The word "filtered" gets thrown around a lot to defend a game. But are there any games that you, yourself, are fully willing to admit you were filtered by?
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The word "filtered" gets thrown around a lot to defend a game. But are there any games that you, yourself, are fully willing to admit you were filtered by?
A lot of games are inaccessible to me because I'm a shitter with poor manual dexterity and terrible spatial intelligence. It's why I mainly play RPGs
Any examples? Like games you can tell are good and "really wanted to like," but couldn't, not because their flaws tipped the scales too far, but because you just couldn't mesh with what it was going for?
Like for me and RE3, the prospect of encountering Nemesis and having that make a significant dent in my health or ammo resources always makes me too anxious to finish the game. It's for that exact reason that I think Nemesis is a GOOD inclusion, because it logically builds on the sort of planning anxiety that the series operated on. But adding Nemmy to the mix, while brilliant in how it tops off that design philosophy, just makes it to where I'm not having a good time anymore.
>because it logically builds on the sort of planning anxiety that the series operated on
Yeah this is what Resident Evil is all about. Capcom knew what they were doing when they called it SURVIVAL horror. There are very few horror games that are like this. For example, everyone categorizes Silent Hill as survival horror too but I disagree, Konami themselves referred to SH1 as 'horror adventure' when it first came out. Both RE and SH are anxiety inducing but they achieve it differently. Therefore I find it really dumb when some people claim that RE isn't a horror franchise
Classic RE is horror. RE4 is action.
all RE are action,a true horror game is something like Siren.
I love Siren for the atmosphere but I wish it wasn't almost impossible to 100% without a guide
the mission structure combined with the obscurity of the puzzles while kind of cool killed it for me as a horror game. immediately lost any tension when I went into the point and click bruteforce every possible solution mode.
any fighting game, I just can't be bothered to put in all the work.
>90% of Ganker and Ganker
Took me too long to get past the first boss. Once I have the time I'll give it another try. Also don't tell anyone but I'm stuck in the first Halo because I picked Heroic and got screwed by a save point that put me in front of 4 waves of the flood with no ammo and my last health bar. I keep trying to get out but the best I do is the 3rd wave but I get one shot by the big dudes.
Literally this. I suck at strategies because I lack rational thinking. I suck at FPS because I lack good aiming skills.
I suck at rhythm games because I lack musical hearing.
Too slow for most shmups, too dumb for logic games.
The list goes on.
Actual piece of shit in form of anon. That's probably why platformers are my favorite genre since childhood. Doesn't require a lot of brain power.
GTA 2 filtered me, it couldn't get past the 1st area
Play dreamcast version with savestates (ps1 looks ugly with no lighting)
Just get the GTA 2 Max Pack for PC, it has save states for noobs.
dreamcast version looks worst, has things ps1 version had taken out of it, and you are a moron and filtered
uh oh looks like someone needs a diaper change
>tell you three facts that make you're opinion invalid
>HURRR YOU'RE A BIG BABY
How in the fuck do I play the first GTA game? I have to abuse savestates because even with armor I still die nearly every time I attempt a shootout.
Filtered was and will always be a meaningless meme phrase. Haha, didn't like Sonic 06? Filtered. Only true geniuses can appreciate such a ludo kino kuso manan redpilled experience.
it means you couldnt beat it because you are a sped its not that you didnt like it. like blaming tank controls or a mechanic for an outdated game when its a simple transition to adapt to it
Level 19 on puzzle tetrisphere just filtered me the other day. Gotta go back and see if I can figure it out.
every shootemup I've ever tried. I've never gotten past the third level in un squadron without using all my continues.
It's too demanding, didn't even make half way through
Haunting Ground is boring as fuck, I could barely force myself to slog through the intro
After having played Clock Tower 3, I can't derive any enjoyment from this game's tepid chase sequences
When a horror game needs to me chug energy drinks in order to stay awake for it, you have made a bad horror game
I agree, I especially think the dog wasn't well made at all.
The game over cutscenes are completely grotesque
I just got one request that HTCVive better bring this gaming experience to their software like how PSVR2 is doing it.
And if they do, i know holoride in the near future gonna be making moves to bring it to their Motorverse too. More traction, more VR gaming experiences for all us Holoriders.
Adventure Island stage 8-2 and 1943 stage 22 filtered me for the longest time, but I finally beat both games recently. Ghost'n'Goblins willbe next.
