Trillion dollar franchise btw

Trillion dollar franchise btw

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  1. 1 year ago
    Anonymous

    let me know if this is an actual mod/hack with all the sprites from gens 1-5 redone
    looks really good ngl

  2. 1 year ago
    Anonymous

    Unsurprisingly it turns out you are the moron, OP

    • 1 year ago
      Anonymous

      >hating on a fantastic hidden gem of a game just because of a sprite
      ????????

      >1.00 JPY has been deposited to your account!

    • 1 year ago
      Anonymous

      >He doesn't know how to make DS run in HD outside an emulator
      >He can't increase the resolution of a 256 x 192 screen

      • 1 year ago
        Anonymous

        Both the screenshots in OP’s image are 256x192, moron-kun.

  3. 1 year ago
    Anonymous

    >hating on a fantastic hidden gem of a game just because of a sprite
    ????????

    • 1 year ago
      Anonymous

      >hidden gem
      >mainline Pokemon game

      I agree op, I play it while watching movies from my favorite underground director, Adam Sandler.

      • 1 year ago
        Anonymous

        Uncut Gems was a really good Sandler movie

    • 1 year ago
      Anonymous

      >Hidden Gem
      lmao
      >Gen 5 fantastic
      roflmao
      Unovaborts have nearly as bad nostalgia goggles as hoenngays

    • 1 year ago
      Anonymous

      do unovabortions really

    • 1 year ago
      Anonymous

      >hidden gem
      Do you even know what these two words mean, underage ESL-kun?

  4. 1 year ago
    Anonymous

    sorry that you can't handle the SOVL incarnate that is the BW sprites OP

  5. 1 year ago
    Anonymous

    I always see this picture. But never in animation.

  6. 1 year ago
    Anonymous

    yawngay thread

    • 1 year ago
      Anonymous

      I think it is discord troons thread
      They have been very annoying these last days, shitposting harder because they get spotted almost instantly and run to scream how much it is not them.

  7. 1 year ago
    Anonymous

    what's the animation for the Mewtwo on the right? is there a gif version?

  8. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      l-lewd....

      • 1 year ago
        Anonymous

        >mewtwo will never tickle your dickle with its tail

    • 1 year ago
      Anonymous

      that's the one on the left not right

  9. 1 year ago
    Anonymous

    if gf was actually competent

    • 1 year ago
      Anonymous

      gosh someone NEEDS to mod this in b2w2 along with following mons
      imagine

    • 1 year ago
      Anonymous

      That still image sure looks better. But I'd like to see it all actually animated.

      • 1 year ago
        Anonymous

        I'm sure the trillion dollar company can do it

        • 1 year ago
          Anonymous

          This honestly just makes you look like a moron for thinking this is a point about a 10 year old game. They've moved on from sprites. I'm just asking that people do more than mock-ups of still frames and actually animate the sprites. I'd love to play BW/BW2 on HD settings, but if the sprites don't move something is lost.

    • 1 year ago
      Anonymous

      >take the parts of tornadus that are skewed because they're in motion
      >smooth them out like they would be when they're not in motion
      >somehow this is an improvement when all it realistically is is removing the animation and keeping it in a mid-anim pose at all times
      >choose the t-pose looking frame of all poses to keep it in permanently
      I dont fricking understand this at all
      like, if you want to make it like gen 4 where there's no animation, the default pose that's in the pokedex and isn't animated is already that and looks better

      • 1 year ago
        Anonymous

        >anon hasn't played any video games except pokemon in his life and thinks sprites need to be horribly distorted to be animated

        • 1 year ago
          Anonymous

          you very clearly do not understand the limitations of the DS and DS cartridges.

          • 1 year ago
            Anonymous

            Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

            >a port of an entire Nintendo 64 game on the DS's launch? no problem
            >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

            • 1 year ago
              Anonymous

              Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

              There are not 649 characters in Apollo Justice - each of which already have 128x128 sprites on top of these epic high quality 512x512 sprites that would barely look any different on a dinky DS screen.

