The ultimate redpill

The ultimate redpill

  1. 1 week ago
    Anonymous
    • 1 week ago
      Anonymous

      I'm literally watching Lirik right now and haven't played a video game in months

      Income has surpassed product value. The regular consumer won't be able to tell for a while, but it's becoming clearer every day. This has happened in many industries through the ages and it always ends the same way.

      >Products are good
      >Attracts people to the hobby
      >Product quality deteriorates
      >People forced to accept low quality product or give up their hobby
      It happened with music, it happened with film, now it's happening with video games

      The industry is dead, selling shovelware to braindead normalfags doesn't make it alive

      >it always ends the same way.
      Hows that?

      >blatant contrarianism
      ohh vee

      • 1 week ago
        Anonymous

        The only contrarian is you. Nobody likes the games they buy. A very small minority actually completes video games

        • 1 week ago
          Anonymous

          Back in 2006 i remember having deadlines for games, because i rented them i only had like a week to beat it so it gave me the insentive to go out and complete it, the satisfaction upon doing so was great. If you look at achievements for games, most people can’t even beat the normal difficulty option, they have to play on easy, and virtually nobody plays on a level above normal. Back in the 90s-early 00s most games required walkthrough guides but they weren’t available unless you had really shitty dialup internet. So beating games was a genuine challenge, what people consider hard “dark souls” was significantly easier than the average snes/ps1 game

          • 1 week ago
            Anonymous

            >Back in 2006 i remember having deadlines for games, because i rented them i only had like a week to beat it so it gave me the insentive to go out and complete it, the satisfaction upon doing so was great. If you look at achievements for games, most people can’t even beat the normal difficulty option, they have to play on easy, and virtually nobody plays on a level above normal. Back in the 90s-early 00s most games required walkthrough guides but they weren’t available unless you had really shitty dialup internet. So beating games was a genuine challenge, what people consider hard “dark souls” was significantly easier than the average snes/ps1 game
            >evidence: my shinny round butt

            • 1 week ago
              Anonymous

              Why are you crying so much?

              • 1 week ago
                Anonymous

                Nice projection fucked head.

          • 1 week ago
            Anonymous

            You have never played a video game in your life.

          • 1 week ago
            Anonymous

            Look at ff7 most zoomers couldn’t even beat that. Again at 25%

            • 1 week ago
              Anonymous

              to be fair you truly gotta have the stomach to put up with this games atrocious pacing. I wonder what the % completion is before and after that part where you have to change the farkin' filters.

          • 1 week ago
            Anonymous

            >So beating games was a genuine challenge, what people consider hard “dark souls” was significantly easier than the average snes/ps1 game

            This, ps3 gays will never understand
            How many gays were using guides for Elden Ring? it was pathetic, and the only reason people can get away with it is because soulsgayry has 0 mechanical depth

        • 1 week ago
          Anonymous

          But I do.
          >online statistics
          cmon most of these are offline games

          • 1 week ago
            Anonymous

            Those are global completion rates for everyone who played the game on that platform

        • 1 week ago
          Anonymous

          >shitty games with shitty gameplay
          >people don't finish it because it has shitty gameplay

          color me surprised, I play only games with actual gameplay and I always platinum them, no, bloodborne is a shitty movie game just like all souls garbage, 0 mechanical depth

        • 1 week ago
          Anonymous

          friendly circlejerk thread

          >Single player
          >Single player
          >Single player
          >Single player
          >Singler player
          >Single player
          >offline
          point being jackass

          • 1 week ago
            Anonymous

            >Most games are single player
            >Nobody beats them
            >Has a panic attack for some reason
            There’s a reason developers front load their games with the best content, it’s because nobody finishes them.

            • 1 week ago
              Anonymous

              >>Has a panic attack for some reason
              I did not said that though.

        • 1 week ago
          Anonymous

          >5 stats but 6 games shown
          kys

          • 1 week ago
            Anonymous

            Want more gay chud? The only outlier is drakengard / nier which boasts a insane 49-50% average. Everything else hovers around 10-25%, what they do now is remove difficulty trophies and combine tnem so you can’t see how many beat it on the beginner / easy mode, inflating the percentage

            • 1 week ago
              Anonymous

              >even more single players
              And what did you mean by beat it as in completed or what.

