>throws you into the middle of the story without explaining shit about the world or "familiar" people we run into
>people defend this
Why?
>throws you into the middle of the story without explaining shit about the world or "familiar" people we run into
>people defend this
Why?
Actually, FF15 is in my Top3 of the best Final Fantasy games ever played
A wonderful open world game
I speed running this fricking game because the story is fricking dogshit and forgettable. This game is fun at the end game (Chapter 15). Still, the combat is for brainlet. You can't really die in this game because you can spam items whenever you're downed or death, no strategy whatsoever. I'm fricking glad FF7R added ATB because at least you can't spam your item without ATB. Also, Wait mode in this game is fricking joke. Should've just rename the fricking system "Reddit mode" or "Journalist mode".
just ignore that guy, he goes into every FFXV with his broken English and basically says FFXV is great when responding to critics and never explains why.
He's the embodiment of "It's good... just because it is! OKAY!!!!!"
the combat can be cool if you experiment around a bit but yea, it sure as frick needs a lot of refinement
Vanilla FFXV was the only game I have ever dropped. And took me years to finally finish the Royal Edition. Don't know how anyone can stomach.
FF7R makes 13 and 15 feel like beta versions
Freeflow action + atb for magic and skills as well as atb boosts for good play thanks to some materia is an absolutely based game format and I say that as someone who was turnbased purist
disingenuous post.
the first half of the game (the open world part) is brilliant. it's actual open world FF done well.
but the moment you go to that water city the entire open world premise goes out the window the the game turns into irredeemable dogshit, railroading you from cutscene to heavy handed cutscene, with half assed dungeons and a god awful story.
biggest nosedive in all of gaming and I'm being 100% serious
This. It's unbelievable how quickly an enjoyable game turned to unfinished garbage.
>the part where you get a ship but you can only sail it around a 10 mile wide area
They should feel ashamed of themselves for releasing this game in this state. What a waste.
the ship didn't even exist at launch, that was some pointless bullshit added in a patch
I mean it's a classic moment in Final Fantasy games when you get a ship and the world opens up.
But this felt like a mockery of that.
If you play the Royal Edition, you can actually control the Royal Yatch for explore the sea
most games just do the amnesiac garbage anyways, at least in this game it's plausible for the crown prince to have met many of his vassals before the game starts
They could have at least set up SOME kind of exposition that was longer than 2 minutes. Hell, fricking through a nametag and title on the screen or some shit. I had never been so confused playing an rpg than I was during the first 8 hours of this game. And I just don't care enough to watch an anime movie that's apparently shit.
>plausible for the crown prince
There is nothing plausible about that garbage character (or any of them for that matter) and he doesn't act like a prince at all. You're sugarcoating the fact that the game doesn't have a proper beginning.
>he doesn't act like a prince at all
this irked me at first but I think he just doesn't care for that royalty shit, even his buddies have to remind him when he's doing something unprincely.
Noctis don't give a frick. that being said the characters aren't that well fleshed out, your correct
Because it's not that complicated. Nobody needs to be explained shit when the story is "Good country, evil country, go boy".
>people defend this
only barry defends this
ESL-kun here
has been poorly defending it for months now.
What if I told you that barry is ESL-kun
months? You mean years?
the worst part, to get the part of the story you missed you have to buy a CGI movie.
which is a massive downgrade from FF13 giving you the flashback of the "13 days prior" sprinkled throughout the game
Yeah, but it was at least a massive step up from XIII, in that wasn't FFXIII.
Such a fresh take--if FFXIII did one thing right, it was establishing a background. It wasn't given all at once, but I didn't have to buy a book and a fricking movie from SQEX to get the full experience.
>inb4 datalogs
There's maybe a handful that you need to read to not be lost.
I will take reading datalogs in XIII over having to buy a movie for XV
>the combat can be cool if you experiment around a bit
you got no motivation to experiment around since the game was too damn easy. I never touched the combat skill tree AT ALL in XV
>you got no motivation to experiment around
that's generally a wrong mindset for vidya. You should ALWAYS experiment around and see what the game is capable of and what gimmicky shit you can pull off. Otherwise you will never be happy playing anything, it will naturally be always sterile and boring.
It's not satisfying if the game is too easy. Take the PS3 version of Demon's Souls--bosses were hard as frick (partly because of jank) so when you try something new and risky that works, it's a great feeling. In games like XV, pressing 4 buttons to mow down enemies that you still mow down with 2 is unsatisfying. The game has to offer a roadblock for players to overcome if any of their systems are to be appreciated.
I really enjoyed the variety of weapons and equipment that Final Fantasy XV offers
And also loved use Ignis, Prompto and Gladio in battle, with different gameplay actions
Did you enjoy the spectacle of it? Or did you have a "wow, I can't believed that actually worked" moment? Because I never experienced the latter. The game does a good job of making a visually pretty looking battle system, though.
I enjoyed experimenting with always different things in FFXV gameplay
A fast, dynamic gameplay, which once mastered is pleasant and quite spectacular, not just to see
no offense, but to me it sounds like you guys are just trying to find excuses. you shouldn't be in need of something as arbitrary as difficulty spikes to motivate yourself playing the game in different ways. If anything, it is more often than not a hinderance since it limits your options with really stupid shit like bosses that don't have a stagger effect (a widespread problem with combo-heavy games). I understand that some people need an incentive to keep pushing but why would you need that in a medium like video games where !playing the game! is the main reason people boot them up the begin with?
>no offense, but to me it sounds like you guys are just trying to find excuses
there is no excuses, the combat was poorly designed and fails to motivate people to experiment
as I said, the Ship didn't even exist back in the Early Access state of XV (pre-Royal Edition)
>that's generally a wrong mindset for vidya. You should ALWAYS experiment around and see what the game is capable of and what gimmicky shit you can pull off.
what usually motivates me to experiment around is difficulty and enemy variety.
