Truly one of the games of all time

Truly one of the games of all time

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  1. 2 years ago
    Anonymous

    Being a fan of this genre is a b***h because we're met with constant fricking disappointments left and right.
    Terraria is the only game to truly make it work but even it flies too close to the sun at times with some of its design choices, but I think that's fair considering how good of a job they did and experimenting is a good thing for any artist.
    I only hope my eventual project makes it passed all the other failures.

    • 2 years ago
      Anonymous

      >genre
      >one good game

      • 2 years ago
        Anonymous

        Thats what I'm fricking saying! Its infuriating.
        Minecraft is really enjoyable. Its super simple but it achieves what it sets to do, and it never meant to be "that" big in the first place at least. So its not like it underachieves.
        Then we had Terraria. Terraria's excellent, blended RPG elements well and introduced a lot of systems that should've stuck.

        Every game after was just frickups.

        • 2 years ago
          Anonymous

          Minecraft is only good with mods

          take Minecraft
          add guns
          add a good combat system
          add currency
          add bosses
          add better tools
          add brain to villagers and NPCs
          add actual biomes
          add music
          add soul
          remove unnecessary junk items
          add native mod support
          add armor system that works
          remove unnecessary enchantment grinding
          remove unnecessary 3rd dimension
          attain perfection

          Aka, mod Minecraft

          >Too much grinding.
          grinding for what?

          Lifepoints. Its fricking tedious and annoying and should be inplemented in a progressive manner.

          Home...

          SOVL

          • 2 years ago
            Anonymous

            >Lifepoints.
            you'll be having maxed out life before hardmode

    • 2 years ago
      Anonymous

      It's a really good case study on why 90% of games are shit. Because most of the time the people who make them have no idea what makes a game fun or what their target audience actually wants. It's like they don't research by playing games that are popular and then closely paying attention to what specific aspects made them popular. If I had the attention span to make my own game that's where I'd start: I would play all the most popular games in that genre, poll the players on what they enjoyed most, and then steal all those ideas.

      • 2 years ago
        Anonymous

        I feel I already understand what makes Terraria tick, and what doesn't. Which is what I'm basing my idea around, and just making it a bit larger.

        You can see where so many games failed, and why. Games like Starbound, Cube World, even minor hits like Valheim and others. They understand bits and pieces, but they don't get the whole picture.
        But those failures are important to recognize and learn from, it teaches you what to works and doesn't. What pitfalls to avoid.

        • 2 years ago
          Anonymous

          Being a fan of this genre is a b***h because we're met with constant fricking disappointments left and right.
          Terraria is the only game to truly make it work but even it flies too close to the sun at times with some of its design choices, but I think that's fair considering how good of a job they did and experimenting is a good thing for any artist.
          I only hope my eventual project makes it passed all the other failures.

          I hope so bro
          I really do hope you make it big and can make it even close to as good as terraria
          you deserve the millions you would get from that, and I don't think anyone would be able to talk shit about you with so many failures by the wayside that you leap frog over

          I just really really really (really) want to play another game like terraria thats terraria tier in quality & gameplay.

          • 2 years ago
            Anonymous

            I know anon, I believe that I do in my heart of hearts and I'd die to make this project real but my skills aren't there yet, but that's why I'm taking classes and working bit by bit.
            Its having been bitten by all these projects in the past and having played Terraria since releaseday that's given me perspective on the genre and what it needs, I should be glad nobody found the formula yet but I still can't help but be infuriated that we have no proper successor to Terraria yet after all this time

            dungeon defenders literally has the same issue
            the first game was lightning in a bottle, and everything they have tried to do after it has just been dogshit that pales in comparison lmao
            the closest they have gotten is just barely playable okay-ish games that are more nostalgia, longing, or whatever you want to call it for the original rather than standing on their own

            I can agree, I admittedly haven't actually played Dungeon Defenders, only played OMD1 and 2. But they were moreso examples of explaining the merging of genres or ideas together.

        • 2 years ago
          Anonymous

          What did valheim/starbound do wrong?

          • 2 years ago
            Anonymous

            Starbound is genuinely half-assed and led by incompetents. There was no strong direction nor quality content to balance that out and ironically no artistic drive behind it. The original storywriters and coders that made it look promising? Gone.
            Another example is regularly shifting/cutting content for their "vision" which was just a race to release.
            The only thing it got right were the very basics that gave it a building game foundation but then they lost most of their programmers anyways.

      • 2 years ago
        Anonymous

        Starbound will always stick out in my memory as the most monkey like example of game design I have ever experienced.
        When I gave it another shot and they had fricking added crafting times I swore to never open that piece of shit again.
        Not only did it now take real time to craft an item, sequentially if you wanted to craft multiples, but it wouldn't even function unless you stayed there on the crafting menu. They'd clearly seen the concept in that other game, the 2d top down one with the eggs where you would leave a weapon to craft on the bench and it would have random modifiers, and thought it was "cool and we should add it to our game", like the mongoloid morons they are.
        They fricking added this as a feature.

        • 2 years ago
          Anonymous

          Crashlands the game is.

        • 2 years ago
          Anonymous

          Starbound is the most baffling example to me because they had the formula ready to go in early access and then they added a bunch of shit to it that made it less fun, like a boring campaign mode where your objective is to scan furniture. They deliberately left the shooting gameplay undeveloped because one of the söyböy lead devs didn't like guns. And instead of maintaining Terraria's SNES art style, they chose to go full furgay and make the game about cute talking beanie baby animals. Why god damn beanie babies? In a space game? Why not aliens? They could have sold 10x as many copies if they'd just designed it how their target audience wanted it.

          • 2 years ago
            Anonymous

            the devs were furries, the player base is currently furries and most of them were in discord (I used to be in there in 2015)
            Chucklefrick actually made a profit out of the corpse the game is and managed to create a community, when you think of it it really was a sucess for them I guess

          • 2 years ago
            Anonymous

            >try out starbound
            >refunded within 15 minutes

        • 2 years ago
          Anonymous

          starbound fricking failed because they added that stupid cutscene at the start. the reason terraria and minecraft work is because you just get right into the actual game with no shit in the middle. not saying cutscenes are bad but if you are trying to make a game where you do whatever you want cutscenes def dont help with that

      • 2 years ago
        Anonymous

        The Stardew Valley guy had the right mindset and approach to how to make a good game
        >guy loved Harvest Moon series
        >but hated the direction the series took and how bad the most recent games turned out to be
        >instead of just complaining on the internet about the series' sorry state, decided to make his own HM game adding every single QoL he always wanted but never got
        >ends making the ultimate farming sim that mogs all HMs
        The issue is that even when you have someone who is truly a fan of a series, most of the time they end up only wanting to make a clone of whatever is their favorite game (case in point: temtem, which ended being just a shitty pokémon clone) instead of trying to make a legit improvement over it. They limit themselves, because they see the games they're copying as something perfect instead of noticing all of its flaws and thinking of ways to improve their formula.

        tldr: you need passion to make a good game

        • 2 years ago
          Anonymous

          >people keep making clones of the hottest indie games like Slay the Spire to then sell for dozens of dollars a copy
          >Nintendo games get a million different fan-games that are then DMCA'd, someone rewrote the entirety of Mario 64's source code to be incredibly optimized, reach 60FPS and have co-op support
          >meanwhile nobody actually made an EYE-like, Fable-like or a Prototype/Infamous-like

    • 2 years ago
      Anonymous

      Are you the guy who is working on a 3d Terraria clone? Have you released any screenshots yet? I haven't been keeping up with the agdg threads.

      • 2 years ago
        Anonymous

        Not really a "3D Terraria Clone" but its inspired by Terraria a good deal and has a story.
        I'll show it off eventually, I'm still working on it. I just like visiting these threads to talk about Terraria's design.

    • 2 years ago
      Anonymous

      Which Terraria clones have you guys played?
      I've tried Windforge which is irredeemable shit and the slightly less shit, Crea

      • 2 years ago
        Anonymous

        i got both those years ago but my pc was to underpowered and still is ;_;

  2. 2 years ago
    Anonymous

    1.4 was a downgrade in every single way.

    • 2 years ago
      Anonymous

      what the frick was red thinking

    • 2 years ago
      Anonymous

      There was a few iffy things at the start like torches but other than that it seemed like a fine update to me

    • 2 years ago
      Anonymous

      i can't go back to 1.3, 1.4 just feels better

    • 2 years ago
      Anonymous

      There is no reason to continue playing 1.3.

      • 2 years ago
        Anonymous

        This, I tried playing 1.3 after 1.4 and absolutely could not do it

    • 2 years ago
      Anonymous

      >old good new bad reeeeeee

    • 2 years ago
      Anonymous

      >t. Reavergay

    • 2 years ago
      Anonymous

      Give one reason why without starting any speedtroony reasons.

      • 2 years ago
        Anonymous

        Not him but the accessory fashion slot not being a spare slot anymore was a downgrade. I'm happy it's coming back.

    • 2 years ago
      Anonymous

      he's right you know
      inb4 its le reaver shark
      no its not

  3. 2 years ago
    Anonymous

    it truly is the game

  4. 2 years ago
    Anonymous

    I know it won't look "cool" on Ganker, but you can admit to liking a game.

  5. 2 years ago
    Anonymous

    Take Minecraft add guns remove unnecessary 3rd dimension attain perfection.

    • 2 years ago
      Anonymous

      Don't forget actually adding stuff to do in survival mode

    • 2 years ago
      Anonymous

      take Minecraft
      add guns
      add a good combat system
      add currency
      add bosses
      add better tools
      add brain to villagers and NPCs
      add actual biomes
      add music
      add soul
      remove unnecessary junk items
      add native mod support
      add armor system that works
      remove unnecessary enchantment grinding
      remove unnecessary 3rd dimension
      attain perfection

      • 2 years ago
        Anonymous

        Actually thats a little of what my future project is anon

      • 2 years ago
        Anonymous

        take minecraft
        make it not boring

      • 2 years ago
        Anonymous

        >add armor system that works
        Isn't it just damage subtraction.

        • 2 years ago
          Anonymous

          I think they mean like set bonuses

        • 2 years ago
          Anonymous

          damage subtraction is objectively the best way to do armour

          • 2 years ago
            Anonymous

            Valheim does it by percentage reduction, and it's like dota where high armor values basically do nothing. I think you max out on like 66% armor reduction or something.

            • 2 years ago
              Anonymous

              Best system is to do both and have different armors with different values.
              One does (damage * 0.9 - 20), another does (damage * 0.7 - 5).

            • 2 years ago
              Anonymous

              damage reduction is shit precisely because it starts to snowball at high percentages and is meaningless at low percentages and it's just dogshit and lazy
              it makes no fricking sense for the armour to be just as effective at protecting from the weakest enemy in the game as much as the strongest one
              damage thresholds are more realistic and intuitive and they let you become immortal to weaker enemies while keeping strong ones a threat

      • 2 years ago
        Anonymous

        >add guns
        booooooring

      • 2 years ago
        Anonymous

        Don't forget:
        >remove a dimension
        >actually completely incomparable

      • 2 years ago
        Anonymous

        minecraft has the most iconic and beautiful soundtrack in all videogame history what are you on about

      • 2 years ago
        Anonymous

        >remove unnecessary enchantment grinding
        goblin tinkerer is still a thing but otherwise yeah

      • 2 years ago
        Anonymous

        So... Hytale(3rd dimension included ofc)? Idk how that's gonna turn out. To he devlogs seem interesting and it's nice that they're doubling down on modding tools which they claim themselves use to add content to the game but being owned by riot it'll probably be scummy

      • 2 years ago
        Anonymous

        based

        minecraft is overhyped, it's actually boring as frick and has only 1 real boss

        terraria is the fricking shit and I'm really sad they stopped with the updates, hope their new project is just as good

      • 2 years ago
        Anonymous

        >good combat
        Lol'd

        • 2 years ago
          Anonymous

          its miles better than minecraft, like empress and moonlord is some prime stuff

          • 2 years ago
            Anonymous

            "Better than Minecraft" isn't an accolade. Minecraft barely even has combat.

            It's still a dogshit boring point and click shooter reminscent of an early 2000s flash game at its core. "But dude hotkey iframes! And hotkey heals!" We're talking about combat that's roughly on par with fricking Stardew Valley.

