Todd Howard did polygonal 3D before John Carmack. Doombros, how do we respond?

Todd Howard did polygonal 3D before John Carmack

Doombros, how do we respond?

  1. 2 weeks ago
    Anonymous

    Now play it. It's mid.

  2. 2 weeks ago
    Anonymous

    Take your fucking meds card.

  3. 2 weeks ago
    Anonymous

    Godd howard is literally the god of rpg, the only person who can defeat him is himself

    • 2 weeks ago
      Anonymous

      Jesus Christ can defeat him. And he will.

      • 2 weeks ago
        Anonymous

        I don't think so christcuck, Todd was in the chess club, he is a mastermind.

    • 2 weeks ago
      Anonymous

      GOOD MORNING SIR!!!

  4. 2 weeks ago
    Anonymous

    The God of gaming

  5. 2 weeks ago
    Anonymous

    Kaare Siesing* did polygonal 3D before John Carmack.

    • 2 weeks ago
      Anonymous

      He just did what Todd told him to

      • 2 weeks ago
        Anonymous

        Todd wasn't a lead of any kind during Future Shock, he was producer and additional designer. It means financial paper pusher anon. Redguard was first project he got to captain and look where that fucking went. Kaare had all the reins and he was also engine programmer as well during the development of Future Shock.

        • 2 weeks ago
          Anonymous

          You dare talk shit about Godd? have a nice day to redeem your soul in the eyes of our LORD

  6. 2 weeks ago
    Anonymous

    Interesting I didnt know this. Today, OP was only kinda a gay.

  7. 2 weeks ago
    Anonymous

    >predating Quake by one year
    >Quake
    How the fuck has no one pointed out that Quake came out in 1996 and Doom came out in 1993? Fuck this board

    • 2 weeks ago
      Anonymous

      Are you baiting?

    • 2 weeks ago
      Anonymous

      Doom isn't actually 3d

    • 2 weeks ago
      Anonymous

      because we're talking about full 3d games here retard, the standard FPS fare with five degrees of freedom (wasd+mouselook) and everything represented with texture mapped models, not the raycasting/2d projections
      I don't know if future shock was the first like op's image claims but it was definitely pioneering, some reviews back then were saying the controls confused them because they were used to just using arrow keys and not having to aim up and down

  8. 2 weeks ago
    Anonymous

    Metadoom is still epic

  9. 2 weeks ago
    Anonymous

    Looks worse than Doom and a million years behind Quake. Seems like more of an argument that Bethesda has always made bad decisions and invested heavily into things with poor return in quality.

  10. 2 weeks ago
    Anonymous

    A novel but rudimentary attempt the playability between the two is night and day.

  11. 2 weeks ago
    Anonymous

    I can’t believe Todd invented FPS shooters.

  12. 2 weeks ago
    Anonymous

    FS was more advanced but DOOM was more fun tbh, that's all there is to it. It did impress me that you could drive the tanks and cars but too much of the game takes place indoors after that first wide open area they give you, which is a shame.

    • 2 weeks ago
      Anonymous

      That looks far too "slow" compared to Doom. Can't deny its impressive for the time, but I can see why it didn't take off.

    • 2 weeks ago
      Anonymous

      That's not future shock that's FS on the updated Skynet engine which came out after Quake.

      • 2 weeks ago
        Anonymous

        That's not true at all. That is the original Future Shock. SkyNET was a separate game with different levels, though it used the same engine as FS without any major upgrades beyond network support.

      • 2 weeks ago
        Anonymous

        That's not true at all. That is the original Future Shock. SkyNET was a separate game with different levels, though it used the same engine as FS without any major upgrades beyond network support.

        I should add DOSbox was used to scale the graphics to 4:3. The internal resolution was 320x200, if that's why you thought it was in SkyNET.

  13. 2 weeks ago
    Anonymous

    Julian LeFay is the one who did the engine though

  14. 2 weeks ago
    Anonymous

    full polygonal 3D was nothing new in 1995
    what set Doom and Quake apart is that they were fun games and optimised out of the wazoo
    Future Shock is an unoptimised mess that plays like crap

    • 2 weeks ago
      Anonymous

      That looks cool. It probably wasn't intended, but the minimal style is comfy
      Will play it later

  15. 2 weeks ago
    Anonymous

    I never bought his game

  16. 2 weeks ago
    Anonymous

    So? Todd is a designer the idea man not a programmer.

  17. 2 weeks ago
    Anonymous

    Take your fucking meds

  18. 2 weeks ago
    Anonymous

    Strange how all of a sudden this thread started getting made on a daily basis around the time Starfield released early.

  19. 2 weeks ago
    Anonymous

    >that's how outdated their engine really is

    • 2 weeks ago
      Anonymous

      redguard was the last game to use this engine (after some heavy upgrades)
      morrowind was the first with the then-new netimmerse engine that would later become gamebryo which would later become creation

  20. 2 weeks ago
    Anonymous

    Is it possible for us to start an actual religion for Godd Howard?

  21. 2 weeks ago
    Anonymous

    Jumping Flash predates Future Shock by 5 months. Cope PCfags.

  22. 2 weeks ago
    Anonymous

    Isn't it the game where enemies could bug out and noclip through the walls so they make it a """""""""""""""""""""""""""feature""""""""""""""""""""" in the instruction manual?

  23. 2 weeks ago
    Anonymous

    bethesda already made a full 3d terminator game 4 years before that you todd lying pos

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