this shit is so outdated. >no bonfires leading to disgusting boss runs. >durability. >inventory limit

this shit is so outdated

>no bonfires leading to disgusting boss runs
>durability
>inventory limit
>consumable healing items
>play with half health the entire game for no reason

when you call it a "remake" at least remake the worst parts of it. glad they put it on ps+ at least, imagine spending money on this

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  1. 1 year ago
    Anonymous

    Consumable healing items were perhaps the only good thing of Demon's Souls
    If you brainless bash your head against the boss you deserve to get fricked

    • 1 year ago
      Anonymous

      >brainless bash your head against the boss

      funny you should say that, because anyone willing to waste their time can just farm up 100 grass and easy mode most bosses first try

      • 1 year ago
        Anonymous

        I’m stuck at maneater right now and nothing is fricking helping. It’s time to farm souls and super upgrade some weapons

        • 1 year ago
          Anonymous

          can you still cheese them through the fog gate in the shit remaster? I just shot them with a bow through the fog gate

        • 1 year ago
          Anonymous

          >upgrading weapons
          >not just using buffed meat cleaver
          Thats not how you demonssouls.

      • 1 year ago
        Anonymous

        Little of Demon's Souls execution was good, but that's not the point. Trading hits won't be a legitimate playstyle until Elden Ring, so Elden Ring is the only game that warrants flasks.

    • 1 year ago
      Anonymous

      Bro grass makes it the same thing you're b***hing about, what the frick are you talking about? In other souls game you get a limited amount of healing which is balanced by the fact that bosses do so much damage. In Demons you can literally just face plant and heal against most things.

      • 1 year ago
        Anonymous

        When did I say it shouldn't be limited?

        • 1 year ago
          Anonymous

          Well your post is saying that the grass system of Demon's Souls was the best and the grass system of demon's souls is that you basically have infinite healing.
          If you wanted to talk about limited healing you have to farm for (which is stupid) then you would have brought up Bloodborne.

          There's no way to read your post where you AREN'T saying infinite healing is a good idea cause that's what grass was at it's core.

          • 1 year ago
            Anonymous

            >Well your post is saying that the grass system of Demon's Souls was the best
            No, my post said

            Consumable healing items were perhaps the only good thing of Demon's Souls
            If you brainless bash your head against the boss you deserve to get fricked

            >Consumable healing items were perhaps the only good thing of Demon's Souls

            • 1 year ago
              Anonymous

              >Consumable healing items were perhaps the only good thing of Demon's Souls
              Once again, you're saying that farmable infinite healing is good. Because that's what grass fricking is. Otherwise you'd have mentioned Bloodborne

  2. 1 year ago
    Anonymous

    mad cause bad

  3. 1 year ago
    Anonymous

    it's such a hipster game. Play it nowadays it's so bad but OH oh OH muh atmosphere thinking like an adventurer woah! lmao the bosses are shit dude. The levels tedious. sorry

  4. 1 year ago
    Anonymous

    At least it had fragrant ring

  5. 1 year ago
    Anonymous

    >80% of bosses are piss easy gimmick fights
    This is the real reason the game sucks.

    • 1 year ago
      Anonymous

      Another DS3 zoomer filtered upon realizing there's more to the series than rooooooooooooooooooolling around bosses.

      • 1 year ago
        Anonymous

        Yes the thinking mans bossfights for le big brain deomamns souls playerss. Us DS3 players are too stupid to figure it oout!

        • 1 year ago
          Anonymous

          Yeah, you found that spell with a guide…

          • 1 year ago
            Anonymous

            you need really big brain to buy spell gosh us ds3 players too stupid for this

            • 1 year ago
              Anonymous

              Yeah, you fricking do. You would have never found soul ray for that fight.

        • 1 year ago
          Anonymous

          Why do you even need a spell when bird telegraphs all of his attacks?

          • 1 year ago
            Anonymous

            Because DS3 zoomies are bad at games.

        • 1 year ago
          Anonymous

          Unironically more fun than 80% of ds3 bosses.

      • 1 year ago
        Anonymous

        I'd rather each boss be defeated via a unique gimmick rather than a braindead test of pressing the roll button at the right time.

        >I don't want boss fights to be a test of my game knowledge and reflexes
        >I just want to press a button twice and have the boss die

        • 1 year ago
          Anonymous

          >Puzzle boss bad
          >Twitch boss good

        • 1 year ago
          Anonymous

          I always find it funny when people b***h about Dragon God. It's the exact same fight as Bed of Chaos.