      • 2 years ago
        Anonymous

        Kinda like satisfactory vs factorio. I also disagree with the music thing, I like the Minecraft music.

    • 2 years ago
      Anonymous

      Take minecraft make it 2D have actual competent devs attain perfection

      • 2 years ago
        Anonymous

        it's truly incredible how ten euros have given me this much entertainment, and i'm not even in the big leagues

      • 2 years ago
        Anonymous

        Minecraft devs are more concerned with being activist homosexuals instead of implementing things in a timely manner, and in a way that people actually want.

    • 2 years ago
      Anonymous

      isnt that just castleminer z

  6. 2 years ago
    Anonymous

    >developers actively enjoy playing their game
    >they themselves want more of it
    >share it with the world
    I would die for the terraria team.

  7. 2 years ago
    Anonymous

    >play master mode
    >it's shit
    Every time

  8. 2 years ago
    Anonymous

    Too much grinding. The game would be a lot better if it was less focused on building and more focused on items and build variety. The item progression is also pretty annoying, it’s very on-rails. You can’t just find meteors early on and steamroll the beginning, you have to check all the boxes. I guess you could call this balance, but for me it takes some of the fun out. Building arenas is a pain. I love the concept of it but it’s tedious. Inventory management is also a huge pain. Game is really just missing a lot of QoL features. Why can’t I just put everything in one chest? Fricking moronic

    • 2 years ago
      Anonymous

      Melee and magic are completely mogged by ranged. This is what happens when almost every single enemy in the game does contact damage and the sources of i-frames are rare.

      • 2 years ago
        Anonymous

        Zenith alone out dpses full range armor+accessories

        • 2 years ago
          Anonymous

          You will not aquire Zenith in a normal playthrough unless you
          >are extremely lucky
          >already beat the game since you beat Moon Lord

        • 2 years ago
          Anonymous

          >but muh postgame superweapon with literally nothing to use it on is better
          cope meleecuck, ranged mogs melee from a wooden bow all the way to moon lord

          • 2 years ago
            Anonymous

            Meleechads can face tank every boss even on master mode
            Rangecucks have to build giant ass arenas because bullets are scary and hurt them

        • 2 years ago
          Anonymous

          >Zenith
          >melee

    • 2 years ago
      Anonymous

      >Too much grinding.
      grinding for what?

  9. 2 years ago
    Anonymous

    I just wish Melee was not complete shit

    • 2 years ago
      Anonymous

      I heard they're reworking melee next update so you might get your wish

      • 2 years ago
        Anonymous

        >next update
        Are they still planning on updating it?

  10. 2 years ago
    Anonymous

    >Literally spend 99% of the game mining for new resources like minecraft
    >1% of the game is end-game content
    >Ganker jerks off over the 1% content pretending like it's 99% of the content

    • 2 years ago
      Anonymous

      the underground at least has something interesting to discover compared to minecraft. finding chests and weird biomes is the fun part

    • 2 years ago
      Anonymous

      For me the grinding is the fun part. The endgame content kinda blows.

    • 2 years ago
      Anonymous

      I jerk off over the grinding and I'm not sure what posts you're quoting about people losing their mind over bosses themselves. If anything, anons talk about all of the weapons/items and not balanced build diversity

    • 2 years ago
      Anonymous

      I spend most of the game building. Building isn't endgame, though it takes a while until you get the painter.
      A lot of people can't pace themselves and feel the need to blaze through main progression.

    • 2 years ago
      Anonymous

      I don't think I've ever seen anyone praise this game's end-game content, ever.
      Every time someone talks positively about the game they mention the early game exploration without wings and early bosses as the best parts.

    • 2 years ago
      Anonymous

      this game sucks.
      do mods make it better?
      i don't like how this game is basically
      >prepare for boss fight
      >fight the boss
      >repeat
      i made it to the lunar events, destroyed all the pillars, died to the moon lord, and i felt like there was no reason for me to keep trying at that point. i gave the game a good try but it's just so dull.

      Too much grinding. The game would be a lot better if it was less focused on building and more focused on items and build variety. The item progression is also pretty annoying, it’s very on-rails. You can’t just find meteors early on and steamroll the beginning, you have to check all the boxes. I guess you could call this balance, but for me it takes some of the fun out. Building arenas is a pain. I love the concept of it but it’s tedious. Inventory management is also a huge pain. Game is really just missing a lot of QoL features. Why can’t I just put everything in one chest? Fricking moronic

      Guess the contrarians are here. Take my (You), attention prostitute.

    • 2 years ago
      Anonymous

      looks like someone didn't reach anything after the mechanical bosses
      mine minerals 99% hahahhaahaha

    • 2 years ago
      Anonymous

      I probably spend like 30-60 minutes out of a 20-30 hour playthrough tops actively mining ores or whatnot, and maybe a few hours of farming things out of that, you're a dumbfrick.

  11. 2 years ago
    Anonymous

    It's hard to believe a game I bought in 2011 for $10 is still so fricking good
    I genuinely think Terraria is one of the best games of all time

    • 2 years ago
      Anonymous

      it really shows

      • 2 years ago
        Anonymous

        how the frick does gta v have that many sales what the frick am I missing

        • 2 years ago
          Anonymous

          gta online

        • 2 years ago
          Anonymous

          >buy copy on ps3
          >buy copy on ps4
          >get banned
          >buy copy on PC
          >get banned again
          >buy copy on ps5
          >buy copy on PC again
          >get banned
          >buy copy on different store front
          there you go

      • 2 years ago
        Anonymous

        It's bizarre that this little indie game that me and my friends used to play at LAN parties has blown up, I never expected Terraria to crack the top 1000 best selling games of all time, let alone top 10

  12. 2 years ago
    Anonymous

    What were they thinking with the Infernal Construct in Secrets of the Shadows?

  13. 2 years ago
    Anonymous

    this game sucks.
    do mods make it better?
    i don't like how this game is basically
    >prepare for boss fight
    >fight the boss
    >repeat
    i made it to the lunar events, destroyed all the pillars, died to the moon lord, and i felt like there was no reason for me to keep trying at that point. i gave the game a good try but it's just so dull.

    • 2 years ago
      Anonymous

      >prepare for boss fight
      >fight the boss
      >repeat

      This is the game. It's fun, and I don't want to downplay the effort that has gone into this game - but Ganker pretends like it is so much more for some reason.

      • 2 years ago
        Anonymous

        The mods won't change what you dislike because you dislike the core concept of the game
        The best mods are things that add more to what it already does

        shit

        • 2 years ago
          Anonymous

          you already made it to the end of the game

      • 2 years ago
        Anonymous

        Because it is, its the first game that properly executes a "good" sandbox building/digging formula.
        A sandbox game is an "open-ended" game. Its something that provides you with a lot of options for a vast majority of the game, and you can make those choices largely whenever you want.
        Terraria lets you do hundreds of different things at any point.
        Sure, the game progresses as you beat bosses, but the ways you can go about that are different.

        The strength of a sandbox game is the agency you have as a player at every point. Nothing is forcing you to do anything at any point, you can just go and do what you like whenever you want. And people like that, they like having the ability to just "go build a house" or "make a teleporter from A to B" whenever.
        You can skip steps of progression all over Terraria as well, (though 1.4 frustrates me a good bit because it cuts back on this good design philosophy it had) which only gives players more freedom with what they want to do.
        You can pick your battles better, you can set a pace for yourself. Its as difficult as you make it.

        I can understand why people can find Terraria boring, but its entirely how you APPROACH a playthrough. Terraria isn't something like Dark Souls where you just play from start to finish with a build, fighting bosses to get to the end of the game. There's more to do in between progression points. It scratches multiple itches for a lot of people that like blending a lot of ideas together and experiencing them all at once.

        Its why games like "Orcs Must Die" or "Dungeon Defenders" exist. They're multiple ideas or genres that flow well with each other, because they're built with each other in mind, namely Tower Defense and Third Person Shooters.

        • 2 years ago
          Anonymous

          dungeon defenders literally has the same issue
          the first game was lightning in a bottle, and everything they have tried to do after it has just been dogshit that pales in comparison lmao
          the closest they have gotten is just barely playable okay-ish games that are more nostalgia, longing, or whatever you want to call it for the original rather than standing on their own

          • 2 years ago
            Anonymous

            the state of dungeon defenders makes me sad, man.
            i loved the first game to death, but since then all they've done is make a shitty sequel and remake the first one twice (both of which lose that spark it had)

        • 2 years ago
          Anonymous

          I appreciate the effort of the post, but there are always these "write a paper on why Terraria is unique" posts when it just objectively isn't THAT unique. It brings a few new things to the table, a core component, and majority of the game is STILL cutting wood, digging/mining and crafting new shit just like Minecraft. The added additions that Terraria brings are cool, but Ganker acts like these extra additions are the next coming of Christ and it makes zero fricking sense.

          To be clear, I don't find Terraria boring, but this whole "I can't believe it's not minecraft" religion Ganker has built around it is bordering on mental illness

          • 2 years ago
            Anonymous

            Because combat in Terraria is really fun and makes all the "boring" stuff worth it and feel retroactively engaging.
            In minecraft you mine, craft and build shit, but for what? To fight the Wither and Ender Dragon? Combat in Minecraft is absolute dogshit and entirely not the focus.

            • 2 years ago
              Anonymous

              I'll give you that the combat is more fun than Minecraft, but that bar is extremely low. OSRS has more fun combat than Minecraft. Terraria's combat isn't "really fun".

              • 2 years ago
                Anonymous

                Well there you go. If you don't find Terraria's combat fun of course you don't get why people love it.

              • 2 years ago
                Anonymous

                It's not that it's not FUN, it's that people here elevate the combat to heights that it's not worthy of. Every Terraria thread is the same shit. People larping that the content, though at its base is somewhat fun, is somehow x10 better than it ACTUALLY is. Everyone hand waves away the majority of the content that is literally Minecraft tier, because "muh bosses", and then justifies the mediocre combat due to the fact that "other platformers have worse combat". People here refuse to admit that a majority of the game is spent doing the exact same tasks as Minecraft, because the concept of bosses exist, somehow making it completely fresh and new.

              • 2 years ago
                Anonymous

                >mediocre combat
                You don't particularly enjoy Terraria's combat, that's fine, but pretending your opinion and experience is objective fact is an exercise in futility.

                >People here refuse to admit that a majority of the game is spent doing the exact same tasks as Minecraft
                I just explained that. Terraria and Minecraft have similar methods of progression, but unlike Minecraft, Terraria gives you a payoff in the form of fun and engaging boss fights, Minecraft gives you jack shit because the fun is in the building and exploring, very different games who's similarities are really only surface level haha

              • 2 years ago
                Anonymous

                >Everyone hand waves away the majority of the content that is literally Minecraft tier, because "muh bosses"
                see

                I jerk off over the grinding and I'm not sure what posts you're quoting about people losing their mind over bosses themselves. If anything, anons talk about all of the weapons/items and not balanced build diversity

                People don't handwave 99% of the content, that's the content that they enjoy. A lot of people like grinding/collecting things. A lot of people like character building. Terraria isn't unique in having any of that, it simply has a lot of it without any of it having flaws sufficient to drag down the overall experience.
                Minecraft has collecting as well but you're collecting dirt and varying metals. The items you can collect in Terraria, how you can use them, and it having actual combat gives far greater meaning to items than Minecraft.
                At most, bosses only partially contribute to the value of items, but its still the items, the grinding, the "99% of the game that people ignore" that people play Terraria for.
                TL;DR: You have it backwards. People like Terraria for the 99% of the game that is grinding and bosses, if anything, are only noted as contributing to the value of grinding.

          • 2 years ago
            Anonymous

            I understand your sentiment anon. I feel the same way about it sometimes too.
            But its not about Terraria being "unique" really, but a culmination of a lot of pre-existing ideas that work SO well together.

            Almost everything in Terraria is ripped from something else in media. There's hundreds of references in tooltips, achievements, dialogue, weapon gimmicks, you name it. But what makes it click for so many people is how these ideas are brought together in the gameplay.

