The world feels miserable to explore. None of it is inviting, no curiosity, just constant threat after threat.
Everything is dead. Even the friendly NPCs only have a few lines, none of them really memorable. You're just going from one place to another, just for the sake of covering the endless spanning puke yellow fields.
The music is fucking mind numbing. The same unchanging ambience, coupled with generic combat music, for hours, and hours, and hours.
This game makes me feel dead inside.
Dark Souls is already a grim series, and Elden Ring is just Dark Souls but made with less skeletons and occult references so it can be sold to the Chinese market.
KEK, made me laugh
this can't be real, people can't be sad enough to form a shitposting collective, I refuse to believe even users of this board are that pathetic
There is an anon this pathetic defending Starfield. I thought he was a paid shill at first but that lot have already left and it's just this one sad anon left. Now I know he's not a shill it's working out whether he is a turbo fanboy or a legit Bethesda dev.
>it's working out whether he is a turbo fanboy or a legit Bethesda dev.
You're forgetting the most likely option: a mentally ill third world shitskin is being desperate for attention.
It's not a bad game if you treat it like a space drifter sim. Just don't be a homosexual with fast traveling everywhere and immerse yourself.
anon, these shitty bait threads about ER, DS3 and other anti-FS shit are literally the same people from a discord
btw they're DS2fags
This schizo headcanon that trolling fans of a popular series is actually orchestrated by fans of one particular title of that same series is insane. Get a grip.
Nah he's right it's been confirmed to be a ds2 trooncord.
Get off your phone and pay attention in class.
what's funny is that most of them are turd worlders lmao
full of latam shitters and even a particularly butthurt homosexual from SYRIA, of all places
kek
I'm beginning to believe in the humiliation ritual theory.
Good, dox them. I want to see what they look like at least. Show us, please. I am very sick of them. If the homosexual retard nagger mods had half a brain, they would have range-banned these fuckers a year ago.
It is an exploration game you need to invest in. I bet you rushed through it all, missing all those non respawnable plants and shit. Totally ignoring the environmental storytelling in all its environmental glory. The problem is you being an unappreciative bitch.
Elden Ring has far more occult and alchemical references than Dark Souls, though. The world of ER is more disturbing beneath the surface than DS, which relies on its surface being disturbing. There is more substance to the world of ER. It is more materialistic too. There is deeper lore and implication regarding the magic and the crafting and the nature of the world’s soft physics.
>Duude Elden Ring lore is so deep! A YouTube video told me so!
Lmao
Retard
Name a single video game with deeper lore than Elden Ring.
Killer7
https://gamefaqs.gamespot.com/gamecube/562551-killer7/faqs/38193
>bro the lore is deep because... this item has 4 sentences... and get this... this OTHER item has 4 sentences speaking about the same thing!!! AND THIS ONE NPC SAYS SOME VERY VAGUE THINGS ABOUT IT!!!
Listen, you subhumans already did enough damage with every game being some pseudo action garbage with dodge rolls nowadays, let's not make it worse and start spreading Miyazaki's self proclaimed 'lol just write 10% and let the players make up the rest' storytelling to other games too
>There is more substance to the world of ER
ER's lore is so fucking incomprehensible that even lorehomosexuals like Vaati just bumble through incorrect citations for their headcanon hoping no one will notice.
To this day there isn't a timeline on the proper sequence of events that lead to the Tarnished's appearance in The Land Between.
There doesn't need to be one, the events are explained well enough to be relative. And yea Vaati's a retard but part of it is the localization being ass
Vaati literally plagiarized from us, ever since he “gained better standards” his entire reputation is based on his connections with fromsoft himself
I'm a lorelet but the major timeline is easy to piece.
>Primordial times - crucible tree, death birds, giants, dragon lords ruling the land
>Greater Will arrives and infects the crucible tree into the Erdtree
>A powerful woman warrior called Marika from a Numen tribe is selected to be a vassal of the Greater Will and is given the Elden Ring to rule the Lands Between, establishing the Golden Order and killing everyone who won't follow
>Marika marries a Godfrey and makes him Elden Lord and consort
>Marika at some point turns schizo and splits into two personalities, has a bunch of children
>Marika's schizo half for some reason turns against the Greater Will and starts hatching up a plan to over throw it.
>Godfrey is banished by Marika from the Lands Between, under the guise of estrangement, but really she does it so Godfrey's future descendants, the tarnished, will one day return and overthrow the Erdtree (all according to the keikaku)
>At some point Ranni also turns against the G.W., and kills her half brother, Godwyn, who is Marika's favorite child.
