This game and Silent Hill 2 prove that games aspiring to be cinematic was really an excellent idea, ...

This game and Silent Hill 2 prove that games aspiring to be cinematic was really an excellent idea, and it's only due to poor execution that people nowadays resent the cinematic trend in games. Do you agree?

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  1. 2 years ago
    Anonymous

    >games aspiring to be cinematic was really an excellent idea
    absolutely not
    >This game and Silent Hill 2
    they work because the gameplay is also good and compliments the narrative. if you play as a spy infiltrating enemy territory, the game should be about sneaking around and using gadgets. in a horror story, the game should be oppressive and confusing and you shouldn't feel powerful
    there are other games where the gameplay and story compliment each other, even if the story itself isn't much to write home about. DMC3 is my favorite for this

    • 2 years ago
      Anonymous

      this and /thread

      "cinematic" turned into "10 hours of cutscenes with a few small moments of button-mash combat and fidget-spinner RPG non-choices.

      Vidya has become Hollywood for kids so throttled by ADHD that they can't spend 5 minutes sitting still for a brainwash session without having plastic buttons to play with.

      It's kind of like those My Fisher Price Steering Wheel dashboard thingies you buy for toddlers to keep them occupied during car rides. The plastic dashboard isn't connected to anything of course, but the zoomer gamer thinks it is "participating".

  2. 2 years ago
    Anonymous

    I never played MGS2 or 3 or SH2, I only played SH1 and MGS.
    Honestly still feel 6th gen is not retro, sorry.

  3. 2 years ago
    Anonymous

    I don't think cinematic games are a good idea. Narrative games (or however you want to call it) are a good idea, when you take advantage of the fact that is a game and use the gameplay to compliment the narrative. If you're going to do a cinematic game, why bother? Just make a movie or a show.

  4. 2 years ago
    Anonymous

    Yeah, I do. I think the first three Metal Gear Solid games are especially great examples. Like another anon said, the story and gameplay should reflect each other. I think cinematic cutscenes and scripted events can be used to great effect, they just shouldn't take up the majority of a playthrough compared to the actual gameplay.

  5. 2 years ago
    Anonymous

    >Do you agree?
    Yes, as long as you're not implying that well-executed cinematic games are intrinsically superior to non-cinematic games

    • 2 years ago
      Anonymous

      Both should be able to exist

  6. 2 years ago
    Anonymous

    From the moment MGS was new on the scene everyone remarked "It's just like a movie!" but that was very much meant to be a high compliment.

  7. 2 years ago
    Anonymous

    There's a place for it. It's when people get the idea that this is "the future of the medium", and a game that just focuses on being a game is doing something wrong, that I have to shut them down.

  8. 2 years ago
    Anonymous

    Using games to tell stories also goes back as far as we've had RPGs or adventure games.

  9. 2 years ago
    Anonymous

    Required watching.

    But in short, cinematic games are good when the game parts are very "game". That what's missing in many modern releases.

    • 2 years ago
      Anonymous

      He makes a good point about SotC's camera. It is really remarkable how that game derives more value from its scenery than nearly any other game, and makes 10-20 minute horseback rides compelling every time, like you're a director framing his own movie. That's another element cinematic games often get wrong - they take away player control to do something cinematic like a scripted action, when you should instead aspire to leave the player his full freedom of movement, and then arrange the world around him so that it tends toward that cinematic element instead. SotC is a great example of this because Wander's controls are extremely simple, and his small range of kinematic movement becomes the main way the game provides a sense of scale.

      • 2 years ago
        Anonymous

        It's because moving somewhere in SotC really is a journey, where you have one goal you're moving towards and no really need to stop for random stuff (a checklist of objectives) the game throws at you. Yeah, there are the lizards, but you can ignore those.

        And there are various interesting spots in the world, but arguably stopping for those is a part of your journey and again, you're completely free to ignore them. Or just ride around them and check them out using the free camera countrols.