            Because combat in Terraria is really fun and makes all the "boring" stuff worth it and feel retroactively engaging.
            In minecraft you mine, craft and build shit, but for what? To fight the Wither and Ender Dragon? Combat in Minecraft is absolute dogshit and entirely not the focus.

            has it right, the combat is a lot of the payoff of Terraria. Its pretty damn decent for a platformer that relies so much on digging and building.
            There's a LOT of problems with Terraria's combat though, but its serviceable and even pretty great in spots. It achieves entirely what it needs to, and thats enough for people.

            Compared to Minecraft, Terraria actually fleshes out ideas. You enchant a sword in minecraft to deal a ton of damage, but what for? There's no genuine threat in minecraft, or anything gating you from progressing. The only real progress in Minecraft is pickaxe strength, and after you get diamond you're pretty much able to access everything in the game. So the only worthwhile effort beyond that is just goals you create for yourself, like building large structures. While conversely, Terraria has something behind every minor achievement that contributes to the overall progression in some way. There's very few instances in Terraria where effort doesn't pay off.

            And all of this is from a game that's been getting updated for free since 2011, and has literally no purchasable DLC.

            • 2 years ago
              Anonymous

              >Find suspicious looking eye
              >Activate it at night
              >Get shit kicked in
              >Mine, get gear and weapons
              >Still get shit kicked in
              >Build arena
              >Doing good but also dying at times
              >FInally kill the fricker
              >Heyyyy, this game is pretty good.
              If it doesnt click here. You are gonna have a bad time.

              • 2 years ago
                Anonymous

                I love Terraria so much, but I do think it doesn't get talked about enough in the right ways.
                Most people just unanimously agree "Its good!" But they never talk about why or how. Its never a dissection of what works or doesn't.
                Maybe I should make a video essay one day, I don't know.
                Talking about what makes Terraria good requires a lot of comparisons to other ideas or franchises to really sell it, and that can get nightmarish to write or break down into something palatable to listen to.

              • 2 years ago
                Anonymous

                actually, i can sum up pretty succinctly what makes terraria so good and other games that try to emulate it not so good

                the crafting doesn't suck for the most part
                the combat gets better and better the longer you progress
                NPCs actually provide useful tools and items consistently as long as you have the required currency
                bosses, while tough, aren't impossible
                the music is pretty good
                the random events are fun and provide really good items if you can live long enough to grab one

                and the most important one in my opinion is how many options there are for combat builds

          • 2 years ago
            Anonymous

            Terraria is uniquely good. Not unique in what it brings to the table. People like it because it has a lot of shit to do, I don't see a majority of people claiming those things are unique, only that Terraria is unique in actually letting you do all the things and not being shit.
            It's like Hit and Run or Ultimate Destruction being fellated on Ganker not because they were amazingly unique games, but simply because they were good games with very little dragging them down. It's hard not to like those games.

          • 2 years ago
            Anonymous

            Unique doesn't mean good and that post didn't pretend it was unique.

    • 2 years ago
      Anonymous

      The mods won't change what you dislike because you dislike the core concept of the game
      The best mods are things that add more to what it already does

    • 2 years ago
      Anonymous

      Have you ever though that you were not the target audience?
      I dont like anime and cum bait garbage but everyone here seems to like it

  14. 2 years ago
    Anonymous

    best part is these madmen update it for free

  15. 2 years ago
    Anonymous

    a very multiplayer and singleplayer experience

  16. 2 years ago
    Anonymous

    melee combat in terraria is garbage

    • 2 years ago
      Anonymous

      Yoyos can be fun.

    • 2 years ago
      Anonymous

      What about playing with minions?
      either way, Mages and Rangers are top tier.

  17. 2 years ago
    Anonymous

    Any news on the update?
    Me and my Sister have been waiting for like 2 months now and I thought it'd be out by now...

    • 2 years ago
      Anonymous

      you know how to pass the time, anon

      • 2 years ago
        Anonymous

        whachu mean by that?

    • 2 years ago
      Anonymous

      >2 months
      Are you new to Terraria? These guys say they're gonna make some new minor additions after a major update, and then after a year or two pass, it becomes the next big version of the game.

      • 2 years ago
        Anonymous

        I don't live in terraria like you
        I come back every couple years and do a play through or two

        • 2 years ago
          Anonymous

          >in a Terraria thread
          >played through it more than once
          >announce that you've been waiting for months for this Terraria update
          >"it's not like we know anything about Terraria or anything"
          OK

  18. 2 years ago
    Anonymous

    What is Ganker's problem with 1.4? I see so many people here saying it was a downgrade. Why?

    • 2 years ago
      Anonymous

      Contrarianism spergs

    • 2 years ago
      Anonymous

      i think it something related to npc not wanting to live in commie blocks anymore

    • 2 years ago
      Anonymous

      I think it's a knee-jerk reaction to stuff like torch luck (which was removed) and NPC happiness, (which barely matters now and gives access to early game fast travel if you put the bare minimum of effort into it)

    • 2 years ago
      Anonymous

      Unsure myself, but just bonafide autism it seems

    • 2 years ago
      Anonymous

      Master mode is fricking shit

    • 2 years ago
      Anonymous

      Master mode sucks balls and some people dont like the NPC happiness system

      • 2 years ago
        Anonymous

        >the NPC happiness system
        Making money is so ridiculously easy I just don't get how this is a complaint for anyone, you can still make your giant wooden commieblock to fit all the NPCs in at spawn just like you always could.

        • 2 years ago
          Anonymous

          >why do people hate paying double for everything I don't get it

          • 2 years ago
            Anonymous

            150% is the maximum and it usually doesn't come to that.

          • 2 years ago
            Anonymous

            Oh no, now you'll have to spend like 5 lifetime platinum at NPCs instead of 2.5!

  19. 2 years ago
    Anonymous

    I can't play this game anymore because they slowly and steadily added spiders to every fricking biome
    Why

    • 2 years ago
      Anonymous

      Why are you scared of spiders? They're mostly harmless despite the depictions of us in video games, we're not even capable of breaking your skin in most species.

  20. 2 years ago
    Anonymous

    Starbound wasn't that bad

  21. 2 years ago
    Anonymous

    Home...

    • 2 years ago
      Anonymous

      Home

  22. 2 years ago
    Anonymous

    corrupt jungle when?

    • 2 years ago
      Anonymous

      Closest you're getting is corrupt mud, jungles aren't permanently fricked by biome spread anymore at least. still an absolute dogshit mechanic though

      • 2 years ago
        Anonymous

        the only way to protect jungles is turn them into mushroom biomes which is a really dumb solution
        corrupt/crimson jungle should have been a thing years ago

  23. 2 years ago
    Anonymous

    I wish minecraft had the directional smart mining like Terraria so I could hold click without wasting a little time hitting the wrong block before I am it at the next block.
    Also, there is no reason to go to hardmode. The best of the game is all in prehardmode.

    • 2 years ago
      Anonymous

      I kinda worry about hardmode because I'm planning on emulating a similar transition for my own project
      I like Terraria's gradual creep into stronger and stronger enemies, I hope not to alienate a large crowd just by making everything harder and wilder

      • 2 years ago
        Anonymous

        >I hope not to alienate a large crowd just by making everything harder and wilder
        anon don't gimp your own game just because few casuals piss and shit their pants at sight of a smallest difficulty spike

        • 2 years ago
          Anonymous

          Im saying I hope, not that I wont or that I'll kneejerk and soften shit
          The point is a good difficulty curve, the classes have their strengths and weaknesses for a reason. If people get filtered, they can use mods I don't know

          • 2 years ago
            Anonymous

            you still sound too concerned over it. you can’t please everybody i’ll tell you that.

            • 2 years ago
              Anonymous

              Fair enough.
              I mean, I'm extremely confident in the execution. Terraria lacked a lot and wasn't 3D, I'm excited to throw my own spin on it once my skills are there.

              • 2 years ago
                Anonymous

                >wasn't 3D
                and that's a good thing!

              • 2 years ago
                Anonymous

                Well of course Terraria's good and its existence is a good thing!
                But if we're to get better combat and exploration we need a Z axis!

              • 2 years ago
                Anonymous

                >But if we're to get better combat and exploration we need a Z axis!
                and that's where you are wrong, you don't understand that 2D graphics enchence gameplay in a entirely different way that 3D does.
                If you bring terraria to 3D, the world will be less interactive, combat less dynamic and overall gameplay limited by first or third person perspective. a huge part of terraria's gameplay is the ability to see entire area around your character and enemis being able to attack you regardless if there is a wall between you or not.

                much like there are things that you cannot properly show in 2D, there are also things that you cannot properly show in 3D.
                if you follow this line of thinking you'll just make cubeworld 2.0 and curse at these damn terraria kids for not buying your game.

                I just realized I remember you from past terraria threads, your game will fail. period.

              • 2 years ago
                Anonymous

                Thats why its inspired by Terraria, anon. Terraria's combat is already rather dull and janky, but thats why we can replace it with something much better, faster and responsive. Whether a wall is between you and an enemy doesn't really matter.
                3D benefits the system more than just combat, it benefits exploration. Arena's aren't as necessary anymore because of troublesome terrain, plus a lot of my own ideas.

                But it doesn't help that Terraria's gravity is also really floaty and forces a lot of commitment with actions, which is pretty frustrating for action games.
                >Combat will be less dynamic
                I disagree, but thats because I already have fun stuff in place to remedy that.

              • 2 years ago
                Anonymous

                >Terraria's combat is already rather dull and janky
                nothing about terraria's combat is dull and definitely nothing about is janky, you wanna see janky combat? look at starbound
                >Whether a wall is between you and an enemy doesn't really matter
                I'm baffled at this statement
                >Arena's aren't as necessary anymore because of troublesome terrain
                this has nothing to do with the game having the 3rd dimension. also building arenas and other preparations for major points in progression is part of the fun
                >But it doesn't help that Terraria's gravity is also really floaty and forces a lot of commitment with actions, which is pretty frustrating for action games.
                1. that's why huge selection of movement enhancing accessories exist in the game
                2. letting player not commit with movement without punishment makes the movement less intricate and less skilled thus mastering it would not feel rewarding. you'd have to make movement intricate in some other way as to make it feel rewarding for a player who is moving correctly

              • 2 years ago
                Anonymous

                Terraria's combat is dull and janky in the sense that things like flight, and intricate or light changes movement, are really difficult to do. Precise dodges are hard to do, and it doesn't help that most of Terraria's projectiles blend in with a frickton of the backgrounds.
                The combat is also dull in the sense of healing, bosses are more just a test of endurance than memorizing any sort of patterns. They encourage the use of the nurse (hence why you can heal with her via coins in a piggybank) and also that its very cheap to do so.
                Bosses are also expensive to fight, worm food can be an annoying grind if you dont have the rotten chunks and vile powder to make it. Mechanical bosses can be expensive if you keep dying over and over.
                Still, love me some Terraria. I've become VERY used to all the bosses and can handle them all fine on my own, but from the perspective of a lot of new players? Yeah, I can understand why they don't like the combat. I agree with their sentiments, and I've been playing since launch day and docked over 2k hours

                3D planes are much easier to fight in because you have more choice in where to move and run. Attacks aren't any easier or harder to dodge from this change, but you have more choice with the direction you're going. In a 2D space? You might just have a wall to your left and right. But in 3D? You have all 360 degrees of direction around you to go in, you have that agency and choice of where to kite.

                And what the frick is this "wall" argument? You realize walls are one of the BIGGEST fricking problems with Terraria's bosses?
                Its why every single boss just flies, digs, or phases through terrain. There's no strategy to how you approach most bosses, its just kiting and retreating. There's no ebb and flow to a fight. Bosses just always FLY towards you.

              • 2 years ago
                Anonymous

                2d games have their own strenghts and unique desings for enemies
                You couldnt make a game with the combat system of something like katana zero or hollow knight in 3D

              • 2 years ago
                Anonymous

                Sure I can, I already have it mapped out.
                Whats wonderful about big open sandboxes is you can be equally as creative with your approach to classes and combat. Stuff can be RADICALLY different from what you're used to, and thats good.

              • 2 years ago
                Anonymous

                I dont think you understood my question

              • 2 years ago
                Anonymous

                yes I did

              • 2 years ago
                Anonymous

                Anon, just because a game is in 3D doesn't mean you suddenly can't make "unique" enemies. Its not like Serious Sam or DOOM where all the enemies are determined by movement speed, projectile speed, or damage.

