There are two types of people browsing this thread.
Those who love Dead Space 1
And those who love Dead Space 2.
Which one are you?
CRIME Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
CRIME Shirt $21.68 |
There are two types of people browsing this thread.
Those who love Dead Space 1
And those who love Dead Space 2.
Which one are you?
CRIME Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
CRIME Shirt $21.68 |
i like both, homosexual
The correct answer.
People that like 2 or even defend it slightly are utter homosexuals and should unironically KYS.
What do you hate so much about 2?
FRICK FRICK FRICK poorly written and talking Isaac
LINEAIR
no good automap, no good exploration
shit story
extremely dumb and action sequences, especially the exploding tram bit
extremely lame maps that don't even deserve to be mentioned in the same breath as the ishimura.
>anon pressing stomp repeatedly to hear Isaac curse
>gets mad at the game
What compels someone to be like this?
shit taste, feel free to have a nice day any time
I agree with all of your points, however I still find the combat very fun
Love both. 1 is great and it's good that 2 changed so it wasn't repetitive
I like al DS games just as much.
Love both prefer DS2
I enjoy both. 3 is pretty shit.
I like both.
And no I will not buy any demakes.
Both are good, but I prefer 2's telekinesis.
What a shit list lol dead space remake is better then all those games apart from dead space 1 and 2
DS1 for atmosphere
DS2 for gameplay
stfu shill
Ywnbaw
Thank god.
Not him, you can critique the remake, but c'mon bro, putting 3 and the remake below the mobile game and Callisto is lol.
Trying way too hard to fit in.
3 was good, just bad at being Dead Space
Callisto is not as bad Ganker says it is also not as good Ganker says it is
DSR is just DS1 w/ DS2 combat, I can't justify giving DSR a higher rank when DS1 and DS2 exist.
>trying to fit in
moron, my opinions are mine and mine alone
>moron, my opinions are mine and mine alone
Yeah and they're pretty shit.
Callisto is worse than the Remake, let's not be morons and defend the game where you can kill the enemies by putting them on tables and where the combat amounts to 3D Punchout in Space. Besides the remake, putting Callisto about 3 is just embarrassing, again trying way too hard to fit in and the usual Ganker 'reactiveness'.
*above 3*
Callisto is literally better than the Demake you fricking mentally ill homosexual.
Why do i feel like almost no one played the game and just read one popular goy YTber ''review'' and suddenly everyone is expert.
Jesus christ you are moronic.
Callisto was crap compared to the DS remake.
t: played both of them to finish.
nta but sell callisto to me
I haven't played it and the reasons I have no interest in playing it are
1. from what I've heard the performance is shit because of some pre-caching whenever you enter an area for the first time it chugs or something
2. the combat focus seems really bizzare with some hold dodge, and then push a button to punch, rinse and repeat which just seems kind of non-sensical for premise about fighting zombies in space; much like the whole 'melee' system in resident evil was understandable from a gameplay mechanical standpoint of ammo conservation, and the whole in-universe/lore reasoning of things were cheesy and wacky
3. there's basically only 2 enemies; variations on 'zombie', and that one bigger two headed dude who's used for all the bossfights
refute or address these issues, and/or provide some selling points
1. Performance was mixed when it launched due to human error on devs's part but got fixed within 2 days, the rest idiots who gave it bad review for it were fools who were trying to run it on lower end PCs and expecting ultra quality to work
2. yeah the combat is kind of tricky and love-hate depending on each person who plays it but imho when you learn the quirks of it, it is quite satisfying albeit i admit it could use more ranged option variety but overall i think it was acceptable, the point was for you the player to face the horrors head-on and not be safe at distance like in others games i guess.
3. Indeed the variety was lacking but some of the mutations are cool and its better than nothing, definitely better than your other average horror game.
I don't know, i am aware the game isn't perfect but i can tell it was made with passion and i am just sad that people shit on it for sometimes weird reasons yet the same people love the Remake of DS.. which uh.. has more questionable decisions imho.
Ig lots of people got burned because of the initial optimalization issue and it got cursed.
