Will you flip out if I tell you that a story can have more than 2 or even several pov characters whose perspectives are used to flesh out the world and it's lore, ultimately serving the titular character?
Why are you retards pretending as if this is somehow a new thing?
butbutbut you dont understand!! its out of context shes in the dark place where she has to face her insecurities and become a better person!! its the best horror writing in games and you're not a real survival horror fan if you don't like it!! its so DEEP and meaningful you just don't get it sam lake is challenging you (the player) to enjoy playing as a character who doesn't align themselves with your beliefs and grow as a person together..i've never played such a good game...
>butbutbut you dont understand!! its out of context shes in the dark place where she has to face her insecurities and become a better person!!
Yes. She apologizes and makes reparations ten minutes later.
Yeah, it's been a pretty stacked year, but this one managed to sneak up and win it for me.
I have some gripes about how many threads are left open at the end (I was hoping this would be the final installment, but that seems unlikely unless the DLC wraps up all of Saga's plot threads), but aside from that I basically enjoyed it from start to finish.
My only real complaint is that the theater is a bit of a let down after the subway and the hotel. Those two areas were pretty creepy, and the "story" given to them are pretty disturbing to see unfold. The theater on the other hand is tiny, not really that creepy, and the "story" is pretty eh aside from fictional Casey's existential crisis. The only victims are those two corrupt cops, which is kinda eh.
Yeah, it's been a pretty stacked year, but this one managed to sneak up and win it for me.
I have some gripes about how many threads are left open at the end (I was hoping this would be the final installment, but that seems unlikely unless the DLC wraps up all of Saga's plot threads), but aside from that I basically enjoyed it from start to finish.
>this poor man's twin peaks >goty >In a year with AC6, System Shock Remake, Jagged Alliance 3, BG3, Ghostrunner 2, Hi-Fi Rush
>writing >worldbuilding
Those aren't relevant qualities for a videogame, read a goddamn book
4 weeks ago
Anonymous
Okay well cs2 has better gameplay than those games
eat shit
4 weeks ago
Anonymous
It isn't because there are many different kind of gameplay in videogames, not one necessarily better than the others. As long as interaction is at the center of the game design, it is a valid videogame.
Also >pvp FPS games in 2023 >with cheats more widespread and unpunished than ever in the history of the genre
Didn't play Death Stranding but I like Lynch and especially Twin Peaks which might be my favorite show. Alan Wake just feels awful because of that, I feel like I'm playing a lazy bootleg with a worse balance between comedy and seriousness.
GOTY that most people unironically dont even understand why its good. Its the only game this year to use the medium of videogames meaningfully. Only thing I don't like is that all the OST's are vocals and it has no cool instrumental ost like Max Payne menu theme
> Its the only game this year to use the medium of videogames meaningfully
A game that takes control away from the players for lengthy periods of time, several times a playthrough, absolutely do NOT use the medium of videogames well. Fucking midwit.
>Its the only game this year to use the medium of videogames meaningfully
You are a literally retarded, mentally ill, underage pretentious pile of shit. A cinematic experience with constant fourth wall breaks does not fucking "use the medium meaningfully", in fact its pathetically embarrassed to be a videogame which is why it translates zero of its "art" through interactivity, or "play" like some actual idiot savant like Kojima might say
>I'm 21
of course it would be a retarded zoomer desperately defending his first experience with a videogame because youre so fucking retarded and have so pathetically little context that youre still wowed by 100% scripted walking sim trash
>Kojima has never done what I think is meaningful use of vidya as a medium
because youre a fucking retarded autist who actually doesnt even like videogames let alone understand them. death stranding is an actual videogame that communicates its themes of loneliness and connection and arduous work to "rebuild" and reconnect 100% through its systems and through a hundred hours of meticulous gameplay of trudging in muck with physics objects strapped to your back
>lol. you're pathetically stupid, and confidently ignorant: case board/plot board.
none of this is "interactivity" fucking retarded pile of shit, there is literally nothing engaging about the plot board which is why you will never ever have a second of engagement let alone fun doing it for a second time, its a fucking arkham detective minigame except without the detective part of actually looking around for clues
> Its the only game this year to use the medium of videogames meaningfully
Hi-Fi rush used the medium both in gameplay and its story way more meaningfully. Being meta is easy as shit compared to having a full game where the animations function to its music, gameplay and cutscenes.
I know. Ask alan wake trannies what that is about. It gives me like 3 error coedes how the >gpou doesnt havbe mesh shaders, it does >gpu shaders need to be 6.5 and above, it has >gpu too old or some other shit, it isn't
then it just doesnt let me start the game.
yes, the nvidia drivers are literally the latest ones.
are you sure you own a genuine 2070 super and not some chink 1060 with fake firmware
4 weeks ago
Anonymous
I have a 2070 and it runs fine. Sounds to me like you got scammed and you are too much of an idiot to realize it
4 weeks ago
Anonymous
it was meant for
I know. Ask alan wake trannies what that is about. It gives me like 3 error coedes how the >gpou doesnt havbe mesh shaders, it does >gpu shaders need to be 6.5 and above, it has >gpu too old or some other shit, it isn't
then it just doesnt let me start the game.
yes, the nvidia drivers are literally the latest ones.
>ja thought the combat was a bit clunky and he didnt get it
eh, that's about expected. Joe doesn't have a proclivity for appreciating gameplay that isn't sort of generic and immediate. I remember in his tomb raider reviews he tried to imply that Lara controls like ass. I'd understand that take from a normie, but any reviewer with an ounce of critical thinking would know she controls better and more precisely than 90% of 3D platformers, but because it's weird and too involved (since it gives you large control over her precise movements) people get filtered.
I don't remember when Joe had an interesting take about a game's combat. I usually appreciate his observations on the stuff around that, like, level design, gameplay loops, story, etc.
I know. Because he surprisingly has not enough respect for level design and exploration, because that game is NOTHING like souls, unless you're retarded enough to just count souls as DS2 and DS3 with garbage Linear levels and enemies that always have to pretend to be mini bosses, and everything is about the boss spectacle.
Genuinely kinda disappointed from him. He obviously doesn't respect creativity and cohesive design as much as I thought. It's not about having one system or mechanic. It's about everything coming together to yield a formulative experience. That's why Dark Souls 1 is better than DS3. Because the mechanics all come together to form an experience of genuine tension, and loss (of direction) in each level, from bonfire to bonfire.
A videogame that is just a game, and doesn't try to make the game parts come together to transcend simply the experience of "fun" to an experience of "I am truly experiencing this world" is...somewhat disappointing to say the least (I just realized some of my top 5 games don't meet this criteria, so I'll have to revise this theory a bit).
But ignoring most of what I said. You still get my point. He likes the generic derivative thing that makes sure to play safe and do what games do. I don't. I want almost every game to be a new experience that opens my eyes to what videogames can uniquely do. That's why it's not even a question to me that Alan Wake 2 is better than Lies of P, no matter how many midwits get filtered by "slow" combat, while me, with ADHD, is completely engaged with the combat. God, I hate retards so much, they lack the self awareness to realize how much their narrow preconceptions enable the homogenization of games.
4 weeks ago
Anonymous
>they lack the self awareness to realize how much their narrow preconceptions enable the homogenization of games.
Ironic.
4 weeks ago
Anonymous
ah yes, very ironic. being open to actually tolerate and engage with games that most people typically dismiss readily before and after engaging with is totally narrow, when most of those games are inherent inaccessible on that basis compared to the vast majority of broad appealing games that are immediately and frequently accessible.
how convenient are words? you can just say the same thing as another person, without remotely equal basis and the implication carries you far enough. *sigh* why am I even bothering. if I got such a disingenuous and shallow response, I'm not actually going to receive any counterargument from somebody I already know to lack any self awareness
So did Alan actually write that murder cult in new york into existence or was it a "coincidence" that a cult based around Alan popped up in New York years before 2 starts? Especially since the characters from the theater appear to be based on the two cops in bright falls and the finnish guy.
I think calling it a walking sim as some people have is unfair. It's not RE4 (or even RE2) levels of combat, but there's still a good amount of shooting, especially if you explore for stuff.
I'm not calling it a walking sim but it's still obvious how much Remedy put in effort into things that AREN'T gameplay. Especially damning considering they had an entire decade to learn from their own mistakes but instead it just feels like they regressed.
I vus promised one google play giftcard for everything thread I creatings bluddy basturd bitch mother benchodes owe me hundreds of google play cards sirs
After about five hours I like the atmosphere and I want to know where the story is going, but there is a lot of clunky design that annoys me.
When you open the map it takes a few second for the textures to load which is annoying
The whole mind place mechanic is really awkward, for how much it's used. I couldn't pick up a key item (the heart) even though I had a pretty good idea where it was because Saga hadn't deduced it in the mind place yet
It has that thing a lot of modern games have where characters are constantly talking. When they're not talking to each other, they talk to themselves. Though I guess Remedy kinda invented diegetic narration voiceovers in Payne.
Those dumb jump scares of Saga and Alan having visions about someone screaming in her face are super cringe.
There is a lot of redundant dialogue."Casey, the cult is performing a ritual to turn people into zombies. " "That's right Saga, the cult is performing rituals to turn people into zombies." Let me look at the evidence in my mind place... oh geez, it looks like the cult is performing a ritual to turn people into zombies!"
And I almost forgot the most important one! Saga is wearing a long FBI jacket so you don't get a constant view of her ass in tight jeans like with Jesse in Control. Really dropped the ball there.
I feel it needed a bit more playtesting to point out the stuff that just doesn't quite work.
sam lake is a cuck who finally got his long sought good goy points
game is certified flavor of the month slop, it won't be remembered fondly by anyone except people who live to fellate themselves over what good golems they are for consuming progressive and diverse media
Its half true
The writers simply imagined that one of Sagas insecurities or negative feelings have to do with white men, and then the dark place pulls that out and presents it as if she actually believed it.
>The writers simply imagined that one of Sagas insecurities or negative feelings have to do with white men
It's not her "insecurites" God, you guys are so fucking retarded lmao. Nothing about her remotely suggests she's a bad partner, or mom. God, I can't believe I even have to explain this. The Dark Place is targeting points of her character that COULD be insecurities. Points of attack, related to somebody personal sense and value of themselves that could be vulnerable points. Nothing about the actual attacks suggest they come remotely from anywhere within Saga. It's just a warped devil trying to paint a picture of Saga to herself that might MAKE her feel self conscious and insecure.
Don't understand how this is so hard to understand, but people love letting their biases carry them to conclusions because most people don't actually think when they consume. And always need to interpret things with a tainted eye, because it's hard to be open minded and not presumptuous I guess? It leaves one bare? Who the fuck knows. All I know is that people constantly get filtered by this story somehow.
>Nothing about the actual attacks suggest they come remotely from anywhere within Saga. It's just a warped devil trying to paint a picture of Saga to herself that might MAKE her feel self conscious and insecure.
The attacks would be less effective if Saga didnt relate to them at all. And theres a theme that something cant come from nothing. Alan has to use existing things for the story, things he write has to match the genre or it wont work.
>The attacks would be less effective if Saga didnt relate to them at all.
This level of stupidity is honestly boring. Having to reply to assertions made that could be addressed already in and of themselves if the person making them took more than a second to contemplate what words and concepts mean
I very much wonder how judgements of being a good parent, and judgements of being a good coworker, could possibly relate to somebody who may (for all I know, I mean, who knows really, right?) be a mother, and a agent working with a partner. Irrespective of the validity of those value judgments (which have never remotely been established or even suggested prior, she even has a stupid glass drink in her mind place that she gave Casey when he got hurt or some shit, there's literally zero reason to think she wasnt a good partner)
>Alan has to use existing things for the story
Alan can't know anything about anyone in depth, he's not God. He has to make judgements and guesses based on his intuition of a person. If you look very closely at Alan Wake 1. I'm pretty sure his characterization of Rose was almost certainly...how do I say this...a bit biased and one dimensional? Like it came across as somebody who only knows her from an outside impression. I might be the only one that got that vibe, but it communicated to me, that he's stretching the story and characters a bit (within reason) to fit the plot.
You can try to exploit someone's "insecurities" without them being insecure because you assume based on preconceptions and generalizations, that they must be insecure about a set of general things.
4 weeks ago
Anonymous
>all this mental gymnastics to defend simple anti white racism
have a nice day you worthless redditor
are the NPCs complaining about bright falls being just as racist as alabama also distorted shadow versions of their characters? >a black woman having distorted thoughts about white men in "the dark place" is what people think passes for good survival horror in 2023
grim
And they're presented like a moment of higher wisdom in the plot, instead of the morons from real life they're supposed to represent, who travels and forces their neurotic worldviews into everything that isn't the cosmopol they came from.
how is Ganker so fucking stupid man? sometimes I'm actually baffled.
>doesn't know that writing characters that don't necessarily think and align in the exact same way that you do based on the context of their life is one of the best indicators of being a good writer.
Jesus fucking christ, I couldn't imagine looking down a narrow tunnel my entire life and pretending I've actually seen everything the world has to offer. But maybe I simply can't relate to being void of self awareness and emergent thought.
And they're presented like a moment of higher wisdom in the plot, instead of the morons from real life they're supposed to represent, who travels and forces their neurotic worldviews into everything that isn't the cosmopol they came from.
>And they're presented like a moment of higher wisdom in the plot
Kek you're retarded, they literally get caught stealing from the crime scene and lies to the player about it. They're used as a tutorial to show the "mind place profiling" when a character lies or won't give up info
You're a literal schizo making up fantasies to be angry at
When I heard that line I laughed and turned off the youtube video playthrough lmao the games hot garbage sam lake roleplaying an actor and just jacking off huffing his own farts instead of writing and making a good game.
No, it didn't. It was the dark place telling lies to Alan, just like he says right after he exits the room where he plays the "Recording" of "Alice" calling him a piece of shit.
Yeah but whether it's a lie or not doesn't matter because the way the line is worded "pathetic wealthy white male" just reeks of leftwing politics. No writer would have written that sentence fifty years ago.
4 weeks ago
Anonymous
It's almost like that scene was a response to vidya journos at the time calling Alan a "pathetic wealthy white male", zoom zoom.
4 weeks ago
Anonymous
source?
4 weeks ago
Anonymous
Google it. I'm not spoonfeeding your homosexual ass.
>isn't this line the Dark Presence / Force of evil trying to do her harm with the negativity, and saying things that are blatantly untrue?
Yes. It's almost like Saga doesn't give a fuck about politics, There's a mayoral race going on in bright falls, and she never gives any commentary on any of the signs even if you interact with them and that moment is Sam Lake pre-empting the billion "WHY DOES A BLACK WOMAN NEED TO FOLLOW ALAN'S PLOT LIKE A SLAVE HUH?!" articles by vidya journos, who shat on Alan Wake 1, because Alan dares to be upset that the romantic getaway Alice took him on was actually all a ploy to get him to go to a psychiatric for his writer's block. The funniest shit about all the ALAN WOKE II-shitposts is, that Sam is the most conservative, most christian vidya writer out there.
Get rid of Saga. Dual protag shit was useless.
Bring back more of the poltergeist enemies. Actually follow up on more animal taken.
Get rid of the fucking ass flashing jumpscares.
Stop using enemies teleporting as a crutch.
Expand on the light abilities and the reality shifting abilities.
Not enough action, character moves too slow, graphics arent good enough to warrant the requirements, i don't like the writer type switch thing
Basically they should've just kept the first ones formula
Solid 7,5 game
You can up to 8 if you liked the first one
But honestly, too much drag in the "detective room", the video parts are z tier Netflix shorts, and the story is actually meh. Gameplay is what it is, but atmosphere is out of this world. Too bad the rest is general cinegoyslop.
I only now got to the Alan part in the studios having met that weird janny. The forest area was atrocious and I can't say I like the other protagonist all that much. Is it also just me or is the acting extremely off? Should I drudge through still or will the level and art design remain this awful? Honestly this is the only game where I dread having to explore because everything looks the same
Boring walking sim with shit story, weak characters and pretentious wiring.
Shooting is extremely basic when it happens, enemies are too much of bullet sponges.
Ammo conservation doesn't really matter, it's extremely obvious that game gives you ammo based on your performance, if you do well and use little ammo you will barely find anything, if you play like shit you will get loads.
I will give it
I wish I was making a TV show instead/10
There should be zero internal monologue.
90% of investigation monologues is Saga repeating shit you should already know if you pay the slightest modicum of attention and 10% is spooky demon voice telling her about shit she has no business of knowing, it would more effective if she just knew that stuff without explanation.
It's nothing but a waste of time and teleporting to le heckin comfy room breaks the atmosphere.
I know why they wanted it but I think wasting all that time listening to her inane truisms wasn't worth it by a long shot.
if you play like shit, you'll also die...so I don't know why people make this point as if it means anything...unless they're not playing on hardmode. The resources are actually pretty balanced in this game. The thing that will be the easiest to stock up on is health resources. And health resources will be NEAR impossible to use during combat, if you're playing on hard. Outside of combat, having a fuckton of health resources doesn't matter in such an exploration heavy game, especially when you have a fixed lifebar, so it always heals a set amount.
I feel like the resource management NOT only is way tighter than most survival horrors, but more resources end up mattering too in different ways, and have different contexts, like I mentioned with health. Resident Evil doesn't even have CLOSE to that amount of depth with health items because of how much of a baby generic game it is with zero coherent and creative design philosophies.
But people will jack off the established franchise anyway due to shallow Triple A "polish". I don't care too much anymore. But it's just interesting coming from a place that whines about homogenization and the game industry all being the same.
Okay. I seriously want to talk about this, because I feel like I'm being gaslit a bit.
I'll compare RE2, because RE4 being more action will always appeal to Bing Bing washoot retards since clear and in your face is always easier to process and make appealing than subtle, and underlying.
What exactly about RE2 is so good? Because the shadow enemies in Alan's section alone are an infinitely more compelling survival horror enemy, and form of encounter than ANYTHING in any Resident Evil game that isn't 4.
I've been wondering for a while why Alan Wake 2's combat is supposedly bad compared to...I don't even fucking know? Nobody ever says it. Because if they were to compare its gun combat to doom eternal, they'd be retarded or something. But if we compare to Resi2. Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2 (or even 3, its dodge is better than 3 too) So what is it? Nobody can ever say anything about the combat other than another word for "I didn't like it, because I'm a mindless Bing Bing washoot" midwit. With brilliant circular criticisms like "It's too slow" wow! "Not enough action" crazy! "it's boring" unbelievable! "It's serviceable/mediocre" oh my!
Like what the fuck are these dogshit analysis'?
The standard for discussion on this board is so shit. Nobody actually talks about shit for real. Either admit that these things are ultimately subjective, or have some coherent and robust argument.
No one fucking bothers explaining shit to you anymore because you just handwave everything with "WELL YOU JUST DONT GET IT" and "NO U". Learn to take a hint autismo. Or will you make another meta thread whining about how Ganker isn't jerking off your game?
>excuses to make no argument
ah. I'm starting to get it. This is how I know I'm actually right, when I give an indepth falsifiable argument and nobody can argue against (inb4, i-i just don't want to!, yeah, I bet the Christians said the same thing when scientists said you should go scientifically disprove the theory of evolution)
No one fucking bothers explaining shit to you anymore because you just handwave everything with "WELL YOU JUST DONT GET IT" and "NO U". Learn to take a hint autismo. Or will you make another meta thread whining about how Ganker isn't jerking off your game?
there's a site... that's more akin to your posting style... shit, I forgot what's its name? I think it starts with an "r"?... shit. sad. (I'm very smart btw).
>Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2
you dont understand anything about game design. go have a nice day tranny, these pathetic posts are so easy to identify in every single alan wake 2 thread now with this mopey whiny redditor slimer style. probably some finnish fuck from remedy itself desperately trying to defend this slop online
>they'd be retarded or something. But if we compare to Resi2. Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2
I almost feel embarrassed about humoring this pathetic garbage but Alan Wake 2 has zero "depth" whereas the remake 2 uses its enemies to deepen the formula of the entire game
REmake 2 doesnt fucking have "encounters". It has areas which are like one big looping puzzlebox that youre expected to solve, and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk Wake 2. The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement by thinking about >stagger with a single headshot to run past him >is that a functional long term strategy especially if more are nearby and suddenly I cant even make noise anymore when mr.X enters the equation >so do I just shoot his legs off now to make it easier to juke him with zero noise later >or do I only need to cross him once so I actually let him grab me and use a defense item to get past >or do I have the shotgun and a shotgun shell to instantly try to decapitate him for good instead of seeing him rise 3 times after I put a magazine into his skull
now apply that dynamic to every second of gameplay while you do loops around the metroidvania puzzle structure while theorizing and balancing around the finite resources the game gives you
In Alan Wake 2 you walk through abstract moviegame setpieces and then BOO ENEMY JUMPS OUT!!1 DODGE OR SHOOT HIM?
>In Alan Wake 2 you walk through abstract moviegame setpieces and then BOO ENEMY JUMPS OUT!!1 DODGE OR SHOOT HIM?
don't forget the literal youtube-tier jumpscares spliced here and there, truly genius
bravo sam lake
4 weeks ago
Anonymous
Yes, like I said the game is literally parody tier, like some nostalgia critic skit intersected with the most embarrassing noninteractive "game" ive ever seen, darkiwakeplier trying to rewrite the shit game and coming onto screen to basedface every 10 mins while the protagonist says THE DARK PLACE...THE DARKNESS...DID I ALREADY WRITE THIS? DID MISTER DARKIWAKE DO THIS? I NEED TO GET OUT OF THE DARK PLACE...
