Trillion dollar franchise btw

Trillion dollar franchise btw

  1. 2 weeks ago
    Anonymous

    let me know if this is an actual mod/hack with all the sprites from gens 1-5 redone
    looks really good ngl

  2. 2 weeks ago
    Anonymous

    Unsurprisingly it turns out you are the retard, OP

    • 2 weeks ago
      Anonymous

      >hating on a fantastic hidden gem of a game just because of a sprite
      ????????

      >1.00 JPY has been deposited to your account!

    • 2 weeks ago
      Anonymous

      >He doesn't know how to make DS run in HD outside an emulator
      >He can't increase the resolution of a 256 x 192 screen

      • 2 weeks ago
        Anonymous

        Both the screenshots in OP’s image are 256x192, retard-kun.

  3. 2 weeks ago
    Anonymous

    >hating on a fantastic hidden gem of a game just because of a sprite
    ????????

    • 2 weeks ago
      Anonymous

      >hidden gem
      >mainline Pokemon game

      I agree op, I play it while watching movies from my favorite underground director, Adam Sandler.

      • 2 weeks ago
        Anonymous

        Uncut Gems was a really good Sandler movie

    • 2 weeks ago
      Anonymous

      >Hidden Gem
      lmao
      >Gen 5 fantastic
      roflmao
      Unovaborts have nearly as bad nostalgia goggles as hoennfags

    • 2 weeks ago
      Anonymous

      do unovabortions really

    • 2 weeks ago
      Anonymous

      >hidden gem
      Do you even know what these two words mean, underage ESL-kun?

  4. 2 weeks ago
    Anonymous

    sorry that you can't handle the SOVL incarnate that is the BW sprites OP

  5. 2 weeks ago
    Anonymous

    I always see this picture. But never in animation.

  6. 2 weeks ago
    Anonymous

    yawnfag thread

    • 2 weeks ago
      Anonymous

      I think it is discord chuds thread
      They have been very annoying these last days, shitposting harder because they get spotted almost instantly and run to scream how much it is not them.

  7. 2 weeks ago
    Anonymous

    what's the animation for the Mewtwo on the right? is there a gif version?

  8. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      l-lewd....

      • 2 weeks ago
        Anonymous

        >mewtwo will never tickle your dickle with its tail

    • 2 weeks ago
      Anonymous

      that's the one on the left not right

  9. 2 weeks ago
    Anonymous

    if gf was actually competent

    • 2 weeks ago
      Anonymous

      gosh someone NEEDS to mod this in b2w2 along with following mons
      imagine

    • 2 weeks ago
      Anonymous

      That still image sure looks better. But I'd like to see it all actually animated.

      • 2 weeks ago
        Anonymous

        I'm sure the trillion dollar company can do it

        • 2 weeks ago
          Anonymous

          This honestly just makes you look like a retard for thinking this is a point about a 10 year old game. They've moved on from sprites. I'm just asking that people do more than mock-ups of still frames and actually animate the sprites. I'd love to play BW/BW2 on HD settings, but if the sprites don't move something is lost.

    • 2 weeks ago
      Anonymous

      >take the parts of tornadus that are skewed because they're in motion
      >smooth them out like they would be when they're not in motion
      >somehow this is an improvement when all it realistically is is removing the animation and keeping it in a mid-anim pose at all times
      >choose the t-pose looking frame of all poses to keep it in permanently
      I dont fucking understand this at all
      like, if you want to make it like gen 4 where there's no animation, the default pose that's in the pokedex and isn't animated is already that and looks better

      • 2 weeks ago
        Anonymous

        >anon hasn't played any video games except pokemon in his life and thinks sprites need to be horribly distorted to be animated

        • 2 weeks ago
          Anonymous

          you very clearly do not understand the limitations of the DS and DS cartridges.

          • 2 weeks ago
            Anonymous

            Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

            >a port of an entire Nintendo 64 game on the DS's launch? no problem
            >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

            • 2 weeks ago
              Anonymous

              Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

              There are not 649 characters in Apollo Justice - each of which already have 128x128 sprites on top of these epic high quality 512x512 sprites that would barely look any different on a dinky DS screen.

