>true ending is locked behind an easily missed missable obscure side activity

>true ending is locked behind an easily missed missable obscure side activity
why are JARPIG like this?

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  1. 2 weeks ago
    Anonymous

    This kind of shit is way I never play jrpg at launch and always wait for full guide/walkthrough to be out first.

    • 2 weeks ago
      Anonymous

      This kind of shit is why I developed severe RPG autism always doing everything but the side quests and talking with everyone multiple times

      People often go ZOOMERZOOMERZOOMER when people talk about looking up guides before starting a game, but it's the people who grew up playing JRPGs in the 90s and early 00s that do that more than anyone. They've mostly moved away from that design but the missable paranoia is never gonna go away.

      • 2 weeks ago
        Anonymous

        Checks out
        After playing FFX-2 and FFXII, I have become an expert at looking up guides in a way that makes it the least spoilery possible. It's a skill you need to develop to avoid rage.

      • 2 weeks ago
        Anonymous

        In Star Oceans 2 case, you're meant to replay it at least twice, given that there's two MCs you can pick from. Not only that, but it takes like 6-8 playthroughs to get all of the actual endings since they're all tied to hidden affinity systems among party members.

        Speaking as someone that grew up in the 90s and 00s playing JRPGs, and with a group of friends that played JRPGs, we looked down on and mocked people that used guides for their first playthrough.
        You wanna bust that bad boy open after you've already beaten the game? fair enough. But if you open that shit at all past the initial character bios or whatever during your first playthrough you might as well just give up then and there.

        • 2 weeks ago
          Anonymous

          I don't replay games
          too many games too play why would I play the same game twice? pure chore

          • 2 weeks ago
            Anonymous

            >i must consoooooommmmmmm

          • 2 weeks ago
            Anonymous

            I also rarely replay games, only when they are so good i tend to replay them, few cases.

        • 2 weeks ago
          Anonymous

          Speaking as someone that grew up in the 90s and 00s we used to beat the shit out of kids who played jrpg

        • 2 weeks ago
          Anonymous

          no one is replaying a 20-50 hour game over again, especially not 8 times. it's Black person design

          • 2 weeks ago
            Anonymous

            Those "endings" are just changes in some text lines. Nobody actually cares about that.
            That's what it's always been.
            You MIGHT get an extra boss sometimes but it's very hard to frick up in those cases.

      • 2 weeks ago
        Anonymous

        hate how they made games just to sell guides
        shit pisses me off to no end

        • 2 weeks ago
          Anonymous

          To this day I swear Digimon World was designed with selling guides in mind. It's so wildly esoteric that as an adult going in blind it was a fun ride but for a game marketed to children it feels borderline cruel at times.

          • 2 weeks ago
            Anonymous

            Even the "official" guides of that game were wrong, until it got data mined.

        • 2 weeks ago
          Anonymous

          Honestly, it was never that egregious outside adventure games (which killed the genre).

          As someone who started games at a time they were transitioning from Arcades, it was a HELL of a lot better than "They designed games to eat money" which was followed by "They designed games with insane difficulty to pad runtime".

          • 2 weeks ago
            Anonymous

            they didn't want people to beat games in a one day rental

            • 2 weeks ago
              Anonymous

              I understand that, but it made a lot of games in those days just fricking suck. There's a reason games like Mario and Sonic the Hedgehog moved consoles while games like Ninja Gaiden and Battletoads became niche cult classics.

              • 2 weeks ago
                Anonymous

                all those games kick ass.

        • 2 weeks ago
          Anonymous

          Pff, what a pleb

        • 2 weeks ago
          Anonymous

          They didn't.

          • 2 weeks ago
            Anonymous

            Yeah, they did. I betcha that Phantasy Star 2 didn't come with a map and a hint book in the Japanese release.

      • 2 weeks ago
        Anonymous

        Secret endings are kino and I'll fight anyone who says otherwise, but I don't think the "true" ending should ever be a secret. It's fine if it's harder to achieve than other endings, but it should be achievable through normal means without needing a guide or other spoilers.

      • 2 weeks ago
        Anonymous

        I remember there were TV shows that had episodes dedicated to games alongside magazine guides. I remember this one channel repeating this one secret from one of the Final Fantasy games where if you dodge lightning a thousand times you get a weapon. It checks out but for some reason I look at that time period in a happy way. Nowadays if I look up a guide online it's because I know damn well something doesn't make sense and/or the game got bugged and I'd rather not wait for a patch

        • 2 weeks ago
          Anonymous

          g4's xplay ffx secret guide before adam sessler succumbed to the cocaine addiction

      • 2 weeks ago
        Anonymous

        I played SO3 recently and it’s been meticulous studying and saving 200 different slots in order not to FRICK UP anything. Especially since I was going for plat (ended up stopping because I just can’t bring myself to beat the game two more times from the beginning)

      • 2 weeks ago
        Anonymous

        >They moved away from this design due to paranoia
        >Persona 5 / Royal
        >YOU LACK THE COURAGE TO TELL THIS c**t TEACHER OFF, DO IT NEXT PLAYTHROUGH
        >BAD RNG ON LOCKPICK CRAFTING BEFORE BED TIME IN OG P5? FRICKING STATS MISSED BRO! PATHS LOCKED.
        They didn't get away from this design at all.
        >Baldur's Gay 3
        >Didnt talk to X
        >IT'S A GENOCIDE
        Kek

        • 2 weeks ago
          Anonymous

          >YOU LACK THE COURAGE TO TELL THIS c**t TEACHER OFF, DO IT NEXT PLAYTHROUGH
          This is intentional to show players how social stats can impact their dialog, moron. P4 did the same thing.

        • 2 weeks ago
          Anonymous

          >Didnt talk to X
          >It's a genocide
          What are you even referring to here, a lot of shit in BG3 is onky obtuse if you aren't familiar with DnD

        • 2 weeks ago
          Anonymous

          >>YOU LACK THE COURAGE TO TELL THIS c**t TEACHER OFF, DO IT NEXT PLAYTHROUGH
          >>BAD RNG ON LOCKPICK CRAFTING BEFORE BED TIME IN OG P5? FRICKING STATS MISSED BRO! PATHS LOCKED.
          There are no paths in persona, moron. There's the normal ending and the maxed all the social links ending which you're meant to get on the second playthrough now that you have maxed social skills from your first.

        • 2 weeks ago
          Anonymous

          Persona 5 isn't anywhere close to even slightly harsh, you've got plenty of time to max every S.Link in a single playthrough with very little optimisation. Doing that in Persona 4 took some work and doing it in Persona 3 without a guide was practically impossible.

          In Star Oceans 2 case, you're meant to replay it at least twice, given that there's two MCs you can pick from. Not only that, but it takes like 6-8 playthroughs to get all of the actual endings since they're all tied to hidden affinity systems among party members.

          Speaking as someone that grew up in the 90s and 00s playing JRPGs, and with a group of friends that played JRPGs, we looked down on and mocked people that used guides for their first playthrough.
          You wanna bust that bad boy open after you've already beaten the game? fair enough. But if you open that shit at all past the initial character bios or whatever during your first playthrough you might as well just give up then and there.

          >Speaking as someone that grew up in the 90s and 00s playing JRPGs, and with a group of friends that played JRPGs, we looked down on and mocked people that used guides for their first playthrough.
          Absolutely agreed. First playthrough always was and is blind.

          The worst thing for me these days is that 100%ing or "Clocking" a game has become conflated with doing dumb achievement checklists now. There's plenty of games I've 100%'d and in almost none of them do I have all the achievements.