>I almost feel embarrassed about humoring this pathetic garbage
lol. you'll feel even more embarrassed when my response deconstructs everything you've said and can only whine in response instead of counter.
>whereas the remake 2 uses its enemies to deepen the formula of the entire game
wow...really?
>It has areas which are like one big looping puzzlebox that youre expected to solve
woah..."big looping puzzlebox" expert use of journalist words...so smart, much nuance. words do so much of the heavy lifting, omg you're so efficient!
>and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk
wow, yes, you're so right, please keep lecturing me and not actually making an argument or point that responds to anything I initially said. you are so cool. I am mesmerized...
>The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement
wow "overdrive of engagement" I'll write this down in my notes, thank you.
>now apply that dynamic to every second of gameplay
shoot in head or leg, then done. wow. you are too smart, I simply can't comprehend the creative design expressed in this. wow. much gunplay, much survival horror. so...when are you going to actually address anything I said instead of talking to yourself?
>while you do loops
"loops" aren't clever unless you're doing what dark souls 1 did, or what super metroid did with shortcuts, and resident evil 2's level design is objectively worse and more linear than 1's for that to be remotely impressive.
> metroidvania puzzle structure
you don't know what metroidvania is. re2's space is barely interconnected and the "puzzles" are glorified "take item A to door A" so If puzzles are babymode and exploration shit, both things AW2 does better, then combat is left...it's boring
with a single headshot to run past him >>is that a functional long term strategy especially if more are nearby and suddenly I cant even make noise anymore when mr.X enters the equation >>so do I just shoot his legs off now to make it easier to juke him with zero noise later >>or do I only need to cross him once so I actually let him grab me and use a defense item to get past >>or do I have the shotgun and a shotgun shell to instantly try to decapitate him for good instead of seeing him rise 3 times after I put a magazine into his skull
Also btw, did anybody else notice that in this entire spiel he mentioned nothing about actual enemy design? It was all just frontloaded on what he can do, proving that RE enemies (and because of that, subsequently combat) are completely shallow and uninteresting aside from. big bad obviously scary monster that has to chase you!!! because "aaaahhhhhh!" we have no capacity for creative thought or subtlety so we just throw big scary fast moving thing at you sometimes! -Capcom.
Lol, this series is so beyond overrated its genuinely funny. And why are people suddenly trying to pretend that RE2 is some complicated puzzlebox metroidvania? The fuck? The police station is so linear, and the puzzles are so braindead, that it literally destroys the meaning of those two words fundamentally. It's meaningless for something to be a "puzzlebox" if there's nothing actually puzzle like about the exploration because it's linear and braindead. If you want REAL puzzlebox levels, play the Classic Tomb Raider games: Barkhang Monastery, Opera House, Cistern, Midas Palace. Just to prove I know what I'm talking about.
On another note. I think if sufficiently dispelled this retard with alacrity. Toodles :p
4 weeks ago
Anonymous
>It was all just frontloaded on what he can do
because the enemy is actually threatening and forces engagement unlike the generic TEW2 assets lathered with post processing effects in ethan carter 2. go have a nice day retarded kid
4 weeks ago
Anonymous
>tew2
but tew2 had more creative enemies than alan turd 2, especially the flying singing bitch is a standout in tew2
a shame she's fucking underutilized in game, there should've been more encounters with her
4 weeks ago
Anonymous
Yes, but for 99% of alan wake 2 all you get is a single less threatening version of the basic TEW2 zombie with a shitload of effects on top that turn it into a writhing DLSS fog of shit and bubble bath distortion
...you realize objectively...not only can your ENEMY do more in Alan Wake 2 (admittedly, not that much more, it's more about how enemy encounters are given context by environment and circumstance. E.G: shadow enemies depth and threat is enhanced by being grouped with a plethora of other shadows and basic melee enemies are enhanced by being paired with axe throwers, or just generally being in groups)
As much as you don't deserve this good faith. Don't get me wrong. I'm not saying the game is perfect. I actually think enemies will just sometimes stand around too much, and some enemies just aren't aggressive enough...and the basic enemies should have some ways to fuck with your dodge timings, kind of like how the wolf can dash around behind you, or the shadow enemies can teleport behind you, so I found myself putting my back to a wall as often as I could. But when it all works...it's ABSOLUTELY better than Resi2. I also wouldn't mind more enemies, but the enemies (when they work) that we have already can be so interesting on their own, that I can tolerate it for now.
go have a nice day, retarded game design and text illiterate israelite
4 weeks ago
Anonymous
...you realize objectively...not only can your ENEMY do more in Alan Wake 2 (admittedly, not that much more, it's more about how enemy encounters are given context by environment and circumstance. E.G: shadow enemies depth and threat is enhanced by being grouped with a plethora of other shadows and basic melee enemies are enhanced by being paired with axe throwers, or just generally being in groups)
As much as you don't deserve this good faith. Don't get me wrong. I'm not saying the game is perfect. I actually think enemies will just sometimes stand around too much, and some enemies just aren't aggressive enough...and the basic enemies should have some ways to fuck with your dodge timings, kind of like how the wolf can dash around behind you, or the shadow enemies can teleport behind you, so I found myself putting my back to a wall as often as I could. But when it all works...it's ABSOLUTELY better than Resi2. I also wouldn't mind more enemies, but the enemies (when they work) that we have already can be so interesting on their own, that I can tolerate it for now.
4 weeks ago
Anonymous
>enemy design?
Yeah, becasue Alan Woke has such amazing enemy design, amirite? I'm halfway through the game and so far there has been 3 types of enemies:
1. random dudes
2. random dudes throwing axes
3. wolves
Breaking new ground so hard lmao
4 weeks ago
Anonymous
You forgot minibosses where its one dude but looks like its two.
The resources barely fucking matter. Game shits out bullets ans shotgun shells and flares for you. And there aren't enough encounters to even have a semblance of possible tension.
>And there aren't enough encounters to even have a semblance of possible tension.
When the fuck did this mentality become so prevalent? When Silent Hill was able to create a sense of tension and foreboding, with the simple existence of the radio, darkness, and creative camera positioning. Everything I hear about this game feels so contrarian lmao.
>The resources barely fucking matter. Game shits out bullets ans shotgun shells and flares for you.
Lol what???? I don't even know how to argue against this because it's si.ply objectively untrue. 90% of playthroughs I've seen of the game (on hard) people are almsot permanently sub 20 pistol/revolver ammo or batteries. Not to mention that the game LITERALLY deprives you of ammo if you have too much, which should OBJECTIVELY always maintain the tension since it always only gives you enough back to hover around that low 20s to high 10s range. If we're using pistol/revolver ammo as a reference. And the game is even MORE scarce on ammo from other weapons I think. Not sure on that one though, it just felt that way for my shotgun, someone else can confirm maybe.
Silent Hill had actually clever, immersive, and tense encounter design. AW2 is literally just mindless a majority of the time with the only reasonably engaging combat encounter being the FINAL FUCKING FIGHT in the concert. The fact you even dared to compare this JPEG JUMPSCARE slop to SH is insulting.
>Silent Hill had actually clever, immersive, and tense encounter design.
Bros...I saw this in another thread. And this entire day I couldn't tell if it's bait...is he serious? Or is he just using words that he knows are supposed to carry weight "clever", "immersive", "tense" (lmao) and just arbitrarily assigning them to Silent Hill to get an own on me?
>Lol what???? I don't even know how to argue against this because it's si.ply objectively untrue. 90% of playthroughs I've seen of the game (on hard) people are almsot permanently sub 20 pistol/revolver ammo
Because it's rigged this way, moron. You will always be around 20-30 pistol bullets, 6-12 shotgun shells etc. no matter how well you do. If you're below a certain threshold you will find more of that type of ammo, above and you will find jackshit.
There's no "oh shit I wasted too much ammo on these dudes, I'm running out" tension because you know the game throws boatloads at you the moment you get low. It's fake as shit.
>if you play like shit, you'll also die..
Not what I was talking about. There's no incentive to play tactically and conserve ammo, to hold back your strongest weapon for a potential future encounter etc.
>The resources are actually pretty balanced in this game.
There's no set resources because the game decides what to give you based on the state of your inventory.
>And health resources will be NEAR impossible to use during combat, if you're playing on hard.
You can always run back to light and heal.
>essay on muh health
Argument was on ammo.
>will jack off the established franchise anyway due to shallow Triple A "polish".
I don't care about RE but I find it funny that you accuse something else of being AAA when Alan Wake 2 is peak AAA slop walking simulator pretending to be a TV show with insanely high end graphics to compensate for basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
>There's no incentive to play tactically and conserve ammo, to hold back your strongest weapon for a potential future encounter etc.
Okay. I guess because you just said so. Arguments and proofs must be a useless concept to you when anything you say is just true huh?
>There's no set resources
I don't know where I said anything about "set" resources. So everything that you just said after this means nothing. You haven't remotely established the premise that "set resources" = balanced resource management. Especially when I can give a very obvious counter to the opposite: Silent Hill games have set resources and all resource management in those games are non existent.
>You can always run back to light and heal.
Wow, sounds like using an environmental mechanic, to your advantage. But even ignoring that, how retarded do you have to be to seriously suggest that when there aren't even that many lights just out in the open at any given time. Especially indoors. Not to mention that if you're constantly running back into the light to heal, you'll just be wasting resources without ever killing the enemies. The enemies on hard mode all almost 2-3 shot you, so this is like the equivalent of running back all the way to a bonfire when have 1-2 estus left because you don't know if you'll make it to the next bonfire and you're a pussy who plays the game extremely slow. Yes, you'll probably eventually get through...but you'll also never feel that tense feeling of knowing whether you could have just barely made it to the next bonfire in the nick of time.
>Argument was on ammo.
Then I'm even more right, since my point of bringing up health is that health is easier to horde and stock up on.
>basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
Wow. Sounds like it's not RE2, and completely it's own thing then.
Not gonna waste any more time replying since you're clearly not arguing in good faith.
I'm glad you enjoy your wannabe TV show walking sim goyslop though, good for you, buddy.
>Not gonna waste any more time replying since you're clearly not arguing in good faith. >I'm glad you enjoy your wannabe TV show walking sim goyslop though, good for you, buddy.
ah the ole "actually YOURE bad faith" switcheroo, where you don't ever actually put anything forth substantiating that. You know, if you were TRULY good faith, you'd know what a fallacy fallacy is, and all the implications of that and what that means in this context. But I accept your concession nonetheless. You were indeed bad faith and there was likely no point continuing, I won :p
4 weeks ago
Anonymous
I explained multiple times why fluctuating resources is bad and you ignored it multiple times so I don't think there's any point of me responding. If that's your definition of a win, then congrats.
4 weeks ago
Anonymous
>I explained multiple times why fluctuating resources is bad and you ignored it multiple times so I don't think there's any point of me responding.
oh I see
>There's no incentive to play tactically and conserve ammo
"It's bad because it's bad" oh okay
>There's no set resources because the game decides what to give you based on the state of your inventory.
"this is bad because it's bad" even though I already proved how retarded and flawed this notion is with the mention of silent hill.
>You can always run back to light and heal.
irrelevant point already addressed indepth with zero response...just because I guess? lol, but I'm bad faith actually.
>Argument was on ammo.
Also addressed. You were two steps behind on this argument.
>I don't care about RE but I find it funny that you accuse something else of being AAA when Alan Wake 2 is peak AAA slop walking simulator pretending to be a TV show with insanely high end graphics to compensate for basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
"Triple A because it is"
"Walking simulator because it is"
"TV show pretending to be a videogame because it is"
"basic bitch gameplay (despite objectively not being as well see established by himself in the next quote) because it is"
"RE2 remake copy without all the fun stuff is bad because it is"
aka all of these can be reduced to "It's bad because it is".
I've addressed and responded to everything you've said a second time. So I've sealed the deal on my dub since you can't actually argue against anything and just threw "ackshually you're bad faith" as a cope.
I'm annoyed that it ended on a setup for the NG+/Final Draft DLC but that's coming by the end of the month, and if it's the same quality as the main game, it'll definitely be my GOTY
For me, it became really buggy around chapter 5 of Saga's story, so I haven't played it for a few days. That's also when the jumpscares go into overdrive.
I've also got a shoebox full of bandages because I dared to conserve ammo.
They actually ruined part of the presentation by making the songs too quiet relative to rest of the game, so people would just skip it after a chapter end.
>he hasn't listened to this https://youtu.be/x2fhn8EmIqQ?si=yGCOOLf-Yy9GjtAb
also, wtf really? cyberpunk? I can't remember a single song from that fucking game, and yet, Alan Wake 2 "Wide Awake" caught be such surprise, that I legit unconsciously didn't press continue after the chapter ended just to listen to it. And I fucking hate lyrical songs in games. It's just really well done imo. Just wish there were cool instrumental songs like Max Payne menu theme
oh, I thought these would have been Alan Wake 2 instrumentals...sad >Then the actual ost has really good songs as usual
fuck. unfortunately these type of songs appeal to me too much, so I can't even pretend to judge it objectively. all I'll say it's more impressive when something I'm not predisposed to liking impresses me but...yeah, unless Alan Wake 2 adds some banger instrumental tracks, Cyberpunk might have it topped for me...
>Poe - This Road keeps on repeating during chapter end screens >Each time it's more and more warped
If this ain't LUDO of the highest degree, then I don't know what is.
>people itt actually played and enjoyed a cuckmann game
explains a lot about why the people playing alan wake II are so adamantly defending mediocrity
probably a ton of overlap
I only played the first chapter of the first one because it was so bland and generic. Probably one of the best featured soundtracks though, and that was long before they started using songs that weren’t written specifically for the game.
this has to be a falseflag right? actual indepth coming from one side...is actually somehow worse than all the people that literally lie about the game and try to call it a movie walking sim? or pretend they've played the game then criticize it, then make some stupid point about woke shit that obviously shows they haven't played the game, or the same retards that STILL consistently complain about Saga being able to "intuit" things from profiling magically, even though it's explained long into the game?
like fuck off man wtf is this superficial finger pointing lmao.
Mediums should exploit what they do best. With the way things are, even the best written videogame don't even come close to YA novels wrote for easy bucks. Videogames are ripe with failed writers and filmmakers, they're here because the standards are lower and it's easier to be liked.
Videogames should be about interaction and player freedom, first and foremost, as it's the only medium that can be non-linear.
Alan Wake 1 was one of the worst videogames ever made and now there are people praising AW2 as the GOTY? Did they change everything about the first one or does this board have shit taste?
A majority of the case boars detective stuff is largely unnecessary and solely exists as exposition padding which also bleeds into the exploration being pretty boring overall as well. The dual protag stuff would be nice if Alan and Saga had equally engaging campaigns but there are instances where Saga gets some mildly fun combat and then we switch to Alan and he gets a really shitty puzzle, some walking sim, and shitty shadows. Then it flips around and suddenly Alan gets a decent wacky Remedy setpiece and Saga gets fuckall.
It's all just very sloppily done and til the very end where the case board rears its ugly head again. The live action stuff is take it or leave it. If you like Remedy's multimedia projects then it somewhat improves things but they also become self-indulgent and unnecessarily drawn out.
Ideally, they should have just gotten rid of the dual protag gimmick since Saga isn't even that interesting. And that's not because she's a niggress. She's just a complete charisma vacuum.
I have no problems with case board. Just think a little about the stuff you've been doing and its snappy ui is fine.
The exploration parts could be better ofc but they're not bad by any means. Dual protags makes the game easier to tolerate since they provide variation in gameplay loop.
Alan is a literal reality shifter and the game is supposed to be this surreal meta narrative mumbo jumbo. Just make up stuff where Alan gets swapped between the Dark Place and some wacky version of the town.
And that's the exact problem with the case board. It would also be forgivable if it actually demanded some level of critical thinking from the player but its all very braindead. Just connect the obvious dots and call it a day while Saga once again babbles on about shit you already heard about or flexes or illogical logic skills.
In the mouth of madness: playable edition so far. Not a bad thing and i'm enjoying it so far. I think it will be one of those games that you play once and then don't touch it for a year.
Woke garbage and, even worse, a borderline moviegame. A handful of trannies will keep pushing this garbage for years to come, of course, as they always do.
Anal Woke 2 has a handful of good moments during the Alan sections but is insufferably bad whenever the black chick opens her mouth. Seeing literally half the city's NPCs be black also ruins any kind of immersion it might've built. The game being this woke will obviously lead to endless shilling by leftypol corporate defense guardians.
>he alan part is staright up walking sim while the saga part is re4 rip off
what the fuck is wrong with this board wtf? why are you straight up lying? The Alan part has some of the most consistent doses of gameplay ever, and both parts individually have more gameplay than the average resident evil game. Alan's section is entirely environmental puzzles and being harassed by shadows. Saga's is more boring if anything since she has to investigate people and shit
the wolves man. one wolf was fine, but two at the same time? I have zero idea wtf to do. I'm gunns die guys, I'm gunna fucking die, I don't even have that much ammo
>be me >used 12 bullets >1 full medkit >both my painkillers >1 propane tank (setting this shit up is hard) >and 2 crossbow arrows (recovered)
to kill 2 wolves. Guys...am I just bad wtf???? these mfers basically drained my entire fucking resources. I legit have nothing.
Also, this fight made me realize that this game is just like 1 to 2 tweaks away from unironically being peak combat. Every fight feels so strenuous, involved and methodical. Because of how long some reload animations, healing animations, and just general movement is. Really feels like this game ACTUALLY understood survival horror. My only gripes is that, even in that fight I just won, I technically should have died WAY more times, but sometimes the wolves would just dash at me and miss.
Oh, also I forgot. I used up like 4 bars of batter for them too? Almost impossible to kill these mfers without flashlight stun. I'm wondering if I should have melee'd more, but they just dart in and out so much.
>Really feels like this game ACTUALLY understood survival horror
youve never played a single survival horror game in your life and you hate the subgenre, but keep making these walls of reddit text to tell everyone about your experience in fischer price:my first scary walking sim
Survival horror is not a thing - it is just a bullshit marketing term capcom thought up for resident evil because they wanted to show their game had more action than the previous horror games that had been made. Turns out people don't actually want horror, they want to be a walking arsenal and shoot gribbly monsters and that game released in 1993!
>Turns out people don't actually want horror
the "horror" in alan wake 2 is like some SNL skit of a stephen king novel, accompanied by generic third person shooter walk and talk gameplay, and even thats garbage compared to good walk and talk or TPS games
Lets flip this the other way they - can you name a game you think has good horror for a video game?
4 weeks ago
Anonymous
Yes, a shitload of them in fact. Not going to name a single one to the slimy redditor bot that keeps filling every alan shit 2 thread with his zoomer dogshit though
4 weeks ago
Anonymous
Darkwood, Cryostasis, basically any horror game made by slavs.
>NOOOO YOU DONT UNDERSTAND YOU ONLY DO THIRD PERSON SHOOTING IN THIS GAME IT ISNT ACTUALLY SURVIVAL HORROR!! YOU NEED TO LOOK AT RESIDENT EVIL 4 WHERE ALL YOU DO IS SHOOT AS WELL BUT YEAH THAT IS SURVIVAL HORROR BECAUSE THERES ZOMBIES AND WELL IT JUST IS SURVIVAL HORROR BECAUSE JAPAN GOOD OKAY????
4 weeks ago
Anonymous
why are you so preoccupied with resident evil 4, little fella?
4 weeks ago
Anonymous
Nobody with a brain has ever called RE4 "survival horror". RE4 is a TPS game with a horror theme or maybe an "action horror" game with TPS gameplay. Shart Wake 2 is that except with 99% of the TPS gameplay cut out, and with infinitely less encounter design and memorable enemies/ setpieces whereas every single room in RE4 is iconic for a reason
Just look at basically every other horror game made around that time and before - RE is a goddamn action film in comparison. Not that I expect you to do that. RE dumbed down the genre and normies lapped it up to the point what RE did is now the default and deviance from that gets met with scorn.
Yes, a shitload of them in fact. Not going to name a single one to the slimy redditor bot that keeps filling every alan shit 2 thread with his zoomer dogshit though
So that is you arguing in bad faith, I understand.
