>thou didst me good service, Zanzibart
Man, Japanese writing is so much better than Western.
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>thou didst me good service, Zanzibart
Man, Japanese writing is so much better than Western.
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>Well golly gee, that tarnished sure effed ya up good there 'Frey, buddy. Ya sure ya don't need my help? Good ol' Serosh is ready to go! Just let me have at 'em, Imma make em rue the day they crawled out of Limgrave!
Man, western writing is so much better than Japanese.
Serosh is right behind me, isn't he?
>godrick rips his arm off
>tarnished: woah easy there fella
>melina: that's gotta hurt!
>Hello Tarnished. I am Godfrey, the First Elden Lord, which is kind of like being a King consort to Queen Marika. I was banished from these lands but have now returned to mend the Golden Order and restore these lands. On my back is a lion spirit Serosh that keeps my restless barbarian spirit in check so I can act according to my royal position. I will now kill Serosh and return to my primal state because I need all my power to beat you!
now THAT is what I call good writing. Not about to put together lore pieces like it's a jigsaw puzzle in my videogame thats suppose to be FUN
>he doesn't understand the significance of Serosh
Unironically filtered.
You don't actually need to understand who or what serosh is to understand the scene. He gets knocked down, and out of desperation and rage, destroys his own heraldic animal and royal garments, and abandons his fake name and title to fight you as his true self, a psychotic bloodthirsty barbarian.
I wonder what a real RPG studio would've done with the Elden Ring setting. I bet it would've been really cool.
define real RPG studio
not him but I'd say a studio that makes games in the style of wrpgs (when those still existed anyway) with a focus on player agency, choices and world building that goes beyond "pick up random iten and read its description to magically know the backstory of this kingdom, btw we hacked the entire story together out of displaced assets 2 months before release like always".
the only western studio still doing this that I can think of is Larian
BG3 bad, D:ES2 good and Larian deserves that. I don't know about D:ES1. D:ES2 is kind of samey, but the feeling of being IN the arc of a tabletop module is good, where the sidequests aren't connected but the whole area and story kind of loops back in on itself. That and the polish and narrator and top-tier. D:ES2 is a must play. Takes a while getting used to the kind of shitty combat though.
If you played Divine Divinity or D:OS1 you would appreciate OS2 less.
BG3 looks like garbage.
Also a lot of people are not paying attention to Owlcat whose been making excellent games for the past five or so years now.
Maybe Fromsoft games are that much better than the western competition in terms of gameplay exactly because they don't waste all that time and resources on writing.
youd imagine they would have had time to work on those other aspects too seeing as theyve just recycled the gameplay for the last 13 years or so.
Maybe they just don't want to make a story driven game where the gameplay is constantly broken by cutscenes and story moments and instead they just wanted to focus on creating an immersive sandbox that was fun to explore and to fight enemies in? It's why these games are so easy to replay, whereis most people never touch a story driven RPG again for at least a couple of years after beating it.
for the latter point: people play shit like fallout new vegas almost religiously, and judging by Ganker most people were so burned out by the end of ER they havent touched it since first playthrough on release.
> gameplay is constantly broken by cutscenes and story moments
that sure sounds bad, too bad its a strawman as wrpgs arent in any way "constantly broken by custcenes and story moments". most of them barely have cutscenes at all wheres ER has a cutscene for almost every boss.
i just think it would have been neat if they tried something a bit more involved than reading item descriptions and "press A to interact" npc encounters. why did they bother making a new IP when its essentially dark souls 4 in all but name?
Elden Ring is most definitely not a fricking sandbox
I like how the Fromdrone cope for shoveling down their Dark Souls slop is "all games are either dark souls or bioshock infinite".
What do you mean? "Real" RPG developers are years behind Fromsoft. They are all still stuck in 2011-2015, trying to copy Witcher 3 and Skyrim.
>"Real" RPG developers are years behind Fromsoft
lol
name one western RPG with a combat system that comes even close to that of Fromsoft games. They are so barebones rudimentary with so little build variety and so few weapons and unique animations that it's not even fair to compare them to Dark Souls 1, let alone Elden Ring.
