I wasn't in those threads. It's not bait, I'm actually curious. I used to think a game with stats was an rpg, but Madden has stats, and that's obviously not an rpg.
Because in Madden you manage a team.
RPGs are about playing an individual character with a high degree of customization and some sense of narrative, even if weak.
>playing an individual character
You play as Freq, a star high school player with dreams of making the NBA
>a high degree of customization
Much like Fallout, you have seven stats: Outside Scoring, Inside Scoring, Playmaking, Athleticism, Defending and Rebounding. As you progress through the campaign you can choose to increase certain stats in order to customize your character.
>some sense of narrative, even if weak.
The campaign was written by Academy Award winner Spike Lee.
Conclusion: NBA 2K16 is a Western RPG.
2 years ago
Anonymous
It doesn't have a world, so it's a simulator game in design but a sports game as a whole package.
2 years ago
Anonymous
>It doesn't have a world
What do you mean? It's set on Earth.
2 years ago
Anonymous
You are extremely low INT.
2 years ago
Anonymous
I put all my points in charisma so I could bang your mom.
2 years ago
Anonymous
Fool, now have fun with monkey pox.
2 years ago
Anonymous
Fool, now have fun with monkey pox.
kek
2 years ago
Anonymous
I put no points in CHA and I banged your mom.
2 years ago
Anonymous
when it comes to genres you pick what most fits and what is most specific
sure, NBA 2k16 (or whatever) might have an rpg part inside of it
but its a sports game mainly, that is the most fitting & specific genre for it.
2 years ago
Anonymous
Things can belong to more than one genre
2 years ago
Anonymous
>>most fitting
that's why you pick the most fitting genre
2 years ago
Anonymous
Except everyone memed the storyline when it came out and thought it was silly, and hated how you couldn’t skip the post game interview questions. 2K tried to doing something ‘innovative’ (really just going back and ripping off Raw 2 storyline) but they couldn’t even do that so they just hired Spike Lee to do ‘something?’ I guess. And everyone immediately dropped it and 2k never went back to doing it again and just let their moronic customers drop 80$ on a my park character just to get to 80 overall rating. So yes the storyline does rip off gaming culture BS because it was popular but you won’t find any one willing to discuss anything about it because 2k fans didn’t give a shit and just wanted to go in Mypark and troll cashnastygaming.
The one time Spike Lee has EVER been Based in his life and even here’s he’s just trying to rip off Griffith and Capra with the title card but he even fails to do that and it just comes as Mary Pickford sentimentality
It can be a group of characters, they just have to have personalities. Icewind Dale, for instance, gives you dialog choices for that. Even if it's just someone saying "hail, brave adventurers", that's enough characterization to differentiate an rpg from a strategy game like Xcom where your units are narratively interchangeable and fed into the meat grinder
I always see people say "it's been answered" but they NEVER actually give the answer, and the entire ensuing thread is in disagreement. Funny that.
It's the pic I posted
Basically, stats and leveling. This is how the term is actually used by anyone not being a contrarian frick. Have yet to encounter an exception to the rule as laid out in pic related
Big mistake. You triggered the ultimate pseud tap card. Now they get to post a million asinine "but what about x game that clearly isn't an rpg" mistaking pedantry for intelligence.
A: Stats have to be the primary driver of success and failure in gameplay for it to be an rpg, rather than player skill. That's why Tony hawks underground for instance isn't an rpg
B: Madden doesn't have a narrative. The two components of an rpg are a player character, and stat based gameplay, combined in the concept "testing character skill". A character has to exist in a narrative, otherwise it's not a character. That's actually why a lot of people say that roguelikes aren't rpgs, though I think it varies game to game.
t.(
Basically, stats and leveling. This is how the term is actually used by anyone not being a contrarian frick. Have yet to encounter an exception to the rule as laid out in pic related
Whenever I talk about a game here and no one utters the sentence "Not a rpg", I know it's an oldschool rpg.
Whenever I talk about a game here and someone utters the sentence "Not a rpg", I know it's a modern rpg. Simple as.
