this shit is so outdated
>no bonfires leading to disgusting boss runs
>durability
>inventory limit
>consumable healing items
>play with half health the entire game for no reason
when you call it a "remake" at least remake the worst parts of it. glad they put it on ps+ at least, imagine spending money on this
Consumable healing items were perhaps the only good thing of Demon's Souls
If you brainless bash your head against the boss you deserve to get fucked
>brainless bash your head against the boss
funny you should say that, because anyone willing to waste their time can just farm up 100 grass and easy mode most bosses first try
I’m stuck at maneater right now and nothing is fucking helping. It’s time to farm souls and super upgrade some weapons
can you still cheese them through the fog gate in the shit remaster? I just shot them with a bow through the fog gate
>upgrading weapons
>not just using buffed meat cleaver
Thats not how you demonssouls.
Little of Demon's Souls execution was good, but that's not the point. Trading hits won't be a legitimate playstyle until Elden Ring, so Elden Ring is the only game that warrants flasks.
Bro grass makes it the same thing you're bitching about, what the fuck are you talking about? In other souls game you get a limited amount of healing which is balanced by the fact that bosses do so much damage. In Demons you can literally just face plant and heal against most things.
When did I say it shouldn't be limited?
Well your post is saying that the grass system of Demon's Souls was the best and the grass system of demon's souls is that you basically have infinite healing.
If you wanted to talk about limited healing you have to farm for (which is stupid) then you would have brought up Bloodborne.
There's no way to read your post where you AREN'T saying infinite healing is a good idea cause that's what grass was at it's core.
>Well your post is saying that the grass system of Demon's Souls was the best
No, my post said
>Consumable healing items were perhaps the only good thing of Demon's Souls
>Consumable healing items were perhaps the only good thing of Demon's Souls
Once again, you're saying that farmable infinite healing is good. Because that's what grass fucking is. Otherwise you'd have mentioned Bloodborne
mad cause bad
it's such a hipster game. Play it nowadays it's so bad but OH oh OH muh atmosphere thinking like an adventurer woah! lmao the bosses are shit dude. The levels tedious. sorry
At least it had fragrant ring
>80% of bosses are piss easy gimmick fights
This is the real reason the game sucks.
Another DS3 zoomer filtered upon realizing there's more to the series than rooooooooooooooooooolling around bosses.
Yes the thinking mans bossfights for le big brain deomamns souls playerss. Us DS3 players are too stupid to figure it oout!
Yeah, you found that spell with a guide…
you need really big brain to buy spell gosh us ds3 players too stupid for this
Yeah, you fucking do. You would have never found soul ray for that fight.
Why do you even need a spell when bird telegraphs all of his attacks?
Because DS3 zoomies are bad at games.
Unironically more fun than 80% of ds3 bosses.
>I don't want boss fights to be a test of my game knowledge and reflexes
>I just want to press a button twice and have the boss die
>Puzzle boss bad
>Twitch boss good
I always find it funny when people bitch about Dragon God. It's the exact same fight as Bed of Chaos.
Which everyone hates and was so bad that the devs apologized for it?
Nah, Dragon God is better because it's less overall janky.
Both are trash
>Demon souls had bosses that tested your abilities, like flamelurker, penetrator, maneater, Allant.
Yes and those are the only memorable boss fights.
>single player action rpg
>action
Yes action rpg, I expect the action to be somewhat challenging. If reflexes were of no importance then they should have made the game turnbased.
What game knowledge does Dragon God require besides "press x to interact"?
Demon souls had bosses that tested your abilities, like flamelurker, penetrator, maneater, Allant.
But the thing is, those were only four bosses, it was refreshing exactly because they were not common. But ever since DS3, every boss has some 999 infinite combo where you must roll constantly. This shit stop being fun when 99% of bosses behave the same way, variation is key, something demon souls did better than anyone else.
>This shit stop being fun when 99% of bosses behave the same way, variation is key
Elden Ring bosses are perhaps the most varied. Each has its own dance and rythm but let you call the shots several times as well
>I don't want boss fights to be a test of my game knowledge and reflexes
Literally play a fighting game or something similar if you want that, it's so fucking retarded having this mentality in a single player action rpg
>Game knowledge is limited specifically to combat prowess
You are such a simpleton.
I'd rather each boss be defeated via a unique gimmick rather than a braindead test of pressing the roll button at the right time.
The entire point of Demon's and Dark Souls was to not hand you everything, literally play any other action RPG and I include DS 2,3 BB and Elden Ring in that too
Just finished it after being filtered years and years ago (I just didnt get it at the time, replaying the same level, etc). The end was anti-climactic as hell, but guess Im glad I finished.