There are several games I dropped because I lost all my interest, but right now I only remember one game that I was enjoying and I had to abandon because it was too difficult for me, Hitman Codename 47. After more attempts than I remember, I couldn't finish Say Hello To My Little Friend, which isn't even the last mission, so probably it wasn't the hardest one either.
Still want to play the sequels tho.
Just play Contracts. Remakes all the good parts of Codename 47.
I simply cannot get used to the controls in Super Metroid, I really want to enjoy it but the physics are just so hard to get used to.
Hitman had a really rough start, the later games are much better.
I'm pretty sure the physics in Super Metroid are intentional because, and I say this unironically, this game is set in space. Ironically enough I think that Super Metroid which is considered one of the greatest games of all time controls the worst out of all the 2D Metroid games. Yes, including the first two games
It's not set in space, it's set on a planet, retard.
Use the run button grandpa
The difficulty curve in this game is nonsense. Most of the time it's fairly easy but then it just throws an utter ballbuster at you.
>Say Hello To My Little Friend
Did you try taking him out with a sniper rifle? It makes the mission much easier
For me Lee Hong Assassination was the hardest because it was so long and it was easy to fuck up even if you knew what to do
Its the worst entry in the series. the sequels are significantly better.
The first Hitman is more of a curio, and I say this as a huge Hitman fag. The jump in quality is already huge by Silent Assassin, even though there's plenty of jank until Blood Money.
The Ghouls & Ghosts games. I just can’t get going in any of them, and don’t have the patience to learn how to get good.
To a lesser extent, the Contra games, although I finally made some progress (level 4 or 5) in Contra 3.
Persona 1. Couldn't handle the encounter rate.
It's fun, it's interesting, it's challenging, it's TOO challenging, and that's the point, you're supposed to feel how hard it actually is to not only survive, but grow stronger as you explore the post apocalypse world. This is compounded by the fact that the "real" experience is a leveling system that depends on you finding interesting items rather than leveling up from combat.
The game itself is not complex, but it's very elaborate, unlike a normie rpg you actually benefit from getting that helmet with +2 acid resistance, and if you try to even out your stats you will fuck yourself in the ass because there is no way to survive by being a little bit ok at everything, you need to minmax any skill you actually want to use.
Lately I've seen a lot of videos on YT saying this is an"underrated classic" or it's 4/5 or S tier.
Never heard of it until now.
Tried it. Tried every stage. Meh.
Sorry. Forgot image
Dino Crisis and Code Veronica. I was very excited for both games. The beginning of CV when you only have a knife soured me and I didn't make it too far afterwards.
With DC I made it pretty close to the end but those stupid puzzles became very tedious and I just gave up.
you literally see zombie once before getting the pistol.
CV - you get the handgun in the next room. And knife is literally OP and you should use knife anyway for the first hour or two of the game, you can stack so much ammo. If you enjoy other classic RE games you really should revisit that game. Its quite long and it does the RE formula well, dated visuals and simplistic gameplay aside.
For Dino Crisis 1 I feel you. I didn't like how different it was to RE, I didnt like that there was no clear cut health bar, didnt like the full 3d gray and dull environments and found the atmosphere to be lacking. It felt like a RE without anything that makes RE good.
During development of RE2 in 1997, Capcom hired Noboru Sugimura to handle the screenwriting. He was a professional TV writer and wasn't happy with the limitations of video game design but wanted to change that. He founded Flagship as a writer's college, and made deals with Nintendo and Capcom to provide professional writers for games. Incidentally, this is why RE2 has so many subplots going on independently (police corruption, serial killers, corporate espionage, Sherry's story, etc.) - because he wrote it like the game was the season finale of a TV show.
When Capcom expanded its operations, they relied heavily on Flagship, with Sugimura becoming the unofficial creative director of the franchise. As a result, games like CODE:Veronica, Resident Evil 0 and the prototype Resident Evil 4 games draw heavily from the tokusatsu TV genre, with Sugimura often re-using elements from Super Sentai episodes he wrote for the games. They introduced ideas like ancient superhumans and superpowers, and some very goofy villain ideas you'd expect in tokusatsu, but at the same time talk extensively about corporate intrigue, eugenics and Fascism.
