It may come as a shock but most people are actually, surprisingly, pretty dumb. You quite literally have to spoonfeed them everything for them to like a thing. If there is the smallest amount of critical thinking involved then the game is trash.
By "roads" I'm assuming you mean that there isn't really any space travel. In which case I agree that fuel would be pointless. That said, I wish there was some kind of space travel and fuel mechanic to go with it.
There is a fuel mechanic, it's just incredibly basic.
When going to new systems you have to slowly go from one system to another in a chain if they are too far.
After having done it once you can just fast travel there.
Having more fuel means less jumps to new systems.
is not the point by roads i mean routes for ships, you can't implement the ship navigation planet to planet without other NPCs who do the same + service stations for fuel like a real road.
Star Citizen has asteroid bases
Warframe has asteroid bases
1 of the mission of the free star collective is find a terrorist in an asteroid mine
It's not a space sim.
It's a planet exploration game.
If the focus was on space itself it would be a space sim, but you spend most of your time on the ground.
have you ever played daggerfall?
it's the exact same thing
there's void between points of interest and you'll find nothing besides maybe cool shaped landscapes
You get destination, you fast travel to there, you explore that poi, you move on.
Not hard to understand carlos
Yes, Star Control II is an example of that. There are 3800 planets in the game and 500 stars. The game focuses on "what is on a planet" rather than "where is the content on the planet", which makes you search for planets, rather than be on planets and search for stuff.
Space travel uses fuel, and when you're beginning the game, the only way to refuel will be on Earth. This makes your exploration limited, so finding alien merchants who can sell you fuel expands how far you can explore. The game design isn't making you explore a planet to find fuel, it's making you explore solar systems to find alien merchants.
You can ally with aliens, but you have to find them. You don't know what aliens are out there or where their home planet is. So the game makes you go from planet to planet trying to find aliens. You don't spend time on a planet looking for civilization, you just go from planet to planet hoping to find one with civilization on the surface.
Space battles are much more complex than planetary battles. You only have a single vehicle on planet, a kind of tank, and the enemies are much simpler (since ground battles are mostly against "wild animal" type of aliens) while there are dozens of possible ships you can use in space battles with different speed, ammo type, etc. and you fight intelligent aliens.
Of course there's other elements that contribute to this but you get the point, the game is all about exploring space to find planets, but not about exploring the actual planets. Starfield is the opposite where you don't explore space, you just explore planets. A fully featured space sim should have both.
Has space trucking with illegal materials.
Has space police.
Has planets that are barren.
Has resource mining.
Has different gravity and weathers for planets.
Has varied wildlife.
Has random encounters and random buildings.
Has space and ground combat.
I'm really not seeing what it's missing besides super ultra autism stuff like leaving planets by using their gravity to slingshot yourself.
It’s because the game has shitty traversal. Having an interesting traveling system is vital for an open world game. Batman had gliding, Spider Man has web swinging, Morrowind had you figuring out your destination by yourself through instructions, Skyrim had interesting locations along the way, RDR 2 had beautiful graphics and interesting dialogue between the characters in the game. Starfield has open menu, click on destination, teleport there. It’s boring. You should be able to just fly fly your ship in a single solar system or something. Leave the teleportation for jumping between systems. Everything is just half baked.
isn't starfield more akin to settling sim? like it's about settling all those empty planets you come across and create your own beautiful places in them.
That's why it's in the "RPGs" category and not in an RPG proper category.
isn't starfield more akin to settling sim? like it's about settling all those empty planets you come across and create your own beautiful places in them.
I think planetary exploration sim would fit it very well.
DAGGERFALL IN SPACE FILTER EVERYONE
BEST ROBBARI
It may come as a shock but most people are actually, surprisingly, pretty dumb. You quite literally have to spoonfeed them everything for them to like a thing. If there is the smallest amount of critical thinking involved then the game is trash.
>critial think
chud word
You're joking right, anon? Do you even know what it means?