              • 2 years ago
                Anonymous

                I wasnt saying that enemies in 3d cant be unique
                I said that there are certain enemy types amd attacks that only work in 2d games

              • 2 years ago
                Anonymous

                Anon you have a very limited understanding of the freedoms that this genre can have.
                You genuinely don't get it. Just because you cant see enemies behind walls doesn't mean shit hits the fan.

                You can actually make WAY more unique enemies and attacks in a 3D space where you can't in a 2D space. There's so many more mechanics you can use and abuse to make things interesting.
                Just keep an open-mind about it.

              • 2 years ago
                Anonymous

                I know
                I'm just trying to say that 3d isnt objectively better than 2d

              • 2 years ago
                Anonymous

                Well of course, nobody's arguing that, but 3D provides a lot more depth.
                Another point to doing 3D is to build more immersion and a thicker atmosphere. You can really dive into a space like that a lot better. It's a lot more than just combat to improve on, its a setting and story to build on too.

              • 2 years ago
                Anonymous

                >Precise dodges are hard to do
                YEAH no shit, dodging is supposed to be hard, you ought to git gud to dodge consistently
                >Terraria's projectiles blend in with a frickton of the backgrounds.
                such as?
                >Bosses are also expensive to fight, worm food can be an annoying grind if you dont have the rotten chunks and vile powder to make it.
                they are not and that's about the worst example you could've made
                >Mechanical bosses can be expensive if you keep dying over and over.
                this just in - dying over and over makes it harder to play. Why wouldn't the player be punished for constantly dying?
                >I've become VERY used to all the bosses and can handle them all fine on my own, but from the perspective of a lot of new players?
                You are aware that the perspective of a new player is always skewed due to not having any idea how to play?
                >3D planes are much easier to fight in because you have more choice in where to move and run.
                moronic statement, this is a false choice because adding a axis will just mean that attacks will fly at you from one more direction, the rest of this paragraph has little to no sense
                >And what the frick is this "wall" argument? You realize walls are one of the BIGGEST fricking problems with Terraria's bosses?
                are you stoned? walls don't come to play durning boss fights because they are designed to be fought in open spaces, walls are important durning exploration combat (dungeon is a good example) or invasions
                >There's no strategy to how you approach most bosses, its just kiting and retreating
                you could reduce any videogame fight ever to "its just kiting and retreating", terraria bosses are designed mostly to be a bullet hell experience, nothing works better in an action platformer game
                >There's no ebb and flow to a fight. Bosses just always FLY towards you.
                plain false, just because most bosses have a ramming attack doesn't mean that's the only thing they do

                at this point I'll stop replying to your posts because I have a strong suspicion you're trolling

              • 2 years ago
                Anonymous

                I'm not that guy but I've generally found the dodging and stuff to be annoying in terraria, i mostly play melee so i'm at a disadvantage there though and I know it. Still, like, it becomes very reliant on having high movement speed and building arenas out of the right materials and shapes to compensate for silly stuff, but then regardless on the higher difficulties than classic enemy AI change and you can't even jump to avoid basic enemies like zombies cause they jump with you to body-block you. I'm not a fan of contact damage in general for this kind of game, stuff should have to actually attack, but terraria just is the way it is and its WAY too late to change that now

              • 2 years ago
                Anonymous

                It might not be too late for half the enemies since they all run on the same base AIs. The real challenge is that the devs would have to spend a lot of time on making sure it doesn't break anything.

              • 2 years ago
                Anonymous

                This is the criticism equivalent of

              • 2 years ago
                Anonymous

                it's kinda hard to come up with a elaborate counter argument when someone tells you that 1+1=3.

              • 2 years ago
                Anonymous

                Because of my past experiences I just automatically disregard mass replies that deny almost every complaint that a post makes, if not all of the complaints because it just demonstrates a lack of nuance in thoughts that it's impossible to acknowledge any flaw in the game, thus they aren't Ganker posters but tourists.

              • 2 years ago
                Anonymous

                >it just demonstrates a lack of nuance in thoughts that it's impossible to acknowledge any flaw in the game
                this

                >Still no reward or incentive for purifying the world

                is an excellent critique in my opinion, there is no reason for not being any reward for doing something as daunting as clearing the entire world.
                I think adding rewards for beating every boss on a single world, completing the bestiary etc. would be a good change.
                however literally none of the other anon's arguments hold any water, hence the blogpost

                want me to critique terraria? chattering teeth bomb. I hate that piece of shit enemy with a passion. that litte turd has no business oneshotting me. Not because it's hard to play around it, but because the correct play around chattering teeth bomb is to camp in a bunker durning blood moon instead of fighting in the open. existance of enemies such as chattering teeth bomb is why I never play on hardcore, it sucks when the correct play is "just don't engage lmao"

              • 2 years ago
                Anonymous

                He's right on basically every count

              • 2 years ago
                Anonymous

                Heh

              • 2 years ago
                Anonymous

                nta
                >Why wouldn't the player be punished for constantly dying?
                a good punishment is losing all your souls.a bad punishment is making it tiresome to spawn the boss again each time you die. the game already has a punishment in place anyway: losing some money.

                Terraria's combat is dull and janky in the sense that things like flight, and intricate or light changes movement, are really difficult to do. Precise dodges are hard to do, and it doesn't help that most of Terraria's projectiles blend in with a frickton of the backgrounds.
                The combat is also dull in the sense of healing, bosses are more just a test of endurance than memorizing any sort of patterns. They encourage the use of the nurse (hence why you can heal with her via coins in a piggybank) and also that its very cheap to do so.
                Bosses are also expensive to fight, worm food can be an annoying grind if you dont have the rotten chunks and vile powder to make it. Mechanical bosses can be expensive if you keep dying over and over.
                Still, love me some Terraria. I've become VERY used to all the bosses and can handle them all fine on my own, but from the perspective of a lot of new players? Yeah, I can understand why they don't like the combat. I agree with their sentiments, and I've been playing since launch day and docked over 2k hours

                3D planes are much easier to fight in because you have more choice in where to move and run. Attacks aren't any easier or harder to dodge from this change, but you have more choice with the direction you're going. In a 2D space? You might just have a wall to your left and right. But in 3D? You have all 360 degrees of direction around you to go in, you have that agency and choice of where to kite.

                And what the frick is this "wall" argument? You realize walls are one of the BIGGEST fricking problems with Terraria's bosses?
                Its why every single boss just flies, digs, or phases through terrain. There's no strategy to how you approach most bosses, its just kiting and retreating. There's no ebb and flow to a fight. Bosses just always FLY towards you.

                just make your boss summoning items non-consumable. good QOL feature

              • 2 years ago
                Anonymous

                Yeah stuff like boss summoning won't be problematic. They'll be a lot tougher and actually revolve around patterns and as well, so its a good trade-off and bosses feel more memorable.

                >precise dodging is hard in Terraria
                Stop spamming dashes and l2fly, shitter. Terraria has been a bullet hell since release.
                >The combat is also dull in the sense of healing, bosses are more just a test of endurance than memorizing any sort of patterns.
                Actually bad and zero pattern recognition to speak of.
                >le farming for boss mats
                Oh no, you spend 10 minutes gathering materials and then get 5+ attempts to fight a boss.
                Potions are also painfully easy to start mass producing, there's a slow startup that snowballs insanely hard, insanely fast, so there's basically never any downside to failing a boss unless you're a lazy homosexual who never went to farm mats in a crafting game once.
                >in a 2D space? You might just have a wall to your left and right. But in 3D? You have all 360 degrees of direction around you to go in, you have that agency and choice of where to kite.
                It's called "clearing out a space to fight a large enemy".
                I know, why would anyone make something that intuitive? You should just be able to fight an enemy 20 times your size by standing still and hopping 3 feet to the side with .9 seconds of i-frames each hop, amirite? You know, even though it's a crafting game, I feel like the game should just make the arena for me!
                It's not surprising that a soulsgay is crying about something like this lmao.
                [...]
                And this image just makes you look even more assmad for these "criticisms" being completely BTFO

                The second guy you responded to is someone else.
                But anyways.

                I understand all these points already. I've played the game since release COUNTLESS times.
                But just because "Its always been that way" doesn't mean its a good system. People tolerate it, but that doesn't excuse a lot of the poor execution.

                Bosses don't really HAVE patterns in Terraria, they just have set attacks that point towards you and fire repeatedly (i.e Wall of Flesh lasers at low HP)
                The latter of which can be really frustrating on Expert Mode. Having to make a long-ass bridge and dig through everything is really frustrating.
                Is it bad to build an arena for bosses? No.
                But should it be so practically-mandatory as it is? Absolutely not. There's a lot of ways Terraria could have handled these bosses better, or made natural arenas built into the world generation.
                Terraria is guilty of a lot of these instances that COMPLETELY kill the pace, forcing you to stop and do something. Some of these instances include;
                >Stopping to build an arena
                >Stopping to build NPC housing
                >Goblin/Pirate invasions
                >Stopping to cleanse world-evils from spreading
                >Stopping to farm Truffle Worms for Duke Fishron (The fact they run away so quickly is criminal)
                >Angler quests only once a day
                >Die to Moonlord and have to do the entire Pillar Events again (Or cough up your pillar materials for more boss-summons, then consequently lack material for making your armor after beating him)
                And a bunch of smaller instances.
                Just because something takes a "small amount of time", doesn't mean its a good system.

                I don't actually expect you to argue these points though. Your whole demeanor just seems hellbent on calling people shitters instead of actually debating the game-design.

              • 2 years ago
                Anonymous

                Angler quests would suck if you had the ability to grind them all out at the same time because that's what you would end up doing every time, just grind fishing quests for an hour. Maybe there could be a little quest bank though, like you can save up 2 or 3 quests and do them all at the same time (as in without even going to angler in-between).

              • 2 years ago
                Anonymous

                not that anon but I really disagree. Terraria is a game about every constituent component of it, especially construction. Working construction into the combat by making you build arenas is something I really appreciate about the game, and it makes the impact you have on the world feel very real, especially as you may see these arenas later eg the classic hellbridge. fishing is an important part to, but it is a fricking awful grind and could definitely be implemented differently to be more enjoyable, or you can simply ignore that mechanic if you want and suffer none for it. Duke fishron too, he's optional, its something you go out of your way to do for a challenge or because you had some truffle worms from your general exploring.
                I do agree on cleansing world evils, but mainly because theres not really an easy or engaging way to do it, and the huge timer it feels like looms over you during hardmode sucks a lot of the fun of going at your OWN pace out of the game for me.
                I think the main problem is anon that you're looking at the game as a checklist, when really its more about taking what comes and doing what you have to do to make something work. I generally prefer playing on the classic difficulty because the higher you go, the more prep and farming is required, and while that creates a more engaging challenge I think the game shines as a more relaxed experience.

              • 2 years ago
                Anonymous

                1/2
                >Bosses don't really HAVE patterns in Terraria, they just have set attacks that point towards you and fire repeatedly (i.e Wall of Flesh lasers at low HP)
                You are talking out of your ass lol
                >The latter of which can be really frustrating on Expert Mode. Having to make a long-ass bridge and dig through everything is really frustrating.
                Arenas really don't have to be that long
                >Is it bad to build an arena for bosses? No.
                >But should it be so practically-mandatory as it is? Absolutely not. There's a lot of ways Terraria could have handled these bosses better, or made natural arenas built into the world generation.
                You're limited to 2 dimension movement, how else are you supposed to dodge attacks?
                >wahhh why crafting building game no build for me?!
                Called it, you're terminally brain damaged.
                >Terraria is guilty of a lot of these instances that COMPLETELY kill the pace, forcing you to stop and do something. Some of these instances include;
                Not really, if you want to speedrun autismo through the game that's always been an option, I've done it myself.
                >Stopping to build an arena
                >Stopping to build NPC housing
                Not issues since they're purely beneficial for your playthrough
                >Goblin/Pirate invasions
                Not an issue
                >Stopping to cleanse world-evils from spreading
                Not a thing unless you go break 10 billion altars in the corruption/crimson since that speeds it way up
                >Stopping to farm Truffle Worms for Duke Fishron (The fact they run away so quickly is criminal)
                Wow, you go to a mushroom biome or just make one yourself and get several if you aren't BAD. You can even make a farm for them where they literally do not die and run straight to you, dynamite is cheap.

