They are all quite boring once you master them because you are either constantly parrying the enemies or constantly hammering them.

They are all quite boring once you master them because you are either constantly parrying the enemies or constantly hammering them. Action games should strive to incorporate level design into its combat

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 year ago
    Anonymous

    It's all about the journey, my dude.

  2. 1 year ago
    Anonymous

    who's responsible for the "character action" moniker, what a fricking stupid name

    • 1 year ago
      Anonymous

      Ikr you play as a character in any action game anyways

      • 1 year ago
        Anonymous

        >why do they call it survival horror you survive in every horror game!
        >why do they call it role playing game you play a role in every game!
        >why do they call it third person shooter who is the third person!?
        >why do they call it platformer if you don't play as the platform!?

    • 1 year ago
      Anonymous

      Weeb gays

    • 1 year ago
      Anonymous

      I assume “character” just means it’s a preset protagonist with a personality rather than a blank-slate customizable one, but it’s not like there’s any inherent difference to gameplay there. Maybe the combat is inherently more “stylish” in that case?

      • 1 year ago
        Anonymous

        it actually comes from the idea that your character should be able to do anything you see them do in a cutscene
        for example, DMC3: Dante knocks a demon over in the intro scene and surfs on him, shooting up the rest of the room. This cuh-razy move is something you can actually do in the game

        • 1 year ago
          Anonymous

          WOuldn't that make most of the MGS games character action games then? Especially MGS4. Every time Snake gets into an altercation in a cutscene, he does shit you as a player can do. Same with MGS5, actually.

          • 1 year ago
            Anonymous

            Not that anon but i fricking wish the CQC in MGS was even half as developed and cool as what Snake does in cutscenes.

            • 1 year ago
              Anonymous

              In the church fight in MGS4, all of Snake's dispatches of Big Mama's thugs are just his regular CQC moves. And in MGS5, you can do all of Big Boss' takedowns from the cutscenes except for the one he does against Liquid.

              • 1 year ago
                Anonymous

                >In the church fight in MGS4, all of Snake's dispatches of Big Mama's thugs are just his regular CQC moves
                homie are you for real? I was thinking specifically of that scene. Go watch it again because you obviously don't remember what happens in it.

            • 1 year ago
              Anonymous

              Imagine if the CQC in MGS had its own moveset and allowed you to do other stuff that isn't just bodyslamming someone.

    • 1 year ago
      Anonymous

      Yahtzee believe it or not lmao

      • 1 year ago
        Anonymous

        Not true. He wanted them to be known as "spectacle fighters".

        • 1 year ago
          Anonymous

          Whats wrong with the term "hack n slash" why not just use that?

          • 1 year ago
            Anonymous

            Diablo games are "similar enough" in gameplay and Diablo 3 was one of the most popular games in the last decade that it absorbed all of the "normal" names used for 3rd person action games.

            • 1 year ago
              Anonymous

              Diablo plays nothing like dmc or gow who the frick is the moron that decided that?

              • 1 year ago
                Anonymous

                People who called Diablo 1 and 2 hack n slashes

          • 1 year ago
            Anonymous

            We need a label to know if the combat will be good (so any basic platformer won't count) and the combat will be stylish (so soulslikes won't count). Also, you can have games in this genre where you don't use hacky slashy weapon, like Assault Spy where you whack enemies with suitcase and umbrella.

    • 1 year ago
      Anonymous

      A moron

    • 1 year ago
      Anonymous

      DMCgays malding that they dare got compared to (pre PS4) God of War, and they needed something to different themselves from it.

    • 1 year ago
      Anonymous

      I used to always call them Hack N' Slash games until weebs on here got uppity and wanted "character action" to be the term.

    • 1 year ago
      Anonymous

      At least it's better than the early 2010's when Ganker unironically called them "CUURRAAAAAAAAZZYYYY games."

    • 1 year ago
      Anonymous

      Post yourself playing literally anything, you are not good at these games stop acting like it

      You can always tell the person you're talking to is a massive fricking moron who doesn't know shit about about these games or is any good at them if they use the term "character action". It has got to be by far the fricking stupidest shit I've ever heard. Especially when the company that fricking created the sub genre already call it Stylish Action.

      • 1 year ago
        Anonymous

        >Stylish Action.
        Somehow even gayer than character action. I don't care who invented it.

        • 1 year ago
          Anonymous

          >Especially when the company that fricking created the sub genre already call it Stylish Action
          That genuinely doesn't mean anything. Might as well call Bayonetta a "Climax Action" game but that's what Platinum calls it. Seriously, just call them action games.

          It gets the point across better than "action games" and hack n' slash are Diablo type games. "Action games" can mean anything, you can even call Soulsshit an "action game".

      • 1 year ago
        Anonymous

        >Especially when the company that fricking created the sub genre already call it Stylish Action
        That genuinely doesn't mean anything. Might as well call Bayonetta a "Climax Action" game but that's what Platinum calls it. Seriously, just call them action games.

        • 1 year ago
          Anonymous

          because*, not but. had a bit of a stroke there

      • 1 year ago
        Anonymous

        >Especially when the company that fricking created the sub genre

        God bless DMCucks. They are so funny (in moderation).

    • 1 year ago
      Anonymous

      Back in my day we called these hack n slash, but some homosexuals decided to call ARPGs hack n slash too. It's all fricked up.

    • 1 year ago
      Anonymous

      You're not cool pretending to be mad at every label. According to you every game should be called "game"

    • 1 year ago
      Anonymous

      >what a fricking stupid name
      why? we are waiting for your convincing answer.

  3. 1 year ago
    Anonymous

    the problem in that case would be enemy design and there are action games with stage gimmicks

    • 1 year ago
      Anonymous

      also this premise is dumb to begin with, by this logic any game becomes boring once I "master" it. couldn't I "master" level design too?

    • 1 year ago
      Anonymous

      >the problem in that case would be enemy design
      I don't know, it seems like any of these h&s games I played, even at the hardest difficulty, all boil down to very similar subset of tactics and design
      I have to agree with

      This is why Bayonetta has the best combat system. Fights are a constant back and forth even when you've mastered it due to the way the combat is built around dodge offset.

      dodge offset is a great mechanic, despite the fact that I heavily dislike everything in Bayonetta that isn't the combat system
      >Fricking QTEs ruining my Pure Platinum
      Kamiya is a fricking Black person

      • 1 year ago
        Anonymous

        QTEs ruining my Pure Platinum
        Gee, how moronic are you? They're so easy to memorize.

      • 1 year ago
        Anonymous

        >dodge offset is a great mechanic

        This is why Bayonetta has the best combat system. Fights are a constant back and forth even when you've mastered it due to the way the combat is built around dodge offset.

        >combat is built around dodge offset.
        How do you guys feel about the fact MGR has the exact same feature except you dont need to hold an extra button or time anything for it?
        It's pretty much just the same thing except removing a *technically* pointless extra input. Though it would be possibly worse in bayonetta, as some of bayonetta's moves actually give you a reason to sometimes not just go straight to the combo but rather start over, even if very very few

        • 1 year ago
          Anonymous

          MGR's combat system isn't built around Dodge Offset. It doesn't have combo finishers (i.e Wicked Weaves) or Charge Modifiers. Not to mention that MGR's DO is quite janky.
          >as some of bayonetta's moves actually give you a reason to sometimes not just go straight to the combo but rather start over, even if very very few
          I don't think you know how to play Bayonetta.

          • 1 year ago
            Anonymous

            >It doesn't have combo finishers
            You do realise part MGR's main combos are borderline copypasted from bayo without the flashy shit right? It even has reused animations.
            The HHHLH and the HHLH chains are pretty similar moves, and their finisher strike is by far the strongest hit, and that alone sums up most of the reason why it's pretty solid. LHL also works. Unless you want to do the thing where you spam the upwards slash move, then the best option is to just HHLH/HHHLH over and over while using the dodge to continue the chain
            >I don't think you know how to play Bayonetta.
            nice reading comprehension bro
            let me try to make it even more obvious for you : It's rare, but given bayonetta has so many different chains and options compared to MGR, even if many are superfluous, there may be one occasion every 100 where you'd not really want to dodge offset anyway, so possibly having an automatic dodge offset like MGR would make things worse

            • 1 year ago
              Anonymous

              >LHL
              meant to say HLH, except the delayed version. Opener lights chain into nothing in MGR
              undelayed is just kind of bad, but it still works with dodge offset just fine

            • 1 year ago
              Anonymous

              >You do realise part MGR's main combos are borderline copypasted from bayo without the flashy shit right?
              Yeah, hence why Dodge Offset is practically useless.

              • 1 year ago
                Anonymous

                >hence why Dodge Offset is practically useless.
                are you stupid or just lack the ability to read?
                once again, the finisher hits of HHLH and HHHLH are by far the biggest damage hits and thats what you default to most of the time. Spamming them with defensive offense is by far the highest damage output you can get with normal classes outside of that meme upwards slash cancel

                Again I have hardly found any alternatives in the genre fixing the issue
                [...]
                MGRR is extirely played by its parry system, which sometimes is ridicolousoy generous
                A single charge by the cows is an easy block and kill

                Entirely played? Frick no, outside of revengeance difficulty which is a total joke
                t. has the game platinum'd

                Most bosses being parried only gives you a solid chunk of damage but it's not really much more or much less than these combos i mentioned. 80% of the damage you're going to deal against something like a mastiff, a boss like sam or sundowner, a GRAD, etc will be just spamming HHLH/HHHLH with dodge offset over and over. By far it's biggest usefulness are smaller, normal trash mobs that get stunned and shit themselves when parried

              • 1 year ago
                Anonymous

                >Entirely played?
                Some attacks, notably the gorillas, require dodge attacks, but the majority leave you better engaging with its block
                It's extremely fuvking convinient too, just parry and flip and it it goes wrong you blocked anyway

                There's nothing wrong with parrying being a big part of the combat.

                >zero fricking moveset or weapons

              • 1 year ago
                Anonymous

                >, but the majority leave you better engaging with its block
                The defensive offensive move is literally free and superior if you cannot land an actual parry counter, and even, they block your parries making you deal tiny damage, so youre better off spamming their attack chains. its less skillful but its definitely not better.
                Of course, you can immediatelly cancel your block into a defensive offense, but i dont remember if that actually preserves your dodge offset. If the enemy dashes away when blocked though, its simply a waste of time to attack them

              • 1 year ago
                Anonymous

                >if you cannot land an actual parry counter
                Why wouldn't you
                >it's superior
                Not always, see cow gears or how in certain bosses and enemies even BLOCKING is heavily rewarded

              • 1 year ago
                Anonymous

                >>if you cannot land an actual parry counter
                >Why wouldn't you
                because multiple movies are arbitrarily unparriable or because enemies can block or dodge your parries

                yeah i admit the cowls killing themselves are stupid. Thankfuly the jetstream sam DLC fixes that. In fact, the Sam DLC manages to be 3x engaging and more dynamic in the core combat despite having 1/3 the polish and total moves available.

      • 1 year ago
        Anonymous

        >QTEs ruinning my pure platinum
        Bullshit how? You can dodge perfectly for 10 minutes but a QTE filters you even tho they give you more time to react than you get to dodge most attack? Also it's always the same buttons, your memory must be corrupted.

      • 1 year ago
        Anonymous

        >all boil down to very similar subset of tactics and design

        that's either a systems problem or again, an enemy design problem. enemies should be aggressive and varied enough to constantly keep you on your toes

        • 1 year ago
          Anonymous

          Again I have hardly found any alternatives in the genre fixing the issue

          >dodge offset is a great mechanic
          [...]
          >combat is built around dodge offset.
          How do you guys feel about the fact MGR has the exact same feature except you dont need to hold an extra button or time anything for it?
          It's pretty much just the same thing except removing a *technically* pointless extra input. Though it would be possibly worse in bayonetta, as some of bayonetta's moves actually give you a reason to sometimes not just go straight to the combo but rather start over, even if very very few

          MGRR is extirely played by its parry system, which sometimes is ridicolousoy generous
          A single charge by the cows is an easy block and kill

          • 1 year ago
            Anonymous

            explain to me the "similar subset of tactics and design" that dominates each game then

  4. 1 year ago
    Anonymous

    This is why Bayonetta has the best combat system. Fights are a constant back and forth even when you've mastered it due to the way the combat is built around dodge offset.

    • 1 year ago
      Anonymous

      >pkp the game
      Kek. Dodge offset is a meme gimmick that isnt even needed because you can stun everyone with instant wicked weaves.

  5. 1 year ago
    Anonymous

    I can only play these once a year. They're so exhausting. I don't get how you can constantly play this shit everyday. I only did 1 playthrough of Nioh 2 before shelving it.

