This is the only engine left for indies

unity is dead 9/12/2023 RIP

  1. 2 weeks ago
    Anonymous

    what's wrong? Unreal's too hard for you? Are you too much of a goo goo gaa gaa manbaby to write in C++? You know that unreal's open source too and you can compile it and use it without an epic games account.

    • 2 weeks ago
      Anonymous

      this

    • 2 weeks ago
      Anonymous

      >You know that unreal's open source too
      I'm still honestly surprised it is. It's a good thing but you'd think such an industry behemoth that's used by all sorts of scummy corps, including Epic themselves, would want it closed-source but nope, afaik Unreal 5 is still open source as well.

      • 2 weeks ago
        Anonymous

        There's no downside for Epic. You're still subject to their license, all it lets you do is add features and fix bugs for free.

        • 2 weeks ago
          Anonymous

          There's a massive difference for the devs tho. For starting, they can't implement restrictions such as the unity logo at a fundamental level, simply because such restriction would be trivial to remove in an engine which source is open.

          • 2 weeks ago
            Anonymous

            Well yeah but Epic isn't losing anything from that either. The Unity splash screen is usually considered as a mark of shame because the only reason to have it is that the dev couldn't afford to remove it.

        • 2 weeks ago
          Anonymous

          that's not open source then

          • 2 weeks ago
            Anonymous

            There are a fuckton of interpretations of what open source really means. That's why free software autists hate the term.

      • 2 weeks ago
        Anonymous

        it's not FOSS, it just means improvements another party makes can get backported to them

      • 2 weeks ago
        Anonymous

        Anon, anything is open source these days, with the right credentials, even Windows is open source for students.

    • 2 weeks ago
      Anonymous

      this

      >You know that unreal's open source too
      I'm still honestly surprised it is. It's a good thing but you'd think such an industry behemoth that's used by all sorts of scummy corps, including Epic themselves, would want it closed-source but nope, afaik Unreal 5 is still open source as well.

      unreal engine games all look the same

      • 2 weeks ago
        Anonymous

        and run like shit, and have stuttering, and less innovation

      • 2 weeks ago
        Anonymous

        It's not the fault of the engine that devs do jack shit with the lighting

      • 2 weeks ago
        Anonymous

        Guilty Gear looks nothing like Callisto Protocol

      • 2 weeks ago
        Anonymous

        This, I don't know what it is but it's so easy to tell. Weird material surfaces, pop in and out of place fog

      • 2 weeks ago
        Anonymous

        Yeah that ue4/ue5 look is pretty much the flouride stare of shaders, if I see a game like that I know it can safely be ignored

      • 2 weeks ago
        Anonymous

        my brother in christ YOU'RE supplying the libraries

        • 2 weeks ago
          Anonymous

          You can literally use google if you come across with any issues with Unreal, is that easy
          [...]
          In 360 and PS3 era it did
          [...]
          Octopath and Live A Live runs in Unreal

          >In 360 and PS3 era it did
          they still look the same. You can tell an unreal game by how they render 3d models, doesn't matter what shaders you use

          • 2 weeks ago
            Anonymous

            Are you trying to convince me that games like Tekken 7 and Kingdom Hearts 3 looks the same?

      • 2 weeks ago
        Anonymous

        Nah, it's just devs being lazy

        • 2 weeks ago
          Anonymous

          this just looks like the fortnite cel-shaded costume preset

      • 2 weeks ago
        Anonymous

        literal skill issue, what do you expect when you outsorce to india?

      • 2 weeks ago
        Anonymous

        I can tell the same with unity. Lmao just Devs being lazy and using standard lib.

    • 2 weeks ago
      Anonymous

      Besides being hard to program for Unreal is also a resource hog that you need to make a chunky 3D game in order to justify using it. Everyone will call you a retard for trying to make some kind of 2D side scroller or pixel RPG in Unreal that takes up half their PC's resources.

      • 2 weeks ago
        Anonymous

        Ok, this is a good time to ask, because I saw Mongol Unreal and it was a 600MB game with what looked like a simple walking simulator with minimal assets:
        Can you really not reduce the filesize in any way? Don't they have ANYTHING in the docs that talks about removing unnecessary shit if your game doesn't require it?

        • 2 weeks ago
          Anonymous

          You can by removing unnecessary plugins but good luck navigating the docs for useful information, they aren't great and complete hit or miss on quality.

        • 2 weeks ago
          Anonymous

          you can reduce it by setting compression level to maximum, removing unused shader permutations (ex. mobile game? don't ship with desktop quality shaders) and plugins

          the absolute minimum is around 140MB. It's pretty easy to do, but not well documented

    • 2 weeks ago
      Anonymous

      >C++
      it's not true C++, i once tried to use unreal only to find a deviation from proper naming conventions, with unreal adding random characters at the beginning of my class names

      this made me realize that i was not coding in c++ but in unreal++, unreal's custom language that pretends to be c++ but is not

      • 2 weeks ago
        Anonymous

        you're an idiot

    • 2 weeks ago
      Anonymous

      The amount of garbage i read here is something else.

    • 2 weeks ago
      Anonymous

      Everything you said is wrong. Unreal is arguably the easiest engine to use depending on the project since a ton of stuff is already there for you out of the box. Hardly anyone is writing their games in bastardized Unreal C++ anymore, it's all blueprints. Source available is not open source. You also need a github account tied to your Unreal account to be able to access the source repository.

      • 2 weeks ago
        Anonymous

        >just use other peoples engines and other peoples visual coding and other peoples code
        fucking gross dude

        • 2 weeks ago
          Anonymous

          that's what AAA devs do
          and they have thousands of people working on their projects

          • 2 weeks ago
            Anonymous

            Is that why they run like shit?

    • 2 weeks ago
      Anonymous

      >You know that unreal's open source too
      I'm still honestly surprised it is. It's a good thing but you'd think such an industry behemoth that's used by all sorts of scummy corps, including Epic themselves, would want it closed-source but nope, afaik Unreal 5 is still open source as well.

      >You know that unreal's open source too

      Not exactly. "Source available" is different from open source, Unreal Engine is still bound by a proprietary EULA license and you're restricted to how you can use that source code.

      There is criteria to be met before your software license actually meet the open source definition.

      https://opensource.org/osd/

      • 2 weeks ago
        Anonymous

        That "definition" is wrong. Open source means that it's available and free so that anyone can use it etc. It has nothing to do with technology neutrality or lack of discrimination.

        • 2 weeks ago
          Anonymous

          >Open source means that it's available
          yes
          >and free so that anyone can use it
          no

        • 2 weeks ago
          Anonymous

          Free as in freedom. This is why open source sucks as a concept. It muddies the water between freedom to use the code and the code’s availability. It needs to be both accessible and available: free software

    • 2 weeks ago
      Anonymous

      Is not even real C++ but more of a baby managed version of it with extra macros, as easy as C#

    • 2 weeks ago
      Anonymous

      >Are you too much of a goo goo gaa gaa manbaby to write in C++?
      Godot has c++ bindings and very easy to integrate.

      >You know that unreal's open source too and you can compile it and use it without an epic games account.
      Same with godot
      Sure, unreal is much more advanced, but were talking about indie games here

      • 2 weeks ago
        Anonymous

        Your skin is brown

    • 2 weeks ago
      Anonymous

      Why the hell I am going to use unreal just to make some 2d pixel game?

    • 2 weeks ago
      Anonymous

      How retarded would one have to be to trust timmy of all people after unity pulled this bullshit? Godot getting a surge of support benefits absolutely everyone except those assholes. If it can become like the blender of game engines, we are fucking set.

      • 2 weeks ago
        Anonymous

        timmy has literally done nothing wrong besides not banning AIslop on artstation and keeping that one dude who kept designing fortnite skins with giant fucking feet on payroll too long

    • 2 weeks ago
      Anonymous

      >GAME DEVELOPMENT SHOULD BE HARD JUST BECAUSE
      >NO I DON'T CARE IF UNITY MADE IT EASY IT'S NOT ABOUT THE GAMEPLAY OR FUN IT'S ABOUT HOW HARD IT IS TO MAKE

    • 2 weeks ago
      Anonymous

      I wish some gay would make a good engine for Python already.

      I don't want to learn gay languages like C# or C++.

      • 2 weeks ago
        Anonymous

        >can't even be bothered to learn C#
        NGMI

        • 2 weeks ago
          Anonymous

          It's just slightly modified Jeetscript

          I'm not interested

      • 2 weeks ago
        Anonymous

        You'll use Renpy exclusively and you WILL like it

      • 2 weeks ago
        Anonymous

        >interpreter 3d engine

      • 2 weeks ago
        Anonymous

        You could try PyGame (which sucks) or just actually learn C++...

      • 2 weeks ago
        Anonymous

        >Python, a high level GENERAL language known for it's readable code
        >Expects a good engine
        Anon...

        • 2 weeks ago
          Anonymous

          C# is a high level general language, tho'.

          • 2 weeks ago
            Anonymous

            python do things on the go, C# doesn't.
            if you fuck up in python it won't tell you outright, if you fuck up in C# the compiler will bitch at you to fix your shit, C++ is superior though.

      • 2 weeks ago
        Anonymous

        just learn gdscript its the same thing

      • 2 weeks ago
        Anonymous

        >I wish some gay would make a good engine for Python already.
        Bro? Your Godot engine? If you Python, then you'll know GDScript. The syntax is pretty much identical.

      • 2 weeks ago
        Anonymous

        Godot's GDscript is basically a python imitation

        • 2 weeks ago
          Anonymous

          >imitation
          it's python almost 1:1 with the exception of engine specific stuff

          • 2 weeks ago
            Anonymous

            >it's python almost 1:1 with the exception of engine specific stuff
            didn't cryengine do some shit like that on cry3 with their whole cryscript shit?

            • 2 weeks ago
              Anonymous

              they tried to "optimize" and "simplify" the language, in other words they made it shit
              so yes but no

    • 2 weeks ago
      Anonymous

      Unreal is a waste of resource for making a 2D games honestly

    • 2 weeks ago
      Anonymous

      >Are you too much of a goo goo gaa gaa manbaby to write in C++
      Are you too much of a goo goo gaa gaa manbaby to write in Assembly?

