The games are on sale basicly everywhere. Are they worth getting now after all those patches and campaign releases?
Total War Warhammer
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
you only need the 3rd game now, you don't need W1/2 for Immortal Empires anymore.
they also made it easier to buy the specific DLC you want, and you can just pirate the dlc if you own the base game.
>and you can just pirate the dlc if you own the base game.
How do you do this? I've heard this so many fucking times and I want to pirate it but I have absolutely no fucking idea how, like please can someone just tell me
one post above you my man
lurk more, learn to use the archives
>you only need the 3rd game now, you don't need W1/2 for Immortal Empires anymore.
I'm a paypig so it doesn't matter to me but in terms of onboarding it's actually retarded this wasn't a top priority.
They were probably hoping that TWWH3's release would be good enough to get people to buy the older games just to play immortal empires, instead the campaign for 3 was dog shit which meant anyone starting in 3 was less interested in getting the older games and their DLC. Doesn't help that we are a year in and have only gotten a single DLC so far, even if Chaos Dwarves are supposed to come in April
Once again the dlc team has to fix the main game team's mess just like they did with WH2. Insane that the RoC is such a mess considering how many years this game was in development and now the dlc is coming at glacial pace. Embarrassing.
It's what happens when you fill your company with diversity hires that are only interested in making a shitty FPS that'll fail day one. Meanwhile you shuffle off the old white guys to the far less prestigious DLC team.
This is going way back to like 2015, but the initial pitch for WH1 was that it was always intended to be a trilogy right from the very beginning (in fact there was a datamined roster listing factions like Chorfs and Ogres even in WH1), and the whole point was that by the time the third game came out all three games could be combined into a mega campaign as a bonus. Back then CA probably assumed the individual game campaigns were going to be what people played the most of, and the combined map would be more of a hardcore fans only thing that only people who had already played the first and second games would be interested in. Obviously with WH2 we saw ME was immensely more popular than Vortex and that warped the direction of development and then eventually we were left with it being the core feature of WH3 to the point people considered the game to be in early access when we only had RoC. It definitely should've been free back in August to try and regain some goodwill, but who knows if we would have gotten it at all if that youtuber hadn't kicked up a stink about it and got people spamming CA about it.
>you only need the 3rd game now
the second game is the best one though
Game 3 is worth it now that Immortal Empires doesn't rely on Game 1 & 2, and the game goes on sale often enough that getting the other games/dlc cheap won't be that difficult if you find it fund and want more.
Yeah, just buy tww3, use creamapi and play as any race and faction from all three games.
>literally risking your entire steam library to play dlc for free
lol, if steam ever banned creamapi users this board would explode
Not really, this place is normalfag central, nobody pirates anymore.
true, I haven't pirated in years
risking your entire steam library to play dlc for free
It isnt a risk, steam has never banned anyone for using it.
>free weekend and sale now
>supposedly annoucning the chaos dwarf dlc next week
Maybe I'm retarded, but wouldn't it make more sense to announce a dlc BEFORE the sale, so prospective buyers have something upcoming to be interested in?
tbf we only know they are announcing the Chaos Dwarves at some point because a dev said in a video that they would, we have no word from the company itself about ANYTHING since they are worse at making release schedules than CIG
of course, trusting the words of pathological lairs makes me a fool, but still.
No shot the chorfs are shifting base game units. If you're a whfb fan yeah making the eternal /tg/ meme a reality is a dream come true.
If you're john normie or otherwise haven't bought one of the games yet there's not a chance you know or care about the chorfs.
I'm just saying from a marketing perspective, if someone clicked on the steam banner for a game on sale, and goes to that game's store page, and sees a large dlc/update coming, it might give that tiny push to buy while the game is on sale, especially when that game had an infamously rough launch and such a buyer might have been waiting for the game to be improved. The exact contents of such a dlc or update are irrelevant.
