Hollow Knight is one of the most dull games I've ever played
It's one of those "It gets good after 20 hours!" games but for the most part you're walking around smacking defenseless beetles with a butter knife
Pros:
-excellent combat, best 2D metroid has ever been. Parries are still too big of a factor but flash shift makes fights way more fun
-great movement, aside from the lack of same side walljumping (RIP) samus controls wonderfully
-good boss design
-paced well, little to no filler
-story held back from sakamoto's moronation from the previous metroid games...until the last 20 minutes
-fun to find sequence breaks
cons:
-environments don't stand out, the schizophrenic design of jumping through cold, hot, emmi, and normal zones means no area stands out, there are also two chozo "ruin" areas. It doesn't help that constant teleporters/trams/elevators are thrown into the mix
-railroading, even with sequence breaks in place, it's limited in what you can do because the game has "checks" to make sure you hit certain story beats how it wants you do
-EMMI are a shitty concept, stealth and chase was cute with SA-X when it was a few 15 second encounters but it's obnoxious here by the time you get to the third EMMI, it doesn't help that it's hard to "dread" these things when you just respawn almost at the same place you died
-poor OST, I don't think I need to explain this one
-lack of good new upgrades, the only good one is flash shift. Cloak was largely used for a mechanic that shouldn't have been in the game, spin boost and cross bombs are the definition of filler abilities, spider crawl and storm missiles are slight variations of existing upgrades from the past
-uninspired regular enemy designs
7/10, good game could be better
EMMIs also needed kill animations that didn't end in 1 second
Reminder that the times are self submitted, and the dread one most likely uses the in game clock, which doesn't count deaths.
"Hollow" knight is also an apt name, because it's 7 hours of content stretched across 27 hours of game.
does hollow knight include deaths? Speedrunners are smart enough to use real time for most games, but I also wish more games had an in-game timer
*Movement feels great and fluid although I'm undecided about whether it's appropriate for Metroid because I prefer tanky Samus rather than agile nimble zero suit-feeling movement but undeniably just in general without concern for appropriateness the movement is fantastic.
*General combat, enemy variety, enemy placement is much improved from previous Metroid games, rooms actually feel substantial and you can see the thought put into enemy placement in some areas.
*That flash shift powerup is really neat.
*Boss combat and boss fights are really good, final boss is amazing.
*General presentation of the game is impressive, it looks really nice, lighting is good (entering the map rooms with no lights on is one of my favourite moments in the game), backgrounds are detailed and lend a lot of character to some areas like Ghavoran.
*EMMIs are a genuinely fun gimmick that shit me up, somehow it produces scary close encounters a lot more reliably than pursuers in Resident Evil and feels like a better realisation of the concept. The AI sometimes makes me laugh also.
*Level design is too guided for my tastes. It's always propelling you forward along a predetermined path and although that path isn't technically "linear" in the sense that it bounces you all around the game world, the way it artifically closes off previously visited areas and always puts the path ahead literally right in front of you removes some sense of exploration and discovery.
*I'm not a huge fan of this annoying game design trend of cutscenes or pseudo-cutscenes being triggered every few minutes just by walking into a room although that's more of a gripe with modern games in general than just this and the cutscenes that are in this game are high quality.
*Music is mostly forgettable although Cataris has no business being so good. The best tracks in the game are the ambient ones like the eerie music that plays in the very first level, they should have made the entire soundtrack ambient.
>Cataris has no business being so good
And ferenia has no business being so terrible :/
Call it "tendie cope" if you must but I have never viewed this image as a point in Hollow Knight's favor. A big part of Metroid's appeal is the games are short and highly replayable and based on the couple hours of it I did play and didn't really enjoy, this only gives me the impression that Hollow Knight is a bloated slog that I was right to drop.
The first one is just a really quick sketch that I think was posted within an hour or less of the Metroid Dread reveal trailer. Online artists were FAST to draw the new power suit that day.
The first one is just a really quick sketch that I think was posted within an hour or less of the Metroid Dread reveal trailer. Online artists were FAST to draw the new power suit that day.
the second one isn't AI either
https://twitter.com/JiskeyJasket/status/1438578441151029257
>hollow knight is great, but not for the same reasons metroid games are.
the best metroid games have a strong focus on exploration and a lack of railroading (super, prime, prime 2) like HK with the worst ones being moronic hallways simulators
Same, I got to the cliffside and I dropped that shit, I despise how the path forward increasingly becomes more and more obscure because the maps are not streamlined and upgrades are purposefully put all the way on the other side of the fricking map so you spend 20 minutes walking back (And another 40 lost) and then repeat the same a dozen times, that's not gameplay, it's just filler.
I don't think he even likes Hollow Knight, if anything he hates it and LARPs as an obsessed fan in Metroid threads to make them look like morons so more people will turn against them and the game.
I'd rather pay $60 for Metroid, Hollow Knight is so poorly designed always having you run from one end of the map to the other every time you get an upgrade, it's so stupid how little streamlining there is in that game, they just padded out the playtime with mindless walking.
Everytime I think of replaying HK I think of it's obnoxious fanbase and I just go find something else to play instead. You people are no better than undertroons.
Nowhere in that image it is implied Hollow Knight is a good game.
Only that it’s more cost-beneficial than Metroid Dread, which is objectively correct.
Raven Beak for Smash Bros 6.
He’s not even a spirit, LMAO. They went with generic Chozo Soldiers over him.
>Only that it’s more cost-beneficial than Metroid Dread, which is objectively correct.
That's not really an argument on a game's quality. I could buy an Assassin's Creed game on sale for very cheap and get like 100 hours of "content" out of it, but I wouldn't enjoy it very much. Meanwhile I played through almost all of Dread in one day but I was having a blast the whole time, and I've beaten it 4 times total. I'd say Dread was more than worth the $60.
That said, I also enjoyed Hollow Knight a lot and have played it twice. I just don't understand the need to pit them against each other as if the world isn't big enough for 2 metroidvanias with very different takes on the genre.
Good, a bit short and sometimes annoyingly cuts off backtracking, best movement and boss battles in the series, poor replayability and heavy reliance on a gimmick.
Good, but flawed, a good step in the right direction and offers some hope for Metroid going forwards.
Kind of leaves you wanting more, but there isn't more.
There is no point to backtracking in this until you have all the upgrades, the game is designed so you can run straight through the main story in a fairly intuitive manner, just wait until you get the power bomb, then go back for everything.