>1. Performance was mixed when it launched due to human error on devs's part but got fixed within 2 days, the rest idiots who gave it bad review for it were fools who were trying to run it on lower end PCs and expecting ultra quality to work
Fair enough I concede that point, good to know. I didn't really seek out any media regarding it following initial reports post-launch
>2
This is more subjective than anything else, but I don't really like those qte-ish 'fighting games' (ascreed, batmen, some of those newer lotr games? madmax etc...) and really prefer plain and simple freeform gunplay (most fps/tps) or melee (soulslikes, dmc-ish things, heck even some of those more japanesey musou things). If this is the core gameplay then it's just not for me, not necessarily objectively bad, but just not for me. like you're not going to sell 'the best fifa or racing or whatever' game to someone who just doesn't like those kinds of games; and my point is that that seems like a weird sort of gameplay focus for a spaceman v zombie. pseudo-beat-em-up is not what I'd expect
>3
to be fair I was looking at callisto not because I look at 'horror games' much in general, it was more because I liked the dead space franchise a lot, and the reason I liked it a lot had a lot more to do with 2 and 3 which are widely considered to be a lot less horror oriented than their progenitor
fair enough that it may have gotten a bad shake because of launch technical issues, that does seem to happen at a stupidly high frequency now-a-days
Yeah all in all the one thing which i think can't get denied is that regardless of downsides or upsides the game has top notch Athmosphere.
I just hope this setback won't make the potential sequel to never be made because if the devs use the issue the current game has there is serious potential for good franchise which is sorely lacking in horror genre these days.
Its not. The gameplay of Callisto ruined the horror aspect of it.
>Able to just dodge for as long as you want
>Pipe to conserve on ammo
Sure, other games do this but not in horror unless; a, the pipe breaks so you fear losing it or b, its useless and a last resort measure.
>Basically fight the same boring mob, excluding prison mates, for hours until you get more variety
>A mob that's basically a human covered in zits and looks sickly at best, so its not threatening in the slightest
Sure. The Demake is a soulless cashgrab that had most of its work done for it already, and is a joke for its price given its simply a graphical update.
But the only good thing I can say about Callisto is the lip syncing and cutscenes looking natural, which the Demake has none of and SHOULD have.
>t. seen complete walkthroughs of both
Yeah fair its not for everyone but as i said in other post i feel like there is quite big potential if the devs iron out and learn from the issue or drawbacks which the game got for potential sequel.
>remake
>D
Be honest, how seething are you?
pretty accurate but I'd move 3 to F and 1 to A
>remake in D
Other than the actual pozzed shit in this game what do people actually hate about it? I played it full through and like all the changes, with the only disappointment being music changes and the hiveminds roar.
>inb4 'troony'
have a nice day if you are unable to think for yourself without Ganker's influence.
Sound, animations, atmosphere, massive Hammond downgrade, game balance, character changes from using VA scans.
>massive Hammond downgrade
this one is so true it actually hurts to think about how wrong they got it
personally I hated the fact they changed a lot of the stuff that made the original cool to me. there's no wildlife ambience in hydroponics, there's no giant meteor prominently displayed in the sky when hivemind grabs you upside down, hammond and kendra's lines are a significant step down, and a large portion of the VAs sounded dead inside, like they were just reading the script. also for now I'm assuming it's a bug but the necromorph animations are awful a lot of the time.
>here's no wildlife ambience in hydroponics
What? Yes there is. There's even a circuit breaker to turn the ambient noise off. Rest is all true though.
I didn't hear the monkeys screeching a single time. You sure?
It's mostly crickets but it's there
?t=732
>there's no wildlife ambience in hydroponics
There is actually, you can turn it off in on one of the switches.
> there's no giant meteor prominently displayed in the sky when hivemind grabs you upside down
I noticed this and wasn't a fan of the final spectacle either.
The set piece in the original was better, but it doesn't really matter for sheer enjoyment.
>hammond and kendra's lines are a significant step down
I kinda felt it was somewhat more of a natural evolution, but I understand why you feel that way.
They start changing when the Marker in the Crew Deck goes off though.
Everyone starts seeing shit and I like that a lot more in terms of progression.
they made Kendra and isaac get along more since they talk to each other more and I didn't have a problem with that. I do have a problem though with them trying to make her sympethetic in the end.
I kind of liked her being an evil glowy.
Voice acting didn't bother me much. Mercer still sounds relatively the same and is more passingly evil sounding instead extremely vocally evil.
I do like a change they did where instead of the unis losing their faith in the original, the marker being there helped invoke their faith and mercer was thecatalyst for it.
Bit of a shame they couldn't get Kyne's VA back though.
But the stuff they did for him, like him walking arm and arm with a person that's fricking invisible was interesting.