CA is an outrageously bloated and inefficient company, the right hand never knows what the left is doing.
next week is the spring steam sale. the warhammer sale "ends" the 13th but will keep going for the next two weeks during the steam sale
Last TW game i played was Attila and that and Rome II were kinda eh. Worth getting into Warhammer? The factions seem pretty different and interesting atleast.
They're a lot different than the older TW games but fun in their own way. If you like fantasy you will love Warhammer games. The only sort of hate these games get are from traditional total war players who want realistic and historical settings.
I grew up with the original Rome and Medieval 2 Total War games and i stopped at Rome II and Attila because i didn't enjoy the systems there. That and the engine post Empire was complete dogshit.
I am willing to give the fantasy games a try if they don't suck my soul out with trash systems and a million bugs.
The thing to remember about the Warhammer total war games is that races play extremely different from each other. Some races are boring to play while others are fun. My favorite are generally Skaven and Bretonnia. They both have trash cannonfodder infantry but have units that specialize in a niche that makes them fun. For Skaven it's their long wunderwaffe tech and snipers, for Bretonnia it's their Cavalry that steamrolls almost anything.
campaign is still garbage. its so boring to play, every race is garbage.
No one has ever or will ever care what you think Volund.
>turtle up and powerlevel my OP vampires against the skaven in the mountains
>buddy up with the empire if i have good relations with them and beat chaos or wait for them to declare war on me, overextend into the empire and quit because managing a huge empire is a chore
how to end this cycle
I haven't found a game yet where managing a large empire is actually interesting. It's either a boring waste of time where you become so powerful that all challenge gets removed and you just pick up provinces one by one at snail pace for next to no reward or you have to micromanage a lot of shit because hardcaps start to fuck you over. I usually just give myself a main goal and once i have reached that i stop playing.
CK2 and CK3 are about the only games where it's interesting throughout. You'll never really get to the steamrolling phase because your vassals will fuck you from inside. You don't have to micromanage if you delegate shit to your vassals.
>you never get to the steamrolling phase
I've never played 3 but 2 is the most braindead shit ever and you snowball so hard in that game it's hard NOT to turn every game into a world conquest
3 stops you by being incredibly tedious and annoying.
The Crusader Kings games are special in the way that you have no actual endgame.
Your character dies at some point and you start a new one set in the same world and often enough things go out of your control and you have to adapt to the new situation. Unlike most strategy games you never feel in charge - You are just a small cog inside a big machine.
Atleast if you play the game like a normal person. If you are a memer or want to break the game its actually very easy to do. You can easily take over the entire world as an immortal horse because paradox are masters when it comes to creating amazing premises only to shit the bed completely.
Take the WE pill and stop caring about managing a ton of settlements.
I might but I don't have the DLC and can't be bothered to get creamAPI
Haven't played them since the remake but the whack-a-mole bothered me a lot, plus they're not as fuck as VC imo but minotaur spam is fun
play Beastmen, you just slap the shit out of everything you come across and there's basically no empire to manage.
I sleep on Chorfs.
Now when they finally announced the grand death daddy, then they will have my attention.
They will never do it.
Tried it on game pass the Warhammer nam is not really a pull for me and I usually like my strategy game units to actually go where I point them and not forget orders after 2 seconds or even go the opposite direction. So the game wasn't really for me. I can tell it's really in-depth with the WH fanservice, though. So if that's important to you, give it a try.
Kislev looks awful
Kislev looks like total fucking gorilla ogre penis shit
if you think pic realeted looks good your a total fucking retarded monky gorilla moron gay with shit taste.
Feeling eloquent today?
no just still seething that thy hired gay furry retards to do kislevs art direction for total war warhammer 3
Kislev has always looked like shit, played like shit, and had shit lore. The only retards who wanted them in are either Histoids who are extremely desperate to pretend their accumulated knowledge on historical slav subgroups means anything to anybody, or Larpers who want to pretend they cared about them for any reason more than Muh Winged Hussars and Muh Burrs
look ok fine I kinda sorta fit into the histoids group
Is it son wrong to not want your fantasy Slavs to not be shit
you forgot about me, the retard who wanted them because I thought bear cavalry was cool
I was hoping they would just reskin most empire units and give us 3 or 4 new ones so they could do the same thing and give us southern realms easily too
I really liked their aesthetic in the Call of Warhammer mod for Med 2. Making them normally proportioned people with not hideous aesthetics doesn't make them any more histoid than the Empire.