>Marika goes full blown schizo mode (or maybe this was all part of her plan, it is not known), and she shatters the Elden Ring
>The G.W. crucifies and imprisons her as punishment
>Meanwhile, a war breaks out amongst the demi gods to collect all the Elden Ring pieces and become Elden Lord
>They reach a stalemate so as a last ditch effort the G.W. calls the tarnished back to the Lands Between, guided by grace, to finish thr job and become Elden Lord, replacing Marika and bringing everything back to status quo
(You start the game here)
>Unbeknownst to the G.W., this was Marika's plan all along, somehow, I think. Either way she's locked up on the cross until we reach her, and it is not sure which ending is cannon
>crucible tree
First I'm hearing about this
Lorelets misunderstand the badly translated description of Root Resin.
Resin secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Material used in crafting items.
The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.
There is no Greattree. The Japanese version of the description mentions how the "great roots" were once connected to the Erdtree. All it means is that the shattering (or the introduction of Deathroot) disconnected the Erdtree from its massive root system.
It is very clearly stated that an older tree preceded the erdtree or was replaced by it. Read more item descriptions.
"no"
Don't roleplay like a retard.
No, it is clearly stated that the Crucible was the primordial form of the Erdtree and the source of all life. It probably arrived before the age of the dragons since the dragons had beastmen slaves, and there's no way there were beastmen before the Crucible gave birth to all life.
That's just what the golden order shills to validate itself after taking over the people that believed in crucible worship.
Marika's end goal was setting up a superior people through a superior ethos but the golden order became too dominant due to the elden beast and trapped her cycle in itself. Her whole plan was moving chess pieces into place to allow for her superior person bred by a superior ethos to show up and prove her viewpoint correct. The envisioned superior man was always the goal it just gets hijacked by the elden beast and it's fundamentalism. Godwyn was successfully on track to become the next plateau until he is assassinated.
It is ambiguous on purpose you fat homosexual.
Also:
>vaati
Disgusting.
>so fucking incomprehensible that even lorehomosexuals like Vaati
This only implies you're of the same low intelligence as him. It's the most detailed/elaborated upon story yet (besides Sekiro, which is very small & contained). Yes, there are things left intentionally vague, as is the style of these games, but the main points are clearer than ever. What exactly are you confused about? I can try to answer.
Schizophrenic attempt at flaming. And schizophrenia is an extremely accurate descriptor, since you're crying about Souls being irrationally criticized while irrationally criticizing Souls.
>makes schizopost
>talks about schizophrenia
pottery
ER has 10 types of skeleton enemies compared to DS3's 4
>ER has no skeletons
Meanwhile, you find skeletons everywhere. BLOODBORNE has no skeletons.
>less skeletons
I'm pretty sure ER has the most diverse amount of skeletons with the most different appearances of them.
Go back to playing Zelda, son. This is for adults.
>This is for adults
Yet it only appeals anti social losers or children trying to act like adults.
I still remember that phase when all kids moved from gameboy to playstation 1 to xbox dropping mascot platformers for games with more serious tone.
Guess what, Zelda and Nintendo overall is still more fun than Dark Souls and other trash with a serious tone.
when the devs need to highlight le trait of an obvious purposely named hammer, children and low iq retards are the target audience
really cringe bro
should be embarrassed for being a tendie shill
this game is a full time warehouse job simulator
same type of fun
>This game makes me feel dead inside.
I got the same feeling
the only reason it doesn't feel inviting to explore is the copy-paste skyrim-tier dungeons
It’s good enough. Zoomers are never satisfied.
waste of an open world when the only thing you can do is combat
miyazaki and fromsoft .K N E W. open world is a shit game style yet they still made one
The only good things open world is good for is traveling and creating/altering. Minecraft does the latter well, games like Spiderman does the former well. Anything else is kind of pointless. Elden Ring works because despite being open world the game is actually tacitly guided and isn't actually an open world at all but rather a game with seamless levels with backtracking. The experience itself is pretty linear, which works well. There are branching paths that lead you to new linear "open" areas with their own stuff, so there's a little bit of exploration involved but in the end that's all it is, a branching route that inevitably loops back onto the main path the game sets you on.
Filtered
>This game makes me feel dead inside.
OP you just need to get good!
You'll love it after that, just got to stop sucking those giant bags of dicks and enjoy the ride.