Not really, Fusion and Zero Mission just told you were to go, Samus Returns and Dread streamline the very map design so it nudges you into the correct path but it's still easy to derail off of it.
I didn't want to spent hours dicking around, I only wanted those 1 or two missile upgrades I totally saw along the way earlier.
What I didn't want was getting wienerblocked by some weird red fire-fungus out of nowhere.
Yeah not only that but the upgrades aren't worth getting, there are no hidden abilities, and you pick up like 4/5ths of all energy tanks just along the normal route of the game. Missile +2s aren't really motivating. In Super Metroid you always felt like you might find an energy tank or some ability you hadn't found yet since you wouldn't have them all before exploring.
Pros:
-excellent combat, best 2D metroid has ever been. Parries are still too big of a factor but flash shift makes fights way more fun
-great movement, aside from the lack of same side walljumping (RIP) samus controls wonderfully
-good boss design
-paced well, little to no filler
-story held back from sakamoto's moronation from the previous metroid games...until the last 20 minutes
-fun to find sequence breaks
cons:
-environments don't stand out, the schizophrenic design of jumping through cold, hot, emmi, and normal zones means no area stands out, there are also two chozo "ruin" areas. It doesn't help that constant teleporters/trams/elevators are thrown into the mix
-railroading, even with sequence breaks in place, it's limited in what you can do because the game has "checks" to make sure you hit certain story beats how it wants you do
-EMMI are a shitty concept, stealth and chase was cute with SA-X when it was a few 15 second encounters but it's obnoxious here by the time you get to the third EMMI, it doesn't help that it's hard to "dread" these things when you just respawn almost at the same place you died
-poor OST, I don't think I need to explain this one
-lack of good new upgrades, the only good one is flash shift. Cloak was largely used for a mechanic that shouldn't have been in the game, spin boost and cross bombs are the definition of filler abilities, spider crawl and storm missiles are slight variations of existing upgrades from the past
-uninspired regular enemy designs
Dread ost is honestly underrated. It's definitely not at the same heights as the other games in the series, but everyone acts like having an 8/10 ost instead of a 9.5-10/10 ost suddenly means it's dogshit.
I wouldn't say any metroid game has a 10/10 soundtrack, prime 1 and 2 i'd give a 9/10 to with super and prime 3 being below them. Dread's soundtrack is just bad
Super Metroid at the time had one of the best soundtracks in gaming even compared to most soundtracks on PC (at least with Ad Lib, some games had MT-32 support and they could sound better, but that was expensive). Technically it was a marvel for how good music in games could be at the time. As for the content itself, I say it's some of the best of its platform
Solid 9.
*Movement feels great and fluid although I'm undecided about whether it's appropriate for Metroid because I prefer tanky Samus rather than agile nimble zero suit-feeling movement but undeniably just in general without concern for appropriateness the movement is fantastic.
*General combat, enemy variety, enemy placement is much improved from previous Metroid games, rooms actually feel substantial and you can see the thought put into enemy placement in some areas.
*That flash shift powerup is really neat.
*Boss combat and boss fights are really good, final boss is amazing.
*General presentation of the game is impressive, it looks really nice, lighting is good (entering the map rooms with no lights on is one of my favourite moments in the game), backgrounds are detailed and lend a lot of character to some areas like Ghavoran.
*EMMIs are a genuinely fun gimmick that shit me up, somehow it produces scary close encounters a lot more reliably than pursuers in Resident Evil and feels like a better realisation of the concept. The AI sometimes makes me laugh also.
*Level design is too guided for my tastes. It's always propelling you forward along a predetermined path and although that path isn't technically "linear" in the sense that it bounces you all around the game world, the way it artifically closes off previously visited areas and always puts the path ahead literally right in front of you removes some sense of exploration and discovery.
*I'm not a huge fan of this annoying game design trend of cutscenes or pseudo-cutscenes being triggered every few minutes just by walking into a room although that's more of a gripe with modern games in general than just this and the cutscenes that are in this game are high quality.
*Music is mostly forgettable although Cataris has no business being so good. The best tracks in the game are the ambient ones like the eerie music that plays in the very first level, they should have made the entire soundtrack ambient.
>*Movement feels great and fluid although I'm undecided about whether it's appropriate for Metroid because I prefer tanky Samus
I know exactly what you mean. would you want a remake of super in Dread's engine and controls? It would make the gameplay less skillful but would probably still be fun as frick.
Metroid 1 and 2 both got remakes, it could happen.
Ehh I don't see why not, I always have the "remake doesn't remove original" mindset so even if it's shit, it's not like the original just disappears. I would be interested to see what they did with it and how they handled stuff like the same side wall jumping. Although honestly right now I just want to see more brand new games and less remakes in general.
>fixed basically everything wrong with samus returns >Best movement in the series >some of the best bosses >final boss in particular is the undisputed best boss of the series entirely >game is downright beautiful, environments are rich with minor interactions, especially on a first visit >btfos other m in every way >fantastic sequence breaking >shakes up the formula in a few interesting ways at times >packed with replayability >boss rush mode
>ost is below average for the series >emmis are fun the first couple times, but are overused >some minibosses get overused as well >a little too railroady at times
Overall, greater than the sum of its parts, and one of the best games on the switch. A must buy for anyone with an oled switch especially.
I know this is probably a bait post, but I really enjoyed the fact that the morph ball, a power up you generally either start with, or are given in the opening moments of a game, is given as late as it is. Made me forgive some of the early railroading for how much the map opens up as soon as you get it.
why would it be bait? Dread introduced almost nothing new, the only other game you can argue that had less new additions is Zero Mission and that's a remake, SR innovated more than dread
your original post was about "shaking up the formula" not "refining SR's mechanics"
2 years ago
Anonymous
>take power up that's either always in your starting inventory or given to you within moments of the game beginning >put it a quarter of the way through the game this time
I get that it doesn't sound like much on paper, but it unironically has a bigger impact on the game than scan pulse, lightning armor, and phase drift had on sr, combined
2 years ago
Anonymous
not really, especially not when slide compensates for it
2 years ago
Anonymous
Not that anon but I think it's neat on paper but weak in execution. Neat on paper because it would be a good way to shake up gameplay in theory. Weak in execution because all it really amounts to is 1-2 hours of total linearity depending on what playthrough you're on. Like it doesn't add anything in that sense because what they do otherwise is just give you a linear path. It just delays the good stuff that is typically introduced in your first 15 minutes of playing Super Metroid.