Why is it that zoomies don't know a damn thing about good storytelling or dialogue
he just stated his opinion
A terrible one
You have to go back
Are you claiming to be a professional at writing and telling stories outside of "I like this better"?
I like DS2s setpieces more honestly. That church segment with the raptor-like necromorphs was great fun.
They are both very good, but I liked 1 more.
They're both equally enjoyable. They're just like the movies Alien and Aliens, where the sequel leans more into action than suspense.
This. Having DS2 ramp up the action more works because if it was just DS1 again it wouldn't be that noteworthy by comparison. Having the two games have different focuses and strengths means they can both be good for different reasons. That and it just works playing into the idea that Isaac has more experience under his belt so all the gameplay improvements even work in a meta context.
I’m the type that thinks DS3 gets undeserved hate
This series is a Duology. There is no 3rd game
I don't HATE the third game but it's definitely not good. Plus it has no conclusion at all, just a shitty dlc-gated cliffhanger. IMO the story would have been fine if it just ended with 2. That final scene where Isaac sits down and slowly turns towards the passenger seat just like the first game, expecting Nicole to be there screeching at him, was absolutely perfect.
Dead Space is the video game equivalent of the Alien trilogy.
The first is sole survivor shit, the second is crazy action horror, the third is the redemption arc.
Now frick off with these threads so I can go back to enjoying my kino vidya.
>There is no 3rd game
not even the rail shooter?
RE4 is a wannabe DMC1
>RE4 is a wannabe DMC1
Objectively, it's the opposite
i'm in transition to loving the demake
need some more drugs and penis removal surgery first though
I liked both I guess.
Dead Space is and always was poor man’s Resident Evil 4
RE4 was mediocre at best, change my mind. gameplay wise its cool but other than that its meh, the remake seems to be fixing that so i am looking forward to that.
No japslop will ever compare to the quality of Dead Space 1 & 2.
Dead Space 2 mogs every resident evil game ever made, go worship tiny jap wieners somewhere else homosexual
I've played both, DS2 is better than RE4. I used to have this mentality too, until I started doing yearly replays of RE titles and Dead Space.
newbies didn't actually believe me when I said people were saying this shit back in 2008 and yet there it is.
Both very good games but i started out with DS2 so i like it more ( i haven't got it spoiled for me unlike 1 ) and also because it ran playable back on my potato so there is that.
Love DS1, like DS2. Same with Alien and Aliens, for much of the same reasons.
2 leaned a bit too far into the almost super natural horror vibe.
1 had a more grounded scifi horror vibe.
However, while 2 was more action-y the suit designs and the weapons were shit hot.
3 had so much potential but the microtransaction shenanigans killed it.
Looking forward to getting the remake but I'm waiting until I get an OLED monitor so I can best enjoy it that way.
Calisto Protocol can suck my juddering fricking dick.
>microtransaction shenanigans killed it.
bruh no it didn't, the microtransaction shit was the most tacked on vestigial thing ever in that game, if anything the weird choice to make it co-op focused was pretty jarring and noticeable over the course of standard play while the cash shop shit you practically had to intentionally seek out to get butthurt over
>weapons in 2 hot shit
Strongly disagree, In 1 I used the plasma cutter 90% of the time and barely remember a thing about any other weapons
in 2 the pulse rifle and exploding javelin were a lot of fun to use
I think 3 did the weapons the absolute best with the custom combos (for me it's the pulse/magnesium afterburner, and rivet shotty/rocket launcher), admittedly 3 was also no longer 'survival horror' in any capacity except for the face that enemies looked spooky because you were a full blown space marine fighting john carpenter's the thing, but I really like fps/tps with more exotic weapons and enemies so I really like 3
I do agree that the lean into the supernatural/schizo 'chosen one' stuff was a bit much. fwiw I think the dead space franchise could have been 100% fine without whatever tacked on psychological expert, some random space repair men fighting fleshy monsters that just spread like zombies or something rather than whatever marker brain wave nonsense would have been fine, and you could just have the randos going crazy because crazy shit's happening around them rather than being directly mind controlled or brainwashed into suicide that all felt really out of place, just have the alien zombie plague, they don't need to be psychic too
>if anything the weird choice to make it co-op focused was pretty jarring and noticeable over the course of standard play while the cash shop shit you practically had to intentionally seek out to get butthurt over
the only problem 3's focus on co-op did was locking you out of two or three ships unless you were playing in co-op, it was a bad design move.
