Ugh, what could have been...

Ugh, what could have been...

A Conspiracy Theorist Is Talking Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 3 weeks ago
    Anonymous

    What is the storage capacity of a N64 cart? Because including FMVs I think ff7 was like 1.2 gigs

    • 3 weeks ago
      Anonymous

      >ps1 is a 3CD game
      >each CD is 700MB

    • 3 weeks ago
      Anonymous

      N64 carts had, funny enough, 64mb of storage. So if FF7 used the full 2.1 gigs of the three CDs, then it'd take over 30 cartridges (and that's pretending that each one wouldn't need to access data from previous ones). I for one would've loved a game that filled an entire shelf with cartridges.

      • 3 weeks ago
        Anonymous

        How much of that was the FMV? You know if this were the N64 they'd make the shit work like the character endings to Mortal Kombat 4 on the N64

      • 3 weeks ago
        Anonymous

        >64 megabytes of storage
        >literally some of gaming's most beloved games are that small
        >meanwhile FF7 is an extremely bloated gamesize that cost over 40 million to make
        Wow. That old nintendo homie was right. This is absurd.

    • 3 weeks ago
      Anonymous

      Didn't RE2 64 have video cutscenes?

      • 3 weeks ago
        Anonymous

        Yes, but it's the exception not the rule. They had to be extremely crafty with their compression to make them fit at all.
        It's not the the N64 can't run videos or something. Video and audio files just take up a shit ton of space. That's why the 64 primarily uses in-game cutscenes and MIDI instruments, while the PS1 uses FMVs and streamed audio, which usually take up the vast majority of disc space.

  2. 3 weeks ago
    Anonymous

    even with late N64 carts (post-1999) is not even capable to do.

  3. 3 weeks ago
    Anonymous

    More like

    • 3 weeks ago
      Anonymous

      SOVL

    • 3 weeks ago
      Anonymous

      the biggest N64 cart is 64MB, and FF7 is just over 2GB so this is pretty accurate

    • 3 weeks ago
      Anonymous

      N64 carts had, funny enough, 64mb of storage. So if FF7 used the full 2.1 gigs of the three CDs, then it'd take over 30 cartridges (and that's pretending that each one wouldn't need to access data from previous ones). I for one would've loved a game that filled an entire shelf with cartridges.

      >FF7 Part 1 - 3 Cartridges
      >FF7 Part 1 Expansion - 2 Cartridges
      >FF7 Part 2 - 3 Cartridges
      >FF7 Part 2 Expansion - 2 Cartridges
      >FF7 Part 3 - 3 Cartridges
      >FF7 Part 3 Expansion - 2 Cartridges
      >FF7 Crisis Core Part 1 - 3 Cartridges
      >FF7 Crisis Core Part 2 - 3 Cartridges
      >FF7 Crisis Core Part 3 - 3 Cartridges
      >FF7 Dirge of Cerberus Part 1 - 3 Cartridges
      >FF7 Dirge of Cerberus Part 2 - 3 Cartridges
      >FF7 Dirge of Cerberus Part 3 - 3 Cartridges
      >FF7 Before Crisis - 1 Cartridge
      I should've been the CEO of SquareSoft.

    • 3 weeks ago
      Anonymous

      Oh, you sad little morons.

      • 3 weeks ago
        Anonymous

        Still 64MB, and I'm not sure if you can even swap those like a PC. Also, pitfalls of magnetic media (decay, kids leaving them on top of the TV, etc).

      • 3 weeks ago
        Anonymous

        >most notable game is the f-zero expansion, a game which is notoriously low poly just to reach 60fps
        LMAOOOOOOOOOO

      • 3 weeks ago
        Anonymous

        The discs were also 64mb bro
        At most they would've been able to support 128mb of data on the console.

  4. 3 weeks ago
    Anonymous

    Imagine the compression magic. What materia would the devs need to equip?

  5. 3 weeks ago
    Anonymous

    Angel Studios was able to competently fit Resident Evil 2 (1.2GB) on to one 64MB N64 cartridge without any major sacrifices. So I'm sure if someone was tasked with porting FF7 they could do it. (I don't think they could fit it on just 1 cart, but 2 carts for sure.)

    • 3 weeks ago
      Anonymous

      Not with full FMVs as long as 7s ones are. The compression they had back then was not up to the task of doing it. RE2 is lucky because of how short the FMVs are.
      It is a shame 7 was a ps1 defining game. But Nintendo refused to see reason and paid for it.
      Not one FF game touched a Nintendo console till the middle of the Gamecubes lifespan and that was just a spin off.

  6. 3 weeks ago
    Anonymous

    How does the game hold if you remove the shitty videos and replace all of the with in-game made cutscenes. Is it still as "impressive" as it supossely was?