    • 2 weeks ago
      Anonymous

      You can literally use google if you come across with any issues with Unreal, is that easy

      [...]
      [...]
      unreal engine games all look the same

      In 360 and PS3 era it did

      Why the hell I am going to use unreal just to make some 2d pixel game?

      Octopath and Live A Live runs in Unreal

    • 2 weeks ago
      Anonymous

      Maybe he doesn't want to make some generic FPS slop where all the models look like they're greased for turkish oil wrestling?

    • 2 weeks ago
      Anonymous

      Unreal is for 3d, Godot is for 2d and low poly 3d.

    • 2 weeks ago
      Anonymous

      It's "open source" so they can take your contribution, add to their engine, and charge for it.

    • 2 weeks ago
      Anonymous

      It's source-available not open source. You can't even access it without registering for their GitHub group (which caused a legendary email spam issue). Godot is free and open source, you don't need to pay any licensing whatsoever.

      It's also tiny in comparison to Unreal which like most proprietary software is bloated and although it doesn't straight up force you to include spyware in your game EOS definitely is spyware.

    • 2 weeks ago
      Anonymous

      It's open source in a sense, but not FOSS. This debacle opened my eyes to the fact that these engine companies can do stuff like this whenever they want, so trusting any proprietary engine again is out of the question. I'm almost 2 years into a Unity game, but it took two hours to decide to migrate to Godot; I have to first learn it though. It's gonna take me like 5 months tops, but I guess that's the price of freedom, so I'm cool with it. I make all my assets from scratch and even my own music and voice acting, so I ain't even mad about losing access to the Asset Store.

    • 2 weeks ago
      Anonymous

      you don't even need to write any code in UE, it's literally the easiest. the reason some devs dont like it is because the insane performance and space overhead is only worth it if you're a graphicsfag.
      im not interested in having simple looking indie games run and install like AAA titles just because the engine isn't optimized. indie games should be small and run on potatoes

    • 2 weeks ago
      Anonymous

      I wish some gay would make a good engine for Python already.

      I don't want to learn gay languages like C# or C++.

      What's the issue with C# that C++ fixes? Please tell me your secrets.

      C++ allows you to manage memory yourself and use custom memory allocators (arenas, pools etc) and it has proper debuggers like remedybg that can actually tell you what is screwing up as you run it.
      [...]
      C# is garbage collected and doesn't allow you to manually allocate memory. It handles that for you.

      IGNORE C POSTERS.
      BEHEAD C POSTERS.
      ROUNDHOUSE-KICK C POSTERS.
      KILL C POSTERS.
      RAPE C POSTERS.
      CANNIBALIZE C POSTERS.
      TORTURE C POSTERS.
      ANNIHILATE C POSTERS.

      TOTAL.
      C.
      DEATH.

      PYTHON IS LOVE. PYTHON IS LIFE.

      • 2 weeks ago
        Anonymous

        Have fun with ren'py

        • 2 weeks ago
          Anonymous

          also godot

    • 2 weeks ago
      Anonymous

      >Unreal's too hard for you?
      Unreal is nearly as gnomish as unity and I won't use it just to spite timmy tencent. Godot is free (in both meanings).

      • 2 weeks ago
        Anonymous

        How is it as gnomish? It has a 5% fee only once you go over 1 million $ revenue.

        • 2 weeks ago
          Anonymous

          It's owned by a private greedy company and the ccp

          • 2 weeks ago
            Anonymous

            Every company is fucking greedy. Your moralgayry doesn't make a difference at all.

    • 2 weeks ago
      Anonymous

      Didn't unreal require a license to sell games made with it or something? I recall a shitstorm made here because of that.

      • 2 weeks ago
        Anonymous

        It does not, it requires a licence to use their logo in your product. Meanwhile unity wants you to pay them to be able to remove their logo.

    • 2 weeks ago
      Anonymous

      hearty kek at all the freetards going UH NOT THE RIGHT KIND OF OPEN SOURCE

      they just want to steal others' work. GPL is communism

      • 2 weeks ago
        Anonymous

        >hearty kek at all the freetards going UH NOT THE RIGHT KIND OF OPEN SOURCE
        >they just want to steal others' work. GPL is communism
        The notion of "intellectual property" is fundamentally flawed and harmful to human progress. Treating ideas, information, and culture as ownable property may benefit individual interests, but ultimately stifles innovation and shared knowledge.
        Knowledge itself is non-rivalrous - one person using an idea does not deprive others of benefitting from or modifying that idea. Yet intellectual property laws create artificial scarcity, restricting usage and distribution of information that could be freely shared. This impedes the cumulative innovation that comes from building on existing ideas.
        The increasing expansion of intellectual property protections also threatens the public domain. Things like folk tales, recipes, or yoga poses become "owned" despite being part of shared human culture for ages. Corporations can then restrict or charge for cultural elements that ought to belong to all.
        Intellectual property law also fails to properly credit all contributions to ideas and innovation. Advancements build on centuries of shared knowledge, yet single individuals or companies are granted monopolies, as if breakthroughs emerge from a vacuum. No creation springs wholly formed from one person's mind.
        There are better systems than intellectual property for supporting creators, like patronage, prizes, or basic income programs. Ideas flourish when freely shared, not locked down for profit. Focus should be on what benefits humanity most, not protecting private corporate interests. True innovation comes from the open exchange and modification of ideas for the common good.
        tl;dr fuck you and fuck your profiteering for holding back the progress of mankind at large.

      • 2 weeks ago
        Anonymous

        >they just want to steal others' work. GPL is communism
        Meds.

      • 2 weeks ago
        Anonymous

        He's the one who said it was open source to begin with retard, which it isn't.

    • 2 weeks ago
      Anonymous

      Which one is better and easier for turn based rpg/visual novel? I can draw, but I can't code.

      • 2 weeks ago
        Anonymous

        Rpg maker.

        • 2 weeks ago
          Anonymous

          I don't want top down rpg maker game, what I want is something like Love Esquire, scenes, cutscenes, map and turn based fights.

          • 2 weeks ago
            Anonymous

            Anon, many VN variants are possible in RPG Maker. You just have to shut up and try instead of wishing for something that does x y and z and spinning your wheels all day.

            • 2 weeks ago
              Anonymous

              what's that

            • 2 weeks ago
              Anonymous

              All rpg maker games I've seen looks awful.

          • 2 weeks ago
            Anonymous

            very doable with show picture events
            rpg maker is *the* perfect engine for your use case. Don't worry about your game being pretty before you know it's fun to play

            • 2 weeks ago
              Anonymous

              I never want to hear anyone bag on RPG Maker not being capable of what they want until they've actually done something to a high level with it. The Japs run circles around western copers in spite of 2k/3/etc's limitations.

              • 2 weeks ago
                Anonymous

                >The Japs run circles around western copers in spite of 2k/3/etc's limitations
                That's because all they ever use is rpgmaker for nearly everything due to it being made in japan despite the engine being a piece of shit and extremely narrow in scope. It's one of the biggest reasons why the indie scene blows ass over there.

              • 2 weeks ago
                Anonymous

                >*deranged envious westoid noises*

              • 2 weeks ago
                Anonymous

                Anon, a lot of JP devs just make plugins for RPG Maker for fun.
                The actual indie scene there is still very old-school and outright write up their own engines from scratch instead of using any game engine set for use.
                Even a retard newfag in the JP indie scene is already a better programmer than half of the westoid AAA industry.

              • 2 weeks ago
                Anonymous

                I can guarantee you that the people that make all these crazy rpg maker games also have real jobs in which they use professional tools
                they do it as a hobby and use rm2k out of nostalgia since it's probably the software that introduced them to gamedev when they were young, and it's fun to try and twist a very old and limited engine into doing something it's not supposed to

              • 2 weeks ago
                Anonymous

                These are tech demos

              • 2 weeks ago
                Anonymous

                >a fuckhuge amount of cinematics using the same copy-pasted backgrounds and terrains
                >using gif for some portraits
                >zero gameplay
                you have to be kidding.

              • 2 weeks ago
                Anonymous

                They (VIPPERs) call them "見るゲー" for a reason - there is an entire category of games that you're just meant to watch/read rather than play, some of which are remarkably well-made.

              • 2 weeks ago
                Anonymous

                >there is an entire category of games that you're just meant to watch/read rather than play, some of which are remarkably well-made.
                unsurprising considering sony came from that country, also they don't do anything new with GM, if anything abusing the animation system is far better than having to deal with the rest of shit that is GM.

                hmmm.... are you sure this is the best you can show to prove your point?

                dont get me wrong: i agree with you, but maybe you will need something like this:

                https://twitter.com/vipRGnantoka/status/1504417513928417283

                the isometric 3D shit is fairly recent though, took them 27 fucking years to do what ragnarok did eons ago without setting the engine on fire.

              • 2 weeks ago
                Anonymous

                >the isometric 3D shit is fairly recent though
                it's not anon, it's been a thing for ages

              • 2 weeks ago
                Anonymous

                >it's not anon, it's been a thing for ages
                3DMV is from 2019, on a 30yo engine...

              • 2 weeks ago
                Anonymous

                We're not talking about MV here.
                2k3 only recently got a reasonable way to do pseudo raycasting with the recently released Maniacs Patch, which greatly reduced the difficulty of performing the necessary math quickly enough to make something that's actually playable.
                The Doom Clone way up above is written in 2500 or so lines of RPG Maker's own Events and nothing more because devs don't have to wrestle nearly as hard with the assembly-like event "code" nowadays.

              • 2 weeks ago
                Anonymous

                speaking of the doom clone:

                https://w.atwiki.jp/vip_rpg/pages/855.html

                you can dl it here, and also has:

                -a pinball game (which supposedly is the main attraction.
                -a pacman clone
                -a kungfu/kungfu master/spartan X clone
                -an Afterburner clone
                -a virtual pet

                if i remember my history lessons correctly, RPGMaker 2003 was the first one to introduce scripting, correct? theres no way all of that was made using events.

              • 2 weeks ago
                Anonymous

                >RPGMaker 2003 was the first one to introduce scripting, correct?
                Nope. That was XP. Newer makers may have scripting, but the default editors lost lots of features that MUST be invoked with script calls. Lots of people will never know about the extremely important
                >indirect variable reference/pointers
                because that hasn't been built into the Variable Ops commands of any maker since 2k3.

