This game is made by literal geniuses. Its a masterpiece

This game is made by literal geniuses. Its a masterpiece

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  1. 3 weeks ago
    Anonymous

    back when the west made worthwhile games

  2. 3 weeks ago
    Anonymous

    I love Halo Reach so much. Remember unlocking armour through Halo Waypoint?

  3. 3 weeks ago
    Anonymous

    Good game.
    Shit excuse for a story.

    • 3 weeks ago
      Anonymous

      Campaign was kino stfu.

      • 3 weeks ago
        Anonymous

        >Gay squad of megablox characters doing generic action movie things
        >Kino

        Lmao

        • 3 weeks ago
          Anonymous

          >doing generic action movie things
          did you play any of the other games

        • 3 weeks ago
          Anonymous

          >>Gay squad of megablox characters doing generic action movie things
          >>Kino
          Correct

          • 3 weeks ago
            Anonymous

            >You're moronic.
            >Yes
            If you say so.

        • 3 weeks ago
          Anonymous

          Imagine being so fricking gay that this doesn't sound great. Halo 1, 3+ODST & Reach were great, and nothing has come out to replace them yet.

          • 3 weeks ago
            Anonymous

            Cool story. Go watch your Marvel movies and catch up on the newest Fast movie. I'm sure they're perfect for your mentally arrested mind.

        • 3 weeks ago
          Anonymous

          agreed
          bunch of manchildren itt

        • 3 weeks ago
          Anonymous

          >doing generic action movie things
          they all fricking die
          AND it is just to give humanity a couple of extra minutes to escape.

          It IS Kino.
          Beyond the basics, also most people missed the very topical themes at the time, when brown and gloom FPS trash was spammed all over the industry it is meant to have this ironic set up of stupid good guys simply winning because they are the good guys, as it gets shut down time and time again.
          [spoiler]It connects to Halo's themes of going beyond humanity, and becoming something greater than just a soldier, and believing in said higher thing.
          [/spoiler]

      • 3 weeks ago
        Anonymous

        Okay, zoomer.

  4. 3 weeks ago
    Anonymous

    Halo: Reach is an incredibly frustrating game.
    In a lot of ways it was a love letter to Halo fans of the time, it was a huge sandbox for Halo fantasies, by which I mean the colonies of Reach could represent any colony world in the Halo universe, armor customization drew from designs from across the games and novels so you could play as any sort of character you wanted, you had playable Elites, Invasion, Firefight, the expanded Halo 3 Forge which let you make huge custom maps...
    It's a great sandbox for a Halo fan.
    But the story itself is pretty lame. Noble Team is an unlikeable collection of tropes, and basically nothing consequential happens until the last two levels: it's just a bunch of military missions until then. Seems like a lot of effort went into fitting Reach into the canon established by the books, but this results in most of Reach feeling like an inconsequential side story, and then none of the effort to keeping the canon consistent matters anyway, because you're playing as Spartan-III's, which shouldn't exist at that point in the timeline.
    On top of all of this, the gameplay is straddling the line of being proper Halo and emulating Call of Duty.
    And then you have the visuals: some of the assets look great, the Covenant all look pretty great, the weapons mostly look great, but then you have the skyboxes. None of the skyboxes have natural colors, which I guess was meant to evoke the sense that Reach was an alien planet, but it just makes the whole game look overcast and muted.
    A lot of the best looking environments in Halo: Reach came from DLC maps, like Anchor 9, a lot of the Forerunner stuff from the Anniversary map pack, the Installation 04 firefight map, but the base game is dull and depressive looking, which is a huge step down coming off of Halo 3.

    I find Reach easy to go back to, because it's so customizable and is full of so much fanservice, but it's never as fun as Combat Evolved or 2 or 3.
    Lone Wolf is good which makes it hard to hate.

