>. It's weirdly compelling despite the many flaws, I really can't put my finger on what exactly the reason is either. >I feel like it's something about the writing that makes it different to a lot of modern JRPG fare.
Yea... they didn't hestitate create the greatest Tales protag ever. He doesn't hestitate to murder motherfrickers that deserve it. Frick the law.
Also all his friends are cool with it once they found out. This shit breaks all the norms of typical jrpg protags. Yuri is still the greatest Tales protag out there.
I agree the character dynamics are great in this game even if the overall story is rather generic but then again what rpg actually doesnt have a contrived story thats already been done 10x times
The story may seem generic on the surface, and it is, but the execution is fantastic. It's centered entirely around "personal justice" and goes to great lengths to explore that idea from so many angles. The dialogue is compelling, the characters are thoughtful and the parallel between Yuri and Flynn is further cemented by the fact they remain best friends regardless of their opposing ideals.
The colors and art style are timeless, the sound effects are satisfying and crunchy and even if the combat can be clunky at times (I personally believe it's a downgrade from Abyss) the party members are all varied enough that every player will find a character they'll enjoy. It's also overflowing with content. It's an all-around "good" game. Great, even.
I don't understand the problem people have with Vesperia. They say vague stuff like "the cast is bad" or "the story sucks in act 3" or "the combat sucks" but they never expand on what they mean.
I get act 3 filtering people since it's mostly revisiting old places at that point, but it was a great and conclusive end to the set-up of the prior 2 acts. Karol was an annoying shitbag but the rest of the characters were great, and the combat is slow to pick up but gets pretty good after. What's the issue?
I don't understand the problem people have with Vesperia. They say vague stuff like "the cast is bad" or "the story sucks in act 3" or "the combat sucks" but they never expand on what they mean.
I get act 3 filtering people since it's mostly revisiting old places at that point, but it was a great and conclusive end to the set-up of the prior 2 acts. Karol was an annoying shitbag but the rest of the characters were great, and the combat is slow to pick up but gets pretty good after. What's the issue?
The only real "problem" it might have is that it's sort of painful to start out from scratch. The combat really only gets good after you've got some skills invested into stuff like combos and such.
>painful to start out from scratch
Yeah I learned that with the remaster. All my fond memories of the combat were from NG+ "set all skills to 1 sp" runs and starting out from scratch again made the combat feel like a slog until I finally unlocked everything.
I have fond memories of being an air goddess with Judith back in 360 and even the PS3 import.
But replaying the remaster after having played Xillia, I just couldn't get into her anymore. Having to switch back to semi-auto and manual again for off axis auto correcting to auto running into range for otg pickups without breaking combos.
Xillia 2 improved air combat hugely. Judith was their first attempt at real air combat so understandably she was clunky.
2 years ago
Anonymous
>Judith was their first attempt at real air combat
That would be Emil, assuming you're talking specifically about Team Symphonia.
2 years ago
Anonymous
Yeah definitely. You really miss the small tweaks they've done to make it play better.
2 years ago
Anonymous
Xillia 2 has such fun combat but god does everything else suck in that game.
2 years ago
Anonymous
The only thing I didn't like in X2 was splitting the story into chapters and how boring the areas were to explore. Loved the characters, plot and combat.
How do I even git gud as Judith? She clearly sucks ass on Manual since the jump cancel input is doubly hard so what am I doing wrong?
I can only do a lunar rondo and I drop the combo mid air too, I'm on endgame is she just shit until NG+?
2 years ago
Anonymous
Learn to manual cancel OP
Vesperia should have had a fricking training room
2 years ago
Anonymous
>How do I even git gud as Judith?
You fight medium sized enemies only, with minimum damage on, and all other party members staying out of the fight for extremely forced combo homosexualry only.
She simply does not work in regular fights and ESPECIALLY not in boss fights. She is only "good" for showing off the technical aspects of the game.
Her artes barely connect except for very specific ones.
All of her artes have way too much start up and end animations.
