>"Travel is boring?

>"Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun"

is Hideaki Itsuno based for taking a massive stinky shit in Todd Howard's mouth? This line was directed right at Starfield.

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  1. 1 month ago
    Anonymous

    He WILL be based if he manages to make DD2's world really fun to explore, as of now, that's just a promise, and I'm sure most people can agree on DD1's world becoming boring to explore rather quickly once you realize that the same enemies always spawn at the same spots in the same amount and also the lack of random events.

    • 1 month ago
      Anonymous

      >Dragon's Dogma 1 is boring - Hideaki Itsuno

      Brave for a developer to come clean like this, that deserves respect

      It was good until you were too levelled up.
      I was scared of going out at night, since enemies changed for stronger ones. Finding a "dragon" was also terrifying.

    • 1 month ago
      Anonymous

      >He WILL be based if he manages to make DD2's world really fun to explore
      Its going to be as boring as dd1

  2. 1 month ago
    Anonymous

    No, he's making empty promises like the Eastern Todd Howard at this point. Except Todd Howard actually delivered monumental works in the medium, while he has done nothing of note.

    • 1 month ago
      Anonymous

      >Except Todd Howard actually delivered monumental works in the medium, while he has done nothing of note.
      lel, a little bit of kek even

      • 1 month ago
        Anonymous

        Look up Daggerfall zoomer. And then look up Morrowind.

        • 1 month ago
          Anonymous

          That's 3 monumental works along with the obvious Skyrim btw.

        • 1 month ago
          Anonymous

          That's 3 monumental works along with the obvious Skyrim btw.

          I'm more optimistic for TES VI actually, since all their other recent games have been shit. They know ES VI be big and it will HAVE to succeed so they're going to put in a frickton of effort SOMEWHERE and they can't rely on shitty gunplay to carry it.

          • 1 month ago
            Anonymous

            >Bethesda
            >Frickton of effort
            Heheheheheheheh...
            HahahahahahaHAHAHAHAHAHHAHAHAHAHA!

            • 1 month ago
              Anonymous

              nah
              NAAAAH
              TES 3 4 and 5 were great looking and the majority of characters are decently written. 5 just needed more actual quests with the thieves guild and dotherhood. I think they spent a lot of time instead on the stupid dragons, the civil war town shit, and "procedurally generated """"quests""""" that were unfortunately all SHIT. They probably fired everyone that learned something in the development hahahahah

              • 1 month ago
                Anonymous

                Why would you bring character writing up in the same post mentioning skyrim
                This is bait, right?

              • 1 month ago
                Anonymous

                The MC is just an insert but all the jarls and thanes and shopkeepers and side questers are pretty logical and compelling enough to make up for the mistakes everywhere else.
                There's shit like sound design that Witcher 3 nailed perfectly (yeah sure that has boring combat too). CDPR didn't use a dogshit engine so they could render 50 people in a tavern. Bethesda needs a new engine like always but they won't do ti so they'll need sources of ambient noises in homes and taverns. Someone needs to be washing dishes, there needs to be a fire going. A band should play during appropriate hours maybe. There should be wind howling when it's storming, etc. They usually put wind howling or some shit in tombs so taverns are usually quieter than fricking tombs and you notice it when someone coughs.

            • 1 month ago
              Anonymous

              To be fair, Bethesda games are still the only open world games with full object physics and object permanence.

              • 1 month ago
                Anonymous

                Kingdom Come Deliverance?

              • 1 month ago
                Anonymous

                Only thing KCD needed was more variety in the random encounters on the road. Random bandits or cuman heathens was fine, but it needed more encounters like the random pilgrim or the chump who tries to duel you.

              • 1 month ago
                Anonymous

                also needed more quests that aren't "ride your horse and click dialogue that tells you to go to another guy so your ride your horse and click the dialogue that tells you to go to another guy so you ride your horse and just keep doing this until eventually you're led into a cave where 5 guys surround you and beat you up"

              • 1 month ago
                Anonymous

                Kingdom Come Deliverance is the only game where I felt the forests were actually real. It fricked with my head the first time I played it.

              • 1 month ago
                Anonymous

                Anon every fricking survival craft game, there's literally one flooding the catalog

              • 1 month ago
                Anonymous

                That means shit if the engine is not capable of having two sets of physics that behave entirely different interact with each other without crazy physics issues. For those little perks you listed the huge downside is it can't do vehicles of any kind unless it's a moronic hack that relies on loading a new cel.

              • 1 month ago
                Anonymous

                horses are vehicles

              • 1 month ago
                Anonymous

                No they are swapped people which they barely could make work. It's on record they almost had to scrap the idea. They literally had trouble swapping the model for a "dude on a horse" model with slightly modified movement parameters. Horses in Skyrim don't behave like vehicles because they don't cause collisions. The physics are exactly the same.

                Please show me an NPC on a horse trampling the player and making the player character collide, then we have proof that Bethesda can do "vehicles."

                This would not be a problem in Rockstar's Rage engine. Even REDEngine could do this. Gamebryo can't.

              • 1 month ago
                Anonymous

                >kind unless it's a moronic hack that relies on loading a new cel.
                was that how modders got vehicles in new vegas?

          • 1 month ago
            Anonymous

            I hope TESVI does just well enough to carry them to Fo5, then Fo5 bombs so hard it kills the studio
            the poetry would be beautiful

            • 1 month ago
              Anonymous

              yeah, I guess.
              My interest in TESVI is mostly morbid curiosity at this point but again everyone in the company is going to be absolutely sweating it. They're still moronic so it's all going to be level scaling fricking bilge with minion having 100 health (shitter troglodyte), lieutenant (shitter risen) having 200 health and boss (shitter overlord) having 1000 health despite no real visual differences.
              Level scaling is so fricking easy. Just make it a secret option before you launch a new game: level scaling or no level scaling? With no level scaling, just copy Oscuro's Oblivion Overhaul mod so it's fricking good. Just have one or two regular minion guards near the entrance, and if they're hard to kill it's a warning - you're underleveled.