        • 2 weeks ago
          Anonymous

          >>YOU LACK THE COURAGE TO TELL THIS c**t TEACHER OFF, DO IT NEXT PLAYTHROUGH
          >>BAD RNG ON LOCKPICK CRAFTING BEFORE BED TIME IN OG P5? FRICKING STATS MISSED BRO! PATHS LOCKED.
          There are no paths in persona, moron. There's the normal ending and the maxed all the social links ending which you're meant to get on the second playthrough now that you have maxed social skills from your first.

          Persona 5 isn't anywhere close to even slightly harsh, you've got plenty of time to max every S.Link in a single playthrough with very little optimisation. Doing that in Persona 4 took some work and doing it in Persona 3 without a guide was practically impossible.

          [...]
          >Speaking as someone that grew up in the 90s and 00s playing JRPGs, and with a group of friends that played JRPGs, we looked down on and mocked people that used guides for their first playthrough.
          Absolutely agreed. First playthrough always was and is blind.

          The worst thing for me these days is that 100%ing or "Clocking" a game has become conflated with doing dumb achievement checklists now. There's plenty of games I've 100%'d and in almost none of them do I have all the achievements.

          padded out games where you ~must play it 2-3x~ to get the real ending are just shit games outright. absolute shit.

      • 2 weeks ago
        Anonymous

        >They've mostly moved away from that design but the missable paranoia is never gonna go away.
        This. I always give games a quick "as spoiler free as possible missables" check before I start them.

        • 2 weeks ago
          Anonymous

          Today most JRPGs have quest marks for everything, so the only way you actually miss tuff is if you chose to ignore side content and rush the main quest.

        • 2 weeks ago
          Anonymous

          I don't care about spoilers as much but I always give game guides/walkthroughs a quick readover just to get the general feeling of what's important and what's expected of me.
          I'm just too old to waste time on blind playthroughs anymore.

          • 2 weeks ago
            Anonymous

            But not too old to waste time being a completionist?

      • 2 weeks ago
        Anonymous

        Zoomers is a totally meaningless insult, at this point on Ganker it just means people that don't like what I like. It's even more overused than troon

      • 2 weeks ago
        Anonymous

        I've always been 50/50 on shit like this.
        Good
        >replay value for the diehards
        >potentially different outcomes for blind playthroughs making it interesting to compare and contrast
        >variance between two playthroughs increases so it's more fun to do it all over again
        Bad
        >if you want "everything" you have to force yourseld to play differently
        >some shit can be so obtuse that you are forced to use a guide to figure it out.
        I generally don't replay most games so it's unclear if I'm not the target audience or if most just aren't worth it for me. Still sitting on a Tactics Ogre save with one ending done.

      • 2 weeks ago
        Anonymous

        I remember when I was younger I had to have a guide for mega man games because I'd forget the boss completion order or the trigger sequence for proto man's shield

        • 2 weeks ago
          Anonymous

          you don't need a guide for megaman. Just keep trying all the bosses with different abilities. now X is a different game where you're trying to find all the upgrades

          • 2 weeks ago
            Anonymous

            Unless you're going for the meme upgrades (that are hidden because they break the game) all the upgrades are pretty clearly telegraphed by stage design.

            • 2 weeks ago
              Anonymous

              I love megaman. I'm glad Capcom isn't bring it back, because they would totally frick that shit up now.

      • 2 weeks ago
        Anonymous

        Things were intentionally hidden in 90s rpgs and missable in order to sell guides.

        • 2 weeks ago
          Anonymous

          A lot of games didn't even get guides.

          • 2 weeks ago
            Anonymous

            Sega sages

            • 2 weeks ago
              Anonymous

              This. If the game didn't have a guide you could ask for help on a hotline. For a premium price.

          • 2 weeks ago
            Anonymous

            Probably Japan only

            • 2 weeks ago
              Anonymous

              dude early internet was littered with user made walkthroughs

      • 2 weeks ago
        Anonymous

        This shot fricking got me in fricking Trials in the Sky
        >going through the game,having a good time
        >somebody mentions missables in a thread
        >check a guide
        >missed some shit permanently
        >desire to play is killed

    • 2 weeks ago
      Anonymous

      [...]
      People often go ZOOMERZOOMERZOOMER when people talk about looking up guides before starting a game, but it's the people who grew up playing JRPGs in the 90s and early 00s that do that more than anyone. They've mostly moved away from that design but the missable paranoia is never gonna go away.

      You don't have to see everything and get the "best" ending on the first playthrough. Knowing there is more meat on the bone is always nice.

      • 2 weeks ago
        Anonymous

        Black person, I'm not going to play a long-winded JRPG multiple times!

        • 2 weeks ago
          Anonymous

          Some dudes replay FFVII every year lol
          I don't get it. There are too much shit I want to experience to replay more than once or twice.

          • 2 weeks ago
            Anonymous

            >I don't get it. There are too much shit I want to experience to replay more than once or twice.
            That's because you're a casual hobbyist who's probably under 25.
            Some of us are hardcore gamers that have been hardcore gamers for 30+ years and at this point the only thing left to play is old games we've already beaten, or whatever new games are releasing, and given the current state of the industry that means replaying a lot of old games.

            • 2 weeks ago
              Anonymous

              Or I have more hobbies than vidya lol
              I'm almost 40

              • 2 weeks ago
                Anonymous

                And that's why you don't have enough time to replay vidya. It's all about that nostalgia you hear about all the time. I'm about the same age and I have to carve out time to play some old game and unwind.
                >had Dragon Warrior I+II on GBC
                >once every couple of years will play the first game again

  2. 2 weeks ago
    Anonymous

    This kind of shit is why I developed severe RPG autism always doing everything but the side quests and talking with everyone multiple times

    • 2 weeks ago
      Anonymous

      That's why they started doing
      >game requires you NOT to talk to certain npcs to get true ending
      All to get you to buy the strategy guide.

      • 2 weeks ago
        Anonymous

        >secret of evermore
        >standard practice of "go in and loot everything" game
        >there's a single house in the game where if you loot the chests, you permanently miss out on a spell
        >the correct solution is to go into the room, walk up a bit, then go to exit the room, then some dude walks in, gives you a spell, and tells you to loot the chests because he doesn't need that old shit anymore
        frick you lance.

      • 2 weeks ago
        Anonymous

        >NPC deliberately spreads false info to delude the party
        Holy based

    • 2 weeks ago
      Anonymous

      Same. Always talk to all npcs multiple times just in case. Never use too many items if avoidable, you never know what you need at some specific point and so one.

    • 2 weeks ago
      Anonymous

      i tried doing this in DD2 but i just burned out instead, i blame the fact the story didn't grab my attention like the first one did

    • 2 weeks ago
      Anonymous

      >open a random unmarked chest with nothing special about it
      >best weapon in the game stolen

      • 2 weeks ago
        Anonymous

        >Open a chest too early
        >Rusted Sword acquired
        >Open it 2.25 discs later instead of early
        >COSMIC SUPERDILDO EX (MAXIMUM THRUST) ACQUIRED.
        Hate it here. Also
        >YEAH RUN THROUGH THIS GAME AS FAST AS POSSIBLE IGNORING ALL THE CONTENT MINIMUM GRIND MAX CHEESE
        >EXCALIBUR 2
        Frick FF9.

        • 2 weeks ago
          Anonymous

          The Excalibur 2 is more of a trophy than anything.

        • 2 weeks ago
          Anonymous

          it's not even that great. in ff9 what I find impressive is the secret boss fight osmose, and being able to beat it.

        • 2 weeks ago
          Anonymous

          Only autistic completionists care about Excalibur II because it ruins their "perfect" save file. Stop wasting your life on this shit.

