this shit really ruined everything huh?

this shit really ruined everything huh?

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  1. 2 weeks ago
    Anonymous

    Nah, it was the best game in the trilogy.
    Ending was ass though, not arguing that.

  2. 2 weeks ago
    Anonymous

    Lair of the shadowbroker is where it started to go downhill

  3. 2 weeks ago
    Anonymous

    two did that first. three just sealed the deal with the awful ending and making most of your choices meaningless.

    • 2 weeks ago
      Anonymous

      Boring and brainless take that you only say because of confirmation bias.

  4. 2 weeks ago
    Anonymous

    No, the devs did. It was the beginning of the end. We only had to deal with EA and bioware and now every game is shit regardless from which developer it comes from.

  5. 2 weeks ago
    Anonymous

    It absolutely did.
    >Reapers shouldn't have arrived by premise
    >Earth shouldn't be the fricking central symbol of the galaxy and the game's theme
    >The stupid pretentious piano music and the Space Odyssey meets Sixth Sense "Child" character
    >The dialogue is mostly more cringe than ME2
    >Returning characters reduced to a "Hey, I do still exist" cameo
    >Unimaginative main plot where you completely exhaust every aspect of the lore in 2 hours of corridor-shooting
    >"Sarcastic" writing to mask lack of further contributions to the lore
    >Reapers, Crucible and past cycles are presented like a "mystery" and are not explored for 90% of the story
    >A kid comes out at the end and gives a rushed excuse for the Reaper's specific way of harvesting
    >Suddenly the writers decide the entire trilogy was about "Organics vs Synthetics"
    >You make a choice about the substituted story they imposed over the ending
    >The entire trilogy ends on a fake note.

    So yeah, frick ME3. It actually did ruin everything.

  6. 2 weeks ago
    Anonymous

    >Have some more hot females
    >We hope this makes you cope with BioWare being literal crap at storytelling

    • 2 weeks ago
      Anonymous

      >liara has the biggest breasts and a model that’s basically fully nude
      wonder who their favourite is

  7. 2 weeks ago
    Anonymous

    Dragon Age 2 was the start of the rot

  8. 2 weeks ago
    Anonymous

    ME3 was when the veil of games journalism slipped. Fans were disappointed by the game and voiced their displeasure and were called entitled. The DLC was egregious and shameful, the inclusion of Chobot, the doubling down with the "save erff, hoorah!" to cash in to the dudebros, the finale of the trilogy being marketed as the perfect time to jump in, simplified dialogues.

    • 2 weeks ago
      Anonymous

      Remember when they tried to pretend everybody only hated the ending because it wasn't happy enough. Truly shameless.

      • 2 weeks ago
        Anonymous

        Not only journos did, but BioWare also turned that into their narrative. You can find about 8 clips of BioWare writers, designers, producers and community managers talking to fans during PAX panels talking about the ending and gaslighting the issue as "We understand how sad it is to lose Shepard, and that's a sad but important story to go through" and even Mac Walters being like "I get people who tell me they love the ending, and they understood why Shepard needed to die, but we underestimated how attached some people were to Shepard"

        I really wonder if anyone at BioWare ever interrupted a circular jerkoff meeting to say "Hey we actually just fricked up the logic of the story, and fans are mad about that." because that's why the franchise will never recover. It's still being run by people who felt "wronged" over the ME3 controversy, and thought that fans were entitled haters who just want to get at BioWare.

    • 2 weeks ago
      Anonymous

      Remember when they tried to pretend everybody only hated the ending because it wasn't happy enough. Truly shameless.

      Not only journos did, but BioWare also turned that into their narrative. You can find about 8 clips of BioWare writers, designers, producers and community managers talking to fans during PAX panels talking about the ending and gaslighting the issue as "We understand how sad it is to lose Shepard, and that's a sad but important story to go through" and even Mac Walters being like "I get people who tell me they love the ending, and they understood why Shepard needed to die, but we underestimated how attached some people were to Shepard"

      I really wonder if anyone at BioWare ever interrupted a circular jerkoff meeting to say "Hey we actually just fricked up the logic of the story, and fans are mad about that." because that's why the franchise will never recover. It's still being run by people who felt "wronged" over the ME3 controversy, and thought that fans were entitled haters who just want to get at BioWare.

