This game is fucking based.
>space sim just simple enough to be playable for casuals but just complex enough to stimulate autistic minds
>kino FMV cutscenes with good writing
>you can pick your IRL waifu
>you play as Luke Skywalker
Best space game ever.
weird how they haven't tried to remake those games yet
It's a great game, but I do think the subplot with Hobbes turning traitor against you because of a coded message that Thrakath sent was a bit dumb. I mean, he's been with the Confed since Secret Missions 2, so like 13 years? And now he's suddenly reactivated and nobody ever noticed all this hidden programming in all the psych evals and debriefings that he went through? Also, Cobra is just Iceman as a black woman.
And IMO, the arrow is a bit too strong, makes a lot of missions easy and you very rarely have reason to fly the Hellcat or the Thunderbolt, only flying the Longbow if you need to mine a nav point or dump torpedoes into a lot of capships.
The coded message sub-plot was cut out of the final game so I don't know if it's fair to hold it against the plot. When I first played, I figured Hobbes turned traitor because he felt guilty about being on a mission to blow up his own home planet.
I did only ever use the Arrow because it lets you drift. I don't like how the afterburner drifting from WC1&2 was replaced with the weird strafe thing in WC3.
Ahh, I played the original, so that's the version I'm familiar with. I actually thought the 'Blowing up Kilrah is a bridge too far" was a better idea myself.
I admit, I didn't use the strafe function or whatever it was called. 520 KPS speed, easy maneuverability, and guns that can fire continuously if you crank the weapon power up to 50% in a very tight spread were plenty for me.
Arrow chads unite
Multi track drifting
Strafing capital ships like there's no tomorrow
We need new Wind Commander games. Nothing scratched the itch, except Rebel Galaxy Outlaw was a great Privateer remake.
>Best space game ever.
Sorry, that would be Elite 2: Frontier.
I would say that the whole WC series was fun for arcade-style space shooter fun. Though, not as fuck as the X-Wing series.
What's so good about Elite 2?
See that planet?
You can crash on it!
Kek as opposed to field of stars where you clip through it?
I really liked Elite Dangerous for about 150-200 hours and I should go back and play the other ones.
I am a Freespace 2 enjoyer as well as freelancer starlancer tachyon the fringe wing commander prophecy and a bunch more I'm forgetting. Colony wars made me get a ps1
And not an Halcyon Sun fan?
Shame
>Halcyon Sun
Never heard of it but it looks awesome.
Hope you enjoy it!
elite 2 is really the peak of space games
single player and there is time compression, so you can compress weeks of travel into minutes, this isn't really possible with elite dangerous because of the multi player scheme of it all, with a hydrogen scoop and conversion unit you will never run out of fuel
Can you play Elite 2 with a joystick? I want more games to play with my Thrustmaster.
>Can you play Elite 2 with a joystick?
Yes absolutely, I used the Thrustmaster for it back in the day even.
I tried the gba romhack but the UI wont load properly and its a shitty elite 1 in color. I want to play a non-amiga version of elite 2 but I cant find any decent consoles that could render it right at the right framerate so its me panickedly pushing buttons at 2fps trying to figure out how not to crash on the purple starting planet and then giving up. Tell me theres some secret Genesis or SNES Elite 2 I forgot about or an Elite 2 ps1 homebrew
I love Wing Commander 3 and 4.
I've always been curious about the other games, but never tried them.
Have to admit, I didn't like 4 all that much. Going up against smaller number of faster and better armed confed fighters instead of the kilrathi of earlier games meant missle spamming was a much bigger part of the game, and that made it less fun to me.
You really should check out the first game, espeically with its expansions secret missions 1 and 2. IMO it has some of the best of just pure flying around, and I also think they do a better job of balancing between ship classes than some of the later games do. (Although the medium fighter, the scimitar, does suck) SM 1 and 2 make some ball bustingly hard missions, but they're mostly fair difficulty, just lots of enemies with decent pilots.
Wing Commander 2, on the other hand, I have less fond memories of. The game would crash. A lot. ANd unlike both 1 and the later games, they leaned heavily into morale mechanics where the Kilrathi fighters would flee if things went badly. But that introduced huge random elements where you'd go up against like 6 Grikaths, which could maul you up bad. But if you shot down one real fast (missile perhaps), MAYBE a few would run away and leave you with an easy fight or MAYBE they wouldn't and you'd probably die. Also, the introduction of phase shields for capital ships meant you had to use torpedoes, which was never my idea of fun.
Still, both are well worth playing, especially just to see how the series progressed.
To tell you the truth, the actual gameplay was the part I enjoyed Wing Commander 3 & 4 the least. I liked the story and how it felt that your performance in the missions mattered.
Flash best wingman. Can't stop the Flashman.
You spelled “Vagabond” wrong.
Chinese people can't drive. I assume they are not too good at flying either.
I found a physical copy of Wing Commander IV a while back. Only popped it in to see if it ran. Is that one any good? I know so little about the franchise.
any experts know how it stacks up against prophecy? need some fan feedback
They are both good games. The problem of Prophecy is that the story is unfinished, but overall it's great fun albeit it can be a bit repetitive.