              • 1 month ago
                Anonymous

                I hope by "sweating it" they don't play it extremely safe. Starfield was like from the stone age as it is, they need to innovate if they want Generation Alpha to give a shit. Bethesda's audience is increasingly becoming 40+ year olds.

              • 1 month ago
                Anonymous

                There's so many things that you can do with fantasy medieval combat. The shield bash from skyrim is a little tiny baby step in the right direction. Maybe if they read a book and figured out that heavy armor's weakness is getting knocked over, and that heavy armor helps that, and then it often comes down to grappling and knives. Or maybe if they put in parrying. I think if they try to put in quality content all around (big questlines, solid unique rewards, reasons for buildings in the towns, lots of little immersion hits here and there) and sink effort into better core combat (trading blows, more ranged options, enemies with special abilities) instead of pouring effort into something weird that doesn't play out or requires armies (impossible!). Skyrim almost had half-decent magic with shield spells but just two-handing death beam for zero mana was too dumb (and fun).
                Also life sense and other utility needs to be out of shouts and into schools of magic, and better mobility absolutely needs to return, shitty dungeon loops or no.

              • 1 month ago
                Anonymous

                Too bad Starfield melee was still as floaty as ever. They need to create some miracles with TES6. Lol.

              • 1 month ago
                Anonymous

                We all know the main marketing point is what foods you can cook in the game and how le funny it is when you stack them in your player house.

                One no-brainer improvement to the game we could actually see, is spell making coming back. But this is Bethesda we are talking about, so don't expect easy smart decisions from them.

              • 1 month ago
                Anonymous

                Another aspect with Elder Scrolls melee is that both the enemy variety is uninteresting and that they have no character design to them. Draugr are supposed to be these eternal undead warriors of the dragon cult, they are not intimidating in the slightest with their "I need to shit" walk with the barest of noises from them. Bandits wear shit rags and say some stupid shit and that's it. Is some mongoloid who goes "can't wait to count up your coin" while he does that stance and slashes with an iron dagger scary or fun to fight?

                VT2 honestly does a great job in hyping up the enemies with audio and design. Chaos warriors have brutal stamps with that targeting noise, they mock and jeer your character, jeering your gods. Skaven slink around, they chitter, you can see them as this cowardly, treacherous force as you slaughter them. Great horns signal chaos hordes as they charge at you with howls and deranged threats.

              • 1 month ago
                Anonymous

                they seem too insular to take SF's reception to heart, it would be nice but I don't see them sweating anything

          • 1 month ago
            Anonymous

            >frickton of effort
            >Bethesda
            rofl I don't imagine you typed this with a straight face

        • 1 month ago
          Anonymous

          Todd is responsible for the absolute worst questline in Morrowind

          • 1 month ago
            Anonymous

            Todd is responsible for all of morrowind, he was the director

          • 1 month ago
            Anonymous

            the cavern of milk? man frick that guy

        • 1 month ago
          Anonymous

          Todd isn't the reason why those games are good. His baby from that time was Redguard which no one cares about, much like his current baby Starfield.

          • 1 month ago
            Anonymous

            I have a feeling they should have put Todd Howard in the position Pete Hines was. Never let him become a lead designer. Pete Hines shouldn't have ever been involved with video games. Todd Howard can speak so let him speak, he can't do anything else. The games should have been designed by autists with less charisma.

        • 1 month ago
          Anonymous

          Ever heard of Street Fighter Alpha
          Ever heard of Devil May Cry
          Ever heard of Rival Schools
          Ever heard of Capcom vs SNK

          • 1 month ago
            Anonymous

            These are tiny works and have nothing to do with making a world with travel in it.

        • 1 month ago
          Anonymous

          Todd wasn’t even in the company when Daggerfall was released. And like that other anon said he’s responsible for the worst quest line in Morrowind. Kirkbride is the reason TES3 is good. Todd has Oblivion and Skyrim.

  3. 1 month ago
    Anonymous

    >Dragon's Dogma 1 is boring - Hideaki Itsuno

    Brave for a developer to come clean like this, that deserves respect

  4. 1 month ago
    Anonymous

    Travel in Skyrim was kind of fun because you have a horse, there's stops like little towns and dungeons here and there, and the world generally looks good actually. The dragons fricking ruined it since they're just cliff racers

  5. 1 month ago
    Anonymous

    Checks out. I have to be reminded a fast travel option even exists in the new Spiderman games

  6. 1 month ago
    Anonymous

    On paper he's right.

    In practice his game is going to be more open world slop suffering from exactly the same problems because point a to point b distractions only work the first time and blend into the busywork thereafter.

    Plus the game will be infested with denuvo aids for about a year and enigma malware for who knows how long. What a monkey's paw nu-capcom games turned out to be.

  7. 1 month ago
    Anonymous

    You dont need to fast travel in starfield though, exploration is fun in it.

    • 1 month ago
      Anonymous

      >You dont need to fast travel in starfield though

      • 1 month ago
        Anonymous

        You can literally play the game without ever touching fast travel and the game is better for it too due to immersion. Using your ship and flying towards your destination from system to system, dropping into any planets that interest you and noting down interesting POVs. God, I should replay starfield what a good game.

        • 1 month ago
          Anonymous

          boy I sure do love walking for fifteen minutes towards a POI I've seen twenty times

  8. 1 month ago
    Anonymous

    Kek. They'll probably add in infinite Ferrystones in DD2 Dark Arisen or something once people moaned about walking around an open world doing shitty sidequest over and over again, isn't fun.