              • 2 weeks ago
                Anonymous

                >*even more deranged and envious westoid noises*

              • 2 weeks ago
                Anonymous

                bro if you want to bait just say stupid shit.

              • 2 weeks ago
                Anonymous

                Movie games in japan:
                >The pinnacle of gaming with the PS1, with the crown garden gnomeel being golden era squeenix's trinity of Final Fantasy Tactics, Final Fantasy 7 and Vagrant Story, all extremely innovative games that pushed the hardware to it's absolute limits and proved that gaming can not only be on par with cinema, but surpass it through it's interactivity. Taking full advantage of not only the knowledge from cinematography itself but also giving players massive amounts of depth to sink their teeth into, all while being intuitive for the average normalfag at the time, with most games letting you skip cutscenes if you only care about the gameplay.

                Movie games from the westoids:
                >A bunch of soijack slop written by hollywood rejects when hollywood itself is already bottom of the barrel shit, with the gameplay being 90% unskippable cutscenes and the other 10% being the exact same copypasted souls+asscreed hack and slash or the exact same copypasted over the shoulder first person shooter. You also have to babysit a brat while non-stop marvel quipper dialogue plays for the entire runtime.

              • 2 weeks ago
                Anonymous

                >ignoring the fact that moviegames are shit no matter where they are from
                you can fuck off now.

              • 2 weeks ago
                Anonymous

                hmmm.... are you sure this is the best you can show to prove your point?

                dont get me wrong: i agree with you, but maybe you will need something like this:

                https://twitter.com/vipRGnantoka/status/1504417513928417283

        • 2 weeks ago
          Anonymous

          Anon, many VN variants are possible in RPG Maker. You just have to shut up and try instead of wishing for something that does x y and z and spinning your wheels all day.

          RPGmaker is the shittiest and crappiest """engine""" in existance, gay.

          • 2 weeks ago
            Anonymous

            Let's see your games, anon. Show us what a "real" engine can do.

          • 2 weeks ago
            Anonymous

            I gave up on RPG Maker because it's too much work to edit things in its UI, now I work with scripts and it's so much more practical...
            However, I'm of the opinion that if you can't entertain someone with RPG Maker, then you probably can't with any other engine.

      • 2 weeks ago
        Anonymous

        Anon, many VN variants are possible in RPG Maker. You just have to shut up and try instead of wishing for something that does x y and z and spinning your wheels all day.

        RenPy

        • 2 weeks ago
          Anonymous

          RenPy can barely do point-and-click. If your game has gameplay, RPGmaker is better.

          • 2 weeks ago
            Anonymous

            RPG maker is only good if you want to exactly recreate the game mechanics of final fantasy/dragon quest

            • 2 weeks ago
              Anonymous

              Anon:

              BASED







            • 2 weeks ago
              Anonymous

              Bullshit.

            • 2 weeks ago
              Anonymous

              Someone post that one Touhou fangame

          • 2 weeks ago
            Anonymous

            Renpy is by far and away the easiest way to make a vn, point and click or otherwise. Blows my mind when anyone makes a straightforward vn with anything else, a total waste of effort.

            • 2 weeks ago
              Anonymous

              I've seen so many make a VN on Unity (until now) and not once did they ever do anything that wasn't simply done on Ren'py. I think they bought into the "you can't have decent animation in ren'py" meme.

    • 2 weeks ago
      Anonymous

      > Are you too much of a goo goo gaa gaa manbaby to write in C++?
      Yes. I just want to make a game so it has to be as simple as possible. Programmers don't design great games anyway.

    • 2 weeks ago
      Anonymous

      Because I don't need the bloat, if I wanted to be a tryhard gay you wish you were I would make my own engine in C++. I don't need an empty deployable being 100mb

    • 2 weeks ago
      Anonymous

      Unreal is not open source.
      It's source available

    • 2 weeks ago
      Anonymous

      >anon Olympically ignores that Unreal has a visual script option that is 100% functional

      • 2 weeks ago
        Anonymous

        >visual scripting
        at that point just pay someone else to code shit for you

        • 2 weeks ago
          Anonymous

          the point of visual script is to make 3dfags to not bother with programming, making them churn out the game faster.

        • 2 weeks ago
          Anonymous

          you don't have to with Unreal's NATIVE visual scripting.

          Several known coding devs and asset flippers use it on that God forsaken engine.

          Tbh if you are doing a solo project, doing it on Unreal isn't gonna make it better, start doing Unreal once you start a AA or even A project with a team backing you up.

  2. 2 weeks ago
    Anonymous

    >gogo dot

  3. 2 weeks ago
    Anonymous

    what happened this time?

    • 2 weeks ago
      Anonymous

      Unity is charging devs $0.20 per INSTALL.
      So literally pirate a game and install/remove infinite times to drain a company's bank account.

      • 2 weeks ago
        Anonymous

        >go offline
        >install game
        >money stolen
        Nothing personnel Unity

        • 2 weeks ago
          Anonymous

          >go offline
          >install game
          That's not how that works

      • 2 weeks ago
        Anonymous

        So they really fucked over Daggerfall Unity and even more they got a full fledged lawsuit against microsoft in less than a day.

        • 2 weeks ago
          Anonymous

          Does DFU make money?

        • 2 weeks ago
          Anonymous

          A game has to sell over a certain amount (200k) and see a certain number of installs (100k) before it starts to cost the developer money. So free games are safe, for now

          • 2 weeks ago
            Anonymous

            About that...

            • 2 weeks ago
              Anonymous

              >daggerfall unity is dead
              I fucking hate it so much

            • 2 weeks ago
              Anonymous

              there is no way they're not reverting this change
              either that or it's an intentional plan to nuke the company (for what purpose remains a mystery)

              • 2 weeks ago
                Anonymous

                >(for what purpose remains a mystery)
                when youre a suit you actually make money if your company fails

              • 2 weeks ago
                Anonymous

                This. Self sabotage can be more profitable in the short term. Just short your own stocks then crash it into the dirt. It's not insider trading if you can claim that your strategy just didn't succeed. Ideally you blame some junior VP or something and fire him.

                Repeat every quarter until either you're a billionaire or your company is bankrupt. Then get hired someplace else and repeat.

              • 2 weeks ago
                Anonymous

                They don't care about indies anon, they want the big fish money

              • 2 weeks ago
                Anonymous

                Big fish doesn't want their shit because this retarded plan is also anti profit.

              • 2 weeks ago
                Anonymous

                Yeah what are they gonna do? Migrate to another engine? lol

              • 2 weeks ago
                Anonymous

                unironically, yes...
                they'll just delist their older titles and move on

              • 2 weeks ago
                Anonymous

                Yeah I'm sure mihoyo is gonna migrate all its gachas to UE5...

                it worked for system shock remake

                lol no, I doubt it'll ever make any profit after being in dev hell for so long

              • 2 weeks ago
                Anonymous

                We'll see, anon
                this is china we're talking about...

              • 2 weeks ago
                Anonymous

                it worked for system shock remake

              • 2 weeks ago
                Anonymous

                this wouldn't even affect (most) indies
                the big fish are the ones who are going to hate this the most

              • 2 weeks ago
                Anonymous

                They're asking less money from big fishes.

              • 2 weeks ago
                Anonymous

                Big fish will just jump ship.

              • 2 weeks ago
                Anonymous

                They might want Mihoyo money, Genshin and Honkai are both unity, right?

            • 2 weeks ago
              Anonymous

              And what if you want to make free games for fun and one becomes popular?

              • 2 weeks ago
                Anonymous

                You need to make 200k in revenue so free games don't apply.

              • 2 weeks ago
                Anonymous

                what makes you think unity gives a shit about that? they see you made something popular using their engine, pay up like a good goy.

              • 2 weeks ago
                Anonymous

                I understand, but that's just how it's written in the new guidelines. They could change it later I suppose.

              • 2 weeks ago
                Anonymous

                I understand, but that's just how it's written in the new guidelines. They could change it later I suppose.

                They'll probably force you to go through an audit. If they think you're making more money than you claim, they'll force you to pay the royalty unless you take them to court. Companies like Autodesk do similar things all the time.

              • 2 weeks ago
                Anonymous

                >audits for thee but not for me
                the install count is a load of shit, and they refuse to let anyone know how the black box functions.
                it's going to just get abused by petty autists that want to see a dev burn and unity employees who want to pump numbers because they're a bunch of nickle-grasping twats and you're not allowed to prove or disprove that they're not extorting you because the entire process is a 1-way case of DUDE TRUST ME

              • 2 weeks ago
                Anonymous

                crab game had an item shop and also allowed you to sell items on the Steam marketplace, wouldn't surprise me if he earned more than 200k from that.

      • 2 weeks ago
        Anonymous

        >Unity is charging devs $0.20 per INSTALL after 200k installs total*
        Which will never happen for 99.9% of Unity

        • 2 weeks ago
          Anonymous

          anon, a single autistic pirate can write a script to make that many installs in a day

          • 2 weeks ago
            Anonymous

            >Request solddownloaded copies from a platform
            >Copies didn't match the installs x10s
            It's retardedly easy to detect

            • 2 weeks ago
              Anonymous

              >Unity: Um sorry but our botnet says your game was downloaded a bazillion times so you now owe us millions.

              • 2 weeks ago
                Anonymous

                >Dev requests solddownloaded copies from a platform
                >Proves it's incorrect
                Easy

              • 2 weeks ago
                Anonymous

                that's not what it says on the print, if it's downloaded you have to pay up, tbh.

              • 2 weeks ago
                Anonymous

                You have to be retarded to ignore common logic and possible loopholes.

              • 2 weeks ago
                Anonymous

                milking devs for money is the intention anon, not a bug

              • 2 weeks ago
                Anonymous

                DevUnity can easily detect it

              • 2 weeks ago
                Anonymous

                you assume they give a shit about being fair when they are trying to push this in the first place

              • 2 weeks ago
                Anonymous

                A dev who is asked for extra DEFENETLY will give a shit, how is this hard to understand?

              • 2 weeks ago
                Anonymous

                you assume unity gives a shit about devs raising a fuss

              • 2 weeks ago
                Anonymous

                Of course, they will because otherwise the court will take care of that, lol

              • 2 weeks ago
                Anonymous

                you need to be 18+ to post here

              • 2 weeks ago
                Anonymous

                ?
                What did you not understand?
                The dev can easily prove in court if fraud is in place and deny any billing, it's obvious.