4 weeks ago
Anonymous
>brainlet doubling down
you don't know what you're talking about at all and it's both hilarious and embarrassing
4 weeks ago
Anonymous
Keep saying bad faith while literally everyone can tell that youre a retarded zoomer who hates the genre and has zero experience with it, while then ironically enough trying to pass this ethan carter tier walking sim dogshit as an example of "doing it right". Its so laughably pathetic that i dont even know what to say. Alan wake 2 is like a generic, nonscary, focus tested to death and pussified evil within with all of the actual horror and gameplay removed and replaced with endless cutscenes and npcs to listen to
4 weeks ago
Anonymous
>Keep saying bad faith while literally everyone can tell that youre a retarded zoomer who hates the genre and has zero experience with it
Honestly, I'm so happy the mentally ill can't help themselves. So I can always be content in the fact that I am ALWAYS absolutely right in my judgements when I engage with 90% of people on this board. Ah, it's so satisfying, this is my only solace from the shit discussions on this board.
picrel. nice job retard, you dont even know who youre talking to. where's the (you)
Wolves are easy once you notice their AI. They’ll circle you quickly, but before they attack they’ll stop and slowly approach you head on, then charge. You can lay them out at this time. They’ll reset if you stagger. This is only a problem on uneven ground where you can’t see when they stop to charge.
anybody know how to find charms consistently? I don't see footprints this time. I could obviously just explore but that's annoying and who knows if I'd be going in the right direction
I have a few questions before I buy: >Is this ever getting a physical? >Any chance it goes on sale for Black Friday? >is this game actually scary like people say? Or just a story based game with a horror coat of paint
Almost beat BG3 as a goty for me
What I didn’t like is the investigation board and no nightsprings until the dlc. Plus the Alan’s segments were much better
The pistol double headshot stun is broken as fuck - enemies get stunned for an eternity.
does this game have actual good combat and any depth? I thought Alan Wake 1 was simple where you just shined your light on enemies til you could shoot them while i-frame dodging everyone else. I remember all encounters felt the same. Is AW2 like that?
don't play Alan Wake 2. Oh the horror, terrible terrible game. It's not good at all! Combat is just point your flashlight and shoot! Unlike Resident Evil 4 where you...point your gun and shoot, or doom eternal where you point your gun...and shoot, except with different colour gun for different colour enemy, or what about that one spacesuit guy horror game where you...point your gun and shoot! yikes! and don't forget max payne...where you point you gun...and shoot! except sometimes you can slow mo to make it easier because enemies cheat! (lol)
Alan Wake 2 is just a horribly simple shooter. No depth at all. Please DO NOT play. I promise you, it's not any different, it's just that reload times matter, health you have to actively heal and choose between 3 different heal types, all which have their specific advantages and disadvantages, most enemies are fairly easy to deal with, but the added context of resources being low, makes some simply not worth dealing with. Axe throwers are a pain that make the fairly standard enemies annoying to deal with. Wolves will drain you of your resources and demolish you if theres more than 1 because they're much faster than you, and you're very slow and commital in your actions. Shadow enemies are by far the most threatening though. Because you never know which one is the real one, and because they can teleport behind you and right in front of you and do big damage, it's almost always worth to use your flashlight to clear any shadow you think are dangerous...pretty simple right? Well there is ONE thing to consider. If you use your flashlight on shadows that ARENT enemies, you won't have any light to dispell their shadow shield, or to stun them with the flash boost if they're teleporting around too fast. So you have to weigh the risk of having no batteries for future shadow dudes vs the reward of not dying to any POSSIBLE shadow dudes at the moment.
See, the game is VERY simple and boring. Please do not play.
I just joined this entire conversation about this game, I am not a doomer, just stating my distant experience with the first game. But I sense you might be bothered by some doomer shenanigans.
Thanks for the response though, I might try it if I have time seeing as some anons have become observably invested in defending it and to me that means it's probably good, being the type of game that it is. I liked Control
Bought Alan Wake on release and probably 5 times total. I love the shit out of Alan Wake. I waited after launch and found out that it doesn't have Barry Wheeler in it and doesn't resolve shit so I'll get it when it's on sale for twenty bucks.
anybody here that ACTUALLY cares about the game know if there are any good instrumental tracks for this game? it has a lot of good vocals songs yes, but I need something like the Max Payne menu theme to hum to in my head. It doesn't quite work the same for me when a dude or gal is singing
performance so shit the map doesn't work as a map because it has to load whole ass detailed room every time i open it so i just see a blurry mess for 5 seconds (why is there blurry low res version of the map anyway). Just make a jpeg you fucks.
Yes. I know youve never played RE4 but people who have played it can recall 99% of its content because every single room has actually well designed encounter design that forces you to engage with the game in a fresh way permanently. The first chapter alone already does this with >the village survival encounter >the next open farm area with opportunities for slowly approaching single enemies to deal with them separately >the next farm area with dynamites, tripwires and beartraps
then chapter 2 instantly puts you into its own version of the village encounter with the sniper valley etc etc. go play more videogames fucking repulsively retarded NPC
I don't care about AW2 but RE4 is overrated as hell.
There are many places I don't remember because everything just isn't iconic. There are a few memorable encounters, but they do not make up the entirety of the game. RE4 has to be the most overrated game on this board.
>There are many places I don't remember
you remember every single one of them and more importantly you remember how they play if I start listing said encounters
garrador cage
water room
machinegunner room
swamp
nighttime village
bella sisters
wrecking ball room
>garrador cage
yes >water room
yes >machinegunner room
yes >swamp
are you talking about the small area where you just shoot normal zombies in an area with water and wooden bridges? >nighttime village
I don't remember it but after looking it up I just took the El Gigante path which I do remember >bella sisters
had to google >wrecking ball room
had to google too, this room is unimpressive as fuck you just go through it shooting random zombies and using a context sensitive input on a lever
the game peaks at the castle but the village and island have many areas that are just not worth mentioning
what I liked the most about RE4 is how precise the game itself is, every enemy will react the exact same way to being shot with a specific weapon in a specific part, this is how you make engaging gameplay unlike soulshit that, for some unknown reason, will not allow you to stagger two identical enemy with the very same attack
I don't think I'll replay it again though, everything else didn't leave a lasting impression
>I almost feel embarrassed about humoring this pathetic garbage
lol. you'll feel even more embarrassed when my response deconstructs everything you've said and can only whine in response instead of counter.
>whereas the remake 2 uses its enemies to deepen the formula of the entire game
wow...really?
>It has areas which are like one big looping puzzlebox that youre expected to solve
woah..."big looping puzzlebox" expert use of journalist words...so smart, much nuance. words do so much of the heavy lifting, omg you're so efficient!
>and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk
wow, yes, you're so right, please keep lecturing me and not actually making an argument or point that responds to anything I initially said. you are so cool. I am mesmerized...
>The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement
wow "overdrive of engagement" I'll write this down in my notes, thank you.
>now apply that dynamic to every second of gameplay
shoot in head or leg, then done. wow. you are too smart, I simply can't comprehend the creative design expressed in this. wow. much gunplay, much survival horror. so...when are you going to actually address anything I said instead of talking to yourself?
>while you do loops
"loops" aren't clever unless you're doing what dark souls 1 did, or what super metroid did with shortcuts, and resident evil 2's level design is objectively worse and more linear than 1's for that to be remotely impressive.
> metroidvania puzzle structure
you don't know what metroidvania is. re2's space is barely interconnected and the "puzzles" are glorified "take item A to door A" so If puzzles are babymode and exploration shit, both things AW2 does better, then combat is left...it's boring
not really. the only people who hate the game haven't actually played it or got filtered. everyone else pretty much agrees that the game is ludonarrative kino that is only brought down by lack of combat encounters, jump scares and inconclusive ending
I played it but didnt finish it, because neither did devs, and the game is mid as fuck.
Saga was a pointless addition since her character is boring, her chapters are a slog, and her mind palace gimmick is useless waste of time with literally no reason to do it outside of game forcing you to.
No, most people who played it liked it. It's just that Ganker has a general group of autists obsessed with shitting on everything. Kind of like a decade or more ago, I suppose, but it feels different now since it's hyper-focused on certain games.
No, not really. It feels like a small group of people obsessed with ritualistically shitposting against specific games every time they see a thread for it. It isn't a board wide phenomenon. Even itt you can see general discussion back and forth (ignoring the guy posting walls of text, I suppose) then there's a minority group posting the same low effort shitposts over and over again. I've seen this in a shit ton of threads lately.
The best part is that you can tell hes googling epic factoids about "survival horror" when people started challenging his retarded marketing buzzwords, so now he has fully looped all the way to >achkhually survival horror doesnt mean anything and was just a marketing buzzword for capcom >but this is ACHKHUAL survival horror and pajeet wake 2 really understands how to do it
I can't see any hate around the Robo Cop game to be honest. I think Ganker just likes to call out dogwater games, (which is most of them since the esg push)
>I can't see any hate around the Robo Cop game to be honest.
I've already seen plenty of shitting on that game, from the same redditors who shit on this game.
There's no point trying to discuss this game until these culture war obsessed retards find the next thing to get outraged about. Just look at
GOOD MORNING SIRS DO THE NEEDFUL REDEEM ANAL WOKE II ON EPIC GEME STORE
; This autistic retard spends all fucking day and night hitting F5 on the catalog, just so they can spam their le epic own on any AW2 threads. Peak mental illness. https://arch.b4k.co/v/search/text/REDEEM%20ANAL%20WOKE%20II
>Gankeriggers cry about muh corporate soulless garbage nonstop >studio clearly has fun and puts their soul into the game >OMG THIS IS SUCH CRINGE HOW CAN THEY DANCE?? DANCING IS THE END OF WHITE CIVILIZATION!!!
yes, you cracked the magic ingredient, a cutscene with homosexuals dancing will instantly transform any braindead AAAzog into "soul" that deserves worship
I really enjoyed it until the end, the DLC/sequel baiting is sad and the fact it ends in what is basically a similar conclusion to the first game isnt great either
>why doesnt this non-action game have more action
plenty of low iq shooting galleries for you to enjoy, anons. new MW3 comes out in a few days for you so you can shoot and shoot and shoot as shooting is all it takes to have a good game after all
>low IQ
its funny how reddit pajeet 2 goyim keep saying things like this as if taking a third person shooter and then removing the third person shooting somehow made the game deeper and more cerebral, rather than far less skill based, far less engaging and far more braindead
You need constant stimulation because you're like those pigeons that start jackhammering the food button when they're bored. It isn't my problem, or anybody else's who do enjoy the game's restrained action gameplay. I like long periods of darkness and silence and steeping myself in the negative energy of what is basically supposed to be a lower astral zone punctuated by combat.
>you need a game, I like long periods of nothing where I walk around looking at the tech demo
its because you hate videogames, but are too retarded for good literature or movies and pseudointellectual enough to feel like youre too smart for the average marvelslop made exactly for people like you, so you then go look for "kino" like this dogshit
It's because I'm not too retarded for literature or cinema that I don't need the game to actually be so gamified every single second, anymore than I need a poem to rhyme. I know you don't read so don't act speak for those who do
>true and any horror movie would also be much better with a billion jumpscares rather than a few meaningful ones
thats literally alan wake 2, while its also a 20+ hour walking sim with no other content in it. it actually gets hilarious looking at you dig your hole deeper and deeper fucking retarded acne riddled pile of shit. le epic darkiplier flashing on screen constantly but with nothing actually scary in the game even once in its entire runtime
I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it. I'm glad I did. Survival horror gourmet. People complaining about moviegame slop can't appreciate high environmental fidelity in games like this. It's why RDR2 was such an achievement - incidentally, both this and RDR have small teams just dedicated to getting the vegetation right.
When I beat Nightingale on Hard on my second try and found people complaining about how badly designed his boss fight, it was when I Knew.
Good for you anon, you actually have a brain and aren't just mindlessly parroting the hivemind buzzwords these redditors got from their Chav e-daddies.
can't tell how much of this is irony directed to make fun of me. but if you're talking about me and my essay posts here: >I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it.
Then nice. I always doubt that my words and droves of drivel ever have any effect, so I mostly do it just to proof the robustness of my argument to myself, and to maintain open to the genuine idea that my perception may be wrong. The only way you can make a sword is by striking iron against it right? It's the same way with arguments to me. The only way to refine and validate it is to strike iron against it. Admittedly, the type of iron I get it typically cheaply made and barely of quality, but if I strike enough, I figure it'll be alright. The sword is already pretty refined before it's struck by the iron anyway.
Genuinely glad you were able to appreciate the game. You actually SORT of hit the nail on the head with your "experience" implication by comparing it to RDR2 despite me not remotely liking it or having any interest in it.
I think the individual parts of Alan Wake are probably mediocre. But that's not what it's about, it's about the sum of its parts all coming together to facilitate this incredibly strong and thick atmosphere that surrounds the entire game, and it's mechanics, and things like the reload times, healing times, flashlight mechanics and etc. Simple exist to BOLSTER that atmosphere and synthesis experience with play.
I'm not enjoying Alan Wake 2 because it gives me dopamine every time I pull the trigger. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
It's always hard to describe things like this. Because experience to some degree is always subjective. But I think I can do it. Because I don't think it's an accident.
>. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
this is because its your first ever videogame by fischer price, and youre abysmally shit at it
I've played RE1 remake.
Resident Evil 4
Silent Hill 1 and 2
Signalis, and probably some other horror games I've forgotten.
No horror game has captivated me in the experience this hard. The closes was Silent Hill 2, but that game was ACTUALLY carried by its sound design and visual representation, because there was virtually ZERO actual survival horror aspect to it. Alan Wake 2 is like the quirky expanded version of that game was trying to do, in creating an atmosphere so thick you can feel it, just without the radio.
I've played a dozen other games too, more challenging, games acclaimed for their "atmosphere" like Metroid Prime. But I firmly believe that Alan Wake 2 is genuinely special after actually playing it. There are SO many games Ganker will try to tell you are good, kino, high tier, and I've played almost all of them. None of them have been able to come close to this experience.
Don't misunderstand me. This doesn't make it the best game I've played. My top 5 games are almost all very gamey videogamey games, with an almost pure focus on gameplay. I can name them too, but...eh, you don't deserve that. I've never been much of a narrative guy. Infact, I subscribe to the principle that games should just avoid story altogether because videogames writing is such consistent low quality that I don't even want them to bother...BUT if a game were truly able to simulate true detective crossed with twin peaks, crossed with Stephen King, crossed with mouth of Madness...then it WOULD be commendable, respectable, and valid.
I'm not close minded. I don't hate narratives in videogames inherently. I just think most games don't use the medium of videogames creatively enough to do them well. No, not even The Last of Us, comes close. What I'm talking about is so fundamentally different. It's purely about synthesizing gameplay and narrative, not just having a "sophisticated" one. Alan Wake is a story about somebody who NEEDS to write a horror story. And it succeeds.
>There are SO many games Ganker will try to tell you are good, kino, high tier, and I've played almost all of them. None of them have been able to come close to this experience.
So you're telling me STALKER COP, Bloodborne, VTMB and Planescape Torment have a worse atmosphere than fucking AW2?
This thread makes me believe I got caught in the dark place somehow, reading this kind of shit induces insanity
>So you're telling me STALKER COP, Bloodborne, VTMB and Planescape Torment have a worse atmosphere than fucking AW2?
yeah. played atleast 2 of these. none come close to Alan Wake 2, or even came close to Silent Hill 2, which was my previous barometer (at the time i played those games) for atmosphere so good, it's almost the gameplay itself.
4 weeks ago
Anonymous
Your taste is absolutely abysmal, and I hope you're not talking about VTMB, this game is basically unparalleled in terms of atmosphere.
>No horror game has captivated me in the experience this hard.
The game utterly fails at being a survival horror game for the first several hours because it wants to ease you into the experience, Remedy is absolutely terrified of making people too lost at first so they shove Saga into incredibly linear setpiecy sequences before you actually get into the....survival part of the survival horror game.
Alan's sections are pretty great in that regard but this game is the horrible example of "it gets good after X hours". Also, RPG upgrade systems blow me the fuck away from the experience, why did Remedy thought it was a good idea, is beyond me.
>before you actually get into the....survival part of the survival horror game
Isn't that the very basis of 'horror story', the staple of genre? A slow and at times meticulous introduction?
Even slashers usually start with an action scene of sorts and go into the slow mode after.
4 weeks ago
Anonymous
>it doesn't need to be scary
Alan Wake was never scary, its spooky and unnerving >it doesn't need to have combat
It has fun combat >it doesn't need to have gameplay
It has fun gameplay >it doesn't need to be interactive
It is interactive >it doesn't need to have more than three guns
It has 8 guns plus throwables >it doesn't need to have more than three enemies
It has 5 enemy types plus bosses >it doesn't need to not sideline alan wake in his own franchise
He's the focal point of the entire story >it doesn't need to have a coherent well written story
It's a well written and engaging story >it doesn't need to have characters that act like real people
Characters act like characters in a horror story because they are in a horror story >it doesn't need to be on Steam
Correct >it doesn't need to not be always online
It isnt >it doesn't need to not have terrible performance for its last gen visuals
Graphics are fantastic. Poorfags seethe
you are now here >it doesn't need to be good
It's literally goty
>pseudo intellectual >slop >wowsers >NPC
Templatebrain meme words. Low cognitive control so can't still long enough to articulate himself in a personalized way. Is a novelist but doesn't critique the game's writing or themes (which I'm not even blown away by, still more than serviceable for this industry). Unimpressed.
I've played RE1 remake.
Resident Evil 4
Silent Hill 1 and 2
Signalis, and probably some other horror games I've forgotten.
No horror game has captivated me in the experience this hard. The closes was Silent Hill 2, but that game was ACTUALLY carried by its sound design and visual representation, because there was virtually ZERO actual survival horror aspect to it. Alan Wake 2 is like the quirky expanded version of that game was trying to do, in creating an atmosphere so thick you can feel it, just without the radio.
I've played a dozen other games too, more challenging, games acclaimed for their "atmosphere" like Metroid Prime. But I firmly believe that Alan Wake 2 is genuinely special after actually playing it. There are SO many games Ganker will try to tell you are good, kino, high tier, and I've played almost all of them. None of them have been able to come close to this experience.
Don't misunderstand me. This doesn't make it the best game I've played. My top 5 games are almost all very gamey videogamey games, with an almost pure focus on gameplay. I can name them too, but...eh, you don't deserve that. I've never been much of a narrative guy. Infact, I subscribe to the principle that games should just avoid story altogether because videogames writing is such consistent low quality that I don't even want them to bother...BUT if a game were truly able to simulate true detective crossed with twin peaks, crossed with Stephen King, crossed with mouth of Madness...then it WOULD be commendable, respectable, and valid.
I'm not close minded. I don't hate narratives in videogames inherently. I just think most games don't use the medium of videogames creatively enough to do them well. No, not even The Last of Us, comes close. What I'm talking about is so fundamentally different. It's purely about synthesizing gameplay and narrative, not just having a "sophisticated" one. Alan Wake is a story about somebody who NEEDS to write a horror story. And it succeeds.
I get people who shit on everything on forums, they are not satisfied with stuff so they air out their grievances.
But i really don't get people who defend products this hard on forums.. If you like said product, why don't you play it instead of fighting for their company with anons for hours?
4 weeks ago
Anonymous
>I get people who shit on everything on forums
That's not even what's remotely happening though. Most of the people in these threads shitting on pajeet wake 2 have praised loads of other horror games/ franchises, especially to give context for why this pile of shit doesn't deserve any type of praise. Literally everything that's "good" about Alan Wake 2 has nothing to do with it being a good videogame, it's just literal smoke and mirrors from Remedy trying to dangle the carrot of funny live action footage and nice visual effects on screen
4 weeks ago
Anonymous
>why don't you play it
???
4 weeks ago
Anonymous
I already finished it
4 weeks ago
Anonymous
>Isn't that the very basis of 'horror story', the staple of genre? A slow and at times meticulous introduction?
A good horror *game* eases you into its mechanics by slowly introducing you to its systems and gameplay right off the bat. Not walking segments with no regard for the designs that will make the game shine later on. It's a bland, boring "go here to trigger cutscene". I've always loved Remedy but the beginning of this game is a fucking slog.
4 weeks ago
Anonymous
>by slowly introducing you to its systems and gameplay right off the bat
Isn't that what happened? You get introduced to basic controls as Nightinghale, then have some story context and Saga's mind shenanigans, then a slow introduction to light mechanics. And so on.
4 weeks ago
Anonymous
This is who alan wake 2 was made for btw, "people" who need to be "introduced" to how the analog stick controls your characters movement
4 weeks ago
Anonymous
You're really grasping at straws now.
4 weeks ago
Anonymous
based videogame player. I don't really care that much about the answer, but I'm just curious what some people think if that makes sense. How do you think Alan Wake 2 holds up to these other horror games here? Specifically Darkwood. I hear a lot of praise for that one. I won't play it. But I'm just curious 🙂
4 weeks ago
Anonymous
They are very different in how and what they do.
Darkwood is more grounded in gameplay and it's mechanics, while AW2 is more about exposition, if that makes sense.
Darkwood can be stressful, because you're always on timer and have to manage/collect resources before it goes out, to survive a bit more.
4 weeks ago
Anonymous
>Darkwood can be stressful, because you're always on timer and have to manage/collect resources before it goes out, to survive a bit more.
this and meeting these weird ass NPCs in the world of Darkwood is cool. its like the first you encounter NPCs in a souls game after everything has been determined to kill you.
4 weeks ago
Anonymous
>FMVs in the 90's were just a form of implementation to save money from not having to spend millions to create 3d models and animate them >fast forward 30 years >games with rl cutscenes are "in"
I play games to be fully immersed in their worlds and to be taken aback in rl because realism is what games need today.
4 weeks ago
Anonymous
Darkwood is actually a survival horror.
Emphasis on the survival.
Emphasis on the horror.
4 weeks ago
Anonymous
He hasnt actually played darkwood beyond an hour, some eceleb tricked the zoomer into thinking that he needs to play it and then he realized its an actual videogame and dropped it in a hurry (but still uses it for le epic Ganker cred when need be)
4 weeks ago
Anonymous
Did you read what I wrote? The beginning of the game is more preoccupied with run-of-the-mill linear cinematic "Point A to Point B". It's incredibly generic and the lowest point of the game because it's so far removed from Alan in the Dark Place which actually has him surviving and exploring an unknown surreal place.
You mentioned REmake 1 in your list and that game is a master class of design, partly because it never robs you of the gameplay for the sake of incessant cutscenes and pointless walking segments in the beginning.