    • 3 weeks ago
      Anonymous

      Decent take

      • 3 weeks ago
        Anonymous

        Ever since Reach it's been killing me how there isn't more Forerunner architecture and classic Halo levels in Reach's engine. Tempest DLC map from Bungie looks great. Looks even better in game. It's a good engine.
        They just chose to make the whole game have a depressive look to it.
        And like I get why, from a story standpoint
        It just kills me that Reach doesn't feel like a full proper Halo game

    • 3 weeks ago
      Anonymous

      >Seems like a lot of effort went into fitting Reach into the canon established by the books, but this results in most of Reach feeling like an inconsequential side story
      I mean we already know how halo story ends. Reach is supposed to convey how hopeless the covenant war felt. No matter the victory, the covenant would always retaliate and massively overpower humanity. But we already had a dramatic ending with the convenant getting shlorped. I don't really blame bungie too much for the story feeling weak

      • 3 weeks ago
        Anonymous

        >Reach is supposed to convey how hopeless the covenant war felt.
        I'm not sure I have the words yet to express why this bothers me, and I've been thinking about this since 2010, but I just don't think that makes for a fun videogame.

        Which is frustrating to me because in a lot of ways, Reach *looks* like an HD version of Halo:CE, which is awesome, because I love Halo:CE, I sort of wish we got a Halo:CE remake in the Reach engine...
        And Reach makes a ton of references to CE: the first mission, the rolling green hills, driving the truck around to rescue marines, that's a reference to the 2nd level of CE. Nightfall is a callback to the first half of Truth and Reconciliation. Long Night of Solace is a callback to the second half. New Alexandria feels a bit like Two Betrayals, where you're flying around to a bunch of different objectives.

        So it's all *almost* as fun as Halo CE, it sort of looks like a super clean HD version of CE, sort of plays like an update to Halo CE, but it also sort of plays like CoD, and instead of the story being a power fantasy about being a super soldier, it's a depression fantasy about dying as a slightly-less super soldier

    • 3 weeks ago
      sage

      >because you're playing as Spartan-III's, which shouldn't exist at that point in the timeline.
      >that point in the timeline
      >I.Fricking.E. the FINAL YEAR of the war
      homie what?

      • 3 weeks ago
        Anonymous

        Shit, didn't mean to have that as my name. My bad

      • 3 weeks ago
        Anonymous

        No, you're right, I got that a bit wrong. I'll cop to it.
        But it's still a problem.
        Jorge, a member of Noble Team, is supposed to be a Spartan-II, someone Halsey was keeping track of.
        But she also wasn't supposed to know about the Spartan-III's existence until the Ghosts of Onyx novel, when she first meets them (this happens during the events of Halo 2).
        In Reach there's a few cutscenes where she meets the Noble Team Spartan-III's and doesn't comment on them at all, but I'm re-reading Ghosts of Onyx right now and she's supposed to be shocked by their existence. Because they're supposed to be more cheaply produced disposable Spartans made using her techniques without her authority or supervision.
        Spartan-III's are also supposed to be like 12 years old.
        They took some liberties.

        • 3 weeks ago
          Anonymous

          >Spartan-III's are also supposed to be like 12 years old.
          There were three different batches (companies) each produced after each other over 20 years and the ones issued Mjolnir like Noble were pulled from the companies to form and supplement more typical Spartan, often Spartan-II, teams, leading to them living longer. Kat of Beta company was 22, Jun and Emile of Alpha were 24 and 29, etc. Gamma company would've been around twelve at the time but not the older companies.
          >but I'm re-reading Ghosts of Onyx right now and she's supposed to be shocked by their existence
          She's shocked her "next-step of humanity" is being treated as trite and disposable. Headcanon, especially considering her unsurprise at Spartans she doesn't recognise is unaddressed, but it's how I deal with it.

          Still, I get your gripes and having discussed the lore with my brother they were liberal with it but I think that leans more towards them prioritizing the game story over adhering to the EU lore (the entire conflict was secret for a month until the Fall of Reach as a result, from what I remember of our discussions). And that's it, I have no more thoughts nor am I interested in continuing on this matter. Good day.

          • 3 weeks ago
            Anonymous

            >but I think that leans more towards them prioritizing the game story over adhering to the EU lore
            Don't good day me just yet.
            My problem with Reach isn't that they play fast and loose with the canon, it's that they try to fit Reach into canon with the books at all.
            I would have preferred a more interesting story that ignores or steps all over the books than what we got.
            Apparently Reach is mostly trying to fit into the story of Fall of Reach, but that means all the action, the real actual "fall of Reach" happens off screen between Long Night of Solace and Exodus. Apparently that's an awesome battle in the books, but in order to keep Halo: Reach consistent with the books they have Noble Team doing side stuff.
            But then they don't bother to keep the lore consistent with Halsey and the S-III's.