        • 2 weeks ago
          Anonymous

          You're the kind of player that the sidequests in the original Nier were made for.
          Have 'fun'

    • 2 weeks ago
      Anonymous

      This. When I played FF16 last year all I did all the really lame, bad side quests that game had out of autism fear.
      This was built upon the sheer amount of missable items I learned about as a child when playing FF9

    • 2 weeks ago
      Anonymous

      >talking with everyone multiple times
      I just wish every game would have a notification above the NPCs that shows if there is more dialogue.
      That said, I had something click a few years ago and just don't care about missing stuff anymore.

  3. 2 weeks ago
    Anonymous

    It's not a "true ending", it just changes the last boss's dialogue a little. It's not at all worth stressing over if you miss it.

    • 2 weeks ago
      Anonymous

      It also makes the last boss nearly impossible without cheese strats.

      • 2 weeks ago
        Anonymous

        Only if you're bad.

        • 2 weeks ago
          Anonymous

          The entire game requires cheese starts.
          I've been playing on Chaos first time and it's absolute fricking bullshit.
          You don't get any weapon upgrades. for the longest time.
          Your only option is to savescum goodie boxes for good weapons and abuse the frick out of bodyguard/train to grossly overlevel everything.
          I dunno maybe it's my fault for picking the hardest difficulty but the other difficulties are probably braindead easy otherwise.

          • 2 weeks ago
            Anonymous

            >Your only option is to savescum goodie boxes for good weapons and abuse the frick out of bodyguard/train to grossly overlevel everything.
            Yeah, you're bad.

            • 2 weeks ago
              Anonymous

              Do tell how you're supposed to beat anything in the clusterfrick that is going on in chaos mode after a certain point when each enemy has boss tier HP and your weapons maybe have 250 attack.
              No, really. Let's hear it.
              Even with the marvelous sword and being a high level, enemies are still bullet sponges that kill you in two hits.

              • 2 weeks ago
                Anonymous

                Enemies don't get spongy until Eluria, and even then it only lasts for that single dungeon because as soon as you get to Energy Nede you can craft Rings of Might and go back to effortlessly killing everything in sight.
                Learn how to use IC properly and manage your skills correctly. If you know what you're doing you can get 20 skills to level 7 almost immediately.

              • 2 weeks ago
                Anonymous

                >generic vague response about huur duur manage your skills
                I'm managing my skills just fine. I know the writing strat. It doesn't fricking help anything because the stat gains are minimal.
                Everyone having training and daze resistance with guardbreak is how I'm surviving in the first place.
                You need good attack to actually kill anything within a normal timeframe. Right now I'm just spamming break skills and assault actions non stop and hope I don't get hit because dodging is pointless now.

              • 2 weeks ago
                Anonymous

                If you're already looking up how to do shit then I don't know what to tell you. I breezed through Chaos even without overleveling like a moron.
                But you're clearly doing something wrong since you're complaining even while using the Sword of Marvels. Bad party and equipment in general? Pretty funny considering the game just hands you Berserk and Meteor Rings and they'll carry you all the way to Energy Nede.

              • 2 weeks ago
                Anonymous

                I'm doing fine, I'm in Linga now, but I wouldn't call it a breeze.
                Still lots of rng crafting involved to get things you need and you are gated by the material tiers you can get.

              • 2 weeks ago
                Anonymous

                Then why they hell are you complaining? Also, if you actually had to abuse Bodyguard for leveling that indicates you're not doing well.
                IC RNG isn't a big deal because it's trivial to get infinite money and everything can be done in batches of 10. The materials that are infinite in Expel are more than enough to make it a joke.

              • 2 weeks ago
                Anonymous

                Because it's still bullshit, you just have to overbullshit their bullshit. Which I did.
                I don't really need to abuse bodyguard, but I just leave it on with survival now to get free exp because why not.

              • 2 weeks ago
                Anonymous

                Yes, that's the whole point of the higher difficulties, even Universe in the original. It's what makes it fun.
                If you're getting free XP from Bodyguard then you're overleveled.

          • 2 weeks ago
            Anonymous

            >pick difficulty that requires you to understand the IC mechanics and how easy they are to break
            >complain that it's too hard because you don't understand the IC mechanics and how easy they are to break
            You can have the best equipment in the game for Claude/Rena like 3 hours in.

            • 2 weeks ago
              Anonymous

              That's a pretty gross exaggeration. While it's possible to get stacked up all the best and the majority of high tier stuff is locked away until post-game.

            • 2 weeks ago
              Anonymous

              I understand the IC mechanics though. I'm literally telling you that I'm abusing them.

            • 2 weeks ago
              Anonymous

              >Eternal Sphere 3 hours in
              Yep.
              >SO2R has damage cap break and you can hit 99999.
              >Eternal Sphere is garbo with that information.
              >Holy Sword Farewell in 3 hours
              Only if you're a speedrunning troony

              • 2 weeks ago
                Anonymous

                Eternal Sphere is still the best until end game. Some people understandably still use the Marvel Sword to not frick with Hit at all. No reason to touch either of the CoT swords at all.

  4. 2 weeks ago
    Anonymous

    All that does is add a half a dozen lines of dialog to the final cutscenes to give them a bit different context that you otherwise would have to infer yourself.
    It also makes the last boss hard as frick compared to his normal state, but instead of finding out that the big bad guy is mad because he's crazy, you find out the big bad guy is made because he's crazy because of some women. That's literally the only change.

  5. 2 weeks ago
    Anonymous

    there is tons of missable content and characters in star ocean 2. why should the true ending be any different?

    • 2 weeks ago
      Anonymous

      missable shouldn't be a thing. the remake could've fixed that.
      why am I restricted to having only 8 characters? let me recruit everyone ffs.

      • 2 weeks ago
        Anonymous

        sorry little zoom zoom, that's not how the world works.

      • 2 weeks ago
        Anonymous

        >why am I restricted to having only 8 characters? let me recruit everyone ffs.
        Why? So even more characters can sit on the bench and do nothing?

      • 2 weeks ago
        Anonymous

        missable content is an excellent way to have replay ability. how old are you?

  6. 2 weeks ago
    Anonymous

    Star Ocean 2 is designed from the ground up to be replayed. The multiple mutually exclusive characters, unlockable difficulties, and just how fun it is to snap the difficulty in half should have been enough to tell you that.

  7. 2 weeks ago
    Anonymous

    I had Blasphemous 2 pull a fast one on me. Thankfully, it doesn't lock you out of anything, but it's still a cheap shot.

    • 2 weeks ago
      Anonymous

      What exactly happened?

  8. 2 weeks ago
    Anonymous

    You aren't really supposed to fight limiter off indalecio in your first playthrough, no one playing normally and not following autistic guides would find it fun and he replaces the final boss and blocks getting to the normal ending
    So making it guide following tier obscure protects normal players from it

  9. 2 weeks ago
    Anonymous

    >star ocean
    >true ending
    Star Ocean is only played for crafting-autism for people who get filtered by actual crafting autism with time limits etc. in better JRPGs. The story is terrible. Best you get are some cute character moments.

  10. 2 weeks ago
    Anonymous

    >JRPG has a secret bad ending that requires you to beat the final boss while not exploring 3/4ths of the game

    • 2 weeks ago
      Anonymous

      Name 1 game

      • 2 weeks ago
        Anonymous

        Tales of Zesteria

        • 2 weeks ago
          Anonymous

          This secret bad ending was one of my favorite parts of the game. I love how vague it is and how you can only understand it once you've actually beaten the game

      • 2 weeks ago
        Anonymous

        Unicorn Overlord

    • 2 weeks ago
      Anonymous

      Unicorn Overlord

      • 2 weeks ago
        Anonymous
      • 2 weeks ago
        Anonymous

        Why does she not protect her boobs and thighs?