              • 2 years ago
                Anonymous

                1/2
                >Bosses don't really HAVE patterns in Terraria, they just have set attacks that point towards you and fire repeatedly (i.e Wall of Flesh lasers at low HP)
                You are talking out of your ass lol
                >The latter of which can be really frustrating on Expert Mode. Having to make a long-ass bridge and dig through everything is really frustrating.
                Arenas really don't have to be that long
                >Is it bad to build an arena for bosses? No.
                >But should it be so practically-mandatory as it is? Absolutely not. There's a lot of ways Terraria could have handled these bosses better, or made natural arenas built into the world generation.
                You're limited to 2 dimension movement, how else are you supposed to dodge attacks?
                >wahhh why crafting building game no build for me?!
                Called it, you're terminally brain damaged.
                >Terraria is guilty of a lot of these instances that COMPLETELY kill the pace, forcing you to stop and do something. Some of these instances include;
                Not really, if you want to speedrun autismo through the game that's always been an option, I've done it myself.
                >Stopping to build an arena
                >Stopping to build NPC housing
                Not issues since they're purely beneficial for your playthrough
                >Goblin/Pirate invasions
                Not an issue
                >Stopping to cleanse world-evils from spreading
                Not a thing unless you go break 10 billion altars in the corruption/crimson since that speeds it way up
                >Stopping to farm Truffle Worms for Duke Fishron (The fact they run away so quickly is criminal)
                Wow, you go to a mushroom biome or just make one yourself and get several if you aren't BAD. You can even make a farm for them where they literally do not die and run straight to you, dynamite is cheap.

                >Angler quests only once a day
                The strat has always been to just catch multiple quest fish and then use alt characters or just to stock up, even not doing this I got my cell phone well before hardmode on my last playthrough using only my original character.
                >Die to Moonlord and have to do the entire Pillar Events again (Or cough up your pillar materials for more boss-summons, then consequently lack material for making your armor after beating him)
                Stop being bad, vanilla moon lord has so many attacks that are telegraphed and give you plenty of time to dodge them, and no, before you say it, RoD is NOT necessary for the boss, at all.
                >Just because something takes a "small amount of time", doesn't mean its a good system.
                You are playing a crafting game, if you are b***hing about having to spend time doing something in a crafting game you are braindead, which is obviously demonstrable because you can't stop whining about the game not playing itself for you by the fact that "the arenas aren't already pre-made!1!!!!!" Might as well start crying about how you aren't just given a "kill button" to bypass boss fights.
                >I don't actually expect you to argue these points though. Your whole demeanor just seems hellbent on calling people shitters instead of actually debating the game-design.
                Because you are a shitter and want the game to hold your hand when the whole premise of a crafting game is the fact you design the world how you want.
                Anyway, since you hate having to actually play a game I feel like movieshit is more your speed, why don't you go pick up a PS5 or something instead?

              • 2 years ago
                Anonymous

                Also, after playing master mode so many times I just can't fathom how you can even lose on expert mode, you are given SO many hits before you die even endgame that it's just baffling you somehow still lose, and classic difficulty or anything below is literally for toddlers.
                If you're a grown man this is fricking embarrassing.

              • 2 years ago
                Anonymous

                >More incessant insults and shit flinging
                *Yawn*
                Maybe I'll read all those posts some other day who knows

              • 2 years ago
                Anonymous

                >more crying and inability to address the points, so deflects by calling people big meanieheads again
                Legitimate manbaby.
                Again, if you want games that play themselves, look into purchasing a PS5.

              • 2 years ago
                Anonymous

                You're just a dumbass and I refuse to read your autism-defense-force posts that read like a poorly written games for windows live hatemail
                Critique and reflection are important tools for improvement. Defending shit game design doesn't do anything and it just makes you look like a bootlicking sperg.
                No surprise you brought console-warring into this """debate""".
                What a joke. Don't waste peoples time with this.

              • 2 years ago
                Anonymous

                >your opinion = defending bad game design
                >my opinion = good game design

              • 2 years ago
                Anonymous

                >You're just a dumbass and I refuse to read your autism-defense-force posts that read like a poorly written games for windows live hatemail
                Look, I know you're trying to play it cool now that all of your "points" got deconstructed, but that's all your complaints boil down to is why the game isn't holding your hand and wiping your ass. You can keep acting like you didn't read, even though you just contradicted yourself in this post by showing you did, it's a sad display to try and seem like you're unaffected by it, especially when you keep responding with more assmad.
                >muh shit game design
                Terraria is the pinnacle of crafting games and for being limited to 2D, does an extremely good job at nearly everything it tries.
                Your posts just read like falseflaggotry because you keep feeling the need to bring up how you're totally a big fan who has played it multiple times but you keep repeating how you absolutely despise it.
                >muh console warring
                It's not, it's just a simple fact that sony does not make video games anymore.
                Again, I'm not solely saying you're bad and lazy just to get a dunk on you or anything, I'm also using it to point out that this is obviously some misdirected grieving over the fact you yourself have difficulties with the game as a fully grown adult and trying to pass them off as objective flaws.

              • 2 years ago
                Anonymous

                Yea a lot of this shit for veterans starts getting jarring, having to start from scratch between runs.
                >oh, I need to dig into the ground to find some ore for some decent gear and I need to look for gems to make a hook
                >oh, I need to make some houses, oh well I can't be arsed to make a fancy one, I'll just make a commieblock and call it a day
                >oh, I need to journey pretty far away to make a commieblock in another biome so I can use the pylons
                >oh, I need to build up an arena for these bosses, but it's really just the same "long bridge on surface" or "several bridges in the underground crimson" or "one long bridge in the underworld" and I can't even be arsed to add heart and mana statues anymore
                And I usually give up on the game altogether for some time when I start hardmode because hardmode is just annoying.
                >a significant part of the world gets fricked by hallow and crimson, have to defeat a mechanical boss to progress
                >entire world gets flooded with really tough enemies, all sorts of jumping and wall-crawling enemies in the Jungle
                >have to dig into the ground AGAIN but this time I have to do it 3 times because I need to make a pickaxe out of 18 bars of each ore, and all it really is for is just to make the subsequent boss-fighting easier because I am going to immediately discard this shit when I get the hallowed bars from mechanical bosses
                >have to go for a cheesy pre-mechanical-boss weapon like the Uzi with ichor bullets because most of the normal weapons at that point feel like piss, the Destroyer was balanced around piercing weapons but all the reliable piercing options like jester arrows got nerfed
                >have to build a frickhueg underground arena for the sole purpose of fighting Plantera
                I got bored of doing this dance. I like modded more, but modded is a mess. I can't even complain about anything about the game anymore because of all the zoomers that grew up and worship it now.

              • 2 years ago
                Anonymous

                >oh, I need to dig into the ground to find some ore for some decent gear and I need to look for gems to make a hook
                I basically never go for any of the typical 3 early game ores, only using armor from enemy drops or just getting Shadow Scale, Obsidian, etc.
                I somewhat agree with most of your other points though.

              • 2 years ago
                Anonymous

                Most of the early ores are straight up skippable, making equipment out of it is also a waste of resources so I just go for some iron/lead pickaxe and then gold/platinum pickaxe. I tried recently to experiment with fishing in the ocean to get a Reaver Shark but that was significantly slower than just digging up platinum, it takes too long for fishing to gain momentum.

                Well thats the issue of it. You miss this tedium on earlier playthroughs because its fun the first few times. But then you start to notice the glaring flaws with some of the grinding halts the game has.
                Its why I value a lot of the skips Terraria has when you're knowledgeable of them.
                >Get bombs
                >Rush to evil biome
                >Get musket/undertaker
                >Spawn meteorite
                >Bomb/TNT meteorite
                >Instant Meteor Armor
                >Clear EoC and EoW quickly
                Skips a lot of the INCREDIBLY slow digging of earlygame. I feel for a lot of the Reaver Shark people, I never used that specific skip but I appreciated Terraria providing the option.
                It contributes to that aforementioned "Open-ended decisionmaking" of sandbox games.

                Re-logic has made so many questionable decisions with Terraria, I just wish they focused on making some of the current progression better instead of breaking old systems.
                But it's fine, its good to learn from.

                The Reaver Shark nerf was pretty justified even though I liked using it but now it's just kind of useless, by the time you get it you're extremely likely to have surpassed it and it's nothing more than vendor trash. Should've been at least Corruption/Crimson tier.
                I seriously do not understand what they were thinking about the meteor armor nerf. The Eater of Worlds is a multi-segmented worm, the Brain of Cthulhu uses a lot of Creepers to defend itself with in the first phase, the space gun works excellently against both of them because it pierces somewhat, but suddenly that's a bad thing and it gets locked behind beating those bosses and at that point you can only use it effectively in the Dungeon and maybe against Skeletron if you aren't opting for the minishark. And then the next update they allow exploding it again but only in hardmode when there's almost no real use and you're likely well-equipped at that point to handle meteorite. What intern did they leave in charge of this?

                I agree with a lot of your points
                its kinda like skyrim you just have to take long ass breaks between playing so you get that juicy full playthrough without the tedium being super obvious

                Well it does help that Skyrim isn't very good in the first place, it's more of a powertrip simulator, getting really strong stuff pretty easily and becoming the super special chosen one and leading 3 different factions at the same time and being favored by a dozen different daedric princes and turning around the civil war and shouting people around.

              • 2 years ago
                Anonymous

                Well thats the issue of it. You miss this tedium on earlier playthroughs because its fun the first few times. But then you start to notice the glaring flaws with some of the grinding halts the game has.
                Its why I value a lot of the skips Terraria has when you're knowledgeable of them.
                >Get bombs
                >Rush to evil biome
                >Get musket/undertaker
                >Spawn meteorite
                >Bomb/TNT meteorite
                >Instant Meteor Armor
                >Clear EoC and EoW quickly
                Skips a lot of the INCREDIBLY slow digging of earlygame. I feel for a lot of the Reaver Shark people, I never used that specific skip but I appreciated Terraria providing the option.
                It contributes to that aforementioned "Open-ended decisionmaking" of sandbox games.

                Re-logic has made so many questionable decisions with Terraria, I just wish they focused on making some of the current progression better instead of breaking old systems.
                But it's fine, its good to learn from.

              • 2 years ago
                Anonymous

                >Bomb/TNT meteorite
                >skips Terraria has
                >has
                had*

              • 2 years ago
                Anonymous

                ..Yeah. Had.

                I really dislike that they're removing these skips. Stuff like this is GOOD game design they're removing. And there's genuinely no reason to remove them, new players aren't going to recognize these availabilities their first time around
                >Oh this ore burns me when I step on it
                >Hmm, I can't mine it either
                >Let me make a new pickaxe
                >..Gold Pickaxe, "capable of mining meteorite.."
                >Oooooh, okay now I can mine this
                Same goes for the Reaver Shark.
                Those skips served exclusively for people replaying the game and wanting to manipulate their playthroughs in new ways and cutting out the grind.
                Its equivalent to the Master Key in Dark Souls 1, or the many skips in the Metroid series. These open up the playthrough for you immediately and you jump RIGHT into that momentum without having to slog through the beginning.

              • 2 years ago
                Anonymous

                It makes me concerned about what Relogic makes in the future, whether another game or more Terraria. The fact that they made meteorite bomb proof thinking it's an improvement makes me very worried about their game design skills.

              • 2 years ago
                Anonymous

                Its unironically why I'm chasing making my own spin on it. I said it before, while I love Re-logic and Terraria, what they did was truly lightning in a bottle, and their lack of understanding is catching up to them.
                They should leave Terraria where it is right now before it gets any worse.
                Terraria 2 won't really break any new ground either, and I guarantee you they're gonna have a lot of bad design choices.
                Namely their big fixation on "Maintaining world purity" like how we saw in Terraria Otherworld (With that awful tower-defense mechanic.)

                I fully predict Terraria 2 to sell decently, but fall flat on its face. It'll be competent, but nowhere near what made 1 so solid.
                It especially doesn't help with how they've completely neglected giving 1 any identity, setting, or conclusion. The Moon Lord just sort of "shows up" then "disappears". And that's all we'll ever get.

