I don't think people are seriously trying to weigh the merits of the employees. Rather, a lot of people are worried about losing their own jobs (understandably) and are also unhappy with their own jobs, so they don't want to celebrate stories about other people losing their jobs or being asked to work harder or in worse conditions. No one's doing serious math here.
It's true, but it's too late. They needed to realize it 6 years ago. Instead of recognizing and accepting that it was time to stop making the same stale Assassin's Creed, Far Cry, and third person Tom Clancy shit filled with half asked loot grind cancer over and over and over, they should have come up with new IP and actually changed their gameplay formula. Instead they just kept cranking out the exact same game on repeat while failing to chase the battle royale trend multiple times in the background.
Frick Ubisoft. Let them die out already, their games are intolerable and the company spews their useless diversity hires all over the rest of the industry constantly.
>be talented worker >told explicitly to create shit by upper manager >create shit >he is happy >you are sad but don't really care
Games are shit precisely because of management.
ubisoft workers are clearly not talented and have clearly been given too much creative freedom, just look at the fricking watch dogs sequels or immortals fenyx rising or hyperscape
They kind of do.
It's the direction their games take that is awful, microtransactions up the ass, hero shooters, Ubishit towers, shallow as frick game design. All of that is dictated by management, the grunts simply execute. They still have the skilled workforce to make good games, as shown with Anno 1800
they're not fricking making those game anymore though lmao, they haven't released one in two years and now the stock is cratering because the uncreative shits can't just make game
>immortals fenyx rising
No idea about other games but this one is great, was much fun with actually good writing. Narrator alone make game worth one playthrough.
>2023 >people somehow don't understand that every problem in society is almost entirely caused by someone's upper management
ngmi
it's caused by lack of upper management doing their jobs you dumb zoomer
They do, 95% of the employees in a big company just do what they're told. If they're given good direction they can make good work, because they're mechanically competent, they can make a quality animation or a good model or a nice landscape or program a cool interaction, if they're told to, but it's not their job to make decisions about what to make, and they aren't allowed to even if they wanted. They have to do what they're assigned because if that job doesn't get done, and done as described so the other 30 moving parts that interact with it will function, the game doesn't get finished.
The redditor is right that the problem is leadership, even if he's making the common mistake of assigning 100% of agency to the single individual at the top of the ladder. In reality, while the top boss does have a disproportionate amount of influence, as you'd expect, he's never going to be the only influence. There's an entire ecosystem of lesser bosses that are also doing a shit job in aggregate, both in terms of instructing their employees moment to moment causing inefficiency and confusion inside of projects, and in broad direction level decisions like choosing which projects to prioritize and which practices to embrace as a company.
You wouldn't fix Ubisoft by replacing all the peons with different peons, if that would work they'd have already done it since the workers are basically interchangeable, the cancer is in the people making decisions, starting at the top and probably encompassing basically every management and HR employee. And those people are never going to decide to replace themselves, which is why this kind of death spiral is very hard to stop.
>IT'S THE FAULT OF MANAGEMENT >AND BY MANAGEMENT I MEAN EVERY SINGLE PERSON WHO SIGNS OFF ON ANY DECISION
based clueless zoomer
>it's caused by lack of upper management doing their jobs you dumb zoomer
The fact that 90% of every company's upper management is not doing their jobs IS the problem, you dumb idiot.
ubisoft is fricked from the ground up. They don't have any real devs afaik, they have their ubisoft training school that just shits out code monkies who'll be just good enough to make copy paste ubisoft games
>they're not fricking making those game anymore though
That's the point I'm making. They're not making them because of shitty direction. If the upper management at Ubishit fricked off or the talent fricked off elsewhere where their skills could actually be put to use, there would still be good games made. But to deny that talented people do work for Ubi is simply incorrect
>They're not making them because of shitty direction.
no they stopped making games because 95% of upper management got metooed, it's a lack of upper management that's the problem
you let ubisoft devs be "creative" and they'll come up with watch dogs 2
>it's caused by lack of upper management doing their jobs you dumb zoomer
The fact that 90% of every company's upper management is not doing their jobs IS the problem, you dumb idiot.
my point was it's caused by upper management not telling these pricks to knuckle down and churn out slop, not because they're meddling too much and telling devs to make open world ubisoft slop
the role of executives is to wrangle creatives into making good products, not letting a bunch of mindless drones fail at being "creative" which is what you and shillup seem to think the job of management is
There's some truth to. Ubisoft famously had a board of people whose jobs it were to micromanage the development of every game and make sure they were homogenized and to crush any creativity and ideas that weren't already a known quantity. Would developers have saved the company left more to their own devices? That's debatable but the games certainly couldn't have been any worse.