          • 1 year ago
            Anonymous

            Which everyone hates and was so bad that the devs apologized for it?

          • 1 year ago
            Anonymous

            Nah, Dragon God is better because it's less overall janky.

          • 1 year ago
            Anonymous

            Both are trash

            Demon souls had bosses that tested your abilities, like flamelurker, penetrator, maneater, Allant.
            But the thing is, those were only four bosses, it was refreshing exactly because they were not common. But ever since DS3, every boss has some 999 infinite combo where you must roll constantly. This shit stop being fun when 99% of bosses behave the same way, variation is key, something demon souls did better than anyone else.

            >Demon souls had bosses that tested your abilities, like flamelurker, penetrator, maneater, Allant.
            Yes and those are the only memorable boss fights.

            >I don't want boss fights to be a test of my game knowledge and reflexes
            Literally play a fighting game or something similar if you want that, it's so fricking moronic having this mentality in a single player action rpg

            >single player action rpg
            >action
            Yes action rpg, I expect the action to be somewhat challenging. If reflexes were of no importance then they should have made the game turnbased.

            >Game knowledge is limited specifically to combat prowess
            You are such a simpleton.

            What game knowledge does Dragon God require besides "press x to interact"?

        • 1 year ago
          Anonymous

          Demon souls had bosses that tested your abilities, like flamelurker, penetrator, maneater, Allant.
          But the thing is, those were only four bosses, it was refreshing exactly because they were not common. But ever since DS3, every boss has some 999 infinite combo where you must roll constantly. This shit stop being fun when 99% of bosses behave the same way, variation is key, something demon souls did better than anyone else.

          • 1 year ago
            Anonymous

            >This shit stop being fun when 99% of bosses behave the same way, variation is key
            Elden Ring bosses are perhaps the most varied. Each has its own dance and rythm but let you call the shots several times as well

        • 1 year ago
          Anonymous

          >I don't want boss fights to be a test of my game knowledge and reflexes
          Literally play a fighting game or something similar if you want that, it's so fricking moronic having this mentality in a single player action rpg

        • 1 year ago
          Anonymous

          >Game knowledge is limited specifically to combat prowess
          You are such a simpleton.

    • 1 year ago
      Anonymous

      I'd rather each boss be defeated via a unique gimmick rather than a braindead test of pressing the roll button at the right time.

  6. 1 year ago
    Anonymous

    The entire point of Demon's and Dark Souls was to not hand you everything, literally play any other action RPG and I include DS 2,3 BB and Elden Ring in that too

  7. 1 year ago
    Anonymous

    Just finished it after being filtered years and years ago (I just didnt get it at the time, replaying the same level, etc). The end was anti-climactic as hell, but guess Im glad I finished.

  8. 1 year ago
    Anonymous

    The world tendency is the worst mechanic I have ever seen in a souls game. Being human is supposed to be a benefit yet in this game you want to suicide yourself at the nexus every time you beat a boss so you don't frick up your tendency. And you get a ring in the first level that makes it so you the health difference is barely noticeable.

    • 1 year ago
      Anonymous

      world tendency was cancer yea

  9. 1 year ago
    Anonymous

    None of this have anything to do with obsolescence
    >no bonfires leading to disgusting boss runs
    Boss is supposed to be tacled as a part of te level.
    Also
    >dying on DeS bosses
    Lmao.
    >durability
    Resource managment is good.
    >inventory limit
    Yes, poorly implemented, but not really a problem. I would prefer actual inventory with meaningfull weight and space limits.
    >consumable healing items
    Which is good.
    >play with half health the entire game for no reason
    DS3 also did it, but people were less salty about embers cause they couldn't see missing health all the time, humans are stupid like that.

    • 1 year ago
      Anonymous

      >DS3 also did it
      No it didn't. You got bonus hp because the game is for babies.

      • 1 year ago
        Anonymous

        Are you moronic? Ember didn't double ur health, sure, but in DeS you had ring that reduced soul form penalty to around 25% and there weren't that many useful rings, so opportnity cost was minimal.

        • 1 year ago
          Anonymous

          i think you're moronic

          • 1 year ago
            Anonymous

            Ok, moron.

            • 1 year ago
              Anonymous

              you're moronic

              You still effectively have less hp. The cosmetical effect is irrelevant.

              No you don't.