I think EMMIs have to be overused to make that cutscene with the final one more impactful. Feels so great that they go from being a looming presence in the game to getting rekt with Samus "bare" hand.
I was more referring to the fact that you'd end up going through every emmi zone 3 or 4 times before you could actually take them down. Also, I get why they immediately had you fight an X infected chozo (so you could notice the difference in the ending of the fight) but I really wish you could actually fight the final emmi as a legit boss after absorbing some of its power.
Is there gonna be another 2D Metroid? IGN review says this is the "conclusion" of the mainline story, hopefully that doesn't mean they stoo making 2D games when they just started again
>End this once and for all
Yeah she was very pissed in this game. I wonder if QR knew about his metroids being cloned a trillion times while sammy acted as a space janny each time
Funny how this shit isn't over at all because sammy has a metroid trigger and might be a hair clipping away from yet another metroid crisis.
Speaking as someone who didn't play Super until 2018 and didn't play Fusion or Zero Mission until earlier this year, Dread is really fricking good, but doesn feel a little too linear.
Granted I didn't 100% the map but I also felt like there wasn't really anything all that exciting to discover in optional places unlike say the Castlevania games.
My top 3 is all raven beak
Honorable mention to kraid just because there's like 5 different ways to absolutely bully the fricker.
Worst goes to golzuna.
Ridley has only been killed once, and he was never actually brought back from that, though there was a clone of him. Kraid in dread is quite literally a different member of the same species.
Good if you like metroid and seeing samus being a badass without making her over sexual but still sexy enough that anyone with her confidence would radiate like a white dwarf.
dunning kroger thoughts I have on otherwise solid game:
aesthetics and music are pretty meh. There's a few instances in the boss themes where the campy trumpets are at their height where it has a brief flash of something but that's about it. looks like a grown up ratchet and clank game.
I like the idea of emmis and for what they were I mostly enjoyed them, but the mechanic feels halfbaked and they're all pretty much dealt with in the same mindless way. the most efficient way to navigate the areas when they're active is making a mad dash for an exit, 3/4ths of the time you won't even be threatened by them. When you kill them with a mega charge shot or whatever you just make a dash for the longest flat platform and ready your aim, repeat until successful. The last emmi kind of shows some potential for more than that but that's it.
more subjective, the combat was good, but I couldn't help but feel it was kind of static in the way you'd lock into place to aim, dodge and repeat. Wish they could have found some sort of option that was more conducive to run n gun besides trying to shoot at full sprint.
This game gave me Dead Space vibes at times. The flickering light sound effect in the game sounds like in DS1 so much and that underwater boss immediately reminded me of the leviathan. I hope this is deliberate and the devs just loved Dead Space
I loved it but god do I wish the game was fricking longer, it just doesn't feel right paying 60 dollars for a 6 hour game.
I read in an article that MercurySteam's project managers forced devs/artists to remove basically half of the game. apparently they planned to have twice as many cutscenes and boss fights. We got a 10/10 game but it's really just half a game thanks to moronic managers/project leads. Those are the same homosexuals who put themselves front and center in every MercurySteam picture. The short guy with grey hair. As soon as the game was done they fired a bunch of devs and didn't even include all of them in the credits
with how soul crushingly long and consolidated dev cycles are these days I can't be mad at a case of higher ups calling it job done on a halfway decent game and getting it out.
They probably did it to meet their deadline anon
the mercury steam devs are extremely passionate about metroid so its no surprise theyd have tons of game made that wasnt really usable
Anon, the devs that weren't included in the credits broke their contract and quit back in 2019. You're regurgitating kotaku talking points because they had a weird hateboner against the game for not having marvel quips.
Above average game, lackluster Metroid game
Nothing to write home about, outsourced shit never is and Nintendo doesn't care enough about Metroid to make another one themselves
We got federation force and a shitty sluggish metroid on the 3ds that came out at the same time as am2r, and nothing but a fricking title drop for a game we know nothing about and might never actually come out at all anyways.
Metroid prime 4 is vaporware, Samus returns launched months after the switch was a thing, which led to lukewarm sales, federation force was a sales and PR disaster, Other M bombed.
Metroid absolutely was almost a dead series, Dread saved it.
I think Itorash and the area preceeding it was rushed. I'm not dead set against atmospheric boss only areas but I've always thought Tourian sucked and Itorash was just tourian without the Rinkas.
>Fusion: Mechanical area of SRX, Ridley, the return trip where you see something weird is happening. Final mission, cool boss fight and that's before you even activate the self destruct >Zero Mission: Admittedly the stealth section could have been better but at least the game doesn't just teleport your ass to the final boss when you get the final suit >Samus Returns: the baby the baby the baby. Literal pre ship bonus boss because why not? >Dread: Emmi dies to cutscene fu, rushed to a 2 room spaceship where Adam dumps most of the plot on you. Cool fight but the planet explodes right afterwards because reasons while apeing Super's rainbow beam the whole time. Apparently all this was because the devs wrote themselves into a corner with Samus having the ability to succ everything to death so they just that the planet exploded 5 minutes later the end.
I have problems with the ending but Itorash being two rooms isn't a big deal to be tbh. And the hyper beam is less aping and more contextual because of course the hyper beam is how Raven Beak was able to contain the X parasites. The planet exploding made no sense whatsoever and was pitifully stupid. Raven Beak letting Samus get the jump on him was the worst part of the game and I want to slap whoever directed that scene.
MercurySteam set themselves up for an impossible standard when they called the game Metroid Dread.
Though the game was really only average for a Metroid game, it's still awesome and was worth the wait.
Honestly it's impressive they managed to make this sort of game when they also worked on that shitty castlevania game for the 3ds. They made a metroid with 3d graphics that's as fast paced as the originals.
Not having a PC to emulate, I can get a switch lite with this game bundled in for free (Argos for UKbros). The only other games I care about on switch are SSHD and Tropical Freeze. And MK8D. Worth it?
It's an incredibly poorly directed scene. When Samus passes out, Raven Beak just stands there not doing anything. Samus wakes up, is visibly moving her arms and making sounds, and he's still just standing there. It's genuinely awful.