  6. 1 year ago
    Anonymous

    Majority of the people who play them aren't good at the games they're just average

  7. 1 year ago
    Anonymous

    yeah man put let's mix some shitty platforming into the genre where practically every game has at least some camera wonkiness, amazing idea. how about some more minigames like the 9S hacking in nier too, gotta break up the monotony somehow

  8. 1 year ago
    Anonymous

    Take the ARPG pill

    • 1 year ago
      Anonymous

      BASED. I'm doing my first playthrough of Bayonetta and I unironically wish I was instead doing my 50th run of the Wolong demo.

      • 1 year ago
        Anonymous

        Bayonetta isn't anything special on the first playthrough, so I'm not surprised.

        • 1 year ago
          Anonymous

          When does it get good? I've found it frustrating, jarring and boring so far...

          • 1 year ago
            Anonymous

            Once you unlock Jeanne (playing the game as Bayonetta herself feels so slow) & NSIC and learn how to Dodge Offset.

            • 1 year ago
              Anonymous

              >dude the game gets good when you unlock an extra character that plays exactly the same outside of a few changes half of which are irrelevant on the only decent difficulty while the other half makes the said difficulty easier

              • 1 year ago
                Anonymous

                I wouldn't call them irrelevant. The game slows down when you dodge attacks as Bayonetta, even on NSIC because the game still thinks it's activating WT. It makes the combat a bit slow and boring.
                Jeanne doesn't suffer from the problem since she can only activate WT with Moth Within. It's way more fast-paced and challenging.

              • 1 year ago
                Anonymous

                What's challenging about that? It only matters in Alfheims. If anything it's actually a good thing since the slow-mo is flow-breaking. And to compensate for that you get unlimited dodges + increased WW damage.

              • 1 year ago
                Anonymous

                >If anything it's actually a good thing since the slow-mo is flow-breaking
                Well, yeah, that's what I'm trying to say. It doesn't activate slow-mo by regular dodging because Jeanne can't activate WT by regular dodging.
                And increased WW damage isn't a good thing. It just makes it harder to get combo points, since enemies die in a couple hits.

            • 1 year ago
              Anonymous

              I will never learn dodge offset, my brain just can't handle it, especially in combat with keeping track of 4 other enemies on screen and concentrating on timing my dodge right. I wish it was like mgr where it just automatically stores your combo when you dodge, though maybe that would be aids with how quick and frequently you dodge. I just don't think ill be able to rewire my brain into doing that, no other action game I've played requires that little leeway with your button inputs. And on top of that the game has just way too many combos. I wish it took the dmc and mgr approach of every combo being its own unique thing instead of having 50+ moves that share like 20 attacks but are just in different orders. Maybe I'm just too smooth brained for Bayonetta.

              • 1 year ago
                Anonymous

                Holy shit dude, its like the fourth time I see you complaining about dodge offset in just the last two weeks.

              • 1 year ago
                Anonymous

                Literally the first time I've ever spoken about Bayonetta on Ganker but alright.

                >pressing buttons is too hard

                You're right, I should just turn brain off and randomly spam r2 and circle and triangle like massive moron instead of trying to do things deliberately.

              • 1 year ago
                Anonymous

                Oh, c'mon, it's not hard. It's extremely simple, as a matter of fact. Just hold down the attack buttons and press dodge.
                I'd assume you've already watched this video, but if you haven't, give it a watch; it should help you out: https://www.youtube.com/watch?v=NOVVmm4KOm4

              • 1 year ago
                Anonymous

                Maybe one day. I'm only halfway through(I think) the game on my first playthrough so its not like I'm going to be a god at the game at this point. It's really just a matter of practice and me being stubborn and irritable.

                Or maybe try going into the training room and practicing some combos instead of b***hing and moaning?

                Frick off I like b***hing and moaning.

                chainsaw has cooldown, weapon secondaries have cooldowns and dodge has cooldown.
                it all adds up and makes it feel like I'm playing some shitty mmo and not a shooter

                [...]
                are you moronic? no seriously how can you struggle with holding dowb one button down and pressing another at the same time?

                Are you moronic? No shit I can do that. I'm talking about hitting offset consistently with the 800 different combos and 900 enemies on screen and a camera that is actively fighting against you. Stop acting like the second you read about dodge offset in the menu you started pumping out combo god videos. Anybody can do dodge offset in the fricking training room you moron. Try doing it with a 7 input long combo when your fighting 4 grace and glories and not dropping a single combo or getting hit.

              • 1 year ago
                Anonymous

                Not him but you need to put more hours into the game, you're on your first playthrough and I have no idea why you're complaining about something that is actually fixed by putting hours into the game. On your first run you don't even need to dodge offset at all, just focus on dodging and learning combos. I thought you played DMC and NG too? Did you become an expert at those games while playing the first few difficulties?
                Just stick with it, the key to action games is literally sticking with them because they reward consistency.

              • 1 year ago
                Anonymous

                >I'm only halfway through(I think) the game on my first playthrough
                Honestly, you shouldn't even bother with Dodge Offset at that point, dude. Just take it easy and practice here and there.

              • 1 year ago
                Anonymous

                >No shit I can do that.
                judging by the rest of your post I guess not. It's not something out should be thinking about, dumbass, it's a muscle memory that you should've developed within an hour or two of playing.
                I think a lot of people struggle with understanding this simple shit because they don't understand that charge effects are the core of bayo's combat and thus almost never use them

              • 1 year ago
                Anonymous

                Or maybe try going into the training room and practicing some combos instead of b***hing and moaning?

              • 1 year ago
                Anonymous

                >pressing buttons is too hard

              • 1 year ago
                Anonymous

                You are probably thinking too hard and don't realize that the reality of muh dodge offset is literally just speeding through strings as fast as possible from outside the enemy's melee range until you get to the one move that matters. That accounts for 99% of how muh dodge offset is used in Bayonetta.

                TLDR: muh Dodge Offset is a coping meme and Bayonetta is shit.

          • 1 year ago
            Anonymous

            Never. Don't fall for their bullshit.

    • 1 year ago
      Anonymous

      How many hours do you have in Nioh 2?

    • 1 year ago
      Anonymous

      Getting rid of Living Weapon and giving you a gimped Yokai Shift form was a good thing because it prevented them from designing bullshit encounters that were only justifyable because you could cheese them with living weapon (i.e. 90% of submissions in Nioh 1).

  9. 1 year ago
    Anonymous

    >playing NGB on xemu
    >getting filtered by the ninjas with exploding kunai in chapter 5
    I'm not having fun

    • 1 year ago
      Anonymous

      Block, homie. Block!

    • 1 year ago
      Anonymous

      throw them and iframe through the explosion

    • 1 year ago
      Anonymous

      Cute moron

  10. 1 year ago
    Anonymous

    Maybe you just don't like action games. I don't know what to tell you if you're getting bored of an action game. There's always new stuff to try out.

    • 1 year ago
      Anonymous

      >Maybe you just don't like action games
      Maybe, I don't know.
      I remember vaguely enjoying my first MGRR run, only replaying recently to go for a no hit run and finding it boring now that I nailed the parry/counterattack/zandatsu system

      • 1 year ago
        Anonymous

        Not every game is made to be infinitely replayed dude. I played for about 25 hours and enjoyed it. Most people do only 1 playtrough anyway.
        But i do pirate everything so my scale of being "worth it" doesnt include costs.

  11. 1 year ago
    Anonymous

    I sincerely doubt you've 'mastered' any of these games.

    • 1 year ago
      Anonymous

      It depends a lot on game, for example MGR is the worst offender : Its amazing on first playthrough, but the rather shallow and not-very-dynamic enemy attacks, the fact they frequently turn defenseless for long periods and let you strike them, etc. Bayonetta also has a similar issue with the witch time, except without a cool mechanic like Blade Mode to back it up, in terms of the core gameplay, but it more than compensates with far greater enemy design
      A game like Sekiro takes longer to get stale in the sheer combat for example, as enemies are more responsive, human enemies generally dont turn into sheer punching bags and get their guards back up fast, and it remains generally more engaging on replays, unless youre uncreative & unnefective and just brainlessly L1 R1 L1 R1 your way to victory. (I'm not saying sekiro as a blanket statement, just specifically it's combat system and the bosses)
      >Action games should strive to incorporate level design into its combat
      what? this literally doesn't inherently solve the problem you're bringing up in the slightest

      tbh ''mastering'' mgr isnt really hard unless you want to speedrun or something

      • 1 year ago
        Anonymous

        So you haven't mastered MGR, okay

    • 1 year ago
      Anonymous

      >"mastering" a single player game

      • 1 year ago
        Anonymous

        Disingenuous or genuinely moronic?

        • 1 year ago
          Anonymous

          He was baiting, and you feel for it like the moron you are.

  12. 1 year ago
    Anonymous

    I know you're not talking about NGB because it does exactly that very well.

    • 1 year ago
      Anonymous

      How do I beat the ninjas with the throwing stars that explode without pulling my hair out

      • 1 year ago
        Anonymous

        >throwing starts that explode
        First of all, it's called "explosive kunai", ok?

        • 1 year ago
          Anonymous

          I thought it was a kunai but I couldn't tell. Also help

          • 1 year ago
            Anonymous

            You can hold block to deflect them.
            If they've managed to hit you with it you can hold block to lower the damage of explosion.
            You can also roll or run up the wall and do the wall attack to iframe through the explosion.

          • 1 year ago
            Anonymous

            Think of it this way: when you are not attacking or jumping around (there's a lot of moving in NG, flying swallow helps by being an offensive move and also keeping you mobile), you should always block. Also, think of it kind of like a fighting game: block their strings and counter attack. Finally, don't fight blindly, be aware of enemies around you. And remember that "super moves" or whatever they are called (when you charge up to the max the strong attack) and magic makes you invincible during the animation

          • 1 year ago
            Anonymous

            You can hold block to deflect them.
            If they've managed to hit you with it you can hold block to lower the damage of explosion.
            You can also roll or run up the wall and do the wall attack to iframe through the explosion.

            Yes, block minimize damage, and timing rolls or invincible animations neglect all damage

            • 1 year ago
              Anonymous

              Think of it this way: when you are not attacking or jumping around (there's a lot of moving in NG, flying swallow helps by being an offensive move and also keeping you mobile), you should always block. Also, think of it kind of like a fighting game: block their strings and counter attack. Finally, don't fight blindly, be aware of enemies around you. And remember that "super moves" or whatever they are called (when you charge up to the max the strong attack) and magic makes you invincible during the animation

              You can hold block to deflect them.
              If they've managed to hit you with it you can hold block to lower the damage of explosion.
              You can also roll or run up the wall and do the wall attack to iframe through the explosion.

              >blocking deflects them
              Really? I swear I'm still getting stuck with them I need to git gud.

              • 1 year ago
                Anonymous

                blocking in general is very strong in NGB. when you aren't attacking or moving, you should always be blocking

      • 1 year ago
        Anonymous

        I thought it was a kunai but I couldn't tell. Also help

        Block at nearly all times and if you get stuck with a kunai you can roll right as it explodes and not be hurt. Watch out for when they get close and try to jump over you because that's their grab and you have to roll to dodge that. They flip and dodge around your attacks a lot so you might see more success with the Lunar pole

    • 1 year ago
      Anonymous

      You are fricking moronic. have a nice day. 99% of the fights are solved by UT spam.

  13. 1 year ago
    Anonymous

    DOOM Eternal "fixes" this by being an FPS where you shoot, so there's no "lock in animations" to attacks, you can dash while shooting.

    • 1 year ago
      Anonymous

      >DOOM Eternal "fixes" this by being an FPS where you shoot, so there's no "lock in animations" to attacks, you can dash while shooting
      Someone should make a (non-shooter) hack n slash first person game, after doom eternal amd ultrakill I think the concept has potential

      • 1 year ago
        Anonymous

        I can hope

      • 1 year ago
        Anonymous

        >hack n slash first person game
        Dishonored and Dark Messiah are the closest

        • 1 year ago
          Anonymous

          I was actually thinking about dark messiah when I wrote that post
          First person melee combat is underrated despite having things like proper locational damage, which are nearly imposible to implement in third person

          • 1 year ago
            Anonymous

            >despite having things like proper locational damage, which are nearly imposible to implement in third person

            homie...play more action games.

            • 1 year ago
              Anonymous

              Okay recomend me 5 melee focused action games in third person with actual locational damage
              The only one I can think of is mount and blade and even in that game the system is pretty janky, doing somethung like that in a game with a faster pace would look like shit

              • 1 year ago
                Anonymous

                not him but Severance: Blade of Darkness

              • 1 year ago
                Anonymous

                Ninja Gaiden 1
                Ninja Gaiden 2
                Ninja Gaiden 3: Razor's Edge
                Metal Gear Rising
                And I'll take this anon's

                not him but Severance: Blade of Darkness

                word for it

                I gave you the courtesy of not listing all the different versions

              • 1 year ago
                Anonymous

                >Metal Gear Rising
                No such thing in MGR outside of the most common fodder.