              >a port of an entire Nintendo 64 game on the DS's launch? no problem
              >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

              There are not 649 models in Super Mario 64 DS, nevermind ones of the same quality as the main characters. But even ignoring that - would you really like a DS Pokemon game that resembles Super Mario 64 DS - or are you just saying this to be contrarian?

          • 2 weeks ago
            Anonymous

            Anon when they just rotate images without fixing the blur its crappy pixel art, shitty spriting. Good games leave it that way like its half assed. And don't fucking mention tweening that doesn't work that way in pixel art.

    • 2 weeks ago
      Anonymous

      you realize that serperior is impossible right? you could not export that into the real game.

      • 2 weeks ago
        Anonymous

        Yes you could. I'm sure the trillion dollar company can handle it.

        • 2 weeks ago
          Anonymous

          you skimmed down the pixels on an upscaled image of the game so the actual sprite of that new serperior is not what it looks like. the size of a pixel on it is not the same as the original sprite.
          pokemon sprites in gen 5 have a max size of something like 128x128 (might be more or less, been a while since I made romhacks) and your serperior sprite has fucking quarter-pixels so they'd probably have to up it to 512x512.
          it would probably end up looking even worse than gen 5 on an actual ds screen, especially if the camera moves like it does in gen 5
          but yeah if you rework the game from a base level sure

          • 2 weeks ago
            Anonymous

            >pokemon sprites in gen 5 have a max size of something like 128x128
            Source?

            • 2 weeks ago
              Anonymous

              that's just how it's hard-coded in pokemon
              I looked it up though and apparently it's only 98x98
              >The official Advance sprites are 64x64 pixels at the most, the fourth-generation sprites are 80x80, and in the fifth generation they're up to 96x96.
              https://www.dragonflycave.com/spriting-guide#:~:text=The%20official%20Advance%20sprites%20are,they're%20up%20to%2096x96.

              >pokemon sprites in gen 5 have a max size of something like 128x128
              The sprites in gen 5 are split up into multiple smaller sprites you dumbfuck, this is irrelevant

              also there are plenty of DS games that have far bigger sprites, shut the fuck up

              that's unrelated to what we're taking about and literally doesn't change anything I said. "you dumbfuck"

              • 2 weeks ago
                Anonymous

                >that's just how it's hard-coded in pokemon
                Then hard code it to be a different value, shill.

                >that's unrelated to what we're taking about
                If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfuck.

              • 2 weeks ago
                Anonymous

                anon the DS screen is 265x192 pixels

              • 2 weeks ago
                Anonymous

                The sprites don't have to fit in the 256x192 boundary, you retard. The game already has part of the sprites off screen.

                >If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfuck.

                Okay, we need to stop posting in this thread. Anon here is either baiting and trolling OR an absolute retard. There is no winning here with either case.

                >sh-shit I ran out of arguments while I was pretending to know what I'm talking about to defend the trillion dollar company, everyone abandon the thread so I don't embarrass myself

              • 2 weeks ago
                Anonymous

                okay nevermind the other anon was right you're just being retarded on purpose
                fuck off man kek

              • 2 weeks ago
                Anonymous

                You know literally nothing about game design. Not replying to your bait again.

              • 2 weeks ago
                Anonymous

                Doesn't matter, us discord chuds demand full hd graphics from a tiny screen!

              • 2 weeks ago
                Anonymous

                >If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfuck.

                Okay, we need to stop posting in this thread. Anon here is either baiting and trolling OR an absolute retard. There is no winning here with either case.

              • 2 weeks ago
                Anonymous

                Holy shit you are actually mentally deficient. Seek help

          • 2 weeks ago
            Anonymous

            >pokemon sprites in gen 5 have a max size of something like 128x128
            The sprites in gen 5 are split up into multiple smaller sprites you dumbfuck, this is irrelevant

            also there are plenty of DS games that have far bigger sprites, shut the fuck up

    • 2 weeks ago
      Anonymous

      https://i.imgur.com/nzoLb5q.png

      Trillion dollar franchise btw

      As cool as these look, there is a REASON nobody does more than mock-up stills. BW not only uses animated sprites, it also uses a Dynamic Camera that moves in and out. All of these designs seem like they'd work in a vacuum of nothing moving ever, which isn't how it is in the actual game. Even if GF could've done better, you aren't proving your point posting Stills.

