To whoever advised me to play this game, thank you. It's amazing.
To the anons tired of this lame ass industry, handholding, and the lack of actual survival horror games play this. Just use https://strategywiki.org/wiki/Siren to get some direction on some of the most cryptic improbable puzzles without getting spoiled if you get stuck.
>but what's the game's about?
It's like silent hill/resident evil but actually difficult, where the enemies run to you instead of awkwardly and slowly walking in your direction when spotted, they have guns and rifles sometime killing you in one bullet, have patrols, schedules, can alert others, it's complex and fresh. Game has a mission based format with a branching system and your actions have an impact on the next missions/chapters.
>what about the vibe, is it scary?
It's up here with silent hill and fatal frame in term of horror. Game still looks great with atmospheric effects, lighting, weather. Soundtrack and noises are working together to create that oppressive and unnerving ambiance silent hill games are well known for. Notably silent hill 1 director and a couple of renowned members of the silent team worked on it.
So what's/v/'s consensus on this game?
Why isn't siren 2 available on ps4 and was it as good?
Is siren blood curse worth a play?
I don't have a lot of hope for this thread but if I get at least one person to play it it's cool. The thread that made me buy the game barely had 20 posts before getting archived.
Well like I said I wasn't expecting much. Should've made a twitter thread.
I'll go back to the game now.
>post rant about a game no one else played
>basically just a shitty and unconvincing "you should totally play this game i'm into this week" pitch
>surprised at no engagement after 10 min
retard
>post talking about video games 🙁
>post talking about twitter drama :0
homosexual
>dude this twitter drama that just popped up and completely unrelated to your interests is SO much more worth your time than discussing this actual underrated gem video game that released on the golden years of the one the best systems and best eras for video games ever
Ok, nagger. Next time, sign your posts with "yours truly, black retard" next time.
Next time, I'll be deadly serious next time.
nagger retard
you zoomers are so fucking obnoxious. like a nagger who shat himself. so happy they vaxxed you fucking homosexuals lmfao
They hated him for speaking the truth.
assblasted OP projecting and samefagging kek
It’s up there on my horror rankings, but i’ve played them all so.
1. Fatal Frame 2
2. Clock Tower
3. Eternal Darkness
4. Fatal Frame
5. Fatal Frame 3
6. Forbidden Siren 2
7. Fatal Frame 4
8. Forbidden Siren
9. Clock Tower ‘97
10. Resident Evil 2
You don't like silent hill?
Is it because it's mechanically tame and not that challenging? I still rank it in my top 10 for the setting alone.
No, story is very basic surface level psychological horror. The only strongpoint is the lore, which makes it seem deeper than it actually is. Rule of Rose has a darker story than any silent hill. Games like Fatal Frame have the best story, characters, music etc. resident evil has the best gameplay & level design, siren has the best atmosphere. Everything on my list but clock tower 2 had a more engaging narrative than the silent hill games (1-2-3, SM, 4)
SH1 is still one of the most opressive feeling horror games imo. I'll have to give RUle of Rose and Siren a try.
>Games like Fatal Frame have the best story
bruh
yeah I like fatal frame and I have no idea what the fuck that anon is talking abotu.
Cope. I’ve played the entire silent hill series. It’s mediocre and has little redeeming quality. I’ve played the entire resident evil series, i’ve played planescape, lok and every mainstream or popular video game ever made / video game series. You can cope all you want too. Fatal Frame is the best franchise in horror & had the best stories / characters. I’d rank it second among all video game franchises period, behind only SMT.
What i like about Silent Hill is the horror is based on very realistic stuff.
-1. Guy loses track of daughter momentarily
-2. Guy deals with illness in the family
-3. This is the odd one out, but i guess girl deals with self image issues.
-4. Guy is too shy and cant talk to people
I dont even think the lore matters beyond the town did it.
SH3 was originally meant to deal with pregnancy, motherhood and abortion. But then they chickened out and just made it a worse version of SH1.
I think it was Konami, i remember the issue was SH2 did not sell very well and as such they didnt allow them to be as experimental and so we got this quasi sequel. People forget SH games have never been big, its that whole "Earthbound fan excited play game for the first time" thing that happens now.