        • 2 weeks ago
          Anonymous

          Nature blessing. They exchange protection of armor for being super swift. Shit like that.
          That was the ingame explanation you get at least.

    • 2 weeks ago
      Anonymous

      100% the ganm for the bad ending

    • 2 weeks ago
      Anonymous

      Name 1 game

      >Gives you access to the best girl though

  11. 2 weeks ago
    Anonymous

    I see nothing about a true ending, just an optional boss

    • 2 weeks ago
      Anonymous

      crono triggers optional boss was also the true ending. same with dragon quest 11

  12. 2 weeks ago
    Anonymous

    >play sekiro
    >miss a boss because you have to do some obscure npc dialogue and eavesdrop on a conversation
    i really like FROM but sometimes they can suck my dick

  13. 2 weeks ago
    Anonymous

    Even the Switch release of FF12 didn't fix all the bullshit. There is a sidequest where you have to gather 5 of some item, 2 of another and so on. The catch is the game doesn't tell that you *5*, instead if you turn in 3 or 4 it accepts them and you can no longer get more. But if gave less than 5 you are locked out of an accessory which doubles License Points you get.

    • 2 weeks ago
      Anonymous

      There are two guaranteed chests and a trivial bazaar recipe for a Golden Amulet besides the Estersand quest, though, and you only ever need one

  14. 2 weeks ago
    Anonymous

    >I NEED TO HAVE EVERY ITEM!! WTF IS THAT THE LANCE OF DOUBLE DAMAGE?? I MUST LOOK THE GUIDEEEEEEE
    Zoomers are bad but holy shit boomers and their muh trophies/achievements mindset instead of just playing video games is a mental illness.

    • 2 weeks ago
      Anonymous

      boomers/millenials don't give a shit about achievements
      it's literally just zoomers.

      • 2 weeks ago
        Anonymous

        achievements became a thing in the 360/ps3 generation, which is when millenials were the majority of gamers. you are a homosexual semen slurping wiener goblin unable to admit that some of the generation he is a part of are the types of people he doesnt like because of sub 50 iq tribalism. who the frick cares which generation likes achivements more?

    • 2 weeks ago
      Anonymous

      >Play Monster Hunter
      >Hundreds of weapons and most are shit per rank
      >Guide filters out the trash.
      Game doesn't respect my time already. I'd prefer some directed guidance.

  15. 2 weeks ago
    Anonymous

    Doesn't this game warn you about missable events?

  16. 2 weeks ago
    Anonymous

    >JRPG's endings are determined mostly by when you choose to fight the final boss
    Why was Chrono Trigger so good?

    • 2 weeks ago
      Anonymous

      That's an inconsequential NG+ gimmick. Kind of neat but not actual game design.

    • 2 weeks ago
      Anonymous

      This has been my unironic opinion since I played CT way back a trillion years ago.

      >The multiple endings are nothing but a gimmick, most of them change practically nothing and only a few are even interesting
      >Saving Chrono felt absolutely impactless since he was just another dull silent protagonist
      >Terranigma was a far better game

      It's funny that I hated silent protagonists all the way back when CT was a SNES game, it sure took a long time for that fad to die, and there's still some series pointlessly sticking to it.

      • 2 weeks ago
        Anonymous

        >Terranigma was a far better game
        No one asked you loser.

  17. 2 weeks ago
    Anonymous

    The fact you have to exhaust dialogue with every NPC in dark souls games to get item or special interaction would honestly have never occurred to me. Even if i did it by accident dont think i would have connected the dots.

  18. 2 weeks ago
    Anonymous

    >he doesnt talk to absolutely everyone he crosses in a rpg
    ngmi. Enjoy experiencing games through youtube, its the only way you will ever see the endings or even just fun things.

    • 2 weeks ago
      Anonymous

      Not only that, after every more or less event of significance you have to go back and talk to everyone all over again to see if their dialogue has changd

      • 2 weeks ago
        Anonymous

        >talk to npc
        >walk 5 feet away
        >npc has new required dialog
        >take one more step too far away
        >dialog is lost forever and you're locked out of the true end

  19. 2 weeks ago
    Anonymous

    That shit is kino and FRICK zoomer.

  20. 2 weeks ago
    Anonymous

    I find people who simultaneously demand to play games blind and spoiler-free while also being hand-held by the game to a single 100% completionist "best" playthrough extremely annoying.

  21. 2 weeks ago
    Anonymous

    Chrono Trigger still does the multiple endings the best after all this time
    >you don't HAVE to save Crono, can easily finish the game if you are so inclined. But the narrative points you to the direction so it's not entirely obscure
    >you don't HAVE to let Magus join, in fact if you let Frog fight him you get the most kino battle in the whole game and unlocks Frog's good ending (Magus is a homosexual anyways)
    >you don't HAVE to do all the optional side quests to set other parts of history right, but the old man the end of time makes it obvious which ones you do have to do
    >and you can get different endings depending on a mix of those, such as NOT saving Crono but also doing side quests or not doing side quests and still saving Crono, etc

    • 2 weeks ago
      Anonymous

      >They threw all this way, retconned CT, killed off Chrono and Marle and made the entire CT cast into worthless losers who only made everything wrong
      >All so the REAL HEROES could save the day, properly
      >And so the storyline could jack off Schala even more
      It's funny how many sequels go and shit on the previous games to try give the new characters legitimacy.

      I guess Rockstar still did it worse than even Chrono Cross though: https://www.youtube.com/watch?v=sbY_LiIzLIM

      • 2 weeks ago
        Anonymous

        I would like to think that once you actually fix "time" in true ending of CC, the time crash never happened which means FATE never got fricked and the dragons never had to act, and that means Lynx andHarle never killed Lucca or helped Dalton attack Guardia, and all the other bullshit that happened. But we will never know because Kato is such a fricking hack that instead of concluding CC, he decided to start preaching about SAVE THE PLANET!

      • 2 weeks ago
        Anonymous

        From an interview with Kato from like 2014
        >I have wanted to imagine an episode that would conclude a trilogy [i.e. a third game, after Chrono Trigger and Chrono Cross] and that would take place shortly after the events of the first game. I thought of the following lead: Kid and the others have to go help Crono, Marle and Lucca, who were then in great dangers. In the end, it was some sort of "all-star"! (Laughs) That said, I have the following principle: the past is the past, and it should be left behind. You have to let go. To lay new foundations. To move on. Nevertheless, if I recall correctly, I'm pretty sure Square Enix suggested the possibility of a project titled Chrono Break. But I wasn't part of it, so I'm not in the best position to talk about it. In fact I don't have any other information on this topic.

        There was a plan at some point, at least instead of Katos mind, for how it would all wrap together, but he never got the chance to make that 3rd game.

  22. 2 weeks ago
    Anonymous

    >two paths
    >go left
    >cave in
    >miss one time only legendary weapon

    REEEEEEEE

  23. 2 weeks ago
    Anonymous

    Valkyrie Profile thread.

    • 2 weeks ago
      Anonymous

      That was kino however for making you do something other than just follow where concentration says to go

      • 2 weeks ago
        Anonymous

        You clearly don't know what are you talking about.

  24. 2 weeks ago
    Anonymous

    Literally playing the game right now and I didn't miss her because I don't just rush the fricking objective without exploring.