              • 2 years ago
                Anonymous

                I agree with a lot of your points
                its kinda like skyrim you just have to take long ass breaks between playing so you get that juicy full playthrough without the tedium being super obvious

              • 2 years ago
                Anonymous

                >precise dodging is hard in Terraria
                Stop spamming dashes and l2fly, shitter. Terraria has been a bullet hell since release.
                >The combat is also dull in the sense of healing, bosses are more just a test of endurance than memorizing any sort of patterns.
                Actually bad and zero pattern recognition to speak of.
                >le farming for boss mats
                Oh no, you spend 10 minutes gathering materials and then get 5+ attempts to fight a boss.
                Potions are also painfully easy to start mass producing, there's a slow startup that snowballs insanely hard, insanely fast, so there's basically never any downside to failing a boss unless you're a lazy homosexual who never went to farm mats in a crafting game once.
                >in a 2D space? You might just have a wall to your left and right. But in 3D? You have all 360 degrees of direction around you to go in, you have that agency and choice of where to kite.
                It's called "clearing out a space to fight a large enemy".
                I know, why would anyone make something that intuitive? You should just be able to fight an enemy 20 times your size by standing still and hopping 3 feet to the side with .9 seconds of i-frames each hop, amirite? You know, even though it's a crafting game, I feel like the game should just make the arena for me!
                It's not surprising that a soulsgay is crying about something like this lmao.

                This is the criticism equivalent of

                And this image just makes you look even more assmad for these "criticisms" being completely BTFO

              • 2 years ago
                Anonymous

                hey anon i'm looking forward to playing ur game, so please do not ever give up on the development process.

              • 2 years ago
                Anonymous

                >Arena's aren't as necessary anymore because of troublesome terrain, plus a lot of my own ideas.
                Building arenas is one of the best concepts in terraria, the implementation is kinda janky since building is kinda annoying, but if the game had a more comfortable/free building system then it would be great
                Arenas incorporate the building mechanics of the game into the boss battles
                By removing arenas you are also making building much less useful

              • 2 years ago
                Anonymous

                no

      • 2 years ago
        Anonymous

        The thing is the enemies in Terraria are all just more of the same, reskinned.
        Same corruptors as prehardmode,
        Reskinned jungle vine monster,
        Reskinned jungle hornet,
        Reskinned worm boss, etc.
        The only reasonably different enemies I can think of are in underground hallow since they have teleportation.
        The boss rush of all the bosses you've already seen with enemies that just try to collide with you since they have no real attacks just isn't that interesting.
        I don't even consider hardmode as harder, just tedious retreading of all those caves you already explored before, and then a boss rush.
        There is nothing more to find, and you only do it to become more powerful to beat...the same simple mobs you already fought thousands of times.
        While building gets even more block variety, exploration and crafting take a nosedive since the weapons you want are from boss drops and loot crates anyway.
        Overall I consider it a worse step for the game overall, but if you enjoy numbers going up and all your prehardmode weapons being literal garbage, then good for you I guess.
        Even most of the wall of flesh drops themselves are complete shit basically 5 seconds after beating him.

        • 2 years ago
          Anonymous

          Yeah I recognize all of that. I understand the pitfalls Terraria has with hardmode, but thats because it drops literally all the enemies on you for the rest of the game that you'll be seeing. Which is pretty easily avoidable.

          The only reason Terraria struggles with that so much, is Hardmode is something most people experience AFTER they've explored the core areas of the world. (Ocean, Jungle, Tundra, Corruption/Crimson, Hell)
          Terraria doesn't have infinite worlds or progression that REALLY requires more exploration after you hit hardmode, so they're pretty much forced to drop all the enemies on you at once, so you can't just easily mine all the new good ore without a challenge.

          The solution really is just bigger "worlds" and staggered enemy progression. Lastly just placing a big progression point like Hardmode into a spot deserving of it.

      • 2 years ago
        Anonymous

        the trick with hardmode is that you have to make the player feel like they're also getting stronger
        what so many games don't get right, is that in terraria this is done not only through bigger damage numbers, but also through weapons getting more speed, range and area, and mobility options and accessory passives getting crazier and crazier, I can't think of a single other game that delivers this feeling of starting as a peasant and ending the game as a god so well

        • 2 years ago
          Anonymous

          it's the many features that add up over time
          from being unable to run to grappling, to getting boots and extra jumps, to eventually getting wings
          really, it's the fact that accessories basically add entire features to the game
          the items have a high degree of uniqueness despite being randomly allocated

  24. 2 years ago
    Anonymous

    I love this game like you wouldn't believe

    • 2 years ago
      Anonymous

      Amateurs!

      • 2 years ago
        Anonymous

        Very nice anon

        I kinda worry about hardmode because I'm planning on emulating a similar transition for my own project
        I like Terraria's gradual creep into stronger and stronger enemies, I hope not to alienate a large crowd just by making everything harder and wilder

        You'll never get everyone to like your game, focus on what you want it to be like and you'll find an audience somewhere. If Aurora 4x has a regular, active community anything can

        • 2 years ago
          Anonymous

          >926 hours
          >not all achievments
          did you like afk in your base or something, I got them all at like 150 hours without even going out of my way for them with an exception of maybe 10 of them

          • 2 years ago
            Anonymous

            The vast majority of those hours are prior to achievements being implemented. I think I've only played it for maybe 50-60 hours post 1.3

            • 2 years ago
              Anonymous

              it gives them retroactiely, at least it gave me some retroactievly

              • 2 years ago
                Anonymous

                >it gives them retroactiely
                Maybe it did for me, I don't know. I never look at achievements since they're pretty much pointless
                Giving them a look over now, everything I'm missing seems to come from content released after I played the game for like 870 hours, which would explain why I don't have them

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        You need to have sex incel

    • 2 years ago
      Anonymous

      Based Brazil man. I will refrain from saying uma delicia 1 time now because of you.

  25. 2 years ago
    Anonymous

    >Truly one of the games of all time
    Like all other games, yeah.
    Stay in school.

  26. 2 years ago
    Anonymous

    huh, i guess i have some optional content

    • 2 years ago
      Anonymous

      >not the bees
      Bee world is fun.

  27. 2 years ago
    Anonymous

    Is it good?

    • 2 years ago
      Anonymous

      best mod. most popular mod.
      other ""big"" mods aren't even out for 1.4 because their devs gave up.

    • 2 years ago
      Anonymous

      Yeah its good even if the dev is kind of a homosexual
      More terraria is more terraria. Good

    • 2 years ago
      Anonymous

      It has too much number bloat, the modder is autistic, the bosses are le epic budget bullet hell OC donut steel and it doesn't play nicely with other mods. The teenagers who grew up playing this mod now love the shit out of it because they have no standards or think good music = good mod.

      best mod. most popular mod.
      other ""big"" mods aren't even out for 1.4 because their devs gave up.

      The modder intentionally rushed porting to 1.4 to get the first piece of the pie, and in the process cut a significant amount of content. Thorium is only good for multiplayer but at least they're taking their time to port it after making some major update. The day it surpasses Magic Storage in ranking is the day it proves that moving to Workshop was a mistake, if the number of low-quality mods with no proper descriptions cluttering the "most recent" category doesn't already prove that.

      • 2 years ago
        Anonymous

        I'll never understand why calamity is held in such high regards.

    • 2 years ago
      Anonymous

      Crafting trees are way too big
      too many crafting materials to sort through. too many worthless crafting materials
      too much number bloat

      spritework and music is great though

  28. 2 years ago
    Anonymous

    Would be one of the best if it had ingame documentation and didnt have these few incredibly grindy phases, especially when grinding hearts. Has high highs but low lows.

    • 2 years ago
      Anonymous

      I can't think of anything that isn't documented ingame. Monsters and their drops are in the bestiary and the Guide tells you every crafting tree and how to fight every boss.

      • 2 years ago
        Anonymous

        >just kill every enemy in the game 50 times
        Bestiary is garbage.

  29. 2 years ago
    Anonymous

    Can someone post goblin living under mechanist bathtub? Wanted to build something similar but couldn't find the picture

  30. 2 years ago
    Anonymous

    I hooe if we ever get a terraria 2 they make true melee weapons viable
    They should add a dash button and give meele characters a grappling hook that can latch to enemies or something
    That way you can actually play agresive instead of constantly running away from bosses

  31. 2 years ago
    Anonymous

    It's incredible how Terraria being 2D is more fun than Minecraft

  32. 2 years ago
    Anonymous

    How would you fix the mage class in terraria?
    They are pretty much ranged but with mana potions as ammo instead of bullets/arrows
    I think they should increase your max mana like double or something and add a new tyoe of magic weapons that can absorb mana from enemies/makes enemies drop mana stars when you hit them with it

    • 2 years ago
      Anonymous

      I know how to but I'm not telling you

      • 2 years ago
        Anonymous

        Whats wrong?
        Afraid that someone might steal your ideas?

        • 2 years ago
          Anonymous

          You'll all see eventually

          • 2 years ago
            Anonymous

            I showed you mine and you wont show me yours?

            • 2 years ago
              Anonymous

              Because mine is much cooler and the entire class is different from the ground up

    • 2 years ago
      Anonymous

      They're fine as "Ranegd but with mana" because it allows them to have all sorts of crazy shit that wouldn't make sense to be a ranged weapon, plus it's self-sustainable in combat thanks to mana drops compared to ranged that has to prepare beforehand and is limited by the rsources you have
      The issue people have is that they don't realize that ranged is "too strong" only when a lot of time is spent accumulating ammunition, something that does happen naturally given the nature of the game but isn't otherwise mentioned. Basically, they're all playing optimally without knowing it, and then they complain about it

    • 2 years ago
      Anonymous

      If it were to be ground-up, i'd cut summoner and have mage be a general concept of 'homing' attacks, less dps than ranged but with an easier time if you've got the potions to support it

    • 2 years ago
      Anonymous

      Mage is fine

    • 2 years ago
      Anonymous

      Mages get infinite mana and significantly stronger weapons but increasingly lower damage the longer they cast their spells, which dissipates if the mage doesn't use magic for a while. Mage armor either increases the time it takes for the damage to get lower or lowers the limit on how much damage is reduced, down to about -20%/-30% with some higher-end gear. Mana potions retain their cooldown but instead of granting mana they grant "mana surge" for a short period of time depending on the potion grade that dispels the damage debuff and lets you cast at full power without ramping debuffs while it lasts.

    • 2 years ago
      Anonymous

      Salt and Sanctuary, if you don't mix up your spells you take damage.

    • 2 years ago
      Anonymous

      Remove mana sickness, make mana potions randomly spawn mana stars around your screen.

      • 2 years ago
        Anonymous

        reminds me of real life

    • 2 years ago
      Anonymous

      Embrace mana pots as ammo, remove potion sickness.
      Rework the actual weapons, after starting out with basic shit like magic missible and water bolt, you cast actual spells instead of re-flavored arrows.
      Too many terraria spells are just point at enemy -> fire
      >no "explosion at mouse point" spell
      >no uncontrollable damage projectile spell
      >no rain damage spell
      >no terrain-based/interacting spell
      >no heal spells (lifesteal doesn't count)
      >no pure buff spells
      >no pure debuff spells
      i could go on but i'd rather save my brain juices

      • 2 years ago
        Anonymous

        >no "explosion at mouse point" spell
        There's a couple weapons that do this
        >no rain damage spell
        Rain clouds drop a staff that does this

    • 2 years ago
      Anonymous

      If anything I would rather they change ranged, because Magic is pretty fun,
      Maybe more status effects, but I hate it when cRPG magic devolves into buff/debuff spam and I don't want that in this fricking game

      • 2 years ago
        Anonymous

        Mana sickness ruins magic though.

        • 2 years ago
          Anonymous

          I wouldn't say that it does, I like that you have that basic drive to go for better mana potions, and you have to be a little bit sparing with it and not just hold down the button for damage forever.
          Would I cry to see it gone, no, but I find it far from system-ruining

          • 2 years ago
            Anonymous

            You can tolerate it, but it does not make magic better. Mana potions themselves are fine but mana sickness is not fun.