I’d had the complete opposite experience. Every enemy encounter made me hungry to move further. I would see something interesting on the horizon and wonder what it was. The first time I got to Lurnia I was floored by the outstretch of land and wanted to explore it all. running to enemy enclaves was always fun especially when it wasn’t just a random soldier outpost. And I remembered allot of the NPC’s. One of my favorite moments in ER was when patches gives you the troll hint about getting to the base of the Erd Tree. Literally thought it was BS just to give you a cheap death. Then I said fuck during the fight and let the Iron Maiden kill me. I fucking söyfaced when I ended up at the Volcano Manor. Naw ER is a masterpiece.
I just think it's a shame that, with no over exageration, 9/10 of the optional mini dungeons are completely shit with copy pasted bosses and simply feel like ticking off a checklist, especially when Souls games were far and away from that style of design and were all the better for it
this, the game would unironically be a lot better if they cut half the dungeons and focused on making the remaining dungeons bigger and more unique
Through vastness of the works provides the backdrop for a genuine feeling of adventure that no souls game can emulate or provide. First time around you don't KNOW Wetter you end up or how it's all connected, the mystery enhances and nähe the experience.
Is this quality fit the habe lessened on a repeat playthrough? Possibly, but the first time around it's unmatched by any game in existence.
>this quality of the game lessened on a repeat playthrough?
Sorry, didn't take my stroke medication
>nähe
anon had a stroke so powerful it turned hm german
and the feeling of adventure wore off like halfway into my first playthrough tbh, once you've explored a decent chunk of the map you start to notice the patterns and it all falls apart. the world was awesome at first when i was still figuring out the game, but eventually i realized that when i found a random cave dungeon it almost definitely wasn't going to have some mindblowing twist it was just going to have
>a couple generic cave/mineshaft rooms defended by generic enemies
>1 obvious chest, 1 semi-hidden chest
>a lever that unlocks the boss room
>a paletteswapped version of a boss i've already seen
i would've been far more motivated to explore if there was less quantity and more quality. give me more mini-legacy dungeons like castle morne, give me more weird unexpected shit like the caelid chest trap
There's decent twists to the caves. Like the one cave that brings you back up to raya lucaria. To me they're all distinct (enough). I don't get how people complain they're repetitive besides the textures, they must have their brains wired entirely different to mine.
It is part of a shitposting list a discord spams.
>bring you back to the academy
>it's just one elevator giving you access to a tower cut off from the rest of the level so you don't even have a cool shortcut or anything
Lame as fuck. Like any optional dungeons in this game.
Only one I liked was the one right in front of radhan's arena in which you find a shitload of soldiers fighting and coming back to life, forever. Now this one was fun.
The one with the invisible boss fight was fun too cause it featured double bosses and was interesting from a lore pov.
Those ancestor elks were really fun to fight as a lore fight too.
I didn't catch their lore and fought em way overgeared.
They are spirits the minotaur people worshipped at one point. They felt like cool fights by being just a giant elk with spirit flame it fed into the older people being primitive.
nah, I was bored of the copypaste mini dungeons before I even left Limgrave. The game is stellar, but they brought nothing to the experience other than tedium.
fwiw I recently started playing remnant 2 and am also thinking back to when I played CV, and those have a lot more shit going on 'out in the world' cutscenes and npcs, tl;dr lore and puzzles etc... and frankly it kinda makes me dark souls gameplay-first minimalism
I just wanna run around and kill shit and find loot and level up, I don't wanna skip through dialogue filled with made up fantasy words, or multi-page loredumps that are tied to puzzles that I just end up googling the solution (cathedral of omens) for because I'm here to roll not read lmao
Works on my machine
>This game makes me feel dead inside.
This game made me feel alive. Having finished it makes me feel dead inside.
>durr world is empty despite being full of enemies, secrets and loot
Exploration in ER was the most fun I had in the past 6 years.
Literally have a nice day with this shit meme.
Probably the best overworld I've ever seen.
I still prefer proper RPGs with quests and characters and story, but exploring the world sure as hell beat any other open-world ubitowers game. Leagues ahead of BotW.
>OP's review of Horizon: Zero Dawn
skill issue
maybe make a thread about a game you like?
lmao who am I kidding
you don't play video games
THREAD HIDDEN FROM THE CATALOG
Fromcels are genuinely so terrified of dissenting opinions that they close their eyes and pretend they're gone. Perhaps this is because deep down they know their game is lacking. I doubt it, though.
>Fromcels
What the hell goes on in your discord?
>The world feels miserable to explore. None of it is inviting, no curiosity, just constant threat after threat.
