To be honest, SW was too ambitious for its time. The bad thing about the gameplay is that it sorta railroads you into making a 4-cyborg squad and mow down people with concentrated fire. Very few missions will let you tackle objectives separately, but seeing as how there is not good way to control several characters far away from each other (an issue this game shares with Commandos), you end up with the bread-and-butter four-person squad.
I'll have to say, some of the missions are actually pretty imaginative, like the one where you have to meet a contact at a bar, and when you arrive at the building, you can see a guy: >cloak (disguises as a civilian) >put a bomb briefcast on the ground >run
But because the atmosphere is so busy and there is no clear marker for the briefcase bomb, you'll probably not pay attention to that the first time. But it shows they went the extra mile to make the mission more open-ended: instead of going in and having the place fall on top of you, you can just intercept the guy and disarm the bomb before entering.
There's also the parade mission in the first game, where you have a few opportunities to kill a target on a motorcade. I wonder if they took inspiration from the killing of Franz Ferdinand.
>Only way to make money in this is to sell weapons
I thought the only real way to make money is to blow up banks.
Some of the Church missions are interesting, like those where you control that spy/assassin (Mirabelle something). Since she's not fully augmented, you have very little energy at your disposal, so you need to plan your actions carefully. Also, I think the unreleased Unguided missions played differently from Eurocorp/Church ones.
According to the game's lore, most of Eurocorp has shat the bed and splintered into rival factions. Plus the Church and the Unguided.
So you're just a corpo dude trying to claw back control by any means necessary.
>There's also the parade mission in the first game, where you have a few opportunities to kill a target on a motorcade
My favourite way to tackle that mission is to place a time bomb (just drop it rather than plant it so the countdown timer is not active) a way down on the road, then shoot or snipe the bomb from afar as the vehicles set off and pass by, taking out the main target vehicle. The just quickly clearing the area to the exfil site.
>"Here!" said the Master. "Build me a great tomb in this place." His apprentices did. It glittered in the sun. "Now go inside," said he. They entered. An earthquake then destroyed the tomb, burying those within. >The Master smiled. "Even the faithful are not always chosen. >"This is called sacrifice."
Last year I discovered that the taxi that goes around is not an insta-fail. If you damage it just enough, a guy will fall off and put a bomb briefcase on the ground That's what causes the nuclear explosion. If you run up there and disarm it, you won't have to bother with it anymore. However, the window to do so is pretty tight; I only did it twice.
>The people stood like corn in the high fields and listened to the Master. As the reaper's blade scythed them all, the Master fell silent. The lesson would be learned by others.
This cover is the only reason why anyone still talks about this game.
Times where it wasn't
To be honest, SW was too ambitious for its time. The bad thing about the gameplay is that it sorta railroads you into making a 4-cyborg squad and mow down people with concentrated fire. Very few missions will let you tackle objectives separately, but seeing as how there is not good way to control several characters far away from each other (an issue this game shares with Commandos), you end up with the bread-and-butter four-person squad.
I'll have to say, some of the missions are actually pretty imaginative, like the one where you have to meet a contact at a bar, and when you arrive at the building, you can see a guy:
>cloak (disguises as a civilian)
>put a bomb briefcast on the ground
>run
But because the atmosphere is so busy and there is no clear marker for the briefcase bomb, you'll probably not pay attention to that the first time. But it shows they went the extra mile to make the mission more open-ended: instead of going in and having the place fall on top of you, you can just intercept the guy and disarm the bomb before entering.
There's also the parade mission in the first game, where you have a few opportunities to kill a target on a motorcade. I wonder if they took inspiration from the killing of Franz Ferdinand.
>Only way to make money in this is to sell weapons
I thought the only real way to make money is to blow up banks.
Some of the Church missions are interesting, like those where you control that spy/assassin (Mirabelle something). Since she's not fully augmented, you have very little energy at your disposal, so you need to plan your actions carefully. Also, I think the unreleased Unguided missions played differently from Eurocorp/Church ones.
It's the same thing. You're supposed to be a megacorp exec. Why do you have to rob shit for funds?
According to the game's lore, most of Eurocorp has shat the bed and splintered into rival factions. Plus the Church and the Unguided.
So you're just a corpo dude trying to claw back control by any means necessary.
Haven't you, like, read any of the briefings? The megacorp blew up after the first mission and you're trying to cobble it back together
If you press B it will hide all the buildings. Makes it way easier to see where all your guys are when the environments super cluttered like you said.
>There's also the parade mission in the first game, where you have a few opportunities to kill a target on a motorcade
My favourite way to tackle that mission is to place a time bomb (just drop it rather than plant it so the countdown timer is not active) a way down on the road, then shoot or snipe the bomb from afar as the vehicles set off and pass by, taking out the main target vehicle. The just quickly clearing the area to the exfil site.
>>MOVE ALONG
>>GET DOWN
SCREAM
>SELECTED
>MINIGUN
>ELL ARR RIFLE
>CATACLYSM
>New mail
>Is awaiting
>Your attention. 🙂
>>SAT-A-LITE RAIN
>"Here!" said the Master. "Build me a great tomb in this place." His apprentices did. It glittered in the sun. "Now go inside," said he. They entered. An earthquake then destroyed the tomb, burying those within.
>The Master smiled. "Even the faithful are not always chosen.
>"This is called sacrifice."
Kek, Syndicate Wars did the original version of the Lord Farquaad meme.
>That orbital station mission
The sniper rifle was awesome tho
Last year I discovered that the taxi that goes around is not an insta-fail. If you damage it just enough, a guy will fall off and put a bomb briefcase on the ground That's what causes the nuclear explosion. If you run up there and disarm it, you won't have to bother with it anymore. However, the window to do so is pretty tight; I only did it twice.
Honestly take out the cop car, turn the truck around and it's pretty accurate.
It's not bad, but I mean it's not any where this good.
Pulse laser, or electron mace?
Pulse laser has v small AoE benefit.
It does? I thought all energy weapons (apart from the Graviton Gun) shot a single-point beam.
Pretty sure a fully charged PL has a meter wide beam that can hit two adjacent people.
That wasn't just a visual effect? I thought it was merely an animation.
I might be misremembering.
dude
OOZI
>The people stood like corn in the high fields and listened to the Master. As the reaper's blade scythed them all, the Master fell silent. The lesson would be learned by others.
mech noises
Man, that Rome mission was pretty hard, between the spider mechs and the assholes with Satellite Rain.
I thought this was the coolest greatest game ever when it came out. Played it at a friends house.
Years latter purchased it, total shit.