4 weeks ago
Anonymous
>partly because it never robs you of the gameplay for the sake of incessant cutscenes
every time you enter a door a cutscene plays (unskippable). its probably like 20% of the game's time lol
No I'm not making fun of you. It takes one poster who sounds like he had a decent childhood and has read a book since the last summer solstice to convince me an experience like this has value (Remedy's writing is mixed for me; it's kind of flat, limp soft esotericism with a sprinkling of banger concepts and lines that you wont find anywhere else in the industry). I despise people whose only personality is their refusal to take anything on its own terms
I'm an actual novelist unlike Sam Lake. The "game" is a pile of dogshit and everyone who likes it is a retarded NPC. Buy an actual survival horror videogame like Amnesia the Bunker instead if you're pretending to be sophisticated instead of just looking for the bottom of the barrel prechewed slop from your AAA bird mother, ready to eat the vomit of your precooked "experience"
Yes, I actually am. It might be why I'm not impressed by the wowzers reddit moment arkham detective simulation of my job in some shit snoy movie. Remedy is the new naughty dog
4 weeks ago
Anonymous
>Remedy is the new naughty dog
well said
4 weeks ago
Anonymous
>Remedy is the new naughty dog
well said
>Remedy is the new naughty dog
Zoomer sisters..
4 weeks ago
Anonymous
Scathing and accurate, I think there's still enough time for Remedy to differentiate though.
Can you give us a novel recommendation?
4 weeks ago
Anonymous
>Can you give us a novel recommendation?
If you want something modern that's remotely similar in tone to Alan Wake (except superior) then A Heart Shaped Box is an easy read and practically has the alan/ barry dynamic in it too with the musician protagonist and his manager/assistant
Using words like "midwit" just exposes you as the pseudointellectual retard that you are. You think you're smart for slopping up Remedy's braindead AAA slop, and it's because you're actually too braindead and too inexperienced with the medium to realize how cookie cutter and braindead it is, and then you come here to tell everyone about your wowzers moment of having to aim and reload in a third person shooter. The funniest thing about this is that Alan Wake 1 was universally shat on for its combat and it still has more hectic and panic inducing "horror" tied to the taken trying to overwhelm you in numbers while you balance out the recharge rate of the flashlight
4 weeks ago
Anonymous
>pseudo intellectual >slop >wowsers >NPC
Templatebrain meme words. Low cognitive control so can't still long enough to articulate himself in a personalized way. Is a novelist but doesn't critique the game's writing or themes (which I'm not even blown away by, still more than serviceable for this industry). Unimpressed.
4 weeks ago
Anonymous
>Is a novelist but doesn't critique the game's writing or themes
Because I'm not a retarded NPC like you. It's a decade late on trying to chase the mcdonalds toy train of desperately wanting to be a movie or a TV show, while every single real developer has already gone full circle and realized that videogames deliver their "stories" and emotions through the interactive experience. You hate videogames which is why you don't understand it and it's why you desperately want them to be inferior versions of movies instead, because it's something your sub 100 IQ shitskin brain can handle. Games have more in common with paintings than anything else, trying to elicit an emotion(s) that then communicate more complex experiences, which is why genre tags like "survival" horror exist to separate games like resident evil where the onus of actually surviving is made tangible through its mechanics rather than being some fake abstraction like in your pile of shit snoy movie that exists to impress people who have played less than 5 games in their lives so they can't yet tell what's actually their responsibility on a mechanical level and what's a scripted crash bandicoot chase sequence where you flop around like magicarp between post processing effects until you hit the canned saveroom. If I could, I'd kill you IRL
4 weeks ago
Anonymous
I'm not impressed by your Something Awful front page Maddox reject style. You guys were dime a dozen a decade ago, glad you're a dying breed now. I don't get unreasonably mad over video games, I just enjoy them, and can enjoy them despite their shortcomings.
4 weeks ago
Anonymous
> I don't get unreasonably mad over video games, I just enjoy them, and can enjoy them despite their shortcomings.
You don't actually like videogames, you slop up on "experiences" that your AAA hook nose bird mother vomits into your mouth for 70e plus tip, and then you go online to vehemently defend them when the people who have played games for longer than you have lived discard your dogshit into the bin where it belongs
4 weeks ago
Anonymous
Tedious and unfunny sad mad fag.
4 weeks ago
Anonymous
>Tedious and unfunny
this is what should be plastered on the inevitable "goty" repackaging israelite edition of the game in a year that has the walking sim DLC episode bundled in
4 weeks ago
Anonymous
My man's averaging a buzzword a line. Ghastly retard
4 weeks ago
Anonymous
kek, actually laughed. nta btw, i should start using ghastly huh? shouldn't i.
4 weeks ago
Anonymous
>game bad because it doesnt have enough gameplay >other game good even though it has no gameplay at all
4 weeks ago
Anonymous
>The funniest thing about this is that Alan Wake 1 was universally shat on for its combat and it still has more hectic and panic inducing "horror" tied to the taken trying to overwhelm you in numbers while you balance out the recharge rate of the flashlight
This is plain fucking bullshit, the taken never overwhelm you in this game, you're drowning in resources. There are lithium batteries everywhere giving you permanent focused light beam and if you're surrounded you'll always have enough flares to push enemies back for hours.
>I'm not enjoying Alan Wake 2 because it gives me dopamine every time I pull the trigger. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
The fuck is this?
Babby's first resource management game? No wonder you're 21. Play more shit, kid.
>I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it. I'm glad I did. Survival horror gourmet. People complaining about moviegame slop can't appreciate high environmental fidelity in games like this. It's why RDR2 was such an achievement - incidentally, both this and RDR have small teams just dedicated to getting the vegetation right.
>When I beat Nightingale on Hard on my second try and found people complaining about how badly designed his boss fight, it was when I Knew.
I'm considering buying it for my PS5. But I won't if it's woke.
I don't care that it has a black female co-protagonist, I don't care if she even gets the most attention. But if it's all about "muh racism" or "evil white people" then I am not interested in playing it. So is it?
I don't understand the ending. Even if it's a spriral, how does Alan survive getting shot with a bullet of light? At what point does he wake up? And if Anderson brothers were present for the musical, does that mean they are stuck in the Dark place now as well
it kills the dark but not the alan, i assume
some time after the end of the game i guess? in the dark place while saga is in realspace
yes they went there specifically for encore but not sure why they needed it, set up for later i guess. they literally walked to the lake.
>I like long periods of darkness and silence and steeping myself in the negative energy of what is basically supposed to be a lower astral zone punctuated by combat.
In some sense has made the same mistake of shenmue 3 >sequel after more than a decade, but it's also serve as an introduction >too little gets done for a previous fan >new players just avoid it or are super confused by it >gameplay is subpar, so there is no incentive to try it beside story
I was going to play it as I like Alan Wake and bought Control when it came to Steam after I pirated it and finished it.
But Alan Wake 2 seems to be permenantly part of EGS, so high seas for me.
Control sucks they had creative license to make anything and they make the most cookie cutter game with the most cookie cutter gameplay but the people basedpogged because it had a fireball spell but instead of fireball it was "spawn a chunk of concrete"
Control is just emblematic of Post-Payne Remedy. Cool setting, neat atmosphere, fucking abysmal gameplay that barely utilizes the universe. Imagine having a notSCP game and then wasting it on the Hiss, some dogshit guns, and an abikity that basically amounts to a Mega Man charge shot.
Same way how Alan Wake is this surreal reality shifting metanarrative with shadow naggers that take over things and all we get are some literal who villagers, a dog, and the bosses are all humans that do nothing too. The only interestung design was the mirrored taken and that enemy did nothing while the absurd poltergeist from the first game were completely forgotten. Wake gets an actual reality warping ability but it goes nowhere. The light mechanic from the first game just exists as glorified armor. It's all a fucking waste.
Remedy's "esoteric" writing is also a bit limp. I didn't find objects of power conceptually cohesive. Why is a floppy disk with nuclear launch codes also telekinetic?
Very enjoyable. Just wish Alan didn't feel sidelined in his own franchise. But the story is set up for him to be the main protagonist again in a 3rd game
>it doesn't need to be scary >it doesn't need to have combat >it doesn't need to have gameplay >it doesn't need to be interactive >it doesn't need to have more than three guns >it doesn't need to have more than three enemies >it doesn't need to not sideline alan wake in his own franchise >it doesn't need to have a coherent well written story >it doesn't need to have characters that act like real people >it doesn't need to be on Steam >it doesn't need to not be always online >it doesn't need to not have terrible performance for its last gen visuals
you are now here >it doesn't need to be good
>it doesn't need to be scary
Alan Wake was never scary, its spooky and unnerving >it doesn't need to have combat
It has fun combat >it doesn't need to have gameplay
It has fun gameplay >it doesn't need to be interactive
It is interactive >it doesn't need to have more than three guns
It has 8 guns plus throwables >it doesn't need to have more than three enemies
It has 5 enemy types plus bosses >it doesn't need to not sideline alan wake in his own franchise
He's the focal point of the entire story >it doesn't need to have a coherent well written story
It's a well written and engaging story >it doesn't need to have characters that act like real people
Characters act like characters in a horror story because they are in a horror story >it doesn't need to be on Steam
Correct >it doesn't need to not be always online
It isnt >it doesn't need to not have terrible performance for its last gen visuals
Graphics are fantastic. Poorfags seethe
you are now here >it doesn't need to be good
It's literally goty
Playing Alan Wake 2 made me feel shit as it reminded me I am now currently the same age that Alan Wake was in the 1st game and I had just finished my 1st year of college when I played that game.
honestly when I first entered these threads, I won't lie. The shitposts got to me. Before I played enough of the game. Now that I've actually played the game, almost all of them bounce off me, even the "shit generic shallow combat with not enough encounters!" one. The amount of people that absolutely get filtered by this game for being weird and different has no reaffirmed my opinions od the game, bolstered by my actual experience now.
But I think THE funniest thing. Are the retards that dub Mr.Scratch's edits as "jumpscares" even when they pop out at such blatant times where you're completely safe. or you can LITERALLY see something change infront of you I wish so bad that there was another phenomenon in a different piece of media of people projecting their preconceptions and expectations onto something, then criticizing it on that basis and getting mad at it for being something else that it's not, that they decided to believe it is, and therefore it is bad for not not being what it is that it isn't.
I just think it reflects how surface level and shallow most people's critical capacity for videogames (or should I just say anything in general) is. Like if you're making such inane statements about something so basic and benign then yeah, your judgement is probably not on lock. And it's not even like I needed to play the game to realize this. Even before I played the game or realized it was Mr.Scratch's edits. I remembered that there are other instances where Remedy overlays another image or gif, and just assumed it was a unique version of that meant to communicate something specific that couldn't be mistaken as just the same as those.
Anyway. Can't wait for Nightmare mode. If Nightmare mode or the NG+ or whatever it's called ends up changing the enemy behaviour up a bit, then it might just end up being genuine kino in the combat department, bonus points if they add more enemies, it's already good enough, but man do I see untapped potential.
You're the poster who convinced me to buy the game. At this point I am convinced we should just ban everyone who has consumed fast food or masturbated within the last 72 hours from the internet. It's ignorance bordering on the metaphysical
noooooooo how dare you enjoy things in life you need to hate everything and never be happy! also the israelites are evil and everyone is against us whitebros..
all i know is after cynthia i got fucking tired of playing the game because of how boring it was
i just wanted to see story and the silly live action stuff
i now get why this got 10s because journos probably felt the same way, you eventually just become numb to the actual game itself and only activate the neurons when you can just watch shit
And its really easy to drown out the gameplay
remedy should have just called netflix or hbo at this point tbh
Probably a 7. Will raise it to an 8 if the DLC and/or future patches actually fixes some of the garbage in the game.
Have zero fucking clue why this got overrated so hard by critics. Wanked itsekf off too muh and forgot it was supposed to be a game. I did like the musical though even if it was just another Ashtray Maze but somehow done even worse.
>Have zero fucking clue why this got overrated so hard by critics. Wanked itsekf off too muh and forgot it was supposed to be a game. I did like the musical though even if it was just another Ashtray Maze but somehow done even worse. >Wanked itsekf off too muh and forgot it was supposed to be a game.
Lol. No idea why so many people who haven't played the game like to falseflag and pretend they did then comment on it. Also don't know how it's so easy to just get away with it Scott free. it's like watching a robber walk out of a bank with a skimask and a bag full of money and everybody pretends that's just normal and fine
I gave it a 7. Literally above average. The fuck do you want from me, retard?
I know what I played. None of the bosses were fun. The case board was boring. And the combat was like one step forward two steps backward from the first game, which is to say ranged from mediocre to okay. But the Remedyverse is fun and Alan himself is a great character, I've stomached games with way worse gameplay but at least carried themselves with style and that's what this game did as well even if its to the detriment of everything else.
dont bother replying to that guy, the pseud is delusional and just "NO U"s everything that isnt sucking off aw2
been at it before the game even aired
its sad because its an actual autist and not just a shill
>GameSpot sat down with creative director Sam Lake, performance director Hannah Price, and actress Melanie Liburd, whose likeness and voice give the character life, to get to know Saga, where she's come from, and why her place in the story is more important than even she realizes when she arrives in Bright Falls.
>"We don't have that many playable characters through almost 30 years of Remedy history," Lake said. "[Creating a new protagonist] is a big event and we take that very seriously." The idea of Alan Wake 2, Lake told me, has changed several times over the last 13 years, and the team started to think about a sequel with multiple playable characters "a few versions ago."
>"The story was there, not the whole screenplay when we started shooting, that's how we usually work; there is an iterative process," Lake said. "But then, together with Hannah and Mel--and this has now been the process for us with Hannah and Control as well--we find the perfect actor for it through the casting process, and then we all sit down, start finding the character together, workshop it, start shooting material, and out of that we discover things. And then when we write more [of the] screenplay, we take all of these learnings into account, and that ultimately is [the process of] finding the character for the story."
>"We really, really, really, really, really wanted Mel," revealed Price, emphatically. "We just felt like she was gonna bring so much to Saga so when she came on we were all just delighted." Price explained how creating the character with not just Lake, but Liburd too, has been such a rewarding experience. "It's one of the best things about working with Remedy. Obviously, the stories are so epic and brilliant. But there's room for everyone to come together and really explore the characters and make sure that the character is developed and rung for every little bit of storytelling that can come out of it."
>i want play a scary ass horror game or a horror game with great story
youre out of luck if youre trying to get either of these out of pajeet wake 2, unless you think adding darkiplier jumpscare gifs into alan wake 1 suddenly makes it both of those things
>i was asking for other game recommendations
Amnesia The Bunker. Reward the swedish indie studio for creating an actual survival horror videogame. Or Darkwood which was already mentioned in the thread, maybe objectively the greatest survival horror game of all time
Cry of Fear or Tormented Souls. I wouldn't call the latter "shit your pants level scary" just because of the clown script and character models but it's basically a classic fixed camera ish survival horror game with insane 3d backgrounds that surpass REmake. It's good enough for at least one playthrough and one "speedrun"
People bought this trash?
I saw the "strong independent woman of color who don't need no man" when the game was announced and instantly knew I was going to skip it.
True, i hope we'll get a 30+ min dance segment with Eddie and James. I could also go for Maria as the main protagonist, but only if she wouldn't be sexy and she'd have much more melanin in the remake.
It's a walking simulator with a negress protag. Anyone with more than two braincells can figure out that no genuine praise for it could exist on Ganker.
I havent played the game but I have seen a easter egg(?) clip where the main character went through some sort of concert while Sam
and other developers(?) were awkwardly dancing in the background
I must say its was pretty "SOVL"
I'm heavily considering buying the game when it arrives to steam
I'm a bit confused about him and other old men.
I know Ahti is a hero/deity in finlore, so he's some kind of balance keeper.
But what about whole Anderson family? Are they northern deities as well? Ahti even calls them 'my swedish relatives'. Or are they just some old man who posess some kind of gift/object of power?
Nonono, I know that whole northen mythos stuff about Odin, Thor, Freja and Balder (their drummer).
It's just seems kinda strange that Ahti is okay with them pretending to be gods. But on the other hand they aren't doing anything strange, so maybe he's right to be chill about it.
Also is this game woke? I briefly heard from somewhere that it is apparently? How?
there is a nagger that takes half the playthrough of a game named after the main protagonist
>WAAAAAH MOMMY THERE'S SCARY BLACK WAHMEN IN MY CHILDRENS ENTERTAINMENT
lmao pussy fag
>same people billing this dogshit as amazing writing consider it children's entertainment
couldn't make it up if you tried
>children's game
The first few minutes lets you play as a naked chud about to be killed.
Do children play this shit?
yeah
manchildren
how is Nightingale a chud?
Will you flip out if I tell you that a story can have more than 2 or even several pov characters whose perspectives are used to flesh out the world and it's lore, ultimately serving the titular character?
Why are you retards pretending as if this is somehow a new thing?
The main black protag has a line where she attacks Alan for his skin color calling him "white asshole"
butbutbut you dont understand!! its out of context shes in the dark place where she has to face her insecurities and become a better person!! its the best horror writing in games and you're not a real survival horror fan if you don't like it!! its so DEEP and meaningful you just don't get it sam lake is challenging you (the player) to enjoy playing as a character who doesn't align themselves with your beliefs and grow as a person together..i've never played such a good game...
Yes anon, context is important. The main protag never says the line, it's the evil spirit in the Dark Place that says it.
that sounds really scary and tense
>butbutbut you dont understand!! its out of context shes in the dark place where she has to face her insecurities and become a better person!!
Yes. She apologizes and makes reparations ten minutes later.
It’s amazing how one line at the tail end of 30 hours can cause this amount of asshurt
Sweet.
Baby.
Inc.
GOOD MORNING SIRS DO THE NEEDFUL REDEEM ANAL WOKE II ON EPIC GEME STORE
Thank you for your service!
>not DO THE REDEEMFUL
SOULLESS
He should have become a musician. Music sets one free. Writing dooms one.
Boring slop.
neighbor of the beast would be 664
I wonder why notb is 665 instead of 667
Not in a hotel/apartment.
I like it.
enjoying it a lot
Really great game, personal goty, the writing is unbelievable
what can go so wrong with your brain that you think this is good writing
How would you say its not then?
Yeah, it's been a pretty stacked year, but this one managed to sneak up and win it for me.
I have some gripes about how many threads are left open at the end (I was hoping this would be the final installment, but that seems unlikely unless the DLC wraps up all of Saga's plot threads), but aside from that I basically enjoyed it from start to finish.
My only real complaint is that the theater is a bit of a let down after the subway and the hotel. Those two areas were pretty creepy, and the "story" given to them are pretty disturbing to see unfold. The theater on the other hand is tiny, not really that creepy, and the "story" is pretty eh aside from fictional Casey's existential crisis. The only victims are those two corrupt cops, which is kinda eh.
>this poor man's twin peaks
>goty
>In a year with AC6, System Shock Remake, Jagged Alliance 3, BG3, Ghostrunner 2, Hi-Fi Rush
unironically end yourselves marketers
which of these impressive games have you played?
all of them except Hi-Fi Rush, which I will before the year end
So how would you describe the writing and worldbuilding in ac6 compared to aw2
>writing
>worldbuilding
Those aren't relevant qualities for a videogame, read a goddamn book
Okay well cs2 has better gameplay than those games
eat shit
It isn't because there are many different kind of gameplay in videogames, not one necessarily better than the others. As long as interaction is at the center of the game design, it is a valid videogame.
Also
>pvp FPS games in 2023
>with cheats more widespread and unpunished than ever in the history of the genre
AC6 has great writing but yeah the world building isn't amazing
You're no different, you just said BG3, the most shilled game in 2023 Ganker
End yourself, both of you
literal schizo
Kys bg3 marketer
I'll slit your throat obsessed cuck
>In a year with AC6, System Shock Remake, Jagged Alliance 3, BG3, Ghostrunner 2, Hi-Fi Rush
At least name the genuinely great games from this year
GR2 and SSR are fucking great
Didn't play Death Stranding but I like Lynch and especially Twin Peaks which might be my favorite show. Alan Wake just feels awful because of that, I feel like I'm playing a lazy bootleg with a worse balance between comedy and seriousness.
>complains about marketers when talking about Baldurs Gate 3
Lol?
go have a nice day
slop of the year
Legit almost put me to sleep on hard
woke tranny shit
GOTY
It's like Deadly premonition for normalfag audience
Would have rated it higher if the gameplay wasn't complete ass.
GOTY that most people unironically dont even understand why its good. Its the only game this year to use the medium of videogames meaningfully. Only thing I don't like is that all the OST's are vocals and it has no cool instrumental ost like Max Payne menu theme
WAKE
AAAGH SHUT THE FUCK UP
Played through all of Wakes parts with these retards just constantly waking me up
unironically the shadows might be my favourite survival horror enemy now
>Wake...
>Wake?
>Alan Wake...
>Alan Wake!
Fuck off you spooks I'll FUCKING FLASHLIGHT YOU YOU SHITS
> Its the only game this year to use the medium of videogames meaningfully
A game that takes control away from the players for lengthy periods of time, several times a playthrough, absolutely do NOT use the medium of videogames well. Fucking midwit.
beware the shadow niggas
>Its the only game this year to use the medium of videogames meaningfully
You are a literally retarded, mentally ill, underage pretentious pile of shit. A cinematic experience with constant fourth wall breaks does not fucking "use the medium meaningfully", in fact its pathetically embarrassed to be a videogame which is why it translates zero of its "art" through interactivity, or "play" like some actual idiot savant like Kojima might say
>You are a literally retarded, mentally ill, underage
I'm 21
>A cinematic experience with constant fourth wall breaks
lol, If you constantly define reality how you want to see it, you can never be wrong, and therefore never right.
>like some actual idiot savant like Kojima might say
Kojima has never done what I think is meaningful use of vidya as a medium.
>in fact its pathetically embarrassed to be a videogame which is why it translates zero of its "art" through interactivity
lol. you're pathetically stupid, and confidently ignorant: case board/plot board.