Sugimura left Capcom in 2004, and died in February the next year, but because he did a lot to shift Capcom's operations they still rely on his story notes for modern RE games.
TL;DR - CV is part of RE's early development as it was trying to advance itself as a legitimate narrative-driven series (for Japan at least), but outside of Japan it comes across as weird - like tokusatsu itself.
I don't see how you could be filtered by 3. If you were filtered by that kind of gameplay, you'd have been filtered by the first 2. How do you get to 3 and be filtered?
Any shmup longer than 20 minutes, learning the game when it's that long becomes like boring homework before getting to play and have fun.
Also Max Payne, I dropped it at the third and final part because I hated the broken adaptive difficulty which forces you to have a nice day over and over to have normal enemies again
Holy shit this game was boring.
Contra Hard Corps. I can do a lot of shmups, I even made some progress in Ghouls 'Ghosts, but not Contra Hard Corps. First stage is it for me.
Play the english patched japanese version with three hits. As in Contra 3 the first stage is the hardest
Contra Hard Corps is super easy. There is very little RNG in the entire game. Find the weapons that auto target enemies and learn to slide, sliding is full on i-frames
Nice. A containment thread for zoomers
You zoomers are always the easiest to spot, though.
>if you dislike any retro game ever, you're a zoomer
Spoken like a true zoomer trying, and failing, to larp as an oldfag.
whats a *zoomer*?
Zoomers don't admit they get filtered. Instead they say the game has bad design or aged terribly or how were you supposed to know or whatever other nonsense.
FPS games because I get sick and dizzy even for 30 minutes of playtime.
How did you get filtered by re3?
I've realised that some people genuinely think it's the hardest Resident Evil game
I guess they never played code veronica
0 is even harder than CV in my opinion
0 is a pretty shitty game though to the point where people won't even expect you to play and beat it.
That's a little harsh
I pretty much have never seen anyone defend 0. At most someone wants to fuck Rebecca.
Right here, total Becca fag but re0 can eat my ass. Everything after the train sucks dick
Literally me but I made it to the centipede boss and afterwards was ammo starved
i had fun with it. the new inventory system was dumb because you just ended up making your own item boxes in rooms that served as a hub of sorts. and im sure if i were to go back to it i would probably fixate on its flaws. had a dumb story as well. but at least i finished it and dont remember actively getting annoyed with it.
The worst part about 0 is that you can get softlocked after slogging through it for hours. Literally no one wants to restart the game or run around searching for ammo and herbs while avoiding bullshit enemies and being low on health. A badly designed survival horror game can be the most frustrating experience one can have in a video game. Even more so than a poorly balanced RPG
For me it's the micromanagement of 2 characters, really takes away from the horror and feels like a chore. And what really pissed me off was the vague item descriptions, I had no idea the metal piece I picked up was part of the clock, i was stuck for like an hour and when I finally figured it out I was so mad I stopped playing. I wasn't having fun anyway so why force myself.
>I stopped playing
I don't blame you, I basically forced myself through the game just to see all of the environments which admittedly were awesome in this game. I was playing it on the Gamecube, I'd most likely just start using Cheat Engine after that bullshit centipede boss fight if I were on PC. Wow sorry for not knowing I was supposed to bring a million grenade rounds and shotgun shells with me because I didn't expect to fight a boss that has like a million hitpoints! I don't really understand what Capcom was thinking with this, people always say that CV is the black sheep of the series but not only is it overall a perfectly serviceable game, it's a masterpiece compared to 0
this is a good example of filtered right here. beat re0 a bunch of times and never got filtered even on my first ever playthrough of it . honest skill issue
He has a point though, well designed survival horror have b-plans for bosses so you can deal with them even when low on supplies. it's what RE1 and 3 did
if you played resident evil 0 as your first resident evil then you might get softlocked okay sure maybe. if you are seasoned and played 1 2 and 3(maybe not 3) which are objectively worse in terms of survival horror and learning to conserve ammunition then zero was a piece of cake. thats his fault for jumping in the series and getting fucked over. also the chances of someone trying that when the game first came are slim to none
I'm not exactly filtered in the traditional sense because I beat the game two times on normal but I still hate the gameplay part of it. I have the same issue with Majora's Mask, I like everything about the game except for the gameplay
I played all of the games in release order. Again, I didn't get softlocked, it's just that I felt I'm about to before and after fighting every boss. Even after playing 1,2,3, CV and REmake I still had lots of trouble in 0
Only normalfags get filtered in the traditional sense of liking a game but it being too difficult to continue. I had some multiplayer games I soft dropped because I was not willing to put in the time but that's just setting priorities. In the end "filtered" is a meaningless label just used to discredit posts with memes.