also the puzzle node mover things always having two sides to it
lol
im not against co-op games, I understand that I had a boatload of fun playing halo 1/2 or gears or army of two couch co-op with my buddies back in the day, but those handled it in a much more elegant way than ds3 which came out years later and was also supposed to be (albeit had already dramatically departed from) survival horror-y
just like have an AI co-op partner if you want to have all the double console shit or carver randomly showing up in the cutscenes if it's so important. or heck better yet, just don't build the plot around it being two dudes. I don't think deadspace is a game that people would expect or want co-op for in the first place, and if they really wanted to just have that as a feature just have the co-op dude be some nameless voiceless redshirt other engineer or soldier or something
very bizzare how they handled this
and yeah the 'co-op only' dungeons was weird
Shit hot means good! You read it the wrong way round.
The ammo system in 3 was pap too, and that was forced by the microtransaction crap and stupid scavenger bots.
ah gotcha
universal ammo is... idk I'd say it's like the malt liquor of design choices. I understand why it's really fricking dumb from basically any kind of internal consistency immersion standpoint, and people complain about it ruining the challenge or whatever, but at the end of the day, it's also really fricking fun being able to use the gun you want when you want it rather than what happens in a ton of games where you just hoard your rocket and bfg rounds and just use something utilitarian 99% of the time because ammo is plentiful for it
while deadspace already did kind of have a solution for that with the whole 'ammo drops for weapons you're carrying' what did this result in? people only carrying two good weapons and never running out of ammo on either
especially because 3's weapon system meant you would basically always have 4 weapons (unless you did something really weird like double weapons that had the same... weapon on top on bottom like a double pulse rifle or something) balancing ammo drops for that would be tricky
and frankly at the end of the day if something is lore-unfriendly or challenge diminishing but in equal or greater capacity just leads to a lot of fun and spectacle? I'd say that's a net positive. D44M and Dark Souls 3 are less sweaty than eternal or sekiro respectively, but more fun if you just want to sit back, relax and rip-n-tear
DS3 combat was straight trash
>enemies ignore the first few shots of anything that isn't pushback, very powerful, or dismembers
>this means the default weapons are trash and the first custom weapons are weak automatics with the same problem or heavy weapons that are incredibly slow w/ small clips due to the new circuit system and still have trouble staggering
>enemies are fast as hell and spider crawl on the ground, making it harder to cut their legs off
>even with their legs chopped off, they can zoom around much more quickly than previous games
>crawling enemies attack ludicrously fast and the camera can't handle them being so close and at your feet
>stasis even at max lasts for much less and often doesn't slow them down enough to prevent hits
>kinesis doesn't grab spikes as reliably as it did in 2, and enemies close the distance so quickly that you can easily miss
>rooms are designed to have very few or zero holdout corners, and mixed with the unreliable stagger means that you're fricked without knockback
The game was designed around the expectation that the player would be building a completely ridiculous deathbringer type gun. You can't control the engagements like you did in 2 & 3, you can only shoot till the 6 black bullet sponge boring axe dudes finally stop spawning
A classic run without any dlc weapons is awful because the og weapons are just so underpowered compared to the enemy buffs. Not to mention spread out so you're stuck with the plasma cutter for nearly 6 chapters
>The game was designed around the expectation that the player would be building a completely ridiculous deathbringer type gun.
this is accurate and that's what everyone did to make it to the end. I wasn't displeased with the combat, my biggest gripe is the game's one trick of constantly spawning enemies behind you in a gotcha attempt, which became predictable and annoying very fast.
>The game was designed around the expectation that the player would be building a completely ridiculous deathbringer type gun
and this is what I absolutely loved about it
doing ng+ runs or dlc on max difficulty with a maxed out aforementioned pulse/magnesium afterburner just felt awesome, especially after the dangerous feeling initial first third of the game or whatever, that thing's a goddamn laser at long range like a mech warrior MLaser hold it on a shoulder, knee or elbow for more than a split second and clean cut, with the extra short range flamethrower being essentially a lightsaber bayonet for anything that gets too close or those swarmy emaciated dudes
it's less 'survival horror' and more some kind of cross between space hulk and DMC because most of my later playthroughs were forcing myself to try out some different interesting weapon setups to wreck ayylmaos in different and stylish ways because while keeping that pulse/flamer in the back pocket because it was too OP to use all the time
>dlc weapons
lmao what? I never touched the dlc weapons, and frankly I'm not sure what you mean by 'control the engagements', in 1 and 2 I always just went for max damage decisive severance weapons (upgraded plasma cutter, pulse rifle, contact beam, javelin) and took them down 1 at a time before moving to the next one, I guess you could in theory cut a limb off of 4 different dudes and then circle back to finish them off when they're all crawling but frankly the way 3 'played' really meshed with the way I most enjoyed playing 1 and 2
most of this complaint is just "they made it harder" which i don't think is a bad thing. i still finished the game with nothing but a plasma cutter just like the first two.