>I'm 21
of course it would be a retarded zoomer desperately defending his first experience with a videogame because youre so fucking retarded and have so pathetically little context that youre still wowed by 100% scripted walking sim trash
>Kojima has never done what I think is meaningful use of vidya as a medium
because youre a fucking retarded autist who actually doesnt even like videogames let alone understand them. death stranding is an actual videogame that communicates its themes of loneliness and connection and arduous work to "rebuild" and reconnect 100% through its systems and through a hundred hours of meticulous gameplay of trudging in muck with physics objects strapped to your back
>lol. you're pathetically stupid, and confidently ignorant: case board/plot board.
none of this is "interactivity" fucking retarded pile of shit, there is literally nothing engaging about the plot board which is why you will never ever have a second of engagement let alone fun doing it for a second time, its a fucking arkham detective minigame except without the detective part of actually looking around for clues
Le reddit spacing iphone zoomer defends his first snoy movie moment
shoo mystery nigga
i spit on you and you meta narrative slop
its the tool of cowardly, fraudulent writers with no skill or talent
i hope this shit bombs even more than the first Alan Wake did
>Its the only game this year to use the medium of videogames meaningfully.
>just another cinematic normie tps #34894
> Its the only game this year to use the medium of videogames meaningfully
Hi-Fi rush used the medium both in gameplay and its story way more meaningfully. Being meta is easy as shit compared to having a full game where the animations function to its music, gameplay and cutscenes.
I wish I could run it, instead of settling for watching a pseud fumble through it
>I wish I could run it
I can literally run It on my steam deck, and I'm poor...if you're rig is worse than my steam deck then...idk what to tell u
>if you're rig is worse than my steam deck
Haha, yeah, wouldn't that be wild
tells me my gpu is too old and incompatible and just doesnt let me start the game
t. 2070super
What, that gpu is above minimum reqs.
I know. Ask alan wake trannies what that is about. It gives me like 3 error coedes how the
>gpou doesnt havbe mesh shaders, it does
>gpu shaders need to be 6.5 and above, it has
>gpu too old or some other shit, it isn't
then it just doesnt let me start the game.
yes, the nvidia drivers are literally the latest ones.
are you sure you own a genuine 2070 super and not some chink 1060 with fake firmware
I have a 2070 and it runs fine. Sounds to me like you got scammed and you are too much of an idiot to realize it
it was meant for
How do people play this trash at such low framerates? I tired to play RDR2 on my deck and it's absolute pain.
hey Im watching joseph andersons twitch playthrough as well
I played it on a 3080 pc first tho. it looks neat
Joe isn't a pseud. I thought he liked the game when did he get filtered by it?
im sorry but ja thought the combat was a bit clunky and he didnt get it
>ja thought the combat was a bit clunky and he didnt get it
eh, that's about expected. Joe doesn't have a proclivity for appreciating gameplay that isn't sort of generic and immediate. I remember in his tomb raider reviews he tried to imply that Lara controls like ass. I'd understand that take from a normie, but any reviewer with an ounce of critical thinking would know she controls better and more precisely than 90% of 3D platformers, but because it's weird and too involved (since it gives you large control over her precise movements) people get filtered.
I don't remember when Joe had an interesting take about a game's combat. I usually appreciate his observations on the stuff around that, like, level design, gameplay loops, story, etc.
Lies of Pee is his goty
I know. Because he surprisingly has not enough respect for level design and exploration, because that game is NOTHING like souls, unless you're retarded enough to just count souls as DS2 and DS3 with garbage Linear levels and enemies that always have to pretend to be mini bosses, and everything is about the boss spectacle.
Genuinely kinda disappointed from him. He obviously doesn't respect creativity and cohesive design as much as I thought. It's not about having one system or mechanic. It's about everything coming together to yield a formulative experience. That's why Dark Souls 1 is better than DS3. Because the mechanics all come together to form an experience of genuine tension, and loss (of direction) in each level, from bonfire to bonfire.
A videogame that is just a game, and doesn't try to make the game parts come together to transcend simply the experience of "fun" to an experience of "I am truly experiencing this world" is...somewhat disappointing to say the least (I just realized some of my top 5 games don't meet this criteria, so I'll have to revise this theory a bit).
But ignoring most of what I said. You still get my point. He likes the generic derivative thing that makes sure to play safe and do what games do. I don't. I want almost every game to be a new experience that opens my eyes to what videogames can uniquely do. That's why it's not even a question to me that Alan Wake 2 is better than Lies of P, no matter how many midwits get filtered by "slow" combat, while me, with ADHD, is completely engaged with the combat. God, I hate retards so much, they lack the self awareness to realize how much their narrow preconceptions enable the homogenization of games.
>they lack the self awareness to realize how much their narrow preconceptions enable the homogenization of games.
Ironic.
ah yes, very ironic. being open to actually tolerate and engage with games that most people typically dismiss readily before and after engaging with is totally narrow, when most of those games are inherent inaccessible on that basis compared to the vast majority of broad appealing games that are immediately and frequently accessible.
how convenient are words? you can just say the same thing as another person, without remotely equal basis and the implication carries you far enough. *sigh* why am I even bothering. if I got such a disingenuous and shallow response, I'm not actually going to receive any counterargument from somebody I already know to lack any self awareness
*yawn*
>Joe isn't a pseud
He absolutely is and this is nothing to do with his opinion on alan wake
So did Alan actually write that murder cult in new york into existence or was it a "coincidence" that a cult based around Alan popped up in New York years before 2 starts? Especially since the characters from the theater appear to be based on the two cops in bright falls and the finnish guy.
Pros:
It's a Remedy game.
Cons:
It's a Remedy """game"""
I think calling it a walking sim as some people have is unfair. It's not RE4 (or even RE2) levels of combat, but there's still a good amount of shooting, especially if you explore for stuff.
I'm not calling it a walking sim but it's still obvious how much Remedy put in effort into things that AREN'T gameplay. Especially damning considering they had an entire decade to learn from their own mistakes but instead it just feels like they regressed.
How much ACTUAL gameplay is there?
I vus promised one google play giftcard for everything thread I creatings bluddy basturd bitch mother benchodes owe me hundreds of google play cards sirs
After about five hours I like the atmosphere and I want to know where the story is going, but there is a lot of clunky design that annoys me.
When you open the map it takes a few second for the textures to load which is annoying
The whole mind place mechanic is really awkward, for how much it's used. I couldn't pick up a key item (the heart) even though I had a pretty good idea where it was because Saga hadn't deduced it in the mind place yet
It has that thing a lot of modern games have where characters are constantly talking. When they're not talking to each other, they talk to themselves. Though I guess Remedy kinda invented diegetic narration voiceovers in Payne.
Those dumb jump scares of Saga and Alan having visions about someone screaming in her face are super cringe.
There is a lot of redundant dialogue."Casey, the cult is performing a ritual to turn people into zombies. " "That's right Saga, the cult is performing rituals to turn people into zombies." Let me look at the evidence in my mind place... oh geez, it looks like the cult is performing a ritual to turn people into zombies!"
And I almost forgot the most important one! Saga is wearing a long FBI jacket so you don't get a constant view of her ass in tight jeans like with Jesse in Control. Really dropped the ball there.
I feel it needed a bit more playtesting to point out the stuff that just doesn't quite work.
Yup
sam lake is a cuck who finally got his long sought good goy points
game is certified flavor of the month slop, it won't be remembered fondly by anyone except people who live to fellate themselves over what good golems they are for consuming progressive and diverse media
Do you ever sleep
btw this is a distorted shadow version of the character talking in the dark place, it's not even the actual thoughts of the character
Its half true
The writers simply imagined that one of Sagas insecurities or negative feelings have to do with white men, and then the dark place pulls that out and presents it as if she actually believed it.
>The writers simply imagined that one of Sagas insecurities or negative feelings have to do with white men
It's not her "insecurites" God, you guys are so fucking retarded lmao. Nothing about her remotely suggests she's a bad partner, or mom. God, I can't believe I even have to explain this. The Dark Place is targeting points of her character that COULD be insecurities. Points of attack, related to somebody personal sense and value of themselves that could be vulnerable points. Nothing about the actual attacks suggest they come remotely from anywhere within Saga. It's just a warped devil trying to paint a picture of Saga to herself that might MAKE her feel self conscious and insecure.
Don't understand how this is so hard to understand, but people love letting their biases carry them to conclusions because most people don't actually think when they consume. And always need to interpret things with a tainted eye, because it's hard to be open minded and not presumptuous I guess? It leaves one bare? Who the fuck knows. All I know is that people constantly get filtered by this story somehow.
>Nothing about the actual attacks suggest they come remotely from anywhere within Saga. It's just a warped devil trying to paint a picture of Saga to herself that might MAKE her feel self conscious and insecure.
The attacks would be less effective if Saga didnt relate to them at all. And theres a theme that something cant come from nothing. Alan has to use existing things for the story, things he write has to match the genre or it wont work.
>The attacks would be less effective if Saga didnt relate to them at all.
This level of stupidity is honestly boring. Having to reply to assertions made that could be addressed already in and of themselves if the person making them took more than a second to contemplate what words and concepts mean
I very much wonder how judgements of being a good parent, and judgements of being a good coworker, could possibly relate to somebody who may (for all I know, I mean, who knows really, right?) be a mother, and a agent working with a partner. Irrespective of the validity of those value judgments (which have never remotely been established or even suggested prior, she even has a stupid glass drink in her mind place that she gave Casey when he got hurt or some shit, there's literally zero reason to think she wasnt a good partner)
>Alan has to use existing things for the story
Alan can't know anything about anyone in depth, he's not God. He has to make judgements and guesses based on his intuition of a person. If you look very closely at Alan Wake 1. I'm pretty sure his characterization of Rose was almost certainly...how do I say this...a bit biased and one dimensional? Like it came across as somebody who only knows her from an outside impression. I might be the only one that got that vibe, but it communicated to me, that he's stretching the story and characters a bit (within reason) to fit the plot.
You can try to exploit someone's "insecurities" without them being insecure because you assume based on preconceptions and generalizations, that they must be insecure about a set of general things.
>all this mental gymnastics to defend simple anti white racism
have a nice day you worthless redditor
You lost
are the NPCs complaining about bright falls being just as racist as alabama also distorted shadow versions of their characters?
>a black woman having distorted thoughts about white men in "the dark place" is what people think passes for good survival horror in 2023
grim
Imagine playing video games.
>low standards cope
the npc's you are talking about are two black out-of-towner hipsters. their thoughts are pretty authentic to what those types of people would think
And they're presented like a moment of higher wisdom in the plot, instead of the morons from real life they're supposed to represent, who travels and forces their neurotic worldviews into everything that isn't the cosmopol they came from.
what the fuck are these schizo fantasies
how is Ganker so fucking stupid man? sometimes I'm actually baffled.
>doesn't know that writing characters that don't necessarily think and align in the exact same way that you do based on the context of their life is one of the best indicators of being a good writer.
Jesus fucking christ, I couldn't imagine looking down a narrow tunnel my entire life and pretending I've actually seen everything the world has to offer. But maybe I simply can't relate to being void of self awareness and emergent thought.
>And they're presented like a moment of higher wisdom in the plot
Kek you're retarded, they literally get caught stealing from the crime scene and lies to the player about it. They're used as a tutorial to show the "mind place profiling" when a character lies or won't give up info
You're a literal schizo making up fantasies to be angry at
>retard can't differentiate between two different posters
>projecting
yikes
>ignoring anything that actually confronts his schizo fantasies
pathetic
>expecting me to retort to a quoted post i didn't make
you are one dumb nagger lmao holy shit
Why'd you reply if you didn't make the post? I don't even know the point you're trying to make
Those two characters were treated like retards from start to finish.
Uh-huh. How many games have a white protagonist talk about "black assholes", even as a "distorted shadow version"?
kek, imagine if a white male protagonist did that. (under the influence of evil of course) Even the speaker of the house and pope would denounce it.
There was one right in the game, lol
Did you somehow miss the comments of deputies?
I said protagonist. That's typical leftist anti-police propaganda.
My bad, continue sperging, please.
When I heard that line I laughed and turned off the youtube video playthrough lmao the games hot garbage sam lake roleplaying an actor and just jacking off huffing his own farts instead of writing and making a good game.
Alan Wake 1 had the same kind of comment about white males being bad.
No, it didn't. It was the dark place telling lies to Alan, just like he says right after he exits the room where he plays the "Recording" of "Alice" calling him a piece of shit.
That dude's AW impersonation is top notch.
Yeah but whether it's a lie or not doesn't matter because the way the line is worded "pathetic wealthy white male" just reeks of leftwing politics. No writer would have written that sentence fifty years ago.
It's almost like that scene was a response to vidya journos at the time calling Alan a "pathetic wealthy white male", zoom zoom.
source?
Google it. I'm not spoonfeeding your homosexual ass.
I accept your concession
Imagine being such a boring, shallow husk of a person that eldritch beings have to pull on the color of your skin to put you down.
I know, but isn't this line the Dark Presence / Force of evil trying to do her harm with the negativity, and saying things that are blatantly untrue?
>isn't this line the Dark Presence / Force of evil trying to do her harm with the negativity, and saying things that are blatantly untrue?
Yes. It's almost like Saga doesn't give a fuck about politics, There's a mayoral race going on in bright falls, and she never gives any commentary on any of the signs even if you interact with them and that moment is Sam Lake pre-empting the billion "WHY DOES A BLACK WOMAN NEED TO FOLLOW ALAN'S PLOT LIKE A SLAVE HUH?!" articles by vidya journos, who shat on Alan Wake 1, because Alan dares to be upset that the romantic getaway Alice took him on was actually all a ploy to get him to go to a psychiatric for his writer's block. The funniest shit about all the ALAN WOKE II-shitposts is, that Sam is the most conservative, most christian vidya writer out there.
best written video game since Disco Elysium
bretty good, wait for them to patch the bugs out
Get rid of Saga. Dual protag shit was useless.
Bring back more of the poltergeist enemies. Actually follow up on more animal taken.
Get rid of the fucking ass flashing jumpscares.
Stop using enemies teleporting as a crutch.
Expand on the light abilities and the reality shifting abilities.
It's great, this and BG3 are tied for my GOTY.
Not enough action, character moves too slow, graphics arent good enough to warrant the requirements, i don't like the writer type switch thing
Basically they should've just kept the first ones formula
Solid 7,5 game
You can up to 8 if you liked the first one
But honestly, too much drag in the "detective room", the video parts are z tier Netflix shorts, and the story is actually meh. Gameplay is what it is, but atmosphere is out of this world. Too bad the rest is general cinegoyslop.
WAKE
Wastes of space. Like Remedy just ran out of ideas and spammed the Dark Place with these lazy shits.
ALAN WAKE? WHAT KIND OF NAME IS THAT?
A. WAKE.
THAT SOUNDS LIKE A CHARACTER'S NAME.
The hell kinda name is Wake, eh?
How’d a muppet like you pass selection?
i cant believe this isn't one of his lines, the game needed like double the talking for the leads IMO
He's been operating by dream/metafiction schizo logic for a long time. Is he ever getting out of this spiral hell?
I only now got to the Alan part in the studios having met that weird janny. The forest area was atrocious and I can't say I like the other protagonist all that much. Is it also just me or is the acting extremely off? Should I drudge through still or will the level and art design remain this awful? Honestly this is the only game where I dread having to explore because everything looks the same
Boring walking sim with shit story, weak characters and pretentious wiring.
Shooting is extremely basic when it happens, enemies are too much of bullet sponges.
Ammo conservation doesn't really matter, it's extremely obvious that game gives you ammo based on your performance, if you do well and use little ammo you will barely find anything, if you play like shit you will get loads.
I will give it
I wish I was making a TV show instead/10
Oh, I forgot, the investigation board gimmick is a complete waste of time and game would be actively better if you just removed it.
I would rather have most of the inner monologue happen inside the mind place than during gameplay
There should be zero internal monologue.
90% of investigation monologues is Saga repeating shit you should already know if you pay the slightest modicum of attention and 10% is spooky demon voice telling her about shit she has no business of knowing, it would more effective if she just knew that stuff without explanation.
It's nothing but a waste of time and teleporting to le heckin comfy room breaks the atmosphere.
I know why they wanted it but I think wasting all that time listening to her inane truisms wasn't worth it by a long shot.
>There should be
Biggest red flag of any review or analysis. If you know, you know.
>no argument
biggest flag that you concede the point.
>t. art cop
>if you play like shit you will get loads.
if you play like shit, you'll also die...so I don't know why people make this point as if it means anything...unless they're not playing on hardmode. The resources are actually pretty balanced in this game. The thing that will be the easiest to stock up on is health resources. And health resources will be NEAR impossible to use during combat, if you're playing on hard. Outside of combat, having a fuckton of health resources doesn't matter in such an exploration heavy game, especially when you have a fixed lifebar, so it always heals a set amount.
I feel like the resource management NOT only is way tighter than most survival horrors, but more resources end up mattering too in different ways, and have different contexts, like I mentioned with health. Resident Evil doesn't even have CLOSE to that amount of depth with health items because of how much of a baby generic game it is with zero coherent and creative design philosophies.
But people will jack off the established franchise anyway due to shallow Triple A "polish". I don't care too much anymore. But it's just interesting coming from a place that whines about homogenization and the game industry all being the same.
>comparing this slop to resident evil
oh no no no ahaha
this slop to resident evil
Okay. I seriously want to talk about this, because I feel like I'm being gaslit a bit.
I'll compare RE2, because RE4 being more action will always appeal to Bing Bing washoot retards since clear and in your face is always easier to process and make appealing than subtle, and underlying.
What exactly about RE2 is so good? Because the shadow enemies in Alan's section alone are an infinitely more compelling survival horror enemy, and form of encounter than ANYTHING in any Resident Evil game that isn't 4.
I've been wondering for a while why Alan Wake 2's combat is supposedly bad compared to...I don't even fucking know? Nobody ever says it. Because if they were to compare its gun combat to doom eternal, they'd be retarded or something. But if we compare to Resi2. Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2 (or even 3, its dodge is better than 3 too) So what is it? Nobody can ever say anything about the combat other than another word for "I didn't like it, because I'm a mindless Bing Bing washoot" midwit. With brilliant circular criticisms like "It's too slow" wow! "Not enough action" crazy! "it's boring" unbelievable! "It's serviceable/mediocre" oh my!
Like what the fuck are these dogshit analysis'?
The standard for discussion on this board is so shit. Nobody actually talks about shit for real. Either admit that these things are ultimately subjective, or have some coherent and robust argument.
>NOOOOOOOO YOU HAVE TO ARGUE WITH ME...BECAUSE...BECAUSE YOU JUST DO, OKAY?!? STOP MOCKING MY POORLY FORMULATED OPINION!!!
lol
>excuses to make no argument
ah. I'm starting to get it. This is how I know I'm actually right, when I give an indepth falsifiable argument and nobody can argue against (inb4, i-i just don't want to!, yeah, I bet the Christians said the same thing when scientists said you should go scientifically disprove the theory of evolution)
No one fucking bothers explaining shit to you anymore because you just handwave everything with "WELL YOU JUST DONT GET IT" and "NO U". Learn to take a hint autismo. Or will you make another meta thread whining about how Ganker isn't jerking off your game?
there's a site... that's more akin to your posting style... shit, I forgot what's its name? I think it starts with an "r"?... shit. sad. (I'm very smart btw).
>Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2
you dont understand anything about game design. go have a nice day tranny, these pathetic posts are so easy to identify in every single alan wake 2 thread now with this mopey whiny redditor slimer style. probably some finnish fuck from remedy itself desperately trying to defend this slop online
>they'd be retarded or something. But if we compare to Resi2. Just the existence of the flashlight, and dodge, give the combat more depth and engagement than 90% of encounters in Resi2
I almost feel embarrassed about humoring this pathetic garbage but Alan Wake 2 has zero "depth" whereas the remake 2 uses its enemies to deepen the formula of the entire game
REmake 2 doesnt fucking have "encounters". It has areas which are like one big looping puzzlebox that youre expected to solve, and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk Wake 2. The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement by thinking about
>stagger with a single headshot to run past him
>is that a functional long term strategy especially if more are nearby and suddenly I cant even make noise anymore when mr.X enters the equation
>so do I just shoot his legs off now to make it easier to juke him with zero noise later
>or do I only need to cross him once so I actually let him grab me and use a defense item to get past
>or do I have the shotgun and a shotgun shell to instantly try to decapitate him for good instead of seeing him rise 3 times after I put a magazine into his skull
now apply that dynamic to every second of gameplay while you do loops around the metroidvania puzzle structure while theorizing and balancing around the finite resources the game gives you
In Alan Wake 2 you walk through abstract moviegame setpieces and then BOO ENEMY JUMPS OUT!!1 DODGE OR SHOOT HIM?
>In Alan Wake 2 you walk through abstract moviegame setpieces and then BOO ENEMY JUMPS OUT!!1 DODGE OR SHOOT HIM?
don't forget the literal youtube-tier jumpscares spliced here and there, truly genius
bravo sam lake
Yes, like I said the game is literally parody tier, like some nostalgia critic skit intersected with the most embarrassing noninteractive "game" ive ever seen, darkiwakeplier trying to rewrite the shit game and coming onto screen to basedface every 10 mins while the protagonist says THE DARK PLACE...THE DARKNESS...DID I ALREADY WRITE THIS? DID MISTER DARKIWAKE DO THIS? I NEED TO GET OUT OF THE DARK PLACE...
>I almost feel embarrassed about humoring this pathetic garbage
lol. you'll feel even more embarrassed when my response deconstructs everything you've said and can only whine in response instead of counter.
>whereas the remake 2 uses its enemies to deepen the formula of the entire game
wow...really?