    • 1 month ago
      Anonymous

      >They'll probably add in infinite Ferrystones in DD2 Dark Arisen
      Exact thoughts here. They'll just add fast travel later on.

  9. 1 month ago
    Anonymous

    That's a big fat slice of irony. I mean, he's right, but still.

  10. 1 month ago
    Anonymous

    >All you have to do is make travel fun
    At least he's admitting he's using dishonest design techniques

  11. 1 month ago
    Anonymous

    All I remember from travelling in DD:DA is
    >GOBLINS SIRE! LOOK SIRE GOBLINS! GOBLINS! LOOK THERE! GOBLINS!

  12. 1 month ago
    Anonymous

    Well, considering dragon'a dogma's open world is directly inferior to skyrim's open world, no, he is not based for owning himself like a moron

  13. 1 month ago
    Anonymous

    He's objectively correct but it remains to be seen if he can pull it off.

  14. 1 month ago
    Anonymous

    Fast travel is necessary in Skyrim because general traders are stupid rare outside of main cities.

    • 1 month ago
      Anonymous

      The world is structure in a way you are always 10 minutes max from the nearest major city
      Not that it matters anyway, be slightly more selective with your loot

  15. 1 month ago
    Anonymous

    Yes, fast travel kills the open world adventure feel very easily.
    Still won't buy DD2 though cause the first one was ass.

    • 1 month ago
      Anonymous

      >Yes, fast travel kills the open world adventure feel very easily.
      No, open world kills the open world adventure very easily, which is why fast travel became a thing. Most open worlds are just boring "run in as straight a line as possible from point A to point B, only occasionally deviating around minor obstacles/enemies."

  16. 1 month ago
    Anonymous

    The way people talk about the travelling and explorarion in Dragon's Dogma makes it feel like I played a different game. You all make it sound like some kind of great journey where you set out on an epic adventure. But its literally just a bunch of sprinting in a barren map until your stamina runs low. Outside of nights being very dark there's no real in-depth travel mechanics to speak of. In terms of traversal mechanics I would say Death Stranding does a much better job at nailing that adventure feel.

  17. 1 month ago
    Anonymous

    Traveling is fun in Palworld yet it still has fast travel. Dogmacucks btfo

  18. 1 month ago
    Anonymous

    He's right. And DD1 was better than Skyrim in every way.

  19. 1 month ago
    Anonymous

    All you have to do is make the world enjoyable to just be in, and I won't fast travel. Only two games have managed this so far, The Witcher 3 and modded Skyrim.

    • 1 month ago
      Anonymous

      Or if the game is based it doesn't have fast travel at all, so you are forced to take up exploration and enjoy it.

      • 1 month ago
        Anonymous

        That works as well. The only time I use any sort of fast travel mechanic is if there is an in-universe explanation for it, like Morrowind's Silt Striders or Skyrim's carriage. I liked DD1's port crystal setup as well and am happy they're adding carriages to DD2. I just hope the world isn't full of scripted events and nothing else happens in the area after you finish said event.

    • 1 month ago
      Anonymous

      I also forgot to mention, good audio design and music are a must for making a compelling world that people enjoy being in, and once again, TES games and TW3 nail

  20. 1 month ago
    Anonymous

    just make it a mini game like what Sonic used to do with the sphere and the rings

  21. 1 month ago
    Anonymous

    cant wait for people to shit on the game with this quote lmao

    • 1 month ago
      Anonymous

      It's not the 2010's anymore, monster hunter is popular, games that have more player friction are now popular because people find their investment in them feels more rewarding
      It's probably due to gacha games changing players mindsets on things, but dragons dogma 2 will be lauded the same way from software games are lauded despite their player friction

      The only thing I'm worried about is the microtransactions

  22. 1 month ago
    Anonymous

    You can have both.

  23. 1 month ago
    Anonymous

    Yeah I actually almost never fast traveled in Cyberpunk since just going around the city was so fun.

  24. 1 month ago
    Anonymous

    >All you have to do is make travel fun
    >This line was directed right at Starfield.
    Realistic space travel would be you sitting there for 183 hours to get the the next planet over, moron. At the most he means Skyrim

  25. 1 month ago
    Anonymous

    He's not wrong, but fun travel usually comes from fun movement, which can be hard to do in your typical fantasy arpg. It's usually fast vehicles or interesting movement tech (like grapplehooks) that make movement fun.
    But it seems like their taking a different track, using random encounter tables, dynamic enemy spawns for harder monsters, and non-scripted NPC interaction to great more spontaneity in traveling. Plus an improved day night cycle and maybe weather effects. But whether or not that actually makes constantly moving between quest objectives/dungeons actually fun is still a tall order. Hope it works though.

  26. 1 month ago
    Anonymous

    But will he deliver after such a heavy taunt? If DD1 is anything to go by... probably not!

  27. 1 month ago
    Anonymous

    Well.. running feels nice in DD DA at least

  28. 1 month ago
    Anonymous

    Play palworld for a game with fun travel

  29. 1 month ago
    Anonymous

    Fast travel and flying mounts ruin every game they are in.

    • 1 month ago
      Anonymous

      Unless you get them in the very final chapter of the game when it's assumed you've already seen it all, so here's your cheat code travel method.

      • 1 month ago
        Anonymous

        I liked the way Xenoblade x did it, by the time you got a flight pack on your mech you'll likely have seen most of the major locations
        then boom, you've got an entire extra layer to explore

        • 1 month ago
          Anonymous

          JRPGs always gave you the golden chocobo or flying ship at the end, as you should. It's proven wisdom that works. Giving the method in the first minute has never proven not cause some sort of issues with pacing and player satisfaction.

        • 1 month ago
          Anonymous

          JRPGs always gave you the golden chocobo or flying ship at the end, as you should. It's proven wisdom that works. Giving the method in the first minute has never proven not cause some sort of issues with pacing and player satisfaction.