>i still finished the game with nothing but a plasma cutter just like the first two.
If it weren't for the achievement, I wouldn't have bothered and likely wouldn't have realized that in the end, it really is the best weapon.
There is no OneGun achievement in Dead Space 3
Reading through this post the worst thing about it is that each point is easily explained with
>they had to balance it for co-op
which really just pisses me off because I didn't want fricking co-op in Dead Space and it irritates me to no end that the game was fundamentally mangled because of it.
>bruh no it didn't, the microtransaction shit was the most tacked on vestigial thing ever in that game
yeah I agree with this. I don't get this argument, microtransactions in ds3 are the most benign and ignorable microtransactions ever put in a game. I don't know who spent money on that shit, the base game gives you more than enough to finish it easily.
I consider the ''Remake'' a microtransaction
frick it
i love my mom :3
Dead Space 1 & 2 really feel like an Alien - Aliens situation
Dead Space 3 is Alien 3
dead space 2 is way better than 1 the ishimura section 2 is scarier that anything that ds1 has to throw at you
Truth brother. I will never forget the feeling of walking inside the ishimura a second time. Everything all clean and covered but you can still barely make out the stains on the walls even on the iconic “cut off the limbs” section. Then walking through door after door in the tram tunnel only for the next section to suddenly be torn asunder, I actually stopped in my tracks and did not want to progress any further. Then the fricking madman run to fix that lift at the end of the tunnel while dozen of necromorphs spawn Jesus that was perfectly made.
The clean parts of the Ishiumura turning into the blood spattered sections under the UV lights was pure unadulterated kino.
I'm the guy who defends DS3 for adding some changes to the gameplay so it wasn't just more of the same. Also, for all the contributions to the lore.
2. A lot of people seem to cling on to 1 being "more subtle" than 2 and say it's better because of this but even 1 was way more action oriented than most survival horror games out there. Because of this the heavier focus on more frenetic combat and set pieces in DS2 never really bothered me or felt like it was out of place for the series.
It's a good thing they give you the final Plasma cutter upgrade late in the game because it just turns off the Regenerator encounters.
That's gotta be easy difficulty, right?
It's normal, I believe. They massively buffed Isaac's default melee swing, and you can improve it further over the course of the game. You can kill most enemies by just doing that. It's pretty dumb even on hard.
Eww.
you can actually get the knockdown upgrade early on in the game, just a matter of whether or not you have the nodes to reach it. without it though that won't happen.
The upgrade is the final upgrade piece to unlock its last node graph, where the special for it is to knock down necromorphs with melee.
It has no bearing on difficulty.
Plasma cutter gets an upgrade that gives you a chance to knock down enemies.
I gotta agree, that new trooper armor doesn't look as good as the original trooper armor.
Disagree I think I like the new armor way more.
I just think the helmet looking more like a skull mask, instead of a vaguely skull shaped helmet doesn't work here.
It's certainly a sharper look, but i still like it.
I just doesn't feel like a standardized military suit anymore. It feels more at home in a superhero movie.
Original game isn't really that difficult either. I wish they'd get it right
man this looks horrible
Dead Space 1, didn't even finish 2 I was bored of it that much
I don't love either but I at least finished DS1.
Why not both
Dead Space 2 was Uncharted 2ified to shit.
Dead Space 1 = RE3
Dead Space 2 = RE4
Both.
But frick the 'remake'.
I like both, but I prefer 1 because of the atmosphere.
why did they turn him into adam sandler in the remake? there was nothing wrong with his design.
he's dustin hoffman, not adam sandler. get your israelites right.
They made him look like Gunner Wright. I prefer his old look but he wears the helmet most of the time, no biggie.
The look actually kind of grew on me hearing him with the voice. it matches.
Its the voice actor’s face
lol its not he looks different they fricked up the scan
He's getting old so they tried to deage him a bit. That's why he looks a bit off.