        A game that gave me a similar "journey experience" was BotW, but I had to limit myself a lot. No fast travel, limited inventory etc. Basically roleplay it.

        • 2 years ago
          Anonymous

          God I hated botw. Zelda is always a microcosm of the industry and botw is definitely everything wrong with modern games.
          I miss sotc

          • 2 years ago
            Anonymous

            You're clueless.

              • 2 years ago
                Anonymous

                Yeah, it's clear you're not too knowledgeable about video games.

              • 2 years ago
                Anonymous

                jesus christ man

              • 2 years ago
                Anonymous

                Sorry, pal. You not finding anything interesting to do in BotW ultimately reflects on you.

                Though I agree that shrines should have been much harder on the overall. Luckily that's an easy fix for the sequel.

          • 2 years ago
            Anonymous

            I thought BotW was tight. One of the better Zelda games in my opinion

  10. 2 years ago
    Anonymous

    The best cinematic games are Max Payne 2 and Mafia

  11. 2 years ago
    Anonymous

    Execution is always the deciding factor in anything that relies on stylistic flare for its storytelling. The main issue is that modern devs are so absorbed in a stilted sense of storytelling that they completely lose sight of the gameplay, when they're supposed to be in sync.

  12. 2 years ago
    Anonymous

    Get well soon.

  13. 2 years ago
    Anonymous

    I love MGS3 but it's not without problems. Like the opening scene where you're thrown into the jungle and then immediately put into a codec call that lasts like half an hour. Yeah immerse the player and all that but it's still a game. Don't read my an audiobook or show me a movie, let me fricking play.

  14. 2 years ago
    Anonymous

    games aspiring to be cinematic i regard as a problem because i don't think that's the strength of the medium, therefore you shouldn't do it. comic books convey stories with pictures and words, but they're not movies. you can have pictures along with a great deal of text to the side. even complicated text. but you can't have a movie with narration/dialog that goes on and on and on because in "making gud mobies" theory most people have trouble absorbing story that way. i do.

    the strength of the videogame medium is interactivity, if i'm watching a given MGS cutscene, i'm not interacting. let's not talk about how you could potentially make interacting with a cutscene fun because i think that's cheesy and could turn into QTEs before you know it.

    i'd say in a perfect world a game's story bends to whatever you're doing. so you become more like an actor, and the game adjusts to what you're doing. i think you could also take this pretty far. imagine you're playing a game where you're a noble in a medieval court. there are certain things you do and don't do. this makes perfect sense to me as a videogame because what do you do in most games? you have to move with precision.

    so, in medieval court: the game, you would have the option to run or sprint, but if you did that, you'd look weird and the npcs would react accordingly. so don't do that. unless you need to run to the king before your competitor gets a chance to tell him about your conspiracy to murder him. now, should you have a minigame where you pick up the wine, sniff it, swirl it around, then drink it? probably not. i can't imagine that being fun. but you should need to do things in a certain order as a test on your recognizance.

    • 2 years ago
      Anonymous

      >you can have pictures along with a great deal of text to the side. even complicated text. but you can't have a movie with narration/dialog that goes on and on and on
      So you can 'imitate' comics but not movies? That's moronic. Games with huge walls of text are even worse than cinematic games.
      I think the key is to have a balance. MGS3 doesn't have a good balance with it cinematics, but has a decent gameplay with interesting level design. That said, the game would be even better if Kojima knew how to tell the story in less cinematic time or codec. There's a bunch of stuff that could be ignored and the story would be the same.
      SH2 is a better example of knowing how to tell a story through cinematics. It uses cinematics but they go straight to the point and it compliments them with text you find around the game. Sadly it has mediocre gameplay, but that's not the point.