    • 2 years ago
      Anonymous

      play calamity

  33. 2 years ago
    Anonymous

    >Decide to actually try other mods that isn't just calamity
    >Genuinely have a good time with them
    >Love how creative the bosses are
    >Decide to jump into 1.4 to check on calamity (Last time played was before the exo mechs)
    >Slowly starts to see the flaws calamity has

    Really hopping that it ramps up on hardmode

    • 2 years ago
      Anonymous

      what flaws does calamity have would you say?

      • 2 years ago
        Anonymous

        It has too much number bloat, the modder is autistic, the bosses are le epic budget bullet hell OC donut steel and it doesn't play nicely with other mods. The teenagers who grew up playing this mod now love the shit out of it because they have no standards or think good music = good mod.
        [...]
        The modder intentionally rushed porting to 1.4 to get the first piece of the pie, and in the process cut a significant amount of content. Thorium is only good for multiplayer but at least they're taking their time to port it after making some major update. The day it surpasses Magic Storage in ranking is the day it proves that moving to Workshop was a mistake, if the number of low-quality mods with no proper descriptions cluttering the "most recent" category doesn't already prove that.

        Pretty much explains it's problems back in 1.3, dunno if the same problems are in 1.4 because i'm still in pre-hardmode but so far it still feels the same.
        Most of the bosses are just recolored vanilla bosses, can't play with other mods because calamity always overshadows everything, it's good but it wouldn't call is the best mod out there.

    • 2 years ago
      Anonymous

      Secrets of the Shadows has some really kino moments but it's also kind of a pain in the ass, especially with some of the bosses and constructs. Some of the """pre-hardmode bosses""" have significantly more health and are more challenging to fight than regular vanilla bosses, like Pharaoh's Curse having a total of 15000 health on Master and The Advisor having more than 20k on top of having enough armor to make the minishark useless, both the bosses and the constructs are overtuned for how early they're supposed to be fought. The constructs also tend to appear out of nowhere and it takes a pretty long time to get the item that blocks them from spawning naturally, and while the crafting is comprehensive it's not very satisfying because it regularly loses some of the effects of the items that go into crafting another item. I am not sure if it is the Better Piercing mod that causes it but some items like the staff that throws a red ball of lightning and the sand storm book are monstrously overpowered. The mod also has a really bad problem with completely trivializing the economy, both constructs and treasure slimes drop a ton of gold coins and the latter spawn on a higher-than-normal frequency. Void armors also seem to be ignored after a while, I think the Cursed Mage set (after beating Pyramid's Curse) is the last armor set that actually interacts with Void, and it's pre-hardmode. Void just doesn't have much support in hardmode, crit-stacking takes the spotlight, and the accessory that gives health, mana and void back on every crit is way too good.
      With all that said it's a really, really good mod and it's been a long time since a mod managed to impress me with its design, the Pyramid was a blast to explore through even though I've yet to find an use for the Refracting Crystal, and the enemies are all really interesting to fight. Kind of makes me want to find a way to cleanse the Pyramid of its curse.
      Frick this Black person though (pic).

      • 2 years ago
        Anonymous

        So as long as the bosses are good and not destroyer clone #4 and has a wiki with actual stuff on it, i'm all good. It looks mostly short (ending between plantera and golem) but i can just add other mods to fill the spots.
        I honestly can't wait for mod of redemption to actually hit 1.4, but that's gonna be for a long time.

        • 2 years ago
          Anonymous

          When Thorium, Shadows of Abaddon, Mod of Redemption and Fargos Soul Mod DLC all reach 1.4, its gonna be a good day.

  34. 2 years ago
    Anonymous

    The Gensokyo mod is fun
    Hitting human sized targets fricking sucks though. No wonder bosses are all full of giant hitboxes

    • 2 years ago
      Anonymous

      Unless you're going melee or are fighting utsuho, there really shouldn't be any problem hitting the bosses if they stay still for like 80% of the time to attack.

      • 2 years ago
        Anonymous

        I guess maybe I just have shitty gear
        I find a lot of my mage stuff that does damage suitable for my point in the game feels kind of gimmicky or is too slow. I'm just finishing up the mechanical bosses and miss some of my simpler point and shoot items. The harp is basically my only useful thing I have

  35. 2 years ago
    Anonymous

    Here's hoping they don't butcher the melee rework with the next update.

  36. 2 years ago
    Anonymous

    Revisited Terraria after a decade but with Calamity Revengance Mode.
    Best exploration/combat experience I've had in years. The satisfaction of beating bosses was almost on-par with the Souls series

    • 2 years ago
      Anonymous

      Difference being that Souls bosses don't change every single update like Calamity, and often for the worse.

      • 2 years ago
        Anonymous

        Fortunately I've only ever played Calamity once on 1.4 so I didn't notice that stuff. Devourer of Gods was the hardest boss probably(30ish attempts), favorite boss is Providence maybe.

        • 2 years ago
          Anonymous

          I haven't tried the most recent update but DoG is usually the one getting the changes every update. At least from what I saw of the changelogs it seems like it'll probably be better than his last iteration.
          It's just obnoxious because a couple years ago they had probably the best iteration of his fight, but the dev is so autistic he just has to keep changing it for the sake of changing it. The vocal morons in the mod's community mentality is to just keep buffing shit because they're used to the boss, but as someone that's done numerous Death mode runs over the past couple years, it really just isn't a good fight most of the time when he changes it.

          • 2 years ago
            Anonymous

            Yea I've seen some of the Calamity community's discussions and complaints of DR, armor changes, stuff like that. Quality mod but needs a QA member to rein in the dev's changes maybe. Too many changes to a boss is terrible in the long run, the AI should be consistent and memorable

  37. 2 years ago
    Anonymous

    Too bad the latest update is garbage.

  38. 2 years ago
    Anonymous

    >play game
    >beat the wall of flesh
    >get demotivated with dealing the hardmode bullshit

    • 2 years ago
      Anonymous

      post fleshwall is the funnest part of the game imo

      • 2 years ago
        Anonymous

        >play game
        >beat the wall of flesh
        >get demotivated with dealing the hardmode bullshit

        I think the issue with post wall of flesh is that the game loses the comfiness, mainly because it starts to feel like a rush due to biome spread. I'm sure that's intentional, I'm sure thats the way it's meant to make you feel, but I just don't like that personally either.
        Also I feel like the game could incorporate building/construciton more into progression, eg building structures that fulfil conditions [similar to the housing system] to summon bosses

    • 2 years ago
      Anonymous

      booba

    • 2 years ago
      Anonymous

      >Still no reward or incentive for purifying the world

    • 2 years ago
      Anonymous

      I'll be honest the pre-mecha bosses post wall of flesh hardmode is kind of boring and bit of an uphill but it's gets very cool after that.

    • 2 years ago
      Anonymous

      that pic makes me wanna beat my wall of flesh

  39. 2 years ago
    Anonymous

    >start a new world, new character
    >go through the basic motions
    >need to set up an extra 10 chests at home to house all the junk clutter added in 1.2, 1.3, 1.4 and mini updates
    >constantly showing shit to the guide because of course nearly everything is also a material for something else
    >can't not build a commieblock after one ingame week because theres like 20 npcs now
    i wonder if anyone is working on a debloating mod or if i have to bite the buller and downgrade the game even if it means losing actually cool content and features
    sloped blocks are so nice

    • 2 years ago
      Anonymous

      You're supposed to build more than one base now. Different NPCs like different biomes and NPCs. Happier they are, the more unique shit they sell.
      It's worth doing for teleportation pylons as well.

    • 2 years ago
      Anonymous

      >can't not build a commieblock after one ingame week because theres like 20 npcs now
      i don't understand your problem anon, if you really want a commie block then build a commie block

    • 2 years ago
      Anonymous

      >chests
      Use magic storage you tard

      • 2 years ago
        Anonymous

        >just mod your game to deal with the clutter instead of modding the clutter away
        make way for mr 9000 IQ over here

      • 2 years ago
        Anonymous

        NTA, but even with magic storage you still need to use chests for a while. That shit ain't free.

    • 2 years ago
      Anonymous

      >chests
      Use magic storage you tard

      >just mod your game to deal with the clutter instead of modding the clutter away
      make way for mr 9000 IQ over here

      >muh chests
      actual autism just make a line of chests and label them and by end game that shit autosorts itself

      • 2 years ago
        Anonymous

        >Hmm, I need to find some iron ingots. Let’s see, Blocks, Blocks 2, Melee Weapons, Melee Hardmode Weapons, Ranged Weapons, Ranged Hardmode Weapons, Accessories, Accessories 2, Accessories 3, Vanity Items, Furniture, ahah! Ores! Oh, I ran out.
        Compared to magic storage where you just search your entire storage at once, modding is better.

        • 2 years ago
          Anonymous

          Or I can just remember how I organized things and get things with 1 click.

        • 2 years ago
          Anonymous

          >hoarding weapons
          for what reason
          I agree with the sentiment though, having a search bar for nearby storage should be a thing in vanilla

        • 2 years ago
          Anonymous

          Doesn't take much effort to just remember where you placed your chests.
          Still, I do agree magic storage is a fantastic QoL mod and I never play modded without it.

  40. 2 years ago
    Anonymous

    every time I get to plantera I drop the game frick building jungle arenas and frick plantera's autistic AI

    • 2 years ago
      Anonymous

      >peace candle + calming potion
      >slice of cake + mining potion, terraform entire arena in like 2 minutes tops
      It's even easier if the skelemerchant shows up, stop being a pussy.

  41. 2 years ago
    Anonymous

    Couldn't have said it better myself.

    • 2 years ago
      Anonymous

      >anime poster
      Opinion discarded

      • 2 years ago
        Anonymous

        Is this more to your liking, twinkle-toes?

    • 2 years ago
      Anonymous

      Your character persists through worlds. You don't have to give a shit about your main world if you can just roll a new one.

      • 2 years ago
        Anonymous

        What good is a new world if you just destroy it like the old one? You have to remain on a world and live with it, if you want to progress through the game. Your character progress can't transfer entirely, so if you enter a new world, you gotta kill Skeletron and EOC and WOF and Plantera all over again, not to mention getting all of the NPCs again.

      • 2 years ago
        Anonymous

        true up to an extent. you'll have to defeat all the bosses to get the new world to get post-WOF, post-plantera, post-golem items, mobs, drops, etc which can be tedious

    • 2 years ago
      Anonymous

      Is this more to your liking, twinkle-toes?

      but terraria is not good so that whole rant is just based on a false premise

      just play minecraft instead

  42. 2 years ago
    Anonymous

    I love this game, but boss fights are absolutely unfun, frustrating shit and there are no exceptions to that.

    • 2 years ago
      Anonymous

      Nah the bosses are pretty good. I find shit like the celestial pillars and invasions, Old One's Army, etc. to be tedious and unfun.

  43. 2 years ago
    Anonymous

    it is a very good game, bit boring

  44. 2 years ago
    Anonymous

    >Keep falling into the same Yoyo-abuse trap every time I start a file.
    God this is lame.

    • 2 years ago
      Anonymous

      but yoyos are genuinely shit

      • 2 years ago
        Anonymous

        What's better for pre Hardmode then?

        • 2 years ago
          Anonymous

          finding an enchanted sword shrine
          roping up to find a starfury
          buying 100 grenades to kill a few creepers or eater segments to get to molten armor and fiery greatsword
          wof is the one boss you shouldn't be using melee against

  45. 2 years ago
    Anonymous
  46. 2 years ago
    Anonymous

    >tfw no steampunker gf

  47. 2 years ago
    Anonymous

    Terraria is a game that ruins other games, because you play it, finish it, and nothing else that's playable in co-op ever quite manages to measure up.

    • 2 years ago
      Anonymous

      plus its ten fricking dollars playing terraria made me truly realize that you should never pay more then 20 dollars for a computer game

  48. 2 years ago
    Anonymous

    >the character sounds that sounds like a baby
    the frick were they thinking

  49. 2 years ago
    Anonymous

    >items that nobody except new players make

    • 2 years ago
      Anonymous

      I make Silver just because I like how it looks like, honestly.

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        I like it because it's basically the Dragon Warrior armor from Dragon Quest IX

    • 2 years ago
      Anonymous

      Am I dumb?
      I always go for tier 4 ore armor, and even tier 2 and 3. Cactus only lasts until tier 2 armor, and usually you're going to get tier 4 armor before you can get meteorite armor.
      What armor am I SUPPOSED to use?