Games revolving around micromanging usually filter me. Games that just throw you into a world with all sorts of things you gotta learn from lots of trial and error or looking it up online filter me. And turn based games that aren't mario filter me.
Moai Kun on NES filtered me for the longest time and made me feel like a smoothbrain, but I finally beat it and I feel pretty good with myself. Maybe now I can attempt Fire&Ice and Adventure of Lolo.
Though for the record the stage I was stuck on for the longest time mid way through the game was the hardest one, nothing afterwards came close
Don't know if it qualifies as retro since the game is still in active development, but I got filtered by UnReal World. Way too many fucking keybindings.
I finished that shit when I was 15 without speaking a single word of english. you zoomers are braindead zoom_bies
>when I was 15
Age of Empires 2. The first one wasn't too bad, a struggle at times, but the sequel just gets insane with needing to rush in every mission. I am not very good at rushing things and my enemies end up highly leveling over me. People talk about stuff like The Great Hunt in AoE1, but there I had plenty of time to strategize each part and save scum my way to victory. Usually in AoE1, the strategy was just to find some remote corner of the map where the enemy didn't find you until you were ready to overwhelm them with a completely maxed pop count.
Years of playing, I feel lucky to have beaten the second Joan of Arc mission once. The third one was absolutely impossible.
MGS1 is way too fucking hard, I had to play Twin Snakes on easy to get the pistol in the locker and free-aim with.
Wait is it really? Been a while since I last played it but I recall it being pretty average for a gen 5 game in terms of difficulty. From what I remember it's certainly not harder than Resident Evil or even Silent Hill for example. I think I had way more trouble 100%'ing Mario 64. You know what's the hardest MGS game? Peace Walker, the bosses in this game are ridiculous
silent hill is piss easy my dude,i dont remember dying once in my first playthrough on normal and i also had to retry more in MGS1 than RE1 or 2.
You actually make me want to replay MGS1. I swear I don't remember it being that hard. From memory I'd rank all of the aforementioned games like this. From hardest to easiest
>Silent Hill = MGS1
RE2 is so easy it doesn't even feel like a 90s game
>You actually make me want to replay MGS1. I swear I don't remember it being that hard.
dont get me wrong i dont think its that hard,but after 3 playthrough of MGS1,i still find myself dying or being in trouble more often than other games you mentioned,what helps in MGS is knowing all the trick and using all the weapons and items,for example metal gear rex is so fucking hard before you know to use chaff and later stun grenade,i also have to stay on my toe when fighting gray fox and sniper wolf if i dont use the medication,im sure there are other part but to make it short i have to be more alert and concentrate while playing mgs1 where as in RE i can be more laid back and silent hill its mostly the puzzles that are the roadblock on a first playthrough.
tbh maybe I'm a tryhard but I think normal if anything is too easy in 1, you don't really need to engage with most of the boss fights and can just mess your way through them first try.
They made the hard difficulty normal internationally, which is such a dick move. On easy they feel much more balanced
I still hear him laughing at me
Norse by Norsewest kicked my fucking ass. I really liked the game but I got to the pirate levels and gave up. Even Alundra was easier. That shit is insane.
only i say filtered in Ganker. everyone else that says it copies me and probably didn't actually complete the game without a guide or youtube. that being said i want to love this game so bad but its hard. ill beat it soon enough
Digimon World 1, honestly.
The mechanics seem simple but there's so much esoteric information that isn't delivered to the player. Even following old guides from based forum days, I couldn't understand how the mechanics worked in practice. Let me give you an example
>fanmade evolution chart says X Digimon needs X, Y, and Z amounts of certain stats to digivolve a certain way
>Ok, simple enough, let's start training with the first stat
>halfway into training, Digimon evolved earlier than expected
>usually Numemon unless I'm lucky to get another Champion
>unknown if I've made any Care Mistakes
Numemon is a waste of time until you unlock Monzaemon, so in the early game you're just fucked.
I might just be retarded or missing something fundamental but I truly have tried to understand this shit.