      • 2 years ago
        Anonymous

        >So you can 'imitate' comics but not movies?
        he wasn't talking about games there dude
        it's a point of strengths and weaknesses of a medium. songs often have a chorus and rhyme, but if you wrote a movie that repeated a certain scene every few minutes and was all in rhyme scheme people would call you insane.
        same idea with games and movies. games have moving images and sound, like movies, but you shouldn't tell people to just sit and watch things happen.
        the thread is about MGS so i'll use 2 as a good example. this game has an absurd amount of cinematics and even just talking heads expositing dialogue. that's bad enough, but what really kills it is that the cutscenes contradict the game. raiden can blast the shit out of vamp and no damage clear the big MG RAY fight. but as soon as the cutscene starts, he's incompetent and can't fight any more. what is that shit? why does he suddenly become so incompetent the second i lose control? it's frustrating.
        now MGS2 is arguably doing it on purpose but you see the same thing happen in other games by accident

  15. 2 years ago
    Anonymous

    Unlike SH2, MGS3 also had great gameplay and level design. And good voiceacting. And good characters. And a good story.

    • 2 years ago
      Anonymous

      The only part you're right about is Silent Hill 2 not having good gameplay. Sorry to tell you anon but you really didn't get it.

      • 2 years ago
        Anonymous

        i could write a 10 page essay on cue about why silent hill 2 is the most overrated shit game by a country mile but you already summed up the first 8 pages.
        >Silent Hill 2 not having good gameplay
        you want a story than read a book homosexual

        • 2 years ago
          Anonymous

          I won't try and convince you it's good, you either get it or you don't. Some people just don't.

  16. 2 years ago
    Anonymous

    No. Video games are their own art form. Trying to bury them in older art forms is the teething pain that plaguaed all emerging art forms. Cinematics in video games are like scrolling text in movies. Noninteractivity is going to be a huge taboo in games in the next few decades, used only as an artistic statement or a retro throwback.

    • 2 years ago
      Anonymous

      >zoomers are gonna make games worse in the future
      Dope can't wait for all the twitchy adhd streamer games

  17. 2 years ago
    Anonymous

    >cinematic
    Hahahahahahahaha How The Frick Is Cinematic Games Real Hahahaha homie Just Watch a Movie Like homie Turn on Netflix Haha

    • 2 years ago
      Anonymous

      underrated

      i could write a 10 page essay on cue about why silent hill 2 is the most overrated shit game by a country mile but you already summed up the first 8 pages.
      >Silent Hill 2 not having good gameplay
      you want a story than read a book homosexual

      This is why hardcore gamers (aka "illiterate morons") are a joke. The absolute best story ever told in the medium of vidya (which SH2 is objectively a contender) is still a C-minus at best when compared to the most mediocre novel at your local library.

      Same with movies, tbh. It's all about your dilapidated attention spans.

      • 2 years ago
        Anonymous

        Also, SH2 steals a lot from previous works that gamers will be unfamiliar with, specifically Vanilla Sky (the BOOK, not the Scientology adaptation, which is shit). Jacob's Ladder and other sources as well.

        To their credit, the original SH creative team is quick to downplay their own "genius" and very generous about reminding people where their ideas originally came from.

        Also, Masahiro Ito is right: Honey Toast Is Frick.

      • 2 years ago
        Anonymous

        >The absolute best story ever told in the medium of vidya (which SH2 is objectively a contender) is still a C-minus at best when compared to the most mediocre novel at your local library.
        You sound like someone who doesn't actually read

      • 2 years ago
        Anonymous

        I have a great attention span and read a lot. Sh2 is still a good game.
        Most books are worse than sh2

  18. 2 years ago
    Anonymous

    Why does Kojima hate Solid Snake?
    >raiden takes his protagonist privileges
    >he's gay
    >he's not a clone
    >he didn't kill big boss
    >he's old
    >he has a pornstache
    >cucked by meryll
    >he dies on an island with his lover,Otacon and his adopted child

    As someone who found mgs2 and 3 kind of lame it sucks.

  19. 2 years ago
    Anonymous

    Maybe I see your point and don't care enough to really think about it

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