>It has areas which are like one big looping puzzlebox that youre expected to solve
woah..."big looping puzzlebox" expert use of journalist words...so smart, much nuance. words do so much of the heavy lifting, omg you're so efficient!
>and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk
wow, yes, you're so right, please keep lecturing me and not actually making an argument or point that responds to anything I initially said. you are so cool. I am mesmerized...
>The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement
wow "overdrive of engagement" I'll write this down in my notes, thank you.
>now apply that dynamic to every second of gameplay
shoot in head or leg, then done. wow. you are too smart, I simply can't comprehend the creative design expressed in this. wow. much gunplay, much survival horror. so...when are you going to actually address anything I said instead of talking to yourself?
>while you do loops
"loops" aren't clever unless you're doing what dark souls 1 did, or what super metroid did with shortcuts, and resident evil 2's level design is objectively worse and more linear than 1's for that to be remotely impressive.
> metroidvania puzzle structure
you don't know what metroidvania is. re2's space is barely interconnected and the "puzzles" are glorified "take item A to door A" so If puzzles are babymode and exploration shit, both things AW2 does better, then combat is left...it's boring
with a single headshot to run past him
>>is that a functional long term strategy especially if more are nearby and suddenly I cant even make noise anymore when mr.X enters the equation
>>so do I just shoot his legs off now to make it easier to juke him with zero noise later
>>or do I only need to cross him once so I actually let him grab me and use a defense item to get past
>>or do I have the shotgun and a shotgun shell to instantly try to decapitate him for good instead of seeing him rise 3 times after I put a magazine into his skull
Also btw, did anybody else notice that in this entire spiel he mentioned nothing about actual enemy design? It was all just frontloaded on what he can do, proving that RE enemies (and because of that, subsequently combat) are completely shallow and uninteresting aside from. big bad obviously scary monster that has to chase you!!! because "aaaahhhhhh!" we have no capacity for creative thought or subtlety so we just throw big scary fast moving thing at you sometimes! -Capcom.
Lol, this series is so beyond overrated its genuinely funny. And why are people suddenly trying to pretend that RE2 is some complicated puzzlebox metroidvania? The fuck? The police station is so linear, and the puzzles are so braindead, that it literally destroys the meaning of those two words fundamentally. It's meaningless for something to be a "puzzlebox" if there's nothing actually puzzle like about the exploration because it's linear and braindead. If you want REAL puzzlebox levels, play the Classic Tomb Raider games: Barkhang Monastery, Opera House, Cistern, Midas Palace. Just to prove I know what I'm talking about.
On another note. I think if sufficiently dispelled this retard with alacrity. Toodles :p
>It was all just frontloaded on what he can do
because the enemy is actually threatening and forces engagement unlike the generic TEW2 assets lathered with post processing effects in ethan carter 2. go have a nice day retarded kid
>tew2
but tew2 had more creative enemies than alan turd 2, especially the flying singing bitch is a standout in tew2
a shame she's fucking underutilized in game, there should've been more encounters with her
Yes, but for 99% of alan wake 2 all you get is a single less threatening version of the basic TEW2 zombie with a shitload of effects on top that turn it into a writhing DLSS fog of shit and bubble bath distortion
go have a nice day, retarded game design and text illiterate israelite
...you realize objectively...not only can your ENEMY do more in Alan Wake 2 (admittedly, not that much more, it's more about how enemy encounters are given context by environment and circumstance. E.G: shadow enemies depth and threat is enhanced by being grouped with a plethora of other shadows and basic melee enemies are enhanced by being paired with axe throwers, or just generally being in groups)
As much as you don't deserve this good faith. Don't get me wrong. I'm not saying the game is perfect. I actually think enemies will just sometimes stand around too much, and some enemies just aren't aggressive enough...and the basic enemies should have some ways to fuck with your dodge timings, kind of like how the wolf can dash around behind you, or the shadow enemies can teleport behind you, so I found myself putting my back to a wall as often as I could. But when it all works...it's ABSOLUTELY better than Resi2. I also wouldn't mind more enemies, but the enemies (when they work) that we have already can be so interesting on their own, that I can tolerate it for now.
>enemy design?
Yeah, becasue Alan Woke has such amazing enemy design, amirite? I'm halfway through the game and so far there has been 3 types of enemies:
1. random dudes
2. random dudes throwing axes
3. wolves
Breaking new ground so hard lmao
You forgot minibosses where its one dude but looks like its two.
The resources barely fucking matter. Game shits out bullets ans shotgun shells and flares for you. And there aren't enough encounters to even have a semblance of possible tension.
>And there aren't enough encounters to even have a semblance of possible tension.
When the fuck did this mentality become so prevalent? When Silent Hill was able to create a sense of tension and foreboding, with the simple existence of the radio, darkness, and creative camera positioning. Everything I hear about this game feels so contrarian lmao.
>The resources barely fucking matter. Game shits out bullets ans shotgun shells and flares for you.
Lol what???? I don't even know how to argue against this because it's si.ply objectively untrue. 90% of playthroughs I've seen of the game (on hard) people are almsot permanently sub 20 pistol/revolver ammo or batteries. Not to mention that the game LITERALLY deprives you of ammo if you have too much, which should OBJECTIVELY always maintain the tension since it always only gives you enough back to hover around that low 20s to high 10s range. If we're using pistol/revolver ammo as a reference. And the game is even MORE scarce on ammo from other weapons I think. Not sure on that one though, it just felt that way for my shotgun, someone else can confirm maybe.
Silent Hill had actually clever, immersive, and tense encounter design. AW2 is literally just mindless a majority of the time with the only reasonably engaging combat encounter being the FINAL FUCKING FIGHT in the concert. The fact you even dared to compare this JPEG JUMPSCARE slop to SH is insulting.
>Silent Hill had actually clever, immersive, and tense encounter design.
Bros...I saw this in another thread. And this entire day I couldn't tell if it's bait...is he serious? Or is he just using words that he knows are supposed to carry weight "clever", "immersive", "tense" (lmao) and just arbitrarily assigning them to Silent Hill to get an own on me?
>Lol what???? I don't even know how to argue against this because it's si.ply objectively untrue. 90% of playthroughs I've seen of the game (on hard) people are almsot permanently sub 20 pistol/revolver ammo
Because it's rigged this way, moron. You will always be around 20-30 pistol bullets, 6-12 shotgun shells etc. no matter how well you do. If you're below a certain threshold you will find more of that type of ammo, above and you will find jackshit.
There's no "oh shit I wasted too much ammo on these dudes, I'm running out" tension because you know the game throws boatloads at you the moment you get low. It's fake as shit.
>if you play like shit, you'll also die..
Not what I was talking about. There's no incentive to play tactically and conserve ammo, to hold back your strongest weapon for a potential future encounter etc.
>The resources are actually pretty balanced in this game.
There's no set resources because the game decides what to give you based on the state of your inventory.
>And health resources will be NEAR impossible to use during combat, if you're playing on hard.
You can always run back to light and heal.
>essay on muh health
Argument was on ammo.
>will jack off the established franchise anyway due to shallow Triple A "polish".
I don't care about RE but I find it funny that you accuse something else of being AAA when Alan Wake 2 is peak AAA slop walking simulator pretending to be a TV show with insanely high end graphics to compensate for basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
>There's no incentive to play tactically and conserve ammo, to hold back your strongest weapon for a potential future encounter etc.
Okay. I guess because you just said so. Arguments and proofs must be a useless concept to you when anything you say is just true huh?
>There's no set resources
I don't know where I said anything about "set" resources. So everything that you just said after this means nothing. You haven't remotely established the premise that "set resources" = balanced resource management. Especially when I can give a very obvious counter to the opposite: Silent Hill games have set resources and all resource management in those games are non existent.
>You can always run back to light and heal.
Wow, sounds like using an environmental mechanic, to your advantage. But even ignoring that, how retarded do you have to be to seriously suggest that when there aren't even that many lights just out in the open at any given time. Especially indoors. Not to mention that if you're constantly running back into the light to heal, you'll just be wasting resources without ever killing the enemies. The enemies on hard mode all almost 2-3 shot you, so this is like the equivalent of running back all the way to a bonfire when have 1-2 estus left because you don't know if you'll make it to the next bonfire and you're a pussy who plays the game extremely slow. Yes, you'll probably eventually get through...but you'll also never feel that tense feeling of knowing whether you could have just barely made it to the next bonfire in the nick of time.
>Argument was on ammo.
Then I'm even more right, since my point of bringing up health is that health is easier to horde and stock up on.
>basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
Wow. Sounds like it's not RE2, and completely it's own thing then.
Not gonna waste any more time replying since you're clearly not arguing in good faith.
I'm glad you enjoy your wannabe TV show walking sim goyslop though, good for you, buddy.
>Not gonna waste any more time replying since you're clearly not arguing in good faith.
>I'm glad you enjoy your wannabe TV show walking sim goyslop though, good for you, buddy.
ah the ole "actually YOURE bad faith" switcheroo, where you don't ever actually put anything forth substantiating that. You know, if you were TRULY good faith, you'd know what a fallacy fallacy is, and all the implications of that and what that means in this context. But I accept your concession nonetheless. You were indeed bad faith and there was likely no point continuing, I won :p
I explained multiple times why fluctuating resources is bad and you ignored it multiple times so I don't think there's any point of me responding. If that's your definition of a win, then congrats.
>I explained multiple times why fluctuating resources is bad and you ignored it multiple times so I don't think there's any point of me responding.
oh I see
>There's no incentive to play tactically and conserve ammo
"It's bad because it's bad" oh okay
>There's no set resources because the game decides what to give you based on the state of your inventory.
"this is bad because it's bad" even though I already proved how retarded and flawed this notion is with the mention of silent hill.
>You can always run back to light and heal.
irrelevant point already addressed indepth with zero response...just because I guess? lol, but I'm bad faith actually.
>Argument was on ammo.
Also addressed. You were two steps behind on this argument.
>I don't care about RE but I find it funny that you accuse something else of being AAA when Alan Wake 2 is peak AAA slop walking simulator pretending to be a TV show with insanely high end graphics to compensate for basic bitch gameplay that clones RE2 remake with all the fun stuff removed.
"Triple A because it is"
"Walking simulator because it is"
"TV show pretending to be a videogame because it is"
"basic bitch gameplay (despite objectively not being as well see established by himself in the next quote) because it is"
"RE2 remake copy without all the fun stuff is bad because it is"
aka all of these can be reduced to "It's bad because it is".
I've addressed and responded to everything you've said a second time. So I've sealed the deal on my dub since you can't actually argue against anything and just threw "ackshually you're bad faith" as a cope.
I'm annoyed that it ended on a setup for the NG+/Final Draft DLC but that's coming by the end of the month, and if it's the same quality as the main game, it'll definitely be my GOTY
Anal Woke 2: Alan's rectal Awakening
The only real bad thing about this game is that there is no Barry Wheeler.
he has an impactful role in the story tho
Barry lugging around the Alan cut-out never got old
For me, it became really buggy around chapter 5 of Saga's story, so I haven't played it for a few days. That's also when the jumpscares go into overdrive.
I've also got a shoebox full of bandages because I dared to conserve ammo.
>mfw scratch drops a diss track in the chapter ending
HOLY KINO
They actually ruined part of the presentation by making the songs too quiet relative to rest of the game, so people would just skip it after a chapter end.
I think Mr. Scratch might be an edgelord.
I'm guessing his "You know that I'm a psycho" personality got switched to a more edgier one because he lost to a guy with a flashlight.
Anyway, Scratch is edgy and cool.
>you have no light in sight
>just endless darkness to fight
>the horror story comes true
>i'm dark twisted, and cruel
I thought the soundtrack was gong to be mediocre after the first song but it just gets way better as the game goes on.
SOVL
>people think sam lake is a good writer
lmao
name 2 better writers
Alan Wake
Thomas Zane
Wrong
I think he's a GREAT writer!
8/10
>best writing of the year
>best soundtrack of the year
>best visuals of the year
I'm ready for the #alansweep bros..
Phantom liberty wins ost
Phantom liberty wins writing
Phantom liberty ties Aw2 for best visuals
>Phantom liberty wins ost
>he hasn't listened to this https://youtu.be/x2fhn8EmIqQ?si=yGCOOLf-Yy9GjtAb
also, wtf really? cyberpunk? I can't remember a single song from that fucking game, and yet, Alan Wake 2 "Wide Awake" caught be such surprise, that I legit unconsciously didn't press continue after the chapter ended just to listen to it. And I fucking hate lyrical songs in games. It's just really well done imo. Just wish there were cool instrumental songs like Max Payne menu theme
The fanmade radio station alone was great in pl
https://www.youtube.com/playlist?list=PLs1H9tARINqdR5uBnZh_0UW8Pk8IFcXTo
Then the actual ost has really good songs as usual
oh, I thought these would have been Alan Wake 2 instrumentals...sad
>Then the actual ost has really good songs as usual
fuck. unfortunately these type of songs appeal to me too much, so I can't even pretend to judge it objectively. all I'll say it's more impressive when something I'm not predisposed to liking impresses me but...yeah, unless Alan Wake 2 adds some banger instrumental tracks, Cyberpunk might have it topped for me...
>Poe - This Road keeps on repeating during chapter end screens
>Each time it's more and more warped
If this ain't LUDO of the highest degree, then I don't know what is.
Hi-Fi Rush has better visuals and a greater soundtrack. Any other game would be cope.
saga is a nagger instead of an aryan goddess, enough said
alan slop 2 doesn't exist any more than tlou2
TLoU2 single handedly justifies the existence of the mediocre ass first game.
sure it does, neil
you'll never be accepted as a real israelite
>people itt actually played and enjoyed a cuckmann game
explains a lot about why the people playing alan wake II are so adamantly defending mediocrity
probably a ton of overlap
TLOU2 at its hardest difficulty settings completely MOGS AW2.
cutedog said Love is all around is way better
I dont get people bringing up resident evil so much in aw2 discussions
What does a jap game have to do with a finnish game?
The seething on this board is gonna be great when the GOTY awards roll in
>goyim actually care about arbitrary awards and score
they're both trash
>I don't care but I'm gonna post to show the opposite
You wouldn't be here if you didn't care pal
Also nice webm edgelord lmao
>getting this flustered by basic discussion and a webm
>Ur mad!
But you replied to me?
>IS THAT A
>LIGHTHOUSE WITH A DYING LIGHT
I only played the first chapter of the first one because it was so bland and generic. Probably one of the best featured soundtracks though, and that was long before they started using songs that weren’t written specifically for the game.
Kino
>another aw2 thread derailed by the fucking retarded narcissistic autist
this has to be a falseflag right? actual indepth coming from one side...is actually somehow worse than all the people that literally lie about the game and try to call it a movie walking sim? or pretend they've played the game then criticize it, then make some stupid point about woke shit that obviously shows they haven't played the game, or the same retards that STILL consistently complain about Saga being able to "intuit" things from profiling magically, even though it's explained long into the game?
like fuck off man wtf is this superficial finger pointing lmao.
he looks like that guy from the dating advice game
If you call this is a movie game or walking sim you unironically have not played the game
>writing
>worldbuilding
>Those aren't relevant qualities for a videogame
Who made you the authority on that?
Mediums should exploit what they do best. With the way things are, even the best written videogame don't even come close to YA novels wrote for easy bucks. Videogames are ripe with failed writers and filmmakers, they're here because the standards are lower and it's easier to be liked.
Videogames should be about interaction and player freedom, first and foremost, as it's the only medium that can be non-linear.
Woke walking sim
Bosses are completely pathetic and are microcosms of the problems with the game's combat.
Also, the detective shit got boring a third of the way in.
GOTY
Alan Wake 1 was one of the worst videogames ever made and now there are people praising AW2 as the GOTY? Did they change everything about the first one or does this board have shit taste?
they make lazy copy re but with an angsty story and padding
Try playing it, its pretty cheap on egs at 50€ and runs great on low end pcs
anybody else surprised with how actually good Alan Wake 2 pacing was?
In what way? It was awful.
Unless you were there to not play a game then it was okay.
in what way was it awful?
A majority of the case boars detective stuff is largely unnecessary and solely exists as exposition padding which also bleeds into the exploration being pretty boring overall as well. The dual protag stuff would be nice if Alan and Saga had equally engaging campaigns but there are instances where Saga gets some mildly fun combat and then we switch to Alan and he gets a really shitty puzzle, some walking sim, and shitty shadows. Then it flips around and suddenly Alan gets a decent wacky Remedy setpiece and Saga gets fuckall.
It's all just very sloppily done and til the very end where the case board rears its ugly head again. The live action stuff is take it or leave it. If you like Remedy's multimedia projects then it somewhat improves things but they also become self-indulgent and unnecessarily drawn out.
Ideally, they should have just gotten rid of the dual protag gimmick since Saga isn't even that interesting. And that's not because she's a niggress. She's just a complete charisma vacuum.
I have no problems with case board. Just think a little about the stuff you've been doing and its snappy ui is fine.
The exploration parts could be better ofc but they're not bad by any means. Dual protags makes the game easier to tolerate since they provide variation in gameplay loop.
Alan is a literal reality shifter and the game is supposed to be this surreal meta narrative mumbo jumbo. Just make up stuff where Alan gets swapped between the Dark Place and some wacky version of the town.
And that's the exact problem with the case board. It would also be forgivable if it actually demanded some level of critical thinking from the player but its all very braindead. Just connect the obvious dots and call it a day while Saga once again babbles on about shit you already heard about or flexes or illogical logic skills.
I liked it overall, but really disappointed they are selling us the ending separately.
Wish I knew about it before paying full price.
Alan Wake also had two DLC endings
Control also had 2 DLC, but the main game had a conclusion to its own story at least.
sick tech demo
Yikes
In the mouth of madness: playable edition so far. Not a bad thing and i'm enjoying it so far. I think it will be one of those games that you play once and then don't touch it for a year.
>worldbuilding
>writing
>characterization
>gameplay loop
>narrative experience
>cinematics
Alan Woke 2
Twin Peaks wannabe.
Please don't even mention Twin Peaks in relation to this garbage.
Well yes its quite up front about that
Woke garbage and, even worse, a borderline moviegame. A handful of trannies will keep pushing this garbage for years to come, of course, as they always do.
Does Alan finally wake in this game?
He went woke
Anal Woke 2 has a handful of good moments during the Alan sections but is insufferably bad whenever the black chick opens her mouth. Seeing literally half the city's NPCs be black also ruins any kind of immersion it might've built. The game being this woke will obviously lead to endless shilling by leftypol corporate defense guardians.
>it's not a loop, it's a spiral
This is so fucking retarded
They made the Alan Wake part boring. the alan part is staright up walking sim while the saga part is re4 rip off
>he alan part is staright up walking sim while the saga part is re4 rip off
what the fuck is wrong with this board wtf? why are you straight up lying? The Alan part has some of the most consistent doses of gameplay ever, and both parts individually have more gameplay than the average resident evil game. Alan's section is entirely environmental puzzles and being harassed by shadows. Saga's is more boring if anything since she has to investigate people and shit
>more gameplay than the average resident evil game
terrible bait
>and both parts individually have more gameplay than the average resident evil game.
go have a nice day clueless lying israelite
The shadows are no threat, maybe in the hotel part they are but you can just book it out of there
the wolves man. one wolf was fine, but two at the same time? I have zero idea wtf to do. I'm gunns die guys, I'm gunna fucking die, I don't even have that much ammo
>be me
>used 12 bullets
>1 full medkit
>both my painkillers
>1 propane tank (setting this shit up is hard)
>and 2 crossbow arrows (recovered)
to kill 2 wolves. Guys...am I just bad wtf???? these mfers basically drained my entire fucking resources. I legit have nothing.
Also, this fight made me realize that this game is just like 1 to 2 tweaks away from unironically being peak combat. Every fight feels so strenuous, involved and methodical. Because of how long some reload animations, healing animations, and just general movement is. Really feels like this game ACTUALLY understood survival horror. My only gripes is that, even in that fight I just won, I technically should have died WAY more times, but sometimes the wolves would just dash at me and miss.
Oh, also I forgot. I used up like 4 bars of batter for them too? Almost impossible to kill these mfers without flashlight stun. I'm wondering if I should have melee'd more, but they just dart in and out so much.
>Really feels like this game ACTUALLY understood survival horror
youve never played a single survival horror game in your life and you hate the subgenre, but keep making these walls of reddit text to tell everyone about your experience in fischer price:my first scary walking sim
>Really feels like this game ACTUALLY understood survival horror
Just because you keep repeating this doesn't mean it will ever be true mate.
Survival horror is not a thing - it is just a bullshit marketing term capcom thought up for resident evil because they wanted to show their game had more action than the previous horror games that had been made. Turns out people don't actually want horror, they want to be a walking arsenal and shoot gribbly monsters and that game released in 1993!
>Turns out people don't actually want horror
the "horror" in alan wake 2 is like some SNL skit of a stephen king novel, accompanied by generic third person shooter walk and talk gameplay, and even thats garbage compared to good walk and talk or TPS games
Lets flip this the other way they - can you name a game you think has good horror for a video game?
Yes, a shitload of them in fact. Not going to name a single one to the slimy redditor bot that keeps filling every alan shit 2 thread with his zoomer dogshit though
Darkwood, Cryostasis, basically any horror game made by slavs.
>NOOOO YOU DONT UNDERSTAND YOU ONLY DO THIRD PERSON SHOOTING IN THIS GAME IT ISNT ACTUALLY SURVIVAL HORROR!! YOU NEED TO LOOK AT RESIDENT EVIL 4 WHERE ALL YOU DO IS SHOOT AS WELL BUT YEAH THAT IS SURVIVAL HORROR BECAUSE THERES ZOMBIES AND WELL IT JUST IS SURVIVAL HORROR BECAUSE JAPAN GOOD OKAY????
why are you so preoccupied with resident evil 4, little fella?