What are you talking about? Raven Beak is shown to be incredibly arrogant and he thinks he's won. It's perfectly in character for him to gloat at that moment and not immediately crush her skull or some shit to secure the victory. He didn't know she was gonna literally turn into a Metroid
>Raven Beak is shown to be incredibly arrogant
But not foolish. He contained the X, defeated an emmi, bested Samus the first time, his plan to unearth the latent Metroid abilities of Samus was completely right, and then he beat Samus again. I do not see him standing there admiring his defeat of Samus. I see him throwing her into the nearest cell to get his plan going. >It's perfectly in character for him to gloat at that moment
He literally has never gloated in front of our eyes. >He didn't know she was gonna literally turn into a Metroid
He knew she had the energy siphoning ability. Don't defend a dumb scene. Remember the scene in DMC4 when Nero is bashing Dante's face in with his fist? All they had to do was rip off that scene but have Samus turn Metroid, catch RB's first, and then lunge at him. Him standing there while she powers up just doesn't do it for me man. It never will.
>I see him throwing her into the nearest cell to get his plan going.
Throw her into a cell? He's choking her out and trying to fricking kill her dude. He says "You no longer serve any purpose . . . It is because I can now clone an army of the most powerful Metroid of all... Samus Aran" and then tells her to close her eyes and rest. These are not the words you say to someone you plan to keep around. And then when the light goes out in her visor and she closes her eyes, he thinks she's dead. >He literally has never gloated in front of our eyes.
I would consider his last line before Samus goes Metroid to be gloating. It's "Power is everything" which is basically his catchphrase, and he's just calling himself powerful. >He knew she had the energy siphoning ability.
Yes, and we see her trying to use it several times while he denies every attempt. And that's why he holds her at arm's length when choking her, so that her hands can't reach his head. Her powerup happened in like 2 seconds and it caught him off guard while also giving her a tremendous boost of energy. I don't think it's a dumb scene at all, I think it's great.
2 years ago
sage goes in all fields
>He's choking her out and trying to fricking kill her dude
You made it worse lmao. You don't "try" to kill someone when their in your hand. You do it. You don't let them take two seconds to power up. Genuinely didn't read the rest of your post. Don't bother replying.
2 years ago
Anonymous
>You don't "try" to kill someone when their in your hand. You do it.
God you're moronic. Yes, this is a video game. You have to suspend your disbelief slightly. If this played out as realistically as possible, Raven Beak would have lasered her damn head off as soon as he had her in the choke and she was helpless. Great ending we have there. I could call your proposed ending just as dumb if we're going by your standards. Why would Raven Beak punch Samus? He has a laser cannon and tons of other weapons that would do much more. >Genuinely didn't read the rest of your post
Sure you didn't >Don't bother replying.
Don't tell me what to do gay
>extremely linear >too many upgrades that don't do shit but act as keys a couple of time >useless collectibles, you get powerbombs 5 minutes before the final boss, why would you go back to get max upgrades, makes no sense.
>upgrades that act as keys >get to where space jump or screw attack is the first time, where there's a storm missile lock keeping the door closed >storm missiles activate all 5 switches in the same 'relative' period, so the door opens >don't have the storm missiles at that point, but manage to actually hit all 5 switches in the same 'relative' period so they're all activated at the same time >door doesn't open
I was pissed off that the game didn't reward my precise and accurate gameplay with a shortcut. speed booster should've been automatic too rather than fricking L3 of all buttons to activate, because when the frick would you NOT want speed booster to activate after you have it?
>metroidgays can't even compete with indies made with a very small budget and need to write walls of text just to convince themselves they are still influential
not even nintendo's shill army can sell this lame crap
how the mighty have fallen
I don't think.
Most certainly not worth its price.
I wouldn't even pay 10$ for hollow knight.
It's an absolute slog.
>he STILL has this image on tap
My God man let them out of your headspace
Hollow Knight is one of the most dull games I've ever played
It's one of those "It gets good after 20 hours!" games but for the most part you're walking around smacking defenseless beetles with a butter knife
EMMIs also needed kill animations that didn't end in 1 second
I thought HK was better after my first playthrough of dread, but dread is just so much fricking faster and the movement is more satisfying
Reminder that the times are self submitted, and the dread one most likely uses the in game clock, which doesn't count deaths.
"Hollow" knight is also an apt name, because it's 7 hours of content stretched across 27 hours of game.
does hollow knight include deaths? Speedrunners are smart enough to use real time for most games, but I also wish more games had an in-game timer
>Cataris has no business being so good
And ferenia has no business being so terrible :/
Hollow knight times are most likely from steam activity, which counts when a game is on the main menu before you even start
Call it "tendie cope" if you must but I have never viewed this image as a point in Hollow Knight's favor. A big part of Metroid's appeal is the games are short and highly replayable and based on the couple hours of it I did play and didn't really enjoy, this only gives me the impression that Hollow Knight is a bloated slog that I was right to drop.
I really tried to like hollow knight, but it's exactly that, a bloated slog.
What AI was used to make these images?
The first one is just a really quick sketch that I think was posted within an hour or less of the Metroid Dread reveal trailer. Online artists were FAST to draw the new power suit that day.
Yeah that was me. In hindsight I am embarrassed of how bad I botched the design. Anyway dread Samus is sexy.
the second one isn't AI either
https://twitter.com/JiskeyJasket/status/1438578441151029257
hollow knight is great, but not for the same reasons metroid games are.
i don't know why people compare them so often.
>hollow knight is great, but not for the same reasons metroid games are.
the best metroid games have a strong focus on exploration and a lack of railroading (super, prime, prime 2) like HK with the worst ones being moronic hallways simulators
Same, I got to the cliffside and I dropped that shit, I despise how the path forward increasingly becomes more and more obscure because the maps are not streamlined and upgrades are purposefully put all the way on the other side of the fricking map so you spend 20 minutes walking back (And another 40 lost) and then repeat the same a dozen times, that's not gameplay, it's just filler.
>20 minutes walking back
why lie when there is literally fast travel literally everywhere on the map
Hollow Knight has contextual fast travel.
but hollow knight is boring
you get BTFO every time you post this image, not sure why you keep trying. I guess the free (You)s are too good
You’re right, you troons sure showed me this time.
>genderless snowflake protagonist and a gay couple
is far more worthy of being called a troon game than
>badass female protagonist and male antagonist
>Samus
>badass
LMAO
Also
>female protagonist
Into the trash it goes. There has never been a good game with a female protagonist.