  25. 2 weeks ago
    Anonymous

    What are the worst culprits of this kind of shit in eastern and western games? "Good" or "true" endings getting locked behind some easy-to-miss conversation or some special item drop you only get from going on some obscure side quest, or only unlock if you get 105% completion, etc.?

    FFX-2 comes to mind.

    • 2 weeks ago
      Anonymous

      Nothing in X-2 is actually missable because it's designed to frick around with NG+.

      • 2 weeks ago
        Anonymous

        I recall there was something in X2 (be it an achievement, or something related to something ingame) where could skip watching literally every single cutscene to get it, except ONE specific one.

        • 2 weeks ago
          Anonymous

          Cutscenes are skippable but count for % on the first watch, which means if you die, reload, and skip it won't count. There's at least one text box in the game that misses % if you advance through it too fast for no reason. There are also region difference in what counts towards % and how much. It's technically possible to get 100% on a first playthrough, but even people autistically following a guide would probably fail to because of the sheer amount of bullshit involved and the discrepancies between versions/regions. For example an NPC might spawn 4 screens back after a cut-scene with no indication, and if you leave the room the wrong way instead of immediately backtracking they'll disappear.

          A good chunk is only available by picking different options on a second playthrough, and there's well over 100% possible as a result. The game was designed with two playthroughs in mind to fully complete. That said, there's enough easily missable that someone not using a guide could still likely not hit 100% after multiple playthroughs.

    • 2 weeks ago
      Anonymous

      NG+ and 100000% completion like Nier

      • 2 weeks ago
        Anonymous

        Nier does it right though.
        It's really hard to miss what you're supposed to do. You just need all the weapons.

    • 2 weeks ago
      Anonymous

      Western is probably Kingmaker. At least for CRPGs.

      Maybe redeeming Viconia in BG2 is on par.

      • 2 weeks ago
        Anonymous

        in bg2 if you take vicona as a lover she dies in the credits. she was raped to death traveling through a country side, and raped and murdered by peasant farmers

        • 2 weeks ago
          Anonymous

          You Black folk really need to tone down this obsession with farmers tbh

          • 2 weeks ago
            Anonymous

            I'm not a Black person you fricking moron. I beat baldur's gate 2 solo with a berserker mage

        • 2 weeks ago
          Anonymous

          You Black folk really need to tone down this obsession with farmers tbh

          I'm not a Black person you fricking moron. I beat baldur's gate 2 solo with a berserker mage

          >I'm not a Black person
          >He says after lying about what happens in a 50year old game
          She doesn't get raped, she dies because of poison.

          It was a dumb ending and one of BG2's worst, because there's absolutely no way she should be susceptible to poison at that point. But BG2 wanted to give all the evil characters a bad ending and she got included there.

          • 2 weeks ago
            Anonymous

            you never played the game. every character has a different ending in bg2 based on what class you are, and what decisions you made. you are a fricking idiot

            • 2 weeks ago
              Anonymous

              >every character has a different ending in bg2 based on what class you are, and what decisions you made. you are a fricking idiot
              Anon, what the FRICK are you talking about?

              The only thing that changes the endings are if you romanced a character and rejected Godhood.

    • 2 weeks ago
      Anonymous

      >What are the worst culprits of this kind of shit in eastern and western games?
      Age of Decadence has a special ending that potentially becomes unavailable at character creation, since it requires your character to have high enough PER and CON, and there's no way to increase base stats after starting the game. You can get to the very end of the secret ending route and the game basically says "frick off CONlet". The game's pretty short though and it's meant for multiple playthroughs.

      Sunless Sea has a secret ending with no quest log of sorts to direct you, mandates traveling to certain very hazardous locations and taking specific actions, one of which has an instakill skill check dice roll that is extra fun if you're playing on no-reloads game mode. Skies' secret ending I think had several skill checks that didn't outright kill your character, but potentially failed the questline and made the ending unavailable until a new run.

      • 2 weeks ago
        Anonymous

        In their defense, both of those are explicitly meant for multiple playthroughs as opposed to something like Tales of Vesperia where you need to do three circuits around a town, talk to the same NPC 6 times in a row, pat your head and rub your stomach IRL, then backtrack to the beginning of the game before hitting an unmarked overworld flag in order to access any side quest.

    • 2 weeks ago
      Anonymous

      Paladin in Quest for Glory 2&3, and having that for the true ending in Quest for Glory 5.
      The entity of Wizardy 4 is just so much fricked up shit, and to even beat the game 'correctly' instead of getting out and insta dying is obtuse.

  26. 2 weeks ago
    Anonymous

    >huur duur why do JRPGs require you to explore and find out shit the hard way?
    >oh my fricking got Dark Souls has so much hidden stuff the community works together to come up with theories and test out stuff I FRICKING LOVE FROM FOR INVENTING VIDEO GAMES AND TEAMWORK MIYAZAKI LET ME SUCK YOUR wiener PLEASEEEEEEE
    Gamers are the biggest hypocrites in the world.

  27. 2 weeks ago
    Anonymous

    It's not quite the true ending, but Tales of Abyss has one of the worst cases of missable content I've ever seen.

    >Very early in the game you visit a desert town
    >At one point, you can either go left towards a mansion, or you can find a secret alleyway to the right
    > The secret alleyway contains this weird "antlion" man who is clearly a joke character of some sort, who mutters about some random items. If you bring them to him he gives you a pretty uninteresting reward
    >If you go anywhere towards the mansion on the left, it triggers a cutscene that forces the party to leave the town
    Here's where it gets fricked
    >The moment you trigger said cutscene, the antlion man quest becomes unbeatable for no reason. Even if you come back later, he will just refuse to accept your items
    >So if you either went left at the start, or checked the antlion man and then went left before grabbing the items and then delivering them to him, you have locked yourself out of the quest forever
    And then the reason why I'm complaining about this:
    >50 hours later at the very end of the game, there are a huge series of optional side quests that involve a ton of effort, grinding and work (Ex. Grind 1 million gald)
    >None of these quests really give you any sort of reward, however after you do ALL of the quests THEN you get a whole bunch of rewards, including titles, outfits, costumes, recipes, etc
    >However one of these quests you needed to complete? That one fricking ant lion man quest at the start of the game
    >Not only that, but a whole bunch of other side quests won't open up because of that same side quest
    >It's possible to miss out on a ton of post-game content AND make a whole bunch of side quests completely worthless, just because you didn't deliver some random garbage to a joke character at the start of the game in a 30 second time window

    Don't trust anyone who says this game is good. It has some of the worst sidequest design of any game I've played to the point of being insulting.

    • 2 weeks ago
      Anonymous

      Thank god for comprehensive guides nowadays. They’ll usually have a disclaimer pointing this shit out. We don’t have anymore time for this shit. As a kid okay maybe when we can sink 1000 hours into some bullshit single rpg. As an adult, I’ll give a game 20 hours tops before moving on

    • 2 weeks ago
      Anonymous

      oh sick, I was gonna play this soon. I'll keep this in mind, though I don't care about grindy post game content so ill probably just not do it regardless

      • 2 weeks ago
        Anonymous

        I would honestly suggest not playing with a side quest guide and just playing through the game to be honest. A ton of the side quests in general are incredibly unfun and super easy to miss at that.
        For example there's a quest where two leaders of warring factions are romantically interested in each other, so you have to help them communicate since they can't talk to each other. What this entails is talking to one, then running across the entire continent to talk to the other, then running back across the entire continent to talk to the first one again. Then you do this like four or five times. It is unironically about 30 minutes of running back and forth. The window to be able to do this is also insultingly short before it's lost forever.
        The worst part is that the reward is actually kind of neat. You get an outfit for a party member which is cool, but basically if you care about being a completionist in Tales of Abyss the game becomes a thousand times worse. Almost all of them are just a waste of time that involves walking back and forth or looking for 1 random obscure NPC hidden who appears for no reason in the back of a town behind 15 loading screens in a tiny timeframe before he vanishes for no reason. Everything about the sidequests screams "We wanted to sell people a strategy guide"

        Other Tales games also have missable content to be fair, but generally the "punishment" for missing said content is completely trivial (Ex. It's just an optional cutscene or maybe a title which would only matter for 100%).