Nobody with a brain has ever called RE4 "survival horror". RE4 is a TPS game with a horror theme or maybe an "action horror" game with TPS gameplay. Shart Wake 2 is that except with 99% of the TPS gameplay cut out, and with infinitely less encounter design and memorable enemies/ setpieces whereas every single room in RE4 is iconic for a reason
this is unironically one of the most retarded posts i've ever read on this board, holy shit
Just look at basically every other horror game made around that time and before - RE is a goddamn action film in comparison. Not that I expect you to do that. RE dumbed down the genre and normies lapped it up to the point what RE did is now the default and deviance from that gets met with scorn.
So that is you arguing in bad faith, I understand.
>brainlet doubling down
you don't know what you're talking about at all and it's both hilarious and embarrassing
Keep saying bad faith while literally everyone can tell that youre a retarded zoomer who hates the genre and has zero experience with it, while then ironically enough trying to pass this ethan carter tier walking sim dogshit as an example of "doing it right". Its so laughably pathetic that i dont even know what to say. Alan wake 2 is like a generic, nonscary, focus tested to death and pussified evil within with all of the actual horror and gameplay removed and replaced with endless cutscenes and npcs to listen to
>Keep saying bad faith while literally everyone can tell that youre a retarded zoomer who hates the genre and has zero experience with it
Honestly, I'm so happy the mentally ill can't help themselves. So I can always be content in the fact that I am ALWAYS absolutely right in my judgements when I engage with 90% of people on this board. Ah, it's so satisfying, this is my only solace from the shit discussions on this board.
picrel. nice job retard, you dont even know who youre talking to. where's the (you)
You just suck, big time
Wolves are easy once you notice their AI. They’ll circle you quickly, but before they attack they’ll stop and slowly approach you head on, then charge. You can lay them out at this time. They’ll reset if you stagger. This is only a problem on uneven ground where you can’t see when they stop to charge.
>western movie game
no thx
Official version of song of the year just dropped
Cool story but boring as fuck because it's too easy
>remove gameplay
>is then loved by journos
how do you go from one of the best games ever made, Max Payne to this?
anybody know how to find charms consistently? I don't see footprints this time. I could obviously just explore but that's annoying and who knows if I'd be going in the right direction
good atmosphere, lore, alan wake parts are good, everything else is shit.
Level design, black lady that talks like a child parts, some of the writing, gameplay, all shit
goyslop made by wannabe californians
I have a few questions before I buy:
>Is this ever getting a physical?
>Any chance it goes on sale for Black Friday?
>is this game actually scary like people say? Or just a story based game with a horror coat of paint
>buy
dude it's free
Yea buddy I’m a consolepoor
very telling
Almost beat BG3 as a goty for me
What I didn’t like is the investigation board and no nightsprings until the dlc. Plus the Alan’s segments were much better
second most pozzed game of the year
spider man 2 is the most flavorful goyslop
Best version of dance dance revolution i've ever played.
why do people say that the crossbow is overpowered or whatever?:
>takes forever to reload
>bad against fast enemies
>you don't even necessarily recover all your arrows, only some?????
the last one is especially egregious, I was fucking lied to, why did some of my arrows disappear even though I didn't miss shots.
The pistol double headshot stun is broken as fuck - enemies get stunned for an eternity.
does this game have actual good combat and any depth? I thought Alan Wake 1 was simple where you just shined your light on enemies til you could shoot them while i-frame dodging everyone else. I remember all encounters felt the same. Is AW2 like that?
don't play Alan Wake 2. Oh the horror, terrible terrible game. It's not good at all! Combat is just point your flashlight and shoot! Unlike Resident Evil 4 where you...point your gun and shoot, or doom eternal where you point your gun...and shoot, except with different colour gun for different colour enemy, or what about that one spacesuit guy horror game where you...point your gun and shoot! yikes! and don't forget max payne...where you point you gun...and shoot! except sometimes you can slow mo to make it easier because enemies cheat! (lol)
Alan Wake 2 is just a horribly simple shooter. No depth at all. Please DO NOT play. I promise you, it's not any different, it's just that reload times matter, health you have to actively heal and choose between 3 different heal types, all which have their specific advantages and disadvantages, most enemies are fairly easy to deal with, but the added context of resources being low, makes some simply not worth dealing with. Axe throwers are a pain that make the fairly standard enemies annoying to deal with. Wolves will drain you of your resources and demolish you if theres more than 1 because they're much faster than you, and you're very slow and commital in your actions. Shadow enemies are by far the most threatening though. Because you never know which one is the real one, and because they can teleport behind you and right in front of you and do big damage, it's almost always worth to use your flashlight to clear any shadow you think are dangerous...pretty simple right? Well there is ONE thing to consider. If you use your flashlight on shadows that ARENT enemies, you won't have any light to dispell their shadow shield, or to stun them with the flash boost if they're teleporting around too fast. So you have to weigh the risk of having no batteries for future shadow dudes vs the reward of not dying to any POSSIBLE shadow dudes at the moment.
See, the game is VERY simple and boring. Please do not play.
I just joined this entire conversation about this game, I am not a doomer, just stating my distant experience with the first game. But I sense you might be bothered by some doomer shenanigans.
Thanks for the response though, I might try it if I have time seeing as some anons have become observably invested in defending it and to me that means it's probably good, being the type of game that it is. I liked Control
I saw that too, idk what people are talking about. It's basically only useful on wolves. The rifle is way better.
Bought Alan Wake on release and probably 5 times total. I love the shit out of Alan Wake. I waited after launch and found out that it doesn't have Barry Wheeler in it and doesn't resolve shit so I'll get it when it's on sale for twenty bucks.
i would have bought it for the grafix but its on epic
anybody here that ACTUALLY cares about the game know if there are any good instrumental tracks for this game? it has a lot of good vocals songs yes, but I need something like the Max Payne menu theme to hum to in my head. It doesn't quite work the same for me when a dude or gal is singing
If you're expecting something like the byzantine empire track from mp1, you're not getting it in aw2.
performance so shit the map doesn't work as a map because it has to load whole ass detailed room every time i open it so i just see a blurry mess for 5 seconds (why is there blurry low res version of the map anyway). Just make a jpeg you fucks.
buy a new PC brokie
>whereas every single room in RE4 is iconic for a reason
Yes. I know youve never played RE4 but people who have played it can recall 99% of its content because every single room has actually well designed encounter design that forces you to engage with the game in a fresh way permanently. The first chapter alone already does this with
>the village survival encounter
>the next open farm area with opportunities for slowly approaching single enemies to deal with them separately
>the next farm area with dynamites, tripwires and beartraps
then chapter 2 instantly puts you into its own version of the village encounter with the sniper valley etc etc. go play more videogames fucking repulsively retarded NPC
>the farm
>the next senpai
truly iconic
Musicals > some village with zombies
I don't care about AW2 but RE4 is overrated as hell.
There are many places I don't remember because everything just isn't iconic. There are a few memorable encounters, but they do not make up the entirety of the game. RE4 has to be the most overrated game on this board.
>There are many places I don't remember
you remember every single one of them and more importantly you remember how they play if I start listing said encounters
garrador cage
water room
machinegunner room
swamp
nighttime village
bella sisters
wrecking ball room
etc etc
>garrador cage
yes
>water room
yes
>machinegunner room
yes
>swamp
are you talking about the small area where you just shoot normal zombies in an area with water and wooden bridges?
>nighttime village
I don't remember it but after looking it up I just took the El Gigante path which I do remember
>bella sisters
had to google
>wrecking ball room
had to google too, this room is unimpressive as fuck you just go through it shooting random zombies and using a context sensitive input on a lever
the game peaks at the castle but the village and island have many areas that are just not worth mentioning
what I liked the most about RE4 is how precise the game itself is, every enemy will react the exact same way to being shot with a specific weapon in a specific part, this is how you make engaging gameplay unlike soulshit that, for some unknown reason, will not allow you to stagger two identical enemy with the very same attack
I don't think I'll replay it again though, everything else didn't leave a lasting impression
>bc3.jpg
woke homosexualry
>b-b-but she was just a placeholder!
Yeah. Fuck them.
>I almost feel embarrassed about humoring this pathetic garbage
lol. you'll feel even more embarrassed when my response deconstructs everything you've said and can only whine in response instead of counter.
>whereas the remake 2 uses its enemies to deepen the formula of the entire game
wow...really?
>It has areas which are like one big looping puzzlebox that youre expected to solve
woah..."big looping puzzlebox" expert use of journalist words...so smart, much nuance. words do so much of the heavy lifting, omg you're so efficient!
>and the zombies and other enemies exist to complicate that puzzle by forcing you to consider obstacles instead of letting you run back and forth for 45 mins like in walk and talk
wow, yes, you're so right, please keep lecturing me and not actually making an argument or point that responds to anything I initially said. you are so cool. I am mesmerized...
>The zombies are also actually threatening so whenever you see a single one lumbering in a hallway that you intend to walk through your brain goes into overdrive out of engagement
wow "overdrive of engagement" I'll write this down in my notes, thank you.
>now apply that dynamic to every second of gameplay
shoot in head or leg, then done. wow. you are too smart, I simply can't comprehend the creative design expressed in this. wow. much gunplay, much survival horror. so...when are you going to actually address anything I said instead of talking to yourself?
>while you do loops
"loops" aren't clever unless you're doing what dark souls 1 did, or what super metroid did with shortcuts, and resident evil 2's level design is objectively worse and more linear than 1's for that to be remotely impressive.
> metroidvania puzzle structure
you don't know what metroidvania is. re2's space is barely interconnected and the "puzzles" are glorified "take item A to door A" so If puzzles are babymode and exploration shit, both things AW2 does better, then combat is left...it's boring
Is Alan Wake 2 the most divisive game of the year?
not really. the only people who hate the game haven't actually played it or got filtered. everyone else pretty much agrees that the game is ludonarrative kino that is only brought down by lack of combat encounters, jump scares and inconclusive ending
I played it but didnt finish it, because neither did devs, and the game is mid as fuck.
Saga was a pointless addition since her character is boring, her chapters are a slog, and her mind palace gimmick is useless waste of time with literally no reason to do it outside of game forcing you to.
Ganker being retarded doesn’t count as divisive, it’s just natural
No, most people who played it liked it. It's just that Ganker has a general group of autists obsessed with shitting on everything. Kind of like a decade or more ago, I suppose, but it feels different now since it's hyper-focused on certain games.
>focused on certain games.
Isn't that every game? Pajeet posting became a thing right after the redeem video.
No, not really. It feels like a small group of people obsessed with ritualistically shitposting against specific games every time they see a thread for it. It isn't a board wide phenomenon. Even itt you can see general discussion back and forth (ignoring the guy posting walls of text, I suppose) then there's a minority group posting the same low effort shitposts over and over again. I've seen this in a shit ton of threads lately.
"most people" are retarded cretin who made CoD and the MCU billion dollar franchises
yall retards.
The musical during alan wake segment was cool but the rest of the game is cringe.
theres no way you're all not bots
>a 21 year old ADHD autistic zoomer desperately tries to fellate and defend Anal Gape
lmao
Can't make this up
The best part is that you can tell hes googling epic factoids about "survival horror" when people started challenging his retarded marketing buzzwords, so now he has fully looped all the way to
>achkhually survival horror doesnt mean anything and was just a marketing buzzword for capcom
>but this is ACHKHUAL survival horror and pajeet wake 2 really understands how to do it
They literally got rid of enemies in AW2. Where the fuck are the posessed objects?
If you like the latest marvel movies, this game is your jam.
i'm glad this game makes vee seethe
Seethe? I'm a huge fan of AW2 and the Marvels too, what are you talking about?
The best game and writing since Forspoken for sure
that's every game nowadays kek
I can't see any hate around the Robo Cop game to be honest. I think Ganker just likes to call out dogwater games, (which is most of them since the esg push)
>I can't see any hate around the Robo Cop game to be honest.
I've already seen plenty of shitting on that game, from the same redditors who shit on this game.
ahh yes its definitely "redditors" who shit on this cookie cutter movieslop
There's no point trying to discuss this game until these culture war obsessed retards find the next thing to get outraged about. Just look at
; This autistic retard spends all fucking day and night hitting F5 on the catalog, just so they can spam their le epic own on any AW2 threads. Peak mental illness. https://arch.b4k.co/v/search/text/REDEEM%20ANAL%20WOKE%20II
>There's no point trying to discuss this game until these culture war obsessed retards find the next thing to get outraged about.
>Gankeriggers cry about muh corporate soulless garbage nonstop
>studio clearly has fun and puts their soul into the game
>OMG THIS IS SUCH CRINGE HOW CAN THEY DANCE?? DANCING IS THE END OF WHITE CIVILIZATION!!!
yes, you cracked the magic ingredient, a cutscene with homosexuals dancing will instantly transform any braindead AAAzog into "soul" that deserves worship
>look I used the words my masters gave me
true, should have been another boring white dad crying about his daughter or something. thats peak soul kino pog
>Soul
>major corporations
choose one
non of them are smiling, its anti-soul
>we have japan at home
alan piss my cock and shit my ass two.
Btw, does anyone know why there's no steam charts page for AW2?
I hope Alan Wake 3 is set in the 60s and we play as Tom Zane the poet.
So, is Saga CoL while Alan is the HoD?
There can't be two heroes.
LOST IN A NEVER ENDING NIIIIIIIIIIGHT
>think Zane movie is just a snippet
>a whole 15 minute short movie
Based
huh?
If you stay in the cinema after meeting the 'Grandmaster' you can watch whole Zane's movie
pretty cool
I really enjoyed it until the end, the DLC/sequel baiting is sad and the fact it ends in what is basically a similar conclusion to the first game isnt great either
>why doesnt this non-action game have more action
plenty of low iq shooting galleries for you to enjoy, anons. new MW3 comes out in a few days for you so you can shoot and shoot and shoot as shooting is all it takes to have a good game after all
>low IQ
its funny how reddit pajeet 2 goyim keep saying things like this as if taking a third person shooter and then removing the third person shooting somehow made the game deeper and more cerebral, rather than far less skill based, far less engaging and far more braindead
>i could just say the name of the game but instead ill use random buzzwords thats so funny and witty hehe ill fit right in
You need constant stimulation because you're like those pigeons that start jackhammering the food button when they're bored. It isn't my problem, or anybody else's who do enjoy the game's restrained action gameplay. I like long periods of darkness and silence and steeping myself in the negative energy of what is basically supposed to be a lower astral zone punctuated by combat.
>you need a game, I like long periods of nothing where I walk around looking at the tech demo
its because you hate videogames, but are too retarded for good literature or movies and pseudointellectual enough to feel like youre too smart for the average marvelslop made exactly for people like you, so you then go look for "kino" like this dogshit
It's because I'm not too retarded for literature or cinema that I don't need the game to actually be so gamified every single second, anymore than I need a poem to rhyme. I know you don't read so don't act speak for those who do
true and any horror movie would also be much better with a billion jumpscares rather than a few meaningful ones, yes
>true and any horror movie would also be much better with a billion jumpscares rather than a few meaningful ones
thats literally alan wake 2, while its also a 20+ hour walking sim with no other content in it. it actually gets hilarious looking at you dig your hole deeper and deeper fucking retarded acne riddled pile of shit. le epic darkiplier flashing on screen constantly but with nothing actually scary in the game even once in its entire runtime
>its a walking sim if i cant shoot nonstop
brainrot
then why this non-action game has shoehorned action
but it already is a fucking action game (just not a very good one, you would know if you played it)
I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it. I'm glad I did. Survival horror gourmet. People complaining about moviegame slop can't appreciate high environmental fidelity in games like this. It's why RDR2 was such an achievement - incidentally, both this and RDR have small teams just dedicated to getting the vegetation right.
When I beat Nightingale on Hard on my second try and found people complaining about how badly designed his boss fight, it was when I Knew.
Good for you anon, you actually have a brain and aren't just mindlessly parroting the hivemind buzzwords these redditors got from their Chav e-daddies.
can't tell how much of this is irony directed to make fun of me. but if you're talking about me and my essay posts here:
>I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it.
Then nice. I always doubt that my words and droves of drivel ever have any effect, so I mostly do it just to proof the robustness of my argument to myself, and to maintain open to the genuine idea that my perception may be wrong. The only way you can make a sword is by striking iron against it right? It's the same way with arguments to me. The only way to refine and validate it is to strike iron against it. Admittedly, the type of iron I get it typically cheaply made and barely of quality, but if I strike enough, I figure it'll be alright. The sword is already pretty refined before it's struck by the iron anyway.
Genuinely glad you were able to appreciate the game. You actually SORT of hit the nail on the head with your "experience" implication by comparing it to RDR2 despite me not remotely liking it or having any interest in it.
I think the individual parts of Alan Wake are probably mediocre. But that's not what it's about, it's about the sum of its parts all coming together to facilitate this incredibly strong and thick atmosphere that surrounds the entire game, and it's mechanics, and things like the reload times, healing times, flashlight mechanics and etc. Simple exist to BOLSTER that atmosphere and synthesis experience with play.
I'm not enjoying Alan Wake 2 because it gives me dopamine every time I pull the trigger. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
It's always hard to describe things like this. Because experience to some degree is always subjective. But I think I can do it. Because I don't think it's an accident.
>. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
this is because its your first ever videogame by fischer price, and youre abysmally shit at it
I've played RE1 remake.
Resident Evil 4
Silent Hill 1 and 2
Signalis, and probably some other horror games I've forgotten.
No horror game has captivated me in the experience this hard. The closes was Silent Hill 2, but that game was ACTUALLY carried by its sound design and visual representation, because there was virtually ZERO actual survival horror aspect to it. Alan Wake 2 is like the quirky expanded version of that game was trying to do, in creating an atmosphere so thick you can feel it, just without the radio.
I've played a dozen other games too, more challenging, games acclaimed for their "atmosphere" like Metroid Prime. But I firmly believe that Alan Wake 2 is genuinely special after actually playing it. There are SO many games Ganker will try to tell you are good, kino, high tier, and I've played almost all of them. None of them have been able to come close to this experience.
Don't misunderstand me. This doesn't make it the best game I've played. My top 5 games are almost all very gamey videogamey games, with an almost pure focus on gameplay. I can name them too, but...eh, you don't deserve that. I've never been much of a narrative guy. Infact, I subscribe to the principle that games should just avoid story altogether because videogames writing is such consistent low quality that I don't even want them to bother...BUT if a game were truly able to simulate true detective crossed with twin peaks, crossed with Stephen King, crossed with mouth of Madness...then it WOULD be commendable, respectable, and valid.
I'm not close minded. I don't hate narratives in videogames inherently. I just think most games don't use the medium of videogames creatively enough to do them well. No, not even The Last of Us, comes close. What I'm talking about is so fundamentally different. It's purely about synthesizing gameplay and narrative, not just having a "sophisticated" one. Alan Wake is a story about somebody who NEEDS to write a horror story. And it succeeds.
>There are SO many games Ganker will try to tell you are good, kino, high tier, and I've played almost all of them. None of them have been able to come close to this experience.
So you're telling me STALKER COP, Bloodborne, VTMB and Planescape Torment have a worse atmosphere than fucking AW2?
This thread makes me believe I got caught in the dark place somehow, reading this kind of shit induces insanity
>So you're telling me STALKER COP, Bloodborne, VTMB and Planescape Torment have a worse atmosphere than fucking AW2?
yeah. played atleast 2 of these. none come close to Alan Wake 2, or even came close to Silent Hill 2, which was my previous barometer (at the time i played those games) for atmosphere so good, it's almost the gameplay itself.
Your taste is absolutely abysmal, and I hope you're not talking about VTMB, this game is basically unparalleled in terms of atmosphere.
>No horror game has captivated me in the experience this hard.
The game utterly fails at being a survival horror game for the first several hours because it wants to ease you into the experience, Remedy is absolutely terrified of making people too lost at first so they shove Saga into incredibly linear setpiecy sequences before you actually get into the....survival part of the survival horror game.
Alan's sections are pretty great in that regard but this game is the horrible example of "it gets good after X hours". Also, RPG upgrade systems blow me the fuck away from the experience, why did Remedy thought it was a good idea, is beyond me.
>Remedy is absolutely terrified of making people too lost at first
you never played control
It's almost as if we're talking about AW2.
>before you actually get into the....survival part of the survival horror game
Isn't that the very basis of 'horror story', the staple of genre? A slow and at times meticulous introduction?
Even slashers usually start with an action scene of sorts and go into the slow mode after.
I get people who shit on everything on forums, they are not satisfied with stuff so they air out their grievances.
But i really don't get people who defend products this hard on forums.. If you like said product, why don't you play it instead of fighting for their company with anons for hours?
>I get people who shit on everything on forums
That's not even what's remotely happening though. Most of the people in these threads shitting on pajeet wake 2 have praised loads of other horror games/ franchises, especially to give context for why this pile of shit doesn't deserve any type of praise. Literally everything that's "good" about Alan Wake 2 has nothing to do with it being a good videogame, it's just literal smoke and mirrors from Remedy trying to dangle the carrot of funny live action footage and nice visual effects on screen
>why don't you play it
???
I already finished it
>Isn't that the very basis of 'horror story', the staple of genre? A slow and at times meticulous introduction?
A good horror *game* eases you into its mechanics by slowly introducing you to its systems and gameplay right off the bat. Not walking segments with no regard for the designs that will make the game shine later on. It's a bland, boring "go here to trigger cutscene". I've always loved Remedy but the beginning of this game is a fucking slog.
