This game is actually pretty fun. Why does?

This game is actually pretty fun. Why does Ganker call it boring?

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  1. 1 year ago
    Anonymous

    You do the same shit everytime past the first 10 hours of gameplay

    • 1 year ago
      Anonymous

      >making 13 different playthroughs within a week
      Yeah sure can't wait for DLC but it's like Skyrim though.

  2. 1 year ago
    Anonymous

    Ganker is full of contrarian trannies

  3. 1 year ago
    Anonymous

    because it doesnt have gekokujo, swedish mayonaise and warhammer mods

  4. 1 year ago
    Anonymous

    It's pretty fun in all the ways it's been pretty fun for 14 years

  5. 1 year ago
    Anonymous

    it took em an entire decade and its just warband again but with revamped combat. Everything new they wanted to do with the campaign map either sucks or was never finished

  6. 1 year ago
    Anonymous

    Because behind the really impressive combat engine and seemingly complex world simulation, there is nothing but really, REALLY badly executed systems that don't have any actual depth to them.
    Every individual system of the game outside of MAYBE the combat itself is actually really bad, really lazy, barely fit for purpose. Quests are garbage, the beautiful city-maps are literally completely pointless, trade is a joke, diplomacy barely existent even with the diplomacy mods, the world map is a mess that makes zero sense, progression is busted and poorly ballanced - everything falls apart once you start really engaging with it because the game is designed by cowards that refuse to commit to a single system properly.

    I want to like Bannorlord, I really fricking do. But even with a shit-ton of mods, this game is a mess, and the devs clearly, CLEARLY don't care about it. The result is a game that is ultimately just unimmersive, breaking down to incredibly repetetive, shallow sets of interactions that barely even feel like interactions, and basically meta-gaming shit.

    It's such a shame, because the concept is fantastic, and it's clear that an insane amount of work did go into it at some point, it's just that before it started all coming together, the devs just got worn down and effectively gave up.

    Looking at some mods, like the Fouberrie or whatever that one is called, there is still some hope that community will start to clean it up, but I don't know... I don't think this game inspires nearly as much commitment from the fanbase.

    • 1 year ago
      Anonymous

      what are you talking about?

      • 1 year ago
        Anonymous

        The game, called Bannerlord, and it's ultimate failure to be a fun and engaging title.
        What the frick are you asking me about?

        • 1 year ago
          Anonymous

          Actually it's not an failure. Are you still mad it was Early Access and not for Epic Store?

          • 1 year ago
            Anonymous

            It's a failure as a game, and it very much seems to be a failure to actually attract as strong community as Warband had back in the time, considering how weak the modding market really is.
            And no - I don't give a shit about EA, in fact I think the game should have stayed that way for much longer because what the sell now as a finished product plays like a late alpha, and I have no fricking clue why would you ever even mention Epic store as relevant. Are you having a stroke, you idiot?

            I am mad because after all these fricking years, after so much effort going into the game, it's still not fun to play beyond the first 15 hours. I'm mad because this could be one of the best games ever made, but the devs decided to effectively abandon it at the absolutely most important point of development, go "frick this, this will do" when no, it will not do.

            I am mad that in this game where trade is supposed to be a key mechanic, the game could not implement a single system that could make being a trader actually fun and interesting.
            I'm mad that in this game were rising through the ranks of the faction is supposed to be a key mechanic, there is no rising through the ranks of the faction.
            I'm angry about the sheer amount of mechanics that are completely and painfully lazy.

            This is a game where you can become a trader, turning your own band into a trade caraven.
            Except trade is literally JUST buy low sell high. No market manipulation, no forming bonds and agreements with traders - there aren't even fricking looters or bandits that could make the process actually risky and involving - NOTHING.
            There is ZERO depth and ZERO player agency in the process.
            Bandits - instead of forming ambushes on high-value-inventory groups, making hauling high value stuff around a risky and involved process, exist PURELY for early game Exp. and loot grind. That is how fricking poorly implemented they are.

            And every other system is like this - or worse. It's laziest shit imaginable.

            • 1 year ago
              Anonymous

              Then go play Warband. Problem solved.

              • 1 year ago
                Anonymous

                Are you fricking 12 you pathetic piece of shit? This is your defense of this garbage fire?

    • 1 year ago
      Anonymous

      This, so much this.
      Especially this bit-
      >game that is (...) breaking down to incredibly repetetive, shallow sets of interactions...
      This is the main point. Pretty much -everything- that is in Bananalord has been done, and better, in Warband. Especially with the variety of mods available. So when you get down to brass tacks, the people who are wont to play BL already have done everything it has to offer AND more for about 500 hours (and upwards) in Warband. Which itself had a pretty terrible design philosophy in which the director never once took the onus of figuring out how the game ends, what exactly the endgame is supposed to be.

      Banana has the same problems as WB and more, less content, less mods and worst of all, it's being foisted on people who already have hundreds of hours on what is, barring its graphics, a much superior game.

      • 1 year ago
        Anonymous

        Moreover, the audience the series found has probably the highest average age among gaming groups; it being comprised of people who have less time and less patience to put up with what is a clearly unfinished and unpolished product doesn't help. Especially when there are (finally) alternatives as far as medieval-ish combat goes. Alternatives to the whole package, not so much, but the point stands.

  7. 1 year ago
    Anonymous

    because i don't like the medieval setting
    Ancient or Early Modern history is way more fun

  8. 1 year ago
    Anonymous

    Because unlike you some people here actually played Warband.

  9. 1 year ago
    Anonymous

    Full multiplayer siege servers are amazing, so much fun. The biggest issue is with Taleworlds servers still crashing every other game so people don't stay and play the game. Custom servers have better connectivity, and Taleworlds hasn't done anything about the server issues for the last 2 years.
    Combat feels amazing when it works and it's very fun outplaying 1vX situations, especially on servers with friendly fire and seeing enemies kill eachother instead of you

    • 1 year ago
      Anonymous

      Imagine a Indian DLC where you get actual War elephants and they mount like 6 players at once with Bows and Halberds.

  10. 1 year ago
    Anonymous

    Because they played Warband.

  11. 1 year ago
    Anonymous

    Whenever I get a stable mod list, they release a micro update that breaks everything

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