              • 2 weeks ago
                Anonymous

                They will when nobody uses their shitty engine anymore.

  4. 2 weeks ago
    Anonymous

    what about game maker (Undertale, Hotline Miami, Pizza Tower, many others) and monogame (Stardew Valley, Celeste, Bastion, some others)?

    • 2 weeks ago
      Anonymous

      Game maker is trash, don't use it. Still better than Unity.

      • 2 weeks ago
        Anonymous

        Is game maker any good for card games?

        • 2 weeks ago
          Anonymous

          Game maker doesn't do anything special thatd make it good or bad at card games. If youre having trouble its because you dont know what you're even doing.

          • 2 weeks ago
            Anonymous

            this is just about every engines case and when some retard scandi says "BUT UH UNITY/GODOT/UNREAL DOESNT DO THAT RIGHT SO I HAD TO WORK AROUND IT" is a cope for their shit programming and mishmash of bad code with built in features.

            • 2 weeks ago
              Anonymous

              You can make anything with anything. Gamemaker is trash because it's poorly built and thought out. You'll waste a lot of time getting around its bad functions. Optimization is meh, and support for porting is bad. Even the licensing is retarded.

    • 2 weeks ago
      Anonymous

      gamemaker is fine if you're working on a 2d pixel game, anything else you're gimping yourself

    • 2 weeks ago
      Anonymous

      If you want to go for game maker, don't even waste your time and go for godot insteas. Support is dogshit, engine updates break some games beyond repair. Also, community is slowly dying.

    • 2 weeks ago
      Anonymous

      gamemaker isn't free or open source and is only good for 2d
      monogame isn't even really an engine, just a basic framework

  5. 2 weeks ago
    Anonymous

    >devs entire focus is on 3D when like 80% of the engine's users are 2D-centered
    >doesn't support pixel perfect cameras
    >no Switch porting unless you want to pay like 3k+ for an external company to do it
    >slow and not easy to fix in-engine
    >wants you to use some piece of shit dynamically typed scripting language or fucking C# like Unity instead of giving proper engine support for C/C++

    • 2 weeks ago
      Anonymous

      This. The fact that they for some reason want to even DELVE into 3d and make use of their retarded scripting language is beyond me. They really could've simply prioritized on 2D and kept making it better while using C# and optionally C/C++, now it's simply becoming bloated for nothing.
      It's always the people in charge that are retarded

      • 2 weeks ago
        Anonymous

        2d indie games aren't impressive anymore, we are in the ps1 era now. Sticking to 2d would have been a death sentence.

        • 2 weeks ago
          Anonymous

          I've been hearing this since like 2016

          • 2 weeks ago
            Anonymous

            he's only partially wrong, the next frontier is absolutely 3D.
            if you make a 3D game you're instantly at a tier only 20% of the indies or even less are at.
            less competition, perhaps the same potential userbase, or even more, because 3d is more accessible to modern audience than 2d.
            3d has a higher chance for success as an indie dev.

      • 2 weeks ago
        Anonymous

        I mean I can see why they want 3D since that's what a lot of Mobile shit wants.
        But at the very fucking least throw us a bone on basic standards like pixel perfection and reasonable ways to write code in C++.

      • 2 weeks ago
        Anonymous

        >bloated
        It's like 50 MB gay.

        • 2 weeks ago
          Anonymous

          You don't need your program's filesize to go past an arbitrary number to be bloated.
          If they implement shit that's useless, then it's bloated, unconditionally regardless of filesize.

          • 2 weeks ago
            Anonymous

            You're retarded. Unity and unreal take minutes to load a project, Godot takes seconds.

            • 2 weeks ago
              Anonymous

              keep running your mouth, maybe at some point you'll "get the game"

              • 2 weeks ago
                Anonymous

                >no argument
                K

    • 2 weeks ago
      Anonymous

      Godot now is the equivalent of Blender 2.79. It looks promising, but nowhere near ready for real production use.

    • 2 weeks ago
      Anonymous

      >wants you to use some piece of shit dynamically typed scripting language or fucking C# like Unity instead of giving proper engine support for C/C++
      It does have c++ support.

    • 2 weeks ago
      Anonymous

      >no Switch porting unless you want to pay like 3k+ for an external company to do it
      that's a pitiable amount if we're talking about a one-time fee

    • 2 weeks ago
      Anonymous

      Pixel perfect camera and pixel snapping is supposedly getting fixed in 4.2 which is October Beta / November release.
      Switch port, and porting in general, is being worked on through W4 Games and porting will apparently be subscription-based.

    • 2 weeks ago
      Anonymous

      The only way for godot to become an alternative is for people to use it as a base and build a better engine with it.
      The people in charge of Godot are idiots.

      The reason they focus on 3D is, because 3D in godot is garbage.
      They need good 3D to become a real alternative.

    • 2 weeks ago
      Anonymous

      What's the issue with C# that C++ fixes? Please tell me your secrets.

      • 2 weeks ago
        Anonymous

        Manual memory management.
        It's how you don't get raped by performance issues.

        • 2 weeks ago
          Anonymous

          As in C# requires manual memory management?

      • 2 weeks ago
        Anonymous

        instead of 2 pluses there is just one hash

      • 2 weeks ago
        Anonymous

        C++ allows you to manage memory yourself and use custom memory allocators (arenas, pools etc) and it has proper debuggers like remedybg that can actually tell you what is screwing up as you run it.

        As in C# requires manual memory management?

        C# is garbage collected and doesn't allow you to manually allocate memory. It handles that for you.

      • 2 weeks ago
        Anonymous

        More generally than the garbage collection/automatic memory management, C# (and everything on .NET) gives you a "runtime". This makes your life easier in terms of functionality in a lot of ways (e.g. a lot of game programming is just event loops, and the runtime means that you get async handling for "free"). Free is in quotes because the runtime has a cost in the sense that you're ultimately it's bitch and can't really stop it from doing things you don't want it to. This can include performance issues that will be visible to the end user. C++ doesn't have one so you can be a lot more particular about what happens. But it's more painful because you have to painstakingly do a bunch of things that the runtime would take care of. You can still design/program yourself into performance issues with C++ though

        • 2 weeks ago
          Anonymous

          You can still program in a way that makes the garbage collector unnoticeable. If you don't generate trash there's no garbage to collect. In practice no one is programming for a game that C++ or C# can't do.

  6. 2 weeks ago
    Anonymous

    for me its WolfRPG

    • 2 weeks ago
      Anonymous

      muh bro.
      Too bad the newest non-jap version is in polish.

  7. 2 weeks ago
    Anonymous

    What are some good games actually made on godot.

    The only one I can think of is
    https://store.steampowered.com/app/846030/V_Rings_of_Saturn/
    What this dude has been able to simulate on Godot is wild.

    • 2 weeks ago
      Anonymous

      Halls of torment is good.

    • 2 weeks ago
      Anonymous

      oh that's cool, I owned it since the winter sale but haven't gotten to it, lol.
      I'm making a boss rush game in godot
      https://zerochance.itch.io/arenafighterzx

      • 2 weeks ago
        Anonymous

        You should be able to navigate the menu with the keyboard too.

        • 2 weeks ago
          Anonymous

          yeah, thanks for trying it out

    • 2 weeks ago
      Anonymous

      Cruelty squad. Haven’t played it so I’m not going to call it good

  8. 2 weeks ago
    Anonymous

    Apologize. Godot can't compare.

    • 2 weeks ago
      Anonymous

      BASED







      • 2 weeks ago
        Anonymous

        Incredible
        RPG Maker Chads, I kneel...

        • 2 weeks ago
          Anonymous

          >quit being a fag

      • 2 weeks ago
        Anonymous

        What's the name of the third game?

        • 2 weeks ago
          Anonymous

          meant to

          https://tokyohuskarl.itch.io/dis-legacy

      • 2 weeks ago
        Anonymous

        https://tokyohuskarl.itch.io/dis-legacy

      • 2 weeks ago
        Anonymous

        how i wish for the guy who made the smash clone to release the source...

        • 2 weeks ago
          Anonymous

          http://viprg.g2.xrea.com/game_main.htm
          http://viprg.g2.xrea.com/mosmbr.zip

          aaaaand apparently i need to scratch that...

        • 2 weeks ago
          Anonymous

          >source
          anon, ALL RPG maker games are "open source" as long as you are capable of making sense of each individual developer's brand of spaghetti. Even then, because of the way 2k/3 high-end eventing works, you might not be able to apply much of the stuff you learn directly to your own project; so much of it is designed precisely to each dev's needs and isn't copy/paste-friendly.
          Since there are no "rules," no established conventions, and no stackexchange for people using 2k/3, you're pretty much on your own.

      • 2 weeks ago
        Anonymous

        You know what they say its not the engine its the developer.

      • 2 weeks ago
        Anonymous

        that dungeon crawler looks fucking nice tbqh

      • 2 weeks ago
        Anonymous

        I just bought both 2003 and VX ACE when they were on sale a while ago. I haven't messed with them yet because I'm busy doing other things (school mostly) but how easy is it to learn both engines?

        • 2 weeks ago
          Anonymous

          why would you buy 2003/VX ACE when MV exists?

          • 2 weeks ago
            Anonymous

            They were cheaper, simple as. I have a budget to keep track of.

            • 2 weeks ago
              Anonymous

              bruh, MV is almost always on sale for only ~$10

      • 2 weeks ago
        Anonymous

        anyone else getting connection timeouts on catbox?

      • 2 weeks ago
        Anonymous

        lmao
        how does that fucking smash game have more soul than any of the other clones

      • 2 weeks ago
        Anonymous

        7 and 1 game name?

      • 2 weeks ago
        Anonymous

        Please......someone.....provide a list of these games....I want to download them all to play on my switch....

        • 2 weeks ago
          Anonymous

          1: Pinboraian (Japanese only)
          2: Koudou Alex (Japanese only)
          3: Dora Dora Island Saga Legacy (Japanese & MTL Engrish)
          4: Thunder Draco (Japanese & English)
          5: Tales of RTP (JAPANESE ONLY)
          6: Moshimo SmashBros Dattara (JAPANESE ONLY)
          7: Rothdam! (Japanese & English)
          8: Mega Moshimo (Japanese & English)

          • 2 weeks ago
            Anonymous

            And in case you can't find some of the games with those English names
            1: ピンボライアン
            2: 公道アレックス
            3: https://tokyohuskarl.itch.io/dis-legacy
            6: もしもスマブラだったら
            the other ones should be easy enough to find with a google search. I tried posting links to all of the games here, but Ganker thinks I was spamming and I can't tell which link is making it think that, so it can't be helped.