              >a port of an entire Nintendo 64 game on the DS's launch? no problem
              >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

              There are not 649 models in Super Mario 64 DS, nevermind ones of the same quality as the main characters. But even ignoring that - would you really like a DS Pokemon game that resembles Super Mario 64 DS - or are you just saying this to be contrarian?

          • 1 year ago
            Anonymous

            Anon when they just rotate images without fixing the blur its crappy pixel art, shitty spriting. Good games leave it that way like its half assed. And don't fricking mention tweening that doesn't work that way in pixel art.

    • 1 year ago
      Anonymous

      you realize that serperior is impossible right? you could not export that into the real game.

      • 1 year ago
        Anonymous

        Yes you could. I'm sure the trillion dollar company can handle it.

        • 1 year ago
          Anonymous

          you skimmed down the pixels on an upscaled image of the game so the actual sprite of that new serperior is not what it looks like. the size of a pixel on it is not the same as the original sprite.
          pokemon sprites in gen 5 have a max size of something like 128x128 (might be more or less, been a while since I made romhacks) and your serperior sprite has fricking quarter-pixels so they'd probably have to up it to 512x512.
          it would probably end up looking even worse than gen 5 on an actual ds screen, especially if the camera moves like it does in gen 5
          but yeah if you rework the game from a base level sure

          • 1 year ago
            Anonymous

            >pokemon sprites in gen 5 have a max size of something like 128x128
            Source?

            • 1 year ago
              Anonymous

              that's just how it's hard-coded in pokemon
              I looked it up though and apparently it's only 98x98
              >The official Advance sprites are 64x64 pixels at the most, the fourth-generation sprites are 80x80, and in the fifth generation they're up to 96x96.
              https://www.dragonflycave.com/spriting-guide#:~:text=The%20official%20Advance%20sprites%20are,they're%20up%20to%2096x96.

              >pokemon sprites in gen 5 have a max size of something like 128x128
              The sprites in gen 5 are split up into multiple smaller sprites you dumbfrick, this is irrelevant

              also there are plenty of DS games that have far bigger sprites, shut the frick up

              that's unrelated to what we're taking about and literally doesn't change anything I said. "you dumbfrick"

              • 1 year ago
                Anonymous

                >that's just how it's hard-coded in pokemon
                Then hard code it to be a different value, shill.

                >that's unrelated to what we're taking about
                If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfrick.

              • 1 year ago
                Anonymous

                anon the DS screen is 265x192 pixels

              • 1 year ago
                Anonymous

                The sprites don't have to fit in the 256x192 boundary, you moron. The game already has part of the sprites off screen.

                >If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfrick.

                Okay, we need to stop posting in this thread. Anon here is either baiting and trolling OR an absolute moron. There is no winning here with either case.

                >sh-shit I ran out of arguments while I was pretending to know what I'm talking about to defend the trillion dollar company, everyone abandon the thread so I don't embarrass myself

              • 1 year ago
                Anonymous

                okay nevermind the other anon was right you're just being moronic on purpose
                frick off man kek

              • 1 year ago
                Anonymous

                You know literally nothing about game design. Not replying to your bait again.

              • 1 year ago
                Anonymous

                Doesn't matter, us discord troons demand full hd graphics from a tiny screen!

              • 1 year ago
                Anonymous

                >If the sprites are split up then the individual sprites will be well under the """maximum size"" dumbfrick.

                Okay, we need to stop posting in this thread. Anon here is either baiting and trolling OR an absolute moron. There is no winning here with either case.

              • 1 year ago
                Anonymous

                Holy shit you are actually mentally deficient. Seek help

          • 1 year ago
            Anonymous

            >pokemon sprites in gen 5 have a max size of something like 128x128
            The sprites in gen 5 are split up into multiple smaller sprites you dumbfrick, this is irrelevant

            also there are plenty of DS games that have far bigger sprites, shut the frick up

    • 1 year ago
      Anonymous

      https://i.imgur.com/nzoLb5q.png

      Trillion dollar franchise btw

      As cool as these look, there is a REASON nobody does more than mock-up stills. BW not only uses animated sprites, it also uses a Dynamic Camera that moves in and out. All of these designs seem like they'd work in a vacuum of nothing moving ever, which isn't how it is in the actual game. Even if GF could've done better, you aren't proving your point posting Stills.