>by slowly introducing you to its systems and gameplay right off the bat
Isn't that what happened? You get introduced to basic controls as Nightinghale, then have some story context and Saga's mind shenanigans, then a slow introduction to light mechanics. And so on.
This is who alan wake 2 was made for btw, "people" who need to be "introduced" to how the analog stick controls your characters movement
You're really grasping at straws now.
based videogame player. I don't really care that much about the answer, but I'm just curious what some people think if that makes sense. How do you think Alan Wake 2 holds up to these other horror games here? Specifically Darkwood. I hear a lot of praise for that one. I won't play it. But I'm just curious 🙂
They are very different in how and what they do.
Darkwood is more grounded in gameplay and it's mechanics, while AW2 is more about exposition, if that makes sense.
Darkwood can be stressful, because you're always on timer and have to manage/collect resources before it goes out, to survive a bit more.
>Darkwood can be stressful, because you're always on timer and have to manage/collect resources before it goes out, to survive a bit more.
this and meeting these weird ass NPCs in the world of Darkwood is cool. its like the first you encounter NPCs in a souls game after everything has been determined to kill you.
>FMVs in the 90's were just a form of implementation to save money from not having to spend millions to create 3d models and animate them
>fast forward 30 years
>games with rl cutscenes are "in"
I play games to be fully immersed in their worlds and to be taken aback in rl because realism is what games need today.
Darkwood is actually a survival horror.
Emphasis on the survival.
Emphasis on the horror.
He hasnt actually played darkwood beyond an hour, some eceleb tricked the zoomer into thinking that he needs to play it and then he realized its an actual videogame and dropped it in a hurry (but still uses it for le epic Ganker cred when need be)
Did you read what I wrote? The beginning of the game is more preoccupied with run-of-the-mill linear cinematic "Point A to Point B". It's incredibly generic and the lowest point of the game because it's so far removed from Alan in the Dark Place which actually has him surviving and exploring an unknown surreal place.
You mentioned REmake 1 in your list and that game is a master class of design, partly because it never robs you of the gameplay for the sake of incessant cutscenes and pointless walking segments in the beginning.
>partly because it never robs you of the gameplay for the sake of incessant cutscenes
every time you enter a door a cutscene plays (unskippable). its probably like 20% of the game's time lol
I like how people in these threads just say shit without having actually played any of the games.
>without having actually played any of the games.
and we never will. I'm just here to dunk on trannies like you.
>Alan Wake is a story about somebody who NEEDS to write a horror story. And it succeeds.
The first game didn't though.
No I'm not making fun of you. It takes one poster who sounds like he had a decent childhood and has read a book since the last summer solstice to convince me an experience like this has value (Remedy's writing is mixed for me; it's kind of flat, limp soft esotericism with a sprinkling of banger concepts and lines that you wont find anywhere else in the industry). I despise people whose only personality is their refusal to take anything on its own terms
I'm an actual novelist unlike Sam Lake. The "game" is a pile of dogshit and everyone who likes it is a retarded NPC. Buy an actual survival horror videogame like Amnesia the Bunker instead if you're pretending to be sophisticated instead of just looking for the bottom of the barrel prechewed slop from your AAA bird mother, ready to eat the vomit of your precooked "experience"
Yeah, you sure are.
Yes, I actually am. It might be why I'm not impressed by the wowzers reddit moment arkham detective simulation of my job in some shit snoy movie. Remedy is the new naughty dog
>Remedy is the new naughty dog
well said
>Remedy is the new naughty dog
Zoomer sisters..
Scathing and accurate, I think there's still enough time for Remedy to differentiate though.
Can you give us a novel recommendation?
>Can you give us a novel recommendation?
If you want something modern that's remotely similar in tone to Alan Wake (except superior) then A Heart Shaped Box is an easy read and practically has the alan/ barry dynamic in it too with the musician protagonist and his manager/assistant
Ok which novels have you written then.
I don't care what you do, as if being a novelist today precludes being a midwit.
Using words like "midwit" just exposes you as the pseudointellectual retard that you are. You think you're smart for slopping up Remedy's braindead AAA slop, and it's because you're actually too braindead and too inexperienced with the medium to realize how cookie cutter and braindead it is, and then you come here to tell everyone about your wowzers moment of having to aim and reload in a third person shooter. The funniest thing about this is that Alan Wake 1 was universally shat on for its combat and it still has more hectic and panic inducing "horror" tied to the taken trying to overwhelm you in numbers while you balance out the recharge rate of the flashlight
>pseudo intellectual
>slop
>wowsers
>NPC
Templatebrain meme words. Low cognitive control so can't still long enough to articulate himself in a personalized way. Is a novelist but doesn't critique the game's writing or themes (which I'm not even blown away by, still more than serviceable for this industry). Unimpressed.
>Is a novelist but doesn't critique the game's writing or themes
Because I'm not a retarded NPC like you. It's a decade late on trying to chase the mcdonalds toy train of desperately wanting to be a movie or a TV show, while every single real developer has already gone full circle and realized that videogames deliver their "stories" and emotions through the interactive experience. You hate videogames which is why you don't understand it and it's why you desperately want them to be inferior versions of movies instead, because it's something your sub 100 IQ shitskin brain can handle. Games have more in common with paintings than anything else, trying to elicit an emotion(s) that then communicate more complex experiences, which is why genre tags like "survival" horror exist to separate games like resident evil where the onus of actually surviving is made tangible through its mechanics rather than being some fake abstraction like in your pile of shit snoy movie that exists to impress people who have played less than 5 games in their lives so they can't yet tell what's actually their responsibility on a mechanical level and what's a scripted crash bandicoot chase sequence where you flop around like magicarp between post processing effects until you hit the canned saveroom. If I could, I'd kill you IRL
I'm not impressed by your Something Awful front page Maddox reject style. You guys were dime a dozen a decade ago, glad you're a dying breed now. I don't get unreasonably mad over video games, I just enjoy them, and can enjoy them despite their shortcomings.
> I don't get unreasonably mad over video games, I just enjoy them, and can enjoy them despite their shortcomings.
You don't actually like videogames, you slop up on "experiences" that your AAA hook nose bird mother vomits into your mouth for 70e plus tip, and then you go online to vehemently defend them when the people who have played games for longer than you have lived discard your dogshit into the bin where it belongs
Tedious and unfunny sad mad fag.
>Tedious and unfunny
this is what should be plastered on the inevitable "goty" repackaging israelite edition of the game in a year that has the walking sim DLC episode bundled in
My man's averaging a buzzword a line. Ghastly retard
kek, actually laughed. nta btw, i should start using ghastly huh? shouldn't i.
>game bad because it doesnt have enough gameplay
>other game good even though it has no gameplay at all
>The funniest thing about this is that Alan Wake 1 was universally shat on for its combat and it still has more hectic and panic inducing "horror" tied to the taken trying to overwhelm you in numbers while you balance out the recharge rate of the flashlight
This is plain fucking bullshit, the taken never overwhelm you in this game, you're drowning in resources. There are lithium batteries everywhere giving you permanent focused light beam and if you're surrounded you'll always have enough flares to push enemies back for hours.
hahahaha
>I'm not enjoying Alan Wake 2 because it gives me dopamine every time I pull the trigger. I'm enjoying it because it feels like I have to survive almsot every encounter by the nick of my teeth and exploration genuinely feels almost unadulterated and tangible, the world and the way its presented and connected feels very "RAW" very "real".
The fuck is this?
Babby's first resource management game? No wonder you're 21. Play more shit, kid.
>I was actually convinced by the high IQ defender of this game styling on Ganker cretins to buy it. I'm glad I did. Survival horror gourmet. People complaining about moviegame slop can't appreciate high environmental fidelity in games like this. It's why RDR2 was such an achievement - incidentally, both this and RDR have small teams just dedicated to getting the vegetation right.
>When I beat Nightingale on Hard on my second try and found people complaining about how badly designed his boss fight, it was when I Knew.
I'm considering buying it for my PS5. But I won't if it's woke.
I don't care that it has a black female co-protagonist, I don't care if she even gets the most attention. But if it's all about "muh racism" or "evil white people" then I am not interested in playing it. So is it?
No, I didn't notice anything woke in it.
I don't understand the ending.
Even if it's a spriral, how does Alan survive getting shot with a bullet of light? At what point does he wake up? And if Anderson brothers were present for the musical, does that mean they are stuck in the Dark place now as well
it kills the dark but not the alan, i assume
some time after the end of the game i guess? in the dark place while saga is in realspace
yes they went there specifically for encore but not sure why they needed it, set up for later i guess. they literally walked to the lake.
The Anderson brothers were present also in every Door show, yes they are inside now unless the rewritten ending got them out already
Start a new game and you'll realize when / where he wakes up.
>official version of herald of darkness is out
fucking finally
Pirates the game, started it, saw Max Payne, got excited I get to play as him. Then the game forced me to play as some negress.
>I like long periods of darkness and silence and steeping myself in the negative energy of what is basically supposed to be a lower astral zone punctuated by combat.
I posted the funny picture man. Cretins like you deserve the agony you are so desperately trying to relieve by posting on here like this
>It's because I'm not too retarded for literature or cinema that I don't need the game to actually be so gamified every single second
In some sense has made the same mistake of shenmue 3
>sequel after more than a decade, but it's also serve as an introduction
>too little gets done for a previous fan
>new players just avoid it or are super confused by it
>gameplay is subpar, so there is no incentive to try it beside story
I was going to play it as I like Alan Wake and bought Control when it came to Steam after I pirated it and finished it.
But Alan Wake 2 seems to be permenantly part of EGS, so high seas for me.
Control sucks they had creative license to make anything and they make the most cookie cutter game with the most cookie cutter gameplay but the people basedpogged because it had a fireball spell but instead of fireball it was "spawn a chunk of concrete"
dumbest post ITT
Control is just emblematic of Post-Payne Remedy. Cool setting, neat atmosphere, fucking abysmal gameplay that barely utilizes the universe. Imagine having a notSCP game and then wasting it on the Hiss, some dogshit guns, and an abikity that basically amounts to a Mega Man charge shot.
Same way how Alan Wake is this surreal reality shifting metanarrative with shadow naggers that take over things and all we get are some literal who villagers, a dog, and the bosses are all humans that do nothing too. The only interestung design was the mirrored taken and that enemy did nothing while the absurd poltergeist from the first game were completely forgotten. Wake gets an actual reality warping ability but it goes nowhere. The light mechanic from the first game just exists as glorified armor. It's all a fucking waste.
Remedy's "esoteric" writing is also a bit limp. I didn't find objects of power conceptually cohesive. Why is a floppy disk with nuclear launch codes also telekinetic?
What works, works though. The Board is fantastic.
Control was much more fun than the slog that AW1 though, I don't think I can name a game that got dragged down by its gameplay more than AW1
>abysmal gameplay
stick to naughty dog shit, penisbrain
Very enjoyable. Just wish Alan didn't feel sidelined in his own franchise. But the story is set up for him to be the main protagonist again in a 3rd game
>it doesn't need to be scary
>it doesn't need to have combat
>it doesn't need to have gameplay
>it doesn't need to be interactive
>it doesn't need to have more than three guns
>it doesn't need to have more than three enemies
>it doesn't need to not sideline alan wake in his own franchise
>it doesn't need to have a coherent well written story
>it doesn't need to have characters that act like real people
>it doesn't need to be on Steam
>it doesn't need to not be always online
>it doesn't need to not have terrible performance for its last gen visuals
you are now here
>it doesn't need to be good
tiktok generation
Only like 2 of these are accurate
>it doesn't need to be scary
Alan Wake was never scary, its spooky and unnerving
>it doesn't need to have combat
It has fun combat
>it doesn't need to have gameplay
It has fun gameplay
>it doesn't need to be interactive
It is interactive
>it doesn't need to have more than three guns
It has 8 guns plus throwables
>it doesn't need to have more than three enemies
It has 5 enemy types plus bosses
>it doesn't need to not sideline alan wake in his own franchise
He's the focal point of the entire story
>it doesn't need to have a coherent well written story
It's a well written and engaging story
>it doesn't need to have characters that act like real people
Characters act like characters in a horror story because they are in a horror story
>it doesn't need to be on Steam
Correct
>it doesn't need to not be always online
It isnt
>it doesn't need to not have terrible performance for its last gen visuals
Graphics are fantastic. Poorfags seethe
you are now here
>it doesn't need to be good
It's literally goty
Playing Alan Wake 2 made me feel shit as it reminded me I am now currently the same age that Alan Wake was in the 1st game and I had just finished my 1st year of college when I played that game.
honestly when I first entered these threads, I won't lie. The shitposts got to me. Before I played enough of the game. Now that I've actually played the game, almost all of them bounce off me, even the "shit generic shallow combat with not enough encounters!" one. The amount of people that absolutely get filtered by this game for being weird and different has no reaffirmed my opinions od the game, bolstered by my actual experience now.
But I think THE funniest thing. Are the retards that dub Mr.Scratch's edits as "jumpscares" even when they pop out at such blatant times where you're completely safe. or you can LITERALLY see something change infront of you I wish so bad that there was another phenomenon in a different piece of media of people projecting their preconceptions and expectations onto something, then criticizing it on that basis and getting mad at it for being something else that it's not, that they decided to believe it is, and therefore it is bad for not not being what it is that it isn't.
I just think it reflects how surface level and shallow most people's critical capacity for videogames (or should I just say anything in general) is. Like if you're making such inane statements about something so basic and benign then yeah, your judgement is probably not on lock. And it's not even like I needed to play the game to realize this. Even before I played the game or realized it was Mr.Scratch's edits. I remembered that there are other instances where Remedy overlays another image or gif, and just assumed it was a unique version of that meant to communicate something specific that couldn't be mistaken as just the same as those.
Anyway. Can't wait for Nightmare mode. If Nightmare mode or the NG+ or whatever it's called ends up changing the enemy behaviour up a bit, then it might just end up being genuine kino in the combat department, bonus points if they add more enemies, it's already good enough, but man do I see untapped potential.
You're the poster who convinced me to buy the game. At this point I am convinced we should just ban everyone who has consumed fast food or masturbated within the last 72 hours from the internet. It's ignorance bordering on the metaphysical
go back
Nah, he should stay. Prolactin golems like you need to fuck off back to the reddit slop troughs and never come back
noooooooo how dare you enjoy things in life you need to hate everything and never be happy! also the israelites are evil and everyone is against us whitebros..
Did you play AW1+AN+Control before it?
I finished AW1 and AN and they're among the worst games I've ever played. Starting Control now.
I need a YouTube video of the mystery shadow niggas saying Alan Wake
all i know is after cynthia i got fucking tired of playing the game because of how boring it was
i just wanted to see story and the silly live action stuff
i now get why this got 10s because journos probably felt the same way, you eventually just become numb to the actual game itself and only activate the neurons when you can just watch shit
And its really easy to drown out the gameplay
remedy should have just called netflix or hbo at this point tbh
when will they learn they can make "audio logs" and have them play over the game instead of having to sit and listen to them in a menu.
I hate movie games so much its unreal, go watch a movie if you want to watch a movie and stop shitting up our video game spaces, fucking dumbshits.
alan wack
Probably a 7. Will raise it to an 8 if the DLC and/or future patches actually fixes some of the garbage in the game.
Have zero fucking clue why this got overrated so hard by critics. Wanked itsekf off too muh and forgot it was supposed to be a game. I did like the musical though even if it was just another Ashtray Maze but somehow done even worse.
>Have zero fucking clue why this got overrated so hard by critics. Wanked itsekf off too muh and forgot it was supposed to be a game. I did like the musical though even if it was just another Ashtray Maze but somehow done even worse.
>Wanked itsekf off too muh and forgot it was supposed to be a game.
Lol. No idea why so many people who haven't played the game like to falseflag and pretend they did then comment on it. Also don't know how it's so easy to just get away with it Scott free. it's like watching a robber walk out of a bank with a skimask and a bag full of money and everybody pretends that's just normal and fine
I gave it a 7. Literally above average. The fuck do you want from me, retard?
I know what I played. None of the bosses were fun. The case board was boring. And the combat was like one step forward two steps backward from the first game, which is to say ranged from mediocre to okay. But the Remedyverse is fun and Alan himself is a great character, I've stomached games with way worse gameplay but at least carried themselves with style and that's what this game did as well even if its to the detriment of everything else.
dont bother replying to that guy, the pseud is delusional and just "NO U"s everything that isnt sucking off aw2
been at it before the game even aired
its sad because its an actual autist and not just a shill
Utter ludo and kino simultaneously
>GameSpot sat down with creative director Sam Lake, performance director Hannah Price, and actress Melanie Liburd, whose likeness and voice give the character life, to get to know Saga, where she's come from, and why her place in the story is more important than even she realizes when she arrives in Bright Falls.
>"We don't have that many playable characters through almost 30 years of Remedy history," Lake said. "[Creating a new protagonist] is a big event and we take that very seriously." The idea of Alan Wake 2, Lake told me, has changed several times over the last 13 years, and the team started to think about a sequel with multiple playable characters "a few versions ago."
>"The story was there, not the whole screenplay when we started shooting, that's how we usually work; there is an iterative process," Lake said. "But then, together with Hannah and Mel--and this has now been the process for us with Hannah and Control as well--we find the perfect actor for it through the casting process, and then we all sit down, start finding the character together, workshop it, start shooting material, and out of that we discover things. And then when we write more [of the] screenplay, we take all of these learnings into account, and that ultimately is [the process of] finding the character for the story."
>"We really, really, really, really, really wanted Mel," revealed Price, emphatically. "We just felt like she was gonna bring so much to Saga so when she came on we were all just delighted." Price explained how creating the character with not just Lake, but Liburd too, has been such a rewarding experience. "It's one of the best things about working with Remedy. Obviously, the stories are so epic and brilliant. But there's room for everyone to come together and really explore the characters and make sure that the character is developed and rung for every little bit of storytelling that can come out of it."
Unplayable due to naggers. Retroactively ruins the first game.
any luck 1650 bros? i want play a scary ass horror game or a horror game with great story
>i want play a scary ass horror game or a horror game with great story
youre out of luck if youre trying to get either of these out of pajeet wake 2, unless you think adding darkiplier jumpscare gifs into alan wake 1 suddenly makes it both of those things
can you explain this without buzzwords this time?
is remedy filled with indians? i was asking for other game recommendations
>i was asking for other game recommendations
Amnesia The Bunker. Reward the swedish indie studio for creating an actual survival horror videogame. Or Darkwood which was already mentioned in the thread, maybe objectively the greatest survival horror game of all time
already played both of em, i was thinking something like visage. like shit your pants level scary
Cry of Fear or Tormented Souls. I wouldn't call the latter "shit your pants level scary" just because of the clown script and character models but it's basically a classic fixed camera ish survival horror game with insane 3d backgrounds that surpass REmake. It's good enough for at least one playthrough and one "speedrun"
goy
slop.
ALEN WEKE 2 IS BEST GAME! YOU BUY ON EPIC GAEMS NOW!
It's not even: "I'm gonna pirate it"
It's: "Not worth the disk space" level
I would agree with that after finishing it and learning that theres gonna be dlc with actual ending. get it years later when they finish it.
The Game Over sequence is KINO
Seeguhs investigation board is a mechanic I could do without. Also the gameplay is a step down imo
People bought this trash?
I saw the "strong independent woman of color who don't need no man" when the game was announced and instantly knew I was going to skip it.
she's married though, and feels an obligation to work with her male partner on the investigation and feels guilty if he gets hurt.
She isn't strong, she gets manhandled by a basic bitch taken at the very start of the game.
The walking sections sucked and the combat was even worse
I don't understand how people enjoy this trash
Give me your opinion of AW2 if you like
-Death Stranding
-Lynch/Twin Peaks
If you liked those you might like this a lot.
Also just pirate it if you want to try it. That's what I did. I liked it.
AW2 is fairly close to what Silent Hills might have potentially been like, if it actually happened.
True, i hope we'll get a 30+ min dance segment with Eddie and James. I could also go for Maria as the main protagonist, but only if she wouldn't be sexy and she'd have much more melanin in the remake.
Starts aways very slow, but is very cool.
It's a walking simulator with a negress protag. Anyone with more than two braincells can figure out that no genuine praise for it could exist on Ganker.
I havent played the game but I have seen a easter egg(?) clip where the main character went through some sort of concert while Sam
and other developers(?) were awkwardly dancing in the background
I must say its was pretty "SOVL"
I'm heavily considering buying the game when it arrives to steam
>shill isn't even trying anymore
lol
https://www.twitch.tv/videos/1963509767?t=03h07m30s
let me shill you something else
Did the ending at least save the residents of Bright Falls though?
Is it getting story DLC?
There's going to be ng+ with new scenes and ending it seems
DLC is probably going to be Control oriented, since people datamined some Darling stuff
I'd sooner use windows store than egs
I'm a bit confused about him and other old men.
I know Ahti is a hero/deity in finlore, so he's some kind of balance keeper.
But what about whole Anderson family? Are they northern deities as well? Ahti even calls them 'my swedish relatives'. Or are they just some old man who posess some kind of gift/object of power?
>Odin
>Tor
>are they deities?
Really anon? They are former rockstars that used the power of the Lake to turn themselves into Odin and Thor.
Nonono, I know that whole northen mythos stuff about Odin, Thor, Freja and Balder (their drummer).
It's just seems kinda strange that Ahti is okay with them pretending to be gods. But on the other hand they aren't doing anything strange, so maybe he's right to be chill about it.
Well, the lake can change reality. So it's not like they're pretending, they changed reality so that they are Odin and Thor.
Discussion of this game isn't allowed on Ganker anon.