Glad I played them when it was hot and discovered the serie with game magazines. Shit was cash and I can say I appreciated them before the hipsters. And I played it when I was a kid and still afraid of horror games.
Isn't it exactly what happens in the game? Heather was pregnant with "god", rejected it with the use of a seal or a spell, don't really remember that part, and the cult bitch takes the god in and gives birth to it. Painfully, killing her in the process.
The hole you jump in to fight the final boss even looks like a gaping vagina.
A lot of the iconography is still in there but it's downplayed in the story. The story in SH3 in general feels very... gutted.
No. What happens is the game was meant to be all about motherhood and separated much like SH2 was about family illness and its own thing. SH2 did not sell very well (none of the SH games did really) and the devs got told to bring back SH1 stuff because they thought that would make it popular, as such the game got turned into a quasi sequel and some of that stuff they already had was used for it. But it certainly wasnt the same game, i dont think they were even that far ahead in development when they were told to change direction.
I don't really blame them for making it a sequel to 1, I do blame them for pretty much directly copying plot beats and character dynamics from 1. Claudia and Vincent are pretty much just Dahlia and Kaufman, Douglas is Cybil, it's in many ways a rehash, but with very poor pacing.
Imagine being a fan of Reddit Frame KEK. Nice taste for the other games though.
everything is reddit now
Someone should tell Ganker that breathing is reddit
I fell asleep playing Fatal Frame. I don't take people ranking it seriously, they're just being contrarians.
>clock tower #2
Yep.
Fatal frame 1 isn't that good. 2 and 3 are way better. Ignore the weird anon with the questionable ranking and play 2 at least.
Fatal Frame is the Senran Kagura of survival horror: shit games only popular due to the coom
Fatal Frame has the best story and characters in the entire genre. I know trannies pretend to like reddit hill because e-celebs make videos on it, but it sucks.
>Can't defend something on its own merits, instead has to shit on a popular thing
Case in point.
I’ve played more games than everyone here. I was also the one who inspired OP to play this game, since i made a thread about it. NPC’s like you only play entry level garbage and disregard anything else. Which is why you are so hostile when people like something you never played more than the mediocre thing everyone did
>NPC’s like you only play entry level garbage and disregard anything else. Which is why you are so hostile when people like something you never played more than the mediocre thing everyone did
This. Phantasy Star 4 for example mogs Chrono Trigger and came out the same time, but people only played Chrono Trigger. So you’ll get called contrarian or hipster for saying it. Even though they only played Chrono Trigger. Zelda also, ALTTP is inferior to LA in every way even according to Nintendo themselves, but people only played ALTTP so you’ll get backlash for not going along with the crowd
>opinions so retarded he get laughed off of even Ganker
that's gonna be a bit of a yikes moment!
I played both at the same time as a kid due to having a PC powerful enough to emulate
PS4 was good but didn't capture that grand sense of adventure CT had, making it a less impactful experience.
>implying Phantasy Star isn't also entry level for those who owned Sega hardware
Fatal Frame outsold Silent Hill, the entire series but the original. And SH2 was panned on release and considered mediocre, not getting notoriety for decades. Somehow now it’s become this “iconic” title
People never cared about the franchise until the PT demo from Kojima.
LoL
Let me guess, you are American?
I used to be
Why do you like Fatal Frame 3? I finished it about two weeks ago and found it really underwhelming.
Was a giant fan of 2 and enjoyed 1 as well.
It's absolute kino. The apartment is atmospheric. I like how it's always raining or snowing. The general theme of being tormented by loss and mourning is touching, the ending hits you in the feels. The ghosts are well designed and the sounds they make are chilling. The story is amazing and is backed by a phenomenal level design and fascinating folklore. It just strikes me as a game with a lot of thought put into.
Story and atmosphere are top notch, not even going to argue against that.
I was talking about the gameplay of it. Funny that you liked the level design, I thought the level is decent as well but the structure of your objectives around the level were terrible.
Getting spawned in a random location with one of the three characters and having to go the same locations AGAIN was so frustrating.
You spend over 4 hours in that mansion and there isn't a clear line of progress through it, each night just decides your goal for you instead of beginning the game with one clear goal and working towards it (like leaving the mansion in RE1 by finding the crests/masks). I swear I unlocked the big door in the courtyard like two times before the game finally just let me go through it.
