I just started a Bosmer witchhunter. Playing with Maskar's Overhaul, and the plan is to tame a big tiddy minotaur and go hunt daedra and necromancers with her.
Nord
The Warrior
Major : Blade, Heavy Armor, Armorer, Alchemy, Restoration
Minor : Block, Marksman, Security, Speechcraft, Mercantile
>witch hunter >capturing souls >not releasing them from their tortured existence via purified silver and magickal fire
sounds a lot like necromancy to me.
If I'm playing vanilla: male Argonian or male Imperial
If I'm playing with mods(I'm incapable of modding the game without adding at least a small amount of porn mods): female Imperial or female Breton
>play Morrowind, love it but I'm burnt out at the end >play Oblivion years later, its good but not as good as MW, which is fine >okay I'm almost to 150 hours and- HOLY SHIT BURN OUT >immediately blow through the main quest, uninstall right after >that was 2 years ago, still burnt out, the thought of attempting Skyrim just saddens me
How the frick can you guys possibly play this game more than once? I know the "first half" of the game is good but the repetition is too much due to fast travel.
I only use fast travel once I've been to that location, like in Skyrim. Pretty much all the fun stuff in Oblivion is in the paths between quest locations.
Last playthrough of Skyrim, don't use cart system, have to walk to places when I visit them for the first time. Have so much fun just wandering. Picking up quests as I go. Shame the magic sucks wieners.
Lucky you. I started with Morrowind. If you want a misery inducer give that one a whirl . If you want true despair try Daggerfall
1 year ago
Anonymous
i never liked df all that much but i probably have 1500 hours in mw across the fatbox, pc, and openmw versions.
1 year ago
Anonymous
> I have 1500 hours in mw
So you are well trained at being miserable. What were you being punished for? It must have been bad. At leadt tell me you modded the game . 1500 hours vanilla is inhumane.
1 year ago
Anonymous
there was some modding back in the day. like pre-oblivion, when vanilla started to get too familiar. like all tes games though, vanilla with tweaks is always the best. mods stand out too much in general and its almost always obvious that youre interacting with something not from that reality.
i cant play the game anymore though. ive been in every location, talked to every npc, and played every race/class combo several times over. im on indefinite hiatus until i die or TR is feature complete. whichever comes first.
1 year ago
Anonymous
I don't blame you for hating TES after playing Morrowind that much. Maybe if you started with one of the good ones it would have turned out better. It was just a stroke of bad luck Morrowind being your forst TES game. Look on the bright side. It could have been worse and you started with Daggerfall.
I wish you well unlucky anon.
1 year ago
Anonymous
i dont hate tes. one of my favorite series actually. oblivion is just a mess and id unironically rather play unmodded skyrim.
1 year ago
Anonymous
Good for you not letting a bad experience ruin everything for you.
1 year ago
Anonymous
well it was fun ruining this oblivion thread with you. seems my job is done.
1 year ago
Anonymous
You find your fun where you can. We all feel for you and the ordeal you have been through.
1 year ago
Anonymous
I'd rather play unmodded Oblivion than unmodded Skyrim.
It feels so much more, I don't know... like a real RPG? Until Blades Skyrim felt like the Mobile Game of TES.
> I am determined to be unhappy.
I bet you are quite successful at it.
i was terrible at it until i played oblivion.
>don't use fast travel when I am in the mood, and want to discover a few things in between towns >use fast travel otherwise
I never understood purists of either camp
I didn't. I literally walked everywhere and planned out each of my quest goals throughout all of my travels until I burned out at the end.
Walking everywhere definitely added to the experience, especially for me personally, but this game is clearly designed for you to teleport around the game world.
Because Oblivion has a level of SOVL that zoomies like you wont understand
>World that isn't depressing and bleak >Towns where people are actually populated and not 6 mud huts >Quests that involve complexity beyond "Go to this Draugr cave" >Colour that's not desaturated grey >Guilds that go beyond "Do 4 dungeons, congratz you are the new Arch Mage"
She is a rogue, early 20's, short hair, small but perky breasts, the daughter of an evil baron who joined the Thieves Guild to recruit them for the planned peasant rebellions.