I started playing RE3 recently and I was enjoying up until I got to the Nemesis fight at the Clock Tower. I dropped it there, it was just frustrating. I don't know if it's my controls (I'm on a Retroid Pocket 3+), but I can't do the dodge move no matter what, so he just pummels her to death in a few hits and he has so much health that I can't outlast him.
whats your inventory like?
Stay at mid range. Do not go too close at to be grabbed, but do not go too far either or that's when he'll start running, and his run-punch is really hard to dodge.
So, shoot 1-3 times (depending on the weapon), move a little, repeat.
If he gets pissed or get too close, dodge by going towards his non attacking arm.
also, if you're down or get grabbed, spam all buttons. if you're wounded, you'll have a harder time getting back up, so don't hesitate to heal after just 2 hits.
Why are you just standing idle like an idiot and trying to tank Nemesis hoping you can plummet it to hell through sheer firepower? You can defeat Nemesis even without dodging. Let it come at you and attack you, then evade him and use the opening to position yourself and fire before Nemesis can reach you.
Not that anon but it's very hard to evade his attacks like you would in any other RE game. It was all obviously built around the dodging mechanic, otherwise if you just try to traditionally 'run to the side' he'll still hit you, it feels like Capcom made it so that his attacks would home in on Jill most of the time
It's no different than trying to dodge the Tyrant claw in Resident Evil 1 or 2. Today you can play on emulators using save states to pratice. Being dogshit at these games is no excuse these days. Unless you're brainlet like this anon
>Unless you're brainlet like this anon
Yeah it's me lmao. I beat all of those games without the save state practice multiple times but still, Nemesis fucks me up every time. I also never fight him to get the weapon parts like a scrub. 3 is genuinely one of the harder RE games and I can see why so many people struggle with it
>Today you can play on emulators using save states to pratice
You didn't beat the game you moron
NTA, but there's nothing wrong with using save states to practice something before doing a proper run. If you use save states to beat the game, then yeah, you didn't really beat the game. But using saves to states to, for example, practice fighting a boss, so that you know ahead of time how to fight it effectively during a proper no-save-state run, is perfectly fine.
why not just use regular save before the boss ? you have to play by the game rules.
Fuck you, I am NOT playing through the final 3 stages of Ninja Gaiden every single fucking time I lose to the final boss to get just 1 (one!) more shot at fighting him, and doing it all over again every single fucking time I lose, in order to practice the boss and eventually learn how to beat him. My time has value you no-life NEET fuck. So fuck you, instead of going through all that time-consuming hassle, I'm just going to practice the boss in a time-effective way, by planting a save state before the boss room. Don't worry; after beating the final boss this way, I will NOT consider myself to have beaten the game. I'm just practicing to good at the boss so I can beat him later, in a LEGIT run.
Yes, Ninja Gaiden is the game that filtered me. I was having so much fun with it, right until I saw how far back the game sends you when you lose against the final boss. I did NOT have the patience to do it that night, and turned off my NES. I will practice the final boss on my NES mini and get gud before making another attempt at beating him on my real hardware and software.
You didn't beat the game
> I'm just practicing to good at the boss so I can beat him later, in a LEGIT run.
That's how I got all the chaos emeralds in Sonic 2 but I 'cheated' even more. I had an emulator open on PC and starting from bonus stage 4, before every bonus stage I stood up, went to my PC and practiced it on an emulator. Then I went back to my TV, grabbed the controller and did it on console. Did I do the right thing? Absolutely, fuck chaos emeralds in any Sonic game. Fuck whoever came up with the idea of chaos emeralds. Well, not the idea itself but the implementation, ESPECIALLY in Sonic 2
I first played the game in the original hardware, cunt.
Your retelling reminds me of the nightmare it was to defeat Mundus on DMC1 Dante Must Die rank S first time. It was unbearable to have to go through of its first form over and over again without a turbo controller only to lose my nerves as I was trying to learn my way around its second form. I must have spent 4 nights trying to sucessfully defeat it, with the first form being defeated the first night and pretty much mastered by the time I finally got him. Such a painful and frustrating experience because I could never dedicate all my energy and focus to the actual hard part of the battle.