      If we want to complain about ANYthing we know GF CAN do and DIDN'T. Look at the Pokestar Studio battle field and the lack of that kind of field outside of the Studio.

      • 2 weeks ago
        Anonymous

        >it also uses a Dynamic Camera that moves in and out
        How is this relevant?

        • 2 weeks ago
          Anonymous

          Sprites can only be a maximum size, and the fact it moves in and out means the sprites get less wiggle room for sizing. Additionally, it means they are likely to blur at different angles.

          • 2 weeks ago
            Anonymous

            >and the fact it moves in and out means the sprites get less wiggle room for sizing
            How?

            • 2 weeks ago
              Anonymous

              Pixels in the Screen. You guys act like these aren't supposed to be for the DS.

      • 2 weeks ago
        Anonymous

        I went to find all the Pokestar Studio backgrounds and noticed that MOST of them aren't ANYwhere to find outside of shots of the actual battles on them. Which is very disappointing.

        • 2 weeks ago
          Anonymous

          aren’t they supposed to be a post green screen you fucking retards?

          • 2 weeks ago
            Anonymous

            Yeah, in universe they are using a Green Screen and in the 'movie' reshowings it shows the actual background. The main thing is, since they have battle backgrounds IN the game, outside of lore reasons, like that. It means they could've done it for ALL the battle backgrounds TECHNICALLY.

    • 2 weeks ago
      Anonymous

      now animate the "higher quality" back sprites.
      i've been waiting for months now

      • 2 weeks ago
        Anonymous

        I'm sure the trillion dollar company can do it

        • 2 weeks ago
          Anonymous

          Yes you could. I'm sure the trillion dollar company can handle it.

          >Here is how this SHOULD look! Look at this comparison!
          >It can't be compared without both being animated, since the original was. Show proof of concept so we can get behind you.
          >Th-Th-THAT PROVES I'M RIGHT! Since the original COULD'VE been animated like my version! Proof of Concept done.. *sips paste*

    • 2 weeks ago
      Anonymous

      https://i.imgur.com/nzoLb5q.png

      Trillion dollar franchise btw

      Cool. Now animate it.

      • 2 weeks ago
        Anonymous

        I’m sure the trillion dollar company can handle it.

        • 2 weeks ago
          Anonymous

          I'm sure your mom can suck me good and hard through my jorts

    • 2 weeks ago
      Anonymous

      >Game Freak is retarded for not making the sprites a much higher resolution than the DS can handle
      Zoomers once again showing how little they know

      • 2 weeks ago
        Anonymous

        Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

        • 2 weeks ago
          Anonymous

          Again read my post

          [...]
          There are not 649 characters in Apollo Justice - each of which already have 128x128 sprites on top of these epic high quality 512x512 sprites that would barely look any different on a dinky DS screen.

          [...]
          There are not 649 models in Super Mario 64 DS, nevermind ones of the same quality as the main characters. But even ignoring that - would you really like a DS Pokemon game that resembles Super Mario 64 DS - or are you just saying this to be contrarian?

          DS cartridge isn't going to fit 649 pokemon sprites or animations if the resolution was as high as possible for the handheld, on top of all the other game data it would need to store along with the pokemon.

          • 2 weeks ago
            Anonymous

            >DS cartridge has enough space for 649 pokemon front, back, and shiny sprites, every single texture that has to be used in the overworld, all the music, and extra bullshit like pokestar studios props, and STILL has plenty of space to spare
            >make ONE set of the pokemon sprites slighly bigger? NOOOOOO THAT’S SUDDENLY TOO MUCH FOR THE DS TO HANDLE AIEEEEE!!!!