          Flying and teleporting in mmos killed immersion in those genres. Flying makes the Worlds in mmos absolutely meaningless.
          I loved simply walking to my destination in Kingdom Come and DD1, planning the route, my mission, stocking up and making sure I was correctly equipped and then heading out like a real adventure party. Now that is what it's all about.

          • 1 month ago
            Anonymous

            Flying in the new WoW expansion is actually pretty decent gameplay wise

            • 1 month ago
              Anonymous

              >new WoW
              whats it like being a troony furry homosexual? serious question.

              • 1 month ago
                Anonymous

                I’m more concerned about the Black person elves

          • 1 month ago
            Anonymous

            >in mmos
            MMOs are a little different. MMOs are built around having lots of players in a shared space to build their community and sense of immersion. Flying mounts damage that by removing players from the main 2D play space and moving them high up above the main content. Teleporting of course skips it all. Both make the world feel barren, because the real players aren't there anymore.
            Single player games aren't going to directly run into this problem, because they're not reliant on the existence of other players. Flying instead allows you to experience the world from a new angle, and seems fine as a late game reward. I will say that the JRPG experience of late game airship/giant bird etc is a little different because the overworld is already abstracted, but still. There's going to come a point in any RPG, especially ARPGs, where the danger of the overworld is completely eliminate by stat and skill progress. The idea of preparing the adventure party for trials in the wilderness stops really existing, and it's only the end game dungeons that represent an issue. Once this kicks in, the idea of having faster means of traversing the world make more sense. Note that I still want to traversing the world, not teleporting. Flying and teleporting are two very different things in this specific context.

            • 1 month ago
              Anonymous

              I agree with you in concept for endgame reward being some movement bonus be it faster running speed, a mount, perhaps flying or sailing.
              Although the game is not good I know that in FFXV the car that you have for most of the game, travelling the roads and a chocobo for offroad but as an Endgame reward you can get parts for the car which allow it to fly but only at Endgame are these rewards open to you.

  30. 1 month ago
    Anonymous

    He's beyond based.
    Whenever a game gives you the option to skip section of gameplay (rpgs giving you the option to skip combat or use fast travel), this is not good design but the devs admitting that their core gameplay is a overbloated chore with no sense of pacing and is only worth engaging with when you're discovering something new.

    • 1 month ago
      Anonymous

      Yup. If you give gamers two options: the easy way and the hard way, 90% will take the easy way. Then in the next game because developers are dumbasses and think "that's what the audience" wants, there is ONLY the easy way, so therefore the game has been dumbed down. This happens often to many features. They'll say "it wasn't used so we don't need it", "keep it simple stupid", "it was poorly designed so we discarded it", and so with this mindset eventually you arrive at Starfield or Fallout 4 with nothing going for them.

      One thing is for certain. If you want gamers to do something, you have to force it on them from top-down. Chances are they will still buy the game even if it forces them to drink potions in real time, light a torch to see in a dark dungeon or travel by foot and look for visual cues to find a location instead of the compass. When it's forced the audience will come back and say they actually prefer it this way. Dark Souls took the hard way and the audience loved it. If they had dumbed it down from the beginning then the audience would now be saying we don't want you to make this game more inconvenient for us. They'll just say shit as they go. Devs need to stop being pussies and believing they actually want something or the easy way.

      • 1 month ago
        Anonymous

        DD and DD2 both have menu-healing btw.

      • 1 month ago
        Anonymous

        Morrowind's journal was actually fun and made the shitty boring quests feel like a puzzle and getting to know the world.
        >this character has also been here and has done things around here and I'm helping them
        In Skyrim it feels like everyone was always locked inside, ironically enough

      • 1 month ago
        Anonymous

        >Yup. If you give gamers two options: the easy way and the hard way, 90% will take the easy way. Then in the next game because developers are dumbasses and think "that's what the audience" wants, there is ONLY the easy way, so therefore the game has been dumbed down.
        Yep, this perfectly describes the downfall of MMOs. Acquiescing to the whims of morons who literally want to play less of the game they bought always seemed counter-intuitive to me, yet devs just keep doing it. Seriously, why the frick would you cater your game to people who want to play it less, than the people who actually like your game and want to play it more?

        • 1 month ago
          Anonymous

          >why the frick would you cater your game to people who want to play it less, than the people who actually like your game and want to play it more?
          On paper it makes sense to try to draw more people in while retaining your core playerbase but in practice eventually the core playerbase will leave. They might leave either way

        • 1 month ago
          Anonymous

          WoW yes but FFXIV no, it does not cater to Endgame raiders only unlike WoW. Which is why FFXIV has scooped up a large population in the mmo space.

          • 1 month ago
            Anonymous

            This is nothing but a lie, a lie that I believed when I tried the game out and was sorely disappointed when I got to engame. Literally everything outside of raiding in FFXIV is worthless and useless. The entire crafting system only serves two purposes, catchup gear you can buy with gil, and making foods/pots for Savage/Ultimate raiding. Gil is worthless if you don't raid and didn't manage to get a house. Gearing is worthless because the only place it matters is in Savage/Ult. Dungeons are boring linear tunnels that exist to serve as dailies. The existence of tomestones makes gearing and progression a joke. The game has such bad itemisation, that you can literally remove levels and stats from the game and keep only ilvls for player progression and nothing would change. The world is completely dead and devoid of players because everyone is standing around in one of the 3 starting cities or housing districts waiting for a queue to pop and teleport them into an instance. Everything else in the game are useless side activities where the only things you're rewarded are cosmetics, useless collectibles or titles. Raiding is the end-all-be-all of FFXIV, the entire job balance and job design is proof enough.