The world tendency is the worst mechanic I have ever seen in a souls game. Being human is supposed to be a benefit yet in this game you want to suicide yourself at the nexus every time you beat a boss so you don't fuck up your tendency. And you get a ring in the first level that makes it so you the health difference is barely noticeable.
world tendency was cancer yea
None of this have anything to do with obsolescence
>no bonfires leading to disgusting boss runs
Boss is supposed to be tacled as a part of te level.
Also
>dying on DeS bosses
Lmao.
>durability
Resource managment is good.
>inventory limit
Yes, poorly implemented, but not really a problem. I would prefer actual inventory with meaningfull weight and space limits.
>consumable healing items
Which is good.
>play with half health the entire game for no reason
DS3 also did it, but people were less salty about embers cause they couldn't see missing health all the time, humans are stupid like that.
>DS3 also did it
No it didn't. You got bonus hp because the game is for babies.
Are you retarded? Ember didn't double ur health, sure, but in DeS you had ring that reduced soul form penalty to around 25% and there weren't that many useful rings, so opportnity cost was minimal.
i think you're retarded
Ok, retard.
you're retarded
No you don't.
You literally have around 30% more hp when embered, therefore you have less hp when not embered.
Retard
Adhominem isn't an argument, anon.
Being retarded isn't an argument yet here you are, retard
That's also not an argument.
Retard
No (you)
idiot
No (you)
But you're giving (You)s, you fucking retard
The main reason its not as good as From's other games is how linear it is. There are practically no opportunities to stray from the designated path. I feel no reason to ever replay it.
That was his point, retard. There is no practical difference but if you present it as not having "bonus" HP instead of seeing lost max HP, it doesn't bother people.
Yes there is a difference. One your hp is reduced, and the other it isn't. Are you stupid lmao
You still effectively have less hp. The cosmetical effect is irrelevant.
Demons is a fine game but the hipster tards that try to claim it's the best Souls game are retards
Many levels in Demon's Souls would place the Boss fog right by the "bonfire" with a minimal effort run
>1-1
>2-2
>2-3
>3-2
>3-3
>4-1
>4-3
>5-2
>5-3
Demon's Souls was the opposite of Dark Souls and later Souls design.
The challenge comes from the long checkpoints interspersed throughout the levels, while the boss battles themselves were relatively middling in terms of difficulty, especially since every boss had a way to cheese them. It's much more of an accomplishment to actually reach a boss than it is to kill a boss in Demon's Souls, where as later games it's just "let's stick bonfires everywhere and have a shit ton of boss hard boss fights".
This change probably has something to do with people liking boss battles more than corpse runs
>no bonfires leading to disgusting boss runs
>NOOOO MY HECKIN CHECKPOINTARINOS
The levels are designed in such a way that you find shortcuts via exploration that make the runs back painless. Also just stop sucking and dying so much.
>durability
Literally not an issue. The only game where durability was actually something to bitch about was unpatched vanilla DaS2.
>inventory limit
This one I will give you, it's fucking annoying but also incredibly easy to deal with given that Stockpile Thomas exists.
>consumable healing items
Not even sure what your issue is, are you saying that makes it too easy because you can just farm for consumables, or too hard because you don't have infinitely respawning healing items like Estus? Either way, I bet you think Bloodborne is amazing.
>play with half health the entire game for no reason
The damage is tuned around you having half health, but you can also get the Cling Ring very early in the first area so you're at 75% health, and you have full health when you kill a boss or use a Stone of Ephemeral Eyes. Again, try not sucking dick at the game.
Way better than DS3, the only souls game I dropped out of boredom
Dated? Games don't age.
This game was the alpha for DS1, so of course it will be a bit jumbled, but the aesthetics, npc+va, osts, designs and attention to details is what most people love about it and still holds up strong and what the Remake Devs misunderstood completely and why the remake is arse.
>no bonfires leading to disgusting boss runs
That wasnt a problem with all the shortcuts available aside from false king allant. That boss run was aids.
>durability
was barely noticeable unless you fought the tower knight npc version with the lance
>inventory limit
You had stockpile thomas and the ring for that, which worked fine in og.
>consumable healing items
thats why future game mainly rely on flasks
>play with half health the entire game for no reason
this one was aids only because of world tendency, but the cling ring you get really early on fixes it mostly. World tendency is still a shit mech and idk how they managed to fuck up what was good in og, but keep the annoying parts..
why is there no original ost mode yet, bluepoint?
you ruined my jazzy spider music with your unneccesary orchestral bombast.