People hate the game precisely because it fails at being a space sim
The game doesn't even have fuel
because is useless since there isn't no roads in space.
By "roads" I'm assuming you mean that there isn't really any space travel. In which case I agree that fuel would be pointless. That said, I wish there was some kind of space travel and fuel mechanic to go with it.
There is a fuel mechanic, it's just incredibly basic.
When going to new systems you have to slowly go from one system to another in a chain if they are too far.
After having done it once you can just fast travel there.
Having more fuel means less jumps to new systems.
is not the point by roads i mean routes for ships, you can't implement the ship navigation planet to planet without other NPCs who do the same + service stations for fuel like a real road.
1 of the mission of the free star collective is find a terrorist in an asteroid mine
SO STARFIELD WON
Good afternoon sir
starfield fails as a space sim. i really wish it didn't
It's not a space sim.
It's a planet exploration game.
If the focus was on space itself it would be a space sim, but you spend most of your time on the ground.
>exploring the space mean the void and not the planets
LOL
Star Citizen has asteroid bases
Warframe has asteroid bases
have you ever played daggerfall?
it's the exact same thing
there's void between points of interest and you'll find nothing besides maybe cool shaped landscapes
You get destination, you fast travel to there, you explore that poi, you move on.
Not hard to understand carlos
Yes, Star Control II is an example of that. There are 3800 planets in the game and 500 stars. The game focuses on "what is on a planet" rather than "where is the content on the planet", which makes you search for planets, rather than be on planets and search for stuff.
Space travel uses fuel, and when you're beginning the game, the only way to refuel will be on Earth. This makes your exploration limited, so finding alien merchants who can sell you fuel expands how far you can explore. The game design isn't making you explore a planet to find fuel, it's making you explore solar systems to find alien merchants.
You can ally with aliens, but you have to find them. You don't know what aliens are out there or where their home planet is. So the game makes you go from planet to planet trying to find aliens. You don't spend time on a planet looking for civilization, you just go from planet to planet hoping to find one with civilization on the surface.
Space battles are much more complex than planetary battles. You only have a single vehicle on planet, a kind of tank, and the enemies are much simpler (since ground battles are mostly against "wild animal" type of aliens) while there are dozens of possible ships you can use in space battles with different speed, ammo type, etc. and you fight intelligent aliens.
Of course there's other elements that contribute to this but you get the point, the game is all about exploring space to find planets, but not about exploring the actual planets. Starfield is the opposite where you don't explore space, you just explore planets. A fully featured space sim should have both.
i would agree if the entire game was set on ONE planet.
it isn't
guess what is between a planet and the other?
A loading screen, just like when I go to another province in daggerfall.
>Starfield is le daggerfall
Except it lacks a vast majority of the mechanics that would be expected in a space life sim.
go in a single planet and discover why is daggerfall
Has space trucking with illegal materials.
Has space police.
Has planets that are barren.
Has resource mining.
Has different gravity and weathers for planets.
Has varied wildlife.
Has random encounters and random buildings.
Has space and ground combat.
I'm really not seeing what it's missing besides super ultra autism stuff like leaving planets by using their gravity to slingshot yourself.
It’s because the game has shitty traversal. Having an interesting traveling system is vital for an open world game. Batman had gliding, Spider Man has web swinging, Morrowind had you figuring out your destination by yourself through instructions, Skyrim had interesting locations along the way, RDR 2 had beautiful graphics and interesting dialogue between the characters in the game. Starfield has open menu, click on destination, teleport there. It’s boring. You should be able to just fly fly your ship in a single solar system or something. Leave the teleportation for jumping between systems. Everything is just half baked.
isn't starfield more akin to settling sim? like it's about settling all those empty planets you come across and create your own beautiful places in them.
Fallout 4 is not an RPG gay
That's why it's in the "RPGs" category and not in an RPG proper category.
I think planetary exploration sim would fit it very well.
The thumbnail looked like it was a thread about Goldbox games. I am sorely disappointed.
Redguard is not trash.