They kind of do.
It's the direction their games take that is awful, microtransactions up the ass, hero shooters, Ubishit towers, shallow as frick game design. All of that is dictated by management, the grunts simply execute. They still have the skilled workforce to make good games, as shown with Anno 1800
Having neither the people nor the cash to make another bloated, boring open world with a hundred billion collectibles and repetitive sidequests is literally the best thing that could happen to Ubisoft.
They do, 95% of the employees in a big company just do what they're told. If they're given good direction they can make good work, because they're mechanically competent, they can make a quality animation or a good model or a nice landscape or program a cool interaction, if they're told to, but it's not their job to make decisions about what to make, and they aren't allowed to even if they wanted. They have to do what they're assigned because if that job doesn't get done, and done as described so the other 30 moving parts that interact with it will function, the game doesn't get finished.
The redditor is right that the problem is leadership, even if he's making the common mistake of assigning 100% of agency to the single individual at the top of the ladder. In reality, while the top boss does have a disproportionate amount of influence, as you'd expect, he's never going to be the only influence. There's an entire ecosystem of lesser bosses that are also doing a shit job in aggregate, both in terms of instructing their employees moment to moment causing inefficiency and confusion inside of projects, and in broad direction level decisions like choosing which projects to prioritize and which practices to embrace as a company.
You wouldn't fix Ubisoft by replacing all the peons with different peons, if that would work they'd have already done it since the workers are basically interchangeable, the cancer is in the people making decisions, starting at the top and probably encompassing basically every management and HR employee. And those people are never going to decide to replace themselves, which is why this kind of death spiral is very hard to stop.
Okay homosexuals, since you're apparently the experts, you tell me >you are a talented developer >boss comes up to you >we need a new open world action adventure game >and it has to have a live service model >and it has to be story driven >and it has to integrate online multiplayer >and it has to feature empowering queer and female representation >and it needs to have twitch and social media integration >and it has to follow the current flavor of the month that will be over by the time the game is actually done
How the frick would you make that good?
>we need a new open world action adventure game
"Alright so we're going to downscale the open world in such a manner that we can jam pack it with meaningful detail instead of making it frickhuge with repeated activities and assets that stretch our team too thin. Think of the average size of our open world, and cut the size in half by about 50% so we can focus on populating it with memorable NPCs, landmarks, and stories." >and it has to have a live service model
"Players can come back to the game and they will find new npc events once in a while. Of course we will make certain kinds of quests evergreen to keep players around long enough to see these." >and it has to be story driven
"Meaningful NPC quests that are doled out kinda like serialized television episodes where there are no 'B plots' even if there might be a little bit of filler here and there." >and it has to integrate online multiplayer
"We will have specific raid-esque missions that require 2-4 players to complete. Also, players can goof off with other players and explore the open world freely." >and it has to feature empowering queer and female representation
"Make memorable and well written characters that happen to be queer and female, do not make them being queer and female their entire character to fill a quota. Adults play our games, they can smell when you're bullshitting them." >and it needs to have twitch and social media integration
"There will be twitch chat integration in a special setting that can be toggled on and off in options where the players can play a sort of Dungeon Master that cause events of their choosing to play out for the twitch streamer. As for social media, there is a side quest in the game that involves taking pictures in very precarious and creative places where the players give a short summary of what they went through to get there." >and it has to follow the current flavor of the month that will be over by the time the game is actually done
"Isn't that all AAA?"
Does Ganker earnestly think that random programmers are the ones who put in P2W garbage, long grinds, a billion useless collectibles, and then also decide to leave content unfinished just because?
>make a statement to kuck out steam and gaben by hopping on tim sweeneys dick >it fails to perform, just like tim sweeney's dick >they come crawling back to steam anyway at the end of the year.
Of all devs and companies today i genuinly saw Ubisoft as not inherently super stupid, just a moron not knowing the best course of action, but now i see them as the bonafide morons making the wrong choices on purpouse.
It's upper management's problem that they have them working on so many shit projects.
they're not working on any projects period, it's why we haven't seen a major release from ubisoft in two years
If they were talented maybe they could of made blockbuster hits.
Excuse me, but it takes TREMENDOUS talent to create bland and generic open worlds. Who else is going to copy paste towers and collectibles?