>my test gets sucked right out of my body if i go near any game with women in it oh god someone help me
Sounds like you're just a homosexual. Stop sucking so many wieners, queerbo.
I don't think he even likes Hollow Knight, if anything he hates it and LARPs as an obsessed fan in Metroid threads to make them look like morons so more people will turn against them and the game.
frick off hollow Black person
every thread
every time
you are worth nothing
>paying for indyshit
You know you can just download that shit for free right?
I'd rather pay $60 for Metroid, Hollow Knight is so poorly designed always having you run from one end of the map to the other every time you get an upgrade, it's so stupid how little streamlining there is in that game, they just padded out the playtime with mindless walking.
Everytime I think of replaying HK I think of it's obnoxious fanbase and I just go find something else to play instead. You people are no better than undertroons.
Nowhere in that image it is implied Hollow Knight is a good game.
Only that it’s more cost-beneficial than Metroid Dread, which is objectively correct.
He’s not even a spirit, LMAO. They went with generic Chozo Soldiers over him.
>Only that it’s more cost-beneficial than Metroid Dread, which is objectively correct.
That's not really an argument on a game's quality. I could buy an Assassin's Creed game on sale for very cheap and get like 100 hours of "content" out of it, but I wouldn't enjoy it very much. Meanwhile I played through almost all of Dread in one day but I was having a blast the whole time, and I've beaten it 4 times total. I'd say Dread was more than worth the $60.
That said, I also enjoyed Hollow Knight a lot and have played it twice. I just don't understand the need to pit them against each other as if the world isn't big enough for 2 metroidvanias with very different takes on the genre.
You get what you pay for
It p good
I haven't played anything Nintendo has made since Donkey Kong Country Returns
Good, a bit short and sometimes annoyingly cuts off backtracking, best movement and boss battles in the series, poor replayability and heavy reliance on a gimmick.
Good, but flawed, a good step in the right direction and offers some hope for Metroid going forwards.
Kind of leaves you wanting more, but there isn't more.
There is no point to backtracking in this until you have all the upgrades, the game is designed so you can run straight through the main story in a fairly intuitive manner, just wait until you get the power bomb, then go back for everything.
Fusion and ZM did the same dumb shit
Not really, Fusion and Zero Mission just told you were to go, Samus Returns and Dread streamline the very map design so it nudges you into the correct path but it's still easy to derail off of it.
I didn't want to spent hours dicking around, I only wanted those 1 or two missile upgrades I totally saw along the way earlier.
What I didn't want was getting wienerblocked by some weird red fire-fungus out of nowhere.
Yeah not only that but the upgrades aren't worth getting, there are no hidden abilities, and you pick up like 4/5ths of all energy tanks just along the normal route of the game. Missile +2s aren't really motivating. In Super Metroid you always felt like you might find an energy tank or some ability you hadn't found yet since you wouldn't have them all before exploring.
Debating whether to get a Switch and play it or emulate.
I definitely want to try it though, love the other Metroids.
Emulate it. It's not worth the asking price let alone a Switch on top of it.
Emulate it. Great game, but not worth a console.
Fun game with better cutscenes than other m.
I was willing to spend money on an expansion pack, but nintendo never made one.
Am I a moron for not finding the Dairon sequence break myself? Somehow I never thought to shoot that block
One of the best games of the past decade
fun enough considering how long it was stuck in dev hell. Overabundance of cutscenes & parry is too strong.
The first Metroid game I played, loved it
GOTY 2021
An unexpected gem. It good for gaming than an AA reboot of a classic is well recieved by fans and non fans. Good for the genre, good for the industry.
Holy frick I can't spell
Pros:
-excellent combat, best 2D metroid has ever been. Parries are still too big of a factor but flash shift makes fights way more fun
-great movement, aside from the lack of same side walljumping (RIP) samus controls wonderfully
-good boss design
-paced well, little to no filler
-story held back from sakamoto's moronation from the previous metroid games...until the last 20 minutes
-fun to find sequence breaks
cons:
-environments don't stand out, the schizophrenic design of jumping through cold, hot, emmi, and normal zones means no area stands out, there are also two chozo "ruin" areas. It doesn't help that constant teleporters/trams/elevators are thrown into the mix
-railroading, even with sequence breaks in place, it's limited in what you can do because the game has "checks" to make sure you hit certain story beats how it wants you do
-EMMI are a shitty concept, stealth and chase was cute with SA-X when it was a few 15 second encounters but it's obnoxious here by the time you get to the third EMMI, it doesn't help that it's hard to "dread" these things when you just respawn almost at the same place you died
-poor OST, I don't think I need to explain this one
-lack of good new upgrades, the only good one is flash shift. Cloak was largely used for a mechanic that shouldn't have been in the game, spin boost and cross bombs are the definition of filler abilities, spider crawl and storm missiles are slight variations of existing upgrades from the past
-uninspired regular enemy designs
7/10, good game could be better
that's a well thought out high effort post and all, but you put prime 2 above prime 1 so i'm going to have to disregard it entirely.
Dread ost is honestly underrated. It's definitely not at the same heights as the other games in the series, but everyone acts like having an 8/10 ost instead of a 9.5-10/10 ost suddenly means it's dogshit.
8/10 soundtrack is super metroid level, dread is nowhere near that
>super metroid ost
>8/10
Your post is a b8/10
I wouldn't say any metroid game has a 10/10 soundtrack, prime 1 and 2 i'd give a 9/10 to with super and prime 3 being below them. Dread's soundtrack is just bad
Super Metroid at the time had one of the best soundtracks in gaming even compared to most soundtracks on PC (at least with Ad Lib, some games had MT-32 support and they could sound better, but that was expensive). Technically it was a marvel for how good music in games could be at the time. As for the content itself, I say it's some of the best of its platform
Solid 9.
not even close, FF6 released in the same year
I would only move samus returns down to low tier, its kinda bad
Swap Samus Returns with Fusion and we're good
>filtered by fusion
you can't get filtered by a hallway simulator
What the frick is that tier list?
>2d
>full price
>in 2021
Tendies should kill themselves, holy shit. 3d games became the industry standard DECADES ago.
great
Very good.
*Movement feels great and fluid although I'm undecided about whether it's appropriate for Metroid because I prefer tanky Samus rather than agile nimble zero suit-feeling movement but undeniably just in general without concern for appropriateness the movement is fantastic.