              • 1 year ago
                Anonymous

                The frick are even talking about? Almost all of the enemies in MGR have specific delimbs and various delimbed states.

              • 1 year ago
                Anonymous

                The order of which part you can delimb is always the same no matter what.

              • 1 year ago
                Anonymous

                nta but you can literally damage individual parts and weaken them that way

              • 1 year ago
                Anonymous

                uh, no?

              • 1 year ago
                Anonymous

                The gorilla enemies can only be delimbed in a certain order, same for the hammer guys

              • 1 year ago
                Anonymous

                >same for the hammer guys
                The gorilla gradually can get cut down moron, after you get them to a certain threshold their whole body glows and you can rip them to shreds, it's the same with the hammer cyborgs as well, the option to delimb earlier is so that you can incapacitate most of their functions and is optional to the player.

              • 1 year ago
                Anonymous

                You can take one arm, the other arm. both arms or whatever as their death. That's 4 different delimbed states.

                Look what I meant is that I cant cut their legs as soon as I want, I need to put them in that state and the order is always the same, besides there is no point to cut the hammer's legs since they are defenseless without their arms, they even despawn if you ignore them for a while

              • 1 year ago
                Anonymous

                Enemies despawn in MGR for the moronic "no kill" MGS meme.

              • 1 year ago
                Anonymous

                You can't delimb people in NG as soon as you want to either, you know that right? They also have a threshold for each limb and you also hold no control as to which one you'll chop off as that is also decided at random and also which execution Ryu will perform. Revengeance lets you cut any limb at will as long as you achieve the zandatsu trigger threshold which is usually near the end, you don't wanna cut the gorilla or hammer cyborg arms off? Don't, keep wailing at them and just fully chop them off when you get the chance to.

              • 1 year ago
                Anonymous

                >You can't delimb people in NG as soon as you want to either
                Actually you can if it's vanilla NG2

                >and you also hold no control as to which one you'll chop off as that is also decided at random
                You literally don't know how the NG delimb system works

                >and also which execution Ryu will perform
                You also literally don't know how the Obliteration technique system works.

                Have you actually played NG?

              • 1 year ago
                Anonymous

                >You also literally don't know how the Obliteration technique system works.
                So how does it work? Is it angle based? I don't remember literally being able to pick WHICH obliteration technique will come out

              • 1 year ago
                Anonymous

                In NG2/S2 what OT you do is dependant on the weapon (obviously) and what limb is missing. Though some weapons like the Dragon Sword and the Falcon Talons have a secret OT for enemies missing a leg which you can input. Or the Kusarigama delimb throw turning into an OT if the enemy is already delimbed. In the case of the DS this actually leads to secret tech juggle stuff.

                In Razor's Edge what OT you do is based on the same previous parameters plus some new ones, one of which is still a bit cryptic to me but i think i have an idea of how it works. In RE they added the "armless enemy from the back" OT, the hold move transitioning into an OT (which can be unique) and the one that i find difficult to pinpoint and should probably test out is left arm or right arm. Wonder if there is left leg or right leg too now that i think about it...

                Anyway, the point is if you know the game then you always know what OT you will get based on what limb the enemy is missing and the condition you do the OT in. As previously stated one secret tech combo in the second game involves purposely cutting off the leg of an enemy and then purposely whiff the OT so the move that should be starting the OT instead works as a juggle.

              • 1 year ago
                Anonymous

                How do you whiff the OT?

              • 1 year ago
                Anonymous

                Airborne enemy.

              • 1 year ago
                Anonymous

                You can take one arm, the other arm. both arms or whatever as their death. That's 4 different delimbed states.

          • 1 year ago
            Anonymous

            Its pretty hard even in first person, Mountain Blade and Chivalry/Mordhau mostly focus on head shots as a bonus but find it unneeded to have exteme levels of locational damage like Fallout. I saw one of the old FROM games (pre Miyazaki) was a first person slashes with an in depth locational damage system

        • 1 year ago
          Anonymous

          I never played these games. This is TAS right? Do the games actually encourage you to play like this? Cause i get the impression a normal playthrough would be the standard slow stealth affair. That sure looks cool though, the tech is there.

          • 1 year ago
            Anonymous

            Its faster than the average stealth game but that video is the equivalent of those "no hit stylish" videos for dmc
            Its still a very good game and you should give it a try

          • 1 year ago
            Anonymous

            >This is TAS right
            No, Dishonored 1 is very easy to play like that but it can be annoying since mana potions and money to buy ammo is a bit rare. Its really smooth in terms of movement and using abilities.
            >Do the games actually encourage you to play like this
            Sort of. Dishonored has story reasons which meme people into playing non lethal but theres no gameplay reasons to play that way, its really easy and fast to play aggressively even on hard difficulties, only problem is mana potions but I did the last few chapters of dishonored with just the knife on hard difficulty. Dark Messiah is also great in terms of sandbox-fricking around, the only "bad" part about it is stuff like archery, low enemy variety and slow skill progression.

            • 1 year ago
              Anonymous

              >Dishonored has story reasons which meme people into playing non lethal

              • 1 year ago
                Anonymous

                dont look at me like that

              • 1 year ago
                Anonymous

                The game rewards with you more stuff to kill and more enemy variety if you kill
                morons think that the game punishes you because the cutscene at the end changes depending if you killed a few people or if you killed a ton

              • 1 year ago
                Anonymous

                i guess this is all moot since I'm broke now anyway lol

                Do these games have DLC. I'm guessing yes since they always do.

              • 1 year ago
                Anonymous

                Yes the first game's dlc is arguably better than the main game since some of your powers get really good upgrades

              • 1 year ago
                Anonymous

                Fricking impossible to get these games cheap even if you buy physical used since you are always israeliteed on the DLC

          • 1 year ago
            Anonymous

            Its not a stealth game, its a game with stealth you dont have to use but the game tells you you should.

  14. 1 year ago
    Anonymous

    What a hollow post. You can say the exact same thing about every single game out there. Chess is boring because all you do is constantly move pieces. Soccer is boring because all you do is constantly kick a ball. Rhythm games are boring because you're constantly pressing buttons at the right time.

    Sure, you could make an action game that incorporated levels more, but what matters is how it would do it. Simply saying they should doesn't mean anything.

    • 1 year ago
      Anonymous

      >Chess, Soccer
      PVP
      >Rhythm games are boring
      They are

      • 1 year ago
        Anonymous

        >PVP
        Mechanically irrelevant.

        • 1 year ago
          Anonymous

          >Mechanically irrelevant
          It's not
          Real players trascend the boundaries of enemy design

          • 1 year ago
            Anonymous

            If this is true how come I only gets bots in my team?

          • 1 year ago
            Anonymous

            Cope. They're still using the same game mechanics.

          • 1 year ago
            Anonymous

            >Real players trascend the boundaries of enemy design
            cookie cutter meta build player that quits the second there's one deviation from what they wanted?

    • 1 year ago
      Anonymous

      I think that anon has a point in a way, because SP action-fighting games, out of coincidence and inspiration, have too many aspects that make them significantly lower quality on replays when you master the game. I'm not saying all of them have ALL of these issues, but just about any of them will have multiple such as :
      >enemies frequently turning into total punching bags when they're opened up, which at one point starts looking dumb and killing the pace of the game during replay fights
      >enemy and boss movesets aren't really very dynamic and interactive, once you get their bread and butter actions down, they start feeling a lot more shallow and repetitive. This is specially the case when being offensive and effective will lock them out of majority of their moveset and deeper attack chains
      >enemies and specially bosses aren't really able to be directly attacked like in a pvp fighting game (or chess), but rather its too much about waiting for them to do an attack that gives you a punish window
      >punishes and defensive counters being generally too strong
      off the top of my head. The point still stands regardless, but i must concede its hard as balls to design a game devoid of these issues. and said game is my dream game project which i will try my best to turn it into reality

      • 1 year ago
        Anonymous

        None of these things are an issue. Single player games aren't about being on equal footing with your enemy, they're about mastering them to the point where you can beat them perfectly.

        Of course defensive abilities give big rewards when you're risking yourself by using them. Of course lesser enemies aren't a problem once you're good at the game when you have to fight them in droves. Of course bosses don't play by your rules when they're much stronger than other enemies.

        • 1 year ago
          Anonymous

          >None of these things are an issue.
          They are because, as you get better at the game, you will start finding them to hurt the flow and the overall coolness of the game. If you play too many action games and get good at them, you may start feeling this in your very first playthrough
          Defensive abilities give big rewards because, by design, its pretty fricking hard to make enemies that can have solid responses to player attacks, and thats why the majority of these games usually revolve around making the player primarily fish for straight up counter attacks, or primarily looking to initiate their actual offense after enemy attacks. Or they just make the player offense generally really shallow compared to how it feels to defend. Even moreso, make enemies have more health than players by a huge margin
          Think of the ammount of shit you need to consider for enemies with such a rock-solid and smart defense system
          >enemies need to both have a lot of dynamic defense options
          >the player needs to be able to react to the enemy's defense and mantain their offense in an interesting way without being able to straight up flowchart loop them to death
          >the enemy needs to have some interesting system for failing to defend without resorting to RNG that also avoids the issue above

          • 1 year ago
            Anonymous

            You've got it completely backwards. Games become flowcharty when their difficulty and balance edges you towards using only what you're sure is going to work, instead of trying out other possible strategies. As you get better at the game and action games in general the scope of your action only increases as the room for you to make mistakes is a lot larger.

  15. 1 year ago
    Anonymous

    There's nothing wrong with parrying being a big part of the combat.

    • 1 year ago
      Anonymous

      Only wrong thing here is that there's nothing else: no DLC, no sequel, no nothing
      >inb4 Wo Long
      I'm interested as a Nioh fan, but not as a Sekiro fan

      • 1 year ago
        Anonymous

        You seriously think FromSoft, the company that made the same game six times, twice, is not going to make some sort of sequel to a new IP? Specially when they made it with Activision and got a GOTY award?

        • 1 year ago
          Anonymous

          Yes

    • 1 year ago
      Anonymous

      Too bad the parry is so forgiving that it encourages mashing instead of knowing strict timing, and also the shallow one weapon qte combat. And the shitty movement.

      • 1 year ago
        Anonymous

        play on Charmless

        • 1 year ago
          Anonymous

          not him, but I did and I feel the same way. Ishin, Emma, and the violin ghost lady were the only ones to give me trouble.

          • 1 year ago
            Anonymous

            Bullshit, Emma is piss easy I don't see how you only have trouble with her and not the gazillion of the other enemies

            • 1 year ago
              Anonymous

              well it's true. charmless+demon bell is a step in the right direction but it's a bit of an afterthought and it shows.

              • 1 year ago
                Anonymous

                Does the bell even change enemy AI?

              • 1 year ago
                Anonymous

                I didn't notice much of a difference, but I only picked up the demon bell on my charmless playthrough.

    • 1 year ago
      Anonymous

      >big part
      the combat LITERALLY revolves arround parry

      • 1 year ago
        Anonymous

        nta but
        >revolves
        i agree, but it also encourages attacking by a ton. if you arent constantly attacking enemies when they dont attack you then you're just kind of shafting yourself, because you need to deflect more times instead of cashing in on free damage, you usually face less predictable moves, and enemies get to back off and regen posture more. i wouldn't go as far as saying its the sole part of the game's combat

    • 1 year ago
      Anonymous

      L1: The Game

    • 1 year ago
      Anonymous

      You're right.
      When it's parrying and not "perfect" guarding anyway.

  16. 1 year ago
    Anonymous

    What do you guys like more eng or jap voices for Ninja gaiden?

    • 1 year ago
      Anonymous

      I played them in English originally,but it's been years since I play nip games strictly in Japanese, including Ninja Master Collection

    • 1 year ago
      Anonymous

      Eng. Ryu has just the right amount of autism and Rachel sounds really hot and you wont have subs getting in the way of her boobs.

    • 1 year ago
      Anonymous

      This isn't a real question. The only acceptable way to play Ninja Gaiden is with Japanese voices. Everything from how well they fit the character, to the performances to the in game combat sounds is so much better in Japanese it's not even funny. I literally have never seen someone who's not a shitter play with English voice over.

    • 1 year ago
      Anonymous

      I play every game in Japanese.
      Even games not originally in Japanese. You can just tell there's more SOUL when Seiyuus do it as opposed to voice """actors"""
      Boku no hate the westoids. Glorious Nipponese culture is all watashi need.

  17. 1 year ago
    Anonymous

    >Donte got a sequel that almost ruined the series
    >Bayonetta got a sequel that ruined the games mechanics and turned bosses into minigames
    What kind of future is there for metal gear rising?