>boot up the game >no FOV slider >no ~ command for FOV >dropped
I really want to play oblivion again on my pc but the FOV and no controller support pushes me away everytime
I played Skyrim first, then Morrowind , and finally Oblivion. If not for the scaling Oblivion would be the best TES game by far. The scaling really hurts it so that Skyrim takes the top spot.
Morrowind is still my favourite, but oblivion and skyrim both have their upsides.
Personally I feel like the combat in skyrim is a downgrade from oblivion.
Morrowind was good for what it was. The later titles are far more to my liking. I really wish Oblivion had Skyrim's scaling. It would be the perfect TES game.
Morrowind was good for what it was. The later titles are far more to my liking. I really wish Oblivion had Skyrim's scaling. It would be the perfect TES game.
They've made significant progress on it, just about all the assets have been finished, the world map is essentially done, they just need to do the interior sections now apparently.
Acrobatic mage, I did this the first time I played but never realized the fall damage reduction mod could be fixed, although I did install along with a couple other pretty minor things a mod to make quest reward items continue to scale to your current level instead of the level you get them
I forget was skyrim the same?
hope they're fixed this shit for starfield if not, although I suppose starfield probably won't have much if anything in the way of artifact weapons so maybe they don't really need to scale, but they better fix it for es6
>I forget was skyrim the same?
I think almost all of the leveled stuff in Skyrim doesn't scale after you get it
I know if you get Chillrend early you've gimped your save
Is there a reason Todd Howard seems to despise magic?
>Morrowind : Become a literal god, fly around and do whatever the frick you want >Oblivion: No more flying around but enough magic to make Stealth and Warrior completely pointless >Skyrim: You.....get to shoot some fireballs I guess
Todd is a barbariangay, and literally the only thing that matters to Bethesda is how cool you can make it look on the surface in marketing material which is why melee combat is practically exactly the same but with pace-destroying cinematic takedowns
Magic in Morrowind was broken because the game itself was broken. It came out in, what, 2003? They didn't know how to truly balance a game back then, leading to them adding shit that could absolutely butcher any sort of balance. Like giving yourself 800 points of merchantile with a single spell, selling all your shit to the mudcrab merchant then buying it back at 10 coins. Or whatever the absolute frick alchemy was holy shit that was broken.
Oblivion magic was also broken, but like the game itself, it was less broken than morrowind. You could still get absolutely insane shit, like dealing a trillion damage with spell stacking, or making potions that were almost as good as the ones in Morrowind, but generally the complete fricking brokeness of the game was toned down. If this is a good thing or not is debatable, but I think it's a lot more immerssive that stats are capped instead of being able to drink 50 sujamas and getting 4000 strength because effects stack like that for some reason.
As for skyrim, they were going for magic being cool and having unique effects that you being able to game the system. You still can, obviously, enchanting and alchemy are still moronicly broken, but spellcasting itself is more about dofferent types of spells that all feel and act dofferent. You have laser beam, continuous spells, you have ward spells that actually form force shields in front of you, you have spells that create fire runes on the ground that explode like mines, you have spells with different charge times, you have spells that turn iron to gold for some reason. It makes magic into less of a min-max break the game thing and more into a this is fun I'll try it out thing. Which one you prefer is up to you I guess.
The more I think about it the reason magic sucks in Skyrim is because any non combat application has been made useless
>No speech checks that matter so charm spells are useless >Stealth levels are braindead so invisibility and muffle are mostly useless >No need to frenzy people anymore since most Assasination targets are not in populated cities >No more teleportation because everyone can fast travel
Even necromancy sucks because you only bring back useless bandits that don't do anything
>Even necromancy sucks because you only bring back useless bandits that don't do anything
And that's assuming they didn't get decapitated, lose limbs or changed to the burned or other models. and iirc in vanilla if you change zones they don't follow you to the next area. It's really fricking restrictive
Whenever I play elder scrolls I either pick a Breton spellsword or a female argonian mage. It's not all I play, I do try other classes and races and such it's just that these 2 are my favorites. Also argonian best race Fite me.
I honestly really hate how overpowered Bretons are and wish I could stop being a minmaxing homosexual for once so I could play as any other race besides Breton.
It's harder than Skyrim but it's a weird the stronger you get the weaker you get, meaning that early level and mid level can be easy as frick but in irony people that push to max stats actually punish themselves by doing that. It's like a Chinese Finger trap.
