>try my hand at a souls-like game for the first time ever
>get absolutely filtered by this guy
Wat do?
>try my hand at a souls-like game for the first time ever. >get absolutely filtered by this guy
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you get your ass beat for a while until parrying becomes more reflexive
When do I parry? I try to block him but he keeps attacking, so I’m assuming it’s too soon. I even went back to the zombie lad to practice but to no avail.
You'll essentially want to mash r1 until the last possible moment, then parry his whole string, then repeat.
>I try to block him but he keeps attacking
Keep parrying until he's not attacking anymore
R1? Sorry PC.
>keep parrying
My posture gets fucked up.
I will thanks.
Mash attack until you can't anymore.
As for your posture, don't worry about it. It literally can't break as long as you parry perfectly, but you'll have to thread a very fine line.
your posture quite literally does not matter. pretend that bar doesnt exist. it will never break as long as you keep deflecting
the secret to killing every enemy in this game
1. press R1 repeatedly
2. if you see a big orange flash then he's about to attack you, get ready to press L1
3. if you see a big red kanji then watch his animation and react to it. grab = run away, sweep = jump, thrust = mikiri counter
4. go back to 1
spam l1, its not that hard.
Are you on PC or console? Sekiro has to be played in 60 fps so that you can better react to incoming attacks that are just too hard to see in shitty conslow 30 fps.
Have fun.
Is Sekiro really a Souls-like? I played 1-2 hours of Dark Souls, max, and for me the only thing that's really like Dark Souls is the sculptor's idol (aka bonfire) thing.
Fromsoft connoisseur, do you guys think Sekiro is a Souls-like, why?
It's not. It's just tenchu with parrying.
Is the Tenchu combat system upgraded 20 years later.
I went for Tenchu because I needed more after completing Sekiro and it's basically this, sneaking wasn't an option I just battled my way through
No, it doesn't have positioning based combat, ARPG systems, weapon variety defined by stats, movesets and stamina
Just die to to him for awhile until you know his attack pattern then you’ll be fine, all you have to do is practice and it’ll click eventually. It’s how all these games work.
You chose the wrong one to start with, sekiro is the hardest one by a wide margin. IMO its too hard, i didnt enjoy it. Its just tedious, often difficulty done wrong
(i beat it so dont give me that shit. Having to clear out entire areas between miniboss attempts isnt fun. Same with farming items for Headless)
Sekiro lets you skip and run past so much, you barely ever need to clear an area. Headless fucks are annoying, but at some point you can buy the item, there is also a prosthetic that trivializes them. If you kept attempting the first one despite no immediate source of more confetti, that's your own fault, he's clearly not blocking anything and just because something appears early doesn't mean you have to do it immediately.
Sekiro's difficulty largely hinges on three factors:
1-You can't outlevel most of the game
2-You have to git gud at the core mechanic, i.e. parrying.
3-Being too careful/passive in combat will get you killed.
Realizing 3 helps a lot, 2 is mostly just practice, and 1 isn't even all that bad. Sekiro's just different from typical Souls games and more narrow in the approach it demands of you. It's not really that much more difficult overall.
The real filter is indecisiveness and the player's cowardice. To succeed in Sekiro you really have to want to go on the offense. Parrying IS the dodge-roll in this game, and what you really have to learn is when the enemy is in a state of power armor which is most often mid animation during their swing
>just parry bro
No, first you have to dodge and hit, until about 2/3 - 1/2 his health. Before that, while he's nearly full health his posture will recover so fast that break it is kind hard.
After that you can either parry or keep dodging and hitting if you feel more comfortable doing that. But prrying it's the "right" way to do it and later the game will kinda force you to learn how to parry, so it's better get used to it now.
Not dodging and just attacking, then parrying then attacking etc is actually faster but your option is more safe.
This is like the tutorial miniboss, he only blocks half the time anyway, you dont have to start worrying about focusing on health until like lady butterfly
Update: I managed to beat him. I used the grappling hook to sneak around him, onto the gate, then one-shot one of his stages with the aerial attack. Finished it by spamming M1 and blocking. Ty Ganker.
Good job anon, have fun with the game!
Good luck with chained ogre
(Make sure you explore the whole area before him before settling in to getting killed by him repeatedly, there's tools available to make him easier but you're not handheld to them)
sekiro is trial by fire, you literally just get asspounded raw with no lube, over and over and over, until it eventually clicks. just try to improve and don't feel bad about dying countless times to the same enemy. sekiro is harder than any dark souls game imo and probably the hardest game i ever beat but it was very satisfying and memorable because of it
>a country lost its independence for this.
cute boipussy
understandable
Keep trying and experimenting. Sekiro is one of the hardest games I have ever played. Once you understand the combat it's intuitive and quick but you get punished hard for making mistakes.