Why is Nurgle the worst of the Mono god factions to play as?
Main plague mechanic basically does jack shit against the AI who will generally shrug it off.
Because weakening enemy factions with plagues is just so fucking slow compared to running everything over with 19 stacks of bloodletters or heartseekers.
The cyclical building system artificially slows him down without really being fun. You can still doomstack just like any other faction. It's just more annoying.
Plagues are lame. Most of them have bad effects you'll never use and they don't stack up to the other monogod's crazy strong and fun mechanics.
His roster is bizarrely underwhelming when you consider how small it is. I think the last patch might have made great unclean ones better but I dunno. Plague drones could use a buff and beasts of nurgle being one of your only real anti large tools is rough. Depressingly enough the boring reskins that champions of chaos added are probably some of his best units atm. Especially exalted heroes.
>I think the last patch might have made great unclean ones better but I dunno.
It wasn't 'last patch', I think it was like 1.2 or something, before IE even came out, but GUOs are arguably the strongest unit in the game now because through the tech tree they get two free casts of all the Lore of Nurgle spells. Two free Blight Boils (each of which can instantly delete a unit) per GUO is REALLY fucking dumb, two free Fleshy Abundances on a chunky SEM is almost as dumb, and there's still four more spells to go after that.
Their main feature is this:
As you can see, only a small portion of those are actually any good. Most of them, against the computer which have various advantages, are utterly useless.
Game 3 is fucking dogshit and deserves to be scrapped entirely.
I know next to nothing about Warhammer but i think Tomb Kings look cool. Are they difficult to play? Might get the games just for them.
They are quite balanced.
Tomb Kings are strong (and fairly unique recruitment-wise (at least in the base game, if you're playing SFO every faction sort of behaves like TKs)) but because they rely heavily on chariots and monsters they require a fair bit of micro to perform. If you play on Very Hard instead of Legendary you can just pause the game to issue commands though and bypass a lot of the difficulty in using them.
Their economy is pretty shit initially and they take a while to get rolling, both to get get your economy going, a few more lords and to build the buildings required to be able to recruit shit that isn't dogshit (but free) chaff. Pretty balanced like the other anon said and can be fun to play, especially if you dig their aesthetic.
They're really good in 2, I think they're unchanged for 3. The unit caps certainly make things interesting. They're a lot of fun anyway. I wouldn't play them first if you've never played a TW game though.
First TW game - Dwarves
First Warhammer TW game - Tyrion/High Elves
They're better in 3. Their starting armies are worse though. I can't remember exactly what was changed but I'm pretty sure they made ushabti way easier to get. I think the building chain was moved a tier down.
I really want to play again, but I'm holding off until Chorfs arrive. I don't even wanna play Chorfs, but just having something fresh to come back to does wonders.
Tomb Kings are the "wait 100 turns then steamroll the game" faction.
Tomb Kings need to be played extremely aggressive because you get free armies and the more settlements you have the faster your research is.
As someone who has an interest in how Total War games are, how are the Skaven factions? I want to play as the silly ratmen to cause havoc and make a Vermintide with them.
Undoubtedly the most fun race to play. Go Ikit Claw for the nukes.
Still the best trailer they ever did.
Isn't Skely spam long dead?
>Isn't Skely spam long dead?
I dunno about 3, I only have 1&2 and I haven't played in a while, I played for an hour or two earlier today and it felt like upkeep was way higher (for lords) so yeah they might have killed it. Lords are still pretty strong.
Skaven require sodomy to play them
do what you will with that information
Shit without DLC, the fucking best with it.
Coming from other TW, Tyrion/High Elves. You got pretty standard units that don't suck and you get a taste of magic and monster units without them dominating the roster.