          • 2 weeks ago
            Anonymous

            And in case you can't find some of the games with those English names
            1: ピンボライアン
            2: 公道アレックス
            3: https://tokyohuskarl.itch.io/dis-legacy
            6: もしもスマブラだったら
            the other ones should be easy enough to find with a google search. I tried posting links to all of the games here, but Ganker thinks I was spamming and I can't tell which link is making it think that, so it can't be helped.

            Thank you so much, just copied these to my notepad list. I was mainly interested in Pinboraian. I have so many games to play......

    • 2 weeks ago
      Anonymous

      When the FUCK is A Blurred Line gonna be finished

  9. 2 weeks ago
    Anonymous

    for me it's cryengine

  10. 2 weeks ago
    Anonymous

    If Godot were in competent hands they would use this opportunity to grab a big chunk of the indie market. Instead, they'll happily continue in their bizarre delusion that it's just one more revision before big AAA projects start using their janky open source engine.

    • 2 weeks ago
      Anonymous

      how could they use this opportunity, if they were competent?

      • 2 weeks ago
        Anonymous

        Focus on open source and pray to god nobody finds out that defold exists.

  11. 2 weeks ago
    Anonymous

    >left

    Implying that Unity, UE4/5, Game Maker were? they are all built around a business model.

    • 2 weeks ago
      Anonymous

      unreal isn't for solo or small teams

      • 2 weeks ago
        Anonymous

        >unreal isn't for solo or small teams
        Ignore anything I wrote above. I just read about Unity's new licensing fees.

  12. 2 weeks ago
    Anonymous

    I mean. UE5 is so much better than any other engine. Whats the point of using even an engine when UE5 is so far ahead? i dont get it. Even if your engine is specialized in doing one thing im not sure if its worth the cost.

    • 2 weeks ago
      Anonymous

      Because no engine is one-size-fits-all.

      • 2 weeks ago
        Anonymous

        What cant UE5 do well? Tell me

        • 2 weeks ago
          Anonymous

          It makes no sense to use UE5 for my top-down pixel tactics game.

          • 2 weeks ago
            Anonymous

            Alright some pixelshit. Anything can do 2D games. I mean real games anon.

            • 2 weeks ago
              Anonymous

              >What's the point of using another engine when you could use UE5?
              >because UE5 is not good for everything
              >well just don't make those things then
              sasuga. anon was a retard all along.

              • 2 weeks ago
                Anonymous

                What are you even trying to say, what?

              • 2 weeks ago
                Anonymous

                Oh No, It's Actually Retarded

    • 2 weeks ago
      Anonymous

      name one good UE5 game
      (pro-tip you can't)

      • 2 weeks ago
        Anonymous

        Not their fault that there aren't good games rn available

    • 2 weeks ago
      Anonymous

      Filesize. (on mobile you ideally don't want anything bigger than like 5mb + at worst a smaller download when you first start it)
      Mobile performance.
      Documentation.

      Those are it mostly. Most people aren't even aware that you can do proper pixel perfect 2D in Unreal. (but it's not exactly painless see: https://github.com/Nauja/ue4-pixelperfect2d-sample)

    • 2 weeks ago
      Anonymous

      UE5 Is mod unfriendly as fuck

    • 2 weeks ago
      Anonymous

      UE 5 is 50 gigs and requires at least RTX 2080 SUPER and 64gb RAM to run the editor comfortably. Most indies are in the 1650-2060/5600-6600 zone. Which means they will move to Godot.

      • 2 weeks ago
        Anonymous

        >Godot
        AHAHAHA. Despite its massive amount of fucks up, Unity is still far surperior than Godot.
        Have you seen Godot's physics engine?! It's just the tip of the iceberg. The devs are also anti AI while Unity is actually pro progress.

        • 2 weeks ago
          Anonymous

          Good morning sir. How much is poonity paying you?

          • 2 weeks ago
            Anonymous

            Please sir, we are doing the needful.

            Keep that act up luddite. We both know you are losing.

        • 2 weeks ago
          Anonymous

          Please sir, we are doing the needful.

        • 2 weeks ago
          Anonymous

          >anti AI
          BASED
          >physics engine
          true, softbody simulation, particle emitter, hair system and DOTs are miles ahead of what godot has (it has nothing tbh, just very basic and resource-heavy softbody sim). Still, I bet small indies and 1-men projects will switch, because you never know how Unity will fuck you up in the future.

    • 2 weeks ago
      Anonymous

      i think there's some games that could literally just run on the quake 3 engine and it would be alright

    • 2 weeks ago
      Anonymous

      So much better that it even requires you to have a RTX 3000+ with already enabled upscale just to do exactly the same thing, other engines can do with 110 of the processing power, lol

  13. 2 weeks ago
    Anonymous

    I only know this exists after having to write a paper on waiting for godot and results for this piece of shit being sponsored and shoved in my face.

    • 2 weeks ago
      Anonymous

      >bro can't be bothered into writing the entire title "waiting for Godot"

      It's your own fault, learn to use search engines

  14. 2 weeks ago
    Anonymous

    Outside being a janky mess, Unreal is pretty solid. Just learn C++ brah, it's not that hard.

    Although Godot is more than enough for indie. Many Steam hits are already made with it.

  15. 2 weeks ago
    Anonymous

    Range? Open? Urho?

  16. 2 weeks ago
    Anonymous

    but what can i use if i want to make vampire survivors

    • 2 weeks ago
      Anonymous

      Bare metal open GL

      There is no other option.

  17. 2 weeks ago
    Anonymous

    its time

  18. 2 weeks ago
    Anonymous

    >Expensive spyware is dead
    And nothing of value was lost.

  19. 2 weeks ago
    Anonymous

    >Unity Personal and Unity Plus: The Unity Runtime Fee will apply to games made with Unity Personal and Unity Plus that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime installs.
    Wow, so it's fucking nothing and OP was a sensationalising dishonest piece of shit like always? Yawn.

    • 2 weeks ago
      Anonymous

      Yeah, this shit won't affect 90% of indie devs. And for the ones it does affect, the cost is basically nothing.
      If you're selling your game for $20, you've probably made several million by the time this kicks in.

      • 2 weeks ago
        Anonymous

        but what if all those people who bought it keep fucking reinstalling!!!!

        • 2 weeks ago
          Anonymous

          Unity killed any incentive to hand out review keys, join any bundle program, put a game on early access (as those are heavily re-installed over and over as people check out new updates), make a game without continued monetization, or just offer any long term support. Every re-install from a customer who only paid for the game once is costs a dev money.

          Its for unique installs only, stop falling for the meme.

          • 2 weeks ago
            Anonymous

            shh, if it hurts unity its worth it

          • 2 weeks ago
            Anonymous

            >laughs in virtual machines

          • 2 weeks ago
            Anonymous

            >deletes registry entry

          • 2 weeks ago
            Anonymous

            You're a unity shill or genuinely retarded

          • 2 weeks ago
            Anonymous

            This is from their FAQ. There's nothing about unique installs there. Besides, how would Unity track an install being unique? IP address? Database of all made Unity games and who purchased them?

            • 2 weeks ago
              Anonymous

              mac address retard

              • 2 weeks ago
                Anonymous

                So, Unity "simply" builds a database of every Unity game ever made, and the mac addresses that have installed them? And every Unity game will ping that database each time the game is installed? Or does the game ping the database each time it is launched, to counter those sneaky scoundrels who install an Unity game offline?

              • 2 weeks ago
                Anonymous

                Are you retarded?
                Do you know even what MAC address is and what it is used for?

              • 2 weeks ago
                Anonymous

                no

              • 2 weeks ago
                Anonymous

                >Do you know even what MAC address is and what it is used for?
                mister, >>>Ganker is over there, you're on Ganker.

              • 2 weeks ago
                Anonymous

                >mac address
                I'm on windows, retard.

              • 2 weeks ago
                Anonymous

                underrated post

              • 2 weeks ago
                Anonymous

                Yeah because those aren't spoofable

            • 2 weeks ago
              Anonymous

              That's a trivial problem to solve. Upon first launch, the unity's engine generates a GUID, stores it on the device and send it to the Unity's servers. Subsequent launches will just send the GUID. The problem is that this can be spoofed, and even without taking bad faith users into consideration, devs have to paid for users that have multiple devices/share their games through systems like Steam family share.

              • 2 weeks ago
                Anonymous

                Smart answer. But Unity's solution is a "trust us, bro" proprietary data model. Meaning they can write whatever number they want on the invoice.

        • 2 weeks ago
          Anonymous

          I remember a game I used to have to install and uninstall constantly because there was a bug that only would go away if I did so

        • 2 weeks ago
          Anonymous

          I know a lot of people would do this kind of things to gacha games like Genshit just to spite the company
          They would probably write a script to do it for them too

          • 2 weeks ago
            Anonymous

            the fine print of their changes explicitly excludes games with microtransactions
            unity is scared shitless of the tencent iron boot

      • 2 weeks ago
        Anonymous

        Unity killed any incentive to hand out review keys, join any bundle program, put a game on early access (as those are heavily re-installed over and over as people check out new updates), make a game without continued monetization, or just offer any long term support. Every re-install from a customer who only paid for the game once is costs a dev money.

  20. 2 weeks ago
    Anonymous

    >literally just started on my game in a serious manner in Unity
    >after creating small test builds and doing demos with Unity, Unreal, GameMaker, and Godot for the past year to decide which engine was the best match

    • 2 weeks ago
      Anonymous

      I literally just finished my first game in Unity yesterday. Been working on it for a year and it was a passion thing. Then I woke up to see this shit lmao. I don't know if I even want to release it anymore if they're going through with this

      • 2 weeks ago
        Anonymous

        You need to make 200k $ in revenue first.
        If its your first game that sounds likely impossible.