*General combat, enemy variety, enemy placement is much improved from previous Metroid games, rooms actually feel substantial and you can see the thought put into enemy placement in some areas.
*That flash shift powerup is really neat.
*Boss combat and boss fights are really good, final boss is amazing.
*General presentation of the game is impressive, it looks really nice, lighting is good (entering the map rooms with no lights on is one of my favourite moments in the game), backgrounds are detailed and lend a lot of character to some areas like Ghavoran.
*EMMIs are a genuinely fun gimmick that shit me up, somehow it produces scary close encounters a lot more reliably than pursuers in Resident Evil and feels like a better realisation of the concept. The AI sometimes makes me laugh also.
*Level design is too guided for my tastes. It's always propelling you forward along a predetermined path and although that path isn't technically "linear" in the sense that it bounces you all around the game world, the way it artifically closes off previously visited areas and always puts the path ahead literally right in front of you removes some sense of exploration and discovery.
*I'm not a huge fan of this annoying game design trend of cutscenes or pseudo-cutscenes being triggered every few minutes just by walking into a room although that's more of a gripe with modern games in general than just this and the cutscenes that are in this game are high quality.
*Music is mostly forgettable although Cataris has no business being so good. The best tracks in the game are the ambient ones like the eerie music that plays in the very first level, they should have made the entire soundtrack ambient.
>*Movement feels great and fluid although I'm undecided about whether it's appropriate for Metroid because I prefer tanky Samus
I know exactly what you mean. would you want a remake of super in Dread's engine and controls? It would make the gameplay less skillful but would probably still be fun as frick.
Metroid 1 and 2 both got remakes, it could happen.
Ehh I don't see why not, I always have the "remake doesn't remove original" mindset so even if it's shit, it's not like the original just disappears. I would be interested to see what they did with it and how they handled stuff like the same side wall jumping. Although honestly right now I just want to see more brand new games and less remakes in general.
>fixed basically everything wrong with samus returns
>Best movement in the series
>some of the best bosses
>final boss in particular is the undisputed best boss of the series entirely
>game is downright beautiful, environments are rich with minor interactions, especially on a first visit
>btfos other m in every way
>fantastic sequence breaking
>shakes up the formula in a few interesting ways at times
>packed with replayability
>boss rush mode
>ost is below average for the series
>emmis are fun the first couple times, but are overused
>some minibosses get overused as well
>a little too railroady at times
Overall, greater than the sum of its parts, and one of the best games on the switch. A must buy for anyone with an oled switch especially.
>shakes up the formula in a few interesting ways at times
how? It's the most rehashed metroid game
I know this is probably a bait post, but I really enjoyed the fact that the morph ball, a power up you generally either start with, or are given in the opening moments of a game, is given as late as it is. Made me forgive some of the early railroading for how much the map opens up as soon as you get it.
why would it be bait? Dread introduced almost nothing new, the only other game you can argue that had less new additions is Zero Mission and that's a remake, SR innovated more than dread
>let's take all of sr's half baked ideas and make them actually good
>somehow this is a bad thing
your original post was about "shaking up the formula" not "refining SR's mechanics"
>take power up that's either always in your starting inventory or given to you within moments of the game beginning
>put it a quarter of the way through the game this time
I get that it doesn't sound like much on paper, but it unironically has a bigger impact on the game than scan pulse, lightning armor, and phase drift had on sr, combined
not really, especially not when slide compensates for it
Not that anon but I think it's neat on paper but weak in execution. Neat on paper because it would be a good way to shake up gameplay in theory. Weak in execution because all it really amounts to is 1-2 hours of total linearity depending on what playthrough you're on. Like it doesn't add anything in that sense because what they do otherwise is just give you a linear path. It just delays the good stuff that is typically introduced in your first 15 minutes of playing Super Metroid.
I think EMMIs have to be overused to make that cutscene with the final one more impactful. Feels so great that they go from being a looming presence in the game to getting rekt with Samus "bare" hand.
I was more referring to the fact that you'd end up going through every emmi zone 3 or 4 times before you could actually take them down. Also, I get why they immediately had you fight an X infected chozo (so you could notice the difference in the ending of the fight) but I really wish you could actually fight the final emmi as a legit boss after absorbing some of its power.
>sacrificing gameplay for a story element in a metroid game
no thanks
you mean like the end of super metroid
yes it would have been better with an actual boss
Most people disagree. SM has one of the best ending sequences of all time
It was a pretty fun game honestly but even though I don't regret buying it I thought full price was a bit much
Im going to hate prime 4 because its going to control like shit compared to dread
Is there gonna be another 2D Metroid? IGN review says this is the "conclusion" of the mainline story, hopefully that doesn't mean they stoo making 2D games when they just started again
Im sure there will be more.
Also never trust Japan when they claim something is the conclusion to a story
It's kino
>You are now a MetroidTM, Samus
finally, it only took 30 years
Samus has genetically been a Metroid since Fusion, and on the poetic sense of the word she has been a Metroid from the very start.
Yeah, her obtaining the ultimate suit in zero mission was her becoming a "metroid" in terms of the original chozo word meaning "ultimate warrior"
Yes but the Metroid DNA is not fully awakened which is the point of and precedes the line "you are now a MetroidTM, Samus".
I love how the single line she speaks is in chozo
based spain
>End this once and for all
Yeah she was very pissed in this game. I wonder if QR knew about his metroids being cloned a trillion times while sammy acted as a space janny each time
Funny how this shit isn't over at all because sammy has a metroid trigger and might be a hair clipping away from yet another metroid crisis.
>samus has a single line
>it's in a fake bird language
>it's better than everything from other m combined
Imagine how much more impactful that line would have been if Other M hadn't ruined the idea of Samus speaking out loud
Samus spoke aloud in Fusion and it felt in character
One of the few new games I actually enjoyed. Kicked me out of depression for a few hours.
Speaking as someone who didn't play Super until 2018 and didn't play Fusion or Zero Mission until earlier this year, Dread is really fricking good, but doesn feel a little too linear.
Granted I didn't 100% the map but I also felt like there wasn't really anything all that exciting to discover in optional places unlike say the Castlevania games.
armor > Zero Suit
Samus needs dick in her very badly.
Favorite boss?
Hard Mode: No Razor Beak
Z-57. but I couldn't get the shinespark off in an actual playthrough
My top 3 is all raven beak
Honorable mention to kraid just because there's like 5 different ways to absolutely bully the fricker.