If motive does remake 2 I wouldn't mind if they got Issac to look like Gunner in this pic with some og 2 Issac mixed in with it.
ds2 is an amazing game in so many ways but i'm extremely biased to ds1 the ishimura is cozy to me.
1 playthrough of ds2 and ds3 vs 15 playthroughs of ds1 +1 remake playthough and 1 remake ng+ playthrough i'm still working on
I liked both, but 1 is pretty overrated. It feels like doom instead of re4 or alien. Like the whole "alien vs aliens" comparison doesn't work since the first game was already like aliens. I'm playing through 2 right now and it feels more horror esque than the 1st one.
t. Played the original for the first time this month.
Same for me Dead Space 2 is peak horror and tention in the franchise, i never understood people saying there is zero of it in-game.
1 was pretty solid. 2 was kinda mediocre in comparison, enough so that I never even bothered with 3
I liked 2 more, much like with the Alien franchise. I can enjoy horror, and I can enjoy action, but as far as I'm concerned - the second action-based installment did its action better than the horror-based first one did its horror, and ended up being a better game/movie for it.
>I liked 2 more, much like with the Alien franchise
pleb
>Do I fit in yet, my fellow oldgays?
Lmao no.
kys cameroncuck
terminator 1 > t2
>Fortnite Battle Pass
Fricking kino.
>"I'll be there! I'll be there!"
>Launches himself to the other side of the Sprawl
Fricking kino. Such a badass set piece and Issac moment.
Personally my favorite line is when isaac tells nicole to go frick herself inside his own brain. He'll always be my favorite videogame schizo.
>favorite videogame schizo
How many even are there? From the top of my mind I can only remember Days gone mc.
I can think of manhunt 2 and hellblade.
iirc the mc of nightmare creatures 2 was a little cuckoo.
>manhunt 2
god why was the game so fricking underwhelming and forgettable. I loved manhunt 1, that was a really novel and well executed pseudo-stealth game that I remember playing again and again on xbox, vividly recall specific levels and sequences to this day. yet mh2 when I finally played it like years later, I don't even really remember anything from it other than the fact that I played it
I only played 2 and I think it's memorable. I remember killing people with a pen or with a nylon bag, frickin brutal. also the mc has a very unique look.
unironically try 1,
I don't have any specific criticisms about 2 that I recall, and I did play it to completion, and iirc it was pretty similar to/more of what I liked about 1, just not as good
if you really liked 2, you should give 1 a shot.
Spec Ops: The Line?
Maybe Cloud from FF7
That's a great moment too. Issac overcoming his psychosis and hallucinations and telling Nicole "Frick you! And frick your marker!" then proceeding to b***h slap a bunch of kids and blow up the marker is just as good as the launch set piece. DS2 just has some really great and memorable set pieces in it in general throughout the game.
The decompression windows were so casually cruel in a way that only heavy machinery can be
Felt like liveleak videos
I thought Dead Space 1 was mediocre console shit aimed at room temperature IQ mongoloids, so I never played 2. I was right btw
in 2023 I don't have strong feelings for either. played them both to death, loved them back in the day but I've had my fill and I won't replay them ever again. just wanted to say that 2 is probably an example of a perfect sequel.
Turns out Parappa the Rapper is a more complex game than the Calisto Protocol .
Both were great. 3 was really the only letdown of the series.
You don't browse a thread, newbie. You browse the board and enter a thread. And then you're just in it.
2 was shit because it introduced annoying enemies like Pukers. Ranged enemies in dead space are pure cancer.
ranged enemies were in the first game as well
Yeah and they were awful to fight.
homie just TK that shit back in their face
>homie just TK that shit back in their face
What did everyone think of Dead Space 3's DLC endin? How did you interpret it.
DS4 would have been set on earth probably
>interpret
sad mostly, since by the time playing the dlc, it was known that there wouldn't be a sequel, and the dlc itself was a lot of fun, really reminiscent of just doing ng+ runs on top difficulty with maxed out weapons etc... and I really enjoyed the gameplay loop of shooting monsters with lasers, was kinda neat to have some more indoor tight corridors stuff reminiscent of the early games, it was just about as good of 'final chapter' that could be done by being incredibly mechanically satisfying, having some thematic callbacks and spooky stuff; but as mentioned earlier overall kinda sad or melancholic would be the better world knowing that this was the end
How did dead space ever become popular? Shit came out AFTER re4 and was worse in every way. The final boss fight is dogshit, the weapon variety is dogshit, the enemy variety is dogshit and the only scary parts of the game are forced jump scares.
probably because most people aren't reductive homosexuals with shit opinions
>the enemy variety was dogshit
No it’s not? Dead Space 1 has more enemy variety than RE4. RE4 had ganados, dogs, novistadors, regenerators and the occasional garrador. That’s it.