  18. 1 year ago
    Anonymous

    Action games need to evolve the DMC stylish/variety formula like Zoomer Shooters (UltraKill and nuDOOM) did to make switching weapons for different situations and constantly using all of your arsenal more liberally a part of fighting packs of enemies. In Sekiro if you use prostetics/Chinger Changer Ninjer Dagger moves they're either almost useless and used purely for style or they're just easy to use "free damage" and make the fight easier in a very non-dynamic way.

    • 1 year ago
      Anonymous

      DOOM Eternal works great because it made movement options and resource management part of its core combat. It is literally reliant on resource management and movement around very deliberately designed levels and arenas with an AI fit for that. It's not just a matter of weapon swapping

      • 1 year ago
        Anonymous

        I want to like Eternal but cooldowns are one of the worst gameplay mechanics invented by man and Eternal has a billion of them

        >Braindamaged. have a nice day ultracuck.
        Literally explain how i'm wrong.
        Sekiro cannot have the same issue i was complaining of superfluous moves by design, because it has barely fricking any moves
        >you have your basic slash, it can be chained after a dodge
        >you have your thrust, which has some utilities compared to the normal basic slash and more damage
        >all prosthetics are unique, regardless of how much one may think theyre underpowered
        >some lesser shit like jumping attack and jumping slash which still have their own uniquely redeeming qualiites
        Literally, where are the superfluous things? Just about nothing fills the exact same role as something else.

        I never understood the point of the spear when shuriken can do the same but better.
        Same with the grandma kunai. the butterflies are too fricking weak to justify the increased cost

        • 1 year ago
          Anonymous

          the spear feels a bit more niche and it took me a while for i to understand it, but now i see it better. I must say the base versions are way too weak, but Spiral Spear is solid.
          Basically it works like an upgrade shuriken but slower with closer range, but it can also deal solid extra damage when used to replace air slashes after a stomp, and it can also be generally incorporated as a cheesy basic ranged attack with nice enough damage, sometimes letting you straight up spam it frequently against enemies and them being barely able to really counter it.
          The grandma kunai genuinely kind of sucks once you arrive at mid-late game or NG+. Some people swear by them but i never really felt it.

        • 1 year ago
          Anonymous

          > want to like Eternal but cooldowns are one of the worst gameplay mechanics invented by man and Eternal has a billion of them
          The only cooldowns in eternal are the ones from the grenades and the flamethrower, but of those are more like tools rather than weapons so its fine

          • 1 year ago
            Anonymous

            chainsaw has cooldown, weapon secondaries have cooldowns and dodge has cooldown.
            it all adds up and makes it feel like I'm playing some shitty mmo and not a shooter

            Literally the first time I've ever spoken about Bayonetta on Ganker but alright.
            [...]
            You're right, I should just turn brain off and randomly spam r2 and circle and triangle like massive moron instead of trying to do things deliberately.

            are you moronic? no seriously how can you struggle with holding dowb one button down and pressing another at the same time?

            • 1 year ago
              Anonymous

              Cooldowns exist as an alternative to animations that lock you in for an action and not having literally everything have its own ammo type.

              • 1 year ago
                Anonymous

                it's just a lazy way to restrict strong abilities and keeping track of them is annoying.
                blood punch is how you restrict abilities properly: rather than waiting, you have to do shit to charge it

      • 1 year ago
        Anonymous

        What are some other examples like this in DE?

        • 1 year ago
          Anonymous

          A lot of enemies have special AI patterns and tactics
          Marauder dashes your blind spots and baits attacks

    • 1 year ago
      Anonymous

      >UltraKill
      Great fricking game, i was about to bring up this ITT. That game does a wonderful job, and honestly, V2 and minos prime shit on almost any boss on something such as DMC in terms of dynamism.
      I also really appreciate how they make all parts of their arsenal independantly and uniquely great, rather than having so many superfluous moves. Sekiro also gets this right

      >e prostetics/Chinger Changer Ninjer Dagger moves they're either almost useless and used purely for style
      Anon, i admit the game does a poor job of encouraging them, but thats WAY too fricking incorrect, as someone that played the game a frickton. Most combat-focused prosthetics are very mostly universally potent and useful. The scripted hardcounters you talk about on the end of your post are merely a cherry on the top. Shurikens add extra versatilty and gap crossing for almost any enemy that isnt a big gigantic tanky guy. Flame Vent absolutely shits on 99% of human enemies when paired with Oil or living force. The sabimaru can hard stunlock and poison, albeit not scaling, is solid on your first playthrough, specially for less skilled players. The upgraded spears can be solid extra damage and they are effectively a longer ranged attack for gap closing with more damage than a shuriken, albeit less range.

      • 1 year ago
        Anonymous

        >Sekiro also gets this right
        Braindamaged. have a nice day ultracuck.

        • 1 year ago
          Anonymous

          >Braindamaged. have a nice day ultracuck.
          Literally explain how i'm wrong.
          Sekiro cannot have the same issue i was complaining of superfluous moves by design, because it has barely fricking any moves
          >you have your basic slash, it can be chained after a dodge
          >you have your thrust, which has some utilities compared to the normal basic slash and more damage
          >all prosthetics are unique, regardless of how much one may think theyre underpowered
          >some lesser shit like jumping attack and jumping slash which still have their own uniquely redeeming qualiites
          Literally, where are the superfluous things? Just about nothing fills the exact same role as something else.

          • 1 year ago
            Anonymous

            >>all prosthetics are unique, regardless of how much one may think theyre underpowered
            I remember pointing out at launch how they didn't even work against the things they supposedly counter and people told me to git gud. Within a weak they had to patch the game to make the sub weapons actually effective against the very shit I was complaining about. Drones gonna drone.

            • 1 year ago
              Anonymous

              even if what you are saying was the truth, since i dont recall the vast majority of prosthetics and CAs being fine-tuned against highly specific enemies
              >dude, how dare you judge the game by how it was for a few days after launch instead of it's definitive, superior form that has existed for 2 years and will forever be how the game works, you must be a fricking drone
              do you realise how moronic your statement is?

              also i seriously cant find anything large enough to justify what you're saying in the game's patch notes

            • 1 year ago
              Anonymous

              even if what you are saying was the truth, since i dont recall the vast majority of prosthetics and CAs being fine-tuned against highly specific enemies
              >dude, how dare you judge the game by how it was for a few days after launch instead of it's definitive, superior form that has existed for 2 years and will forever be how the game works, you must be a fricking drone
              do you realise how moronic your statement is?

              also i seriously cant find anything large enough to justify what you're saying in the game's patch notes

              Wait, were you talking about the chained ogre and flame vent? If so, it quite shows how stupid your statement and arguments are.
              They had not made ogre a red-eyed enemy by accident at the game's release, which didn't make him quite as vulnerable to fire attacks. And the reason people told you to '' git gud '' was because.. He didn't need to be red eyed in the first place. His entire moveset and enemy archetype was extremely easy to deal with by abusing the flame vent, him being red eyed wasn't even actually necessary for flame vent to make the fight 3x easier. Which further reinforces my point : Prosthetics are almost universally very strong if used correctly, you dont need to abuse specific hardcounters.

          • 1 year ago
            Anonymous

            All of these do one (or more) of the three things: (posture) damage, damage over time, stun. It's the definition of superfluous. I am not surprised you're braindamaged enough to like troonykill too

            • 1 year ago
              Anonymous

              everything deals posture damage, damage, status effect or defense you brainless fricking moron. You can dumb down just about every game to that. The difference in question is that they all have their mechanical differences and advantages that will give you a solid edge in combat, which is, by all means, a wonderful thing.

              • 1 year ago
                Anonymous

                > mechanical differences
                They dont. It all boils down to filling/depleting one of the bars

              • 1 year ago
                Anonymous

                >shuriken letting you close gaps between enemies to mantain pressure on them and not let them regen posture, deal extra dmg against air targets when you learn the telegraphs for fast leaping attacks, deal decent damage to enemies that dance around in the air and open them up for hits = not a mechanical difference
                >flame vent dropping the enemy's guard opening them up for hits and burn preventing their posture from regeneratting, resulting in massive fricking damage, at the cost of requiring either oil or multiple flame vents in succession = not a mechanical difference
                >the axe letting you hyperarmor through many attacks and interrupt some hyperarmored moves = not a mechanical difference
                >the thrust attack having more range, forcing a deflect, and not immediatelly chaining into more slashes to compensate more damage = not a mechanical difference
                ok
                what's a mechanical difference to you?

              • 1 year ago
                Anonymous

                >shuriken letting you close gaps between enemies to mantain pressure on them and not let them regen posture
                You mean I can do it with any of the 5 shurikens? Seems extremely superfluous. You can do the same with firecrackers and spears too. And with a charged r1. Knocking enemies out of the air is irrelevant since its a niche usage and even then they can hyperarmor through it in some cases.
                >flame vent
                Too bad you can do the same thing by using other prosthetics/combat arts. Superfluous yet again.
                >the axe letting you hyperarmor
                Irrelevant, if you dont play for no damage you're bad at the game. Can interrupt the hyperarmor with the shitton of other tools.
                >the thrust attack having more range, forcing a deflect
                So there is no reason to use normal slashes in situations when you can use either of the two?

              • 1 year ago
                Anonymous

                the different prosthetics are just straight upgrades and moreso actual different tools
                >knocking out of the enemies out of the air is irrelevant because i cant do it with every enemy
                lol?
                >they can hyperarmor
                Then they take massive extra damage anyway.
                >you can do the same with firecrackers and spear and charged r1
                not as much range in the first place. what about interrupting
                >flame vent
                Nothing gets as much benefit as flame vent does and instead they have other qualities. nothing hard disables posture regen
                >So there is no reason to use normal slashes in situations when you can use either of the two?
                no because they come out faster, you can do multiple in a row, and often enemies will only deflect after multiple blocks instead of instantly being able to deflect your slower thrust, for more posture damage
                It seems you're just going to be reductive and nitpicky for everything when it comes to muh superfluousness, so i'd like for you to give an example of shit that isn't superfluous

              • 1 year ago
                Anonymous

                >the different prosthetics are just straight upgrades and moreso actual different tools
                *often just, not necessarily

              • 1 year ago
                Anonymous

                >>lol?
                Arent you the guy who said that "prosthetics are universally strong" and that you dont need to abuse specific hardcounters?
                >Then they take massive extra damage anyway.
                If I wanted to do extra damage I could just use confetti and a sugar to quickly speedrun an encounter, WITHOUT having to wait for an enemy to do a specific attack and then do a specific simon says counter.
                >nothing hard disables posture regen
                Anything that does burn damage does the exact same thing.
                >so i'd like for you to give an example of shit that isn't superfluous
                Dante in 5 isnt superfluous at all.

              • 1 year ago
                Anonymous

                >Arent you the guy who said that "prosthetics are universally strong" and that you dont need to abuse specific hardcounters?
                yes? just because you cant specifically interrupt flying attacks with shurikens that doesn't change every other fricking quality they have
                >If I wanted to do extra damage I could just use confetti and a sugar to quickly speedrun an encounter,
                and then you could use a strategy for effectively multiplicative gains
                >Anything that does burn damage does the exact same thing.
                and nothing is as good for straight up burning as the flame vent
                Sparking axe burn is an icing on the cake that cant even combo into living force and is nowhere as effective as igniting, and flame spear is more for aoe spam than directly burning one character

                >fricking dmc5
                >a prime example of low superfluousness
                this is the moment where i acknowledge it's time to stop talking to someone

              • 1 year ago
                Anonymous

                >every other fricking quality they have
                that is shared by many other tools in the game
                >and then you could use a strategy for effectively multiplicative gains
                too bad im not seeking to trivialize an already trivial game even further.
                >and nothing is as good for straight up burning as the flame vent
                so the rest of the tools are useless since most of the fights are 1v1?
                DMC5 is superfluous if you're a braindamaged subhuman who goes for an effective play, sure.

                >Dante in 5 isnt superfluous at all.
                Not him but I unironically think Donte from DmC devil may cry is one of the least superflous MCs in a hack n slash game

                Yes because its a color coded garbage where 90% of your toolkit is irrelevant against half of the encounters.

              • 1 year ago
                Anonymous

                >not even fricking knowing what superfluous means
                >effectively conceding dmc5 is superfluous at the end by accident
                >unintentionally implying sekiro isn't superfluous in the slightest by the nature of being a direct opposite of what dmc5 does

              • 1 year ago
                Anonymous

                Give me an example of what is superfluous in Dante5

              • 1 year ago
                Anonymous

                about, not in

              • 1 year ago
                Anonymous

                you literally said it yourself
                if you try to play optimally or in any way decently effectively, theres not exactly an actual real reason to use huge portion of your moveset and you can default to very few stuff for damage moves. Thats because the game is built like that, moves are extremely interchangeable, and its meant to just let you freely choose random stuff to do so you can do cool pretty looking combos rather than actually being effective.
                If you were actually willing to discuss construcively instead of instantly being an immature moron as you're indeed a moronic ape cleary incapable of brainful conversation, you'd get the meaning of the very first post that started this chain of replies.