      If we want to complain about ANYthing we know GF CAN do and DIDN'T. Look at the Pokestar Studio battle field and the lack of that kind of field outside of the Studio.

      • 1 year ago
        Anonymous

        >it also uses a Dynamic Camera that moves in and out
        How is this relevant?

        • 1 year ago
          Anonymous

          Sprites can only be a maximum size, and the fact it moves in and out means the sprites get less wiggle room for sizing. Additionally, it means they are likely to blur at different angles.

          • 1 year ago
            Anonymous

            >and the fact it moves in and out means the sprites get less wiggle room for sizing
            How?

            • 1 year ago
              Anonymous

              Pixels in the Screen. You guys act like these aren't supposed to be for the DS.

      • 1 year ago
        Anonymous

        I went to find all the Pokestar Studio backgrounds and noticed that MOST of them aren't ANYwhere to find outside of shots of the actual battles on them. Which is very disappointing.

        • 1 year ago
          Anonymous

          aren’t they supposed to be a post green screen you fricking morons?

          • 1 year ago
            Anonymous

            Yeah, in universe they are using a Green Screen and in the 'movie' reshowings it shows the actual background. The main thing is, since they have battle backgrounds IN the game, outside of lore reasons, like that. It means they could've done it for ALL the battle backgrounds TECHNICALLY.

    • 1 year ago
      Anonymous

      now animate the "higher quality" back sprites.
      i've been waiting for months now

      • 1 year ago
        Anonymous

        I'm sure the trillion dollar company can do it

        • 1 year ago
          Anonymous

          Yes you could. I'm sure the trillion dollar company can handle it.

          >Here is how this SHOULD look! Look at this comparison!
          >It can't be compared without both being animated, since the original was. Show proof of concept so we can get behind you.
          >Th-Th-THAT PROVES I'M RIGHT! Since the original COULD'VE been animated like my version! Proof of Concept done.. *sips paste*

    • 1 year ago
      Anonymous

      https://i.imgur.com/nzoLb5q.png

      Trillion dollar franchise btw

      Cool. Now animate it.

      • 1 year ago
        Anonymous

        I’m sure the trillion dollar company can handle it.

        • 1 year ago
          Anonymous

          I'm sure your mom can suck me good and hard through my jorts

    • 1 year ago
      Anonymous

      >Game Freak is moronic for not making the sprites a much higher resolution than the DS can handle
      Zoomers once again showing how little they know

      • 1 year ago
        Anonymous

        Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

        • 1 year ago
          Anonymous

          Again read my post

          [...]
          There are not 649 characters in Apollo Justice - each of which already have 128x128 sprites on top of these epic high quality 512x512 sprites that would barely look any different on a dinky DS screen.

          [...]
          There are not 649 models in Super Mario 64 DS, nevermind ones of the same quality as the main characters. But even ignoring that - would you really like a DS Pokemon game that resembles Super Mario 64 DS - or are you just saying this to be contrarian?

          DS cartridge isn't going to fit 649 pokemon sprites or animations if the resolution was as high as possible for the handheld, on top of all the other game data it would need to store along with the pokemon.

          • 1 year ago
            Anonymous

            >DS cartridge has enough space for 649 pokemon front, back, and shiny sprites, every single texture that has to be used in the overworld, all the music, and extra bullshit like pokestar studios props, and STILL has plenty of space to spare
            >make ONE set of the pokemon sprites slighly bigger? NOOOOOO THAT’S SUDDENLY TOO MUCH FOR THE DS TO HANDLE AIEEEEE!!!!

      • 1 year ago
        Anonymous

        It's animated and on a DS. Nice try yawngay

        This, Scarlet and Violet isn't bad technically, it's just the Switch's fault

        • 1 year ago
          Anonymous

          Switch has no excuse my dear merrick

          • 1 year ago
            Anonymous

            More excusable than GBA my dear merrick

            • 1 year ago
              Anonymous

              Too bad we're not talking about the GBA

        • 1 year ago
          Anonymous

          bump

      • 1 year ago
        Anonymous

        It's animated and on a DS. Nice try yawngay

        DS has no excuse my dear merrick

        • 1 year ago
          Anonymous

          More excusable than Switch my dear merrick

          • 1 year ago
            Anonymous

            Too bad we're not talking about the Switch

            • 1 year ago
              Anonymous

              You did bring it up.