            • 1 month ago
              Anonymous

              Wrong

              • 1 month ago
                Anonymous

                I'm completely right and you know this, hence the lack of any rebuttal. Both FFXIV and retail WoW are putrid shit, and the popularity of Classic is just proof of how garbage the genre has become over the years.

              • 1 month ago
                Anonymous

                FFXIV is still incredibly popular, just had 3 fanfests on 3 continents within the last year, got one more coming, got a huge expansion this Summer.
                The reason you felt the game had nothing except endgame raiding was because you are a raidhomosexual. There is plenty to do in FFXIV, story, relic grinds, bozja, eureka, Deep dungeons, Palace of the dead, heaven on high, Criterion Savage dungeons, Frontlines, RP clubs and venues, FC's, Extreme trials, Savage raids, Ultimates, Island Sanctuary, Diadem, Firmament, Beast Tribe quests or just making friends with some cute catgirls.

              • 1 month ago
                Anonymous

                I never said that game wasn't popular moron. All that shit you listed besides raiding is completely worthless, as the only things they reward you with are useless cosmetics, titles and collectibles. Not to mention shit like Bozja, Eureka, Deep Dungeons and now Criterions, cap out at the expansions level cap, and guess what, the combat is stale, rigid and boring, and this problem is multiplied tenfold when you do content from previous expansions. The PvP is also complete and utter garbage, because the game's netcode is worse than 2006 WoW, so you literally run into instances of mechanics not functioning correctly because of it.
                I absolutely detest raiding, which is why I gave FFXIV a chance, but people like you do nothing but spread a false narrative of what the game is actually like. Everything outside of raiding is braindead easy that requires zero preparation or strategy to complete. Because everything not listed as "Savage" or "Ultimate" has to be easy enough for every brainless troglodyte to complete whilst they have one eye on the game and another on their phone or second monitor. The sole exception of course, being solo challenge runs in a Deep Dungeon, but why the frick would I ever play an MMO for challenging solo content?
                The game world is small, everywhere outside of the main three city-states are empty, there is zero sense of progression, since the game basically has zero itemisation, just basic stat increases, with the only way to manipulate it being via materia, which is not needed in anything but early savage/ultimate progs and parsehomosexualry. There is zero character building, 90% of levelling is done by playing solo and watching poorly animated cutscenes, then once that's done, you spam linear hallways to level other jobs. The game is okay, but it absolutely fails at being a MMORPG.

              • 1 month ago
                Anonymous

                Wrong

              • 1 month ago
                Anonymous

                >No rebuttal again.
                At least you're not stupid enough to try talking out of your ass.

              • 1 month ago
                Anonymous

                You see the problem with people like you, you expect the game to hand hold you and tell you how to give you social interactions, you're too unaware that you have to do it yourself. You now say you don't like raiding but your main experience with the game was raiding and combat, why is that? Because it's all easily accessible through menus yet the social aspect is not, for that you have to put in some unorthodox methodology and go talk to people, did you try that? Did you join an FC and meet people? Go to a venue, or do shoot the shit with the lads at a house talking about the game, the lore, and maybe hit up some of what the game has to offer, it's all there but you are talking very much as a player who expects it all handed to him in a menu option and if it isn't, it doesn't exist.
                I noticed you didn't mention experience in Diadem or the firmament, or even Fishing did you even try to become part of the best bros in ffxiv? The Fishermen community are the most chill and relaxed guys to chat to in the game.

              • 1 month ago
                Anonymous

                No, the problem is with the game and people like you. I had zero problems making friends in, DAoC, Ultima, L2 and EQ, because socialisation was encouraged, rewarded and sometimes required. A person's class mattered, because they couldn't just open a menu to swap it, so I'd always do my best to make friends with Wizards and Druids in EQ, because doing so would net me free teleports around the world sometimes. Now contrast that to FF14 where i can just open a menu, pay a pittance of gil and teleport to any aetheryte I want, the way both games handle socialisation are worlds apart. If the game doesn't give a shit about socialisation and does nothing to encourage, why should I? When everything worth doing can be done without typing so much as a greeting, what's the point of talking? A game having the option for socialisation is not the same as a game encouraging socialisation. Levelling with friends in older MMOs were fun, because you could progress together, meanwhile in FFXIV, levelling is watching cutscenes and doing solo instances, with the occasional dungeon/trial every few levels. Even the act of trading is a solo experience nowadays thanks to server wide player trade via the market board, so players don't even barter anymore.
                >I noticed you didn't mention experience in Diadem or the firmament, or even Fishing did you even try to become part of the best bros in ffxiv?
                Because crafting worthless and fishing is fricking boring. There much better games to play if I want to waste time to achieve nothing. Which circles back to my initial point, the game offers absolutely nothing in terms of progression if you're not a raider, as everything is made to be completed by the lowest common denominator or to become a part of dailies.

              • 1 month ago
                Anonymous

                >I had zero problems making friends in, DAoC, Ultima, L2 and EQ,
                >but still couldn't comprehend that classic wow popularity was because it was literally marketed as hell, and month later half of servers were dead, 3 months later 80% of servers were dead
                Lol
                You never played any of this games
                > Levelling with friends in older MMOs were fun, becaus
                I refuese to believe that you can be old enough to post on this site, and not understanding that doing anything with friends is more fun. Has nothing to do with genre, or how game was designed.
                Fricking being hit in the balls would be more fun with friends than alone

              • 1 month ago
                Anonymous

                >but still couldn't comprehend that classic wow popularity was because it was literally marketed as hell, and month later half of servers were dead, 3 months later 80% of servers were dead
                Yet they're still continuing to support it and the community was more excited for a potential Classic+ than another WoW expansion. Just goes to show that even baby's first MMORPG is better designed than the modern trash we're currently stuck with
                >You never played any of this games
                Played, enjoyed, with my favourite being Ultima.
                >I refuese to believe that you can be old enough to post on this site, and not understanding that doing anything with friends is more fun. Has nothing to do with genre, or how game was designed.
                And there's the kicker, levelling with friends in FFXIV is not fun in the slightest, because it's just watching a movie together, but everyone is watching at different speeds. Not to mention all the times you have to leave a party, it's a complete chore. You literally have zero rebuttal to anything I have said and made nothing but baseless assumptions. You are obviously a former blizzdrone who is now enamoured with FFXIV.