    • 2 weeks ago
      Anonymous

      just finish a game first

    • 2 weeks ago
      Anonymous

      don't worry, your game will flop and won't generate more than $200k anyway

  21. 2 weeks ago
    Anonymous

    >true 3D engine
    >based on cryengine
    >uses chad C++ instead of Microshart's C#
    >option for Lua or BP-style visual scripting
    >Completely free and open source (Apache2.0/MIT)
    Take the O3DE pill

    • 2 weeks ago
      Anonymous

      Why is Apache so based? I've been using OpenOffice since it was released. I'm a programmer by trade but for business applications, not game dev. I may try this. Thank you, anon

      • 2 weeks ago
        Anonymous

        It's just under the apache license, it belongs to the Linux foundation.

      • 2 weeks ago
        Anonymous

        >I've been using OpenOffice since it was released.
        Anon, stop using it and move to LibreOffice, OpenOffice is almost abandonware at this point.

        LibreOffice is a direct fork where all the development efforts are concentrated.

    • 2 weeks ago
      Anonymous

      Name one notable game

      • 2 weeks ago
        Anonymous

        The engine is like 2 years old, so it's not quite mature enough to have the catalog of slop you see from Unity or Unreal.
        If you're feeling adventurous and determined, maybe you can make the first?

        • 2 weeks ago
          Anonymous

          >like 2 years old
          you mean like 2 years since it was rebranded from lumberyard

    • 2 weeks ago
      Anonymous

      Name one game

    • 2 weeks ago
      Anonymous

      >40gb
      LMOA

    • 2 weeks ago
      Anonymous

      it's a rebranded lumberyard after its failure, from my short experience with lumberyard the ui was hell to navigate, took years to build/open a project and it crashed every hour
      the only thing of value in it is the cryengine 3 renderer and I'm sure lots of small/medium sized studios will have fun with it but not the whole engine

  22. 2 weeks ago
    Anonymous

    I mentioned this last thread but want some thoughts.

    why not sell your unity build on patreon?

    • 2 weeks ago
      Anonymous

      They'll probably start counting Patreon as being revenue sooner or later. They are counting microtransactions already.

    • 2 weeks ago
      Anonymous

      wouldnt you still be installing it

      • 2 weeks ago
        Anonymous

        You have to install and make revenue. Patreon donations wouldn't count as revenue, but I wouldn't be surprised if they try to go after that loophole.

    • 2 weeks ago
      Anonymous

      The real move is to sell your IP right before release and have Unity try to sue your shell company situated in the Cayman Islands
      They can DMCA your game but with +99% of game sales being made in the first month you already got your money and Unity is left chasing ghosts

  23. 2 weeks ago
    Anonymous

    >pay $0.20 to reinstall

  24. 2 weeks ago
    Anonymous

    you fuck realize that in you shill this engine so much they'll also build spyware and other analytics in it when it gets popular, right?

    • 2 weeks ago
      Anonymous

      it's open source and can be forked at any time

    • 2 weeks ago
      Anonymous

      Fuck off, try that disingenuous bullshit on clueless normalfags as they'd be the only ones to fall for it, but good luck trying to teach them what foss even is or why it matters just so you can try and shill against it.

  25. 2 weeks ago
    Anonymous

    I will make everything possible to fuck certain devs over this and you can't stop me.

  26. 2 weeks ago
    Anonymous

    >the unity changes are retroactive
    What the fuck? Is that even legal?

    • 2 weeks ago
      Anonymous

      I will make it legal

      • 2 weeks ago
        Anonymous

        how come all suits look evil

        • 2 weeks ago
          Anonymous

          Early life face

          • 2 weeks ago
            Anonymous

            Not early life, just ea.

        • 2 weeks ago
          Anonymous

          You think you make it to CEO of big corporations by being nice?

          • 2 weeks ago
            Anonymous

            i figure that depends on how rich your parents are

            • 2 weeks ago
              Anonymous

              That's just the bare minimum, only the meanest and most competitive rich kids make it to the top

    • 2 weeks ago
      Anonymous

      My first thought
      That sounds fucking illegal

    • 2 weeks ago
      Anonymous

      Who cares if it's legal? At best they will give them a few million dollar fine that will be covered from the new cash inflow from the fees and they will still have fat millions left.

      • 2 weeks ago
        Anonymous

        Aren't they losing money YOY?

  27. 2 weeks ago
    Anonymous

    What the fuck counts as an "install"? Can you actually just uninstall and install a game over and over to make a game dev spend money? Surely they mean purchase, right?

    • 2 weeks ago
      Anonymous

      See

      This is from their FAQ. There's nothing about unique installs there. Besides, how would Unity track an install being unique? IP address? Database of all made Unity games and who purchased them?

      I'm not sure whether it means just the first install on that device, or every one after that.

  28. 2 weeks ago
    Anonymous

    Godot will unironically become the Blender of indie game devs. It'll take some time to be up to snuff, but when it does, it'll be the go-to for everybody.

  29. 2 weeks ago
    Anonymous

    name 5 good games made with Godot

    • 2 weeks ago
      Anonymous

      G
      o
      d
      o
      and t

    • 2 weeks ago
      Anonymous

      1. my first future game
      2. my second future game
      3. my third future game
      4. my fourth future game
      5. my fifth future game

    • 2 weeks ago
      Anonymous

      why is this an argument? Are modern "devs" are so incredibly lazy that they need an engine+game completely spoonfed to them? ffs most gamedevs used to create their own engines

      • 2 weeks ago
        Anonymous

        >ffs most gamedevs used to create their own engines
        Every fucking respectable dev will tell you that making your own engine is not worth it. Its expensive, its very time consuming, and its gonna take a while to get the engine in a stable condition to start with the real project. Also, if you're are making a simple 2d platformer adventure, why in the fuck would you spend 2 years of your life programming an engine when other, already stablished engine can do the trick just fine?

        • 2 weeks ago
          Anonymous

          >minecraft
          >terraria
          >stardew valley
          Three of the biggest indie games of the last decade made by 1 person each and all with custom engines from the ground up. And no XNA is not an engine, it's a light framework that provides some convenience libraries for doing a few common things.

          • 2 weeks ago
            Anonymous

            All those examples are hilariously flawed though. Even to this day, Terraria suffers from sever limitations to things like creature AI because of its trash engine.

    • 2 weeks ago
      Anonymous

      Sonic Colors
      Suicide Squad I mean Cruelty Squad
      the list goes on....

      • 2 weeks ago
        Anonymous

        >Sonic Colors
        he said good

    • 2 weeks ago
      Anonymous

      cassette beasts was actually not bad for a critter collector
      I might have appreciated more dynamic and variable fusions though

  30. 2 weeks ago
    Anonymous

    How does unity even keep track of installations?

    • 2 weeks ago
      Anonymous

      > How does unity even keep track of installations?
      The Unity IDE compiles a runtime tracker that embeds itself into your install.bat. Whenever an End-User executes your instalation packagage, "your" game "calls home and now you owe Unity $0.20 or whatever.

  31. 2 weeks ago
    Anonymous

    my only knowledge of godot was that SEGA used it for Sonic Colors Ultimate and the disaster launch that followed afterward
    were they just incompetent?

    • 2 weeks ago
      Anonymous

      They actually used a modified fork of Godot engine just as a graphical backend. The game itself is still running on Hedgehog engine. So yeah, just regular Sonic Team incompetence from what I understand.

  32. 2 weeks ago
    Anonymous

    No one ever made a good game in Godot

  33. 2 weeks ago
    Anonymous

    This is so based bros we can finally bankrupt genshin impact
    Time to re install it millions of times

  34. 2 weeks ago
    Anonymous

    Damn, I'm not keen on Godot either because I'm pretty sure Ariel Linietsky and Ariel Manzur have gnomish heritage, if their surnames are to be believed.

    • 2 weeks ago
      Anonymous

      garden gnomes that give stuff away for free? They can't be that bad.

  35. 2 weeks ago
    Anonymous

    What's everyone's opinion on Defold?

    • 2 weeks ago
      Anonymous

      haven't heard about it

    • 2 weeks ago
      Anonymous

      >Defold
      it *sounds* good, but that's about it

    • 2 weeks ago
      Anonymous

      >Rust
      Ehhhh

      • 2 weeks ago
        Anonymous

        That's just the internal engine code.
        Game logic is written with lua.

        • 2 weeks ago
          Anonymous

          Could have sworn you can use Rust with it too. Lua's a lot more appealing though.

    • 2 weeks ago
      Anonymous

      I'm of the mind with

      >Defold
      it *sounds* good, but that's about it

      It looks very stately and professional (as in, it's for people who actually need to release things to eat) but I can't even get the unpacker to run on Windows.
      I can run the editor in Linux but not even menus work consistently.
      I think I'll just work in Godot for now, at least it actually functions.

  36. 2 weeks ago
    Anonymous

    or just make or own tools. the initial investment is big but you never have to worry about this again

    • 2 weeks ago
      Anonymous

      t. enginedev in his fifth year of making his engine, having released no games

      • 2 weeks ago
        Anonymous

        h-how did you know i release one

    • 2 weeks ago
      Anonymous

      i mean it is 20 cents per install.. it's not that bad

      • 2 weeks ago
        Anonymous

        That is awful for free to play games, I think they barely do $0.20 per player, the whales give the most money

        Is Unity killing free to play games? Based

        • 2 weeks ago
          Anonymous

          Genshin was made with Unity. They want in.

          • 2 weeks ago
            Anonymous

            >expecting the chinese to pay licensing costs
            l m a o

    • 2 weeks ago
      Anonymous

      Anon, games already take forever nowadays to fully release. That's why engines were released to the public to begin with, to minimize the time spent. Every game dev making their own engine does nothing but add on extra time and money that they're already spending.

  37. 2 weeks ago
    Anonymous

    Any tips on learning UE? I'd like to make a simple third person shooter.

    • 2 weeks ago
      Anonymous

      UE comes with templates that include a character controller and third-person camera. the game is basically made for you

      • 2 weeks ago
        Anonymous

        Gamedev.tv has decent courses and they are often on humblebundle for dirt cheap They are also for free on online-courses(.)club. Unreal Sensei on youtube can give you basics for everything, for shaders Ben Cloward and tharlevfx on youtube, for vfx the best one in my opinion is Vince Petrelli on udemy, but there are also decent pajeets for free on youtube, CGHow and UnrealCG.