              • 1 year ago
                Anonymous

                No I didn't,

    • 1 year ago
      Anonymous

      Reminder that the DS has a maximum resolution of 256 by 192 pixels. The pixels in that improved picture are too small to be properly represented on the actual hardware.

      • 1 year ago
        Anonymous

        >Reminder that the DS has a maximum resolution of 256 by 192 pixels.
        Look at the dimensions of the gif, moron.

  10. 1 year ago
    Anonymous

    All the empty complains (that seem more like bait than anything else) in this thread only help to reaffirm my love for gen V sprites. I wish they had made more games during that time with the same sprites.

    • 1 year ago
      Anonymous

      Also the screens of the shitposters are always high resolution pics from emulators, and they disable the filters as well. It looks better in console. They couldn't have done better because of the DS resolution.

    • 1 year ago
      Anonymous

      you skimmed down the pixels on an upscaled image of the game so the actual sprite of that new serperior is not what it looks like. the size of a pixel on it is not the same as the original sprite.
      pokemon sprites in gen 5 have a max size of something like 128x128 (might be more or less, been a while since I made romhacks) and your serperior sprite has fricking quarter-pixels so they'd probably have to up it to 512x512.
      it would probably end up looking even worse than gen 5 on an actual ds screen, especially if the camera moves like it does in gen 5
      but yeah if you rework the game from a base level sure

      >1.02 JPY has been deposited to your account

      • 1 year ago
        Anonymous

        [...]
        >1.00 JPY has been deposited to your account!

        >Two replies have been denied to you, shitposting troon

      • 1 year ago
        Anonymous

        Ah yes. Nintendo is totally paying us for defending abandonware that anyone can download for free and emulate in seconds.

    • 1 year ago
      Anonymous

      I'm a Gen 5 fan but the sprites are the one thing the shit posters are right about. They absolutely are a sign of GF's laziness because there are plenty of games on the DS that look much better animated without even half of the tweening. "The console couldn't handle it" is a bootlicker excuse, don't use it. That's exactly what Swshgays say when you point out the horrendous graphics of the game

      • 1 year ago
        Anonymous

        They aren't high quality, but they still look nice for the msot part and represent the Pokémon well. They are more animated than the 3D models of today and the few ones that are truly ruined (Such as Arbok lacking a segment) aren't noticeable in regular gameplay unless you really squint.
        They aren't the best, but knowing what I know today about the artistic path Pokémon took in future games... It just makes me appreciate gen V sprites more, you know?

        • 1 year ago
          Anonymous

          Aw man you did it now they're gonna start posting the yawngay image comps. Way to go butthole.

        • 1 year ago
          Anonymous

          UMMM BORT YOU CAN'T SAY THAT, GEN 6 BLOWS SHITNOVA OUT OF THE WATER.

        • 1 year ago
          Anonymous

          >and represent the Pokémon well
          they really don't

          Steelix in XY is represented much more accurately than
          >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

          • 1 year ago
            Anonymous

            now post steelix in the wild in swsh

            • 1 year ago
              Anonymous

              Sure it's floating but it's not wiggling rapidly like it has brain damage

              • 1 year ago
                Anonymous

                Is it wiggling? I never saw that, I always saw it spinning the bottom part of its tail in a circle. Mind you, that is still a dumb animation to give it, but it just never looked like wiggling.

              • 1 year ago
                Anonymous

                It looks like a worm flinching on the ground

              • 1 year ago
                Anonymous

                I can see that.

                >some
                Anon MOST of them look wonky. And why are you pretending as if you can't just...ask for better animated sprites? Why are the only options just stick with the eyesores or no animation at all? We know that the DS can handle a lot more heavy stuff so it shouldn't be a problem, If GF actually put effort

                I can agree to this. It is hard to think of many of the Sprite Animations that were just good. Most were passable and some were pretty bad. But I also just disagree that XY Models were a pure upgrade even over bad Sprite Animations. Because it just looks so lifeless. Which was the main thing I was arguing about. [I'm not the original Anon the other anon originally replied to.]

