This has become a hot button topic lately.
Is this really a particularly good game? It seems like the most content-lite SC game, even getting way outpaced by its predecessor. Fans of only seem to talk about how it's better than the arcade version because the arcade is literally just PS1 hardware.
Is this the most unimpressive 10/10 game in existence?
You unironically had to be there. At launch it was the prettiest and most fluid fighting game you could have at home
I was there, but if you can't vocalize it then I assume you were not.
I literally explained why people praised it
Oh thats it? I expected something more from someone who was there.
It lacks a ton of content
oh its a shitpost thead
>I expected something more
How about the rest of us in this thread pay you a visit and bounce your fucking face off your desk? Would that be that intangible 'something more' you're looking for?
You're a buffoon. He explained it well enough.
Go do some buffoon things. Like wear comically oversized shoes in public. I dunno. Whatever it is you people do.
If you were there, then the fact you even ask the question is highly suspect. Compared to all other home content at the time, it was next level shit.
competitive-wise its not the best, but its 100% better than the arcade version (which never ever happened before) and also filled to the brim with bonus content
Hi tekken spammer!
Soul Blade does NOT have more content than soul calibur.
Also, its a fighting game, and the fighting is fucking perfection. That's all that matters, filthy casual.
>Soul Blade does NOT have more content than soul calibur.
>Edge master mode is unique to every character in stead of generic across the board
>Every character has the same plethora of hidden weapons
>Characters have at least two endings each in arcade mode
The only thing Cal really has more of is characters and most of those secret unlocks were just bringing back characters who were missing from edge.
Then there's the endings...
>still sepia tone artwork instead of in-game animations
>no voice over
>generic as fuck music instead of unique tunes
Was this game finished?
What is this zoomer rambling
to be fair soul blade/edge/whatever had in engine cutscene endings that branched depending on your actions. It was great and this was a step back in that regard
Soul Calibur is for DC is one of the most "finished" feeling games ever. To the point it felt like they started adding weird extra modes just because they had the time.
I like these endings. Have you seen Marvel vs Capcom 2s ending? It's a ride on a pirate ship. That's it.
>Have you seen Marvel vs Capcom 2s ending? It's a ride on a pirate ship. That's it.
So 'I wanna take you for a ride' was actually epic foreshadowing
babu siegfried
The only content a fighting game has is the characters and stages. They're two player games meant to be played with a friend.
I think for the time being yes. SC2 is supposedly peak SC.
Soulblade is the best fighting game ever made
You may not like it
But it's true
>30fps
Nah
>30fps
The greatest game of all time only needed 20FPS
ocarina wasn't even the greatest game of its release year, much less of all time
>so iconic he immediately recognized it
Yep, GOTYAY
wow how would someone recognize one of the most overhyped, overdiscussed games on this board if it wasn't the best game ever?
you're legit retarded
Cope
you don't know what that word means.
>Cope: (of a person) deal effectively with something difficult
Deal with the fact that OoT is the greatest game ever made
>muh fps
zoom zoom
This only exposes you as a zoomer who wasn't alive during the golden era of videogames when most were 60 fps.
Retarded thread
The Snoy OP literally admitted on Ganker to only playing fighting games singleplayer (mashing random buttons like an ape)
Interesting, post a link
Yeah, it's really weird, people talk about SoulCalibur and how the fighting is great and so on, but totally ignore that there is no level progession, the loot sucks, there is no base-building, no procedurally-generated dungeons, and the plot is mediocre.
I always suggest to look at better fighting games like the Roman-themed Caesar III or the jungle-themed Crysis (2007).
>people talk about SoulCalibur and how the fighting is great and so on,
I wish they did this, they talk about graphics and review scores. Nobody is playing this game competitively any more.
>Nobody is playing this game competitively any more.
They never did. A "competitive scene" is a modern concept boosted by esports and smash melee fags playing mostly online. A competitive scene for older games is pure cringe.
By the time something like soul calibur came out arcades were 80% token machines, rail shooters and driving games (the ones that were still in business). If they had fighting games it was MvC which saw some action, and a old SNK cabinet with a few aging fighting games. Local video rental stores would host game tournaments now and then but not for a dreamcast game, since video stores wouldn't even touch that console. I recall a local MK3 tournament and like 20 people showed up, and the prize was like a free pizza and $25 rental credit.
What killed the pvp scene at arcades was the sheer cost to play. By the late 90s 3D fighting games like fighting vipers and tekken 3 had become $1 to play compared to normal arcade games. You would never challenge anyone for PVP due to the high cost, you just waited until they were done and it was your turn to play.