                Ultrakill's weapons are all mostly unique, serving a different purpose. Even if you wanna play optimally, you will still use just about everything. They, even though work for almost any enemy, still dont end up invalidating the other guns and a great player will constantly alternate, and because the weapons are good and all important, not because of a meme arbitrary style bonus, and it's going to look cool
                Even if you play sekiro while trying to win, you will still use a variety of different prosthetics, and even if you aren't exactly a great player, the others may still serve a purpose such as crutch potential that makes it uniquely handy a first playthrough where you dont have every enemy moveset memorized (aka the most important part of the experience).

                In DMC5, your encouragement to use all these different things comes from actively trying to be cool, you experiment for the sake of looking good and to get the meme style ranks, but if you want to be effective, theres no use. A game like ultrakill succesfuly merges every goal together : Experimentation and using all your tools will not only reward you with being automatically better at the game, your gameplay will also look significantly neater, outside of maybe wave 2938 cybergrind autism.

              • 1 year ago
                Anonymous

                Ultrakill's weapon switching is a bad mechanic precisely because it works in that way. It's a needless execution barrier. THAT is superfluous, because you could make all those different abilities part of one same moveset and nothing would be lost save for the player's APM.

                Dante's weapon switching and style switching isn't about getting you to use every single thing there is. It's about you choose a playstyle and adjusting to it depending on the situation. Different weapons will make you play in different ways, but none of them are decisively better against any enemy, so there's no point in defaulting to them. Any of his Devil Arms is enough so you'll just grow into them. The switching is completely optional, but the weapons are also designed to account for it so you can form a playstyle around it as well.

                There's three other characters in the game too, and two of them don't have switching at all. But of course those always get ignored, because then idiots like you don't have any legs to stand on since Nero quite literally is based around not having switching.

                And I'm tired of people calling DMC's style gauge arbitrary. It's an incredibly simple mechanic that is in no way separate from how you play the game. You get style if you play well like you would expect, there are very little actions that will give you style simple for performing them. I don't know how you can bring up Ultrakill and say the game it took its style gauge from is somehow bad for it.

              • 1 year ago
                Anonymous

                >It's a needless execution barrier
                In that case isn't Deflect/Royal Guard timing needless as well? Weapon switching is much harder because it implies managing mechanics/cooldowns, range (not to hurt yourself too and maximize damage) as well as switching from different styles of aiming, and maximizing efficiency based on the pack of enemies youre fighting. You make it sound like an MMO rotation

              • 1 year ago
                Anonymous

                >its a needless execution barrier
                why? how do you plan to crave in 100 guns into 1 gun without making it atrocious for inputs? and how is it well designed to be able to do so fricking much with one gun? Its not like you can do every single one of dante's moves at once
                for clarification the guy you've been arguing with since always is me, not

                >It's a needless execution barrier
                In that case isn't Deflect/Royal Guard timing needless as well? Weapon switching is much harder because it implies managing mechanics/cooldowns, range (not to hurt yourself too and maximize damage) as well as switching from different styles of aiming, and maximizing efficiency based on the pack of enemies youre fighting. You make it sound like an MMO rotation

                I'm not saying the style gauge is bad, i just said that DMC mostly feels the incentive to do different long combos is usually '' just look cooler and build up style '' rather than '' adapting to different stuff and accomplish more different goals ''.

              • 1 year ago
                Anonymous

                Anon, it seriously sounds like you've never played DMC in your life. People do long combos in DMC because they keep enemies staggered and juggled, which means they'll be unable to attack. The only thing the style gauge adds is an incentive to rotate your moves around, but in the first place how long you can juggle/stagger an enemy is going to be dependent on other factors as well.

                If you mindlessly whack an enemy and just switch to another weapon, you're going to the hit by another enemy because there are nearly no 1-on-1 fights in DMC outside bosses. So you launch them because that will make you safe from the other enemies, but your air time is limited and different weapons are better or worse in the air. So instead you use something that has knockback, but now you have to do extra work to get to the enemy. Oh, and all of these other moves are also checked by the style gauge, so you need to not repeat stinger forever. And the amount of damage an average enemy is going to take is relatively small (the average Hell in DMC3 in normal dies in one Rebellion combo), so you need to maximize how much style you can get out of it before it dies because you can't use those same moves on the others.

                And pretty much all of this is circumvented by Nero's exceed. You get good at exceed, you get 2-4 levels for each of your attacks counted separately by the style gauge. You can completely forgo move rotation if and spam Calibur and Streak each three times in a row if you're good with exceed.

                This isn't even getting into all the other systems outside the weapons you can use in the game. Ever tried parrying enemies? Or using Royalguard and SDT only against a boss? Or all the guns?

              • 1 year ago
                Anonymous

                Also let me address this.

                >how do you plan to crave in 100 guns into 1 gun without making it atrocious for inputs? and how is it well designed to be able to do so fricking much with one gun? Its not like you can do every single one of dante's moves at once
                There's no game that's going to require you to do 100 completely different actions at once. Even Ultrakill isn't like that. But what you can do is have weapons that have multiple utilities. A basic example is how, since the very first game, sword swings also reflect or destroy projectiles in DMC. Ultrakill has plenty of moves like this.

                However the real difference is again, that you don't need to switch in DMC5 or 3 at all. You can't do all of Dante's moves at all, but you never need to. There's enough of a balance that you can only use one weapon, but it's a lot more beneficial to suplement it with anything else. In DMC3, if you pick Trickster or Royalguard you'll have powerful defensive abilities so that you don't have to worry about what the enemies do. If you pick Swordmaster, you'll get air combos so your air time is extended and you'll get more moves on the ground which will put less pressure on you to switch weapons. If you pick Gunslinger you will have better ranged options which will make you have to commit less to close quarter combat.

                All of these abilities help you help yourself but there isn't one that's just going to be a solution to a given situation by itself.

              • 1 year ago
                Anonymous

                You didnt answer his question

              • 1 year ago
                Anonymous

                They were bad questions.

              • 1 year ago
                Anonymous

                style switching is a needless execution barrier

              • 1 year ago
                Anonymous

                >if you try to play optimally or in any way decently effectively
                That unironically applies more to other DMC games than it does to 5. It seems like you didnt play the games at all (especially 3 on DMD)
                > Thats because the game is built like that
                Meaning, effective play isnt the goal and it's on you for refusing to engage with the stuff the game has to offer. And you do need to use your entire moveset to play "effectively" in the context of the game.
                >moves are extremely interchangeable
                Even then they still have differences, be it startup animations, knockback/launch values (important on DMD), extra properties and so on
                >Ultrakill's weapons are all mostly unique
                No they arent, they're unironically more interchangeable than Dante's toolkit in 5, the only differences are in damage for the most part.
                >Even if you play sekiro while trying to win
                What do you mean by even? No one is playing Sekiro to "style" in it, of course you're playing to win in it and you can do it without relying on extra tools. I've beaten all bosses on ng+7 charless demon bell with the core moveset.
                >(aka the most important part of the experience)
                Its the most irrelevant one in the grand scheme of things.
                >you experiment for the sake of looking good
                How would you know what is "effective" without experimenting first? And you can beat UK by just spamming the coin.
                >and using all your tools will not only reward you with being automatically better at the game, your gameplay will also look significantly neater,
                You dont need to use even 30% of your tools to beat UK on its hardest difficulty while getting all P-ranks.

              • 1 year ago
                Anonymous

                >No one is playing Sekiro to "style" in it,
                It's a small group

              • 1 year ago
                Anonymous

                's weapons are all mostly unique
                >No they arent,
                literally what ultrakill weapon category is mostly similar to an existing weapon category? they all serve very different purposes to one another
                >And you can beat UK by just spamming the coin.
                you can beat dmc by just spamming the same few moves over and over. Difference being, the gap in effectiveness between '' just using X thing '' vs '' using your whole moveset '' is WAY bigger in ultrakill than it is in nu-dmc

                >You dont need to use even 30% of your tools to beat UK on its hardest difficulty while getting all P-ranks.
                you dont need to use most of your tools to destroy dmc5's content either
                however if you use like 80% or more of your tools in UK, you're having a much easier time.
                Not to mention the '' hard '' difficulties in UK havent even came out yet

              • 1 year ago
                Anonymous

                >they all serve very different purposes to one another
                Both shotguns do the exact same thing in their primary mode.
                You have multiple methods to cause an explosion: by landing a direct hit on an enemy with a rocket launcher, using core-eject, p-boost, overpumping and so on.
                You can cause a nuke by core eject + malicious railcannon or by shooting a mid-air enemy with your rocket launcher.
                You can use piercer, alt piercer and railcannon to shoot the coin for the same effect, differing only in the damage. Etc

              • 1 year ago
                Anonymous

                >in their primary mode.
                yes, the shotguns are samey, which is why i think they are the worst designed. Good thing just about every other weapon doesn't have anywhere as much as this issue, and the conventional weapons are mostly for their specials anyway, bar the nailgun, which has mechanical differences in the m1s anyway

                >You have multiple methods to cause an explosion: by landing a direct hit on an enemy with a rocket launcher, using core-eject, p-boost, overpumping and so on.
                and they all do a lot of different shit? Core eject is for comboing with other stuff and creating nukes, projectile boost is just a basic versatile tiny explosion without much potential, rocket launchers are for comboing with riding, setting many frozen ones as enemies are in spawning animations, and for being an easier option than the railcannon for the core eject. Overpumping is also for mobility and much easier reflection of enemy explosions
                >core eject + malicious railcannon or by shooting a mid-air enemy with your rocket launcher.
                rocket launcher vs midair enemies creates a much smaller blast with less radius

                >You can use piercer, alt piercer and railcannon to shoot the coin for the same effect, differing only in the damage. Etc
                No? That's actually so entirely wrong.
                The normal piercer will be able to use splitshots, meanwhile using the alt piercer during the splitshot window will grant you extra penetrations and therefore more damage on a single target. The railcannon can be used for '' railcoins '', so your railcannon pierces the target, hits a coin, pierces the target again, hits another coin, and so-on. It can also be used for ricochetting into core ejects for nukes.

              • 1 year ago
                Anonymous

                >less radius
                meant to say less damage
                point being, its straight up nowhere comparable to the actual nuke that requires some degree of setup

              • 1 year ago
                Anonymous

                So in the end, all it does is more damage. Understood.

              • 1 year ago
                Anonymous

                Ok, could you recommend some games where the entire weapon arsenal is not completely superfluous?

              • 1 year ago
                Anonymous

                DmC Devil May Cry

              • 1 year ago
                Anonymous

                >Yes because its a color coded garbage where 90% of your toolkit is irrelevant against half of the encounters.
                You didnt play the game, only 4 enemies are color coded, not only that they fixed this problem in the definitive edition
                Donte still has one of the better movesets in the dmc franchise

              • 1 year ago
                Anonymous

                >Dante in 5 isnt superfluous at all.
                Not him but I unironically think Donte from DmC devil may cry is one of the least superflous MCs in a hack n slash game

  19. 1 year ago
    Anonymous

    >button mashers
    Come home white man

    • 1 year ago
      Anonymous

      I already have 400 hours on this, and yes, I played the first one as well. I need more, man. I'm craving for Wo Long since coincidentally I started watching the 1994 Romance of the Three Kingdoms TV show a couple of days before the reveal, too bad there was no demo for Ps4 (probably there'll be one later on, just like with Nioh and Stranger of Paradise). I think it's time to try Bayonetta. I played it once back in the day but I had 0 skill, I want to try again now that I have a better understanding of action games

  20. 1 year ago
    Anonymous

    >Action games should strive to incorporate level design into its combat

    This statement is completely disconnected from your first, incorrect, statement. Even if the first statement was right you didn't even address the supposed issue.

    Why are you moronic?

  21. 1 year ago
    Anonymous

    I'm a fan of all these games, I enjoyed FF7R as well for what it is, and my guilty pleasure is to every once in a while I get really high and play an old jrpg and fantasize about a remake/reboot with modern AAA production values and action combat, etc. Not something that I really want to happen, and I know it's very autistic, but I enjoy it a lot

    • 1 year ago
      Anonymous

      I think ATB games are fiiiiiiine enough for getting action game remakes since they were obviously trying to emulate real time anyways and otherwise aren’t that deep. You can’t tell me an action game version of the techs from Chrono Trigger wouldn’t be cool.