            Basically there's no excuse for the story to be as meandering as it is.

        • 3 weeks ago
          Anonymous

          I think when you have different authors writing books that are technically canon and you're creating a story that draws from multiple sources artistic liberty is necessary

    • 3 weeks ago
      Anonymous

      >But the story itself is pretty lame
      homosexual.
      >Noble Team is an unlikeable collection of tropes
      Emile is the only character that I felt was out of place. He felt like a relic from the Halo: 3 era where emo/goth music was the thing. I know background lore expands on him more, but that doesn't excuse him on the surface being a CRAWWWWLING looking character. All the other spartans are likeable. When you consider how little screen time they get because it's divided between the planet itself, the other spartans, and the story, Bungie did a good job.
      >and basically nothing consequential happens until the last two levels
      Have you never heard of atmosphere and world building? That's all the first 1/3rd of Reach is. Once Jorge dies, the game fricking oozes hopelessness and a bleak reality of humans fighting against a species utterly superior in every way. It was great, from top to bottom. There isn't a single mission in Reach I thought was lame, and a handful of them I think stand with the best missions of any Halo game. Nightfall is literally just Truth and Reconciliation from CE, what's to complain about there? Tip of the Spear and Sword Base were great, too. Keep it pleb you fricking homosexual.

      • 3 weeks ago
        Anonymous

        >Have you never heard of atmosphere and world building?
        I used to think this way about Reach, I used to like Reach a lot more, but man, Halo CE and Halo 2 have some incredible "atmosphere and worldbuilding", levels like 343i Guilty Spark, Arbiter/Oracle, Sacred Icon/Quarantine Zone, Uprising - these are all incredible, moody, atmospheric levels ... hell even levels like Silent Cartographer have some really moody moments - but all of these levels advance the plots of their games.
        They weren't compromising on the story for the sake of "building atmosphere"

        >the game fricking oozes hopelessness
        I think this, too, is what I've grown to hate about Reach.
        Whine all you want: the mere fact that something evokes a negative emotion well, doesn't make it fun or interesting that it does so.

    • 3 weeks ago
      Anonymous

      i honestly feel like halo reach having so many discrepancies was honestly just to give a final "frick you" to the homosexual book fans who have honestly raped halo

    • 3 weeks ago
      Anonymous

      >All this talk on how the gameplay is great
      >Biggest issue is story over anything else
      GAMEPLAY Black person that GOES first

      • 3 weeks ago
        Anonymous

        Silence, gay.
        Halo's gameplay is a power fantasy. It's about shooting big weapons as a walking tank with magical energy shields.
        When your story is on the same level as a quirky indie game about depression, it becomes the biggest problem in your sci-fi power fantasy.

        • 3 weeks ago
          Anonymous

          The biggest mistake people make in the west is not realizing that video games and movies/TV are not the same. What you call a Gary Stu in a movie does not exist in a video game. A video game protagonist is an avatar for the player to clear the game. If this involves beating all the AI or whatever then that is what it takes, whereas a protagonist winning everything in movies is seen as unrealistic or shit storytelling and that's correct.

          you have to go back

          • 3 weeks ago
            Anonymous

            No.

  5. 3 weeks ago
    Anonymous

    Was this the last good game Microsoft ever made? I can’t think of a single good game since 2010

    • 3 weeks ago
      Anonymous

      HiFi Rush was published by Microsoft, and it was alright. Or so I hear.
      But no, yea, in general Microsoft's output has been piss poor, which is a shame because of all of their studio acquisitions.

  6. 3 weeks ago
    Anonymous

    It had nice graphics......Halo level design is the ugliest in gaming tho, green grass with a gray bunker repeated 20 times and then it's over

    • 3 weeks ago
      Anonymous

      That's some nice bait anon.

  7. 3 weeks ago
    Anonymous

    Armor lock was awful

    • 3 weeks ago
      Anonymous

      I was the guy who made you think Armor Lock was awful in multiplayer, and I thought it was fun.
      The problem with it is that you could spawn with it, and it didn't drop from dead players. It's a power item.