        • 2 weeks ago
          Anonymous

          yeah its cool I just wont do any of that bullshit. got plenty of games to play, I'll go slightly tedious for true endings but I'm not gonna care about grindy 100%s

    • 2 weeks ago
      Anonymous

      It wasn't as bad, but I remember getting annoyed that the Mother's Memento flower item in Vesperia was easy to miss because it required you to rest at the inn again RIGHT AFTER the game already made you rest at the inn for the story, so why would you ever decide to redundantly rest again for an semi-important item. And guides on line said that no secret missions were missable since you can fight all the bosses again later, but all the guides omitted the fact that if you miss this item, you won't be able to acquire it later, and the item is required for the secret mission.

      • 2 weeks ago
        Anonymous

        Wasn't it also Vesperia that locked an alternate end-game super boss behind talking to a seemingly random NPC in like the second town you visit, who is entirely out of the way and not near anything important?

        • 2 weeks ago
          Anonymous

          No, whilst dukes reason as being final boss is pretty clear to those who actually take their time and understand the game a lot of his characterization is behind sidequests of what you mentioned. Gotta go back to random areas you visited and talk to him.
          It's cool from a storytelling perspective because why would every important person just magically always be in your way right?

  28. 2 weeks ago
    Anonymous

    >square-sloppers anonymous: the thread
    holy KEK

  29. 2 weeks ago
    Anonymous

    This is pretty much impossible to miss in the remake, considering it tells you when private actions can be missed by timing out, and you can fast travel.

    • 2 weeks ago
      Anonymous

      >it tells you when private actions can be missed by timing out
      It lies.

      • 2 weeks ago
        Anonymous

        How?

        • 2 weeks ago
          Anonymous

          A good chunk of stuff that isn't marked as time limited actually is.

  30. 2 weeks ago
    Anonymous

    >you're meant to play the game only once
    Why are Westerntards like this?

    • 2 weeks ago
      Anonymous

      could be worse.

      You could be forced into multiple NG+s because of bad game design to get the only ending of the game

      • 2 weeks ago
        Anonymous

        The game so bad it killed an excellent franchise forever.

        • 2 weeks ago
          Anonymous

          BoF 4 was peak spritework.

        • 2 weeks ago
          Anonymous

          What about the benevolent breath of fire 6

          Yes I mad anyone says anything positive about dragon quarter. Piece of shit game. I rented it when it was new and put it down after an hour

          • 2 weeks ago
            Anonymous

            >What about the benevolent breath of fire 6

            violating the dead body of the BoF series

          • 2 weeks ago
            Anonymous

            >What about the benevolent breath of fire 6

            violating the dead body of the BoF series

            >benevolent
            bof6 was an online gacha game exclusive to Japan. I'm sorry the people there had to experience it.

      • 2 weeks ago
        Anonymous

        You can beat this game on the first run.

        D-Charge twice and hit the boss with the strongest attack. I think it costs like 7-9% of D-gauge in total. And you don't even need to start doing that until later in the game.

      • 2 weeks ago
        Anonymous

        Time loop games can work. Capcom should've just chopped off the Breath of Fire name.

        • 2 weeks ago
          Anonymous

          >Capcom should've just chopped off the Breath of Fire name.

          or not frick over the player if they use Dragon mode

          • 2 weeks ago
            Anonymous

            Nah, you deserved to be punished.

            • 2 weeks ago
              Anonymous

              for using the a mechaic that is the series gimmick?

              • 2 weeks ago
                Anonymous

                Which is why I was saying that Capcom should've just taken off the Breath of Fire name from the game's title. Make Dragon Quarter part of its own series with its own expectations of the game's mechanics.

    • 2 weeks ago
      Anonymous

      bro you're playing a WRPG lmfao

    • 2 weeks ago
      Anonymous

      >just replay the 100 hour RPG over and over

      • 2 weeks ago
        Anonymous

        If you enjoyed the game you would be replying it without anything enticing you.

        • 2 weeks ago
          Anonymous

          No matter how much you enjoyed something, it doesn't means you would want to experience it again.

          • 2 weeks ago
            Anonymous

            Sounds like your loss and a personal problem.

        • 2 weeks ago
          Anonymous

          nta but I enjoy games but have a hard time replaying and rewatching stuff if I already know what's going to happen. I can't even watch anime adaptations if I've read the source material because my interest just can't be held if there's no mystery. It's impossible for me to replay a JRPG until it starts to fade in my mind after like 5+ years. Because of that, I just always opt for getting the true ending on my first playthrough, if there is one. There's also games that I definitely liked but I can't see myself ever revisiting. Some people just don't really replay games.

      • 2 weeks ago
        Anonymous

        Not only its 100 hours but its 100 hours filled with boring dialogue dumps, slog story and shallow gameplay

    • 2 weeks ago
      Anonymous

      If you enjoyed the game you would be replying it without anything enticing you.

      Sounds like your loss and a personal problem.

      >why yes, i'm still the equivalent of a 4 year old begging to watch Cars again for the 131st time, how did you know?

  31. 2 weeks ago
    Anonymous

    i'm okay with it, i like substantial content being hidden

  32. 2 weeks ago
    Anonymous

    only star ocean and other shit tier games are like this. just don't play them, they're bad anyways.

  33. 2 weeks ago
    Anonymous

    If you look up a guide to force an ending instead of getting what you would naturally get, you have ruined your experience as well as devalued the experience of those who got their endings organically, and should be banned from playing video games and voicing your opinion on them due to your autism ruining the enjoyment of discovery and branching paths

    • 2 weeks ago
      Anonymous

      This. It's the reason games don't do this stuff anymore. Everyone wants the "best" ending instead of just playing and seeing the results of their choices.

      • 2 weeks ago
        Anonymous

        That's not true, I ruined Triangle Strategy for myself by playing it twice. My first play through I did all the choices I thought made sense, then I did another playthrough for the Golden Route... And all but one of those was what I'd already done.

        So unless I wanted do a completely pointless playthrough to do the other options and then play again like my first one, I had to slog through exactly what I'd just done (but worse) to get what wound up being a lame, cop out of an ending.

    • 2 weeks ago
      Anonymous

      Okay, but frick that for SMT4. My choices would normally be neutral on aggregate, but they made the neutral route window so small that you can be TOO NEUTRAL for the neutral root.

      • 2 weeks ago
        Anonymous

        Hell, you don't even choose to go Neutral in the case of success.
        You can only pick Law or Chaos, then have the White reject your choice for not being Lawful/Chaotic enough, then get dumped into Neutral. All they had to do to fix everything wrong with the alignment choice was give an explicit Neutral option there.

      • 2 weeks ago
        Anonymous

        Somehow I lucked into the neutral route on my first and only playthrough.

      • 2 weeks ago
        Anonymous

        Honestly I think this is only a big problem with SMT4 because they put so much emphasis on neutral being the correct/"canon" choice. You get to do both the Chaos and Law final dungeons and fight both of their final bosses, alongside Apocalypse branching from the neutral route. If you plan on replaying the game then it's fine but if you're only going to do a single playthrough then there's zero reason to not do Neutral.