It was blatantly padded out, locking that one door leading to the Spirit Tree Courtyard (pic related) on some nights just to have you run AAAALL the way through the fucking level while nothing happens. Combat was also balanced worse than FFII, running away from Ghosts has never been easy and a more attractive option. Why would I fight the ghosts? There is an unlimited amount of ammo and health, making every fight just a test of patience at most. Well, at least we have a real final boss this time even if it's only a challenge because of her one hit grab.
Having said all that the core gameplay of Fatal Frame has always been fantastic, the level and structure of it are the only things that drag it down for me, maybe a few replays will make me appreciate it more.
The goal each night is to wake up and escape the nightmare. The manor slowly draws you in until you get spirited away entirely. I liked that aspect of the story. In your journey you meet other tormented souls with tragic stories and learn more things about the manor and characters. It was fun waking up and looking around the apartment for things to advance the story. Developing photos, reading articles, listening to tapes, encountering hauntings. I think the story and objectives were unveiled in a masterful way.
Won't argue about the game play. It's basic in the entire trilogy. Capturing momentary hauntings is cool. An incentive to fight everything is to complete the ghost list and get more backstory. Also you get points to upgrade the camera.
I think 3 is the perfect sequel to 2. I consider them both equally majestic.
Can I just play the PS3 version right away?
I don't know I heard it was disappointing when it was released but I don't know why. Didn't pay attention. Also if you're on ps4 the only way to play it is by using snoy streaming services. It's depressing.
If you have a PS3 go for it I guess and tell us how it is?
Played the PS2 Classics version on the PS3. It's good. I have all episodes of Blood Curse but it's fucking scary so I haven't gotten past 2. It's similar but a lot of the elements are tweaked to be more like an American adaptation of the source material, pretty unique.
Yeah same, I played Siren back when I was in highschool but it was too scary and stressful so I never beat it lol. The sight jacking ability is a really cool concept on the surface, but actually using it made things almost MORE stressful
This is exactly how I feel about it. If you go on the playstation store or the website and you watch the little gameplay video that comes with the Siren page you can just feel the stress emanating from the player. The second level is scary as fuck, it's a bunch of old dudes hunting you down house by house and there's a guy doing overwatch with a rifle. idk if i'll ever get to beat it, it's not like God Hand where I can eventually learn how to beat fuckers up, I have come to realize that I have an instinctive fear of getting chased or knowing that I have been found and I'm getting pursued.
https://store.steampowered.com/app/1305300/Love_Love_School_Days/ I've been at this game for a couple days and I keep freaking out at getting chased by this anime girl lmao
>that split second flash of a shibito noticing you from its POV and you have no fucking idea where it could be as it makes its way to you
>It's a sniper and you're a sitting duck in the open with no cover near you
So why was sightjack never copied by any horror games since siren? There's so much potential for crazy things.
Last I checked, Bonesaw577 is working on a game with sightjacking as a mechanic, at least that's what I remember seeing.
Nevermind, I was wrong.
I frankly have no idea, it works so well as a gimmick. I feel like part of it is that devs are more afraid to disorient players and let them get lost these days.
On that note I think a really underrated detail in Siren is the map. You don't get your own position, but you do get a list of landmarks so you can make a rough estimate of where you and enemies are.
I always liked the way levels started with the name of the person you were controlling along with date and time and area you were in. It's simple as fuck, but I like it.
That's something the second one lost since it shows your current position, I always liked that feeling of not being entirely sure where you are at first and slowly discovering the level.
Also the stealth plus sigthjacking are genius on a mechanical level for a horror game, but I understand why the game didn't find much success, the way to progress is way too obtuse, you can't reasonably complete the game without using a guide for some things.
It was never copied because most horror game developers are uncreative hacks who don't care for originality.
>they didn't rip something off because they aren't creative
I really like this post
Well if you think about it you can't just copy that ability and put it in some other game. You have to also design the maps, the enemies' pathfinding, the balance, EVERYTHING to make it work.
In another game sightjaking would be OP if just taken and copy/pasted. In siren it works because of how tight and claustrophobic some levels are even in a forest you are running on small roads with no space for two people, because of how the ai and balance and health work, because of how labyrinthic the places are, because of the schedules of some shibito making them do "loops" in the level so you're never sure at first with a level you're unfamiliar with if one of them isn't going to show up etc etc.
