into the world.

  12. 2 weeks ago
    Anonymous

    Has anyone here worked as a game dev or in a game studio?

  13. 2 weeks ago
    Anonymous

    Know what ruins the element of adventure?
    When people like you lay down prescriptive """rules""" about it.

Your email address will not be published. Required fields are marked *