  34. 2 weeks ago
    Anonymous

    >play game
    >enjoy game a lot
    >finish game
    >years later, discuss game
    >dude do you remember the ending when thing happen?
    >wtf, thing didn't happen
    >google it
    >thing really happened
    >if I did other thing, then thing would have happened
    >wtf that's so cool
    >I loved game so I'll replay it with newfound knowledge
    >enjoy game again and discover new things
    >newfound appreciation for game
    This filters the completiautists. This kino is for the mentally sound only.

    • 2 weeks ago
      Anonymous

      Literally Hitler.

    • 2 weeks ago
      Anonymous

      >Replaying games
      There's way too many good games out there for this to be worth it

    • 2 weeks ago
      Anonymous

      That's how I feel about Legend of Mana. I'll replay it every couple of years after my memory begins to fade and I learn of things I've missed, and then each playthrough is an absolute joy.

  35. 2 weeks ago
    Anonymous

    I’m fine with cryptic shit as it’s all documented for free nowadays. Feels good doing each and every secret effortlessly. One of my best recent memories was 100%ing suikoden 1 in one perfect play through

  36. 2 weeks ago
    Anonymous

    >not talking to every npc in town every time you pass by just to see if they have anything new to say

  37. 2 weeks ago
    Anonymous

    >then
    >have to replay the game 3 more times to get all endings
    >now
    >look up endings on YouTube

    Checkmate developers

    • 2 weeks ago
      Anonymous

      >game specifically shames you for watching the ending on YouTube
      >watch it anyway
      Checkmate gays

  38. 2 weeks ago
    Anonymous

    CRPGs pull the same nonsense.

    Check out the requirements to get the true ending in Kingmaker or WotR. WotR was at least somewhat okay when you knew about it, but even following a guide I almost missed the Kingmaker one because there's a dialogue prompt that you need that's hidden behind a skill check you don't see, if you fail the check then you don't get to see the prompt and you're never told you failed it.

    So by the time I realised I'd missed it, I was 3hours past that point. Thankfully I still had a save back then, but man that sucked.

    • 2 weeks ago
      Anonymous

      >obvious endgame boss appears in the very beginning of the game
      >have to choose between running away or and shooting him with a shitty crossbow some random guy just gave me
      >permanently locked out of the secret ending because i decided to run away like any reasonable person would

      • 2 weeks ago
        Anonymous

        >permanently locked out of the secret ending because i decided to run away like any reasonable person would
        IIRC you've got one "spare" soul shard, so you can still get the secret ending without that one if you get all the others (you'll have to do the Cancer Pyramid though).

        Or you can just ascend with everyone except Areelu. Ultimately though, the real redpill is that the Angel ending is a trillion times better and more satisfying than the "Secret Ending" anyway. Angel is so superior to every other route it's ridiculous.

  39. 2 weeks ago
    Anonymous

    The amount of stuff I missed my first playthrough of Tales of Symphonia could almost make a whole game on its own.

  40. 2 weeks ago
    Anonymous

    I remember triggering the unlocked final boss by accident when I was like 9 and being permanently stuck because the final boss become fricking moronicly hard. At least for a 9 year old.

    • 2 weeks ago
      Anonymous

      No you didn't.

      • 2 weeks ago
        Anonymous

        Yes I did. It only requires talking to her again on Nede in a PA. They don't even tell you what it's for or what it did. I didn't even realize who it was when I talked to her.

        • 2 weeks ago
          Anonymous

          >It only requires talking to her again on Nede in a PA
          Wrong.

          • 2 weeks ago
            Anonymous

            Here are the steps moron:
            >Talk to her in Kurik
            >Save at final save point
            >leave dungeon
            >Talk to her at Centropolis
            Extremely easy to do accidentally.

            • 2 weeks ago
              Anonymous

              Backtracking all the way through the final dungeon is the part where your story falls flat. No one is going to do that before beating the game.
              What's more likely is that the regular final boss kicked your ass and now you misremember it as his powered up version.

              • 2 weeks ago
                Anonymous

                No, you dumb Black person. I left because I heard about the secret dungeon.

              • 2 weeks ago
                Anonymous

                Uh huh.

            • 2 weeks ago
              Anonymous

              who are your favorite characters? my favorite is opera. there's even an ending where you end up with her

              • 2 weeks ago
                Anonymous

                >get opera
                >just make her spam that gravity well ability that draws enemies into the middle of it
                >every single fight is just a stompfest

              • 2 weeks ago
                Anonymous

                if she can out kill Claude with his blood armor and ultimate weapon with the drain hp from enemies.

              • 2 weeks ago
                Anonymous

                >can't

    • 2 weeks ago
      Anonymous

      I believe you. when I was around that age I got pissed I couldn't find a way to recruit dias with Claude because I was a moronic kid

  41. 2 weeks ago
    Anonymous

    It isn't a true ending, it's just turning the final boss into a super boss.

  42. 2 weeks ago
    Anonymous

    >If you only knew how bad things really are

    • 2 weeks ago
      Anonymous

      I see riviera. Was gonna play that. Cryptic as shit?

      • 2 weeks ago
        Anonymous

        I haven't played it since like 2011, but it's a turn based adventure, everything you do advances the game so there's lots of missable stuff. Managing relationship points to get the ending you want is harder than it should be, especially if you want the cat ending

      • 2 weeks ago
        Anonymous

        Man, the characters can't stop talking.

    • 2 weeks ago
      Anonymous

      yggdra and gloria union are fine

    • 2 weeks ago
      Anonymous

      >KitN
      >hit this secret destructible floor that doesn't flash when hit unlike every other destructible object in the game.
      Getting the Yggdra Union bath scene is also ass. Also, don't you need warp boots to get the Rod for the """best""" ending?
      Never played Gungnir though.

      • 2 weeks ago
        Anonymous

        Now don't destroy the floor in Melia mode to get the better ending in her mode.
        Getting Mjolnir in Yggdra is a mystery to me. Only got it once in one of my playthrough but I still don't know what determines you getting Mjolnir or Mjolnil.

    • 2 weeks ago
      Anonymous

      Got my ending and I was satisfied with that. Does Riviera even have a true ending?

  43. 2 weeks ago
    Anonymous

    Too many people in here playing games to say they played them and not because they enjoy them.

    • 2 weeks ago
      Anonymous

      I enjoy games with secret endings, android multiple endings

      • 2 weeks ago
        Anonymous

        >and

  44. 2 weeks ago
    Anonymous

    >get to near endgame of an RPG
    >can't get the best weapon for a specific character because I didn't check a specific bookcase in a certain house near the beginning of the game

  45. 2 weeks ago
    Anonymous

    >20h Skyrim quest mod
    >true ending locked behind single choice in the very end of quest line

  46. 2 weeks ago
    Anonymous

    >Branching paths/endings to "facilitate replayability"
    >In a game that takes dozens of hours to finish in the first place
    I'm not replaying your game if it's that long just to sate my curiosity.
    If I encounter anything like that anymore I just look up the rewards for either decision and pick the best one, I don't care anymore.

    • 2 weeks ago
      Anonymous

      >I'm not replaying your game if it's that long just to sate my curiosity.
      Good. It's not for you.
      IF you are not replying a game because you enjoyed it first and foremost, then you need to frick off to another game.

  47. 2 weeks ago
    Anonymous

    guess im not autistic enough i never played game in NG+, i usually finish story and am kinda done with it, only sometimes replay from 0 with different build if its fun rpg.

  48. 2 weeks ago
    Anonymous

    JRPG are for people with autism.

