61 thoughts on “>there are ""people"" who think SotN is the best Igavania”

    • >Letting glorified fan fiction decide for you what game you prefer
      At least it seems the new Netshit stuff is dead after the main guy got ousted. Soma’s twink ass will stay unravaged.

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  1. Portrait is the best. Best protags. Best story. Best music. Best overall castle+painting levels. Kino moment when Jonathan beats Richter. Tons of weapons, subweapons, spells and item crashes. Grind is not nearly as degenerate as Dawn of Sorrow. Many extra game modes that took risks, like Sisters and Old Axe Armor, while still having Richter as a safe and fun bonus.

    OoE is the worst one and I will never understand the people who fellate that piece of shit.

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    • >Grind is not nearly as degenerate as Dawn of Sorrow
      Wind would like a word with you. If you’re just talking about normal gameplay, sure. You barely have to bother with that.

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      • I still have nightmares of trying to get the max leveled weapons like gungir in DoS and that’s for every weapon type plus getting 9/9 for most souls. Wind has nothing on that.

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        • Weren’t those more for completion sake? The Wind quests, specially the very last few, require an evil amount of nothing but grinding otherwise you are missing out on content. Not like the new content is mindblowing or anything but it’s content locked out behind the worst grinding I’ve seen in a game. Even if you cut the grinding in half it’d still be way too fucking much.
          Order also had that problem with side-quests being tied to rare RNG drops.
          >Oh you want to buy a potion?
          >Just get me a rare drop from this one enemy who only shows up in this one area.
          >Just walk in and out of this room for two hours, no biggie
          >Just to buy a fucking mid-tier potion

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          • The thing I hate the most about grinding in these games is that the exp ends up making you overleveled and makes them even easier. Like you say a lot of grinding is for completion’s sake, but there’s times like in the Sorrow games that require specific soul drops (which isn’t helped by the bugged luck stat in DoS). There should have been an item like the soul eater ring but for drops in general, with the "trade-off" that you don’t gain exp with it equipped.

          • >Quest: Get Merman Flesh
            Oh, okay. Like when I had to get Raw Killer Fish, I just need to go farm Mermen.
            >first one only drops meat and a gem
            Huh? Oh, the yellow ones are counted differently. That makes sense, I guess. They must drop it, then.
            >second one only drops the same fucking gem
            >it’s actually a fucking 1% drop, one of the lowest in the game, on this enemy with zero tells whatsoever
            >Bestiary doesn’t even hint at it
            Peak of disingenuous game design. Name anything nearly as bad in any of the other fucking games. Dear lord.

          • The thing I hate the most about grinding in these games is that the exp ends up making you overleveled and makes them even easier. Like you say a lot of grinding is for completion’s sake, but there’s times like in the Sorrow games that require specific soul drops (which isn’t helped by the bugged luck stat in DoS). There should have been an item like the soul eater ring but for drops in general, with the "trade-off" that you don’t gain exp with it equipped.

            This is a side of Castlevania’s design that I never could understand. Who finds that fun? Salarymen who are staving off suicide?
            Even Bloodstained didn’t fully address this like tying a necessary shard behind an enemy with no indication this was the solution, or the later side-quests which are also tied to rare drops.

          • >Merman Flesh
            That’s just one quest. And you don’t need to do it other than "completion sake" either. There are plenty of alternate healing items you can buy instead like the various food items.

          • >like the various food items.
            Most of which are also tied to quests through enemy drops. Really the only shit thing about these is the wonky RNG. I found Bloodstained to be much more balanced, having to do very little grinding for the sake of a quest.

          • Those quests were not that bad.
            >>Just walk in and out of this room for two hours, no biggie
            You needed to do that for any weapon you wanted to upgrade in DoS.
            >Weren’t those more for completion sake?
            Every weapon tree had that grind so you were going to encounter it no matter what. And depending on what soul you wanted to actually use you had to do it there again. I grinded the Rycuda soul to 9/9 in hopes it would be as cool as the lightning doll soul in AoS and even at max level it was shit. And thats just grind for 1 soul. You equip at least 3.

  2. SotN is probably the worst Metroidvania of all time from a gameplay perspective. I get the feeling that every new armor I get, previous enemies will only do 1 damage. Alucard is so OP, everything he does kills everything on screen.
    I dislike Metroidvania in general but I don’t remember the later titles being this easy.

    The only reason SotN isn’t as terrible as Super Metroid is because SotN does everything else right.
    The OST is a masterpiece, the graphics are soulful, the story is simple but kino, etc.

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  3. >Castlevania?
    For me, it’s The Adventure: Rebirth

    >that classic konami soundfont my bros
    https://www.youtube.com/watch?v=7AQl49GUclU
    https://www.youtube.com/watch?v=f3fp_mlZfyc

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  4. I played DoS first and think DoS is better than SotN but the seals due bring it down a few notches. I played DoS before AoS and think Dawn is superior. I actually don’t think AoS is anything special and enjoyed HoD more. But Heart of Fire is a remix of one of my fav ‘vania tracks

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    • I just played Bloodstained for the first time after replaying Aria of Sorrow. Everything screams that it’s an improvement on Aria of Sorrow because it’s longer, has better platforming and puzzles, and some cool autistic systems for people willing to grind them out. But my retard brain goes "nostalgia good. simple good." to the point where I think I like Aria of Sorrow more.

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  5. Dawn would be an excellent game if it weren’t for three crippling faults: grinding for souls (not too bad but still sometimes required), the castle layout is generally dogshit (The Pinnacle especially), and the art style of course. The story is also retarded and pointless but whatever.

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    • I will always claim that Dawn of Sorrow with the luck-fix, touch screen-remover, and artstyle change (though this point I care the least about, I’m not looking at portraits while playing) is my favorite Igavania.

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  6. Ariahomosexuals are subhuman
    >worse graphics
    >worse music
    >worse gameplay
    >b-but muh soul system
    It doesn’t matter when 90% of the souls are identical

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  7. No matter how great Aria is, the game is still limited by the GBA’s hardware, nothing beats Alucard’s luscious hair and that amazing uncompressed soundtrack. If Aria of Sorrow was an PS1/Saturn game I would claim as the best in a heartbeat.

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