In terms of making an actual RPG combat systems are the least important aspect. You thunk a game like Morrowind is still talked about and remembered fondly 20 years later because of its combat system. From doesn't make RPGs, they make ARPGs with very miniscule RPG elements where your stats mostly dictate your weapon choice. There is no meaningful way for your stars to interact with the game world or anything outside combat. The world building in their games has also gotten lazier as time has gone by. ER being the worst offender of them all with shit like Godefroy the Grafted, and the alien boss in Ranni's quest in a random mine. The "world" of ER is painfully predictable and formulaic with the only good thing about it is some lore ideas.
And if you want to bring up combat like uts the most defining part of an RPG why the frick aren't you just playing Hames with far superior combat systems like Monster Hunter.
Monster Hunter really BTFOs Soulsgames in the one thing most people play them for: bossfights. Kinda sad
>the one thing most people play them for: bossfight
wrong
The astroturfed "competition" with Nioh was tenuous enough, but now Monster Hunter? Really? No way this one catches on.
>astroturfed
dark souls took so much from monster hunter combat it's not even funny kek
Both MonHun & Souls took after Phantasy Star Online's concept of "Multiplayer 3rd person ARPG with a bunch of weapons with different movesets that you use to go through stages and fight big monsters".
Do some research before trying to troll. There's probably something you can come up with, like comparing Sega & Fromsoft in terms of hack fraudiness.
>"lol"
>that's his answer
>that's his argument
>stuck trying to copy two more infinitely more successful games
Yea, no shit.
Ehh, dnd with gay dwarfs?
>*whistles for magic horse*
>autoruns on road to quest marker
>*toucan sam vision activates*
>"Mhmm....giant slash marks all over the victim....a Revenant™, gotta be"
>"Come on, Torrent"
>*follows grace*
>guys in Revenant™ costumes appear
>"OY MARIKA'S breasts FRICKING c**t SHIT FRICK c**t, IT'S A FRICKIN' TARNISHED IT IS! GET 'EM!"
>"Shit you stink" EEE OOO AAA UUU AAA *shoots neon blue magic at guys and they stagger in place over and over again until they die, rolls behind one and snaps 90 degrees into a cinematic backstab*
>"Mhmm....Hollows™ pretending to be Revenants™......better tell Gideon about this"
>"Come on, Torrent"
>*autoruns on road back to Roundtable Hold™*
>"FIND THE ALBINAURIC WOMAN. I'VE MARKED HER LOCATION ON YOUR MAP."
>"Just some bastards posing as Revenants™, here's proof *shows fake limb*"
>"MARIKA'S breasts, HERE'S YOUR REWARD THE WHOLE ROUNDTABLE CHIPPED IN"
>-ENEMY FELLED- SWOOOOOOOOOOSH
>10 mushrooms received
kek well done lad, that's a fine piece of intelligence
I don't care these always make me smile
9/10
>"whomst doth thouest bringeth to me dear one"
soulsgay be like yoooooo this dialogue fire
A japanese studio using old english in their dialog and subsequently filtering all the zoomers as they are legit incapable of understanding what is being said never gets old.
>old english
someones getting filtered here for sure.
>Old English
Lmao
What's do funny about that? I know "old english" is probably not the correct term, but everybody knows what is meant by it. The kind of english you read in the King James Bible, Shakespeare, english Don Quixote translations etc. How would you call it? Old medieval theatrical english?
Archaisms aren't Old English you moron.
well, archaic means old, dated, obsolete, so everybody except autistic morons like yourself perfectly understand what is meant when someone calls the Fromsoft dialog "old english". Obviously it's not actually old english people used to speak.
You're upset that you got called out for being moronic. That's funny as hell. Archaism's what you're looking for and when you see people spout stupid bullshit all the time you start to call them out.
Again, anons need to work on making sure they stop spouting stupid bullshit if they don't want to be made fun of.
Old English is a specific term for the low Medieval Anglo Saxon language that looks like pic related.
The style used in a lot of Fromsoft dialogue is more like Early Modern English.
The guy laughing and calling you a moron is an insufferable sperg, though, because Early Modern is still "old" English.