I've completed campaigns as all of the pre-TW3 factions—maybe half of them on legendary—except for skaven (and greenskins). I can't stand those rat fucks. They can certainly dish out damage with artillery and guns but they just don't feel good to play for me, and I've really tried to like them. The constant routing and terrible individual unit stats are such an unpleasant combination to me.
That's because you're a scrub that can't into proper formations.
Basic skaven tercio style gun lines face roll the entire game
What is the easiest/most braindead faction to play if i am a newfag coming from a history TW.
High Elves, just spam archers and Lothern Sea Guards with some ballista, their economy is also really strong. Vampire Counts has more cheese strategies than they know what to do with and isn't that hard to pull off (you just need to spam sack to level your lords really, they are absurdly strong) or beeline for the -100% skeleton upkeep tech and spam armies.
Spam sacking to level your lords doesn't work very well anymore, since in 3 experience is based on the size of the fight rather than the victory type. You're way better off just going out and playing the game normally.
Skelly spam meta has been replaced by a meta where you literally just throw your units in to die in droves because of how retardedly strong the raise dead mechanic is in 3, where high vampire corruption is enough to eventually get you many instantly replaceable high tier units.
Plus, Dead Rise Again is ridiculously overtuned in 3. You basically have to beat every vampire stack twice in a row because if there's more than 0 vampiric corruption in a province they get EVERYTHING back at full health. If it weren't being controlled by a dumb AI that fell for ambushes and got caught inside settlements, it would be literally invincible - all it would have to do is stay close enough that you can reach it without being in range of the second attack. I can believe the Ghorst regen cap thing at launch was because of a bug, but given that Dead Rise Again has stayed this way for seven months now I have to assume it's working as intended. Counts are in my top three most hated factions to fight now. (Skaven and WoC are still slightly above them)
High Elves. Use either Tyrion or Alarielle, Eltharion works too if you're okay spending a few turns getting him back to Ulthuan.
Cathay is also pretty strong/beginner friendly but has tedious campaign map mechanics.
Helves. Nothing will kill your spearmannii before your archers kill them.
They also have solid (but not amazing) cav limited access to monsters and access to all the elemental lores of magic.
High Elves. Best lord I think is actually Alith Anar. Solely because in addition to High Elves being powerful to begin with, his faction also acts like Skaven/Beastmen in that they can travel in the underway/nether and have a chance to trigger ambushes in normal walking stance.
He's not braindead though. You start in enemy territory and have assassin mechanics and shit.
Everybody will say High Elves, and they're not exactly wrong, but you can still play them "wrong" by not knowing what formation warfare even is. Kislev is all hybrids so making mistakes like letting your archers get flanked that doesn't matter, just play them on easy campaign difficulty to start with and play battles manually to learn the game.
Kislev is literally the hellish start faction without the tools to deal with it.
Dwarves. You don't have to worry about microing magic and cavalry since they don't have any. Just draw a line with dwarven infantry and spam artillery
Is it true that IE made Chaos not shit?
3 in general made Chaos (mostly) not shit. It's just the RoC campaign makes everything shit so it cancels out.
The Warriors of Chaos got a much needed rework. Before they were the most barebones race out of everyone. Now they got a bunch of neat shit, can actually occupy, have a few interesting mechanics to buff and evolve their units, devoting to gods can gift them daemons from that god etc. The difference is night and day.
Does the game crash on battle start just before it finishes loading in for anyone else?
Warhammer 1+2 is still the better choice than only Warhammer 3. Mortal Empires is still better to play than Immortal Empires.
What should the Chorfs playstyle be?
They're just gonna be dorfs with weaker infantry compensated by bull monsters
Immobile arty focus with tarpit chaff frontline emboldened by durable elites. shorter than average range on the range units, limited monstrous cav support for mobility and strong (though limited) casters.
Basically a mix of skaven and dwarfs.
So is it good enough to move to III from II now?
Yes, it runs a lot better then 2, and it’s just immortal empires but bigger better map (all of lustria and dark elf land) and chaos warriors are now the most fun faction the game ever had. It’s worth it for the chaos Warriors update alone. You get lots of cool new chaos warrior units + you can use demons.