  49. 2 weeks ago
    Anonymous

    Because the Japanese know games are to be played. That's why they include gameplay and secrets. Unlike western games, which contain movie reels and press X to cutscene finisher.

    • 2 weeks ago
      Anonymous

      >Japanese know games are to be played
      yes with paid guide they release along with game

      • 2 weeks ago
        Anonymous

        Post some Japanese guides.

    • 2 weeks ago
      Anonymous

      That's a funny thing to say in a JRPG thread, a genre with a big emphasis on narrative.

  50. 2 weeks ago
    Anonymous

    Kind of irrelevant in the remake because you can just do NG+ and beat the game in like 3 hours.

  51. 2 weeks ago
    Anonymous

    my favorite bad endings are on way of the samurai 4

  52. 2 weeks ago
    Anonymous

    >you can miss out on content if you didn't keep your starting weapon/items in your inventory

  53. 2 weeks ago
    Anonymous

    Nobody in this thread mentioning Fire Emblem recruitment, so let me offer one

    >Desert map
    >Can't see shit
    >Have to have one of two specific units deployed on the map
    >Have to send one of those two specific units to a specific square in the corner of the map
    >This square is completely unmarked and unremarkable, it's not in your way or something you would find normally

  54. 2 weeks ago
    Anonymous

    >no choices on first playthrough
    >no choices on second playthrough
    >one choice at the end of third playthrough that leads to two different endings, but only if you collected every single weapon in the game for no reason, some hidden behind quests and others behind massive money grind
    Did the Nier remake fix this shit or at the very least allude to 100% weapon collection being an arbitrary requirement?

    • 2 weeks ago
      Anonymous

      Why would you not have all the weapons by your third playthrough?

    • 2 weeks ago
      Anonymous

      >not doing side quests
      >not having money
      Maybe stop rushing and start actually playing the fricking game ?

      • 2 weeks ago
        Anonymous

        The sidequests in Nier are purposefully designed to be so bad most people will skip them.

        • 2 weeks ago
          Anonymous

          Only the flower shit is horrible and that isn't needed for anything.

        • 2 weeks ago
          Anonymous

          They were just playing a little prank on completionists.

  55. 2 weeks ago
    Anonymous

    Played Persona 3 Reload and ended up missing out on 100% Social Links by 3 or 4. To fix it I had to essentially beat the entire game again due to the messed up, unintuitive scheduling system.

    A guide would have saved me close to a hundred hours.

    • 2 weeks ago
      Anonymous

      Ok, but why do you need all 100% social links

      • 2 weeks ago
        Anonymous

        w-well I just do, ok??

      • 2 weeks ago
        Anonymous

        I wanted the special dialogue. It wasn't worth it.

      • 2 weeks ago
        Anonymous

        Didn't you need to 100% social links to reach the original P3's final boss?

        • 2 weeks ago
          Anonymous

          No.

        • 2 weeks ago
          Anonymous

          No? That's moronic. The game is even designed to make it impossible to reach the final boss without having at least completed two social links(which would be Fool and Judgement) so you can have that special moment. Everything else is optional

      • 2 weeks ago
        Anonymous

        NTA but for the achievement of course. I'm in the same boat as him and had one social link at level 2 at the end. I knew that I could only get him to level 7 or so, so I just skipped the rest of his link entirely. Now if I want all achievements I would need to play the game again, yeah frick that. It just means next persona I have to play with a guide from the getgo even though I know I won't enjoy the game as much then.

    • 2 weeks ago
      Anonymous

      Persona 3 isn't designed around getting 100% of the SLinks, that's why you could date all the girls without any consequences, because they didn't expect people to do that. As a result, it's ridiculously hard to get 100% SLinks in P3 FES.

      I assumed they would have made it a lot easier in P3R though, did they not?

      • 2 weeks ago
        Anonymous

        It's not any easier if you want to get all of the new linked episodes and experience all the content the game has to offer. No idea how people beat it with multiple afternoons to spare.

        • 2 weeks ago
          Anonymous

          Meta-knowledge and knowing who gets mandatory affinity bumps

      • 2 weeks ago
        Anonymous

        And conversely P5 vanilla was piss easy to 100%
        And they somehow made it even easier in royal.

        Were at the point now where its so trivial they might as well remove the time limits

    • 2 weeks ago
      Anonymous

      I also missed completing all social links by a few meetings but I couldn't be assed to get autistic with a social link guide since I've already done that on FES.

      So I just used a mod to go back a few days and get the ones I missed. I wasn't going to miss the remade SL endings just because of the art club kid.

  56. 2 weeks ago
    Anonymous

    >game has no true ending
    >each waifu gets an ending
    One of the great things about the Galaxy Angel series. Cheetos doesn't get an ending in the first game, oh well.

  57. 2 weeks ago
    Anonymous

    >look up missables before playing to not miss out on anything important
    >"after tyrone betrays your party and it is revealed that he was the one who killed your dog you have the opportunity to spare him, doing so will unlock the event where he rapes your sister leading to the true ending"
    I hate being spoilered like this. Why can't the guides just simply say something like "in chapter 7 when asked an important question, pick option 2"

    • 2 weeks ago
      Anonymous

      But what's the question?
      What if there are multiple questions?

      • 2 weeks ago
        Anonymous

        In that case they could always be more descriptive. For example "in chapter 7 after leaving the scarlet tower you regroup with your party and a short dialogue appears where the answer to the third question is the determining factor for the ending you get." I don't have a problem with spoilers being in a guide, of course there have to be. But I just want to quickly see if I have to do something important at one point in the game so that when I reach that point I can look up the details

  58. 2 weeks ago
    Anonymous

    surprised no VN chart has been posted yet

    • 2 weeks ago
      Anonymous

      Kamaitachi no Yoru was fun.

      • 2 weeks ago
        Anonymous

        Fifty bad endings and one good?

        • 2 weeks ago
          Anonymous

          There's plenty of both good and bad endings. It's actually even more convoluted than the flowchart looks, since a lot of the time there's no coherent logic or even causal chain behind route requirements. The whole thing is made to frick with completionists.

  59. 2 weeks ago
    Anonymous

    You know the meme that goes "You want to replay a game but you remember THAT section"? Cryptic flag-hunting bullshit makes up around 90% of those sections. When your four homies in a row game is already 100+ hours long, borderline a VN, and still riddled with cryptic bullshit like "Seek out this particular NPC in an early town you'd never know to visit again (btw he's only there during an obscure window of time and only appears when your Buttplug Retention Gauge is exactly 68.9991)", I'm either autistically following a guide or just watching a video of the secret somewhere. Nobody has that sort of NEET time anymore, not even NEETS.

  60. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      What purpose does this even serve? Is it to unlock a boss later or something?

    • 2 weeks ago
      Anonymous

      What an butthole. Couldn't he have just dropped it on the ground to at least make it possible to find again?

  61. 2 weeks ago
    Anonymous

    I rarely even beat games these days. I play until I don't feel like it and then just watch ending(s) on youtube.

  62. 2 weeks ago
    Anonymous

    I love JRPGs but I don't have patience for hidden true endings. I use a guide for any game that has it. Unless it's Atelier, then frick that. Whatever ending I get in an Atelier game is the best and canon one because I don't want to invest an extra 285 hours to replay the games multiple times just to get the true ending.

  63. 2 weeks ago
    Anonymous

    I don't have the patience for jrpg anymore
    Go on without me zoomzooms

    • 2 weeks ago
      Anonymous

      >zoomzooms
      >playing jrpgs
      ???????????

      • 2 weeks ago
        Anonymous

        maybe they watch them

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