  22. 1 year ago
    Anonymous

    awful fricking genre for moronic Black folk who suck dog cum through straws for fun

    • 1 year ago
      Anonymous

      What do (You) like then?

      • 1 year ago
        Anonymous

        Nothing. I don't play video games. I just watch streamers play them all day.

  23. 1 year ago
    Anonymous

    >button masher
    >says the moron that mashes the roll button
    Pottery

    • 1 year ago
      Anonymous

      Out of nowhere
      Rent free

  24. 1 year ago
    Anonymous

    I liked Scarlet Nexus because a lot of arenas had unique tools and enviromental gimmicks

    • 1 year ago
      Anonymous

      The environmental gimmicks were great. Riding a buss while crushing everything in my way was fun as frick. I hope that if a sequels gets may they expand on this aspect.

  25. 1 year ago
    Anonymous

    Every game might as well be called character RPG, character stealth, character FPS, etc.

  26. 1 year ago
    Anonymous

    I hated Bayonetta gimmick encounters like that dragon and the platforming
    I generally found it boring
    I usually liked these games for PS2 but I think I just grew out of it

    • 1 year ago
      Anonymous

      It's not you, Bayonetta is just shit.

  27. 1 year ago
    Anonymous

    The number of people that have mastered Ninja Gaiden can be counted on less than two hands and i seriously doubt you are one of them.

  28. 1 year ago
    Anonymous

    >Action games should strive to incorporate level design into its combat
    Not terribly viable in 3D. Stick to Classicvania and the like if that's what you want.

  29. 1 year ago
    Anonymous

    Did you know games become somewhat more boring after dumping 130hrs into it? Crazy right!

  30. 1 year ago
    Anonymous

    Reminder you can play NG2 on xenia now.

  31. 1 year ago
    Anonymous

    Anon, the fun is *in* mastering them. That's the whole point.

  32. 1 year ago
    Anonymous

    >superfluous

    • 1 year ago
      Anonymous

      was just about to make this post

      13 results before that one lol

  33. 1 year ago
    Anonymous

    Fighting these enemies in Bloody Palace is fricking great.

    • 1 year ago
      Anonymous

      I fricking hate that floor with 3 of them. Pure garbage.

  34. 1 year ago
    Anonymous

    Action games need to evolve in such a way that they enable complex gameplay in which actions dynamically become better or worse. Dota 2 is hardly an "action" game but the way you can approach and strategize around every encounter, quickly read your position and enemy position and make plays around it is unprecedented and I'd love to see an action game play around it. Mostly the issue stems from
    >your and your enemies capabilities dont change throughout the course of a fight/mission, only across you changing the difficulty and obtaining new permanent upgrades
    >you have a million attacks and a small amount of varied utility with complex application and resource management
    >enemies tend to be 1 note and aren't that clever at coordinating, I've never seen a game in which a melee tank will try to intercept your attacks on a ranged enemy
    DMC solves this by making the goal "look cool" but for games like Sekiro it seems impossible to have this kind of variety because its a pain in the ass to even fight more than 1 enemy due to the limits of the deflect system.

    • 1 year ago
      Anonymous

      Cant have shit like this in Ninja Gaiden

    • 1 year ago
      Anonymous

      Ganker action game threads are like an Indian box of chocolates. You never know what flavour of shit you're gonna get.

    • 1 year ago
      Anonymous

      Sekiro's main problem is that many of its cool ideas are an afterthought. Take the spear for example: it's really cool that you can hook enemies to you, but there's not reason to spend an emblem and do the whole animation when the only enemies this could be remotely useful against are very weak ones which die if you're aggressive enough. There's no reason to use the axe's poise or that one item that makes you unflinching when you die so easily. There's no reason to use most combat art when just hitting enemies will make them go down more quickly.

      That's not to say there's nothing else to the combat, but what's there needs you to go through so much red tape to make it work that it's not worth it. You can use shurikens or Nightjar slash to cut distances, but that means limiting yourself from anything else in their respective cathegories. The mist raven is cool, but it only prolongs fights. The umbrella has some situational uses, but the emblem system means having it around will limit everything else.

      • 1 year ago
        Anonymous

        >There's no reason to use most combat art when just hitting enemies will make them go down more quickly.
        eh, most combat arts are pretty helpful, at least compared to having no combat art
        i will be happy if i get nearly any combat art during randomizer. i only really think nightjar slash is pointless

      • 1 year ago
        Anonymous

        The Emblem mechanic is so shit, I don't know why they don't go with a rage meter that builds from fighting or even a normal energy meter that builds over time, enemies are aggressive so stalling for emblems wouldn't matter.

        • 1 year ago
          Anonymous

          also why the FRICK do emblems become 5 times more expensive in new game +?

        • 1 year ago
          Anonymous

          honestly the emblem system is fine and you get a lot of uses out of it, especially outside of bossfights because enemies drop emblems very frequently.
          the issue is entirely psychological, you see that you only have 15 of them and that most abilities cost a fricking lot, so the caveman hoarder part of your brain activates

  35. 1 year ago
    Anonymous

    I would call the genre of bayo, dmc and NG action combo games or something like that. they are action games but theres a huge emphasis on learning combos and getting good

  36. 1 year ago
    Anonymous

    The DMC/Bayo/NG formula are fancy beat 'em ups. They specifically evolved from the like of Final Fight, Streets of Rage etc.

  37. 1 year ago
    Anonymous

    >Dude this single player game starts to became boring after I know every combo, and every enemy moveset, I don't know for some reason I can't be shit again, I dodge/parry everyone 🙁
    I swear to god Ganker is becoming more moronic each day, and don't know why this a genre issue when in souls you have the same thing

  38. 1 year ago
    Anonymous

    Wait a minute, are there actual morons that don't consider God of War to be part of the same genre as DMC and NG?

    • 1 year ago
      Anonymous

      it's the same genre, it's also just bad

      • 1 year ago
        Anonymous

        God of War is not bad. I doubt you ever even played it.

        • 1 year ago
          Anonymous

          lol you're kidding, right?

          • 1 year ago
            Anonymous

            No, I'm not kidding

          • 1 year ago
            Anonymous

            Not him but I played all of the except for the new one
            While they arent exactly bad, they are worse than dmc and other games in the subgenre, amd I say this a someone who doesnt even like dmc all that much

            Compared to NG, bayo and DMC GoW is very mediocre. Outside of the bosses the combat isn't as good. You can combo but compared to the other games it's just not as good.

            >not as good because...uh....

            uh huh

            • 1 year ago
              Anonymous

              Because the bosses suck kratos is slow as shit with several of his attacks having long recovery animations and the parry being both overpowered and easy as shit and the optimal stategies consisting of spaming triangle for the big enemies or spaming L1 + Square for the smaller ones
              The gameplay has potential but there are several moronic decisions that make it worse than it should be, my biggest complain is how in this entire franchise (not counting dad of war) the secondary weapons suck, the zeus gauntlet its pretty much the only secondary that isnt shit or a reskin of the blades of chaos and I dont undrrstand why the cestus in gow 3 werent just a copy of the gauntlet

              • 1 year ago
                Anonymous

                >optimal strategies reduce game to lowest common denominator
                That's every fricking game

                The only real argument is that the bosses suck in terms of mechanics, but 3 has some good ones like Hades. I remember the secondary weapons that are not yet another sharp thing on chains sucking but i need to replay the series to see. Blade of Artemis sure as shit sucks, which is a shame.

                God of War does a lot of things to justify being in the same room as those other games. I would never say it's anywhere as good as NG but it is a legitimate WHATEVER THE FRICK YOU WANT TO CALL IT game and easily the best western take on the genre. Personally i like it better than one of the games listed.

              • 1 year ago
                Anonymous

                I think DmC is better than GoW in terms of western action games tbh

              • 1 year ago
                Anonymous

                Sshhh
                Dont mention that game, it makes dmcucks sethee even if the game did some things better than the main games

              • 1 year ago
                Anonymous

                I think you are dead wrong. Worse animations and worse mechanics. In terms of the rest it's not even a contest in GOWs favour.

              • 1 year ago
                Anonymous

                No DmC is indeed way better than any of the gow games, the different combos and weapons actually serve a purpose and you'll end up using most of them even if you arent trying to play stylish

              • 1 year ago
                Anonymous

                are you the "optimal strategy" autist? I don't know why you even bother to play this genre.

              • 1 year ago
                Anonymous

                No
                I just think its kinda boring that in this entire genre there is no much reason to use most of your arsenal, using only 1 weapon type should be possible but only in the form of a challenge instead of being the best option

              • 1 year ago
                Anonymous

                It's hard to argue that when DmC's combat is still mostly the same as the previous games'. Plus GoW is still unmatched in terms of level polish and GoW1 is only matched by DMC3 in terms of telling a complete story.

                As much as I love the arcade aspects of these games, people overlook the campaigns as a whole too often. GoW1 and 2 have great campaigns and the gameplay is solid enough that you'll keep going from start to finish without getting bored.

              • 1 year ago
                Anonymous

                The only hack n slash that I know with a 10/10 campaing is MGR you could argue about the gameplay or level desing not being that great but the campaing is everything an action game story should strive to be

        • 1 year ago
          Anonymous

          Not him but I played all of the except for the new one
          While they arent exactly bad, they are worse than dmc and other games in the subgenre, amd I say this a someone who doesnt even like dmc all that much

          • 1 year ago
            Anonymous

            They are not the best in the genre but they are are also not the worst. not even by a long shot. I wonder if you even played them above training wheels difficulty.

        • 1 year ago
          Anonymous

          Compared to NG, bayo and DMC GoW is very mediocre. Outside of the bosses the combat isn't as good. You can combo but compared to the other games it's just not as good.

  39. 1 year ago
    Anonymous

    >character action
    >immersive sim
    >MOBA
    I hate these so much

  40. 1 year ago
    Anonymous

    moronic post

  41. 1 year ago
    Anonymous

    How would he play like if he was in a "Character Action" game?

    • 1 year ago
      Anonymous

      >Ultrashill
      Lol
      FPS lol
      Lol

      >If

      >Every other game mentioned in the thread
      Not a character action game.

  42. 1 year ago
    Anonymous

    Agree. Once you spend dozens of hours on a game, master every technique, complete it multiples times on all difficulties...somehow it gets a bit boring.

  43. 1 year ago
    Anonymous

    How do I go about Bayonetta? Do I play the PC version of 1 then emulate 2 or just emulate both? Do I emulate the Wii U or Switch version?

    • 1 year ago
      Anonymous

      Play the PC port and then emulate Bayonetta 2 with CEMU.

  44. 1 year ago
    Anonymous

    >They are all quite boring once you master them
    Probably true, but it takes a good while to master them and once you master them you still need to maintain that level of skill in doing the combos or whatever, so there's the moment-to-moment concentration.

    >Action games should strive to incorporate level design into its combat
    I agree, but level design isn't the only remedy.
    The thing is some source of forced improvisation: something to set the player off-balance just a bit. There are many ways to accomplish this, as you might imagine.

  45. 1 year ago
    Anonymous

    It's called a slasher

    • 1 year ago
      Anonymous

      >slasher
      >tfw no splatterhouse game with proper combat
      Reboot made by Platinum when?

  46. 1 year ago
    Anonymous

    Remember the times where you have to choose between a game with characters or a game with action?

  47. 1 year ago
    Anonymous

    outside of the big names from the OP pic what other games are worth checking out? i played dantes inferno and that was fun but what about heavenly sword? i also thought astral chain was good

    • 1 year ago
      Anonymous

      Assault Spy is short but sweet.
      Nier Automata/Replicant v√2 but the combat is not the real focus.
      Scarlet Nexus if you really like reading. Note that it's kinda stiff, but good though if you don't have anything else to play.
      Yakuza series. You can't juggle but it's stylish nevertheless.

    • 1 year ago
      Anonymous

      Play Onimusha and Zone of the Enders.

      • 1 year ago
        Anonymous

        >Zone of the Enders.
        Why did this series flop? ZOE2 is the best mecha game i ever played. I tried AC4 and 4a but they didnt click with me

        • 1 year ago
          Anonymous

          Mecha isn't that loved outside of Gundam.
          First game fricking sucked, with multiple pace-killing gimmick sections practically in a row (to the point most of the game is weird gimmick sections), an unlikeable mc and very basic combat.
          Second game fixes most of this (only like 1 weird gimmick bit, likeable mc), but the combat is still at its core very simplistic, its short as frick and the story and characters are just 'not as bad as before' rather than actually being good.
          No particular reason it would succeed beyond what it did.
          Jehuty being an extremely sterile AI (both killing off basic-b***h mechagays who just want a box and waifu gays who'd want it to be basically a girl) probably did not help.