            • 1 week ago
              Anonymous

              >The only outlier is drakengard / nier
              Probably because the people that actually buy such a game intend to finish it, instead of just randomly buying on a whim

            • 1 week ago
              Anonymous

              >no sources
              >no description what "beat it" means, bloodborne could have multiple meanings (base game? dlc? queen yharnam? platinum?)
              >games older than achievements you could check
              >skyrim
              >multiplats people beat on one system and bought again on pc for 5 eurodollars to see what they look like
              >iphone filename

        • 1 week ago
          Anonymous

          And how many people actually completed games during fifth generation or before? And single player games were MUCH shorter and more expensive than they are today. For example, I finished easily more than half of PSX games yet find a lot of new "finishable" games to be boring, padded and bloated.

  2. 1 week ago
    Anonymous

    I'm literally watching Lirik right now and haven't played a video game in months

    • 1 week ago
      Anonymous

      based
      watching him play shitty indie games is kinda funny but once in a while there's a good one that I end up buying

  3. 1 week ago
    Anonymous

    Income has surpassed product value. The regular consumer won't be able to tell for a while, but it's becoming clearer every day. This has happened in many industries through the ages and it always ends the same way.

    • 1 week ago
      Anonymous

      >it always ends the same way.
      Hows that?

  4. 1 week ago
    Anonymous

    >Products are good
    >Attracts people to the hobby
    >Product quality deteriorates
    >People forced to accept low quality product or give up their hobby
    It happened with music, it happened with film, now it's happening with video games

  5. 1 week ago
    Anonymous

    The industry is dead, selling shovelware to braindead normalfags doesn't make it alive

  6. 1 week ago
    Anonymous

    It seems that most people are more concerned with the novelty, controversy and politics surrounding them than the actual games itself

  7. 1 week ago
    Anonymous

    uhh what

  8. 1 week ago
    Anonymous

    Yes, and if given thought, the relationship of this phenomena is pretty linear.
    'Gamers' as a group, historically, have been counter-culture. Gaming was an isolationist hobby for rejects, nerds, losers, shut-ins, etc. I say so with a sense of meaning, not demeaning. As a collective, that its the core identity of the classical gamer.
    So, it only leaves to make sense that as 'gaming' as a hobby collects more mainstream appeal and participation, that gamers, a identified/identifying group of would be non-populars, continue to grow in dispopularity as they remain as this irremovable rock, a proverbial cancer one might say, at the very core the now mainstream 'gaming hobby'. This is certainly not aided by the fact that contemporary self-styled gamers have taken it to heart to be aggressively presenting counter-culture, and push forth 'deep-cutting' counter-culture ideas as part of their identity (racism, sexism, perversism, etc.).
    This post must seem terribly left-leaning, but I'm actually just writing it straight.

    • 1 week ago
      Anonymous

      Well, duh.
      Do you honestly think the hundreds of millions of PS4s and Xbones, and dozens of millions of PS5s and XSXs are being used to play all kinds of different games?
      No, people are spending $500 to have a COD/GTA/sports machine, and they'll buy two games every year that are COD and sports.

      What do you think the PS4's attach rate looks like if you remove all the Call of Duty, FIFA and Madden?

      The actual meaningful "core" gaming audience, the kind of people that own multiple platforms and buy multiple games a year that aren't just dudebro shit and cinematic experiences and an overhyped open world game? That market hasn't grown meaningfully since the 90s and probably isn't bigger than 10 million.

      Budgets outpaced this "real" market and killed the A-AA industry with the 360/PS3, and now that they're straining under their own weight and desperately scrambling for other revenue sources like aftermarket microtransactions, subscriptions, battle passes, and even Sony doing hail mary PC ports, even the biggest publishers have to reckon with the fact that emperor has no clothes.

      Awful copypasta back to the drawing board.

      • 1 week ago
        Anonymous

        Got a assblasted chud here

        • 1 week ago
          Anonymous

          moron go learn grammer first.

    • 1 week ago
      Anonymous

      >Yes, and if given thought, the relationship of this phenomena is pretty linear.
      >'Gamers' as a group, historically, have been counter-culture. Gaming was an isolationist hobby for rejects, nerds, losers, shut-ins, etc. I say so with a sense of meaning, not demeaning. As a collective, that its the core identity of the classical gamer.
      >So, it only leaves to make sense that as 'gaming' as a hobby collects more mainstream appeal and participation, that gamers, a identified/identifying group of would be non-populars, continue to grow in dispopularity as they remain as this irremovable rock, a proverbial cancer one might say, at the very core the now mainstream 'gaming hobby'. This is certainly not aided by the fact that contemporary self-styled gamers have taken it to heart to be aggressively presenting counter-culture, and push forth 'deep-cutting' counter-culture ideas as part of their identity (racism, sexism, perversism, etc.).
      >This post must seem terribly left-leaning, but I'm actually just writing it straight.
      (You)

  9. 1 week ago
    Anonymous

    Well, duh.
    Do you honestly think the hundreds of millions of PS4s and Xbones, and dozens of millions of PS5s and XSXs are being used to play all kinds of different games?
    No, people are spending $500 to have a COD/GTA/sports machine, and they'll buy two games every year that are COD and sports.