              • 1 year ago
                Anonymous

                the gif is sped up

          • 1 year ago
            Anonymous

            >that Steelix
            Holy fricking kino
            Gen 5 just gets better every day

          • 1 year ago
            Anonymous

            >I can't deal with some animations being a little wonky
            >I would rather have basically no animation at all!

            • 1 year ago
              Anonymous

              >steelix in gen 5
              >does nothing but dance like a moron

              >steelix in 3D
              >has different attack animations
              >has a flinch animation
              >has a fainting animation
              >has different animations if I pet it in amie
              >"i-i-it has basically no animation at all...."

              • 1 year ago
                Anonymous

                >Steelix in 3D
                >barely moves
                >is a huge downgrade from Stadium amd Colosseum games

            • 1 year ago
              Anonymous

              >some
              Anon MOST of them look wonky. And why are you pretending as if you can't just...ask for better animated sprites? Why are the only options just stick with the eyesores or no animation at all? We know that the DS can handle a lot more heavy stuff so it shouldn't be a problem, If GF actually put effort

          • 1 year ago
            Anonymous

            meanwhile in gen 8:

            • 1 year ago
              Anonymous

              >and represent the Pokémon well
              they really don't

              Steelix in XY is represented much more accurately than
              >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

              /vp/ bros, why does the 2001 Steelix (running on hardware from 1996) looks better than the others?

              • 1 year ago
                Anonymous

                Stadium 1/2 still have yet to be topped in terms of models and animations.
                Now that's a metal basilisk animation not that stupid looking fish flopping around out of water seen in

                >and represent the Pokémon well
                they really don't

                Steelix in XY is represented much more accurately than
                >HAHA LOOK IT'S LE ADHD SNAKE CONSTANTLY WIGGLING AROUND BECAUSE WE DON'T KNOW HOW TO ANIMATE ANYTHING EXCEPT BY SPASTICALLY MOVING AROUND ALL ITS BODY PARTS IN THE MOST UNNATURAL WAY POSSIBLE

              • 1 year ago
                Anonymous

                >Stadium 1/2 still have yet to be topped in terms of models and animations.
                BR

              • 1 year ago
                Anonymous

                Any steelix vore? Asking for a friend

              • 1 year ago
                Anonymous

                Because Steelix has always been a bit of a problem to animate. All forms of Pokemon media designed him inconsistently. Hes clearly an Iron Cobra and slithers through land but the games had him be some sort of floating polygon up till PBR. And the anime frequently draws him with a flat "shovel face" even though in 3D media his head is rounded like a speedboat. As much as I think Gen 6 might have made him more "accurate" I feel like he just looks so short and small just to accommodate the 3DS screens. I actually prefer the older model to anything that came after it.

                Gen 6 ruined a lot of aesthetic and Im still reminded of it every time I play new Pokemon.

          • 1 year ago
            Anonymous

            Based dancing steelix is peak Soul

          • 1 year ago
            Anonymous

            meanwhile in gen 8:

            This thread made me find out that Steelix is a based dancer. Thanks guys.

          • 1 year ago
            Anonymous

            Was gif related supposed to consolidate your argument?

          • 1 year ago
            Anonymous

            not here to defend gen 6 or this poster but the "lol actually I think the bad animation is good aren't I wacky teehee lol he's dancing!!!" replies are cancerous

        • 1 year ago
          Anonymous

          >They aren't high quality, but they still look nice for the msot part and represent the Pokémon well.
          This is the issue though. They're serviceable, but so are the 3D models. Yet they both could've been so much better if not for the laziness and greed of GF. Both need to be called out equally. If you just settle for whatever is decent instead of demand what is objectively better, I don't know what to say to you. The franchise will remain stuck in a barrel of shit because of this mentality of it's fans

          • 1 year ago
            Anonymous

            I think it is because back in the day we'd constantly get new Sprites for every pokemon with each new game, with minor improvements each time they showed up. Which made it easier to swallow them not being as good as they could be. But now that they've been using the same models for 10 years and have made almost no progress in improving stuff involving them, people are a bit upset. They're starting to take more steps, but way too behind.