      • 2 years ago
        Anonymous

        the best you can do is start with plant armor(any of them) then skip straight up to biome gear, hope you get decent weapons/accessories along the way. Wasting time on Ore tiers is close to useless pre-hardmode. If you find ore along the way you craft whatever piece then change gear but don't expect to get a full gear of something until biome armor
        t.played Mastermode+FTW

        • 2 years ago
          Anonymous

          Jungle, or fossil in classic difficulty.

          >plant armor
          >biome gear
          what the FRICK are you on about
          I've never heard of EITHER of these things

          • 2 years ago
            Anonymous

            cactus/shadow wood armor then corruption/crimson armor dumbass

          • 2 years ago
            Anonymous

            >better defense than gold armor set
            >magic bonuses
            >basically get it for free as a byproduct from exploring jungle
            >no requirements except not sucking at the game

          • 2 years ago
            Anonymous

            >plant armor
            any biome wood or cactus armor
            >biome armor
            stuff that is only found in X biome like, Jungle armor for Jungle biome, Bone armor for Dungeon, Fossil armor for Desert Underground, Flinx weapon+armor for memesummoners in Ice biome, Meteor armor from meteor biome(obviously wherever a meteorite falls).
            Some of them require X boss done before but Jungle Armor is still probably one of the best pre-boss armor sets and its rather easy to get or at least easier than searching for fricking X amount of ore for a full gear

            • 2 years ago
              Anonymous

              You need to kill the corruption boss to get meteorite now, so you might as well use shadow/crimson armor by then.

              • 2 years ago
                Anonymous

                Either Ancient armor, Jungle armor or Flinx gear is way better than any of the Ore garbage

              • 2 years ago
                Anonymous

                Also, Eye of Cthulu is easy af even on Master mode, barely deals any damage, just make a proper arena where you can run left/right and with something like a boomstick or even the minishark should be easy. Better with buffs and good accessories

      • 2 years ago
        Anonymous

        Jungle, or fossil in classic difficulty.

    • 2 years ago
      Anonymous

      >alternate ores
      why

  50. 2 years ago
    Anonymous

    Anytime I played modded, I would always go Thorium + another 1 or 2 content mods + the usual QoL mods.
    I never touched Calamity because I am not gay.
    But I'm somewhat interested in doing a playthrough of it. Should I download any other mods at all with it, or just some QoL mods like usual, or Calamity + a content mod, or both Calamity and Thorium... etc etc.?

    • 2 years ago
      Anonymous

      Do not mix calamity and any other content mods, it changes the balance so you'll end up with a bunch of chaff. QoL mods are fine, wing slot is fine. I use auto trash and magic storage plus a few others.

      • 2 years ago
        Anonymous

        >tmodloader got updated to 1.4
        HOLY FRICK HOW LONG HAS IT BEEN

        If I recall.. doesn't calamity have like, a special difficulty modifier? Revengeance mode or something. I've never even played Master Mode before... I'd like a challenge but I don't want it to be so heavily unenjoyable. Should I do Expert + Revengeance, or Master + regular calamity?

        • 2 years ago
          Anonymous

          Master is shit and just increases enemy hp/damage.

        • 2 years ago
          Anonymous

          Master in vainilla its just more damage and hp for the enemies than expert i think
          The bosses drop an altar thats used like a trophie and EoC drops the aviator sunglasses now
          Revengeance adds new attacks to the bosses, a bar for rage(more damage that gets charged in combat and faster in proximity of enemies) and adrenaline(more damage than rage that only gets charged when fighting bosses. It gets depleted if you get hit) and a couple of drops for the bars
          Death and malice mode its more hp and damage with the same changes of revengeance
          You can always turn off the extra difficulty
          If you are ok with expert then master shoudnt be a problem and go for revengeance just for the new attacks

        • 2 years ago
          Anonymous

          Don't do master, and regular expert without the extra calamity difficulties is fine for the first time if playing alone. There are a shitton of extra difficulty modes in calamity, I think revengeance is tolerable but wouldn't go beyond that.

          • 2 years ago
            Anonymous

            Master in vainilla its just more damage and hp for the enemies than expert i think
            The bosses drop an altar thats used like a trophie and EoC drops the aviator sunglasses now
            Revengeance adds new attacks to the bosses, a bar for rage(more damage that gets charged in combat and faster in proximity of enemies) and adrenaline(more damage than rage that only gets charged when fighting bosses. It gets depleted if you get hit) and a couple of drops for the bars
            Death and malice mode its more hp and damage with the same changes of revengeance
            You can always turn off the extra difficulty
            If you are ok with expert then master shoudnt be a problem and go for revengeance just for the new attacks

            turns out Calamity aint even work at the moment anyways..
            Some dungeon chest issue when making a world. Apparently a lot of people have the issue too.

            • 2 years ago
              Anonymous

              hm, I made it to yharim in 1.4 recently

            • 2 years ago
              Anonymous

              Try unsubscribing in workshop and then opening tmod

  51. 2 years ago
    Anonymous

    >First time reaching WoF/Hardmode ever since 1.1
    >Over-prepare for the fight itself but beat WoF in around 1 minute
    >But forget to prepare for Crimson spread in Hardmode and now my main base and my jungle base are now completely fricked
    God fricking damn it, should I make a new map and rush pre-Hardmode? Purification Powder is extremely fricking slow.

    • 2 years ago
      Anonymous

      >purification powder
      Just use the clentaminator.
      Also, just how many altars did you break?

      • 2 years ago
        Anonymous

        Like 7 or 8, can't really remember, does Altar breaking speed up the spread?

        • 2 years ago
          Anonymous

          breaking an alter randomly starts a spot of corruption or hallow someone in the map

          so technically does speed it up

        • 2 years ago
          Anonymous

          If you only broke that many then you had to have just AFK'd for a long time or something, even with the info this

          breaking an alter randomly starts a spot of corruption or hallow someone in the map

          so technically does speed it up

          anon told you it's either that or you just got insanely unlucky, think he meant to say "somewhere" instead of "someone" though.
          For the jungle that sucks with the current version, so just try to get the clentaminator ASAP. When 1.4.4 hits they're making it so the crimson and corruption don't destroy mud blocks by turning them into dirt, they'll have corrupt/crimson mud blocks now when the update drops, so you can just convert them back into jungle with green solution.

          • 2 years ago
            Anonymous

            I probably just got fricked over by the spread that happens when you start Hardmode, it's V-shaped, right? That probably explains why i got fricked over the way I did.

            • 2 years ago
              Anonymous

              That's possible too, my current playthrough I just bought a few stacks of dynamite and outlined the "V" itself with the gaps from the explosions for about an hour and I haven't had to worry about it since, feels great.

  52. 2 years ago
    Anonymous

    Never played it before, anything really important to know before I start?

    • 2 years ago
      Anonymous

      exploring for accessories is important

      • 2 years ago
        Anonymous

        >exploring is important
        profound advice

        • 2 years ago
          Anonymous

          I mean don't bash your head against a boss for to long, you're likely missing an accessory that can make them much more manageable if you were to explore the sky/jungle ect

        • 2 years ago
          Anonymous

          It may sound stupid but he's right, random world generation can you up good. Best you can do is explore surface as far as you can to see where are the different biomes and then go underground. But if you really are a complete noob at the game, start by building your house, 2 spaces off the ground to make sure enemies don't open doors at night

  53. 2 years ago
    Anonymous

    >Just do 200 fish quests, bro
    I played through the entirety of a master mode world trying to experience everything and did a fish quest every in-game day that I could and only got to 80. Why is there always "that" achievement in video games?

    • 2 years ago
      Anonymous

      Got this achievement on the 6th multiplayer playthrough, only because the world we spawned in didn't have an enchanted sword shrine and i was fishing for golden crates. It took 70+ more fishing quests than what I already had.

    • 2 years ago
      Anonymous

      >I got that achievement way before the Kite one and the Graveyard one
      you'll get that one eventually, obviously, if you only played the game on 1 world and 1 character then yeah, you aren't going to get it any time soon

  54. 2 years ago
    Anonymous

    Are the Extra Large worlds in TModLoader worth it?

  55. 2 years ago
    Anonymous

    >play with friends when the game comes out
    >every item feels awesome and unique, there are no defined class roles
    >1.1 comes out
    >start a new playthrough with friends
    >I go dedicated magic, one goes melee, one goes ranged
    >feels awesome to have goals to work towards like the Excalibur, harp, megashark
    >1.2 comes out
    >start a new playthrough with friends
    >we switch it up and do different roles
    >1.3 comes out
    >start a new playthrough with friends
    >we all get to play our favorite roles, someone goes summoning to try it out
    >also do expert mode, way harder at first but the extra expert-only accessories make it way cooler
    >1.4 comes out
    >start a new playthrough with friends
    >we have a dedicated builder, a dedicated fisher, everyone just chilling and doing things at their own pace
    There's just something fricking magical about this game bros, it's a special kind of spark that keeps bringing us back.

  56. 2 years ago
    Anonymous

    did a recent playthrough with frens it was a lot of fun

    • 2 years ago
      Anonymous

      >That housing
      Jesus christ how do you find shit

    • 2 years ago
      Anonymous

      holy shit that looks like fricking vomit

    • 2 years ago
      Anonymous

      Once again, only dick provides safety

  57. 2 years ago
    Anonymous
  58. 2 years ago
    Anonymous

    Here I fixed magic.

    • 2 years ago
      Anonymous

      >no cooldown
      horrendous for balance
      Here's how you mage: mana regen pot and don't just hold left click, that's literally it.

  59. 2 years ago
    Anonymous

    >another Terraria thread
    >another set of dumb homosexuals comparing it to Minecraft when the games are nothing alike besides that they contain building and crafting

  60. 2 years ago
    Anonymous

    Any good post Moon Lord mods besides calameme?

  61. 2 years ago
    Anonymous

    Why the frick are Thorium and Spirit not finished for 1.4 yet?

    That combo is infinitely better than Calamity

  62. 2 years ago
    Anonymous

    WHO THE FRICK IS HOSTING TONIGHT???

  63. 2 years ago
    Anonymous

    They need to make the map bigger, like much bigger, with other continents beyond the ocean

    • 2 years ago
      Anonymous

      Large world size already feels good enough

      • 2 years ago
        Anonymous

        The only reason I can think of for bigger worlds than large is if they can create some sort of meaningful, uniquely themed biome

        Nah large worlds feel cramped and too procedural.

        • 2 years ago
          Anonymous

          They don't unless you're an autist who just wants to make extremely large builds

    • 2 years ago
      Anonymous

      The only reason I can think of for bigger worlds than large is if they can create some sort of meaningful, uniquely themed biome

      • 2 years ago
        Anonymous

        they can't

  64. 2 years ago
    Anonymous

    >getting my ass handed to me by earlygame bosses in eternity mode (one of fargo's mods)
    >remember you can literally just toggle that shit with an item
    >turn it off to destroy bosses for actual world progression
    >plan to turn it back on to destroy them with better gear for the goodies

  65. 2 years ago
    Anonymous

    I got filtered by the mech bosses

    • 2 years ago
      Anonymous

      What difficulty

      • 2 years ago
        Anonymous

        Whatever the easiest difficulty you can fight them on is? It was like a year ago now. Whatever the mode after you beat the hell wall is. I think I decked myself out in the best gear you can get before the mech bosses but it was just too hard and I got tired of farming for mats to start the bosses.

        • 2 years ago
          Anonymous

          That’s not a difficulty that’s the mode the world is in, your difficulty is shown on the world select screen.

          • 2 years ago
            Anonymous

            I don’t remember then. Probably normal.

  66. 2 years ago
    Anonymous

    all i need in life is the vilethorn

  67. 2 years ago
    Anonymous

    how's this game on console? I would play on PC but that shit is mad cringe, you all know what I mean? no disrespect of course

    • 2 years ago
      Anonymous

      >you all know what I mean?

    • 2 years ago
      Anonymous

      If you're really being serious about this, just get it on PC. It has controller support by default and you can mod it.
      If you're worried about it running poorly, don't be. If you've got a halfway-decent PC you should be fine.

  68. 2 years ago
    Anonymous

    server when

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