There's plenty of God of War clones, Devil May Cry clones and the like, but are there any games that imitate Kingdom Hearts-style combat?
There's plenty of God of War clones, Devil May Cry clones and the like, but are there any games that imitate Kingdom Hearts-style combat?
There's probably been plenty of ARPGs that were inspired by Kingdom Hearts, but I haven't seen any that actually try to copy its mechanics. Which is a shame because I like the way KH1 plays.
Because it is shit.
Neo Twewy is KH2 2.0 tbh
tpbp
looks pretty decent for a mobile game
It's much better than a mobile game.
...Fuck, I forgot how crusty that WebM is. My bad.
>it's not a mobile game
>640x360
Ganker filesize limits are a bitch, man, what can I say?
>implying switch isn't a mobile machine
I love twewy but you fags are annoying as fuck.
Anon...
TWEWY was Multiplat on PS4/Switch/PC. It's on both Steam and Epic, even.
The switch version is also the worst one because of the crusty dynamic resolution and long load times.
You are a stupid fucking retard.
Why are you calling me a retard? You can literally see Dualshock button prompts in every video I've posted.
Unless you're referring to me saying TWEWY instead of NEO TWEWY in my lost post, in which case yeah, whoops.
Go back to your discord server sister.
I don't understand what you're going on about.
come on now at least make it less obvious
You are mad for no reason
Seriously, what the fuck are you going on about? All I did was post some NTWEWY WebMs I had saved.
Why are you being a Double moron?
Is there any way to disable the damage numbers? This would be right up my alley if not for that
I can't remember if there's an option for it in the game since they don't bother me, but given that NTWEWY runs in unity I bet you could get someone to slap BepInEX on it to disable them.
I remember hearing that NEO TWEWY on PC had its files encrypted or something so modding it is just a no-go, and all mods for it are for the Switch version only. No clue if this is actually true though, but it does seem like no one's making any mods for it on PC.
This game was fun to play, but good God the amount of dialogue ruined it for me.
explain to the class what makes kingdom hearts combat so different that you dont see it anywhere else, but you see clones of those others.
not an op but you are a gay. Go ahead, name one game that has the combat system similar to KH
No input autism or enemy juggling
No cooldowns
Combo modifiers and context based skills and finishers
Magic and spells
Light rpg elements
Using the command menu with shortcuts instead of having actions tied to buttons
Easy to grasp but deep
>No input autism
what does that even mean?
>or enemy juggling
you can definitely juggle enemies, wtf are you talking about?
>No cooldowns
other than animations and mana cost, thats true.
>Combo modifiers and context based skills and finishers
gonna disagree here. lots of action games have unlockable moves to extend combos and such. also "context" is extremely loose.
>magic and spells
doesnt god of war have some abilities like this? and ff7r?
>light rpg elements
like experience, basic stats, and skill progression? lots of games have that.
>Using the command menu with shortcuts instead of having actions tied to buttons
pretty sure lots of games have that. fuck, even x-men legends has that.
>what does that even mean?
I think he means how different combos are triggered by the way you press the button. Like waiting a half second before pressing, long pressing or mashing for a specific combo skill.
pretty pathetic to call that autism. is darksiders or sleepingdogs combat really that difficult for anon?
how does proper timing or long pressing not do exactly that?
because gamers just want to mash one button and watch awesome things happen
so anything that isnt unga-bunga mashing counts as autism? pretty weak perspective.
I'm not even the guy you're were talking to.
I'm just saying people just want to press buttons and watch awesome things happen and that anon's prolly one of those people.
thats why i was polite enough to not direct the judgement at you, the messenger. it was just stated on the matter in general. its a stupid and weak minded perspective.
Anon calm the fuck down.
Action games usually tie combos and finishers to speicifc inputs, and you usually have to use all of the face buttons and/or shoulder buttons to completely perform a string of attacks. Square square pause triangle square triangle circle cross square square pause triangle. It's a fun system on its own right but kh does not do that.
Kh has very few attack strings and they are all tied to the attack command which is performed by activating it and the depth of the combat comes with understanding what your combo modifiers and finishers do and equipping them for specific fights, and it require ña little to no actual mechanical skill to play in comparison.
And you can definitely juggle enemies but the game is not about not punching sandbags like in dmc.
Other action games do not flow the secondary actions the way magic is integrated on kh combat.
And no other game has a command menu, what the fuck are you saying now.
Also
>some game has this
>some game has that
The point is that kh combines all those systems and ideas into a single game. The game is more than the sum of its parts.
gay
>Attacking being high committal compared to other Action games (so you either have to pick your openings or be willing to spend resources).
>5 core evades each of which is important and unique (can't just 'twitch' your way through most attacks like in DMC, you have to know which evade *and possibly multiple in combination* to use and be able to use it to avoid the attack).
>A fairly unique core offensive mechanic in how the normal hit/finisher combo string works, and how it interacts with magic (like a dramatically better version of God Hand's square string).
>Great fusion of RPG and Action mechanics (giving you the customizability, damage mechanics, etc of an RPG while not sacrificing the Action aspects or having the typical RPG downsides *you're never underleveled, there's nowhere near as much grinding/busywork as in most RPGs and the few instances of grinding are very short).
>Magic/summons
>One of if not the best uses of contextual attacks in the genre with RCs
>A block that functions more like a parry and requires you anticipate the incoming attack and block early.
Also contextual melee attacks like Sliding Dash, Aerial Dive, etc.
>>5 core evades each of which is important and unique
anon, stop kidding yourself.
What I like about the original Kingdom Hearts is its reactivity.