>Local video rental stores would host game tournaments now and then but not for a dreamcast game, since video stores wouldn't even touch that console
I literally won a crazy taxi tournament at a Hollywood Video/Game Crazy when I was a kid.
you don't know what you're talking about. you probably weren't there, and are just some larping gay zoomer
No one in my city rented dreamcast. PlayStation and N64 were all you would see at blockbuster or the local/regional chains. Even Saturn was skipped by all but two rental stores here.
>Gamecraze
This could have been the difference as we never had those here. Apparently they actually did push dreamcast as a retailer of games and consoles attached to hollywood video from what I heard. They were like the poor man's gamestop paired withe rental store next door.
>They never did. A "competitive scene" is a modern concept boosted by esports and smash melee fags playing mostly online.
This is obviously and provably wrong. Are you seriously going to imply there was no competitive scene for Virtua Fighter in Japan? SF2 in the US and Japan? KoF97 in China? KoF2002 in South America? Come on dude don't just say these things if you don't know shit. All of the above were huge and it's easy to list more. I'd also argue that competitive fighting games have always been separate to esports and don't really follow curve of the popularity of esports at all. You often get times when comp fighting games are doing well but esports is dying and vice versa.
I was clearly talking the west when I referenced the state of our arcades. Japan kept their 6 floor arcades well into the 21st century until covid hit, while our single floor tiny arcades mostly died by 1999.
No. Tournaments for fighting games started in the 90s and people were traveling to play regionals and majors at the time Soul Calibur was released.
lmao nah, the tournament scene is the only place the majority of fighting games manage to survive. Whatever casual shitty community YOU inhabit is where fighting games die.
Fighting games are not esports, btw, get it right.
I don't care about your gay ass scene and 90% of people buying fighting games 20 years ago also didn't care
>blah blah blah gayry
You're wrong and no amount of trying to stuff words in people's mouths means anything.
>No. Tournaments for fighting games started in the 90s and people were traveling to play regionals and majors at the time Soul Calibur was released.
The 90s-early 00s tourney scene was pretty small, it wasn't the big venues packed full of virgins you see now with all kinds of promotion and sponsors. It was a niche thing, it didn't represent the majority of people playing fighting games, who mostly didn't even know of such shit lol
That shit exploded into what it is now with SF4, along with all the humorless tryhard LARPers who jumped on the bandwagon which is the camp I presume you reside in
>The 90s-early 00s tourney scene was pretty small
Is this supposed to mean something? More people play games online than when SC came out, too, but online gameplay was still important at the time.
>It was a niche thing, it didn't represent the majority of people playing fighting games
It still doesn't and never will, nor does it need to.. 99.99% of people who buy SF6 or Tekken 8 will never go to a tournament. You are posting irrelevant factoids as to whether the competitive scene existed or was relevant.
>I always suggest to look at better fighting games like the Roman-themed Caesar III or the jungle-themed Crysis (2007).
Sister manon, are you stroking out?
it's only unimpressive if you're one of those gays who judges how good a fighting game is by the amount of content you can unlock and not by how it plays.
people who actually play fighting games will tell you that this is one of the all-time greats. motherfuck a dumbass weapon master mode.
Something about the physics makes it so much fun. None of the others got the physics right like this one did.
You're supposed to play this with friends, anon.
I view it like Virtua Fighter, it had the main appeal of being the 3D fighting game that looked amazing. Now that 3d fighters are much more common it will fade into obscurity like Virtua Fighter.
>it will fade into obscurity like Virtua Fighter
Everything that's not Street Fighter or Tekken will fade into obscurity because the entire genre is dictated by e-sports gayry now. 25-30 years ago a wide variety of different fighting games could coexist but in 2023 if it doesn't appeal to hollering morons, it has no chance of being a commercial success.
>25-30
I meant 20-25 but still, you get what I mean. DOA and SC used to be popular and now it's just whatever appeals to howling morons
As if you would follow modern fighters. I have no clue why top players like tokido go around claiming sf5 is the greatest fighter of all time.
Past Soul Calibur 2 I can't remember anyone caring much about Soul Calibur. I think 2 really did all they could with that series. The gameplay is never balanced well, and is more about timing attacks. Combos are not very present, some characters are way too powerful, etc. The FGC certaninly has changed the way we view fighting games, but frankly that might be better in the long run. It keeps the games alive for longer, makes devs update them, give us dlc, etc. Without the competitive nature these games would be reduced to party games.
That's the thing. Everything is centered around sweaty competitive shit now. I don't care about fighting games being autistically balanced, I want them to be fun even if you're not playing for competitive tourneygayry. Call them party games if you want I don't care. I genuinely enjoyed late 90s-early 00s fighting games having single player content too
>sweaty
Cancerous subhuman
Don't care. Modern fighting games are not fun because they're entirely centered on competitive gayry
Fighting games were only good from the early 90s - early 00s
Even the few big dog franchises e-sports nerds cling to have been shit since then, and it has become something like Pokemon, just keeps going and getting more and more soulless, no passion in it since nobody cares, but there is a dedicated hub of autists to appeal to so they get made
>Fighting games were only good from the early 90s - early 00s
yep
You're being silly, this is a business. No smart company is going to carter mainly to "casuals" that will play the game for 6 months only at best and drop all support and interest.