High elf/Mage every time
Light armor, heavy armor, or just robes?
Robes
>Race: Nord
>Class: Nord with a big ass sword
>Starsign: The one with the Nord in it
I just started a Bosmer witchhunter. Playing with Maskar's Overhaul, and the plan is to tame a big tiddy minotaur and go hunt daedra and necromancers with her.
Based Nord warrior chads
Based lizard wizard
>witchhunter
I did that in Morrowind one time.
>crossbow with silver bolts
>cruising around ancestral tombs
>soul gems to capture wicked souls
>witch hunter
>capturing souls
>not releasing them from their tortured existence via purified silver and magickal fire
sounds a lot like necromancy to me.
>Race
Redguard
>Class
Thief
I like argonians because I like being able to not die in water like mine precambrian ancestors
Shame you need mods to make most bodies of water worth exploring
As for class I have a fondness for the Acrobat but that's because stealth archery got its busted start in Oblivion and magic scares me
>magic scares me
Why? You could always stick with restoration, that has nothing but good effects.
I fear God will judge me early
Nord
The Warrior
Major : Blade, Heavy Armor, Armorer, Alchemy, Restoration
Minor : Block, Marksman, Security, Speechcraft, Mercantile
Also, Strength / Endurance as major attributes.
If I'm playing vanilla: male Argonian or male Imperial
If I'm playing with mods(I'm incapable of modding the game without adding at least a small amount of porn mods): female Imperial or female Breton
nord. my own battle mage-ish class
>play Morrowind, love it but I'm burnt out at the end
>play Oblivion years later, its good but not as good as MW, which is fine
>okay I'm almost to 150 hours and- HOLY SHIT BURN OUT
>immediately blow through the main quest, uninstall right after
>that was 2 years ago, still burnt out, the thought of attempting Skyrim just saddens me
How the frick can you guys possibly play this game more than once? I know the "first half" of the game is good but the repetition is too much due to fast travel.
That was my experience as well. It's unfortunate.
I only use fast travel once I've been to that location, like in Skyrim. Pretty much all the fun stuff in Oblivion is in the paths between quest locations.
Last playthrough of Skyrim, don't use cart system, have to walk to places when I visit them for the first time. Have so much fun just wandering. Picking up quests as I go. Shame the magic sucks wieners.
> the repetition is to much due to fast travel
Then don't fast travel.
>fast travel
>just ping pong between generic caves
>dont fast travel
>stare at empty roads and endless copypaste trees between generic caves
> I am determined to be unhappy.
I bet you are quite successful at it.
i was terrible at it until i played oblivion.
Lucky you. I started with Morrowind. If you want a misery inducer give that one a whirl . If you want true despair try Daggerfall
i never liked df all that much but i probably have 1500 hours in mw across the fatbox, pc, and openmw versions.
> I have 1500 hours in mw
So you are well trained at being miserable. What were you being punished for? It must have been bad. At leadt tell me you modded the game . 1500 hours vanilla is inhumane.
there was some modding back in the day. like pre-oblivion, when vanilla started to get too familiar. like all tes games though, vanilla with tweaks is always the best. mods stand out too much in general and its almost always obvious that youre interacting with something not from that reality.
i cant play the game anymore though. ive been in every location, talked to every npc, and played every race/class combo several times over. im on indefinite hiatus until i die or TR is feature complete. whichever comes first.
I don't blame you for hating TES after playing Morrowind that much. Maybe if you started with one of the good ones it would have turned out better. It was just a stroke of bad luck Morrowind being your forst TES game. Look on the bright side. It could have been worse and you started with Daggerfall.
I wish you well unlucky anon.
i dont hate tes. one of my favorite series actually. oblivion is just a mess and id unironically rather play unmodded skyrim.
Good for you not letting a bad experience ruin everything for you.
well it was fun ruining this oblivion thread with you. seems my job is done.
You find your fun where you can. We all feel for you and the ordeal you have been through.
I'd rather play unmodded Oblivion than unmodded Skyrim.
It feels so much more, I don't know... like a real RPG? Until Blades Skyrim felt like the Mobile Game of TES.