>thousands
More like uhh... 100. Yeah there’s probably 100 there that aren’t mediocre.
I don't think people are seriously trying to weigh the merits of the employees. Rather, a lot of people are worried about losing their own jobs (understandably) and are also unhappy with their own jobs, so they don't want to celebrate stories about other people losing their jobs or being asked to work harder or in worse conditions. No one's doing serious math here.
shut the frick up zoomer
There is no need for such hostility, brother.
Ubisoft has sucked for years they need to have hard times as a wake-up call
It's true, but it's too late. They needed to realize it 6 years ago. Instead of recognizing and accepting that it was time to stop making the same stale Assassin's Creed, Far Cry, and third person Tom Clancy shit filled with half asked loot grind cancer over and over and over, they should have come up with new IP and actually changed their gameplay formula. Instead they just kept cranking out the exact same game on repeat while failing to chase the battle royale trend multiple times in the background.
Frick Ubisoft. Let them die out already, their games are intolerable and the company spews their useless diversity hires all over the rest of the industry constantly.
>be talented worker
>told explicitly to create shit by upper manager
>create shit
>he is happy
>you are sad but don't really care
Games are shit precisely because of management.
ubisoft workers are clearly not talented and have clearly been given too much creative freedom, just look at the fricking watch dogs sequels or immortals fenyx rising or hyperscape
they're not fricking making those game anymore though lmao, they haven't released one in two years and now the stock is cratering because the uncreative shits can't just make game
>immortals fenyx rising
No idea about other games but this one is great, was much fun with actually good writing. Narrator alone make game worth one playthrough.
no it isn't you clueless zoomer shit
it's caused by lack of upper management doing their jobs you dumb zoomer
>IT'S THE FAULT OF MANAGEMENT
>AND BY MANAGEMENT I MEAN EVERY SINGLE PERSON WHO SIGNS OFF ON ANY DECISION
based clueless zoomer
>it's caused by lack of upper management doing their jobs you dumb zoomer
The fact that 90% of every company's upper management is not doing their jobs IS the problem, you dumb idiot.
ubisoft is fricked from the ground up. They don't have any real devs afaik, they have their ubisoft training school that just shits out code monkies who'll be just good enough to make copy paste ubisoft games
>they're not fricking making those game anymore though
That's the point I'm making. They're not making them because of shitty direction. If the upper management at Ubishit fricked off or the talent fricked off elsewhere where their skills could actually be put to use, there would still be good games made. But to deny that talented people do work for Ubi is simply incorrect
>They're not making them because of shitty direction.
no they stopped making games because 95% of upper management got metooed, it's a lack of upper management that's the problem
you let ubisoft devs be "creative" and they'll come up with watch dogs 2
my point was it's caused by upper management not telling these pricks to knuckle down and churn out slop, not because they're meddling too much and telling devs to make open world ubisoft slop
the role of executives is to wrangle creatives into making good products, not letting a bunch of mindless drones fail at being "creative" which is what you and shillup seem to think the job of management is
There's some truth to. Ubisoft famously had a board of people whose jobs it were to micromanage the development of every game and make sure they were homogenized and to crush any creativity and ideas that weren't already a known quantity. Would developers have saved the company left more to their own devices? That's debatable but the games certainly couldn't have been any worse.
Ubisoft has over 20k employees bro a lot of them homies do not need to be there
its not wrong. read it carefully
They kind of do.
It's the direction their games take that is awful, microtransactions up the ass, hero shooters, Ubishit towers, shallow as frick game design. All of that is dictated by management, the grunts simply execute. They still have the skilled workforce to make good games, as shown with Anno 1800
All they can make is soulless goyslop filled with bigger/troony pandering
Burn it to the ground
*Black person
Well in theory they do.
>thousands
More like tens of thousands
Having neither the people nor the cash to make another bloated, boring open world with a hundred billion collectibles and repetitive sidequests is literally the best thing that could happen to Ubisoft.
>thousands
>2023
>people somehow don't understand that every problem in society is almost entirely caused by someone's upper management
ngmi
They do, 95% of the employees in a big company just do what they're told. If they're given good direction they can make good work, because they're mechanically competent, they can make a quality animation or a good model or a nice landscape or program a cool interaction, if they're told to, but it's not their job to make decisions about what to make, and they aren't allowed to even if they wanted. They have to do what they're assigned because if that job doesn't get done, and done as described so the other 30 moving parts that interact with it will function, the game doesn't get finished.