      • 3 weeks ago
        Anonymous

        >I was the guy who made you think Armor Lock was awful
        So was I, it was incredibly broken.

  8. 3 weeks ago
    Anonymous

    Could’ve done with 2-3 more missions
    Multiplayer was good until the TU which made the DMR overpowered.
    Otherwise loved it. Will not go back to multiplayer in mcc because it’s just not the same for some reason.

  9. 3 weeks ago
    Anonymous

    The fact that Reach was seen as a low point in gaming just goes to show how spoiled we use to be. Now devs can't chern out the most basic goyslop. I don't care how Reach retconned the books or whatever

    • 3 weeks ago
      Anonymous

      My problem with the way Reach handles the books isn't the retcons, it's that they bothered to pay attention to the books at all.
      Reach seems like it wants to be about heroic sacrifice and tragic last stand battles and all that, but if you look at it in that light: Halo 3 does the heroic sacrifice thing arguably *way* better. The memorial scene at the end is more potent than almost everything in Reach.
      Lone Wolf is a good level, but the rest of Reach is held back from telling a good story because they're dancing around the books.

      If they didn't care about the books, they could have made the entire game be about Noble 6 getting Cortana to the Pillar of Autumn so you feel like you're actually doing something. They could have made the game about Master Chief, maybe you could have played as Noble 6 and Chief is your teammate: plays out similar to the ending we got, where 6 stays behind and Chief escapes with Cortana. They could have done a lot of different things.

  10. 3 weeks ago
    Anonymous

    good campaign
    sovless multiplayer

  11. 3 weeks ago
    Anonymous

    that was the last good halo game

  12. 3 weeks ago
    Anonymous

    Hated this game online because I always got matched up against Inheritors... Alright, it was fun, but frick man.

  13. 3 weeks ago
    Anonymous

    Halo Reach was fricking garbage and I'm tired of seeing morons praise it. It was Bungie putting a bullet in Halo's head on their way out the door.

  14. 3 weeks ago
    Anonymous

    The balance is all over the place and I’m tired of pretending it’s a non issue. Both in pvp and pve.

    • 3 weeks ago
      Anonymous

      Forge and custom games/custom firefight can be a lot more fun than the default modes because of that.
      But yea you're right.

  15. 3 weeks ago
    JohnWoo1946

    Pretty fun game but for me on the MCC version is pretty hard because I can barely see what's ahead of me on Lengendary difficulty. I did beat alone on Xbox 360 because I didn't have Xbox Live Gold back then. Pretty classic game with excellent graphics, gameplay, multiplayer, weapons, characters, and vehicles that make it great. Also don't forget about forge mode.

  16. 3 weeks ago
    Anonymous

    worst bungie halo by a wide margin

    • 3 weeks ago
      Anonymous

      Idk. I think it's better than ODST.
      Genuinely don't understand the praise for it.
      I get why the Bungie guys like it so much, they basically straight up say it was the easiest one to make, since they were just playing around with the Halo 3 engine, and there wasn't any crunch.
      But I play it and it's just like "damn, they really wanted to do Bladerunner"

  17. 3 weeks ago
    Anonymous

    The book was much better. Nice music though.

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  18. 3 weeks ago
    Anonymous

    Best since the first game. I'm glad Bungie managed to make something close to as good as CE before abandoning ship.

  19. 3 weeks ago
    Anonymous

    The campaign needed to be at least 40 hours longer and spanning over several years of in universe time so I could care about the charters and Reach before they all died

  20. 3 weeks ago
    Anonymous

    I don't care what Ganker says about all the grey forge world maps, armor abilities, and the DMR. I loved Reach. Really was the perfect sendoff for Bungie and pretty much (even as highschool me suspected) the end of Halo. This is one of those rare instances where the outside world elevated a game even more tonally.

  21. 3 weeks ago
    Anonymous

    legitimately the best halo game there ever was. we were fricking spoiled for choice with the absolute kino coming out of this thing and no I don't give a frick about the damn book. Even when Bungie clearly just wanted to GTFO, they still made this with actual care before leaving to go their own way before being consumed yet again

    • 3 weeks ago
      Anonymous

      >legitimately the best halo game there ever was.
      What actually makes it the best Halo game to you?
      Hard mode: don't say anything about the graphics.