>play with friend
>always wants to play on easy
>never does manual battles
>just blobs his entire army together and sends them in for campaign battles
>complains when i choose resolve battle manually
>complains when i take too long to finish turn
>complains that because i'm playing the wrong faction everyone starts declaring war on him
>has ragequit several attempts at campaigns because ai faction took some of his unguarded settlements
amazing game design
How do multiplayer campaigns even work?
Feels like it would be a clusterfuck
At the start of the campaign you can choose between playing with each player taking their turn after one aother, or with simultaneous turns. Regardless of what you choose, whenever a player enters the battle screen, everyone else is forced to stop everything they were doing and gets taken to the battle screen as well, each giving their vote as to whether the battle should be fought manually or automatically, along with the option to spectate, take control of any involved AI faction, or join the battle along the player who engaged it as in they get to give you control over any units of their choice.
Multiplayer with stratagy games is always messy because skill levels make a much bigger difference here.
This isn't just one guy being able to shoot better than the other. A good strategy player is aware of all mechanics and plays accordingly while someone more casual or new to the game might simply lack the know how or might even refuse to play in a different way, Back in the days i tried playing AoE II with my buddies and it always ended up being a shitshow cause one guy insisted of treating the game like city builder while others spammed walls mindlessly or simply forgot to research anything. Warhammer has the same issue and the same goes for Paradox mappainters. The games can be really fun but only if everyone is on the same level - otherwise its just frustrating.
I feel like it worked will in CIV4 which is the only CIV games where I tried it.
We did forced 2v4 games or 3-4 player ones and it never really was much of an issue
CIV games kinda work as the progression is fairly straightforward. You can make some pretty dumb decisions but its not like you run into a lot of players who just stagnate.
The problem is the friend here
It's pretty good I'd say, you both play during the same turn and the AI plays when you both clicked End Turn.
When someone starts a battle the other has the option to spectate, help the player or play as the opposing army. If he helps, the player can choose units to give him/take back and they share the army.
It's quite good with coomer mods
Recommend me some good ones.
>Free weekend this early
>On sale this early
You know it's shit. CA is too greedy to offer this kind of deal unless the game is a dumpster fire.
Early? What the fuck are you on about, it came out over a year ago
It's a strangely successful dumpster fire though. I am honestly shocked so many people still play it. I'm sure CA disagrees with my standard of "successful" but fuck them, they should be honored that even a single person is willing to put up with their abortion on any given day.
>It's a strangely successful dumpster fire though. I am honestly shocked so many people still play it
Because it's so close to being a perfect globe-spanning sandbox of WH Fantasy that nobody wants this shit to be killed. They're keeping it alive despite all the flaws so we can get Chorfs and one day DoW, Ind, Khuresh etc. At least, that's how I feel about it
I am sure Warhammer 3 is performing somewhat below expectations for them. Otherwise they wouldn't have bent the knee to the playerbase and make IE accessable to all Warhammer III owners by default.
Many players are still sticking to Warhammer 2 and waiting for them to patch Warhammer 3 into a more complete state.
>Many players are still sticking to Warhammer 2 and waiting for them to patch Warhammer 3 into a more complete state.
What exactly is missing? I started playing a month ago and everything's been great.
Contrarian copium, 3 has a higher peak and more co-current players (even before the free weekend) than 2. Which is frankly amazing as you normally see player attrition over the course of a series.
so 3 is better than 2 now?
In my opinion the frustration of the bugs and AI outweighs the positives of the new game at the moment. WH2 was far from perfect itself, but holy shit there are moments in 3 that can really piss you off. The last patch broke far more things than it fixed, and there are a lot of things that have yet to be addressed at all.
The major thing holding 3 back is the AI. At times it feels even dumber than it did in 2.
>look up mods for TWWH3
>half of the top mods are just reintroducing shit that was in 2
Is there a mod for increased or unlimited winds of magic that is compatible with SFO? Preferably just increased.