    What do you think the PS4's attach rate looks like if you remove all the Call of Duty, FIFA and Madden?

    The actual meaningful "core" gaming audience, the kind of people that own multiple platforms and buy multiple games a year that aren't just dudebro shit and cinematic experiences and an overhyped open world game? That market hasn't grown meaningfully since the 90s and probably isn't bigger than 10 million.

    Budgets outpaced this "real" market and killed the A-AA industry with the 360/PS3, and now that they're straining under their own weight and desperately scrambling for other revenue sources like aftermarket microtransactions, subscriptions, battle passes, and even Sony doing hail mary PC ports, even the biggest publishers have to reckon with the fact that emperor has no clothes.

  10. 1 week ago
    Anonymous

    people are gaming cuckolds, it's more enjoyable for many to watch people play games instead of playing them themselves

  11. 1 week ago
    Anonymous

    y'all are just mad that white people aren't the main market for games anymore. it's people from china and SEA.

    times are changing, deal with it

  12. 1 week ago
    Anonymous

    You'll never be this young.
    But you've never been this old.

  13. 1 week ago
    Anonymous

    Gaming is like 96% goy slop now.

  14. 1 week ago
    Anonymous

    Is redpill just another term for "say something retarded"?

  15. 1 week ago
    Anonymous

    >gaming gets popular
    >more games are released
    >more games thus have to share the same popularity
    >individual games get less popular
    it's not hard

  16. 1 week ago
    Anonymous

    I'm still not convinced gaming is more popular now than ever, when PS2 sold more than every console after it. Gaming has been in decline for 20 years.

    • 1 week ago
      Anonymous

      30-40 million of the PS2s sales were post PS3 in third world countries where it was sold for peanuts, hardly even counts

      >Most games are single player
      >Nobody beats them
      >Has a panic attack for some reason
      There’s a reason developers front load their games with the best content, it’s because nobody finishes them.

      friendly circlejerk thread

      >Single player
      >Single player
      >Single player
      >Single player
      >Singler player
      >Single player
      >offline
      point being jackass

      Morons like Yahtzee pushed the "one dollar per hour of gameplay" meme back in the day and everyone complied, you can't have a solid, "play it once that's all you need" five hour or so experience for $60 anymore because people get mad

      • 1 week ago
        Anonymous

        >you can't have a solid, "play it once that's all you need" five hour or so experience for $60 anymore
        why would you want that? i get countless hours of fun gameplay from countless games while paying $0

        • 1 week ago
          Anonymous

          Fine then, price aside, people are afraid to make tight experiences that are short anymore that's my point

        • 1 week ago
          Anonymous

          Why are brownies like this?
          Piracy is wrong you know.

    • 1 week ago
      Anonymous

      It's usually because mobile is considered part of the equation. Money wise this is correct, but gaming has been a lot more misses that hits these days.

      • 1 week ago
        Anonymous

        Mobile website dipshit

  17. 1 week ago
    Anonymous

    There's an entire generation who grew up on GTA, Minecraft, and Roblox that is still playing nothing but those three games a decade later. Are you just mad people don't have more varied taste? This is common in all hobbies

  18. 1 week ago
    Anonymous

    >they will never beat this game
    and i will never stop playing it

  19. 1 week ago
    Anonymous

    There hasn't been a big budget blockbuster release that wasn't a broken mess or a huge disappointment for like the last 3 or 4 years. Even games like Elden Ring that sell well don't have the mass appeal of GTA. The last big year for games was 2018.

    • 1 week ago
      Anonymous

      I didn't ask you retard.

  20. 1 week ago
    Anonymous

    There just aren’t any game bros anymore. Every Twitch streamer has to add politics to everything. The apolitical bro XPlay days made games a lot more fun. DSP might unironicaly be the last apolitical voice in gaming.

  21. 1 week ago
    Anonymous

    It's almost like microtransactions, shoehorned politics, constant glitches, 500gb fuckhuge DLC patches, always online bullshit, insane prices, etc. etc. are pushing a lot of people away from vidya as a whole.

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