This pretty much articulates my issues with ER better than I ever have.
There's theoretically a lot to explore but what's the point of exploring if I know I'm only going to find another fight or a fighting implement? That killed my curiosity dead within the first 5 hours of playing.
>brainlet didn't go to siofra
>or the rod of the erdtree
>didn't see all the dead merchants on the way to the frenzied flame
>let alone made his way to the haligtree
Toppest of keks
Yeah siofra is so interesting. Love fighting the same two guys again and again and again ( melee homosexual or bow homosexual ), but in a cave instead of the surface!
Oh wait, there's also a couple of dark souls 3 crabs, yay!
That's not the part of siofra I'm talking about nigga
She's just shitposting in seethe don't sweat it.
>only village is a bunch of dark soles 3 houses copy pasted
>only things to be discovered in the world are ruins, churches ( all looking the same ) and horrible dungeons full of dark soles 3 thieves reskinned
>open world exists just for traversal and to grab mushrooms and herbas
>only content worth your time are the legacy dungeons
>from which three or four of them are ugly big castles ( inferior versions of the first castle in the first zone )
I hate it. Fuck open worlds. Too much time wasting hollow content in this game for me to ever replay it. Tried four times to redo it and I eventually drop it it's always the same, I get mortally bored of it.
Mortally bored huh?
I barely managed to finish it to begin with, by the time I got anywhere near fire giant I was so tired of the game I just wanted it to be over
the last few areas are a complete blur, I legitimately remember nothing about the snow area
>fire giant
Last quarter of the game is pure aids. Likely they ran out of time to fill the zones with interesting things to see and mobs. You just fight enemies you're already familiar with in desolated, empty zones. Last place to visit, the one with the tornado in the center, was ridiculous even though you were facing new monsters. Enemy placements and level design were so unimaginative and tired I just wanted to reach the end and be done with it.
Then there's that secret area where you find malenia, the level was cool but you just fight basic and advanced soldiers. It's not bad but I'd like something better for the last zone in the game.
Then malenia fight itself was complete aids.
The only zone that felt like it was filled up anyway was Limgrave. Every one after that felt progressively emptier and emptier.
And the normies loved it.
Welcome to quantity over quality, OP. It's here to stay. Starfield did the same thing. GTA 6 will almost certainly do the same thing.
If you're a braindead retard, you just want to watch numbers go up and go ahaha me kill boss haha number go up, while said boss says some pretentious one-liner that doesn't actually mean anything
>Welcome to quantity over quality
I didn't mind recolours in Final Fantasy Mystic Quest and I don't mind them now
>This game makes me feel dead inside.
And that's a good thing
This game feels good when I play it but feels trash in my memories
I think it's because it's very video-gamey, enjoyed in the present moment
Anyone who say the "story" or lore is excellent is good is a retarded homosexual, but at least you can totally ignore it it's not forced down your throat
Also the different playstyles are not balanced at all, the game is piss ez for a few playstyles (dual wielding jumping attack build, bleed build, magic etc...), pretty balanced and enjoyable for sword and shield, but if you want to play for exemple dex/faith with heavy thrusting sword and sacred seal, you get fucked, especially the common ennemies fights i fucking hate it, they put too many everywhere and they're too annoying, threat after threat like you said
>none of them really memorable
bad bait
>optional snake bitch you see once
>token waifu level up girl
>bitch who is only known because she has the singular worst designed attack in the entire series
>don't know who that is, proving my point
>don't know who that is, proving my point, maybe the summons bitch? she was completely forgettable and pointless
>bitch who you see once in the game unless you use a guide to do her retardedly convoluted questline
Yeah, real memorable
>token waifu level up girl
I wish, she barely even shows up at all. Melina is the worst one of these Fromsoft has ever made, and the funny thing is they could have at least somewhat fixed that by making her appear at every grace instead of just an occasional one.
Oh, absolutely, I wasn't defending her.
She literally just shows up randomly, says some vague shit, and leaves. She's no different than every other character in the game.
Rya-
>oWo whats this? a new tarnished for my mommy? pls come to my castle!
>wow I'm an adopted snake? alright I guess I'll fuck off now, bye :3
Melina-
>bring me to the erdtree and sign this waiver for me, btw if you follow the grape girl I'll kill you bitch nigga
Malenia
>I am Malenia, blade of Miquella
>Literally no other dialog
Fia-
>I'm NOT a whore alright? I'm fucking these dead bodies for a cause. Now hug my breasts and kill this imaginary dragon.