She literally can't do frick all on the ground.
Bench her unless you're trying to make webms to trick people into playing.
2 years ago
Anonymous
Do I play her on manual or semi-auto? And how does her jump cancel work exactly, like what's the timing on it.
2 years ago
Anonymous
If you want to spend 200 hours doing finnicky frame perfect air dashes to correct your positioning because every single arte will make you whiff the next arte, then manual. Semi-auto if you want to find short (3-5 in a row) strings to make her half decent against regular enemies. I just put her in for regular battles, frick with medium sizes enemies with the same 2 combos, then bench her for bosses.
saying the story in act 3 just "sucks" severely downplays how awful act 3 truly is >present genuine moral dilemma about how the blastia are dangerous >never mind, heres the solution that fixes everything with zero downsides >oh and by the way everything about the final bosses motivation and backstory is locked behind an easily missable string of sidequests
>with zero downsides
Speed players aren't allowed to have opinions. >>oh and by the way everything about the final bosses motivation and backstory is locked behind an easily missable string of sidequests
He's a direct 1:1 parallel to Yuri but amped up to 20x and immortal to have extra time to grow jaded and become less emotional. If you didn't get that you're moronic. Even his design is like Yuri's and his Repede died.
>was a great and conclusive end to the set-up of the prior 2 acts
It was rushed as frick. Alexei had more build up as a villain. Duke barely appears during the main story and his brief backstory encounters are completely optional and even missable. Combat depth depends entirely on how dedicated you are to grinding. You have to master a bunch of individual weapons to learn their respective skills, then grind more to acquire enough points to keep said skills active by equipping them. That's not even getting into art synergies where usage determines whether or not certain things can activate or link. It's good for people who pour an excessive amount of time into stopping all story progression but the average person won't get access to this.
And ironically, Karol had actual gradual character development. Raven and Judy fricking speedrun their redemptions. Estelle remains indecisive and wishy-washy.
>It was rushed as frick. Alexei had more build up as a villain
Bro Alexei had the same case of ''Oh I'm a villain now!'' as Duke did except maybe less impactful because his behind the scenes wasn't locked behind a fricking missable sidequest.
>Alexei had the same case of ''Oh I'm a villain now!'' as Duke did
Come on, it's evident from the jail scene that he's doing shady shit early on. Is it well-written? Of course not. Anyway, I just wish Duke had more screen time. Everything involving the Entelexeia was actually pretty interesting.
>oh no, you didnt backtrack to some random screen you visited 6 hours ago in between two cutscenes that are 5 seconds apart. Now you can never get the true ending
>Wolf and Moon motifs >Both have a tendency to meet up out of town. >Yuri flirts with her right after meeting her. >Both battle freaks. >Repede approves of Judith.
Literally made for one another.
No one can tell me that my headcanon of them ending up together is wrong because the end of the game is Yuri, Judith, Karol, and Repede fricking off to live their weird little guild family in Dahngrest.
It's a cozy game to go back and play, I do think it was overrated. I still prefer Tales of the Abyss and Symphonia, but Vesperia was still higher up on my list than other tales games. Tales of Arise was actually disappointing, I finished it, but I still think Vesperia was more fun/had a better story/characters.
Eh, he was the comedic relief of the party, but I liked his design. I actually hated Zelos but Zelos was more arrogant/wienery, Raven almost felt more laidback to me. I don't know, maybe it's just me. They both betray the party, but Zelos had better reasons for betraying the party compared to Raven.
I do like Raven's personality a bit more than Zelos, but his whole "betrayal" shtick was so poorly done that it may as well have not existed. I don't even remember what the fricking point of it was.
>I don't even remember what the fricking point of it was.
If I had to guess it was to reveal the whole thing about Alexei imbuing people with lifeforce or some shit like that and why him and Yeager were loyal to him.
This game is weird, it is not exactly an epic like symphonia. Most of the characters are tridimensional including the protagonist which is egregious. They make the princess character Yuri actually fun to care about. And for most of the game the gang is pretty chill in their adventures with most the chunk of the game just about very mundane stuff with the actual important lore just being on the sidelines of the main story.