>don't use fast travel when I am in the mood, and want to discover a few things in between towns
>use fast travel otherwise
I never understood purists of either camp
I didn't. I literally walked everywhere and planned out each of my quest goals throughout all of my travels until I burned out at the end.
Walking everywhere definitely added to the experience, especially for me personally, but this game is clearly designed for you to teleport around the game world.
I play it till its done. Because if its not done its not done so I finish it so its done.
I don't play games
I've tried every combination except dumb shit like orc thief or redguard assassin
>oblivion
i pick the uninstall wizard. who put this bullshit on my pc?
*teleports behind you*
>wood elf
>battle mage
>atronach sign
>stack more spell absorb
>stack mage shield buffs
>reflect damage pots
>ebcome invincible
>Argonian
>Battlemage
Paladin build:
Heavy armor
sword and shield
Restoration spells
Lightning spells
You can choose the rest
How can anyone go back to these games? After playing Skyrim, Oblivion and Morrowing just seem so dated and barebones.
In Oblivion, I can hold a sword and a shield and cast about a dozen spells without ever seeing a menu. Skyrim feels dated to me.
Because Oblivion has a level of SOVL that zoomies like you wont understand
>World that isn't depressing and bleak
>Towns where people are actually populated and not 6 mud huts
>Quests that involve complexity beyond "Go to this Draugr cave"
>Colour that's not desaturated grey
>Guilds that go beyond "Do 4 dungeons, congratz you are the new Arch Mage"
trying too hard to fit in.
Nah he's right. I don't hate Skyrim, but the towns are smaller than in Oblivion. Kinda noticeable.
Simple, Oblivion has things Skyrim doesn't
Imperial
Nightblade
not sure which birth sign i don't like any of them
Rate my Oblivion character, Ganker.
She is a rogue, early 20's, short hair, small but perky breasts, the daughter of an evil baron who joined the Thieves Guild to recruit them for the planned peasant rebellions.
What mods? Why is she a white?
>What mods?
Probably this one: https://www.nexusmods.com/oblivion/mods/44676
The character creator lets you change your skin tone to whatever you want
>boot up the game
>no FOV slider
>no ~ command for FOV
>dropped
I really want to play oblivion again on my pc but the FOV and no controller support pushes me away everytime
Illusion only, 0 kills run has been a fun challenge
Dunmer Necromancer
Let's get heretical.
Just started yesterday, Breton sorceror.
I played Skyrim first, then Morrowind , and finally Oblivion. If not for the scaling Oblivion would be the best TES game by far. The scaling really hurts it so that Skyrim takes the top spot.
Morrowind is still my favourite, but oblivion and skyrim both have their upsides.
Personally I feel like the combat in skyrim is a downgrade from oblivion.
Morrowind was good for what it was. The later titles are far more to my liking. I really wish Oblivion had Skyrim's scaling. It would be the perfect TES game.
Surely the scaling can be easily modded.
>what are mods
I liked to roleplaying as other vidya character in oblivion/skyrim. Currently I'm playing as Ashe from lol in my modded playthrough
-Dark Elf
-Nightblade
Uh
Imperial, Barbarian
Hmmmmm
BORING
Only played about 1 hour of this on Xbox 360 when it was released, I don't want to play it yet as I will play it when Skyblivion is released
lmao, he thinks skyblivion will get finished.
They've made significant progress on it, just about all the assets have been finished, the world map is essentially done, they just need to do the interior sections now apparently.
Acrobatic mage, I did this the first time I played but never realized the fall damage reduction mod could be fixed, although I did install along with a couple other pretty minor things a mod to make quest reward items continue to scale to your current level instead of the level you get them
>a mod to make quest reward items continue to scale to your current level instead of the level you get them
this shit is absolutely required
I forget was skyrim the same?
hope they're fixed this shit for starfield if not, although I suppose starfield probably won't have much if anything in the way of artifact weapons so maybe they don't really need to scale, but they better fix it for es6
>I forget was skyrim the same?
I think almost all of the leveled stuff in Skyrim doesn't scale after you get it
I know if you get Chillrend early you've gimped your save
Then yeah they better correct that for es6
>another adventure
>every quest plays out exactly the same
nice “rpg” bro
First I install Through the Valleys
redguard with george floyd face
steal everything
Redguard, Male since thats what I look like
bix nood
Is there a reason Todd Howard seems to despise magic?