          • 1 month ago
            Anonymous

            Are you shitting me? XIV is one of the most egregious examples of that.

        • 1 month ago
          Anonymous

          One of the best examples of this is the old old Runescape. I doubt many of you in this thread even played it. I'm talking about 2001-2003. Originally the game had hardcore PVP everywhere except for Lumbridge. Then slowly Jagex kept adding safe zones and mechanics that benefited PVErs. You could toggle from PVP to PVE 3 times then you would be stuck permanently on the final choice. Banks were introduced and became safe zones. The guards in towns would interrupt fights that took place in towns, although you could still fight if you just massacred them all and fought before they respawned. Then came the wilderness as many of you are familiar with. Non-wild parts were totally PVE. Wilderness was now the new play ground, but even that slowly went into the hands of the PVErs that always took the easy way out. Nowadays I don't eve know much about the game, but I can tell quickly that it did nothing but spiral downward. The original hard ways are long gone. Jagex NEVER made a single technical decision that in way favored PVPers, I still remember one of the most prominent forum posters from tip.it saying this in 2003.

          • 1 month ago
            Anonymous

            I didn't start playing RS until the Wildy was added, so I messed the wild west days unfortunately. What I can say, is that I completely lost all interest in OSRS when they added the Grand Exchange. Holy frick I hate server wide player exchange systems.

          • 1 month ago
            Anonymous

            That shit sucked though. The problem in RS is that if you're doing anything other than PVPing in full gear with a full inventory, you will lose every time to a geared PKer. That's not player vs player, that's predator vs prey. Fun for the "predators", not fun for the "prey", so the "prey" avoids PVP zones and woah where is everyone, wtf what am I supposed to do, fight other pvpers??? omfg gayjex is killing pvp by not feeding me enough gormless newbies to eat dead game dead game.
            PVP everywhere only works in games where you can feasibly do what you want while also being able to put up a fight or at least escape if attacked. I heard they added some kind of big shield for that but I don't know shit about that, OSRS is fricking dogshit I haven't played since Zeah.

            • 1 month ago
              Anonymous

              It was still fair. They had the skull system from the beginning where the attacker would get a skull over their head and lose their stuff. You could only attack people 5 levels higher and lower than you.

              The reason why my post doesn't make any sense to you because you didn't see it from the beginning. They made a decision after decision in a long list of so-called updates that always favored PVE. And look where the game is now... it's totally different from where it started. This ties into what we are talking about. Starfield is the logical conclusion of countless of bad decisions.

              • 1 month ago
                Anonymous

                You've completely failed to read my post. You're still going to die every fricking time if you're trying to do anything other than PVP, because your entire inventory needs to be dedicated to gear and food and pots. And not only that, but pures still existed. The guy "5 levels above or below you" is still going to be much stronger than you even if you DID decide to wear gear today because you fricked up and actually leveled up your defense like some kind of moron, go buy another membership if you want a chance. Maybe it's "fair" on paper, but not in reality, because this is how RS has always been. Next you'll probably say something like "but back then there werent le evil sweaty no life tryhards ruining my video games by knowing how to play them!!" even though that's wrong, and you know it's wrong, but I've had so many of these stupid fricking conversations by now and I'm tired of the rose colored glasses and the what could have beens and the it's their faults.

              • 1 month ago
                Anonymous

                In the game before wilderness, Lightning, Robinhood2 and some of those prominent PVPers were also the highest level people in the game. Now how do you explain that if you are constantly pressured to fight? Because you weren't. Like I said, the attacker took the risk. The defender kept 3 items upon dying, which weren't even all that expensive in those times. It was like Ultima in a sense you could farm everything back in no time. People wouldn't generally go crazy aggressive because for someone go on the offensive others can go on the offensive as well, so it backfires in the end especially with a skull over you head.
                >but pures still existed.
                There were no pures back then. Prayer wasn't even used so no save item. They just had prayer listed in the skill list but it was an undeveloped skill.

              • 1 month ago
                Anonymous

                That shit sucked though. The problem in RS is that if you're doing anything other than PVPing in full gear with a full inventory, you will lose every time to a geared PKer. That's not player vs player, that's predator vs prey. Fun for the "predators", not fun for the "prey", so the "prey" avoids PVP zones and woah where is everyone, wtf what am I supposed to do, fight other pvpers??? omfg gayjex is killing pvp by not feeding me enough gormless newbies to eat dead game dead game.
                PVP everywhere only works in games where you can feasibly do what you want while also being able to put up a fight or at least escape if attacked. I heard they added some kind of big shield for that but I don't know shit about that, OSRS is fricking dogshit I haven't played since Zeah.

                Tell us you're a post 2012 secondary grindrscaper without telling us you didn't play before nu ~~*old school troonscape)
                You couldn't have worded it any worse as everyone loved to pvp.

        • 1 month ago
          Anonymous

          Publisher's don't care how much the customers want to play, just how much they're willing to pay. If skipping gameplay leads to more money, they'll tell you to put it in.

  31. 1 month ago
    Anonymous

    I used to think like that until RDR2
    Really 80% of the game is you riding a horse going from point A to point B. When a game story is 90 hours long, that gets incredible boring over time

  32. 1 month ago
    Anonymous

    I agree with this principle. And will be buying Dragons Dogma 2 despite despising the first game for its overblown quality. I figure it'll be GOTY.