The redditor is right that the problem is leadership, even if he's making the common mistake of assigning 100% of agency to the single individual at the top of the ladder. In reality, while the top boss does have a disproportionate amount of influence, as you'd expect, he's never going to be the only influence. There's an entire ecosystem of lesser bosses that are also doing a shit job in aggregate, both in terms of instructing their employees moment to moment causing inefficiency and confusion inside of projects, and in broad direction level decisions like choosing which projects to prioritize and which practices to embrace as a company.
You wouldn't fix Ubisoft by replacing all the peons with different peons, if that would work they'd have already done it since the workers are basically interchangeable, the cancer is in the people making decisions, starting at the top and probably encompassing basically every management and HR employee. And those people are never going to decide to replace themselves, which is why this kind of death spiral is very hard to stop.
Okay homosexuals, since you're apparently the experts, you tell me
>you are a talented developer
>boss comes up to you
>we need a new open world action adventure game
>and it has to have a live service model
>and it has to be story driven
>and it has to integrate online multiplayer
>and it has to feature empowering queer and female representation
>and it needs to have twitch and social media integration
>and it has to follow the current flavor of the month that will be over by the time the game is actually done
How the frick would you make that good?
You walk out and make your own game with none of that gay shit.
ok now do that while having a stable source of income, and no neetbux are not a stable source of income.
ubisoft can't even manage to make "bad" games anymore, far cry 6 was 2 years ago
>we need a new open world action adventure game
"Alright so we're going to downscale the open world in such a manner that we can jam pack it with meaningful detail instead of making it frickhuge with repeated activities and assets that stretch our team too thin. Think of the average size of our open world, and cut the size in half by about 50% so we can focus on populating it with memorable NPCs, landmarks, and stories."
>and it has to have a live service model
"Players can come back to the game and they will find new npc events once in a while. Of course we will make certain kinds of quests evergreen to keep players around long enough to see these."
>and it has to be story driven
"Meaningful NPC quests that are doled out kinda like serialized television episodes where there are no 'B plots' even if there might be a little bit of filler here and there."
>and it has to integrate online multiplayer
"We will have specific raid-esque missions that require 2-4 players to complete. Also, players can goof off with other players and explore the open world freely."
>and it has to feature empowering queer and female representation
"Make memorable and well written characters that happen to be queer and female, do not make them being queer and female their entire character to fill a quota. Adults play our games, they can smell when you're bullshitting them."
>and it needs to have twitch and social media integration
"There will be twitch chat integration in a special setting that can be toggled on and off in options where the players can play a sort of Dungeon Master that cause events of their choosing to play out for the twitch streamer. As for social media, there is a side quest in the game that involves taking pictures in very precarious and creative places where the players give a short summary of what they went through to get there."
>and it has to follow the current flavor of the month that will be over by the time the game is actually done
"Isn't that all AAA?"
you tried but it still sounds like garbage
You can call it garbage, but I guarantee it's better than anything Ubisoft would put out in the modern day, I assure you.
Ubisoft was working on twelve(12) battle royale games this game. They are garbage
all shit due to creative incompetence, not because they were battle royales
They should fire like 900 of those people because using generic trash engines takes literally 0 skill.
>ubishit might just croak in a few years at the rate they are going
We can only hope. Come on French homosexuals, release another flop battle royal.
I hope they do honestly, Ubisoft is one of the pillars of the AAA industry's worst practices, and the day they are gone is the day I'm gonna be happy.
Just remake Assassins creed 1-brotherhood in better graphics and give us back the multiplayer you stupid fricks.
Does Ganker earnestly think that random programmers are the ones who put in P2W garbage, long grinds, a billion useless collectibles, and then also decide to leave content unfinished just because?
>>Lol skill up
Dude slept with Alanah pearce
>hire french Black folk
>can't fire french Black folk
Yes 100% a management problem. Never should have hired Black folk.
>make a statement to kuck out steam and gaben by hopping on tim sweeneys dick
>it fails to perform, just like tim sweeney's dick
>they come crawling back to steam anyway at the end of the year.
Of all devs and companies today i genuinly saw Ubisoft as not inherently super stupid, just a moron not knowing the best course of action, but now i see them as the bonafide morons making the wrong choices on purpouse.
Gotta drop UPlay requirement if they want me to actually buy their shit on Steam.
nothing wrong with that statement. their games look good and are animated well not to mention sound well