            But you are right; GF is lazy and greedy and always have been. Always remember, Iwata and Miyamoto had to both come in and save their asses in different times in the olden days.

            • 1 year ago
              Anonymous

              >I think it is because back in the day we'd constantly get new Sprites for every pokemon with each new game
              A frickton of Gen 3 backsprites were directly traced over Gen 2 ones and the majority of returning mon in Gen 5 simply took their Gen 4 sprites and tweened them.

              • 1 year ago
                Anonymous

                Someone actually analyzed all the sprites about a year and a half ago and only about a THIRD are actually the same pose as themselves from DP, Pt, or HGSS

        • 1 year ago
          Anonymous

          >They are more animated than the 3D models
          Why are 5gays so delusional?
          One looping dance is more animated somehow than a model with multiple attack animations, idle animations, and animations that play outside of battle. Unovagays don't play pokemon games.

          • 1 year ago
            Anonymous

            >don't play pokemon games.
            Gen 6 is not a pokemon game. It's pure fanfic.

        • 1 year ago
          Anonymous

          GF half asses what it can do because they know many people who buy their games don't have much frames of reference to compare them too.

  11. 1 year ago
    Anonymous

    >dude! anime lmao!
    frick off weeb, left looks so much better

    • 1 year ago
      Anonymous

      pokemon is anime
      cringe bait

  12. 1 year ago
    Anonymous

    >it's another Kalosperm thread

  13. 1 year ago
    Anonymous

    The game was a test-run for 3D Pokemon. The sprites are basically flat 3d models and their animation works with skeleton rigging.

    That's why the sprites look crappy and have tilted pixels when moving

    Because they're a flat image in 3D space so they can take advantage of a dynamic 3D camera

  14. 1 year ago
    Anonymous

    >all these newhomosexuals still responding to the bait
    I love Unova but holy frick Unova fans are the most moronic people possible

    • 1 year ago
      Anonymous

      I am bored, what else am I supposed to do. Ganker is slow today.

  15. 1 year ago
    Anonymous

    Hey, look, they've already resorted to the tactic of deflecting to other 3D games instead of defending their sprites!

    • 1 year ago
      Anonymous

      Thats the old bort reliable

    • 1 year ago
      Anonymous

      >”look how much better these models are”
      >”those look terrible”
      >”why are you talking about models?”

      • 1 year ago
        Anonymous

        You didn't actually refute the fact that the models are better than the sprites.

        • 1 year ago
          Anonymous

          pee pee poo poo

          • 1 year ago
            Anonymous

            Holy shit you are actually mentally deficient. Seek help

            Based dancing steelix is peak Soul

            You know literally nothing about game design. Not replying to your bait again.

            none of these are arguments

            • 1 year ago
              Anonymous

              ok moron

        • 1 year ago
          Anonymous

          Why would anyone with eyes need to do that?

          • 1 year ago
            Anonymous

            Exactly, anyone with eyes can inherently tell the sprites are dogshit compared to the models so they wouldn't need to refute it

  16. 1 year ago
    Anonymous

    >Posters: 25, replies: 80
    Yeah it's a kalosperm discord raider thread alright

  17. 1 year ago
    Anonymous

    >fans can animate high resolution sprites b-but the trillion dollar company can't, t-trust me bros

    • 1 year ago
      Anonymous

      At least these ones are moving. Do you have anything longer? It'd be nice to see more than just an idle bouncing.

      • 1 year ago
        Anonymous

        most gen 5 sprites are just idle bouncing. you should be complaining about how it’s on a computer in a completely different aspect ratio, and also with a static camera.

        • 1 year ago
          Anonymous

          The Gen 5 sprites still usually have a mid-idle animation they do that's different from the normal bouncing. I'm really not asking for much.

    • 1 year ago
      Anonymous

      you know essentials games aren't at all DS quality, right?

    • 1 year ago
      Anonymous

      Cool. Now put it on a Nintendo DS.