  33. 1 month ago
    Anonymous

    he's absolutely right
    however traversing in the original dragon's dogma felt like dragon's dogshit and the eternal ferrystone was pretty much essential to get around, so I'm hoping this time around he manages to figure something out to achieve this

    • 1 month ago
      Anonymous

      This, if traversal is a slog then they're just making things worse.

  34. 1 month ago
    Anonymous

    Based as frick, fast travel absolutely destroy immersion and the feeling of adventure.
    What point is there in planning an expedition, in leaving a village or town, stocking up and preparing for adventure, where is the danger when you can instantly teleport back to town?
    Fast travel is fricking cancer and I hate it. I never used it in DD1 or Skyrim, fallout 3, NV or Fallout 4 in Kingdom Come (hardcore mode is fricking great for this) yes it took me a lot longer to complete those games but I feel I got a far better game experience from not having the immersion of the World broken.

  35. 1 month ago
    Anonymous

    He's not against fast travel, he just thinks that navigating the world should be interesting and fun.

  36. 1 month ago
    Anonymous

    I find this ironic because travel in DD1 was the most agonizingly boring part of the game and it was fricking mandatory for like 30 hours before you got the second fast travel pole

    • 1 month ago
      Anonymous

      Yeah because the map is full of chokepoint corridor segments and you have to go through the same places over and over again. Even on my 1 playthrough I got bored with that

  37. 1 month ago
    Anonymous

    the only game i'm aware of that ever got fast travel right was morrowind

  38. 1 month ago
    Anonymous

    I dislike homosexuals who put Russian spyware DRM on their backlog.

  39. 1 month ago
    Anonymous

    I also hate fast travel.
    My favorite games are those that don't have it and even those with it I avoid using it as much as possible.

  40. 1 month ago
    Anonymous

    I hate fast travel as well, this is one of the reason I like DDexcept that one escort mission, you know the guy and Hitman games so much, it's small map, it's fun to walk around the world and explore, and port crystals worked so well because you get to pick where you want it, but you have to earn it and explore the location first.
    Though, if they make the world bigger, things might change. Hopefully he knows what he's doing.

    Too many games rely on fast travel because they follow the ubisoft open world formula, where nothing matters in the world, it's all window dressing to extend the path to the next mission, which usually ends up taking place outside the open world, so there's no point in exploring it and you can just teleport to it.

  41. 1 month ago
    Anonymous

    No it isn't based because dunking on starfield is like dunking on a moronic child for being moronic. And fast travel should ALWAYS be a thing but maybe something that is unlocked via quests or magic abilities etc. Like the wagons between cities in Skyrim/Morrowind etc. But to fast travel to caves or certain areas should only be doable via some mechanic. imo.

  42. 1 month ago
    Anonymous

    >gtx 1080
    will i make it?

    • 1 month ago
      Anonymous

      yeah, but don't expect to run it at high settings

  43. 1 month ago
    Anonymous

    Starfield reached the logical conclusion of Fast Travel.
    There was nothing interesting about the game world. You brought up a menu to Fast Travel, or a Star Chart to plan your gravhops (you had to visit a location first before you could freely Fast Travel to it) and that was it. It was devoid of anything to explore or find. It was just Quick Travel, Quick Travel, Quick Travel. All to finish a fairly uninteresting campaign full of bad writing.
    We don't need Fast Travel games. We need FUN games. We need WELL-WRITTEN games. We need INTERESTING games.

  44. 1 month ago
    Anonymous

    haven't been keeping up with dd2 news, is it gonna be all on foot like the first game?

    • 1 month ago
      Anonymous

      Probably with Crystal traveling and ferrystones

    • 1 month ago
      Anonymous

      ferrystones and portcrystals are confimed back how they were in the original. there's also an oxcart that travels on main roads between towns and large settlements that serves as quick travel, and it can be attacked by monsters on its way there

      • 1 month ago
        Anonymous

        Probably with Crystal traveling and ferrystones

        hopefully they've learned from the first game then

  45. 1 month ago
    Anonymous

    >have to make traveling fun
    >makes a game that isn't fun at all
    Here's hoping for a quick flop (like the first one) so he can return to work on a good series like DMC.

    • 1 month ago
      Anonymous

      Anon its a completely different decade, people want the type of game DD1 was now, people want a slow, immersive single player game that feels like old school dungeon crawling, with as much player friction as possible
      Players want to be able to say
      >you didn't beat the game
      To randoms online because they used a convenience item

      It's a completely different decade, players want leather to chew through and be able to brag and talk to other fans who did the same thing

      • 1 month ago
        Anonymous

        >people want a slow, immersive single player game that feels like old school dungeon crawling
        What makes you think that's the case? I don't remember any game like that exploding in popularity recently? The closet I can think of is that Dark and Darker game, but that fell in popularity pretty quickly.

      • 1 month ago
        Anonymous

        Man, I've seen copium and this takes home the trophy for the year. Granted we're only 3 weeks into the new year, but it's gonna be hard to top you.
        >people want games that aren't fun
        >that's why DD2 is gonna do good
        lol
        Damn the more I think about it the funnier it gets.

  46. 1 month ago
    Anonymous

    It is boring, same reason grind is boring and so on.
    Sure exploring is fun, once, twice, perhaps the third time... then you want to move on, you dont want to run the same fricking shit 100 times.
    That is the problem.
    DG1 sure had places you visit plenty of time.
    Unless he literally makes a corridor where you only move forwards, the game will be a boring piece of shit without fast travel

  47. 1 month ago
    Anonymous

    Considering everyone just used stones in first game? I don't think he has any right to talk

  48. 1 month ago
    Anonymous

    I'm still baffled as why the first game gets circle jerked here. The story was ass and the open world was boring and unrewarding to explore.