      • 2 weeks ago
        Anonymous

        Gamedev.tv has decent courses and they are often on humblebundle for dirt cheap They are also for free on online-courses(.)club. Unreal Sensei on youtube can give you basics for everything, for shaders Ben Cloward and tharlevfx on youtube, for vfx the best one in my opinion is Vince Petrelli on udemy, but there are also decent pajeets for free on youtube, CGHow and UnrealCG.

        How many games have you released

        • 2 weeks ago
          Anonymous

          None, but I'm currently trying to find a job in vfx. Fuck this industry for demanding 2 years+ and a released AAA game for a fucking junior position.

          • 2 weeks ago
            Anonymous

            Oh okay, good luck

          • 2 weeks ago
            Anonymous

            I know that feel. Good luck, bro

            • 2 weeks ago
              Anonymous

              Thanks, I'm gonna need it.

    • 2 weeks ago
      Anonymous

      Make sure your specs meet recommended system requirements for UE5. Otherwise, good luck with 40 minute long shader compilation and 90'C temp in editor.

  38. 2 weeks ago
    Anonymous

    There's still Game Maker for pixelshit

    • 2 weeks ago
      Anonymous

      No way im gonna pay a fucking monthy subscription for this fucking engine, but I will reinstall Game Maker Studio, thank you very much

    • 2 weeks ago
      Anonymous

      I'm going to use gamemaker studio to make my 3D game.
      I will make my own dev tools and extensions for any of it's shortcomings because it's still faster than building my own engine from scratch.

      I'm so glad I stuck to it instead of using scummy "live subscription services" like game maker studio 2 or Unity.
      I understand so much more about 3D rendering now.

  39. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      where'd you get that from buddy, did you just type it up

      • 2 weeks ago
        Anonymous

        Not that hard to search for a tweet

        • 2 weeks ago
          Anonymous

          his next tweet makes the whole thing even worse jesus

    • 2 weeks ago
      Anonymous

      >Charity games/bundles exempted from fees
      They're lying. Unity can't possibly know how players bought the game.

  40. 2 weeks ago
    Anonymous

    how hard is it to make your own game engine with DirectX (or something) for some kind of simple (think daggerfall) graphics?

    • 2 weeks ago
      Anonymous

      Shouldn't be THAT hard but it will still require some pretty solid programming skills beyond what you'd need with a ready-made engine.

    • 2 weeks ago
      Anonymous

      Writing a usable game engine takes at least a year. There's more to it than just the renderer. If you have unique needs, you'll achieve them faster by just forking Godot.

    • 2 weeks ago
      Anonymous

      if you already know how to program and how to look around github for open source examples, it's not that hard. you do need linear algebra and 3d math skills, but most ppl will learn along the way anyways

      honestly if ppl HAD to make their own engines, things wouldn't be that different. Developers making games worth playing are all capable of making their own engines that fit the requirements for their games.

      2D engines are easy to make. Basic 3D engines and indie friendly styles (cel shading, basic 3d, etc) are not super hard. AAA graphics are hard, but many AAA teams already make their own engines.

  41. 2 weeks ago
    Anonymous

    Open Source Chads win again.

  42. 2 weeks ago
    Anonymous

    screw it i'm using the quake engine

  43. 2 weeks ago
    Anonymous

    Nah, I'm thinking Source engine renaissance. Steam just turned 20, this is a good time for Valve to fucking do something.

    • 2 weeks ago
      Anonymous

      >Valve to fucking do something
      lol as if that's ever going to happen

  44. 2 weeks ago
    Anonymous

    uh yeah anyway

    • 2 weeks ago
      Anonymous

      >$50,000 for commercial use

      • 2 weeks ago
        Anonymous

        https://developer.valvesoftware.com/wiki/Havok

        "IVP was initially licensed for an estimated $50,000-$60,000 per title. The licensing cost for third-party Source games formerly was $25,000 per title, and only applies to commercial games and/or mods[confirm].

        As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now free."

        • 2 weeks ago
          Anonymous

          >article says right there it's obsolete
          kek

          • 2 weeks ago
            Anonymous

            >moving goalposts

            Havok is obsolete in that it isn't used in new engines, but Source still uses it and it's super easy to replace once you have a license for the engine

            sorry you got filtered by hammer, bro

            • 2 weeks ago
              Anonymous

              https://developer.valvesoftware.com/wiki/Rubikon

              • 2 weeks ago
                Anonymous

                which is for Source 2, not Source 1, if you'd bothered to read

              • 2 weeks ago
                Anonymous

                >just use source 1 until the end of time bro
                Kek, absolute retard. By the way, though they aren't even licensing Source 2 right now, they've gone on record that they WILL take money from commercial projects made in it. Keep trying though gay

              • 2 weeks ago
                Anonymous

                >oh no a company takes money from commercial projects using their product! this has never happened before!

                cool story, sorry you can’t afford to pay your dues when you use other people’s work

              • 2 weeks ago
                Anonymous

                >source engine is free!
                >uh actually the latest version isn't
                >UM WELL AKSHULLY IT DOESNT EVEN MATTER IF IT COSTS MONEY I MEAN WHAT ARE YOU POOR HOW DARE YOU REFUSE TO PAY FOR A GAME ENGINE WHEN ACTUALLY FREE ONES DO EXIST REE
                Kek, have a nice day

              • 2 weeks ago
                Anonymous

                let me explain this simply for you:

                source 1, which is what the post was about: free

                source 2, which you brought up when your $50,000 point was refuted: not available and will not be free

                anyway livestream me killing myself at twitch.tv/ninja

              • 2 weeks ago
                Anonymous

                Again,
                >just use source 1 forever bro
                Do you not have the least bit of foresight?

              • 2 weeks ago
                Anonymous

                nobody is saying use it forever? obviously the idea is to move to source 2 once it’s available, cost or not

              • 2 weeks ago
                Anonymous

                >just move to the paid engine bro
                >when the point of using source was supposed to be that it was also free like Godot
                You're not too bright are you

              • 2 weeks ago
                Anonymous

                i cannot express how much you’re missing the reality that when you actually move to big boy projects, you typically have to pay to use things

              • 2 weeks ago
                Anonymous

                >moving the goalpost to compare shitdot to source1

                See

                uh yeah anyway

              • 2 weeks ago
                Anonymous

                >moving the goalpost to compare shitdot to source1

            • 2 weeks ago
              Anonymous

              >sorry you got filtered by hammer, bro
              moron, enjoying hammer is the same as enjoying cock and ball torture, i mean the thing even has a hammer as a icon ffs.

              • 2 weeks ago
                Anonymous

                who’s to say i don’t like cock and ball torture, cousin

              • 2 weeks ago
                Anonymous
  45. 2 weeks ago
    Anonymous

    Is it possible for Godot to get bought in the future?

    • 2 weeks ago
      Anonymous

      Probably but why would it? The source code is already out there.

      • 2 weeks ago
        Anonymous

        It doesn't have any sneaky legal shit like unity where they could steal all your shit if they get bought out?

  46. 2 weeks ago
    Anonymous

    >Can't publish to consoles
    Its fucking shit

    • 2 weeks ago
      Anonymous

      https://w4games.com/2023/02/28/godot-support-for-consoles-is-coming-courtesy-of-w4-games/
      Already on the way

  47. 2 weeks ago
    Anonymous

    >godot
    wanna make a warband clone but without the battles, only the campaign map

    would godot be a good choice? any 3d games made on that engine?

    /agdg/ ignoring me because everyone is focused on the unity drama

    • 2 weeks ago
      Anonymous

      >3d games on godot
      Yes. You might want to check https://github.com/RPicster/godot4-demo-desert-light. It's a good engine for 3d indi and AA games. I might think of 2 reasons why it's still not popular:
      1. Unity exists and has a lot more tutorials, assets in store and good documentation.
      2. Godot's documentation is probably non-existent since the release of 4.0
      They never bothered to make a proper documentation or update old articles. Some time ago I tried to make a sea shader following their tutorial and nothing worked. I checked the docs and half of the shit was deprecated in 4.0.

      • 2 weeks ago
        Anonymous

        Anon, godot's documentation did update certain pages covering the changes of 4, it's just that it's a mess, but if you search, the info is there.

        • 2 weeks ago
          Anonymous

          But Godot's documentation isn't good in comparison to Unity's. Unity has the function along with example code mentioning it's use.

          Godot has no examples and you're expected to know how they work beforehand through youtube tutorials or prior dev experience.

    • 2 weeks ago
      Anonymous

      there's this thing called CK2, it has been released 12 years ago

      • 2 weeks ago
        Anonymous

        hobby
        also in ck games you teleport around, there is no tangible presence of your character

  48. 2 weeks ago
    Anonymous

    >We lived long enough to see CCP-backed gacha developers, Microsoft, Epic Games and indie devs unite against a common enemy.

    My fucking sides

    • 2 weeks ago
      Anonymous

      >unite against a common enemy.
      who is?

  49. 2 weeks ago
    Anonymous

    Perfect moment for other companies to start selling their inhouse engines for a moderate price.

    • 2 weeks ago
      Anonymous

      Imagine if Valve makes Source 2 free.

      • 2 weeks ago
        Anonymous

        id is going to make commercial engines again, the only reason idtech 7 isn't is due to zenimax leftovers

      • 2 weeks ago
        Anonymous

        it blows my mind that they haven't released the source code considering their big push for Linux

      • 2 weeks ago
        Anonymous

        It'd be ancient and outdated and they wouldn't want to maintain it as just another thing they'd have to keep track of. Valve pushed for linux so they wouldn't get fucked by being tied down to windows. Even if unity is going full retard there's still alternative engines.

    • 2 weeks ago
      Anonymous

      Square should try with their Luminous Engine lmao

  50. 2 weeks ago
    Anonymous

    i wish valve would just buy or help fund godot and improve it

    • 2 weeks ago
      Anonymous

      >gaben's laissez faire survival of the fittest libertarian ecosystem
      lmao

    • 2 weeks ago
      Anonymous

      that's like thinking throwing money at valheim makes it a better game with more content

      • 2 weeks ago
        Anonymous

        they've been helping linux with proton, i'd say it's possible but unlikely. they must realize by now that source 2 wouldn't work for indies

  51. 2 weeks ago
    Anonymous

    >Unity realize they made a mistake
    >roll back this idea tomorrow
    >everyone forgets about it in a week

    When will you smelly FOSS-fags learn? No one wants to use your communist software.