>Morrowind : Become a literal god, fly around and do whatever the frick you want
>Oblivion: No more flying around but enough magic to make Stealth and Warrior completely pointless
>Skyrim: You.....get to shoot some fireballs I guess
They didn't want to overshadow shouts in Skyrim.
Todd is a barbariangay, and literally the only thing that matters to Bethesda is how cool you can make it look on the surface in marketing material which is why melee combat is practically exactly the same but with pace-destroying cinematic takedowns
magic became less of a priority over time people most people just pick up the weapon with the biggest numbers and never engage with the system.
Oblivion was around the time complaints about casters being much stronger than martials in d&d started to get pretty loud
magic in oblivion is still insanely powerful
no it isn't, spells are level gated and gimped as frick. spellmaking sucks dick compared to morrowind.
Magic in Morrowind was broken because the game itself was broken. It came out in, what, 2003? They didn't know how to truly balance a game back then, leading to them adding shit that could absolutely butcher any sort of balance. Like giving yourself 800 points of merchantile with a single spell, selling all your shit to the mudcrab merchant then buying it back at 10 coins. Or whatever the absolute frick alchemy was holy shit that was broken.
Oblivion magic was also broken, but like the game itself, it was less broken than morrowind. You could still get absolutely insane shit, like dealing a trillion damage with spell stacking, or making potions that were almost as good as the ones in Morrowind, but generally the complete fricking brokeness of the game was toned down. If this is a good thing or not is debatable, but I think it's a lot more immerssive that stats are capped instead of being able to drink 50 sujamas and getting 4000 strength because effects stack like that for some reason.
As for skyrim, they were going for magic being cool and having unique effects that you being able to game the system. You still can, obviously, enchanting and alchemy are still moronicly broken, but spellcasting itself is more about dofferent types of spells that all feel and act dofferent. You have laser beam, continuous spells, you have ward spells that actually form force shields in front of you, you have spells that create fire runes on the ground that explode like mines, you have spells with different charge times, you have spells that turn iron to gold for some reason. It makes magic into less of a min-max break the game thing and more into a this is fun I'll try it out thing. Which one you prefer is up to you I guess.
The more I think about it the reason magic sucks in Skyrim is because any non combat application has been made useless
>No speech checks that matter so charm spells are useless
>Stealth levels are braindead so invisibility and muffle are mostly useless
>No need to frenzy people anymore since most Assasination targets are not in populated cities
>No more teleportation because everyone can fast travel
Even necromancy sucks because you only bring back useless bandits that don't do anything
>Even necromancy sucks because you only bring back useless bandits that don't do anything
And that's assuming they didn't get decapitated, lose limbs or changed to the burned or other models. and iirc in vanilla if you change zones they don't follow you to the next area. It's really fricking restrictive
Imperial Warrior of course.
I cheat engine all my stats to max values because this game has one of the most dog shit leveling systems I have ever seen.
Whenever I play elder scrolls I either pick a Breton spellsword or a female argonian mage. It's not all I play, I do try other classes and races and such it's just that these 2 are my favorites. Also argonian best race Fite me.
>Shitlivion
I roll an uninstall wizard and go play Morrowind or Skyrim instead.
>Race: Orc
>Class: Barbarian
>Starsign: Steed
The uninstall wizard.
If it is not on the Nintendo Switch it is not a video game. Wrong board
>Race: Lizard person
>Class: the one that steals from khajiits
>Birthsign: The penis wearing the funny hat
I honestly really hate how overpowered Bretons are and wish I could stop being a minmaxing homosexual for once so I could play as any other race besides Breton.
>minmaxing in Oblivion
That seems so pointless as any mid tier build is OP
Literally no build in Oblivion is OP unless you craft spells.
It's harder than Skyrim but it's a weird the stronger you get the weaker you get, meaning that early level and mid level can be easy as frick but in irony people that push to max stats actually punish themselves by doing that. It's like a Chinese Finger trap.
>high elf
>witch hunter
yep, its oblivion time
Race: Nord
Class: Warrior
Birthsign: Warrior
To make my character not stereotypical I name him Sigvald and play him like an arrogant bastard.