Dead space has slashers, lurkers, leapers, pregnants, exploders, guardians, brutes, dividers, twitchers, spitters, infectors, swarmers. Then 2 introduced more enemies like stalkers, pukers, the pack, crawlers, tripods and nests.
Just admit that everything you listed is a slasher with an extra limb attached to make it "new"
I give the edge to Dead Space 2 because of the multiplayer that no one played. Shit was better than it had any right being.
I prefer Dead Space 1 by a lot. 2 feels like it was made for brainlets.
dead space one
I prefer 2 but they're both great 🙂
3 is fine
no option for cutscene skips is what really ruins DS2 for me
Anyone who uses the word "based" as a slang word has a room temperature IQ.
I liked DS2s multiplayer
Making a one word non response to someone elaborating in their opinion like "seethe" or a dumb image should be an automatic 1 week ban
My 3 inch penis would never satisfy Ellie from Dead Space 2!
Same
2 > 1 > 3 > 1 remake
I love both mother fricker. Just like I love alien and aliens
1 is spooky but 2 plays way better, has more area variety, and still has its fair share of spooks.
also 3 is overhated, but still arguably the worst of the 3
I didn't realise how much I love Isaac's walk cycle until the remake changed it
Dead Space 2 is better in some ways but it was way to much wave based arenas and monster closet stupidity, so I put 1 over it. Still a 5 star game though.
1 > 2 > Extraction > 3
>tfw PS3 DS2 included Extraction as a freebie for its first-year run
Probably wouldn't have ever played extraction if it wasn't for that bonus on ps3 and I had a wii at the time. Pretty fun.
Shit is long too. Was expecting a 3-4hr light gun romp, but nah.
DS2>DS1
Better enemy variety, better weapon variety, better level variety. Only drawback of DS2 is that its less spooky. But DS1´s lack of variety makes it feel very samey/old.
Think it'd be possible for a decent live-action adaptation of Dead Space? Be it the Ishimura situation, or a tale within the same universe like Downfall?
Am I pulling shit out of my ass or was there supposed to be a film adaptation of Dead Space?
John Carpenter said that he likes the game and that it would make a great movie if someone made it and journos, as they always do, understood that as "JOHN CARPENTER IS WORKING ON DEAD SPACE MOVIE"
>live-action
>decent
lol. lmao.
They're going to change the story to fit every single "woke" tally mark that they can instead of being creative and staying true to the horror aspect.
>strong female lead (or co-lead) that's basically an unlikeable butthole to everyone around her like in forespoken
>nothing like alissa vincent or ellen ripley where they're just tough and trying to survive and its all we need to know
>males are going to be dumb, inept and or the cause of everything going bad to emphasize the point above
>need to add a misogynistic villain thats making things worse for everyone because they dont want to be ordered or listen to a woman
>she is obviously going to be lesbian or bi as well, with a locket of her bf/gf and trying to find them as the premise
>if she isnt in a relationship, they're going to tease you with a forced love triangle early on thats going to be important to the plot somehow just because
>anyone who doesn't like it is going to be just going to be labeled as a "toxic gamer" intimidated by toxi-iiii mean "strong" women
Here's a little something of what could have been.
Lets be honest if Alien or the thing were released today you guys would be calling them woke trash for a having a female lead or having black characters in them.
>Lets be honest if Alien
No, moronic troony.
There is no way in hell Ganker would give either of those movies a chance if released today based on the trailers alone.
>still trying
>lets be honest
>but then completely lie in the same breath
if alien were released today presumably it would be its own movie, not a remake of another movie that replaced pre-existing characters with a minority or gender-swapped them for good boy points.
2 is good but it's basically an Uncharted game as far as action setpieces go
You know, with how remake's secret ending rewrote a bit of connection between 1 and 2, do you think there's a chance of them completely changing 3 IF they ever get to it?
i don't think the secret ending really changes anything going into 2. it shows that isaac is both affected by the marker and in denial that nicole is gone, which are the primary things that 2 spends its entire narrative resolving
>changes anything going into 2
It doesn't. It just fleshes it out a bit.