You can't just copy the thing and expect it to work out of the box, you'd have to work with it and be creative still.
Something most nu devs are incapable of.
Blood Curse has some decent ideas but the splitscreen sightjacking both removes a lot of the tension from an otherwise brilliant gimmick and causes the PS3 to shit itself and dip down to single digit framerates.
I think what it did imitating western adaptations of J-horror is interesting, but the story is much better handled in the original.
PS3 is a remake/reboot. Very different game.
Are you the one I told that the PS+ port was fine?
Yeah in the last thread two days ago I think? It's cool it's just the emulated PS2 version and it runs fine. Thanks god they kept the 4/3 PS2 ratio and didn't streech it to 16/9.
Wow I’m glad you listened to me! Clearly enjoyed it to be making a thread about it, it scratches some particular unique type of early 2000’s horror
Based and BUSTERpilled.
The greatest horror game hero.
The ultimate power fantasy.
Unironically love this song.
I remember it was free to download on PS3 back then.
It didn't fit the game but fuck it was awesome.
I remember when it was displayed in the playstation home and when everyone was lining up to play the minigame.
I miss ps Home.
I think I'll replay Blood Curse now.
via emulation
don't bother with the 60fps patch, sight jacking is completely broken and there's no fix with it. And yes, the game is made to slow down while sight jacking.
If you're an ADD-brained zoomer like me, it definitely isn't fun to play. But the atmosphere, sounds, and story make it a cool play/watch. It's just a shame there's no Japanese subbed version. The English voice acting makes it funny instead of scary.
>The English voice acting makes it funny instead of scary.
>Akira shimura chapter
>shout
>"HEEEEEEY"
It's amazing.
>creator of Siren is friends with Suda51
>names his character after him
>ends up a badass near the end of the game
>gets his own mercenaries style mini game in the second, complete with his own fucking theme song
Kyoya is the best fucking guy.
That's actually a real shirt he wears in-game? That's fucking awesome.
Yup.
https://mynintendonews.com/2019/03/30/a-special-siren-t-shirt-coming-to-travis-strikes-again-no-more-heroes/#jp-carousel-251133
Fucking rad. Thanks for telling me about it, I'm gonna check out the NMH series on steam come Christmas time.
Why isn't the tech of photographing people's face and projecting the picture on flat polygons so rarely used in games? I think it looks amazing on top of being very low cost on the processing side of things.
Have you played this one?
No what's special about it?
Well, is quite creepy on itself, I am not easily scared by horror games and the like but this one really has quite the atmosphere, for all intents and purposes is a walking simulator, I don't want to disclose much of the plot, if anything it gets to a point where you get utterly confused by how things went from point A to B.
>using japanese school girl as protective shield
10/10
If you get her to the end of the game she helps a lot in the final level.
more like Hallknight
I played the trilogy a long time ago. I remember lots of pieces from the lore and the cutscenes being genuinely horrifying. It's also not fucking fun to play.
I'm having fun, I have to retry a lot but missions are shorts and you get some checkpoints.
Atmosphere is unbeatable in silent hill don't know why you're not hooked. Siren is close but silent hill has a 10/10 ost.
I'll emulate it thanks
this post reeks of "Dragons Dogma is so good I promise guys!"
well it is
Siren 2 has quality of life improvements such as faster crouch walking and being able to use weapons dropped by slain shibito, generally an overall improvement in the gameplay department, but I can't say the same for the story. It's not bad, it just doesn't wow me the same way the first game did. Enemy designs took a nosedive in quality. I hope you like fighting turds wrapped in trash bags.
Blood Curse is a remake or really a re-imagining of the first game done in the style of "What if Americans remade Siren". Everyone you know from the original game has either been redesigned into a completely different character with some small similarities to their original counterpart, mish-mashed into one or removed completely. The only character who remained the same is Miyako. The gameplay has been improved even further, now you can move while sightjacking. Some people don't like because it's not as hard as the first two games and there's no looping mechanic in this one, but I like the game. I think it's worth a playthrough.