IIRC last I tried 10 years ago or so ps1 emulated version emergency evasion is way too easy compared to the pc version, dunno if it's the input buffer or if that's how it is in ps1
If using save states to practice difficult sections is cheating, does that mean all speedruns are illegitimate in your eyes? You know those guys use save states to practice right? If I use save states to practice a difficult section in a game, is it now impossible for me to ever beat that game legitimately?
you have one try to beat the game legitimately,first playthrough going in blind,also those speedrunners most likely beat the game legitimately before attempting to speedrun it.
If they never beat the game legit yeah. This also applies to 1CC or whatever else you want.
and btw I have a WR speedrun and several 1CCs and I never "trained with savestates" so claiming "they all do it" is just cheater cope
bro it's like the hardest fight in the game, keep pushing
>but I can't do the dodge move no matter what
Get all of your healing items out of the magic box and just tank him. Jill will inevitably dodge some of his attacks if you just spam the action button while aiming. I won't defend the Nemesis fights because they are objectively bullshit when it's your first time playing. It's simply not worth it to git gud, they are not fun, that's why I think it's better to just unload everything you have on him and heal through the damage
there's no magic solution. the dodge is just kind of borked and nemmy is too fast for you to consistently angle him just running. just got to keep at it, try to dodge if you have to, try to run by him, eventually you'll get through it.
freeze rounds grenade launcher
lookup recipes for gunpoweder + reloading pressHE rounds
I hate the camera angles, saving mechanics, difficulty, overly complicated puzzles
same thing goes for Silent Hill on the Ps1
Silent Hill 1 doesn't have fixed camera angles though and it's also not nearly as difficult as RE. Even on Hard I'd say that Silent Hill is a much more pleasent experience if it didn't compensate for everything by being so scary that you have to actually stop playing and take a break from time to time
Silent Hill 1's difficulty (or any of the other entries of the series, for that matter) reallt shines through when you attempt a 10 star ranking. It demolishes any challenge any Resident Evil has to offer and it's a shame Capcom never made its ranking system with such complexity and prowness - you pretty much have to come up with your own arbitrary rules for it.
>actually this arbitrary rating system makes the challenge of the other games moot
>Even on Hard I'd say that Silent Hill is a much more pleasent experience
I think it's been awhile since you've done a playthrough. standard enemies are as tanky as zombies and they all come at a dead sprint. then you have the instakill final boss you essentially have to cheese. its only diminished somewhat by being able to potion chug.
>I think it's been awhile since you've done a playthrough. standard enemies are as tanky as zombies and they all come at a dead sprint.
who cares how tanky they are,you can stunlock all of them with the axe or hammer whatever its been a while since i played but the only roadblocks were the puzzle that also arent point and click hard.
You don't have to kill a single enemy in school (I agree that it's hard to dodge them, the school on hard is pretty challenging) and then when you obtain the hammer... yeah, it destroys everything even on hard. I actually did a playthrough in February. The easiest RE game is probably RE2 and it's still more challenging than SH1 on hard
RE1, REmake and 0 = survival horror
2,3 and CV = action horror. 4 essentialy has the same vibe and I'd even say that it's a bit spookier than 2 and 3
I wouldn't call having to rely on a single overpowered cheese stunlock mechanic to overcome tanky enemies to be pleasant.
Wrong. Classics = horror
RE4 = action game about a mass shooter killing innocent Spanish villagers.
Game has pretty grim death animations
I only got filtered by Yoshi's Island. I did not approve of the crying baby Mario.
Imagine Messi seeing a couple guys who are playing with a ball and telling them "you aren't playing real association football! the pitch doesn't even have proper markings!"
That's how guardians of Real Gaming sound when they tell other people how they must play if someone dares, you know, play, instead of just participate in some kind of imaginary elite competition.
I was like 15 when I played this game maybe younger. It was really intense. I remember the final puzzle was difficult. I stopped playing it for a while and came back to it and bested the game in the same sitting.
Never played it again, and don’t want to.
Final Fantasy tactics. It’s surprising because I like final fantasy and I like other turn based ‘tactical’ style rpgs like Fire Emblem, but i keep getting bored and quitting every time I try tactics
I keep getting my ass kicked only like 4 stages in, seems like it takes forever for your characters to actually level up and gain any useful skills, i ended up grinding, replaying the first 2 or 3 stages until i get frustrated with my characters only being able to do shit like throwing rocks, and i quit
It makes sense when you’re a kid coming back from school and spending 2 days being able use potion or something. I don’t think this is possible if you have other things to do.
one of the biggest filters for SEGA players (literally)
Fuck. Yeah I got filtered. Couldn't do it.