From what I remember in the original it was simply a screamer and then 2 started with another another marker being built from Isaac's knowledge (and him going crazy and spewing it).
The whole bit between was only told in comics.
Dead Space 2 is the greatest action game ever made. It's got over the top set pieces, creative world-building, pristine pacing, ridiculously fun weapons and enemies, a fun protagonist ("stick around, I'm full of bad ideas" is an all-time quip), and tactically inserted PTSD.
It's incredible, and I seriously think that anyone who doesn't at least like Dead Space 2 is mentally ill and ripe for euthanasia.
I have more attachment to 2, but I feel like I should play 1 again. I don't even remember if I finished it.
I'm also incredibly split on if I should get 1
I played 1 forever ago, on PC, the port controls were a goddamn nightmare, I remember bumbling through the first level or two then downloading some mod that made it much more manageable. I maybe replayed the game... once?
two on the other hand I replayed probably like 4-5 times, three unironically 10+ because I just had so much fun with messing around with different OP custom weapons and it seems... shorter overall? (idk if this is objectively true, or just because I played it so many times that I could probably speedrun blackout drunk on muscle memory)
1 had the best atmosphere I guess, but was the one I felt the least compelling gameplay-wise, while 2 and 3 got sillier and sillier to the point that I'd hardly call 3 a survival horror or re4 clone (which is what I'd call 1) but just some kind of fun spaceman v aliens action movie thing
so idk if I should get the remake/remaster whatever. I'd imagine the controls issue should be fine out of box, but on the other hand, this while being the game that 'got me into the trilogy' was clearly my least favorite of said trilogy, and I also feel slighly conflicted about paying for this with the knowledge that the sales on it probably have zero correlation to any chances of a DS4 ever coming out, and even if one does come out a decade or more from now it's going to likely be dramatically different than anything the original studio would have been planning or that I was hoping the escalation to continue towards (like if you really liked the old god of war games, the new ones have jack shit to do with them mechanically speaking)
Don't see why you wouldn't like the first 2 equally. Now if someone told me 3 was their favorite I'd find that questionable.
>Those who love Dead Space 1
>And those who love Dead Space 2.
I like both
how do you not like both?
why do they make two necromorphs spawn behind you that make no noise in every single hallway encounter in the remake
because it features a spawn director™ system, meaning necromorphs will always spawn in random locations around you no matter where you go.
Because you're playing woke garbage with worse animation, sound, design, dialogue and cutscenes? Made by pajeets?
Highest possible fire rate with melee plasma cutter is pretty fun in 3.
that's one of my favorite things to do just for how stupid it looks
I'm still mad that they locked side missions behind co-op mode in DS3
>whats that? you want the unlocks for collecting all the logs, artifacts, and weapon parts?
>frick you, only multiplayer people can get those
It was a slap in the face after 3 singleplayer games
a random helped me get the achievements and he was an absolute dick about it, I still remember that gay. I was like "can you help me?" and he was like "I guess, whatever, which ones do you need" and I told him all the co-op ones and he was like "omg, jesus, frick, sigh". he kept going out of his way to show his frustration throughout the whole session, I even yelled at him at some point. xbox live was weird some times.
>expecting someone to be happy achievement hunting on your behalf especially in DS3
I've had extremely helpful randoms in other games. that kid just had a superiority complex.
But sometimes that was the best part of it
DS2 has the peak gameplay of the series, but I still prefer DS1 for the atmosphere and the complete absence of scripted QTE sequences. Frick the eye needle too, that part is probably the single biggest reason why I seldom ever want to replay DS2 for some reason eye torture in vidya makes me nauseous, happened with Burial at Sea too.
DS3 was okay, aside from even more random fricking QTEs that also had a chance to randomly fail regardless of how hard the buttons are mashed.
Going to play the frick out of the eventual VR mod someone makes for Dead Space's remake.
Definitely first one. I wish there were more of engineering part though. Never even cared about the necromorph stuff.
>think I'm gonna do an Impossible DS1 pulse rifle only playthrough
>make it to chapter 2
>rifle acquired
>cutter sold
>let's fricking go
>150 ammo total, no upgrades
>realize my folly only after I walk into the quarantine room with 8 slashers in it
That was certainly an experience.
Just retcon 3, i dont mind.
it took me years to platinum because the game needs coop to 100%