      • 2 weeks ago
        Anonymous

        It's animated and on a DS. Nice try yawnfag

        This, Scarlet and Violet isn't bad technically, it's just the Switch's fault

        • 2 weeks ago
          Anonymous

          Switch has no excuse my dear merrick

          • 2 weeks ago
            Anonymous

            More excusable than GBA my dear merrick

            • 2 weeks ago
              Anonymous

              Too bad we're not talking about the GBA

        • 2 weeks ago
          Anonymous

          bump

      • 2 weeks ago
        Anonymous

        It's animated and on a DS. Nice try yawnfag

        DS has no excuse my dear merrick

        • 2 weeks ago
          Anonymous

          More excusable than Switch my dear merrick

          • 2 weeks ago
            Anonymous

            Too bad we're not talking about the Switch

            • 2 weeks ago
              Anonymous

              You did bring it up.

              • 2 weeks ago
                Anonymous

                No I didn't,

    • 2 weeks ago
      Anonymous

      Reminder that the DS has a maximum resolution of 256 by 192 pixels. The pixels in that improved picture are too small to be properly represented on the actual hardware.

      • 2 weeks ago
        Anonymous

        >Reminder that the DS has a maximum resolution of 256 by 192 pixels.
        Look at the dimensions of the gif, retard.

  10. 2 weeks ago
    Anonymous

    All the empty complains (that seem more like bait than anything else) in this thread only help to reaffirm my love for gen V sprites. I wish they had made more games during that time with the same sprites.

    • 2 weeks ago
      Anonymous

      Also the screens of the shitposters are always high resolution pics from emulators, and they disable the filters as well. It looks better in console. They couldn't have done better because of the DS resolution.

    • 2 weeks ago
      Anonymous

      you skimmed down the pixels on an upscaled image of the game so the actual sprite of that new serperior is not what it looks like. the size of a pixel on it is not the same as the original sprite.
      pokemon sprites in gen 5 have a max size of something like 128x128 (might be more or less, been a while since I made romhacks) and your serperior sprite has fucking quarter-pixels so they'd probably have to up it to 512x512.
      it would probably end up looking even worse than gen 5 on an actual ds screen, especially if the camera moves like it does in gen 5
      but yeah if you rework the game from a base level sure

      >1.02 JPY has been deposited to your account

      • 2 weeks ago
        Anonymous

        [...]
        >1.00 JPY has been deposited to your account!

        >Two replies have been denied to you, shitposting chud

      • 2 weeks ago
        Anonymous

        Ah yes. Nintendo is totally paying us for defending abandonware that anyone can download for free and emulate in seconds.

    • 2 weeks ago
      Anonymous

      I'm a Gen 5 fan but the sprites are the one thing the shit posters are right about. They absolutely are a sign of GF's laziness because there are plenty of games on the DS that look much better animated without even half of the tweening. "The console couldn't handle it" is a bootlicker excuse, don't use it. That's exactly what Swshfags say when you point out the horrendous graphics of the game

      • 2 weeks ago
        Anonymous

        They aren't high quality, but they still look nice for the msot part and represent the Pokémon well. They are more animated than the 3D models of today and the few ones that are truly ruined (Such as Arbok lacking a segment) aren't noticeable in regular gameplay unless you really squint.
        They aren't the best, but knowing what I know today about the artistic path Pokémon took in future games... It just makes me appreciate gen V sprites more, you know?

        • 2 weeks ago
          Anonymous

          Aw man you did it now they're gonna start posting the yawnfag image comps. Way to go asshole.

        • 2 weeks ago
          Anonymous

          UMMM BORT YOU CAN'T SAY THAT, GEN 6 BLOWS SHITNOVA OUT OF THE WATER.

        • 2 weeks ago
          Anonymous

          >and represent the Pokémon well
          they really don't

          Steelix in XY is represented much more accurately than
          >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

          • 2 weeks ago
            Anonymous

            now post steelix in the wild in swsh

            • 2 weeks ago
              Anonymous

              Sure it's floating but it's not wiggling rapidly like it has brain damage

              • 2 weeks ago
                Anonymous

                Is it wiggling? I never saw that, I always saw it spinning the bottom part of its tail in a circle. Mind you, that is still a dumb animation to give it, but it just never looked like wiggling.

              • 2 weeks ago
                Anonymous

                It looks like a worm flinching on the ground

              • 2 weeks ago
                Anonymous

                I can see that.