What I find strange is that it's supposedly a remake but when I check a long play on youtube it's very short. Is the game reduced in length compared to the original game or is it that it goes very fast when you know what you're supposed to do and you can skip a lot of things?
Did they keep the scheduling mechanic? Not really sure how it would work with the episodic nature of the game.
The game feels shorter mostly because there's no more looping and the difficulty being toned down so you no longer have to worry about getting filtered by cryptic puzzles.
If you mean the loop mechanic then no, that's not in Blood Curse, although in the story it's implied that events are looping repeatedly.
The remake is abysmal though. Graphics looked great but they cut a lot of content and released it into episodes. It was awful.
Japanese and European versions of the game come with the full game. The episodic shit was only in the American copies to make it look like a TV show and also to israelite the fuck out of people.
Plus framerate was awful.
It really is astounding they thought it was okay for the central mechanic of the game to murder the framerate whenever you touched it. It was a bit better on the more cramped indoor levels but not by much, and the bigger outdoor ones turned things into a slideshow.
>Why isn't siren 2 available on ps4 and was it as good?
It was much better. They fixed control issues and it plays less tanky. Everything else much better and the story is more consistent. 10 out of 10 one of the best horror game ever created.
Siren 3 never ever.
Japan Studio is gone
Thanks snoy. Enjoy our california-made slop instead.
California needs to get nuked out existence pronto.
Slitterhead soon. Trust the plan.
The game literally, LITERALLY cannot be beaten without a guide.
name 3 puzzles that can't be beaten without a guide
Oh hey that could've been me if it was some months ago, glad you enjoyed it regardless
For anyone else. Forbidden Siren is a oppressively bleak game that terrorizes you psychologically until you have a knot in your stomach, it's great
?t=10
It's my favorite horror game. If you want extra lore, there is a Russian site that translated Siren Maniacs. This will give you more information about what happened in the 1970s when the ritual also failed, and it has a story about the little girl whose backpack you find in the mines area.
Sounds like it's not fun at all
It is fun, you're just a pussy and that's fine.
>all the spooky games have the best art and stories
It's not fair
Fatal Frame is the most overrated horror game of all time
>not scary in the least
There's no tension if a monster is around or not because the BATTLE music starts playing any time an actual threat is around ruining the tension. The random not combative ghosts are goofy as fuck and usually just closeups of staff photos that are more goofy than anything.
The gameplay is good, but that's also part of why it's not scary in the least as I'm constantly having fun taking photos of these dumb ghosts.
Consider trying this out if you're looking for more horror games. It's like 5 bucks and honestly one of the better horror games I've played in a long while.
Survival horror is boring with low player agency and tired tropes and is in a large part why it is a dead genre. As it should be.
Nah.
incorrect
right. survival horror is not even true horror
Yeah the future is movie games playing as a amerigoblin telling you to eat the bugs to fight climate change and to cancel evil toxic Chuds. So much better.
Downloading Kuon, Haunting Ground and Forbidden Siren. What am I in for?
Also are there any differences between PAL version?
Dunno about Kuon bit for the rest, lot of being chased by horrific enemies and solving puzzles. Haunting ground especially. But you have your emotional support dog to go through the game.
I like dogs. Guess I'll play Haunting Ground first.
>that image
God is Dog confirmed
>kuon
Shit
>haunting ground
Rape
>Forbidden siren
>freeze the towel to the piggy bank
>freeze the towel to the piggy bank
What did that do again?
forgot to type break but you use the frozen towel to build a bridge between two tables to sit the piggy bank on so when the towel melts it breaks and distracts a Shibito and you can run into its hidey hole for an item
Oh, fuck that's retardly convoluted. I know exactly which part that is too. I never did that. I basically brute forced my way into the hidey hole by poking my head out the door way just enough to trigger the shibito, causing it to waste 6 shots of his magnum tryng to shoot me and then I would storm in and pummel the shit out of him while he was stuck in his reloading animation.
You also locate the piggy bank, turn on the freezer, soak the towel, freeze the towel and build the hog-bridge in completely different missions. It's a bit much
I saw a random eceleb video thumbnail calling Kuon FromSoft's hidden gem so I wanna give it a try.
It's pretty good atmosphere wise but the gameplay is just okay.