My biggest issue is permanently missable side quest chains. When the story says shit is going down and you need to do X asap, you're apparently supposed to go the opposite way and frick off and explore a place you already explored before because a new time limited event spawned.
I don't know if all Tales games are like this, but this shit pisses me off. I want to play a game, not read a walkthrough.
>I don't know if all Tales games are like this
Vesperia is the best and worst at this.
No other game went this hard on missable side content and no game after it had this much side content.
it's for the best against regular enemies at least, their health pools are just way too bloated otherwise, but feel free if you care to turn it up for boss fights
It dragged on way too long for me to finish it. The teenage b***h sucked and I get the sneaking suspicion the 360 release was better due to less filler content.
>and I get the sneaking suspicion the 360 release was better due to less filler content
it's actually kind of worse since some things remain unsolved or are wrapped up hastily off-screen
patty is really forced though
it sucks
how far are you in? What's the most recent thing you did?
I'm in the krityan forest but I just can't but fricked at this point. I only like half of the cast
Don't worry even the little guy will grow on you eventually
I actually like karol
It feels like there's a 10/10 game in there somewhere
elaborate
I hate playing yet can't stop posting about it/thinking about it
Ah, yeah I had similar experience. It's weirdly compelling despite the many flaws, I really can't put my finger on what exactly the reason is either.
I feel like it's something about the writing that makes it different to a lot of modern JRPG fare. But the writing also simultaneously pisses me off.
>. It's weirdly compelling despite the many flaws, I really can't put my finger on what exactly the reason is either.
>I feel like it's something about the writing that makes it different to a lot of modern JRPG fare.
Yea... they didn't hestitate create the greatest Tales protag ever. He doesn't hestitate to murder motherfrickers that deserve it. Frick the law.
Also all his friends are cool with it once they found out. This shit breaks all the norms of typical jrpg protags. Yuri is still the greatest Tales protag out there.
I agree the character dynamics are great in this game even if the overall story is rather generic but then again what rpg actually doesnt have a contrived story thats already been done 10x times
The story may seem generic on the surface, and it is, but the execution is fantastic. It's centered entirely around "personal justice" and goes to great lengths to explore that idea from so many angles. The dialogue is compelling, the characters are thoughtful and the parallel between Yuri and Flynn is further cemented by the fact they remain best friends regardless of their opposing ideals.
The colors and art style are timeless, the sound effects are satisfying and crunchy and even if the combat can be clunky at times (I personally believe it's a downgrade from Abyss) the party members are all varied enough that every player will find a character they'll enjoy. It's also overflowing with content. It's an all-around "good" game. Great, even.
Unironically rent free
>they kept alluding to Repede being more than just a dog
>he turned out to just be a dog
?????
>Profit
I bought the game because anime and smoking dog to be completely honest.
I don't understand the problem people have with Vesperia. They say vague stuff like "the cast is bad" or "the story sucks in act 3" or "the combat sucks" but they never expand on what they mean.
I get act 3 filtering people since it's mostly revisiting old places at that point, but it was a great and conclusive end to the set-up of the prior 2 acts. Karol was an annoying shitbag but the rest of the characters were great, and the combat is slow to pick up but gets pretty good after. What's the issue?
Too much useless dialogue plus the fact you have to talk to every party member at each town you stop at and they say frick all of interest
Literally every JRPG.
The only real "problem" it might have is that it's sort of painful to start out from scratch. The combat really only gets good after you've got some skills invested into stuff like combos and such.
Yeah but the dialogue is interesting in other rpgs. I do enjoy the skits though
>painful to start out from scratch
Yeah I learned that with the remaster. All my fond memories of the combat were from NG+ "set all skills to 1 sp" runs and starting out from scratch again made the combat feel like a slog until I finally unlocked everything.
I have fond memories of being an air goddess with Judith back in 360 and even the PS3 import.
