Thoughts on the Materia system?

  1. 2 weeks ago
    Anonymous

    I like them balls

  2. 2 weeks ago
    Anonymous

    Very awesome system that's a bit drug down by how fuckin grindy leveling up the materia can get.

  3. 2 weeks ago
    Anonymous

    Yuffie loves them

  4. 2 weeks ago
    Anonymous

    Best system. Easy to use and lots of room for customisation.

  5. 2 weeks ago
    Anonymous

    I'm thinking of having a similar system in my JRPGM game. Would having them be memories of past warriors work?

    • 2 weeks ago
      Anonymous

      Yeah, make them relics of old warriors

    • 2 weeks ago
      Anonymous

      That's what materia is already, so sure.

  6. 2 weeks ago
    Anonymous

    would be good if the game wasn't piss easy

    • 2 weeks ago
      Anonymous

      this
      it really doesn't matter the game is ez

  7. 2 weeks ago
    Anonymous

    [...]

    I think some materias should be locked to certain characters, or at least give them different effects rather than "everyone gets the same shit lmao"

  8. 2 weeks ago
    Anonymous

    [...]

    Simple fix, each character has an affinity for a certain Materia color and gains bonuses from equipping those types.

    • 2 weeks ago
      Anonymous

      Didn't it kinda already work that way? It has been a while since I played FF7, but IIRC materias had stat penalties/bonuses based on their type. So you didn't want to put materia that gave penalties to strength to your hard physical hitters etc.

      • 2 weeks ago
        Anonymous

        It did work that way but FF7 is a really easy game and unfortunately you don't need to consider those kinds of parameters to beat anything.
        Except maybe the fucking wall.

  9. 2 weeks ago
    Anonymous

    God I want to give all my materia to Yuffie, I want her to make anal beads out of some transform materia so she can shove em up my ass until I turn into a frog and then she can shove frog me up her ass
    My home board is /d/ btw

  10. 2 weeks ago
    Anonymous

    I love it. When replaying the game it feels slow though, so I equip double growth equipment ASAP and keep it on for most of the game.

  11. 2 weeks ago
    Anonymous

    I don't like how generic and samey it makes all the characters.
    FF6 was also bad in this regard because magic becomes the only thing that matters after a while, but it takes quite some time for that to happen and FF6 characters have innate skills while FF7 characters only have limit breaks.

    • 2 weeks ago
      Anonymous

      FF7 did have innate stats, but they needed to be more extreme. Probably didn't help that so many characters had good physical and magical stats, and that Aeris had a really nice set of limits and nice casting stats only to die like a third of the way in.

  12. 2 weeks ago
    Anonymous

    [...]

    It's the best part of it. I want the characters I like not handicapped.

    That being said I would be open to a fourth of the abilities in a game being simultaneously outside the Materia, with all characters still having at least minor access to them, even if they're not as good at them as the specialists. Those precautions should still keep everyone powerful.

  13. 2 weeks ago
    Anonymous

    It's a great system but the stat modifiers were basically so trivial as to be pointless. It's crazy replaying FF7 recently and being shocked at how tiny a game it actually is compared to say FFX or XII.

  14. 2 weeks ago
    Anonymous

    fun system though it does kind of carry the game since all the characters are more or less the same
    i'll see how they do it in the full version of 7R

  15. 2 weeks ago
    Anonymous

    On paper it's my favorite system. In terms of sheer quantity of options, I don't think any other system matches the way it lets you pair (almost) every spell with every type of support modifier.

    In practice, it's still great and makes challenge runs a lot of fun, but I think it needs a few tweaks. Faster growth rates and getting earlier access to the more interesting support materia would take it to the next level. I also think the game as a whole would benefit if the differences in character stats were more pronounced, and if the stat modifiers that materia gave were more significant, so that you actually had to consider which character you put which materia on.

  16. 2 weeks ago
    Anonymous

    It's really cool, the thing though is that the game is so easy for the most part you don't really need to mess with it all that much

  17. 2 weeks ago
    Anonymous

    [...]

    >put all healing materia on Vincent
    >in boss fight use his limit break
    >he is now a werewolf or something and cannot geal
    No. Not all characters feel the same. Not the same at all.

    https://i.imgur.com/vvgbgWJ.png

    The materia system was fucking awesome. The combos with all, final attack and ect can be expanded on.

  18. 2 weeks ago
    Anonymous

    1. Finding new materia would have been better than leveling the ones you had
    2. Some slots should be locked to help differentiate the characters and weapons

  19. 2 weeks ago
    Anonymous

    Completely eliminates class identity, I don't hate it but I don't love it either

  20. 2 weeks ago
    Anonymous

    [...]

    Just do what FF6 did and give each character an unique command.

  21. 2 weeks ago
    Anonymous

    based if you have a brain and don't look up combinations and discover on your own

  22. 2 weeks ago
    Anonymous

    [...]

    Bullshit, there are still huge differences. For starters the limit breaks are a big part of the game and they are unique for each character. Also the stats and weapons will make a large difference. Barret will not hit as hard as Cloud, but most of his weapons are ranged so he can attack enemies in backrow without penalties.

  23. 2 weeks ago
    Anonymous

    Probably one of the cooler skill systems in a game ever.
    Kind of wish FFXIV's (when it was still a sequel to XI instead of WoW but FF) materia system was like it instead of being WoW/Diablo gems
    >stick Fire+Elemental materia in your weapon? It does Fire damage now
    >stick Auto+Barrier in your armor? There's a chance when you get hit a mini barrier will negate/reduce the hit

  24. 2 weeks ago
    Anonymous

    final fantasy peaked 20+ years ago
    its hilarious it's so simple and they can't make something like that again

  25. 2 weeks ago
    Anonymous

    [...]

    Maybe in OG, in remake there's decent reasons to diversify since each character excels at different things. Cloud/Tifa wants offensive stuff, Barret wants a mix of offense/defense, Aerith wants both support and offensive magic

  26. 2 weeks ago
    Anonymous

    fucking aids
    there's a reason why the Junction system from 8 was better

    • 2 weeks ago
      Anonymous

      >here, draw 1000 times to max out your magic
      no
      it's an ok system, but hardly better

      • 2 weeks ago
        Anonymous

        Junction system itself was good. The way you got magic was not.

  27. 2 weeks ago
    Anonymous

    Job systems are better.

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