      • 3 weeks ago
        Anonymous

        >story
        after like 3 solid games of being master chief fricking everyones shit up, it felt great to rewind and get back to the time when the covenant was raping everyone's buttholes and you were just there in the middle of it, watching your squad die one by one as well as other levels like Exodus or New Alexandria that just built on the already impressive world and atmosphere.
        >multiplayer
        it was just fun. yeah I had my gripes with the DMR being plastered everywhere but things like armor abilities being le fall of halo is just so wrong its laughable. The custom games were similarly fantastic in the same vein that Halo 3's were and the armor customisation and progression was actually quite fun.
        >music
        need i say anything?

        • 3 weeks ago
          Anonymous

          >it felt great to rewind and get back to the time when the covenant was raping everyone's buttholes
          Ok, bottom

        • 3 weeks ago
          Anonymous

          i agree with a lot of this stuff, but i honestly feel like it was dead the moment they tried making that shit a compgay game. not only did you scare off the normal players (see: literally everyone who played the fricking game) but it also got way more boring for the fricking losers who remained

          seriously, look at how uninteresting both visually and gameplay-wise the maps in halo 5 are. they're all symmetrical bullshit because they thought they could get the counter-strike crowd

          notice how literally the only people who play halo 3 on the mcc are the losers who have mlg-ed since 2007, leading to it being fricking boring

  22. 3 weeks ago
    Anonymous

    dmr and armour abilities ruined it for me. picrel will always be the peak

    • 3 weeks ago
      Anonymous

      Halo 3 was sentimentally the best for me but I can't deny that Reach was just amazing in raw technicality especially at the time when I got to play the beta before release

  23. 3 weeks ago
    Anonymous

    Best multiplayer game ever
    Forgettable lore I never remembered

  24. 3 weeks ago
    Anonymous

    Anyone who enjoyed Reach multi-player more than any od the previous entires is out of their fricking minds and should have their opinions immediately discarded

    • 3 weeks ago
      Anonymous

      You played them back to back.
      You're remembering the novelty not the cumulative value. I was the kid who had to sneak peeks at my neighbor's console in between blue moon visits until Halo Reach. I them played all the entries in retrospect from the perspective of Reach. By the time you have Reach and finally get the gameplay of Halo having snuck your way down the lore rabbitholes by the grapevine you dont care about cutscene immersion anymore. Just blasting with your buddies. That was when my friendships most had presence online. I still had a friend in the room blasting heads not just a lonely bug man server.

      • 3 weeks ago
        Anonymous

        What in the absolute frick are you blathering about you moron

        • 3 weeks ago
          Anonymous

          >typos
          Yeah I should have expected this israeli moody response by typing poorly on a touchscreen. At least you didnt say le schizo that really pisses me off.

    • 3 weeks ago
      Anonymous

      Refuted by custom 'Coaster

      • 3 weeks ago
        Anonymous

        >Pic was taken in-game rather than theatre mode
        >Blur only behind the mongoose to convey sense of speed
        I question to this day how Reach was able to even run in a 360, I know they lowered the FPS from 30 to 24 or something like that, but when you get this happening, with other 15 players simulteniously and a 600 object track with scripts, weapons and vehicles all firing at the same time, feels like Reach would've burnt a lot of 360s.

  25. 3 weeks ago
    Anonymous

    Cortana hot

  26. 3 weeks ago
    Anonymous

    Reach is an intentional subversion of Halo as one last “frick you” from bungie to Microsoft.
    They didn’t even want to make the game and it shows. They completely fricked up the art style and gave the game loadouts.
    It’s hilarious seeing “halo fans” piss and shit themselves over reach being the best when it’s the least Halo game that bungie made in the series.

    Halo peaked with 3 and Reach was a grab bag of features taken from other AAA titles at the time solely for the sake of corporate appeal

  27. 3 weeks ago
    Anonymous

    >call of duty loadouts
    >sprint
    >HAA HAA HAA HAA's
    >FIRST BLOOD
    >DOUBLE KILL TRIPLE KILL
    >LOST THE LEAD
    >TIED THE LEADER
    It's shit.