      >"y-you don't understand, we have REAL criticisms about the ending"
      >Well what about this other game you like, doesn't it have all the same flaws?
      >"N-NO THAT'S NOT THE SAME! I HAVE DEEP SOPHISTICATED TASTES. WISH FULFILLMENT ENDINGS ARE MATURE CHOICE AND CONSEQUENCE AKSHUALLY!"
      Stop lying to yourselves. The reason ending slides are a mandate for practically every RPG despite being a lazy narrative device that practically no self-respecting director or author uses is because the audience is full of autists who are made uncomfortable by indeterminant or inconclusive outcomes. Ending slides that neatly wrap up exactly what becomes of every relevant character and plot point are the storytelling equivalent of a weighted blanket.

      • 2 weeks ago
        Anonymous

        I agree insofaras the Extended Cut being an overcorrection to the wrong problem.

        The ending isn't bad because it's "too sad" or "not explaining enough" it's bad because it ends the entire saga on a thesis it didn't earn: "Organics will be threatened by their own Creation, Synthetic Life".

        If Mass Effect as a trilogy was ACTUALLY about this idea, then we would've seen Legion and the EDI in ME2 go from curiously friendly, and life-esque robots into an undone situation in ME3 where by the end of the Reaper War we might as well be slain by the Geth or by some clusterfrick AI hivemind created by EDI in a mistaken attempt to allow her too much control over the Citadel Network or somtehing.

        If they actually wanted a poignant, interpretive Space Odyssey "Speaks 4 itself" kind of ending, about "Synthetic Life", they ought to have told that story, but they didn't. They told the OPPOSITE story, about Synthetics being misunderstood the whole time, and Shepard teaching everyone that they can ultiamtely co-exist.

        ...Then the ending comes along and contradicts that lesson, by saying "well, since they CAN'T co-exist, we have to do something" and it feels like the entire story leading up to that conclusive dialogue is missing.

        And then it all fricking ends on that. Terrible.

  9. 2 weeks ago
    Anonymous

    ME3's shortcomings are the results of the everything being ruined, it's not the cause.

    • 2 weeks ago
      Anonymous

      There's so much that happens in ME3 that simply didn't need to happen, or in the way that it happens. Nothing about ME1 or how ME2 relatively bastardized ME1 even led to that.

      There's no cause and effect other than ME3 being backed into having to create a lot of answers since ME2 forgot to do that. But ME3 is bad because it entirely forgets to build on the lore, which 2 at least did. ME3 is like a bunch of unimaginative kids ruining a sandcastle after some nerd built them carefully. It's just taking everything that they just spent 6 years building up and lacking any imagination to take it somewhere interesting, but writing in fanfiction excuses and un-earned reasons to exhaust every existing lore and plot-point for the sake of "it's the last story."

      Nothing about ME2 actually begets having the Reapers arrive at the start of ME3, or entirely curing the Genophage or entirely reliving the Morning War to the point where only the Geth or Quarians remain. Nothing about ME2 begets ME3 turning Cerberus into complete cartoon villains with a moronic self-indoctrination ploy. Nothing about 2 dictated that Shepard would have to cry over one dead kid.

      Most of what sucks about ME3 is its own fault, as far as I care.

  10. 2 weeks ago
    Anonymous

    The second one was almost just as bad.

    • 2 weeks ago
      Anonymous

      ME2 had the best waifu though.

      • 2 weeks ago
        Anonymous

        >Short-haired dyke
        Into the trash it goes. Avoiding romance is the only good route.

      • 2 weeks ago
        Anonymous

        How can you romance a pile of space sludge?

  11. 2 weeks ago
    Anonymous

    Fanboys who invest way too much of themselves into cheesy fiction ruin everything. ME3 is a straight up better game than ME1. Yes, the tone pivoted hard from star trek vibes to action schlock. Yes the ending is hamfisted. If that ruins the game for you, you are autistic. You elevated the story way above what was ever justified. The only one you have to blame for your disappointment is yourself.

  12. 2 weeks ago
    Anonymous

    a lot of story elements were half assed but the game itself was good, gameplay was good and muliplayer was/is good as well. ending ruined it though.

    • 2 weeks ago
      Anonymous

      >ending ruined it though.
      I hate you homosexuals so much, the entire game is ruined within an hour.
      >Star Child
      >Deus Ex Machina on Mars

      • 2 weeks ago
        Anonymous

        ah shut up idiot. sure device on mars was an idiotic decision (it has a bit of foreshadowing in the end of LotSB though) and starchild was shit, but the game itself was alright.

        • 2 weeks ago
          Anonymous

          It wouldn't matter if the gameplay mechanics were God's gift to Earth. It's supposed to be an RPG and it sure as hell was not designed as one.