If it's silly to criticize a business minded design choice, where is the line drawn? Is it silly to criticize microtransactions too?
It's fun on its own merits, even playing it solo.
As for content, it's still pretty meaty.
>Unlockable characters
>Unlockable stuff by buying stuff in the art gallery
>The art gallery
>Every location in Mission Mode has like 4 missions
Sure it's not SC2's Weapons Master and it lacks more of a sense of progression compared to stuff like World Tour, but it's fine for what it aims to do and is attached to an easy to pick up, fun to play fighting game.
This is still the best 3D fighter I've played.
I just wish it was more balanced because tourneyfags get leery of it despite the game being the right balance of accessibility and depth compared to the later installments.
Balance makes games boring. No exceptions.
>Balance makes games boring.
yes much less boring when everybody uses the same couple characters in a game
Everybody uses the same characters anyway because they’re tryhard sheep who live and die by online tier lists.
That was a very poor response. You need remove your head from your ass.
>becomes the break out star of Tekken 3
>immediately leaves the territory and joins the competition
>hopes to get a big push and draw megadimes
>flounders in the mid-card with a shitty new makeover
>people forget he's even there
Why couldn't the Soul Calibur bookers get him over? Why did they drop the ball on this guy? He was a yen printing machine
Because SoulCal is a coomer series.
it's weird that yoy'd never see people use wrestling memes on other boards until recently
soulcalibur yoshi is consistently cooler than tekken yoshi
The fuck did any of what you just said mean? "Floundered on the mid-card"? Huh?
Tekken 3 felt modern and gritty, it had edge to it, there was graffiti, red lightning, robots, Paul Phoenix crazy punk hair, motorcycles, helicopters shooting missiles, explosions, Eddy Gordo break dancing and wearing sunglasses.
Soul Calibur was boring, gay, lifeless, trad, MUH WARRIOR SPIRIT, no sense of humor, AAAAA THE SOUL EDGE IM LITERALLY GOING INSANE, it sucked.
Soul Calibur's essence is a girl looking at a petal blowing in the wind and crying a single tear and seeing an eagle reflected in it flying over the ocean as she sighs longingly about her old dead master that nobody cared about
Tekken 3 was about a giant fire breathing batshit monster with snakes for hands being exploded by a robot that can fire lasers out of his eyes. There is no comparison.
>the game set in modern time feels more modern than the game set in medieval times
no shit moron
also tekken is generic street fighter stuff mixed with action movie cliches like cyborgs and shit that by the time it came out was a genre wide world of cliches done by every single other franchise, i like tekken characters but there isn't really anything unique about it compared to street fighter, kind of fighters, and mortal kombat, it's a lot of the same characters, tropes, settings, etc, its only gimmick was being a 3d fighter and not 2d
soul calibur is epic fantasy shit based on weapons, and it even stands apart from the only other real competitor in terms of sword fighting, samurai showdown, by being more globally inspired while that series is mostly just rooted in japan
Tekken ripped off MKs style of blatantly ripping off action movies.
in a way yes
retarded take
GameCube version mogs because of the Nintendo exclusive characters like Link
>Content
It was fun to play and well-polished, it didn't need to bloat itself with shit for the sake of it. You pick it up, play it for a bit and that's it. Try playing the game first instead of analyzing it.
I stopped caring about Soul Calibur after they switched from female to male protagonists.
Are you trying to argue Sophitia was the main character at some point?
it's good because it has Hwang
I don't know about you assholes but at the end of the day what I really want from a fighting game is one that other people will practice and try to get good at so I have worthwhile opponents to play.
Single player content is important and far too overlooked in the modern era but what really gives a fighting game its worth in the long run is how invested people can get into the fighting.
More people will play a game with single player content, it broadens the appeal and gets more than the same crowd of sweaties involved and potentially more into the genre
I never found single player content a make or break game situation, but it's always nicer to have it
Best one is SC3, by far. The only problem it has is that the 'Chronicles of the Sword' mode was bugged as hell, corrupting the save data quite easily, which is a shame, because it did a good job in combining RTS and fighting game styles.
Other than that though, it was brilliant.
>corrupting the save data quite easily
So that's what fucking happened to me all those years ago! Damn shame too because I got quite far into it as well, difficult as fuck too!
It had insane replayability and a bunch of little extras like the art gallery. Didn't really need more than that
Care or not care about single player content, there is no denying that secret characters to unlock = soul, and DLC characters = cringe