      [...]
      Can you show me where Cobalion’s feet are?

      They are regularly shown when the dynamic camera zooms out during battle. In Gen 4, the rest of the sprite literally doesn’t exist.

    • 1 year ago
      Anonymous

      Okay, not exactly the same thing, BUT it is high quality Sprites in Motion on a comparable size to BW. So this is a good first step. All that is left is seeing if it can run on an actual DS, THEN the final step is too see how much space each of those sprites take up to see if all 600+ Pokemon in BW can fit in the game at that quality.

      But GJ anon, you at least posted the first proof of concept. Just 2 more things to check. I'm more excited to see if this is possible, because the possibility of a HQ BW romhack is pretty neat to me. )Though I doubt it happening.)

    • 1 year ago
      Anonymous

      >on PC
      >which has way less restrictive VRAM unlike the DS
      Try harder anon
      >Captcha : 8A8N8Y

      • 1 year ago
        Anonymous

        >can handle entire 3D games fine
        >NOOOO NOT LE HECKIN SLIGHTLY BIGGER SPRITE ITS TOO MUCGH FOR THE RAM!!!!
        Sure, shill.

  18. 1 year ago
    Anonymous

    >BRO JUST MAKE THE SPRITE PIXELS SMALLER THAN ACTUAL HARDWARE CAN SUPPORT!

    • 1 year ago
      Anonymous

      Shill-kun....the right image is literally using Mewtwo's sprite from gen 4. Are you moronic by any chance?

      • 1 year ago
        Anonymous

        you know the Mewtwo sprite doesn't exist behind/below the text box right?

        • 1 year ago
          Anonymous

          you know it doesn’t matter because gen 5 already cuts off the back sprites right?

          • 1 year ago
            Anonymous

            i wish i could lie this blatantly and shamelessly

            • 1 year ago
              Anonymous

              oh it's still YOU replying
              yeah nevermind, not arguing with your moronic ass.
              here's your last (You)

              Can you show me where Cobalion’s feet are?

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous

                Glad you agree it doesn’t matter if the sprite is big enough that part of it cuts off the screen.

              • 1 year ago
                Anonymous

                I can’t believe there are people who unironically think this game has good spritework

              • 1 year ago
                Anonymous

                I can't believe there are people who unironically think the Simpsons has good artwork

              • 1 year ago
                Anonymous

                The Simpsons doesn’t have inconsistent scaling, undetailed lazily made blur backgrounds, and the characters don’t distort hideously when they move, so….

              • 1 year ago
                Anonymous

                That’s an emulated screenshot of course it’s fricked

          • 1 year ago
            Anonymous

            oh it's still YOU replying
            yeah nevermind, not arguing with your moronic ass.
            here's your last (You)

  19. 1 year ago
    Anonymous

    Hardware limitations = moronation?

    • 1 year ago
      Anonymous

      Damn it sure is weird how Capcom was able to break those """hardware limitations""" For Apollo Justice: Ace Attorney (2007)

    • 1 year ago
      Anonymous

      >making good looking gifs is hard and the console can't run two at the same time

  20. 1 year ago
    Anonymous

    >a port of an entire Nintendo 64 game on the DS's launch? no problem
    >a slightly bigger animated 2d sprite 8 years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS

    • 1 year ago
      Anonymous

      >All pokemon in full 3D on a souped up nintendo ds? no problem
      >same models with same animations and upscaled textures two years later? AIEEEEEEEE I'M LOSING MY MIND IT'S IMPOSSIBLE THERE ARE TOO MANY HARDWARE LIMITATIONS WE CAN'T AFFORD IT

    • 1 year ago
      Anonymous

      >port a game that's 8MB tops to a system that eats cartridges over 10 times that for breakfast.

      What a feat.

  21. 1 year ago
    Anonymous

    is there any way to actually make the b2w2 sprites look like that serperior edit with some filter? it looks really good honestly

  22. 1 year ago
    Anonymous

    >DS cartridge has enough space for 649 pokemon front, back, and shiny sprites, every single texture that has to be used in the overworld, all the music, and extra bullshit like pokestar studios props, and STILL has plenty of space to spare
    >make ONE set of the pokemon sprites slighly bigger? NOOOOOO THAT’S SUDDENLY TOO MUCH FOR THE DS TO HANDLE AIEEEEE!!!!