          • 2 weeks ago
            Anonymous

            >It's supposed to be an RPG
            It is. You level up you character, use different skills, manage your characters inventory, talk to different people and your companions, sometimes you are having different story outcomes.
            >No it's supposed to be an RPG as i understand it.
            Nevermind.
            >It wouldn't matter if the gameplay mechanics were God's gift to Earth
            It matters way more than a story for players and the overall success of the game, especially if this game has a muliplayer with boxes for real money.
            >No It matters for me way more than gameplay.
            ok

      • 2 weeks ago
        Anonymous

        I didn't care that much about the Crucible but the story still had potential with it. I hated the whole intro sequence on Earth where they wrote it as though it's Mass Effect for Idiots, and not even getting the details right as they talk about Shepard having "fought the Reapers before" as if we took down Sovereign, when all I did was shoot Saren and somehow that weakened Sovereign at the right time for Normandy to shoot through it.

        The whole defense committee scene... oh my god, just so fricking awful writing with Shepard written to be "impressive" by mic-dropping "We fight or we die."

        Then the overt "SAD PIANO" cue over there being ONE KID who is also dying while millions (including other implied children) die in the background... Fricking come on.

        Then you're about to leave and in the middle of this MASSIVE Reaper attack, Anderson wants to run back to join some ground folks and you see the Reapers laser out two other shuttles that could as well have had Anderson in it.

        And it locks down the entire premise into "You must leave Earth, to come back and liberate it" even though the premise should be "Find the key to STOP the Reapers" or even "Find the answer to AVERT the Reapers."

        We already knew this would be a losing battle if it ever reached this point. We already know saving Earth is pointless in the grander scheme, and we already befriended enough aliens that prioritizing our own species's homeworld is kind of dickish even. But the writers committed to this shit.

        It's all so god awful, and yet people only talk about the ending.

        • 2 weeks ago
          Anonymous

          >I hated the whole intro sequence on Earth where they wrote it as though it's Mass Effect for Idiots, and not even getting the details right as they talk about Shepard having "fought the Reapers before" as if we took down Sovereign, when all I did was shoot Saren and somehow that weakened Sovereign at the right time for Normandy to shoot through it.
          That's a narrative thread throughout the entire trilogy though. Shepard is the public face of the Citadel Attack so for all intents and purposes he was the one who fought the Reapers. It's propaganda.
          But I agree with your general point. The entire game is written like a terrible movie for casuals who didn't play the rest of the series. I dislike the story direction of ME2, but it still feels like Mass Effect. ME3 feels so forced and disingenuous.

          • 2 weeks ago
            Anonymous

            Yeah. To me ME1 and ME2 are equally good on each their terms, and the save-importing bridges them extremely well across their two disparate directions, specifically because for every aesthetic or "vibe" change they made to ME2, they have a character going "Shepard, you decided to kill the Council. What do you have to say about that?" and constantly reminding you that you did actually play ME1 and ME1 happened, and right before the whole Shepard-Reviveathon in the intro they made sure that the Normandy SR-1 looks pretty much like it should before the Collector attack, and while it's being taken apart, where despite updating the art-style with a new "Iron Man" Shepard armor, they start you with the classic ME1 armor equipped, as the introduction.

            ME3 sucks because it does no such thing to convince you that ME1 or ME2 are directly connected as stories. It keeps the whole situation about Cerberus and the Arrival DLC super vague, and just alludes to there being "some reason" why Shepard has suddenly been absent for 6 months, and that Shepard apparently knows "So much about the Reapers" with ANDERSON being the one telling him that, when Anderson was more or less along for the ride in ME1. The Collector stuff is more important than some give it credit for IMO (It showed Shepard what the harvesting is actually like, turning victims into a new Reaper) but if ME3 was like ME2 was to ME1, then ME3's opening would've had moments instead of "We fight or we die!" where someone's like "Why did you decide to give Cerberus access to dangerous artifacts beyond Omega-4? Why did you defect from the Alliance, Shepard?"

            And you would've met Garrus and it would've been like "Sorry i had to go, but with everybody accusing you of the Batarian Relay incident, I couldn't just sit around and wait after what we learned together with Cerberus, so I've prepared."

            But the dialogue is always vague, and they consciously decided to go for "New Players" for some insipid reason.

  13. 2 weeks ago
    Anonymous

    Its crazy how fans spent hours crafting the indoctrination theory and found so much that made it fit and make sense but it turned out BioWare really were just shit at making the game.

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