But replaying the remaster after having played Xillia, I just couldn't get into her anymore. Having to switch back to semi-auto and manual again for off axis auto correcting to auto running into range for otg pickups without breaking combos.
Xillia 2 improved air combat hugely. Judith was their first attempt at real air combat so understandably she was clunky.
>Judith was their first attempt at real air combat
That would be Emil, assuming you're talking specifically about Team Symphonia.
Yeah definitely. You really miss the small tweaks they've done to make it play better.
Xillia 2 has such fun combat but god does everything else suck in that game.
The only thing I didn't like in X2 was splitting the story into chapters and how boring the areas were to explore. Loved the characters, plot and combat.
How do I even git gud as Judith? She clearly sucks ass on Manual since the jump cancel input is doubly hard so what am I doing wrong?
I can only do a lunar rondo and I drop the combo mid air too, I'm on endgame is she just shit until NG+?
Learn to manual cancel OP
Vesperia should have had a fricking training room
>How do I even git gud as Judith?
You fight medium sized enemies only, with minimum damage on, and all other party members staying out of the fight for extremely forced combo homosexualry only.
She simply does not work in regular fights and ESPECIALLY not in boss fights. She is only "good" for showing off the technical aspects of the game.
Her artes barely connect except for very specific ones.
All of her artes have way too much start up and end animations.
She literally can't do frick all on the ground.
Bench her unless you're trying to make webms to trick people into playing.
Do I play her on manual or semi-auto? And how does her jump cancel work exactly, like what's the timing on it.
If you want to spend 200 hours doing finnicky frame perfect air dashes to correct your positioning because every single arte will make you whiff the next arte, then manual. Semi-auto if you want to find short (3-5 in a row) strings to make her half decent against regular enemies. I just put her in for regular battles, frick with medium sizes enemies with the same 2 combos, then bench her for bosses.
>combat is slow to pick up but gets pretty good after.
Yeah, like FORTY FRICKING HOURS into the fricking game. Frick off.
saying the story in act 3 just "sucks" severely downplays how awful act 3 truly is
>present genuine moral dilemma about how the blastia are dangerous
>never mind, heres the solution that fixes everything with zero downsides
>oh and by the way everything about the final bosses motivation and backstory is locked behind an easily missable string of sidequests
>with zero downsides
Speed players aren't allowed to have opinions.
>>oh and by the way everything about the final bosses motivation and backstory is locked behind an easily missable string of sidequests
He's a direct 1:1 parallel to Yuri but amped up to 20x and immortal to have extra time to grow jaded and become less emotional. If you didn't get that you're moronic. Even his design is like Yuri's and his Repede died.
>was a great and conclusive end to the set-up of the prior 2 acts
It was rushed as frick. Alexei had more build up as a villain. Duke barely appears during the main story and his brief backstory encounters are completely optional and even missable. Combat depth depends entirely on how dedicated you are to grinding. You have to master a bunch of individual weapons to learn their respective skills, then grind more to acquire enough points to keep said skills active by equipping them. That's not even getting into art synergies where usage determines whether or not certain things can activate or link. It's good for people who pour an excessive amount of time into stopping all story progression but the average person won't get access to this.
And ironically, Karol had actual gradual character development. Raven and Judy fricking speedrun their redemptions. Estelle remains indecisive and wishy-washy.
>It was rushed as frick. Alexei had more build up as a villain
Bro Alexei had the same case of ''Oh I'm a villain now!'' as Duke did except maybe less impactful because his behind the scenes wasn't locked behind a fricking missable sidequest.
>Alexei had the same case of ''Oh I'm a villain now!'' as Duke did
Come on, it's evident from the jail scene that he's doing shady shit early on. Is it well-written? Of course not. Anyway, I just wish Duke had more screen time. Everything involving the Entelexeia was actually pretty interesting.
WHY WERE WE THERE BACK TO BACK
It's a game carried by a unique MC for the genre and its combat.
But the combat takes a good while to open up.
