This feels like a classic game, especially when compared to what would come afterwards.
Is it because Ohshima was still involved?
This feels like a classic game, especially when compared to what would come afterwards.
Is it because Ohshima was still involved?
It's because you aren't playing as Big the Cat
"modern sonic" is a nickname that people invented later on. Sonic Adventure 1 was always meant to be the defacto Sonic 4, even though it's in 3D and has new stuff.
I tend to agree to this, especially considering Angel Island, the classic Tornado, Sonic 3D Blast music, Metal Sonic (in capsules in the Egg Carrier) and other various elements are very present in SA1. Heroes even went all out and brought back both Metal Sonic and the Chaotix.
>Heroes even went all out and brought back both Metal Sonic and the Chaotix.
They did that because they had to add in 3 new characters and didn't want to bother coming up with something new that would fit. Later on the surfboard game they added three birds.
Note that practically every Sonic game added a new character.
I think this is moronic as frick. If it were meant to be Sonic 4 it wouldn't have shifted art styles so drastically and it wouldn't have been called Sonic Adventure. You're just wrong.
What are you on about? The art style change was to give the characters more detailed designs for the 3D jump. The actual story itself continues and references things that happened in the original 3 genesis games. Having a subtitle in place of just making it a numbered sequel doesn't mean anything, it could have easily been called "Sonic the Hedgehog 4" and it would have changed nothing.
>"Sonic the Hedgehog 4" and it would have changed nothing.
It would have changed a lot, we wouldn't be arguing about your gay headcanon horseshit right now if that were the case
>gay headcanon
Sega's own writing is headcanon now?
Sega went bankrupt like 5 times since Adventure came out, so what was a headcanon then is probably not a headcanon now.
Since they titled the game Sonic Adventure and it realistically has nothing to do with the older games, no, only your gay fanfiction about this being Sonic 4 is headcanon
Did you even play it frickface? It's straight up based on 1, 2, CD, 3k, 3D Blast, Sonic the Fighters, and Sonic R. I know you're probably 19 and have all your knowledge from Generations, but if you actually go back and play the games in order, it's crystal clear from context and in-game stuff that it's built on the previous games, ie, it's a sequel.
>Since they titled the game Sonic it realistically has nothing to do with Sonic
Lol kid just lol.
Doesn't Adventure reference the events of all those games?
>tfw Sonic R is canon
Of course Sonic R is canon. The art and music from Sonic R is what Sonic Adventure's style is mostly built on.
adventuregays live in another dimension
This, why is this Sonic 4 but 06 is not SA3? If it's not called Sonic 4, it isn't Sonic 4
The only reason the actual Sonic 4 by name happened also doesn't count because it adopted it for shekels when the actual name was Sonic the Portable, a mobile game.
The closest we ever got to a proper Sonic 4 (2D platformer) was Knuckles Chaotix.
sonic and knuckles is already sonic 4
and sonic cd is sonic 5 and sonic mania is sonic 6
Sonic and Knuckles is just Sonic 3
Sonic CD came before Sonic 3.
can we stop doing this annoying shit where someone makes a thread about a game but only refers to the game as "it" and "they" and never types the games name in the op? it makes it really annoying to try to find the thread later
Do we really need a Sonic Adventure thread nearly every day?
They got ran off of Ganker so they are flooding /vr/ now.
There's not enough
The best version of SA1 is Sonic Adventure original GDI (US 1.005, animated title screen) or SADX with SADX Mod Installer.
>Dreamcast
Sonic Adventure original GDI (US 1.005, animated title screen)
https://cdromance.com/dc-iso/sonic-adventure-usa/
Sonic Adventure DC-HD first release (60 FPS, widescreen, skippable cutscenes, restored objects etc.)
https://dcmods.unreliable.network/index.php/2021/08/27/sonic-adventure-dc-hd-first-release/
>Windows
Sonic Adventure DX - Director's Cut (PC, 2004)
https://archive.org/details/SonicAdventureDXPC
SADX Mod Installer (This is a tool for Sonic Adventure DX PC that installs the latest version of MainMemory’s SADX Mod Loader and its dependencies, as well as Dreamcast Conversion and several other mods, which are sorted and configured automatically!)
https://sadxmodinstaller.unreliable.network/
>List of available Sonic Adventure (+DX) builds. SA1 can barely manage 30 fps on Dreamcast and had performance issues thanks to it using its own lighting engine, which is probably a huge factor into why SA2 runs at 60.
https://dcmods.unreliable.network/index.php/2021/09/03/list-of-available-sonic-adventure-builds/
>This blog examines the differences between Dreamcast, Gamecube and PC versions of Sonic Adventure/Sonic Adventure DX, focusing on changes in the Gamecube and PC ports that can be considered downgrades from the original Dreamcast version.
https://dreamcastify.unreliable.network/index.php/category/level-specific-downgrades/
The best version of SA2 is Dreamcast version or Steam version (along with the Battle DLC which is sold separately for some reason) with mods. It's well worth it for Chao World Expanded alone.
>Dreamcast
https://cdromance.com/dc-iso/sonic-adventure-2-usa/
>SA2 PC mods
https://www.pcgamingwiki.com/wiki/Sonic_Adventure_2#Moddifications
>Sonic Adventure 2 Comparison: 700+ Changes from Dreamcast to Gamecube (20th Anniversary special)
>the best version of SA2 is Dreamcast version
Why even mention this when it's just the Gamecube game but uglier, with shittier framerate and worse Chaos Garden? Just say Steam
It's a broken mess that barely holds itself together, and it's not even a fun game. I don't know what level of cope you have to be on to enjoy this pile of shit aside from nostalgia
Superficially or actually via game philosophy?
Because this game is more RPG coded than platformer. Plus it's too Japanese and only compares to the likes of CD at best.
Many different elements turn it into a "classic" game. The jump sound was still the classic bounce one before SA2 changed it to the modern version. Sonic's proportions were still changing. The worlds felt modern, detailed and very oppressive, as if Sonic didn't belong there with his cartoony nature, same as the original games.