Roderika-
>Oh gee wiz.. the writer literally didn't know what to do with me other than upgrading spirit ashes, so I'll make you run between me and Hewg for meaningless dialogue
Ranni
>My child will go on a meandering ques for ME as I seduce him in marriage to destroy the very gods and wander the starts for eternity, TOGETHAA HAHA!
>Everything is dead. Even the friendly NPCs only have a few lines, none of them really memorable.
I don't really agree with your other points, but in this area I do believe it's really disappointing. If there was a perfect time for Fromsoft to take a step away from their "everyone is dead or insane and trying to kill you" mindset, it was for their first foray into an open world format. We have all these different factions in the game, different orders of knights, adherents to various demigods, the clash between demihumans and the misbegotten and humanity, but most of them are just innately hostile to you and have no friendly NPC representation. Castle Morne would have been much more interesting if you could pick a side in the conflict for example, and it's weird that the soldiers there just kill you on sight when they're already on the back foot against their former slaves.
Elden Ring feels simultaneously too ambitious and not ambitious enough.
>hire a guy who's known for being good at writing political intrigue and nuanced conflicts between factions
>get him to write a story where none of that matters because everyone is LE CRAZY
not only that but roundtable hold being a separate zone that has to be teleported into was a huge missed opportunity, ER's open world would have been absolutely perfect for a majula-esque hub village
Agreed, I don't even know why they bothered with getting GRRM to write anything if it wasn't going to play to his strengths. I miss Majula like you wouldn't believe. And then they had the audacity to pull a second "Hunter's Dream" moment in Elden Ring with the Roundtable in Lleyndell, but with zero explanation and none of the impact.
>memejula
dogshit "hub", made worse in Scholar when some retard slapped a high contrast filter on top of an already lifeless shitheap of an area
see what I mean? the baitshitting DS2fag is immediately defensive and pretending this exact same thread he makes every day with the same shitty copy paste posts from him and his friends is totally just another day on Ganker bro
like, how retarded are you? you do this every day, homosexual
they got him to market the game
it's obvious he had 0 actual interest or effect on the game, they just wanted to slap his name on it to attract normies
he himself said he basically just wrote a bunch of generic shit about people pre-sundering and a few character names and called it a day.
>not only that but roundtable hold being a separate zone that has to be teleported into was a huge missed opportunity, ER's open world would have been absolutely perfect for a majula-esque hub village
Funnily enough that was the plan at first. Stormwind Shack was a hub area during very early development, with NPCs showing up there to rest sporadically as you progressed the game.
That sounds much better, even just a semi-abandoned Firelink-shrine-esque location would have been an improvement over the hold.
What are you talking about? The intrigue and relationships between characters and even many of the bosses is phenomenally better than past from titles. Fat Man did a great job.
>The world feels miserable to explore. None of it is inviting, no curiosity, just constant threat after threat.
>Everything is dead.
yeah thas kinda like the point of the story you know LORE
>You're just going from one place to another, just for the sake of covering the endless spanning puke yellow fields.
You didn't even get past limegrave
gothic 1 should've won that award because it's inviting and not miserable to explore
why are tendies so painfully pathetic, bros?
open world game design encourages all of that, unfortunately, normies lap it up because le big = le good epic reddit screenshot
The exploration wasn't bad, but I wish the game had been smaller. There are only so many copypasted ruins with a hard-to-spot cellar, or catacombs with a switch+door+cat statue you can take.
The similar ruins & catacombs objectives don't really bug me, since they indicate a goal by the area design. It'd be cooler if some of the cellars were hidden more creatively, but the catacombs were always diverse enough.
What really bubs me is lazily reused assets like every shack looking the exact same without any reason for it. They don't even mix up the parts like with ruins, it's just the exact same shack & outbuilding everywhere.
git gud
I did a new playthrough to gear up for the dlc and I get summoned right away. The game must still be really popular.
Decent 1st attempt of an Open world by fromsoft
Are indians even human.....?
Tifa thinks no.
https://vocaroo.com/1nWv71hKDgnj
Wait, you didn't enjoy 20 copy pasted catacombs with same 5 bosses?
I enjoyed it but I'm a big video game enjoyer.
I don't really care that tombs share styles. The layouts and problems you have to deal with in each crypt is different, so it's a non-issue.
In theory I'd be fine with them if they at least had some palette swaps, but they don't even have that. Playing the Convergence mod and was surprised how just adding some props or a different theme to an otherwise generic dungeon really helped.
https://vocaroo.com/1jrn26mPDvL3