                >some
                Anon MOST of them look wonky. And why are you pretending as if you can't just...ask for better animated sprites? Why are the only options just stick with the eyesores or no animation at all? We know that the DS can handle a lot more heavy stuff so it shouldn't be a problem, If GF actually put effort

                I can agree to this. It is hard to think of many of the Sprite Animations that were just good. Most were passable and some were pretty bad. But I also just disagree that XY Models were a pure upgrade even over bad Sprite Animations. Because it just looks so lifeless. Which was the main thing I was arguing about. [I'm not the original Anon the other anon originally replied to.]

              • 2 weeks ago
                Anonymous

                the gif is sped up

          • 2 weeks ago
            Anonymous

            >that Steelix
            Holy fucking kino
            Gen 5 just gets better every day

          • 2 weeks ago
            Anonymous

            >I can't deal with some animations being a little wonky
            >I would rather have basically no animation at all!

            • 2 weeks ago
              Anonymous

              >steelix in gen 5
              >does nothing but dance like a retard

              >steelix in 3D
              >has different attack animations
              >has a flinch animation
              >has a fainting animation
              >has different animations if I pet it in amie
              >"i-i-it has basically no animation at all...."

              • 2 weeks ago
                Anonymous

                >Steelix in 3D
                >barely moves
                >is a huge downgrade from Stadium amd Colosseum games

            • 2 weeks ago
              Anonymous

              >some
              Anon MOST of them look wonky. And why are you pretending as if you can't just...ask for better animated sprites? Why are the only options just stick with the eyesores or no animation at all? We know that the DS can handle a lot more heavy stuff so it shouldn't be a problem, If GF actually put effort

          • 2 weeks ago
            Anonymous

            meanwhile in gen 8:

            • 2 weeks ago
              Anonymous

              >and represent the Pokémon well
              they really don't

              Steelix in XY is represented much more accurately than
              >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

              Ganker bros, why does the 2001 Steelix (running on hardware from 1996) looks better than the others?

              • 2 weeks ago
                Anonymous

                Stadium 1/2 still have yet to be topped in terms of models and animations.
                Now that's a metal basilisk animation not that stupid looking fish flopping around out of water seen in

                >and represent the Pokémon well
                they really don't

                Steelix in XY is represented much more accurately than
                >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

              • 2 weeks ago
                Anonymous

                >Stadium 1/2 still have yet to be topped in terms of models and animations.
                BR

              • 2 weeks ago
                Anonymous

                Any steelix vore? Asking for a friend

              • 2 weeks ago
                Anonymous

                Because Steelix has always been a bit of a problem to animate. All forms of Pokemon media designed him inconsistently. Hes clearly an Iron Cobra and slithers through land but the games had him be some sort of floating polygon up till PBR. And the anime frequently draws him with a flat "shovel face" even though in 3D media his head is rounded like a speedboat. As much as I think Gen 6 might have made him more "accurate" I feel like he just looks so short and small just to accommodate the 3DS screens. I actually prefer the older model to anything that came after it.

                Gen 6 ruined a lot of aesthetic and Im still reminded of it every time I play new Pokemon.

          • 2 weeks ago
            Anonymous

            Based dancing steelix is peak Soul

          • 2 weeks ago
            Anonymous

            meanwhile in gen 8:

            This thread made me find out that Steelix is a based dancer. Thanks guys.

          • 2 weeks ago
            Anonymous

            Was gif related supposed to consolidate your argument?

          • 2 weeks ago
            Anonymous

            not here to defend gen 6 or this poster but the "lol actually I think the bad animation is good aren't I wacky teehee lol he's dancing!!!" replies are cancerous

        • 2 weeks ago
          Anonymous

          >They aren't high quality, but they still look nice for the msot part and represent the Pokémon well.
          This is the issue though. They're serviceable, but so are the 3D models. Yet they both could've been so much better if not for the laziness and greed of GF. Both need to be called out equally. If you just settle for whatever is decent instead of demand what is objectively better, I don't know what to say to you. The franchise will remain stuck in a barrel of shit because of this mentality of it's fans

          • 2 weeks ago
            Anonymous

            I think it is because back in the day we'd constantly get new Sprites for every pokemon with each new game, with minor improvements each time they showed up. Which made it easier to swallow them not being as good as they could be. But now that they've been using the same models for 10 years and have made almost no progress in improving stuff involving them, people are a bit upset. They're starting to take more steps, but way too behind.