          Anyone played Soulstice recently? About halfway through and while the weapons tend to have the same moves (stinger, knockup, aerial knockdown), the red/blue system they use for attacking certain enemies feels decent enough (like a variant of the DmC Angel/Devil weapon system), and even though reviews b***h about camera angles they've really only been annoying a couple of times and I dig the throwback to PS2-era games with fixed camera angles. I'm only on Knight difficulty right now, so if anyone has played the higher difficulties after beating the game I'm interested to see if the gameplay improves or worsens after you get your full moveset.

          Gameplay I saw looked fairly bad. Vast majority of enemies having absolutely no reaction to being hit. That's not fun.

          • 1 year ago
            Anonymous

            >Gameplay I saw looked fairly bad.
            >looked
            So you haven't played it. The combat is the game's highest point. However, possessed enemies often have obnoxious super armor which is a pain to deal with on higher difficulties when trying to build up and maintain Unity. Not every enemy is like that, though.

            • 1 year ago
              Anonymous

              >So you haven't played it.
              Obviously.
              I'm not going to rush play a game that looks bad. hell is the point of a massive moveset if the majority of enemies seem to have the exact same (0) reaction to all of it?

              • 1 year ago
                Anonymous

                >if the majority of enemies seem to have the exact same (0) reaction to all of it?
                Why are talking as if you've played it? This is totally wrong. Just say it doesn't interest you instead of trying to sound educated on something you patently know nothing about.

              • 1 year ago
                Anonymous

                Because that's what I saw in the videos
                >Seem to
                Are you fricking moronic
                Why are people in these threads always this fricking defensive goddamn
                >Sound educated
                I literally fricking said I just looked up videos

        • 1 year ago
          Anonymous

          Subpar characters (besides ADA, which is great) and really REALLY shit voice acting on top of the double niche genre of anime mecha AND action game.

    • 1 year ago
      Anonymous

      You may want to check out Dusk Diver 2 as well.
      It's made by a small Taiwanese team.

    • 1 year ago
      Anonymous

      darksiders 1/2

    • 1 year ago
      Anonymous

      I’d recommend NEO TWEWY if you want something freeform with a ton of customization potential.

  48. 1 year ago
    Anonymous

    >DMC1
    Hold shoot.
    That's it that is the game.

    >DMC3
    Royal-guard cancel sniper shots, use the gloves for melee, the way style works (Royal guard is objectively the best but most moves are locked behind other styles) limits it by design.
    The main relevant attack you miss out on is the ultra-tornado but that's also carpel tunnel syndrome: the attack.

    >DMC4
    Dante;
    Lucifer is mindlessly broken. Just spam its pseudo ranged melee combo over and over again and watch even DMD fold.
    Nero;
    Hold charge at all times while repeatedly spamming max-acted not-stinger, not-hightime, or the actual unique back-dash to slice moves (the moves which scale the most to act level); by varying 2 of these and the occasional grab you entirely negate style decay while nearly instantly killing everyone.
    Meter is spent on grabs for the first frame only or the super combos.

    >4
    Dante;
    Hat.

    Nero;
    Max timeslow hands and see above.

    V;
    Spend all meter on royal forks and ignore 90% of his mechanics because the moronic pets die in 1 hit eventually.

    >Bayo
    Use Shuraba PKP fullscreen to multi-hit large enemies and get pure platinum from just that + the occasional torture move.
    The only relevant weapons are Shuraba (best WW), Durga (best charge), the whip (discount durga) and Kilgore (broken).
    PkP and 99% of your moveset is the same for all weapons outside of damage, speed and special effect, so the majority of her moveset does not matter.

    >Kamui
    Spam basic slashes on bosses because this does more damage; spam vergil slash on basic enemies because this trivializes them. Entirely ignore kicks and the gauge.

    >Ninja gaiden (no sense in hidin')
    Google which moves make you invincible and get used to only using a tiny portion of your moveset

    >Rising
    Schizzor blades nearly instantly kill every boss in the game.
    Parry first.

    >God hand
    Punch-punch-punch-sweep-launch-repeat

    >Assault Spy
    Spam just timed uppercut on the guy, spam anything on the girl she's op.

    >Blood chronicles
    Just dodge lol

    • 1 year ago
      Anonymous

      durga's charge is absolute garbage for ranking as it has awful score gain. if you don't give a shit about platting then yeah the fire bombs do insane damage
      iirc shuraba also has weaker score gain so spamming PKP with it will gimp your rank
      >assault spy
      I'd say umbrella spin is his strongest tool because it makes parrying braindead

      • 1 year ago
        Anonymous

        The 2 hit launcher move is near instant, covers 360 degrees, almost instantly breaks boss armor, does a ton of damage and has no recovery.
        Its far and away his best attack to the point nothing else is ever worth using.

        • 1 year ago
          Anonymous

          all of this is true for umbrella spin too plus you're safe from attacks thanks to parrying and you don't need to initiate another attack first to use it.

          • 1 year ago
            Anonymous

            Game is easy as fguck even on the hardest mode so I'll just agree lol it really doesn't matter.

            • 1 year ago
              Anonymous

              some segments on extreme are tricky and showtime is a pain in the ass with amelia

  49. 1 year ago
    Anonymous

    would I want a top notch action game with great level design? sure.
    would I want the devs to focus more time on level design instead of the combat when there's already so few that can get it right? no.
    will I whine about level design in a genre of games where the real only purpose is to be an arena to fight in? no.

  50. 1 year ago
    Anonymous

    Are the Lord of the Ring movie games part of this impossible to name genre? Man i have the drive to replay those lately. Too bad my fricking cousin "misplaced" my copies all those years ago.

    • 1 year ago
      Anonymous

      The ones from the early 2000s?
      No I dont think they count

      • 1 year ago
        Anonymous

        Why not? They have combo and even style system, a parry and counter, actual move strings. I mean just in terms of moveset they have more than things like the first 3 Onimusha.

        • 1 year ago
          Anonymous

          Remember when tie-in games were good?

          • 1 year ago
            Anonymous

            This one was surprisingly decent. If I recall correctly, Team Ninja even used it as a reference during the development of Ninja Gaiden 3.

          • 1 year ago
            Anonymous

            Yeah. Also remember when this genre was the default option for 3D adventure game where you fight enemies as opposed to Bamham or SoulsShit. Do they even still make movie tie in games though? When was the last movie tie in game released?

            • 1 year ago
              Anonymous

              >Yeah. Also remember when this genre was the default option for 3D adventure game where you fight enemies as opposed to Bamham or SoulsShit. Do they even still make movie tie in games though? When was the last movie tie in game released?
              Does ANYONE still makes these kind of games besides capcom or platinum?

          • 1 year ago
            Anonymous

            You didn't enjoy the gameplay, you only enjoyed the property.

            • 1 year ago
              Anonymous

              Itsuno's second attempt at a Devil May Cry sequel is better than any Kamiya game. I guess he just needed practice while Kamiya peaked early.

            • 1 year ago
              Anonymous

              Whoever wrote this tweet is even fricking stupider than (You) for reposting it. Itsuno's first attempt was DMC3. Itsuno was brought in at the quarter of the last second of DMC2's "development" before release and the only fricking programmed move they had integrated into the combat was Stinger. The fact he was able to make a "game" in the 2 - 3 months he had was a miracle in and of itself.

            • 1 year ago
              Anonymous

              He is such a fricking moron

            • 1 year ago
              Anonymous

              >seething itsunogays replies already
              lol, lmao. I don't know who this guy is, but he's an incredibly based kamiyachad from the looks of it.

              • 1 year ago
                Anonymous

                He's a moron, so his content is 100% finely catered towards you. Check him out.

              • 1 year ago
                Anonymous

                I might just do that. Look at the amount of seethe he generates, it's impressive. And he likes Kamiya on top of that? Oh man.

              • 1 year ago
                Anonymous

                Watch his bioshock infinite review, its incredibly based.

              • 1 year ago
                Anonymous

                >e-celeb ays something objectively wrong
                >gets called a moron
                >"hihi u seethe XD"
                This is exactly why his content is geared towards you. Have fun, anon.

            • 1 year ago
              Anonymous

              Kamiya has done nothing but garbage since DMC1. Unless Okami is good.

            • 1 year ago
              Anonymous

              you stupid Black person.

    • 1 year ago
      Anonymous

      Yes. The genre is just 3D beat 'em ups.

      • 1 year ago
        Anonymous

        ACKSHUALLY
        3d beat em ups are called brawlers

  51. 1 year ago
    Anonymous

    Yes

  52. 1 year ago
    Anonymous

    PLAY THE GHOST RIDER PS2 GAME ITS PRETTY FRICKING GOOD

  53. 1 year ago
    Anonymous

    Anyone played Soulstice recently? About halfway through and while the weapons tend to have the same moves (stinger, knockup, aerial knockdown), the red/blue system they use for attacking certain enemies feels decent enough (like a variant of the DmC Angel/Devil weapon system), and even though reviews b***h about camera angles they've really only been annoying a couple of times and I dig the throwback to PS2-era games with fixed camera angles. I'm only on Knight difficulty right now, so if anyone has played the higher difficulties after beating the game I'm interested to see if the gameplay improves or worsens after you get your full moveset.

    • 1 year ago
      Anonymous

      I beat it recently and it gets easier and harder.
      Easier in that Lute helps out more in battle as you level her, She staggers bigger enemies, does more CC, or even starts doing decent damage.
      However, you kind of need it all because the game spawn more enemies on higher difficulties and the scores for medals get harsher.

    • 1 year ago
      Anonymous

      I'm playing it.
      No, I won't share my opinion about it; I decided to never discuss a game I'm playing on Ganker again, for good and for ill.

      • 1 year ago
        Anonymous

        Damn who hurt you?

    • 1 year ago
      Anonymous

      what do you guys think of pic related?

      i didnt know about this. going to grab a pirate and try it out.

      • 1 year ago
        Anonymous

        Not sure how well they age but PoP were amazing games in their times

  54. 1 year ago
    Anonymous

    There's that Nightmare Before Christmas PS2 game and the Berserk PS2 game

    • 1 year ago
      Anonymous

      And the Ghost Rider PS2 game.

  55. 1 year ago
    Anonymous

    Not my problem

  56. 1 year ago
    Anonymous

    >"Games should have economy."

  57. 1 year ago
    Anonymous

    moron spotted. Action games NEED a pvp mode

    • 1 year ago
      Anonymous

      They are called fighting games, or arena fighting games anon.

  58. 1 year ago
    Anonymous

    Unless you have no hit runs recorded for those games you need to stfu. You haven't mastered shit.

  59. 1 year ago
    Anonymous

    Any chance this genre could make a comeback? I pretty much quit vidya for most of the PS2/XB gen, almost the entirety of the PS3/XB360 gen, and most of the PS4/XBOne gen, and man do I regret having missed out on the heyday of this genre. I remember DMC had a bunch of clones, all the God of Wars and even the Legacy of Kain, Darksiders, and Onimusha series had a games with similar gameplay, but for some reason it just didn't grab my attention at the time. Then in 2017 I played through Dark Souls 2, then 1 and 3, got a PS4 in 2019 for Bloodborne and played through it. Started feeling burnt out on Soulslikes, then played through Sekiro and then Nioh 2 which made me curious for Ninja Gaiden. That's what ultimately sparked my interest in this genre. Currently playing through the DMC series and holy shit those games were cool. Shit's just so different now... I should've paid more attention to vidya during those eras. Seems like I missed out on a bunch of badass shit.

    • 1 year ago
      Anonymous

      >I remember DMC had a bunch of clones
      Did it? The only DMC clone i can think of is Legacy of Kaine Defiance.

      • 1 year ago
        Anonymous

        I listed some of the others on my post and that was just off the top of my head. Besides those there was also a Ghost Rider game (which was pretty good, apparently), MGR, Dante's Inferno, and later on Bayonetta, but I don't remember if by that point the craze was dying out a little... I guess clone is not the right term, but they were clearly inspired by DMC. To my uninterested teenage mind it was easier to just think of them as clones, I guess.

        • 1 year ago
          Anonymous

          again, the only DMC clone you mentioned is Defiance. Most of those other games are GOW clones as that was the default template for the genre in the west.

          • 1 year ago
            Anonymous

            Yeah I already conceded clone is not the right term. Call them what you want. I say DMC inspired because GoW is itself clearly inspired by DMC. The people who made it have said so themselves. But that's not even the point... point is if the genre will ever make a comeback. Even the GoW series itself has since deviated from the formula. Eventually people will get tired of the current trend. Will it ever cycle back to "stylish action" being trendy, or will it just be some new thing we can't even predict and is totally unrelated?

            • 1 year ago
              Anonymous

              GOW deviated from the formula because GOW wore the formula to dust.

              Modern gaymurs don't want complexity. They just want the veneer of complexity.