    • 3 weeks ago
      Anonymous

      The in game cutscenes would still have to be cheap and probably different circumstances. There would have to be a lot of assets for cutscene animations, unless you went full SNES style and had 2 unanimated characters bouncing off each other to represent a fight.

      • 3 weeks ago
        Anonymous

        Do the Xenogears trick.

        • 3 weeks ago
          Anonymous

          >running out of funds
          >trick

    • 3 weeks ago
      Anonymous

      the materia system still holds up today as a pretty solid way to play JRPGs, but that's not saying much since JRPG combat/gameplay tends to just act as a throughway for whatever story you're playing through
      people were assmad when FF13 came out and they found out it was a linear story game, but the series had always been like this.
      FF7 is no exception. The overworld between location doesnt change the fact you're really only driven by your one main goal at any given time.

  7. 3 weeks ago
    Anonymous

    Were there ever a multi-cartridge game for N64?

    • 3 weeks ago
      Anonymous

      I don't think there was for any console. Maybe an older home computer has them, but most cartridge based systems shit a brick when you pull the cart with the power on.

    • 3 weeks ago
      Anonymous

      No, but the idea nearly materialized through Rare's Stop and Swap feature, which can still actually be restored and used.

  8. 3 weeks ago
    Anonymous

    The N64 did not need that, it had OoT.

  9. 3 weeks ago
    Anonymous

    Now, the N64 could have done FF7 if it had been split into 3 games. The first could cover Midgar...

  10. 3 weeks ago
    Anonymous

    Yeah, imagine

    • 3 weeks ago
      Anonymous

      Only the textures would be blurry, and the models would be much more crisp than the PSX.

      • 3 weeks ago
        Anonymous

        imagine...

  11. 3 weeks ago
    Anonymous

    The 64 cartage grew in space by 5 times by the end of its life cycle (optional). Is that in itself an admission that Nintendo fricked up and quietly tried to put a band-aid over the blunder? Also 64DD.

  12. 3 weeks ago
    Anonymous

    Resident Evil in the Black persontendo 64 was already pure nonsense without cutscene, i can't even imagine how it'd be for this game.

    • 3 weeks ago
      Anonymous

      RE1 is not on the 64

  13. 3 weeks ago
    Anonymous

    ITT: snoy movieslop, the origins

  14. 3 weeks ago
    Anonymous

    I don't know why but I don't remember cloud talking when I played ff7

    • 3 weeks ago
      Anonymous

      He said great things like "I don't care." That was peak writing. Then we get to FF8 and Squall is like "Whatever." Like someone would talk like that! It's so unnatural!

    • 3 weeks ago
      Anonymous

      Let's mosey

  15. 3 weeks ago
    Anonymous

    The max N64 cart size was 64MB, and Resident Evil 2 managed to squeeze two CDs' worth of games onto that. RE2 also used a combination of FMVs and pre-rendered backgrounds, but it also had voice acting which FF7 did not. We can assume they could've had all the FMVs, but possibly compressed even more, if they used two cartridges. The sound quality would probably be the same as FF7 honestly has pretty tinny instrument samples for a PS1 game. The 3D graphics also would've been the same but with texture filtering, and probably would've ran at the exact same framerates. The minigames might've looked better though, N64 games tended to look a bit better than that.

  16. 3 weeks ago
    Anonymous

    Get executed, cartgay

    • 3 weeks ago
      Anonymous

      SKIBIDIBI BIP
      SKIBIDABADOBAP BIP

      • 3 weeks ago
        Anonymous

        kek

        • 3 weeks ago
          Anonymous
    • 3 weeks ago
      Anonymous

      TURBO ETHERED

  17. 3 weeks ago
    Anonymous

    Whichever way you look at it the playstation just had more games and more importantly it had weirder games, more unique games. Sony produced PaRappa the Rapper which invented rhythm games and vib ribbon. Sony made 5 Wild Arms just to have its own first-party Final Fantasy. They made 3 Ape Escape which are each as interesting as a single Mario 64.
    Nintendo clearly had their eye on playstation. A list of game Sony did first. Doko demo issyo predates animal crossing, incredible crisis predates wario ware, jumping flash predates mario 64, cool boarders predates 1080° snowboarding, tail of the sun predates doshin the giant, grand turismo 4 invented photo mode to share in game screen shots via USB before youtube, before social media.
    Pokemon is a gacha version of shinmegami tensei which had come out a year earlier.

  18. 3 weeks ago
    Anonymous

    Resident Evil 2 was done properly on N64. I cannot say much for FF7 since it excessively relied on FMVs but Vagrant Story would have worked well if the opening sequence was compressed or if it were left out.

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