            But you are right; GF is lazy and greedy and always have been. Always remember, Iwata and Miyamoto had to both come in and save their asses in different times in the olden days.

            • 2 weeks ago
              Anonymous

              >I think it is because back in the day we'd constantly get new Sprites for every pokemon with each new game
              A fuckton of Gen 3 backsprites were directly traced over Gen 2 ones and the majority of returning mon in Gen 5 simply took their Gen 4 sprites and tweened them.

              • 2 weeks ago
                Anonymous

                Someone actually analyzed all the sprites about a year and a half ago and only about a THIRD are actually the same pose as themselves from DP, Pt, or HGSS

        • 2 weeks ago
          Anonymous

          >They are more animated than the 3D models
          Why are 5fags so delusional?
          One looping dance is more animated somehow than a model with multiple attack animations, idle animations, and animations that play outside of battle. Unovafags don't play pokemon games.

          • 2 weeks ago
            Anonymous

            >don't play pokemon games.
            Gen 6 is not a pokemon game. It's pure fanfic.

        • 2 weeks ago
          Anonymous

          GF half asses what it can do because they know many people who buy their games don't have much frames of reference to compare them too.

  11. 2 weeks ago
    Anonymous

    >dude! anime lmao!
    fuck off weeb, left looks so much better

    • 2 weeks ago
      Anonymous

      pokemon is anime
      cringe bait

  12. 2 weeks ago
    Anonymous

    >it's another Kalosperm thread

  13. 2 weeks ago
    Anonymous

    The game was a test-run for 3D Pokemon. The sprites are basically flat 3d models and their animation works with skeleton rigging.

    That's why the sprites look crappy and have tilted pixels when moving

    Because they're a flat image in 3D space so they can take advantage of a dynamic 3D camera

  14. 2 weeks ago
    Anonymous

    >all these newgays still responding to the bait
    I love Unova but holy fuck Unova fans are the most retarded people possible

    • 2 weeks ago
      Anonymous

      I am bored, what else am I supposed to do. Ganker is slow today.

  15. 2 weeks ago
    Anonymous

    Hey, look, they've already resorted to the tactic of deflecting to other 3D games instead of defending their sprites!

    • 2 weeks ago
      Anonymous

      Thats the old bort reliable

    • 2 weeks ago
      Anonymous

      >”look how much better these models are”
      >”those look terrible”
      >”why are you talking about models?”

      • 2 weeks ago
        Anonymous

        You didn't actually refute the fact that the models are better than the sprites.

        • 2 weeks ago
          Anonymous

          pee pee poo poo

          • 2 weeks ago
            Anonymous

            Holy shit you are actually mentally deficient. Seek help

            Based dancing steelix is peak Soul

            You know literally nothing about game design. Not replying to your bait again.

            none of these are arguments

            • 2 weeks ago
              Anonymous

              ok retard

        • 2 weeks ago
          Anonymous

          Why would anyone with eyes need to do that?

          • 2 weeks ago
            Anonymous

            Exactly, anyone with eyes can inherently tell the sprites are dogshit compared to the models so they wouldn't need to refute it

  16. 2 weeks ago
    Anonymous

    >Posters: 25, replies: 80
    Yeah it's a kalosperm discord raider thread alright

  17. 2 weeks ago
    Anonymous

    >fans can animate high resolution sprites b-but the trillion dollar company can't, t-trust me bros

    • 2 weeks ago
      Anonymous

      At least these ones are moving. Do you have anything longer? It'd be nice to see more than just an idle bouncing.

      • 2 weeks ago
        Anonymous

        most gen 5 sprites are just idle bouncing. you should be complaining about how it’s on a computer in a completely different aspect ratio, and also with a static camera.

        • 2 weeks ago
          Anonymous

          The Gen 5 sprites still usually have a mid-idle animation they do that's different from the normal bouncing. I'm really not asking for much.