*unclogs your filter*
The hitman franchise. I've beaten Blood Money, but I couldn't get into it.
I’m the same way. I fucking love Blood Money but I feel like the rest of the games in the franchises are boring slogs; except for Absolution which is just a retarded action game.
Imagine being afraid of 'admitting' something on an anonymous imageboard lmao. What you afraid all the other boys will laugh at you? I'm gay and suck cocks btw
Have you tried... not being gay?
Your reply makes me think of all the hottest guys in ze world.
I got filtered hard by Super Mario Sunshine the first time I played it, but I gave it a second chance a couple of years later and found that many points I believed were either incorrect or exaggerated, and I found many new things to appreciate.
Yoshi's Island. Never got past that fortress level in world 4 where you have to get keys to open four doors, just got so bored every time I tried to pick the game up to get past that level. But there were lots of things to like about the rest of the game.
As for genres I've never been able to get into, the main one is RTS games. I hate feeling pressured in vidya, even when it's babby difficultly stuff.
It's not retro, but Tarkov certainly filtered me. The combination of the incredibly sweaty gameplay, losing all your good shit, and taking forever to get into a new match is what did it for me. Loved the weapon customization in it though; really wish more modern shooter game would have a customization system like it.
Picrel’s encounter rate made me feel like I was getting raped on all sides, once I got to the factory level I was just done. I know you can edit it or whatever to make the encounter rate tolerable but I was too lazy to do that so I just ragequit like a gay
Completely justified. I beat the entire game and I'll tell you for free that you missed out on absolutely nothing by stopping at the factory.
Not retro, but CS:GO. I was silver in that game despite being GM overwatch player, and generally pretty decent at arena shooters. I guess I just get filtered by tactical shooters because I was never any good at rainbow 6 siege either, though I didn’t play much. Also I got fucking scammed after I opened a $300 karambit freehand, and steam “support” did nothing.
>The word "filtered" gets thrown around a lot to defend a game. But are there any games that you, yourself, are fully willing to admit you were filtered by?
The only thing that filters me is whether I find a game boring to play, which unfortunately is too many.
Basically every NES game I had as a kid, I didn't really remember beating anything other than SMB2. Games were way too brutal for kids in the 80s.
I never got very far in Majora's Mask because I thought it was lame that you played as Young Link the whole game.
It's not THAT hard, did you play on Normal? Just like the NES games it's perfectly manageable if you just keep trying
Ninja Gaiden on Xbox. Legit broke 2 controllers before trading it in. #filtered
PS2 Shinobi, this one is rough
Also, Armored Core 2
I LOOOOOOOOOOOOOOVE the Armored Core series, and Last Raven is my favorite AC game ever. Needless to say, I was absolutely filtered by that game and it kicks my ass every time I play it, but I still love it to bits.
SMB Lost Levels, the first level with the really wide jump-pad gaps.Think it's world 4. I still don't know how to do it.
Any and all 2D Mayros even the NSMB series and 2D Platformers in general.
I don't have the finger dextarity or patience to keep calm when playing these games during the harder levels and just don't like the games in general because of the controls despite growing up wih them.
the bushido code keeps costing me matches. dropped it at the assassin, it’s keeps telling me i broke the code but i’m not hitting him during dialogue or in the back.
also picrel maybe. i really just think early 3D car games control like shit honestly. people clown on you for liking late entries in car series but those play the best. R4 genuinely plays better than the other ridge racers, the last wipeout controls the best, and the only good twisted metal on PS1 is legitimately small brawl, but my ears are open if anyone wants to argue that this game is a good one and it’s just me.
Darkest dungeon, Really didn't like the RNG.. Will still try the 2nd one tho
fuck the whole genre
Point and click games, because of the puzzles, I'm not very good thinking outside the box. I was playing Grim Fandango and I loved the setting, the characters, the dialogue, the music, but I kept getting filtered by the puzzles, and I don't like using a guide everytime I get stuck, so I didn't finish it. Same with Syberia. Maybe in the future I'll give them a try again.
Everything from the presentation and music are peak soul, but the game is genuinely too difficult for me.
Might give it another try however.