Worst goes to golzuna.
The experiment
I'm not well versed in Metroid lore, what were those mother brain looking things Samus would get charged up to kill an EMMI from?
chozo computers
How do Kraid and Ridley (not applicable to Dread tbf) keep coming back after getting killed?
And I thought the Chozo were supposed to be extinct?
did you even play dread
Ridley has only been killed once, and he was never actually brought back from that, though there was a clone of him. Kraid in dread is quite literally a different member of the same species.
Ok, Kraid is a species, not a singular dude, but why was one on the Dread planet?
>ridley
has regenerative abilities/gets reformed by space pirates
>kraid
uhhhh....
Also has regenerative abilities.
It's also worth noting that meta-Kraid was supposed to be a thing
forgettable as frick.
would have been a good speedrunning game but the speedrunning community was ruined by moronic troons
Good if you like metroid and seeing samus being a badass without making her over sexual but still sexy enough that anyone with her confidence would radiate like a white dwarf.
dunning kroger thoughts I have on otherwise solid game:
aesthetics and music are pretty meh. There's a few instances in the boss themes where the campy trumpets are at their height where it has a brief flash of something but that's about it. looks like a grown up ratchet and clank game.
I like the idea of emmis and for what they were I mostly enjoyed them, but the mechanic feels halfbaked and they're all pretty much dealt with in the same mindless way. the most efficient way to navigate the areas when they're active is making a mad dash for an exit, 3/4ths of the time you won't even be threatened by them. When you kill them with a mega charge shot or whatever you just make a dash for the longest flat platform and ready your aim, repeat until successful. The last emmi kind of shows some potential for more than that but that's it.
more subjective, the combat was good, but I couldn't help but feel it was kind of static in the way you'd lock into place to aim, dodge and repeat. Wish they could have found some sort of option that was more conducive to run n gun besides trying to shoot at full sprint.
The Dread suit is so sexy
True
This game gave me Dead Space vibes at times. The flickering light sound effect in the game sounds like in DS1 so much and that underwater boss immediately reminded me of the leviathan. I hope this is deliberate and the devs just loved Dead Space
Will this track ever be topped?
already topped by phendrana depths sorry
I wish the game had just a few more dark areas, the neon glow from the green highlights on Samus's suit looked so good in those places.
can you even fail this?
yes.
source: i did
Me too I don't know I was so turned on by mantisectoid samus I creamed myself
I loved it but god do I wish the game was fricking longer, it just doesn't feel right paying 60 dollars for a 6 hour game.
Lol, barely even an hour, and worse, it's fricking TWO DIMENSIONAL
>barely even an hour
post your percent
I read in an article that MercurySteam's project managers forced devs/artists to remove basically half of the game. apparently they planned to have twice as many cutscenes and boss fights. We got a 10/10 game but it's really just half a game thanks to moronic managers/project leads. Those are the same homosexuals who put themselves front and center in every MercurySteam picture. The short guy with grey hair. As soon as the game was done they fired a bunch of devs and didn't even include all of them in the credits
with how soul crushingly long and consolidated dev cycles are these days I can't be mad at a case of higher ups calling it job done on a halfway decent game and getting it out.
They probably did it to meet their deadline anon
the mercury steam devs are extremely passionate about metroid so its no surprise theyd have tons of game made that wasnt really usable
Anon, the devs that weren't included in the credits broke their contract and quit back in 2019. You're regurgitating kotaku talking points because they had a weird hateboner against the game for not having marvel quips.
Replay it Black person, Metroid is built for even casuals to learn how to speedrun. I've sunk 45 hours in and I loved every minute of it.
you sound like an idiot, /misc/ like with that one Bloodborne image
you new here?
I'm not gonna give your irrelevant shitpost a (You) but you do remember that time a literal vaccine saved Samus's life right?
It gave her autism, that's why she doesn't talk
if im on my death bed, and a horrible evil EVIL virus is killing me, yes give me the magic juice to cure me. X arnt a fricking cold they eat you
Nu uh they meld with your suit and give you magic power
Fusion is so much darker now that we have this tech in real life. Except you just get a heart attack rather than turn into a hybrid monster.
That's a CRISPR though. Nintendo just has shit localizers.
Above average game, lackluster Metroid game
Nothing to write home about, outsourced shit never is and Nintendo doesn't care enough about Metroid to make another one themselves
As someone who hasn't played much of any other Metroid games, I thought it was good
iz gud, best metroid after super
It's ok, the Prime Trilogy is better.
I think Ghavoran has an amazing theme
Main suit is the sexiest of the series so far.
I also had fun but the bigger point was having a chub the whole time.
You disappoint me, daughter. Go to your room.
Second best game in the Switch
Post more raven burb
Raven Beak for Smash Bros 6.
It was okay, but doesn't come close to AM2R
That's a given. AAA troony shit is always garbage compared to indies and individuals who makes games with soul and passion.
>Thoughts on this?
Game itself was meh. The boss rush is god tier.
Sequel to a 3ds game nobody asked for that desperately wants to be Fusion 2 but fails at every attempt.
This. Tryhard shit for tendie manbabies who can't play real games.
Anything by mercury steam is trash
I'm glad Ganker finally wised up and shits all over this piece of trash whenever some shill makes a thread about it.
>Nintendo's mismanagement kills the Metroid Prime series. Almost kills the entire series.
>Mercury Steam saves the franchise.
Whether you love it or hate it, this game saved Metroid. its a solid 8/10
>saved metroid
we got a metroid game a couple years before it and another one in development, the series didn't need saving
We got federation force and a shitty sluggish metroid on the 3ds that came out at the same time as am2r, and nothing but a fricking title drop for a game we know nothing about and might never actually come out at all anyways.
Metroid prime 4 is vaporware, Samus returns launched months after the switch was a thing, which led to lukewarm sales, federation force was a sales and PR disaster, Other M bombed.
Metroid absolutely was almost a dead series, Dread saved it.
It had some good moments but overall a bit of a chore. I loved Ender Lilies in comparison. Hate Hollow Knight.
It was pretty good
Honestly I wanted a 2d metroid for a while and it was good enough for that
Very good
Replaying it again and it feels so fricking good to move in this game
Unlike Hollow Knight
I think Itorash and the area preceeding it was rushed. I'm not dead set against atmospheric boss only areas but I've always thought Tourian sucked and Itorash was just tourian without the Rinkas.