    • 2 weeks ago
      Anonymous

      you know essentials games aren't at all DS quality, right?

    • 2 weeks ago
      Anonymous

      Cool. Now put it on a Nintendo DS.

      [...]
      Can you show me where Cobalion’s feet are?

      They are regularly shown when the dynamic camera zooms out during battle. In Gen 4, the rest of the sprite literally doesn’t exist.

    • 2 weeks ago
      Anonymous

      Okay, not exactly the same thing, BUT it is high quality Sprites in Motion on a comparable size to BW. So this is a good first step. All that is left is seeing if it can run on an actual DS, THEN the final step is too see how much space each of those sprites take up to see if all 600+ Pokemon in BW can fit in the game at that quality.

      But GJ anon, you at least posted the first proof of concept. Just 2 more things to check. I'm more excited to see if this is possible, because the possibility of a HQ BW romhack is pretty neat to me. )Though I doubt it happening.)

    • 2 weeks ago
      Anonymous

      >on PC
      >which has way less restrictive VRAM unlike the DS
      Try harder anon
      >Captcha : 8A8N8Y

      • 2 weeks ago
        Anonymous

        >can handle entire 3D games fine
        >NOOOO NOT LE HECKIN SLIGHTLY BIGGER SPRITE ITS TOO MUCGH FOR THE RAM!!!!
        Sure, shill.

  18. 2 weeks ago
    Anonymous

    >BRO JUST MAKE THE SPRITE PIXELS SMALLER THAN ACTUAL HARDWARE CAN SUPPORT!

    • 2 weeks ago
      Anonymous

      Shill-kun....the right image is literally using Mewtwo's sprite from gen 4. Are you retarded by any chance?

      • 2 weeks ago
        Anonymous

        you know the Mewtwo sprite doesn't exist behind/below the text box right?

        • 2 weeks ago
          Anonymous

          you know it doesn’t matter because gen 5 already cuts off the back sprites right?

          • 2 weeks ago
            Anonymous

            i wish i could lie this blatantly and shamelessly

            • 2 weeks ago
              Anonymous

              oh it's still YOU replying
              yeah nevermind, not arguing with your retarded ass.
              here's your last (You)

              Can you show me where Cobalion’s feet are?

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                Glad you agree it doesn’t matter if the sprite is big enough that part of it cuts off the screen.

              • 2 weeks ago
                Anonymous

                I can’t believe there are people who unironically think this game has good spritework

              • 2 weeks ago
                Anonymous

                I can't believe there are people who unironically think the Simpsons has good artwork

              • 2 weeks ago
                Anonymous

                The Simpsons doesn’t have inconsistent scaling, undetailed lazily made blur backgrounds, and the characters don’t distort hideously when they move, so….

              • 2 weeks ago
                Anonymous

                That’s an emulated screenshot of course it’s fucked

          • 2 weeks ago
            Anonymous

            oh it's still YOU replying
            yeah nevermind, not arguing with your retarded ass.
            here's your last (You)

  19. 2 weeks ago
    Anonymous

    Hardware limitations = retardation?

    • 2 weeks ago
      Anonymous

      Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

    • 2 weeks ago
      Anonymous

      >making good looking gifs is hard and the console can't run two at the same time

  20. 2 weeks ago
    Anonymous

    >a port of an entire Nintendo 64 game on the DS's launch? no problem
    >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

    • 2 weeks ago
      Anonymous

      >All pokemon in full 3D on a souped up nintendo ds? no problem
      >same models with same animations and upscaled textures two years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS WE CAN'T AFFORD IT

    • 2 weeks ago
      Anonymous

      >port a game that's 8MB tops to a system that eats cartridges over 10 times that for breakfast.

      What a feat.

  21. 2 weeks ago
    Anonymous

    is there any way to actually make the b2w2 sprites look like that serperior edit with some filter? it looks really good honestly

  22. 2 weeks ago
    Anonymous

    >DS cartridge has enough space for 649 pokemon front, back, and shiny sprites, every single texture that has to be used in the overworld, all the music, and extra bullshit like pokestar studios props, and STILL has plenty of space to spare
    >make ONE set of the pokemon sprites slighly bigger? NOOOOOO THAT’S SUDDENLY TOO MUCH FOR THE DS TO HANDLE AIEEEEE!!!!