For one thing, you're thinking of Elizabethan formal English, not Old English.
Old English reads like
>Hwæt! We Gardena in geardagum,
>þeodcyninga, þrym gefrunon,
>hu ða æþelingas ellen fremedon.
>Oft Scyld Scefing sceaþena þreatum,
>monegum mægþum, meodosetla ofteah,
>egsode eorlas. Syððan ærest wearð
>feasceaft funden, he þæs frofre gebad,
>weox under wolcnum, weorðmyndum þah,
>oðþæt him æghwylc þara ymbsittendra
>ofer hronrade hyran scolde,
>gomban gyldan. þæt wæs god cyning.
That's the language of the Angles and Saxons and Jutes etc between roughly 500-1000 AD.
More damning however is that the writers of Elden Ring's dialogue mangled the Elizabethan English anyway and couldn't get their damn pronouns straight let alone their verbs. Ye, Thee, Thy, Thou, and Thine have very definite uses, as does ending words in "-th" or "-eth", and does not simply override the recognizable way of doing things. If you're going to use archaic English phraseology, learn how to use it correctly, instead of making it sound like some Eastern European foreigner going "how do you doing the car washings, yes?"
Ayo nocap muddafugga frfr
Ayo fr homie fr fr no cap fo sho homie, this crackas think they smart or sum'n
I don't recall asking your opinion
Legit had forgotten who this guy was by the time I got there.
>Sir Gideon the All Knowing
>Doesn't know a tarnished can be Elden Lord
Miyazaki is a fricking hack
Pssst
That's the point
He's a mediocre loser coping he got shown up by a newbie. That despite his efforts and smarts, at the end of the day he was no more relevant to the world than Diallos or Corhyn.
NOOOO DON'T KILL THE PUPPERINOO ACK-
>forced twitter meme
yaaawn
Gothic 2 is a prime example of a peak RPG writing and settings done properly.
FromSoftware cultists are just droned blinded by their company loyalty. Pathetic.
I love Gothic 2, but the writing and setting was the most generic part of that game. Gothic 2 is all about the atmosphere and adventure of moving up in ranks in an unforgiven world that doesn't treat the player as special. The actual story is just background noise for the most part. Kind of like what Souls games do.
Unlike souls games you actually can interact properly with NPCs and have a journal that can give you directions which is far more interesting that track your character marker on the map
yeah, but also unlike souls games, the combat system in Gothic 1 and 2 is horrendously outdated and is not fun at all to play. Those games have different priorities and they succeed at their individual goals while failing at others. Gothic 1 and 2 are peak atmosphere and sense of progression. Souls games and ER are peak action RPG gameplay.
>yeah, but also unlike souls games, the combat system in Gothic 1 and 2 is horrendously outdated and is not fun at all to play.
That's why I explicitly stated
>Gothic 2 is a prime example of a peak RPG writing and settings
The controls were horrendous even for that time
>an ancient evil has awoken, go to the city, join a faction and find a macguffin, then go kill some dragons
Yeah, Gothic 2 sure is peak RPG writing.
And Fromsoft lore is
>Something wrong with macguffin
>Kill bosses
>Fix macguffin or leave macguffin
Don't forget how nearly every npc quest is a fricking fetchquest with maybe one fight in between so it's not so boring
yeah, neither Gothic nor ER have a particularly compelling story, yet they are amazing games and action RPGs. That's my whole point. Setting, atmosphere and gameplay is way more important than story in an action RPG.
Nah, story/writing can help break up the monotony of:
>walk into a new area
>everything and everyone attacks on sight just because
Not to mention choices and outcome makes the game far more replayable
What a waste of lion stand
>you are supposed to remember this guy who appears for 6 seconds in the intro after 70 hours
>dont get mentioned again unless you check lore in equipment
Teriyaki cant into building for impact.
Godfrey gets mentioned all the time if you actually take the time to listen to what the NPCs are saying. Not Fromsoft's fault you are an ADHD zoomer who skips through everything.