              • 1 year ago
                Anonymous

                You literally have around 30% more hp when embered, therefore you have less hp when not embered.

              • 1 year ago
                Anonymous

                moron

              • 1 year ago
                Anonymous

                Adhominem isn't an argument, anon.

              • 1 year ago
                Anonymous

                Being moronic isn't an argument yet here you are, moron

              • 1 year ago
                Anonymous

                That's also not an argument.

              • 1 year ago
                Anonymous

                moron

              • 1 year ago
                Anonymous

                No (you)

              • 1 year ago
                Anonymous

                idiot

              • 1 year ago
                Anonymous

                No (you)

              • 1 year ago
                Anonymous

                No (you)

                But you're giving (You)s, you fricking moron

              • 1 year ago
                Anonymous
      • 1 year ago
        Anonymous

        The main reason its not as good as From's other games is how linear it is. There are practically no opportunities to stray from the designated path. I feel no reason to ever replay it.

        That was his point, moron. There is no practical difference but if you present it as not having "bonus" HP instead of seeing lost max HP, it doesn't bother people.

        • 1 year ago
          Anonymous

          Yes there is a difference. One your hp is reduced, and the other it isn't. Are you stupid lmao

          • 1 year ago
            Anonymous

            You still effectively have less hp. The cosmetical effect is irrelevant.

  10. 1 year ago
    Anonymous

    Demons is a fine game but the hipster tards that try to claim it's the best Souls game are morons

  11. 1 year ago
    Anonymous

    Many levels in Demon's Souls would place the Boss fog right by the "bonfire" with a minimal effort run
    >1-1
    >2-2
    >2-3
    >3-2
    >3-3
    >4-1
    >4-3
    >5-2
    >5-3

  12. 1 year ago
    Anonymous

    Demon's Souls was the opposite of Dark Souls and later Souls design.

    The challenge comes from the long checkpoints interspersed throughout the levels, while the boss battles themselves were relatively middling in terms of difficulty, especially since every boss had a way to cheese them. It's much more of an accomplishment to actually reach a boss than it is to kill a boss in Demon's Souls, where as later games it's just "let's stick bonfires everywhere and have a shit ton of boss hard boss fights".

    • 1 year ago
      Anonymous

      This change probably has something to do with people liking boss battles more than corpse runs

  13. 1 year ago
    Anonymous

    >no bonfires leading to disgusting boss runs
    >NOOOO MY HECKIN CHECKPOINTARINOS
    The levels are designed in such a way that you find shortcuts via exploration that make the runs back painless. Also just stop sucking and dying so much.
    >durability
    Literally not an issue. The only game where durability was actually something to b***h about was unpatched vanilla DaS2.
    >inventory limit
    This one I will give you, it's fricking annoying but also incredibly easy to deal with given that Stockpile Thomas exists.
    >consumable healing items
    Not even sure what your issue is, are you saying that makes it too easy because you can just farm for consumables, or too hard because you don't have infinitely respawning healing items like Estus? Either way, I bet you think Bloodborne is amazing.
    >play with half health the entire game for no reason
    The damage is tuned around you having half health, but you can also get the Cling Ring very early in the first area so you're at 75% health, and you have full health when you kill a boss or use a Stone of Ephemeral Eyes. Again, try not sucking dick at the game.

  14. 1 year ago
    Anonymous

    Way better than DS3, the only souls game I dropped out of boredom

  15. 1 year ago
    Anonymous

    Dated? Games don't age.

  16. 1 year ago
    Anonymous

    This game was the alpha for DS1, so of course it will be a bit jumbled, but the aesthetics, npc+va, osts, designs and attention to details is what most people love about it and still holds up strong and what the Remake Devs misunderstood completely and why the remake is arse.
    >no bonfires leading to disgusting boss runs
    That wasnt a problem with all the shortcuts available aside from false king allant. That boss run was aids.
    >durability
    was barely noticeable unless you fought the tower knight npc version with the lance
    >inventory limit
    You had stockpile thomas and the ring for that, which worked fine in og.
    >consumable healing items
    thats why future game mainly rely on flasks
    >play with half health the entire game for no reason
    this one was aids only because of world tendency, but the cling ring you get really early on fixes it mostly. World tendency is still a shit mech and idk how they managed to frick up what was good in og, but keep the annoying parts..

  17. 1 year ago
    Anonymous

    why is there no original ost mode yet, bluepoint?
    you ruined my jazzy spider music with your unneccesary orchestral bombast.

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