    • 2 weeks ago
      Anonymous

      I don't think you realize how much at capacity BW1 and 2 were.

    • 2 weeks ago
      Anonymous

      >shiny sprites
      R-retard-kun... those are just palette swaps. They take up a minuscule amount of space.
      >every single texture
      R-retard-kun... the textures are no different from tiles in every other Pokemon game. If it wasn't too much to have a 16x16 grass tile sprite in Ruby/Sapphire it would especially not be too much here.
      >plenty of space to spare
      R-retard-kun... a ROM I found of Pokemon Black is already 105 MB. Unless you wanted them to double their catridge size (and though I'm not particularly knowledgeable on production costs here, it'd make sense for this to be a little less than double the costs of production) they would've only had about 23 MB remaining.

      • 2 weeks ago
        Anonymous

        Pokemon BW took up almost the entirety of the 256mb cartridge they were working with. B2W2 similarly took up the entirety of the 512mb cartridge it had

        They clearly needed Iwata to help them out with compression again...

    • 2 weeks ago
      Anonymous

      Pokemon BW took up almost the entirety of the 256mb cartridge they were working with. B2W2 similarly took up the entirety of the 512mb cartridge it had

      • 2 weeks ago
        Anonymous

        That’s the untrimmed ROM size. The actual size of the game is much smaller.

  23. 2 weeks ago
    Anonymous

    When BW came out normalfags I knew back then told me they were actually interested in giving Pokémon a try again but the backsprites looked so bad to the point of being the only deal breaker.
    They were fine with the ice cream and trash pokémon, it's the backsprites that they simply couldn't stand. Can't blame them honestly.

  24. 2 weeks ago
    Anonymous

    Over 9000 gorillion dollar franchise can't go without fart jokes

  25. 2 weeks ago
    Anonymous

    >change “Come at me Bro!” to “ET phone home”

    Fuck off OP and never work on a game ever in your life

  26. 2 weeks ago
    Anonymous

    Is this one of those "spot the difference" games?

  27. 2 weeks ago
    Anonymous

    It's animated and on a DS. Nice try yawnfag

  28. 2 weeks ago
    Anonymous

    Gen 5 is and will probably always be the ugliest games in the franchise, which seems impossible, but even N64 tier models are better than stretched pixels tweened like a shitty Flash animation. I don't know how borts stomach it

    • 2 weeks ago
      Anonymous

      Nobody who thinks gen 6 looks good should have an opinion on anything

    • 2 weeks ago
      Anonymous

      >gen 1
      >gen 3
      i exclude gen 2 only because it wasn't bad looking for its time - just a bit underwhelming.

    • 2 weeks ago
      Anonymous

      I like Gen 5 a lot mechanically but I do think that's a fuckugly game; the palettes for the environments are so fucking dreary regardless of season.

      >gen 1
      >gen 3
      i exclude gen 2 only because it wasn't bad looking for its time - just a bit underwhelming.

      wtf 2 has probably the most well-made spritework of any gameboy/gbc game

  29. 2 weeks ago
    Anonymous
  30. 2 weeks ago
    Anonymous

    We all know who you are by this point. It's always you. Own up to it gay

  31. 2 weeks ago
    Anonymous

    weren't*

  32. 2 weeks ago
    Anonymous

    They could look better but I like how they look, I like that they are very animated as well

  33. 2 weeks ago
    Anonymous

    Always remember that this thread and all of it's images only exist because OP is a seething 3Dfag that's eternally assmad about the criticisms of 3D pokemon.

    • 2 weeks ago
      Anonymous

      Definitely not like you, who's seething and eternally assmad about the criticisms of 2D pokemon, right?

  34. 2 weeks ago
    Anonymous

    the mew two sprite on the left has stretched pixels, right? like those in the gen 1 games

  35. 2 weeks ago
    Anonymous

    what I learned from this thread is that gen 5 isn’t actually good, gen 5 fanboys just lowered their standards so low from never playing a single handheld game outside of pokemon that they deluded themselves into thinking it’s good

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