Patty-chan NEEDS correction
What did you mean by this?
Obviously he means to reverse the curse placed upon her and her crew.
Judith is a goddess and Yuri is a very lucky guy
Im yuri
Azure edge!
Holy shit guys it's Yuri Lowell from the hit videogame Tales of Vesperia!
I dropped it after the second zagi fight and arriving in town.
I'm sure it gets better, but holy frick is it boring
I keep dragging my feet to play it but end up dropping it a little later, I'm afterDom's death, how much is left to be even half game?
>His name is Yuri because he destroys Yuri ships
Oh shit
Yuri is for Judith.
Estelle is for Flynn.
Rita is for coming home to realize her dildo blastia turned into a spirit and is now her lover.
His name is ACKSHUALLY Yuuri, not Yuri
>oh no, you didnt backtrack to some random screen you visited 6 hours ago in between two cutscenes that are 5 seconds apart. Now you can never get the true ending
I'll just take the bad ending then
The Duke scenes are just flavor, you don't need them for the ending. There is only one ending.
The sexual tension between yuuri and judith is so blatantly huge its funny
>Wolf and Moon motifs
>Both have a tendency to meet up out of town.
>Yuri flirts with her right after meeting her.
>Both battle freaks.
>Repede approves of Judith.
Literally made for one another.
No one can tell me that my headcanon of them ending up together is wrong because the end of the game is Yuri, Judith, Karol, and Repede fricking off to live their weird little guild family in Dahngrest.
Judith is white and Repede a wolf. We all know they ended together.
It's a cozy game to go back and play, I do think it was overrated. I still prefer Tales of the Abyss and Symphonia, but Vesperia was still higher up on my list than other tales games. Tales of Arise was actually disappointing, I finished it, but I still think Vesperia was more fun/had a better story/characters.
Yuri is such a cool MC and so is Raven
I cannot understand how anyone can think Raven is good when he's just a Chinese bootleg of Zelos.
Eh, he was the comedic relief of the party, but I liked his design. I actually hated Zelos but Zelos was more arrogant/wienery, Raven almost felt more laidback to me. I don't know, maybe it's just me. They both betray the party, but Zelos had better reasons for betraying the party compared to Raven.
I do like Raven's personality a bit more than Zelos, but his whole "betrayal" shtick was so poorly done that it may as well have not existed. I don't even remember what the fricking point of it was.
>I don't even remember what the fricking point of it was.
If I had to guess it was to reveal the whole thing about Alexei imbuing people with lifeforce or some shit like that and why him and Yeager were loyal to him.
>that small bit with Karol before he gets crushed that goes fricking nowhere after
This game is weird, it is not exactly an epic like symphonia. Most of the characters are tridimensional including the protagonist which is egregious. They make the princess character Yuri actually fun to care about. And for most of the game the gang is pretty chill in their adventures with most the chunk of the game just about very mundane stuff with the actual important lore just being on the sidelines of the main story.
My biggest issue is permanently missable side quest chains. When the story says shit is going down and you need to do X asap, you're apparently supposed to go the opposite way and frick off and explore a place you already explored before because a new time limited event spawned.
I don't know if all Tales games are like this, but this shit pisses me off. I want to play a game, not read a walkthrough.
>I don't know if all Tales games are like this
Vesperia is the best and worst at this.
No other game went this hard on missable side content and no game after it had this much side content.
Yuri noooooooo..... She's underaged...
fourteen year old girls are for grown men
Estelle is her oneitis
that's why she tries to soothe her broken heart with the attention of old men
I'm still playing on normal
it's for the best against regular enemies at least, their health pools are just way too bloated otherwise, but feel free if you care to turn it up for boss fights
It dragged on way too long for me to finish it. The teenage b***h sucked and I get the sneaking suspicion the 360 release was better due to less filler content.
>and I get the sneaking suspicion the 360 release was better due to less filler content
it's actually kind of worse since some things remain unsolved or are wrapped up hastily off-screen
patty is really forced though
They did it right?