XV had none of that. I was never challenged enough to buy any combat moves or use any weapon class that wasn't your starting weapon class. When Tabata said he wanted to make XV casual, by god he made XV casual with his Hold O to win crap
>With honorable mention to the excellent game ending.
that is no longer canon due to the novel
the game ending is the only canon ending
Bitch
>i play games for the story
wrong board. try Ganker
I think it worked in this case, proooblem was more the quests being boring, and the main story simply being poor.
But this sort of intro is nice if done well, not a problem on its own!
Final Fantasy XV is a good Final Fantasy game, especially is you enjoyed the PS1 era games
And I'll never know if this is true or not because the first 10 hours are FRICKING GARBAGE.
If you experience the game as a relaxing openworld, you have more fun.
If, on the other hand, you are looking for the gist of the story, you should have to go from chapter 9 to 14 to get the best. With honorable mention to the excellent game ending.
I enjoyed the PS1 Era games (except for 8) and I found XV to be a big disappointment with it's empty open world and easy as frick combat that makes the Neptuina series feel hard in comparison to XV.
Never got any DLC/Patches for XV due to the shit gameplay
I enjoyed FF8, and loved FF15 gameplay
You were supposed to watch the movie. Play the beat em up spinoff and the mobile spinoff. Listen to the radio drama. And play all five DLC episodes along with the legendary edition chapters.
and watch the anime shorts
and read the true ending novel
The Novel end isn't canon
bitch
>watch the movie
>main characters aren't in the movie
>characters in the movie that are also in the game show up for 3 seconds/don't matter/get killed off-screen
Tabata's hackjob is so transparent.
It's not my favorite FF but it definitely grew on me over time
simply, because the final fantasy 15 game is good, man
You ever think that Noctis got nervous before meeting Lunafreya so he gather the group together to tell them that he has never been with a girl so they all started practicing kissing each other which lead to a glorious all night foursome and when Lunafreya finally did die Noctis didn't really care cause he knew the love of his best friends wieners was all he truly needed in life
No anon, I can't say I think of that
hehe
>she didn't watch the anime and the movie
OH NO NO NO NO NO NO NO NO
“In medias res” is an extremely common/classical narrative technique but yeah XV fricked it up due to it being the result of cut content and DLCification and multimedia rather than creator intention
which why I think FFXIII did “In medias res” really damn well
Honestly XIII's story isn't as bad as it's painted to be. I was on the bandwagon of hating XIII for having whiny characters and the narrative feeling disjointed until Palomporum, but I went back and played it again and it was way better than I remember even if I had to look at datalogs to understand some stuff. I used to really fricking hate Hope, but after working with teens for years, he's actually genuinely believable and has one of my top 3 favorite character arcs in the series.
one of the reasons that made me love Final Fantasy XV, is its narration through film, anime and videogame
really amazing, imho
>its narration through film, anime and videogame
really amazing, imho
Hmmm.
audience score is almost always more accurate than homosexualmeter
Kingsglaive is literally the only good Final Fantasy movie today, mostly thanks to its storyline.
If you look at the film only critically, you notice that it is only the prologue of a story then told in the game, which the tomatogays have not considered.
I saw this movie in the theaters. I never played FFXV. I thought the movie was funny because of how formulaic it was. They introduced a woman who everyone constantly referred to as like a little sister. I had to go to the bathroom, got back 3 minutes later, and she was already crushed under the weight of the 200 death flags they had put on her in her intro.
Movie was goofy as shit but an inoffensive watch.
Final Fantasy 15 ended up to bein a better experience than ff7R and that shit that ffxiii is
Nobody defends this. XV did more damage to the brand than XIV ever did originally and they never went back to fix anything. The director fricking quit before he could even finish the DLC for the game.
>Nobody defends this. XV did more damage to the brand than XIV ever did
hell, people are not even watching XVI trailers due to XV.
lol
that's because, probably, FF16 feels generic acion fantasy as hell?
who can blame them? one of the big complaints thrown around about XV was how "modern" it was with the cars and buildings and shit
complaining about a concept that has always been known to be based on reality, such as that of FF15 (known since 2006), is not a valid cause for complaint to then deliberately create something fantasy (but generic) with FF16 just to do the opposite.
Probably because Yoshi-P is behind it and his original ideas aren't that impressive. Imagine how shit the storytelling will be when FFXIV is constantly told in a 70:30 "filler:actually important" ratio
FFXIV's success killed any future FF, mark my fricking words. It's going to be melodramatic and nostalgia-pandering with very little substance of its own. The DMC guy doing the combat might save it, but I see what's coming.
they've said they aren't designing it with the ff themepark feel of XIV in interviews. obviously you don't have to take him at his word but he's said he wants it to stand on its without just referencing previous FFs so I don't expect any more callbacks than XV, XII, or X had in them.
FFXV's storyline is, honestly, really good. Especially if you have the will and the patience to follow it, of course.
My favorite character is Ignis
there has not been a single good game from square-enix since FF12
Both TWEWY games are pretty good
>complains about something instead of just acknowledging it's shit and shutting the frick up about it
Everything doesn't need attention. You don't need attention to live.
>not discussing video games because you "don't like them"
Why are you even here? Youtube comments exists if you want a positivity-only echo chamber.
>in medias res, (Latin: “in the midst of things”) the practice of beginning an epic or other narrative by plunging into a crucial situation that is part of a related chain of events; the situation is an extension of previous events and will be developed in later action.
Yeah, and it's done horribly. Was this supposed to be some big brained post?
More pointing out that using a common narrative design doesn't inherently make something bad as the OP would imply. It's a shit argument and your post--"thing bad"--is shit too.
Argue better gayit.