    • 3 weeks ago
      Anonymous

      The only cool things about Reach were the Concussion Rifle and the Grenade Launcher

      • 3 weeks ago
        Anonymous

        I remember thinking on release day the grenade launcher was how you make a MW2 noobtube the right way. I think Bungie slapped IW hard with it.

        Fast paced action doesn't make a game bad, that's just your personal preference.

        My personal preference is me fricking your moms butthole instead of her pussy

    • 3 weeks ago
      Anonymous

      Fast paced action doesn't make a game bad, that's just your personal preference.

  28. 3 weeks ago
    Anonymous

    the weapon sandbox blows chunks and the armor ability loadouts ruined multiplayer. the only reason reach is liked is that everything after is so much worse.

    • 3 weeks ago
      Anonymous

      >and the armor ability loadouts ruined multiplayer
      but it didn't, why lie?

  29. 3 weeks ago
    Anonymous

    >Carbine replaced by the moronic Needle rifle
    >Plasma Rufle replaced by the moronic Plasma Repeater
    >Beam Rifle replaced by the moronic Ghostbuster thing
    Covenant weapons got completely fricked in Reach

    • 3 weeks ago
      Anonymous

      Doesn't help how broken the needle rifle is. You don't even need to get a headshot after popping the shields to kill a guy quick. Making it a long distance needler was moronic.

  30. 3 weeks ago
    Anonymous

    Last good halo till 343 pigs ruined xbox's flagship game. I sold my xbox a week after halo 4.

    • 3 weeks ago
      Anonymous

      The cracks were forming even with Reach. I think if Bungie kept making Halo it'd be no different today.

      • 3 weeks ago
        Anonymous

        we don't need to speculate, destiny exists

        • 3 weeks ago
          Anonymous

          Destiny has good gameplay, great artstyle and a lot of potential. It sucked for other reasons.

  31. 3 weeks ago
    Anonymous

    Its unironically the only fricking halo thing frank o connor wrote that wasn't dog shit.

    and even then its obvious that he didn't read fall of reach or play halo combat evolved.

    • 3 weeks ago
      Anonymous

      >Its unironically the only fricking halo thing frank o connor wrote that wasn't dog shit.
      Prototype from Legends was good as well.

  32. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Everything wrong with 343 in one image

      • 3 weeks ago
        Anonymous

        depth of field, I agree

  33. 3 weeks ago
    Anonymous

    I just remember the DMR and Armour lock causing all sorts of conniptions

  34. 3 weeks ago
    Anonymous

    The biggest mistake people make in the west is not realizing that video games and movies/TV are not the same. What you call a Gary Stu in a movie does not exist in a video game. A video game protagonist is an avatar for the player to clear the game. If this involves beating all the AI or whatever then that is what it takes, whereas a protagonist winning everything in movies is seen as unrealistic or shit storytelling and that's correct.

  35. 3 weeks ago
    Anonymous

    >No John 117
    The series ended at Halo 3

  36. 3 weeks ago
    Anonymous

    First bad Halo game.

  37. 3 weeks ago
    Anonymous

    >go to friend’s house after school
    >4-player deathmatch on Zealot
    >some gay plays Dynamite by Taio Cruz from his phone, but you’re secretly just a little into it
    >make jokes about fapping, discuss the various boob sizes of girls at your school
    >you just won a hammer/sword duel against your bro
    >other bro says his mom is down to escort you and your friends to the latest rated-r comedy later tonight
    >life will never be easier

  38. 3 weeks ago
    Anonymous

    Beginning of the end of Halo. This piece of shit ruined every bit of sovl the series had.

  39. 3 weeks ago
    Anonymous

    If they had adapted the latter parts of the Fall of Reach book 1:1 with you playing as John it wouldve been god tier literal kino instead of the meh shitty slop we got.

  40. 3 weeks ago
    Anonymous

    >Possibly the worst iteration of the needler in all of Halo
    >Every time you find an energy sword the level ends and takes it away from you
    I quit at the space mission. Magnum opus my ass

  41. 3 weeks ago
    Anonymous

    What do you mean? It was a straight downgrade from 3. It's only with retrospective of what came after can you say it was any good. At the time it was the worst Halo.

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