Yeah really. The actual problem with Godfrey is that his motivations are just kind of lame. Really, he's fighting to get back together with his ex-wife who kicked him out of the treehouse? What a loser lmao
>muh adhd
Nah, all players just go to youtube to learn the lore later because FS cant into storytelling.
>big words with horse face
I wouldn't say that. They certainly aren't telling your typical story that people are used to, but if Fromsoft couldn't into story telling at all, nobody would feel compelled enough to look up those lore videos on youtube in the first place after they were done with the game. I mean, you certainly don't see anyone watching lore theory videos about Forspoken or God of War. Clearly Fromsoft are great at creating an intriguing framework for a story that gives people a sense of awe and mystery. That IS story telling, it's just not the one you are used it.
Elden Ring has a lot of rushed lore but Godfrey and everything around him wasn't rushed at all. The general jist of the game and the main conflict aren't hidden from you, it's just the details
I love that fight.
Way better fight.
>Now I fight as Myrmidon Loux, WARRIOR!
FromSoft literally has some of the smartest writing I saw in gaming. They don't take the audience for fools and let them figure out the intricacies of plot by themselves.
>not Myrmidon Louth
You failed.
Ganker as always incapable of not running a good joke into the ground
Saying Ganker is running a good joke into the ground, has been run into the ground. Do better thanks
It's not a joke though
You didn't reply to me though
I wonder what it's like to be one of those people who don't understand subtext, like they have to have a narrator explain things to them or it's not "canon"
You forgot lore on the official site
Zanzibart, I offer you.. A forgiveness
Together..! We will receive forgiveness!!! From the very Zanzibart!
Forgot the pic
>Ahh, I can see it, clear as day! The coming of our dynasty! . . . Zanzibartyn!
"I am Melania, Blade of Zanzibart.. And I have never known forgiveness..."
>HOL UP SO YOU BE SAYIN THEY BE TWO BELLS AN SHEEIT
>YOOOOO THAT'S WILD
>HOLUP.. EYYY WHERE MY MINI-MAP BRUHHH THEY GOT TWO BELLS JUS LIKE TWO PIECE CHICKEN OH LAWD
Yeah yeah yeah, its Ludwig, we get it.
SOVL
Wait, wait! Zanzibart! I surrender..!
I see! You are a man of forgiveness through and through!
Kino moment
>Character thanks the lion on his back by name for helping him before killing it for a power boost
>LMAO ZANZIBART? NICE WRITING FAILSOFT
I haven't seen people this mind broken since BOTW. He was just talking to his pet.
I got the impression Serosh was also there to keep his power level in check the same way Maliketh & Blaidd were for Marika & Ranni respectively.
If it's not spoonfed to you in a cinematic cutscene it's not a story anymore
You.. Zanzibart.. Give it to me. Your forgiveness.
>Chaotic and hostile world exists in itself and you happen to become a part of it
>Your character has no reason to know anything about anything since civilization and dialogue doesn't exist in the same way in said world
>You meet a character which you obviously didn't know anything about
>ZANZIBART AMIRITE BROERINOS???
What's even the real critique here? Would you like FromSoft to place out random human NPC's outside of fog gates who inform you of the bosses backstory?
>"Pardon me my good sir! I was just walking about here in these ancient forgotten catacombs and the ancient horror Astel, Naturalborn of the Void snatched my satchel! Will you help bring it back?"
Japanese writing is usually more about the plot and punny symbolism than characters and dialogue. I don't mind, it's just different.
"Ahh, I knew you'd come. To stand before Zanzimmer, brother of Zanzibart. To become Zanzibarten (A guy with a shockingly close name to Zanzibart). What a sad state of affairs. I commend your mercy, but alas, none shall take the forgiveness. Zamzula has high hopes for us. That we continue to struggle. Unto eternit--- ACK!!"
"I know...in my zimmyzamzimbamboo... A Batzi cannot become a Zanz. Not even you. A man cannot be forgiven..."
actually funny thread
Okay so in this game, there's this boss you fight called Zambi. He's leader of The Wrought Order, but his father: Zambo, is grandson of Zamenamama, who rules Zimbabwe.
Don't confuse him with the lategame boss: Zamblamo, or Zim, he's an invader when you reach the fourth church of Zanzilenka..