    • 1 year ago
      Anonymous

      I don't think you realize how much at capacity BW1 and 2 were.

    • 1 year ago
      Anonymous

      >shiny sprites
      R-moron-kun... those are just palette swaps. They take up a minuscule amount of space.
      >every single texture
      R-moron-kun... the textures are no different from tiles in every other Pokemon game. If it wasn't too much to have a 16x16 grass tile sprite in Ruby/Sapphire it would especially not be too much here.
      >plenty of space to spare
      R-moron-kun... a ROM I found of Pokemon Black is already 105 MB. Unless you wanted them to double their catridge size (and though I'm not particularly knowledgeable on production costs here, it'd make sense for this to be a little less than double the costs of production) they would've only had about 23 MB remaining.

      • 1 year ago
        Anonymous

        Pokemon BW took up almost the entirety of the 256mb cartridge they were working with. B2W2 similarly took up the entirety of the 512mb cartridge it had

        They clearly needed Iwata to help them out with compression again...

    • 1 year ago
      Anonymous

      Pokemon BW took up almost the entirety of the 256mb cartridge they were working with. B2W2 similarly took up the entirety of the 512mb cartridge it had

      • 1 year ago
        Anonymous

        That’s the untrimmed ROM size. The actual size of the game is much smaller.

  23. 1 year ago
    Anonymous

    When BW came out normalgays I knew back then told me they were actually interested in giving Pokémon a try again but the backsprites looked so bad to the point of being the only deal breaker.
    They were fine with the ice cream and trash pokémon, it's the backsprites that they simply couldn't stand. Can't blame them honestly.

  24. 1 year ago
    Anonymous

    Over 9000 gorillion dollar franchise can't go without fart jokes

  25. 1 year ago
    Anonymous

    >change “Come at me Bro!” to “ET phone home”

    Frick off OP and never work on a game ever in your life

  26. 1 year ago
    Anonymous

    Is this one of those "spot the difference" games?

  27. 1 year ago
    Anonymous

    It's animated and on a DS. Nice try yawngay

  28. 1 year ago
    Anonymous

    Gen 5 is and will probably always be the ugliest games in the franchise, which seems impossible, but even N64 tier models are better than stretched pixels tweened like a shitty Flash animation. I don't know how borts stomach it

    • 1 year ago
      Anonymous

      Nobody who thinks gen 6 looks good should have an opinion on anything

    • 1 year ago
      Anonymous

      >gen 1
      >gen 3
      i exclude gen 2 only because it wasn't bad looking for its time - just a bit underwhelming.

    • 1 year ago
      Anonymous

      I like Gen 5 a lot mechanically but I do think that's a frickugly game; the palettes for the environments are so fricking dreary regardless of season.

      >gen 1
      >gen 3
      i exclude gen 2 only because it wasn't bad looking for its time - just a bit underwhelming.

      wtf 2 has probably the most well-made spritework of any gameboy/gbc game

  29. 1 year ago
    Anonymous
  30. 1 year ago
    Anonymous

    We all know who you are by this point. It's always you. Own up to it homosexual

  31. 1 year ago
    Anonymous

    weren't*

  32. 1 year ago
    Anonymous

    They could look better but I like how they look, I like that they are very animated as well

  33. 1 year ago
    Anonymous

    Always remember that this thread and all of it's images only exist because OP is a seething 3Dgay that's eternally assmad about the criticisms of 3D pokemon.

    • 1 year ago
      Anonymous

      Definitely not like you, who's seething and eternally assmad about the criticisms of 2D pokemon, right?

  34. 1 year ago
    Anonymous

    the mew two sprite on the left has stretched pixels, right? like those in the gen 1 games

  35. 1 year ago
    Anonymous

    what I learned from this thread is that gen 5 isn’t actually good, gen 5 fanboys just lowered their standards so low from never playing a single handheld game outside of pokemon that they deluded themselves into thinking it’s good

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