Until you get the to last chapter of the game then the game becomes a hack and slash
>revealed at the end that the siren is actually Datatsushi scremaing
>play the sequel
>you hear the siren regularly despite Datatsushi being dead
?????
2 doesn't make a whole lot of sense.
The siren is just a call that entities of the Otherworld/Netherworld/Inferno like Datasushi can make. Mother is one such being (and Siren 2 Maniacs implies she's the elder of the trio of Datasushi, herself, and Otoshigo) and can thusly create a siren, which distorts the material laws of our reality. Otoshigo is likewise stated to be capable of creating a weaker version of the siren, but this is never shown in-game.
I remember I broke the fertility statue trying to open a lock early in the game and saved, am I going to be fucked later?
The chick accompanying me found a rusty key near a rock when I asked her to hide though so that's maybe good. What's the key for? I'm on my first loop now, back to the priest with no flashlight, no weapon no nothing after completing the "leave the abandoned house" mission with a fan tied to some junk to lure the sniper into the kitchen. Do I restart the game or was that fertility icon worthless?
Everything has a purpose in this game, keep going, it's all progress. Use a guide if you feel stuck.
>Broke the fertility statue
You can't get the girl pregnant any more
That's one of the secret endings. Not many people know about it.
I shouldn't have said anything
Good. No child support to pay.
>Played the demo for the sequel like 15 years ago
>Thought it was great, intended to buy it
>To this day still haven't touched the franchise
What the fuck am I doing with my life
>being a fan of reddit horror games
LMAO
Discord tranny raid moment
Played the game when it came out ad tonnes of ps2 pirated games .this game was amazing i dont know how it didnt get more exposure..maybee its too creepy
Played 2 demo on a PSM2 magazine as a kid and I can remember being impressed by the graphics. The flashlight in particular. It's a detail but I was used to a semi static flashlight like in silent hill games and in this one the flashlight follows your movements and you can even go first person and walk around illuminating everything in your sight with it including up and down. It was a (technology) moment.
Only reason I didn't buy it was because I couldn't find it in shops.
>Just use https://strategywiki.org/wiki/Siren to get some direction on some of the most cryptic improbable puzzles without getting spoiled if you get stuck.
never have I ever suddenly been less interested in playing something, and I had actually downloaded a rom like 2 weeks ago already
Siren is a flawed gem, it's main flaw is that some of puzzles are retardedly obtuse, if you can look past that, the experience of playing the game is pretty unique.
don't listen to the retards on Ganker, the game is kino without a guide
yes it can you fucking denthead
Be honest Ganker, if a Lovecraftian entity appeared in your area, would you worship it? I would.
I'd fuck it
i watch a 100 percent wlaktrough every 3 or 4 months
ama
>To the anons tired of this lame ass industry, handholding,
>Just use https://strategywiki.org/wiki/Siren
Unironically have a nice day OP. I didn't use a guide and I got all the endings.
Honestly I don't know why that opinion is so common. It's been a long time but I know that I got at least one ending without a guide.
>got all endings
There is only one ending.
Towel, well, any of the timed missions, lightning gate puzzle.
Stop the fucking bullshit. Some of the puzzles are absolutely absurd. Not even 40 minutes in and I randomly found a key just by asking the girl following me to hide in a random place and it was just luck because my controller was fucked and I just wanted to interact with some object instead of asking her to hide. Game was surely designed this way to sell guides.
Isn't it possible that you would have found that eventually by interacting with the environment? Maybe through flavor text. I mean it's been a very long time and I don't remember details but I swear I beat it without a guide. It's cryptic for sure but doable if you pay attention and think.
Nah there's nothing around telling you about that key, but maybe it's not supposed to be used to reach one of the ending. I don't know yet what that dumb key is used for.
I just was completely dumbfounded when it happened, only place where my controller decides to pick an option for me by drifting and there's a key 20 centimeters on my right are you shitting me?
>tired of this lame ass industry, handholding,
>use a wiki guide
Imagine shilling a 20 years old game so you can feed your own ego.
What's the difference between Siren and Lost Siren?