  49. 1 month ago
    Anonymous

    Is he implying walking in a samey boring environment fighting goblins and cyclopes and harpies endlessly isn't boring? DD1 is literally the biggest offender
    The only games that made travel fun was totk botw because of the traversal mechanics and Elden ring because of the content.

    • 1 month ago
      Anonymous

      Travel is tons of fun in spiderman

      • 1 month ago
        Anonymous

        i only played 1 so don't know about miles or 2 but i remember it being pretty mindless yes it was flashy but it was still boring

  50. 1 month ago
    Anonymous

    Sure but is Travel fun? Does traversing your world require more than pointing the left stick in a direction? Because that's boring

  51. 1 month ago
    Anonymous

    >Travel is boring? That's not true
    Kojima figured this out with Death Stranding

  52. 1 month ago
    Anonymous

    -Quote from Director of the previous game which gave out an infinite fast travel rock

  53. 1 month ago
    Anonymous

    >All you have to do is make travel fun
    Yep
    Gravity Rush 2 is proof of this. I didn't use fast travel fricking once because it was actually fun to jump/fly places
    The movement in that game is so goddamn fun I still play it every now and then seriously just to move around

  54. 1 month ago
    Anonymous

    i really desperately need dragon's dogma 2 to be good after this line
    because i 100% agree so it'll be extremely disappointing if it's a not genre-influencing game now

    • 1 month ago
      Anonymous

      Did you play the first one? It'll be more of that but larger a bit prettier and some systems updated but overall if you played the first one don't expect a brand new game. That's not a bad thing, as the first game is amazing, but dated now hence DD2.

  55. 1 month ago
    Anonymous

    It doesn't matter how packed your world is with content, travelling halfway across the map through the same path you've already taken 20 times before will never be entertaining. Even in games like Breath of the Wild, where travelling around is fun, you eventually settle on fast travelling everywhere, because it's a chore to retread back and forth through the same terrain.

  56. 1 month ago
    Anonymous

    I never fast traveled in Starfield and had a good time

  57. 1 month ago
    Anonymous

    Depends on how much running back and forth the player is doing.
    If I have to go from A->B->A->C no matter how much 'fun' you make riding a horse or parkouring around terrain, I'm going to get board of traveling outside of extremely rare exceptions.

  58. 1 month ago
    Anonymous

    My character in Dragon's Dogma 2 won't be able to run like Sonic or swing like Spider-Man, so we'll see if he can even manage to make his open world interesting to travel through. This certainly wasn't the case with DD1.

  59. 1 month ago
    Anonymous

    it'll be fun for the first few hours then you'll start wishing for fast travel because

    1. you have a life
    2. you have to feed your infant child
    3. you have work

    • 1 month ago
      Anonymous

      >western devs ad breastfeeding breaks to the their games
      It's finally starting to make sense why our games are such irredeemable trash

    • 1 month ago
      Anonymous

      Or. because coming back to capital across entire world just to pick next quest, sucks ass

  60. 1 month ago
    Anonymous

    Fast travel is absolutely why the open world in ER sucked. It was clearly designed around the player being able to warp.

  61. 1 month ago
    Anonymous

    I think gliders made travel fun for some open world games with boring worlds. But the novelty has worn off by now, gotta come up with something new.

  62. 1 month ago
    Anonymous

    Every time I think of these anti-fast travel morons I can just picture them as these completely no-life autistic losers obsessed with muh immersion and muh role-playing.

    no-fast travel could only ever be fun if most games didn't force you to backtrack everywhere to meet the quest-giver. If quests started and ended at different places I would be fine with it but there still hasn't been a SINGLE game that does it. Every fricking time it's go fetch that and come back for your reward. Frick you, of course I'm fast traveling.

  63. 1 month ago
    Anonymous

    I like itsuno but hes full of shit on this one. Theres no getting around down time being boring

  64. 1 month ago
    Anonymous

    honestly kcd and rdr2 are the only ones that i didnt bother using fast traveling because their exploration is some of the best i have experienced with the game world really feeling alive. If DD2 somehow accomplishes this then we are in for a fricking treat and a half

  65. 1 month ago
    Anonymous

    >boot up prototype
    >have more fun traveling than doing the missions

    • 1 month ago
      Anonymous

      there are missions?

      • 1 month ago
        Anonymous

        31 of them

  66. 1 month ago
    Anonymous

    I have never played a single open world game where no fast travel is fun.

  67. 1 month ago
    Anonymous

    So that means Itsuno will make travel fun in DD2? It wasn't amazing in DD1, it wasn't varied or exciting enough.

  68. 1 month ago
    Anonymous

    walking back and forth down the same path gets really tiresome when you do it for the 20th time though

  69. 1 month ago
    Anonymous

    reduce it to the most basic elements. travel, is time. fast travel is reducing the time to travel.

    and time, is fricking boring, and every single element of any game youve ever played, has eliminated time to do stuff, to make it less boring. its that simple. "but if you have a bunch of stuff between A and B, its not boring to walk instead of fast travel!".
    yes, because youve condensed time, and thus, travel. your never going to get into 7 intense, difficult gun fights/sword fights in one day. because youll be fricked gassed after the first one and the second one kills you, instead, you have crazy stamina, you recover from intense battle/woulds/strain in seconds instead of weeks, and getting your magical assfrick sword of +3 damage upgraded to +4 takes about 15 seconds instead of you sitting in town in real time for 8 weeks as some blacksmith hammers your fricking shit in (and your sword).

    >walking for a day as opposed to fast travelling is fun if you just shove a months worth of content into 24 hours!

    and thats not even wrong. yes, shove as much fricking content as possible into the most unrealistic timespan as possible. im not playing videogames to fricking wait, im playing videogames to do shit, fast

  70. 1 month ago
    Anonymous

    Ghost of tsushima proves that he's actually right

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