Use fire magic on an ice enemy, it takes extra damage and gets stunned.
Use gravity magic on a flying enemy, it gets brought down to earth.
Guard an attack, the enemy stumbles backwards and you can counterattack.
Hit an enemy's projectile, it gets knocked back at them and they take damage and get stunned.
Jump on a huge boss's body and attack its head to deal more damage.
And all of it gives delicious tech EXP.
I also appreciate how smooth and unintrusive it all is. There's no QTEs, only a tiny handful of grab moves, almost no interruptions to the flow of combat. Everything happens in real-time. Despite being an action RPG it doesn't sacrifice fun action gameplay on the altar of RPG mechanics, you don't have to put a bunch of points or gear in a certain stat for the game to not feel like shit.
The hitboxes are very honest, you either hit something or you don't, there isn't excessive tracking on attacks (for either you or the enemy). This is common in DMC but unfortunately has become uncommon in modern action games.
The magic system feels more dynamic than KH2 because you can earn MP just by attacking, you aren't a slave to a recharging meter.
The game doesn't have any sort of combos (you only press X to do one type of combo with passive abilities), but I think the enemy design and purity of its systems is enough to make up for it.
Some of this has become commonplace nowadays but it was mindblowing for a PS2 game and is IMO still pretty fun today. What I'd like to see is an action game that embraces that kind of intuitive reactivity and brings back tech EXP.
>There's no QTEs
>The game doesn't have any sort of combos
jesus christ, its like you didnt even play the game.
I'm talking about the ORIGINAL Kingdom Hearts, retard. Learn to read.
Elden Ring has... the same gravity thing with flying enemies
There was a Twitter post I saw a while back that states that due to the specifics of how KH is, it’s hard to replicate. The command menu can be a bit stifling. One of the things I remember most about the post is that due to how the system works, they pretty much have to keep one type of weapons. You can’t have the same animations with a spear that you do a sword. And if you try to add another mechanic, you’re basically overloaded. It actually made a fair bit of sense, but I doubt I’d be able to find the post again.
Oh yeah, one thing I forgot is that since magic can feel out of the way if not using, it was said that forcing players to use a certain type of magic wasn’t good design for the main story, it’s something to be saved for optional bosses.
No there is literally nothing like KH. FF versus 13 was originally going to be similar to KH but we all know how that turned out. It's crazy how nobody has tried to copy the command style or extremely smooth gameplay that is KH.
Bloodborne
I genuinely think original nier was changed late development to try to be closer to KH combat wise
Tomba 2
1+2 had great combat... its a shame they changed things up every game after
KH2FM has the greatest gameplay I have ever experienced in a game. Yes I have played every single action game on the market and no they aren't better. I have already accepted the fact that nothing will surpass it but fuck it makes me angry.
You should go down the street and suck a morons cock
I thought americans were asleep?
FFXV.
Maybe before Tabata canned the combat system Nomura and his team put together. With KH I think the big part of the system of love is how much freedom you have on building your combat abilities
it might be flashy and cool looking to add more hits to a combo chain and feel relentless, but its actually wildly inefficient and useless to do so. the fewer hits until you do a finisher (and the more finishers you can spam) the better.
Fuck that noise, Sleeping Lion 4 LYF
KH1 combat is my favorite ARPG style and it's not even close tbqh
Game devs coundnt get pass the Disney filter and didnt play on Critical where combat knowledge matters(unless you grind levels). Like Data fights are the endgame of the endgame and that's where all the peak combat is.
>Like Data fights are the endgame of the endgame and that's where all the peak combat is.
except, most of them are just waiting for reaction commands to make the boss vulnerable, and just avoiding attacks until then. they're gimmick fights. its one of the big problems with the bosses from 2 onwards, its all about gimmicks and reaction commands. they give you these dope drive forms that take forever to build up and dont last long, giving you crazy new moves and highly incentivize you to unga-bunga.... and theres no good time to use them because bosses are invulnerable (or extremely evasive) for 75% of the fight. gimmick fights are garbage. brutal action fights are the best, where you have to do your best to fit your attack into the enemy attack pattern. essentially what im saying is dark souls, but since this is kh combat, a bit faster and flashier.
There's alot of interactions during data fights that has answers to them other than running from the attack not all but most causal players wouldnt know what to do beside play defense. Watching a good player do data fight will show you how crazy the combat can be. Also the gimmick move in this fight does force you to defend but its still looks cool and make the fight more memorable. Nothings bad with gimmicks unless there alot of them to a point where you dont feel like your playing the same game from boss to boss.
you cherry picked the one data fight that has the most actual combat.
ff15?
>15
You mean versus 13
>twewy fags can't make their own thread so they try to take over a kh thread
SAD!
I didn't try to take it over, I just posted a few WebMs because
mentioned NEO TWEWY and now everyone's flipping the fuck out.
Isn't this thread more about KH-like games than KH itself anyways? I'd post others too if any came to mind.
Dragon Ball Z: Kakarot
afraid not, no. kh combat is in a world of its own. Not unlike warband.
Genokids has a free demo and seems like a KH indie clone
(no shill, haven't tried it myself yet and it's probably trash)
Based on the trailers it looks closer to a DMC clone, it has a style meter and everything.
I like the character swapping though, might try out the demo.
My team would be to create a fantasy game with KH-style combat and party mechanics.
I feel like FF7R comes pretty close.
if you could actually jump and aerial combat wasn't complete fucking dogshit, then yea it's close
Isn't that just nu-ff? any other clones will doa or before release copying that shit.
Only one I'm aware of was an Adventure Time fan game made by Mike Inel.