    • 2 weeks ago
      Anonymous

      On top of the install fee they may or may not roll back, they are removing the Plus subscription in favor of the more expensive Pro one, and there will be an always-online functionality. No matter what, Unity is done.

      • 2 weeks ago
        Anonymous

        >they are removing the Plus subscription in favor of the more expensive Pro one
        Free and Plus are identical now, aside from the splash screen (not a big deal).
        >there will be an always-online functionality
        Industry standard. Don't you have an Internet connection?

  52. 2 weeks ago
    Anonymous

    My question is why? Surely someone at unity must have told them that this will kill their product? Are they trying to cash out? Weird shit.

    • 2 weeks ago
      Anonymous

      >Are they trying to cash out?
      Yes, the CEO sold his stock last week.

      • 2 weeks ago
        Anonymous

        Lmao

        • 2 weeks ago
          Anonymous

          And the CEO is the same dude who wanted to make people pay real money for ammo in battlefield

  53. 2 weeks ago
    Anonymous

    Godot would be great, honestly, if it used something like Python or C++ or even Lua by default instead of trying to support their own custom GDScript language, which isn't useful outside of Godot.

    • 2 weeks ago
      Anonymous

      it always blows my mind why anybody would want less than c#/.net as scripting language.

      • 2 weeks ago
        Anonymous

        Isn't C#/.NET proprietary Microsoft bullshit?

        • 2 weeks ago
          Anonymous

          https://www.mono-project.com/docs/about-mono/supported-platforms/

    • 2 weeks ago
      Anonymous

      You can actually use C++ by calling it from GDNative (limited to the scripting API but hot-reloaded) or through modules (have to recompile the engine each module change).
      Honestly probably a potentially better option than faffing about with C#.
      The only part of the scripting language that worries me is a) their memory management potentially being shit (which can be solved through C++ if necessary), b) not sure if their optional type system is any good and c) I fucking hate whitespace being part of the lang, fuck python for popularizing this.

    • 2 weeks ago
      Anonymous

      as long as it provides low level control and the performance is good, language itself is just surface level it's something for larping non-coders to worry about

    • 2 weeks ago
      Anonymous

      I mean, you can just implement Lua yourself and tie in your own API with minimal effort.

  54. 2 weeks ago
    Anonymous

    So will unreal be eternally carried by Epic having an infinite money cheat with fortnite?

    • 2 weeks ago
      Anonymous

      there's no way Unity was ever struggling with money. They just wanted to make MORE money

  55. 2 weeks ago
    Anonymous

    What about gzdoom

  56. 2 weeks ago
    Anonymous

    Godot bros, we fucking won. Time and time again, they told us we would never finish our game. They called us chuds. They defended their shitty bloatware engine like their lives depended on it. And in the end, we fucking won. Watching the ship go down, after all this time, it feels fucking fantastic.

    • 2 weeks ago
      Anonymous

      congrats man
      so where's your game?

  57. 2 weeks ago
    Anonymous

    >godot was waiting the entire time for this moment

    • 2 weeks ago
      Anonymous

      They probably getting drunk right now, celebrating unity idiocy.

  58. 2 weeks ago
    Anonymous

    Come home white dev

    • 2 weeks ago
      Anonymous

      DarkPlaces is actually quite decent (forked Quake 1 engine used by Xonotic)

  59. 2 weeks ago
    Anonymous

    I don't get it, am I supposed to be happy Unity is dead? Someone please tell me how I'm supposed to feel about this

  60. 2 weeks ago
    Anonymous

    Which engine should I learn for mobile card games?

    • 2 weeks ago
      Anonymous

      You just shouldn't make mobile card games.

      • 2 weeks ago
        Anonymous

        But I want to make money and there’s a big hole in the market

        • 2 weeks ago
          Anonymous

          If you want to make money, make a game you're actually passionate about and stop contributing to the amount of shovelware bullshit in the world.

          • 2 weeks ago
            Anonymous

            But I need to pump out more slop or else I will have to eat ze bugs and live in the pod

          • 2 weeks ago
            Anonymous

            I am passionate about the topic too, I just also believe there’s huge monetary potential. Even with small monetization.

            • 2 weeks ago
              Anonymous

              >I am passionate about the topic too
              Fair

          • 2 weeks ago
            Anonymous

            >If you want to make money, make a game you're actually passionate about
            Genuinely why would you suggest that if most of Ganker is just going to proudly pirate it anyway?

            • 2 weeks ago
              Anonymous

              Ganker isn't exclusively comprised of priates.
              there are /agdg/ games that have made it big enough for them to be financially comfortable. as long as the game isn't super hyper autismo niche you'll still find an audience outside of Ganker too, people outside of this place play more games than Ganker does.

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      But I want to make money and there’s a big hole in the market

      I am passionate about the topic too, I just also believe there’s huge monetary potential. Even with small monetization.

      Ganker isn't exclusively comprised of priates.
      there are /agdg/ games that have made it big enough for them to be financially comfortable. as long as the game isn't super hyper autismo niche you'll still find an audience outside of Ganker too, people outside of this place play more games than Ganker does.

      The most sane anon in here. I too hope for this kind of genuine endeavor. It reminds of when people from forums and here actually did take the time to care for things they are passionate about and shared with others. Whether it be from artwork, mods, of vidya, it shows this level of kindness that's hard to find from saturated markets.

  61. 2 weeks ago
    Anonymous

    thank god i went with gamemaker

    • 2 weeks ago
      Anonymous

      You did buy the perpetual license when they still sold it, right?

  62. 2 weeks ago
    Anonymous

    So what should I use if I want to make a 3d platformer?

    • 2 weeks ago
      Anonymous

      There's still the Unreal engine.

    • 2 weeks ago
      Anonymous

      Godot
      Ois
      Dalways
      Othe
      Tanswer

  63. 2 weeks ago
    Anonymous

    What about Unreal Engine, isn't that the most powerful one of them all?

  64. 2 weeks ago
    Anonymous

    Name one good game that was made in Unity.

    • 2 weeks ago
      Anonymous

      fuck unity but cuphead

    • 2 weeks ago
      Anonymous

      Shadowrun Returns series.
      Expeditions series
      Wasteland series
      Pathfinder series
      Muse Dash

    • 2 weeks ago
      Anonymous

      still in alpha.

  65. 2 weeks ago
    Anonymous

    >Ganker talks about game engines or languages
    >never explains why they're bad in detail.
    Why is Ganker like this? Give an actual example of why is bad. Like for example, I've heard Java is bad for games solely because somehow, Notch's engine for minecraft uses one core of the processor and it has something to do with Java and not just his incompetence.

    • 2 weeks ago
      Anonymous

      Java can utilize more than one core, but it was one of the last of the big languages to implement it.

    • 2 weeks ago
      Anonymous

      unity is a shitshow of a single update breaking entire development cycles, forcing devs to NOT update, constant engine bloat with features literally nobody asked for and don't even work even if you use them, and then this shit
      unreal has about the same problem with features but at least doesn't snap in half every 2 weeks, instead it's good for realizhm FPS games and that's it, trying to wrangle into anything else takes monumental amounts of effort even for competent studios
      godot is objectively fine, but suffers from "this is how code do, figure the rest out yourself" documentation and a community that gives zero shits, a single retard with a patreon is carrying the entire godot gamedev community, randos with less than 100 subscribers have to come up with tutorials for core features, this isn't even a joke
      RPG maker has the unreal problem that it works for turn based JRPGS and nothing fucking else, thankfully the engines are old enough that there's people making plugins for every genre and even 3D support, but good luck actually using them because making plugins play nice with each other is like trying to make a bunch of rabid dogs not kill each other, you need to be a japanese or russian autist to make anything work on it

  66. 2 weeks ago
    Anonymous

    >game engine
    >game engine, japan

  67. 2 weeks ago
    Anonymous

    Take the Godot pill.

  68. 2 weeks ago
    Anonymous

    Clickteam Fusion is the preferred engine among developers of taste and talent
    If this can be coded in a spreadsheet language than what's your excuse?

  69. 2 weeks ago
    Anonymous

    Godot chads, we keep winning

  70. 2 weeks ago
    Anonymous

    >anon makes game in godot
    >its a basic shit vampire survivors clone with next to zero coding on par with helloworld.exe
    >anon makes game in some esoteric language nobody has ever heard of
    >it has wild coding and does crazy shit that shouldn't be possible
    Hmm
    makes you think

    • 2 weeks ago
      Anonymous

      that depends... is the esoteric anon japanese? cuz if he is, then this is not really that hard to believe...

      • 2 weeks ago
        Anonymous

        well there are examples in this thread, I don't know if they're japanese

        • 2 weeks ago
          Anonymous

          if you mean the RPG maker 2003 ones? yes. ALL of them are japanese.

          • 2 weeks ago
            Anonymous

            like these

            still in alpha.

            hmmm.... are you sure this is the best you can show to prove your point?

            dont get me wrong: i agree with you, but maybe you will need something like this:

            https://twitter.com/vipRGnantoka/status/1504417513928417283

            Anon, many VN variants are possible in RPG Maker. You just have to shut up and try instead of wishing for something that does x y and z and spinning your wheels all day.

            Clickteam Fusion is the preferred engine among developers of taste and talent
            If this can be coded in a spreadsheet language than what's your excuse?

            japanese vs english

            • 2 weeks ago
              Anonymous

              anon,

              still in alpha.

              is in unity, i'm the guy that posted it.

    • 2 weeks ago
      Anonymous

      >anon makes game in some esoteric language nobody has ever heard of
      old rpgmaker is ruby or ruby forks anon

      • 2 weeks ago
        Anonymous

        as

        >RPGMaker 2003 was the first one to introduce scripting, correct?
        Nope. That was XP. Newer makers may have scripting, but the default editors lost lots of features that MUST be invoked with script calls. Lots of people will never know about the extremely important
        >indirect variable reference/pointers
        because that hasn't been built into the Variable Ops commands of any maker since 2k3.

        explained, RPGmaker 2003 doesnt use scripting like the later versions. apparently all the examples in this thread (including the 3d ones), were made with no scripting whatsoever.

  71. 2 weeks ago
    Anonymous

    Can I abuse exec commands in Godot? I'm fucking mad that they changed how it functioned when they made python 3. Python 2 exec was god.

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