It's a shame this cool horror game is stuck inside a tedious stealth game
to me, siren just became annoying, and when a horror games starts feeling annoying I stop feeling unnerved/scared/disturbed/tense so I ended up not finishing the game
im too scared to play this again, even though i have no problem with Outlast and PT
uyamai moushi ageru ten ni owasu on-aruji
hikari kagayaku o-sugata de araware tamau
gururi ya mittsu no go-shirushi wo motte ogami tatematsuru
hitotsu ya futatsu mittsu wo sugitareba ten no kotowari
warera chichi haha no toga ni batsu wo kuwae tamau koto nashi
(warera no yowaki arima wo kagiri nashi mono ni shi tamau)
on-aruji no oidemasu rakuen e ozure tamau
Glad you enjoyed it OP. If you can, emulate FS 2 and give a try to the reboot Siren. Also, do you know about Project Zero/Fatal Frame? The first two specially are masterpieces
>Made this thread
>was having a hard time playing the game because my joystick is busted and drifting, making my character walk in random directions when I'm trying to stay still or turning sightjack into a hard struggle to keep a channel on
>went out on foot to buy a controller
>nothing in the first store because the fags only sell controllers for the fagstation 5
>go to the other store to the other side of the town
>on foot
>under the rain
>come back home
>thread is still alive
Cool.
I find it weird that a forbidden siren thread stays alive for so long.
Should I still play this if I've never cared about horror games?
Emulate it for free if you're not sure.
But I wouldn't emulate it, I'd burn a DVD and play it on my CRT.
I didnt like it, its way too hard. Doesn't even feel like a horror game because you need to do everything with such precision, it feels like playing a shump game at that point, the horror goes away when you have to essentially speedrun every level to beat it. The puzzles are alway way too obscure. Everything made sense when i read an interview with the director who said he didint expect people to beat the game unless they looked up a guide because the game was meant to be beaten by talking to people online about it.
I need to play 2 i heard ts way better. I did play the PS3 one and it was also very annoying because you had to constantly replay levels. Its a good idea badly executed.
>Is siren blood curse worth a play? to expand on
I would say no, but keep in mind i did not like Siren 1. The PS3 is a sort of remake of the first one but its changes story, changes old levels, add so many new levels that its fair to call it its own thing. I still did not like it for similar reasons i did not like one, also the ending is really stupid, it goes from horror to really goofy shit. Imagine if the Silent Hill UFO ending were the canon endings you got in regular playthoughs, its like that. But also the timelines and things felt more simplified which.i did not like. Also the game runs like ass, hitting 15fps at various points. Its also episodic because i think it was originally supposed to release as like 4 dlc parts or something, i think if you want a disc copy you need to get the EU version.
>the ending is really stupid, it goes from horror to really goofy shit
I'm going to have to disagree with you on that one. I think the ending suits the game, I love the ending to Siren1/Blood Curse. It's how I discovered the game in the first place. I saw a clip of the ending on YouTube and was amazed by it.
Theres more than one ending, im talking about the dumb one with the guy with headphones and metal music. That was stupid. The other ending that implies some time travel thing, that was fine and fit the game.
>the guy with headphones and metal music
Yeah, that's the one I'm talking about. It's a good ending. It's so good in fact that they made a mini game out of that moment in the second game.
>It's so good in fact that they made a mini game out of that moment in the second game.
Blood Curse is the third game, they couldn't have a reference to 2 in 3.
Siren and Siren Blood Curse end exactly the same way. https://www.youtube.com/watch?v=iqhFcYPOx3I&pp=ygUOU2lyZW4gMSBlbmRpbmc%3D
Siren 2 has a mini game where you can fully play out that moment.
How does it work on emul?
The difficulty is bullshit. I don't play games as some kind of challenge
Use a guide then, you pussy.
It is too much, it ruins the game, i think too much difficulty can ruin horror games.
SH1 wasn’t fun at all to play on max difficulty
The issue is that you need to "git gud" but getting good also means you become too familiar with level design and mechanics, meaning the game stops being scary. Siren levels require so much trial and error that at some point they arent even scary.
so is the game good or not?
I dont think so, i think its too hard for its own good which ends up diminishing the horror aspects. Its still a very interesting premise and ambience, 2 i supposed to fix a lot of the issues of 1.
Yes.
You'll get an initial shock of "what the fuck am I even playing?!", if you manage to get past that and adapt it's an interesting game.
Rest in peace Siren thread, I knew you well.