The joke is still funny because Soulgays can't rebut it
why would you want to rebut something thats good?
The tweet that brought an entire franchise to its knees.
It shouldn't have, it was pretty clear from the start.
>Miyazaki says he based Souls lore off his experience reading English adventure novels as an ESL
>he didn't grasp sections of the plot, so he would just make up his own to fill the gaps
Somehow people read this story and think "Souls games have a concrete, comprehensive narrative that is then deliberately obscured" and not "Souls games have a piecemeal narrative where there is no answer and player are encouraged to to make up whatever they want". He didn't reread the book until he could connect together what the actual plot was, he made up his own story using the parts he understood as guidelines.
It's easier on the people writing/making the game and ends up generating hours of free content and intrigue by giving players a collection of little prompts to spin theories off of. Also, how many fricking franchises have had great mysteries ruined the writers actually trying to come up with canon explanations? They often always end up being stupid or boring, worse than what some random dipshit on the internet theorized.
>ZANdar
>ZIfer
>BARTello
Could Zanzibart still be alive?
>If it isn't Zanzibart, The Bloody Finger... The end is nigh... For you, and your cessblood...
https://vocaroo.com/13AjbDdzcZ95
> Western writing
> Every character does the sarcastic MCU quip every 5 seconds
>wit is bad because....
>le Marvel did it!
I wouldn't call it a wit, American writers trying to be witty wanting to sound like British or French always falls flat.
>Quipping and making references constantly
>Wit
yes, Japanese writing is very unwitty
assblasted capeshit gay
capeshit is trash, just like tranime. Friendly reminder that nothing original has ever came from Japan.
x2 nukes
Bent the knee
>it's ok when japan does it
If it was a western game, it'd have gone like
>Godrey: "Welp, guess I won't need this anymore YOINK!"
>Serosh: "AUUUUUUUGH"
>Tarnished: "Whoah, I can't believe you JUST did that!"
>HEEEEEY Zanzibart!
>Remember that ZANY plan we came up with TOGETHER that you ended up flaking on?
>Totally uncool, man! Those racist cops almost put me in heckin' prison for it!
>Anyway, I'm just calling to tell you that I made hella bank off of that shindig, and you're not getting any!
>See yah later, Zanzi-dork! HAHAHAHAHA!
>Oh, by the way, have you seen my pet turtle? Squirtles has been missing for three days now!
Western writing is cancerous dogshit.
> Godrey: "You were fricking great Serosh, but you are also kind of pain in the ass riding on my back like that? Sorry, I meant more like pain on my ASS"
> *pulls off Serosh*
> Serosh:"AUGAH!!! Oh geez Godrey, why would you do that, oh geez that fricking hurts you know that, oh my god aouch oh my god, oh geez why are you doing this to me Godrey ouch this fricking hurts, oh geez ouch ouie why the frick would you do this to me Godrey, Godrey I think I'm going to die what the frick ouch this fricking hurts I'm not even joking what the frick"
There you go I Americanized it for you
Literally every fantasy game would be better with ye olde speech in dialogues.
You know that Zanzibart meme was effective because soulsgays are still crying about it.
Why does the name Zanzibart sounds so good? It just rolls off the tongue so easily.
I never noticed the zanzibart dialogue because I'm always menu swapping to soul gain boosting gear
I did not understand a single ER cutscene.
the only thing I know fr holy based
The yellow tree is red now, that's all that matters
>character in an action rpg starts talking
>immediately mash the skip dialogue/cutscene button
So who will (You)r Tarnished apologize to with their last words when getting slayed by a different up and coming infinitely respawning underdog fighter, anons?
uagh... Forgive me, Scholar of the First Sin... The tarnished transgression... can never be forgiven
That's localisers fluffing it up, in Japanese he simply says "good service"
>One cutscene and boss fight is memorable and iconic
meanwhile other RPG
>hours of dialogue nobody remembers you
Game devs should focus on gameplay instead of writing an boring movie.
People rag on From Soft for being cryptic but I genuinely think they do a good job of giving you the lowdown on who characters like Godrick or Rykard are with only a handful of voicelines.