              • 1 year ago
                Anonymous

                GoW 3 was legitimately great and mechanically it was basically 1 and 2 but better. Didn't play any GoWs after that, though. I think there were a couple that I missed that still had that same kind of gameplay, no?

              • 1 year ago
                Anonymous

                PSP games were alright. About as good as 2 gameplay wise, but the narratives felt pointless.

              • 1 year ago
                Anonymous

                There's 6 God of War games before the reboot. That's a lot, especially considering the lack of enemy variety and the blades or derivatives always being at center stage.

              • 1 year ago
                Anonymous

                Ascension came out after gow 3 and I'd say it has the best combat of the six original games

      • 1 year ago
        Anonymous

        Considering DMC 1 is 21 years, I'd say it has a pitiful smittance of clones, not 'a bunch', and that's only when being really generous and stretching the definition very fricking far.

        Also the best actual DMC clone based on an existing IP was Van Helsing, not Ghost Rider.

        • 1 year ago
          Anonymous

          Yeah I clarified in my response to his question that clone is not the right term. But you can clearly see DMC was the root inspiration. Most of them seem to have come out between the time DMC1 came out (2001) till the early 2010s (2013ish). That's closer to 10 give or take years. The fact that it's been a total of 21 years since DMC came out is irrelevant. We're all well aware the trend is long dead and gone, and has been for a good amount of time, anon.

        • 1 year ago
          Anonymous

          Well where are they then? Ghost Rider is a GOW clone.

          >muh words style meter

          I hope DMClets know that not even the concept of the style meter was invented by DMC.

          • 1 year ago
            Anonymous

            The fact is there are basically no actual dmc clones.
            Even the oft touted Bayonetta doesn't play much like DMC beyond the very basic 'its a 3d game with a style meter'.
            Homogenized movesets, no super mode, QTE spam all the fricking time in and out of combat, busted as frick overpowered dodge mechanic, instakill grabs and weapons, tracking infinite range multi-hit projectiles that always stagger and negate style decay, etc all make it a very different experience and its closer than basically any other game considered a 'DMC clone'

            • 1 year ago
              Anonymous

              i always thought Defiance was a straight DMC clone. I can't see any other influence but that game (besides the main series of course).

              Bayonetta reciting the famous "flock off featherface" line like it was hers to begin with always filled me with disgust.

              • 1 year ago
                Anonymous

                >Bayonetta reciting the famous "flock off featherface" line like it was hers to begin with always filled me with disgust.
                He made the fricking game

              • 1 year ago
                Anonymous

                i don't fricking care. It's cheap and desperate. It would feel cheap if Dante himself said it again.

              • 1 year ago
                Anonymous

                It's just 3 words. Stop being a b***h

              • 1 year ago
                Anonymous

                His *team made the game and have gone on record they did it *despite kamiya because "he's the kind of guy who throws in everything"
                And then loe and behold, Bayonetta is literally barely playable, every 5 seconds it stops you for a cutscene, setpiece, qte or all 3 at once

    • 1 year ago
      Anonymous

      >Any chance this genre could make a comeback?
      Maybe? First gow was a template for generic action game then banham, now it's souls. Someday something new is going to become popular and imitated.

      • 1 year ago
        Anonymous

        But will it ever cycle back to fast-paced balls to the wall combat with animation cancels and cuhrayzee combos being trendy again?

    • 1 year ago
      Anonymous

      >Any chance this genre could make a comeback?
      Outside of Platinum Games and Capcom throwing action game junkies a bone with DMC? No. Never. Action games rely too much on raw gameplay mechanics as opposed to cinematic and story driven experience with high graphic fidelity. Action games cater to a highly specific niche. They still exist, however you will find them mostly in the indie scene or smaller studios. Here's a few you can check out:

      >Assault Spy
      >Samurai Jack: Battle Through Time
      >Soulstice
      >Ultra Age
      >Onechanbara Z2: Chaos
      >Heartless and Dreadful

      I'm also looking out for (whenever the frick they come out)
      >Stellar Blade
      >Lost Soul Aside
      >Phantom Hellcat
      >Geno Kids
      >Arbiter

      Because that's what I saw in the videos
      >Seem to
      Are you fricking moronic
      Why are people in these threads always this fricking defensive goddamn
      >Sound educated
      I literally fricking said I just looked up videos

      I read what you said. It is well established you haven't played it. There's a free demo that's been available on Steam for months that you could use as a template, as opposed to a fricking Youtube video. Whether you bother is up to you.

      • 1 year ago
        Anonymous

        >It is well established you haven't played it
        I fricking said I haven't.
        Multiple times.
        Are you fricking moronic?

        • 1 year ago
          Anonymous

          Yes. That why I said "it is well established." Are you the one who is fricking moronic? Are you sperging so much you can't think straight now?Calm down.

          • 1 year ago
            Anonymous

            Calm down that your shitty game looks shit lol

            • 1 year ago
              Anonymous

              Good. Now that the impotent b***hing about the game you never played is out of your system, you can carry on.

              • 1 year ago
                Anonymous

                Calm down
                Is it that time of the month?

              • 1 year ago
                Anonymous

                Yeah, man. Got a heavy flow this week.

                Thanks m8. I'll check those games out. I've got some hope maybe FF16 will also have similar combat. If it did and it's actually done well, it could bring some attention back to the genre. But maybe that's just wishful thinking...

                No, prob anon. FF16 is the only game that makes me contemplate getting a PS5. But I doubt it would revive the genre any more than DMC5 could have. Also, I want to recommend Scarlet Nexus as well (pic related.) While it is an action RPG, it plays like a lite Platinum games title. Could use a bit of polishing in some areas, but more than serviceable.

              • 1 year ago
                Anonymous

                >FF16 is the only game that makes me contemplate getting a PS5
                same. Well and that and Rise of the Ronin.
                >But I doubt it would revive the genre any more than DMC5 could have
                You're probably right. But, Idk, I think the FF series is still a juggernaut in terms of popularity. I'd say it's significantly more popular these days than DMC, so here's hoping...
                >Also, I want to recommend Scarlet Nexus as well
                I see that game mentioned but it doesn't seem it had that much traction. What would you say made it just serviceable and not good or great?

              • 1 year ago
                Anonymous

                >What would you say made it just serviceable and not good or great?

                I mentioned a bit here

                >>Use power Y to beat it
                It's more like
                >Use power y to exploit it's weakness
                Then whatever invulnerability it had is broken, and you can freestyle it anyway you want.
                >This + not being able to find any info anywhere on any meaningful character growth made me asume the whole game is that
                There's plenty of character growth to be had with the skill tree system and all the new abilities to add to your skill repertoire. Albeit Yuito feels more fleshed out than Kasane due to the former's empahsis on close quarter combat - which is more conventional for this genre. Scarlet Nexus' "weak" point IMO is that that you are locked out of half of your SAS options until the penultimate chapter - which opens the gameplay up significantly. It stands on its own before that, provided you have been learning all the skills, but the options enabled to you make you wonder why the game waited so long to introduce them. And since enemies don't fricking scale in New Game+, there is no fun in using them.

                . I actually think it's a solid game. What keeps me from saying "great" is that I feel the game is bogged down by RPG mechanics with its leveling system. I play these games to style and combo, but I cannot do that when lower level enemies die in a single hit. It's not too conspicuous on a first playthrough, but once your options open up - you'll quickly realize you don't have a lot of room to use them outside from enemies in the latter parts of the game.

                It's also not as mechanically "deep" as something like DMC or Bayonetta. It does however, scratch my action game junkie itch. Which is why I can recommend it despite its flaws. If you can't pirate it, there's a demo available for consoles. It will give you a taste of how the combat feels to see if it's up your speed.

      • 1 year ago
        Anonymous

        Thanks m8. I'll check those games out. I've got some hope maybe FF16 will also have similar combat. If it did and it's actually done well, it could bring some attention back to the genre. But maybe that's just wishful thinking...

  60. 1 year ago
    Anonymous

    >playing NGB
    >kill all the fiends first try and get to tentacle boss that kindaps rachel
    >die
    >have to get back there all the way from the checkpoint
    jesus christ man this game is so unforgiving

  61. 1 year ago
    Anonymous

    Surprised to see the love for scarlett nexus (assuming its not just one guy). Demo for that gave a really poor impression since it just repeatedly goes
    >Here is enemy X
    >Use power Y to beat it
    >Anything else can't hurt it or can but its so impractical you may as well not bother
    This + not being able to find any info anywhere on any meaningful character growth made me asume the whole game is that

    • 1 year ago
      Anonymous

      >>Use power Y to beat it
      It's more like
      >Use power y to exploit it's weakness
      Then whatever invulnerability it had is broken, and you can freestyle it anyway you want.
      >This + not being able to find any info anywhere on any meaningful character growth made me asume the whole game is that
      There's plenty of character growth to be had with the skill tree system and all the new abilities to add to your skill repertoire. Albeit Yuito feels more fleshed out than Kasane due to the former's empahsis on close quarter combat - which is more conventional for this genre. Scarlet Nexus' "weak" point IMO is that that you are locked out of half of your SAS options until the penultimate chapter - which opens the gameplay up significantly. It stands on its own before that, provided you have been learning all the skills, but the options enabled to you make you wonder why the game waited so long to introduce them. And since enemies don't fricking scale in New Game+, there is no fun in using them.

      • 1 year ago
        Anonymous

        Guess the demo is just too easy to really see how the combat works

  62. 1 year ago
    Anonymous

    DMC3 is already perfect

  63. 1 year ago
    Anonymous

    how are the monster hunter games as action games? are they more like MMO boss fight shit

    • 1 year ago
      Anonymous

      They're more RPG/grind than action game. It's focused on CO-OP.

    • 1 year ago
      Anonymous

      Its proto souls like

    • 1 year ago
      Anonymous

      It's slow and wieldy combat, and the monster isn't always going to be targeting you. It's much more important that you have the right gear, items, loadout, stats etc. than it is for you to be amazing skillwise on the game since the monster will be targeting multiple players or doing things other than fight the players during hunts.

      The most you'll need to learn combat wise is how to dodge, how to block (if your class allows it), and how to use the extra skills for your class/loadout effectively.

    • 1 year ago
      Anonymous

      I like them a lot but they're quite different from your average action game.
      Like the other anon said there's a lot of RPG mechanics and grind involved, and co-op is a big thing with most of the games' content being inside of the "hub" where you can make lobbies and play with other hunters, though it isn't necessary.

      In terms of combat, all weapons have pretty different playstyles and almost every move you make has some type of commitment that you need to be aware of, lest you get your shit slapped in. Conversely, all monsters have their own patterns, behaviours and mechanics that can be recognized and taken advantage of, and that's not even getting into things like hitzones and the effects of partbreaks. Mastering a monster, and really learning how to fight them is a really satisfying experience, in my opinion.
      I'm not sure what you mean by "mmo boss fight shit" though

      • 1 year ago
        Anonymous

        Looking at Gen 1 Raths always fricks with me. They look like bootleg action figure monsters with their gigantic feet, flat chest and proportionally-smaller-than-3rd-gen wings. I do sort of miss Rathalos having such a mean face though.

  64. 1 year ago
    Anonymous

    The point of character action game is just to play it like you would a fighting or rhythm game: practice until you get good so you can look cool while playing. That was the whole point of the genre when Kamiya came up with it, since he would fantasize about showing off his skills at the arcade to impress b***hes.

  65. 1 year ago
    Anonymous

    >They are all quite boring once you master
    Sure but Mastering them takes hundreds of hours.

  66. 1 year ago
    Anonymous

    A week back some anon in another thread mention that some game that is a gow clone came out recently. Anyone know the game?

  67. 1 year ago
    Anonymous

    You're just spelling out what has already been so. Gameplay is not everything, in fact it's nothing without a good story, and presentation. DMC1, and MGR both do those things well. I haven't played any of the sequels so can't say much about them. NG's story is good too. All them have revenge stories, which makes sense for bloodbath games like these. But I don't see the point of OP because they're all fun to challenge yourself with on higher difficulties.
    >ohh you're either defending or attacking
    Wow OP you got the idea of battle down! Nice.

    • 1 year ago
      Anonymous

      Bro wtf, play the other DMCs they have way more story than DMC1.

      • 1 year ago
        Anonymous

        You're just spelling out what has already been so. Gameplay is not everything, in fact it's nothing without a good story, and presentation. DMC1, and MGR both do those things well. I haven't played any of the sequels so can't say much about them. NG's story is good too. All them have revenge stories, which makes sense for bloodbath games like these. But I don't see the point of OP because they're all fun to challenge yourself with on higher difficulties.
        >ohh you're either defending or attacking
        Wow OP you got the idea of battle down! Nice.

        don't play 2. just skip from 1 to 3 and enjoy that everything has improved

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *