There's plenty of God of War clones, Devil May Cry clones and the like, but are there any games that imitate Kingdom Hearts-style combat?

There's plenty of God of War clones, Devil May Cry clones and the like, but are there any games that imitate Kingdom Hearts-style combat?

  1. 2 weeks ago
    Anonymous

    There's probably been plenty of ARPGs that were inspired by Kingdom Hearts, but I haven't seen any that actually try to copy its mechanics. Which is a shame because I like the way KH1 plays.

  2. 2 weeks ago
    Anonymous

    Because it is shit.

  3. 2 weeks ago
    Anonymous

    Neo Twewy is KH2 2.0 tbh

    • 2 weeks ago
      Anonymous

      tpbp

      • 2 weeks ago
        Anonymous

        looks pretty decent for a mobile game

        • 2 weeks ago
          Anonymous

          It's much better than a mobile game.

          • 2 weeks ago
            Anonymous

            ...Fuck, I forgot how crusty that WebM is. My bad.

            • 2 weeks ago
              Anonymous

              >it's not a mobile game
              >640x360

              • 2 weeks ago
                Anonymous

                Ganker filesize limits are a bitch, man, what can I say?

              • 2 weeks ago
                Anonymous

                >implying switch isn't a mobile machine
                I love twewy but you fags are annoying as fuck.

              • 2 weeks ago
                Anonymous

                Anon...
                TWEWY was Multiplat on PS4/Switch/PC. It's on both Steam and Epic, even.
                The switch version is also the worst one because of the crusty dynamic resolution and long load times.

              • 2 weeks ago
                Anonymous

                You are a stupid fucking retard.

              • 2 weeks ago
                Anonymous

                Why are you calling me a retard? You can literally see Dualshock button prompts in every video I've posted.
                Unless you're referring to me saying TWEWY instead of NEO TWEWY in my lost post, in which case yeah, whoops.

              • 2 weeks ago
                Anonymous

                Go back to your discord server sister.

              • 2 weeks ago
                Anonymous

                I don't understand what you're going on about.

              • 2 weeks ago
                Anonymous

                Why are you being a Double moron?

                come on now at least make it less obvious

              • 2 weeks ago
                Anonymous

                You are mad for no reason

              • 2 weeks ago
                Anonymous

                Why are you being a Double moron?

                Seriously, what the fuck are you going on about? All I did was post some NTWEWY WebMs I had saved.

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                Why are you being a Double moron?

      • 2 weeks ago
        Anonymous

        Is there any way to disable the damage numbers? This would be right up my alley if not for that

        • 2 weeks ago
          Anonymous

          I can't remember if there's an option for it in the game since they don't bother me, but given that NTWEWY runs in unity I bet you could get someone to slap BepInEX on it to disable them.

          • 2 weeks ago
            Anonymous

            I remember hearing that NEO TWEWY on PC had its files encrypted or something so modding it is just a no-go, and all mods for it are for the Switch version only. No clue if this is actually true though, but it does seem like no one's making any mods for it on PC.

      • 2 weeks ago
        Anonymous

        This game was fun to play, but good God the amount of dialogue ruined it for me.

  4. 2 weeks ago
    Anonymous

    explain to the class what makes kingdom hearts combat so different that you dont see it anywhere else, but you see clones of those others.

    • 2 weeks ago
      Anonymous

      not an op but you are a gay. Go ahead, name one game that has the combat system similar to KH

    • 2 weeks ago
      Anonymous

      No input autism or enemy juggling
      No cooldowns
      Combo modifiers and context based skills and finishers
      Magic and spells
      Light rpg elements
      Using the command menu with shortcuts instead of having actions tied to buttons
      Easy to grasp but deep

      • 2 weeks ago
        Anonymous

        >No input autism
        what does that even mean?
        >or enemy juggling
        you can definitely juggle enemies, wtf are you talking about?
        >No cooldowns
        other than animations and mana cost, thats true.
        >Combo modifiers and context based skills and finishers
        gonna disagree here. lots of action games have unlockable moves to extend combos and such. also "context" is extremely loose.
        >magic and spells
        doesnt god of war have some abilities like this? and ff7r?
        >light rpg elements
        like experience, basic stats, and skill progression? lots of games have that.
        >Using the command menu with shortcuts instead of having actions tied to buttons
        pretty sure lots of games have that. fuck, even x-men legends has that.

        • 2 weeks ago
          Anonymous

          >what does that even mean?
          I think he means how different combos are triggered by the way you press the button. Like waiting a half second before pressing, long pressing or mashing for a specific combo skill.

          • 2 weeks ago
            Anonymous

            pretty pathetic to call that autism. is darksiders or sleepingdogs combat really that difficult for anon?

            • 2 weeks ago
              Anonymous
              • 2 weeks ago
                Anonymous

                how does proper timing or long pressing not do exactly that?

              • 2 weeks ago
                Anonymous

                because gamers just want to mash one button and watch awesome things happen

              • 2 weeks ago
                Anonymous

                so anything that isnt unga-bunga mashing counts as autism? pretty weak perspective.

              • 2 weeks ago
                Anonymous

                I'm not even the guy you're were talking to.
                I'm just saying people just want to press buttons and watch awesome things happen and that anon's prolly one of those people.

              • 2 weeks ago
                Anonymous

                thats why i was polite enough to not direct the judgement at you, the messenger. it was just stated on the matter in general. its a stupid and weak minded perspective.

        • 2 weeks ago
          Anonymous

          Anon calm the fuck down.
          Action games usually tie combos and finishers to speicifc inputs, and you usually have to use all of the face buttons and/or shoulder buttons to completely perform a string of attacks. Square square pause triangle square triangle circle cross square square pause triangle. It's a fun system on its own right but kh does not do that.
          Kh has very few attack strings and they are all tied to the attack command which is performed by activating it and the depth of the combat comes with understanding what your combo modifiers and finishers do and equipping them for specific fights, and it require ña little to no actual mechanical skill to play in comparison.
          And you can definitely juggle enemies but the game is not about not punching sandbags like in dmc.
          Other action games do not flow the secondary actions the way magic is integrated on kh combat.
          And no other game has a command menu, what the fuck are you saying now.

          Also
          >some game has this
          >some game has that
          The point is that kh combines all those systems and ideas into a single game. The game is more than the sum of its parts.
          gay

        • 2 weeks ago
          Anonymous

          >Attacking being high committal compared to other Action games (so you either have to pick your openings or be willing to spend resources).

          >5 core evades each of which is important and unique (can't just 'twitch' your way through most attacks like in DMC, you have to know which evade *and possibly multiple in combination* to use and be able to use it to avoid the attack).
          >A fairly unique core offensive mechanic in how the normal hit/finisher combo string works, and how it interacts with magic (like a dramatically better version of God Hand's square string).
          >Great fusion of RPG and Action mechanics (giving you the customizability, damage mechanics, etc of an RPG while not sacrificing the Action aspects or having the typical RPG downsides *you're never underleveled, there's nowhere near as much grinding/busywork as in most RPGs and the few instances of grinding are very short).
          >Magic/summons
          >One of if not the best uses of contextual attacks in the genre with RCs
          >A block that functions more like a parry and requires you anticipate the incoming attack and block early.

          • 2 weeks ago
            Anonymous

            Also contextual melee attacks like Sliding Dash, Aerial Dive, etc.

          • 2 weeks ago
            Anonymous

            >>5 core evades each of which is important and unique
            anon, stop kidding yourself.

    • 2 weeks ago
      Anonymous

      What I like about the original Kingdom Hearts is its reactivity.
      Use fire magic on an ice enemy, it takes extra damage and gets stunned.
      Use gravity magic on a flying enemy, it gets brought down to earth.
      Guard an attack, the enemy stumbles backwards and you can counterattack.
      Hit an enemy's projectile, it gets knocked back at them and they take damage and get stunned.
      Jump on a huge boss's body and attack its head to deal more damage.
      And all of it gives delicious tech EXP.
      I also appreciate how smooth and unintrusive it all is. There's no QTEs, only a tiny handful of grab moves, almost no interruptions to the flow of combat. Everything happens in real-time. Despite being an action RPG it doesn't sacrifice fun action gameplay on the altar of RPG mechanics, you don't have to put a bunch of points or gear in a certain stat for the game to not feel like shit.
      The hitboxes are very honest, you either hit something or you don't, there isn't excessive tracking on attacks (for either you or the enemy). This is common in DMC but unfortunately has become uncommon in modern action games.
      The magic system feels more dynamic than KH2 because you can earn MP just by attacking, you aren't a slave to a recharging meter.
      The game doesn't have any sort of combos (you only press X to do one type of combo with passive abilities), but I think the enemy design and purity of its systems is enough to make up for it.
      Some of this has become commonplace nowadays but it was mindblowing for a PS2 game and is IMO still pretty fun today. What I'd like to see is an action game that embraces that kind of intuitive reactivity and brings back tech EXP.

      • 2 weeks ago
        Anonymous

        >There's no QTEs
        >The game doesn't have any sort of combos
        jesus christ, its like you didnt even play the game.

        • 2 weeks ago
          Anonymous

          I'm talking about the ORIGINAL Kingdom Hearts, retard. Learn to read.

      • 2 weeks ago
        Anonymous

        Elden Ring has... the same gravity thing with flying enemies

    • 2 weeks ago
      Anonymous

      There was a Twitter post I saw a while back that states that due to the specifics of how KH is, it’s hard to replicate. The command menu can be a bit stifling. One of the things I remember most about the post is that due to how the system works, they pretty much have to keep one type of weapons. You can’t have the same animations with a spear that you do a sword. And if you try to add another mechanic, you’re basically overloaded. It actually made a fair bit of sense, but I doubt I’d be able to find the post again.

      • 2 weeks ago
        Anonymous

        Oh yeah, one thing I forgot is that since magic can feel out of the way if not using, it was said that forcing players to use a certain type of magic wasn’t good design for the main story, it’s something to be saved for optional bosses.

  5. 2 weeks ago
    Anonymous

    No there is literally nothing like KH. FF versus 13 was originally going to be similar to KH but we all know how that turned out. It's crazy how nobody has tried to copy the command style or extremely smooth gameplay that is KH.

  6. 2 weeks ago
    Anonymous
  7. 2 weeks ago
    Anonymous

    Bloodborne

  8. 2 weeks ago
    Anonymous

    I genuinely think original nier was changed late development to try to be closer to KH combat wise

  9. 2 weeks ago
    Anonymous

    Tomba 2

  10. 2 weeks ago
    Anonymous

    1+2 had great combat... its a shame they changed things up every game after

  11. 2 weeks ago
    Anonymous

    KH2FM has the greatest gameplay I have ever experienced in a game. Yes I have played every single action game on the market and no they aren't better. I have already accepted the fact that nothing will surpass it but fuck it makes me angry.

    • 2 weeks ago
      Anonymous

      You should go down the street and suck a morons cock

      • 2 weeks ago
        Anonymous

        I thought americans were asleep?

  12. 2 weeks ago
    Anonymous

    FFXV.

    • 2 weeks ago
      Anonymous

      Maybe before Tabata canned the combat system Nomura and his team put together. With KH I think the big part of the system of love is how much freedom you have on building your combat abilities

      • 2 weeks ago
        Anonymous

        it might be flashy and cool looking to add more hits to a combo chain and feel relentless, but its actually wildly inefficient and useless to do so. the fewer hits until you do a finisher (and the more finishers you can spam) the better.

        • 2 weeks ago
          Anonymous

          Fuck that noise, Sleeping Lion 4 LYF

  13. 2 weeks ago
    Anonymous

    KH1 combat is my favorite ARPG style and it's not even close tbqh

  14. 2 weeks ago
    Anonymous

    Game devs coundnt get pass the Disney filter and didnt play on Critical where combat knowledge matters(unless you grind levels). Like Data fights are the endgame of the endgame and that's where all the peak combat is.

    • 2 weeks ago
      Anonymous

      >Like Data fights are the endgame of the endgame and that's where all the peak combat is.
      except, most of them are just waiting for reaction commands to make the boss vulnerable, and just avoiding attacks until then. they're gimmick fights. its one of the big problems with the bosses from 2 onwards, its all about gimmicks and reaction commands. they give you these dope drive forms that take forever to build up and dont last long, giving you crazy new moves and highly incentivize you to unga-bunga.... and theres no good time to use them because bosses are invulnerable (or extremely evasive) for 75% of the fight. gimmick fights are garbage. brutal action fights are the best, where you have to do your best to fit your attack into the enemy attack pattern. essentially what im saying is dark souls, but since this is kh combat, a bit faster and flashier.

      • 2 weeks ago
        Anonymous

        There's alot of interactions during data fights that has answers to them other than running from the attack not all but most causal players wouldnt know what to do beside play defense. Watching a good player do data fight will show you how crazy the combat can be. Also the gimmick move in this fight does force you to defend but its still looks cool and make the fight more memorable. Nothings bad with gimmicks unless there alot of them to a point where you dont feel like your playing the same game from boss to boss.

        • 2 weeks ago
          Anonymous

          you cherry picked the one data fight that has the most actual combat.

  15. 2 weeks ago
    Anonymous

    ff15?

    • 2 weeks ago
      Anonymous

      >15
      You mean versus 13

  16. 2 weeks ago
    Anonymous

    >twewy fags can't make their own thread so they try to take over a kh thread
    SAD!

    • 2 weeks ago
      Anonymous

      I didn't try to take it over, I just posted a few WebMs because

      Neo Twewy is KH2 2.0 tbh

      mentioned NEO TWEWY and now everyone's flipping the fuck out.
      Isn't this thread more about KH-like games than KH itself anyways? I'd post others too if any came to mind.

  17. 2 weeks ago
    Anonymous

    Dragon Ball Z: Kakarot

  18. 2 weeks ago
    Anonymous

    afraid not, no. kh combat is in a world of its own. Not unlike warband.

  19. 2 weeks ago
    Anonymous

    Genokids has a free demo and seems like a KH indie clone
    (no shill, haven't tried it myself yet and it's probably trash)

    • 2 weeks ago
      Anonymous

      Based on the trailers it looks closer to a DMC clone, it has a style meter and everything.
      I like the character swapping though, might try out the demo.

  20. 2 weeks ago
    Anonymous

    My team would be to create a fantasy game with KH-style combat and party mechanics.

  21. 2 weeks ago
    Anonymous

    I feel like FF7R comes pretty close.

    • 2 weeks ago
      Anonymous

      if you could actually jump and aerial combat wasn't complete fucking dogshit, then yea it's close

  22. 2 weeks ago
    Anonymous

    Isn't that just nu-ff? any other clones will doa or before release copying that shit.

  23. 2 weeks ago
    Anonymous

    Only one I'm aware of was an Adventure Time fan game made by Mike Inel.

Your email address will not be published. Required fields are marked *