>Fusion: Mechanical area of SRX, Ridley, the return trip where you see something weird is happening. Final mission, cool boss fight and that's before you even activate the self destruct
>Zero Mission: Admittedly the stealth section could have been better but at least the game doesn't just teleport your ass to the final boss when you get the final suit
>Samus Returns: the baby the baby the baby. Literal pre ship bonus boss because why not?
>Dread: Emmi dies to cutscene fu, rushed to a 2 room spaceship where Adam dumps most of the plot on you. Cool fight but the planet explodes right afterwards because reasons while apeing Super's rainbow beam the whole time. Apparently all this was because the devs wrote themselves into a corner with Samus having the ability to succ everything to death so they just that the planet exploded 5 minutes later the end.
I have problems with the ending but Itorash being two rooms isn't a big deal to be tbh. And the hyper beam is less aping and more contextual because of course the hyper beam is how Raven Beak was able to contain the X parasites. The planet exploding made no sense whatsoever and was pitifully stupid. Raven Beak letting Samus get the jump on him was the worst part of the game and I want to slap whoever directed that scene.
metroid achieved perfection with super metroid and they shouldve stopped the series
Played it and thought it was 8/10. It's nowhere near as good as Hollow Knight, but I had fun
MercurySteam set themselves up for an impossible standard when they called the game Metroid Dread.
Though the game was really only average for a Metroid game, it's still awesome and was worth the wait.
Honestly it's impressive they managed to make this sort of game when they also worked on that shitty castlevania game for the 3ds. They made a metroid with 3d graphics that's as fast paced as the originals.
I found Samus Returns kinda meh, too. MS improved a lot with each release.
The name Metroid Dread predates the existence of MercurySteam
That's the point, moron.
Not having a PC to emulate, I can get a switch lite with this game bundled in for free (Argos for UKbros). The only other games I care about on switch are SSHD and Tropical Freeze. And MK8D. Worth it?
What kind of moron doesn't have a PC in 2022?
I wouldn't play this on a Lite. The screen would be too small I think.
Really good game
man gamecube has really nice graphics
Embarrassing scene.
Raven Beak shouldn't have lost. Like literally should not have jobbed this hard considering he expected Samus to try to suck him.
It's an incredibly poorly directed scene. When Samus passes out, Raven Beak just stands there not doing anything. Samus wakes up, is visibly moving her arms and making sounds, and he's still just standing there. It's genuinely awful.
What are you talking about? Raven Beak is shown to be incredibly arrogant and he thinks he's won. It's perfectly in character for him to gloat at that moment and not immediately crush her skull or some shit to secure the victory. He didn't know she was gonna literally turn into a Metroid
>Raven Beak is shown to be incredibly arrogant
But not foolish. He contained the X, defeated an emmi, bested Samus the first time, his plan to unearth the latent Metroid abilities of Samus was completely right, and then he beat Samus again. I do not see him standing there admiring his defeat of Samus. I see him throwing her into the nearest cell to get his plan going.
>It's perfectly in character for him to gloat at that moment
He literally has never gloated in front of our eyes.
>He didn't know she was gonna literally turn into a Metroid
He knew she had the energy siphoning ability. Don't defend a dumb scene. Remember the scene in DMC4 when Nero is bashing Dante's face in with his fist? All they had to do was rip off that scene but have Samus turn Metroid, catch RB's first, and then lunge at him. Him standing there while she powers up just doesn't do it for me man. It never will.
>I see him throwing her into the nearest cell to get his plan going.
Throw her into a cell? He's choking her out and trying to fricking kill her dude. He says "You no longer serve any purpose . . . It is because I can now clone an army of the most powerful Metroid of all... Samus Aran" and then tells her to close her eyes and rest. These are not the words you say to someone you plan to keep around. And then when the light goes out in her visor and she closes her eyes, he thinks she's dead.
>He literally has never gloated in front of our eyes.
I would consider his last line before Samus goes Metroid to be gloating. It's "Power is everything" which is basically his catchphrase, and he's just calling himself powerful.
>He knew she had the energy siphoning ability.
Yes, and we see her trying to use it several times while he denies every attempt. And that's why he holds her at arm's length when choking her, so that her hands can't reach his head. Her powerup happened in like 2 seconds and it caught him off guard while also giving her a tremendous boost of energy. I don't think it's a dumb scene at all, I think it's great.
>He's choking her out and trying to fricking kill her dude
You made it worse lmao. You don't "try" to kill someone when their in your hand. You do it. You don't let them take two seconds to power up. Genuinely didn't read the rest of your post. Don't bother replying.
>You don't "try" to kill someone when their in your hand. You do it.
God you're moronic. Yes, this is a video game. You have to suspend your disbelief slightly. If this played out as realistically as possible, Raven Beak would have lasered her damn head off as soon as he had her in the choke and she was helpless. Great ending we have there. I could call your proposed ending just as dumb if we're going by your standards. Why would Raven Beak punch Samus? He has a laser cannon and tons of other weapons that would do much more.
>Genuinely didn't read the rest of your post
Sure you didn't
>Don't bother replying.
Don't tell me what to do gay
Raven Beak spinoff when
>extremely linear
>too many upgrades that don't do shit but act as keys a couple of time
>useless collectibles, you get powerbombs 5 minutes before the final boss, why would you go back to get max upgrades, makes no sense.
>upgrades that act as keys
>get to where space jump or screw attack is the first time, where there's a storm missile lock keeping the door closed
>storm missiles activate all 5 switches in the same 'relative' period, so the door opens
>don't have the storm missiles at that point, but manage to actually hit all 5 switches in the same 'relative' period so they're all activated at the same time
>door doesn't open
I was pissed off that the game didn't reward my precise and accurate gameplay with a shortcut. speed booster should've been automatic too rather than fricking L3 of all buttons to activate, because when the frick would you NOT want speed booster to activate after you have it?
>mediocre 2d game
forgotten in a week
>mediocre 2d game that says nintendo on the cover
AHHHH AWESOME GAME GOTY MIYAMOTO-SAN IM CUMMING
But we still have people talking about Hollow Knight to this day, what's your point
I talk about your bawd mother a lot what's your point?
controls are shit, otherwise its ok.
>metroidgays can't even compete with indies made with a very small budget and need to write walls of text just to convince themselves they are still influential
not even nintendo's shill army can sell this lame crap
how the mighty have fallen
>no raven beak dlc