Basically, stats and leveling. This is how the term is actually used by anyone not being a contrarian frick. Have yet to encounter an exception to the rule as laid out in pic related
What's a game this post covers that shouldn't be? What's a game that isn't covered by this post but should be?
>A: Stats have to be the primary driver of success and failure in gameplay for it to be an rpg, rather than player skill.
So Dark Souls isn't an rpg? I beat it at SL1 a few years ago.
There's a line specifically about dark souls in that image, read it again.
>Madden doesn't have a narrative.
Neither does Rogue or Nethack.
Which is what many people say that roguelikes aren't rpgs. There's a line about that in the image, and in (
A: Stats have to be the primary driver of success and failure in gameplay for it to be an rpg, rather than player skill. That's why Tony hawks underground for instance isn't an rpg
B: Madden doesn't have a narrative. The two components of an rpg are a player character, and stat based gameplay, combined in the concept "testing character skill". A character has to exist in a narrative, otherwise it's not a character. That's actually why a lot of people say that roguelikes aren't rpgs, though I think it varies game to game.
t.([...])
The single sentence is >a game in which character skill is tested more than player skill
All of the rest of the post is just applying that rule to games to demonstrate its consequences.
>Choice to be good or bad >A skill tree >Crafting >Fetch quests >Builds but will end up jack of all trades anyway >That or stealth sniper >NPCs exist to spout exposition >Main story with no agency even if the game insists there is >Two different colored endings depending on what button you press at the last moment
Precise definitions are a spook. They always lead to "featherless biped" followed by "behold a man". You can try to point what most RPGs have in common but there will be ones that don't fit most common set of attributes, and there will be games that fit within cRPG checklist and not be an cRPG.
In the end what is cRPG and what is not is decided by general user base consensus to name game as such.
I can agree that with a bit of common sense you can discern those games on a 'I know it when I see it' basis. Surely each anon can tell for which games appear to be definitely RPGs, definitely non-RPGs and which have a debatable status.
I think it as a tradition of game design concepts more than a strict genre. For example having leveling up and stats might not be enough to make Dark Souls an RPG but it being an iteration of Ultima Underworld helps
With respect to video games, RPG is a very nebulous term, but I think the way to think about it is something that mimics the experience of a tabletop RPG (and TTRPGs are practically a medium rather than a genre). That could include >Levelling >Player Choice >Atmosphere >Character customization >Narratives >Dungeon Crawling >etc
This has been answered a million times.
Take your garbage threads to Ganker.
I wasn't in those threads. It's not bait, I'm actually curious. I used to think a game with stats was an rpg, but Madden has stats, and that's obviously not an rpg.
Because in Madden you manage a team.
RPGs are about playing an individual character with a high degree of customization and some sense of narrative, even if weak.
Also RPGs usually have a degree of exploration
What about NBA 2k16's career mode? The one Spike Lee wrote.
I dunno, I'm not a redneck that plays sports games
>playing an individual character
You play as Freq, a star high school player with dreams of making the NBA
>a high degree of customization
Much like Fallout, you have seven stats: Outside Scoring, Inside Scoring, Playmaking, Athleticism, Defending and Rebounding. As you progress through the campaign you can choose to increase certain stats in order to customize your character.
>some sense of narrative, even if weak.
The campaign was written by Academy Award winner Spike Lee.
Conclusion: NBA 2K16 is a Western RPG.
It doesn't have a world, so it's a simulator game in design but a sports game as a whole package.
>It doesn't have a world
What do you mean? It's set on Earth.
You are extremely low INT.
I put all my points in charisma so I could bang your mom.
Fool, now have fun with monkey pox.
kek
I put no points in CHA and I banged your mom.
when it comes to genres you pick what most fits and what is most specific
sure, NBA 2k16 (or whatever) might have an rpg part inside of it
but its a sports game mainly, that is the most fitting & specific genre for it.
Things can belong to more than one genre
>>most fitting
that's why you pick the most fitting genre
Except everyone memed the storyline when it came out and thought it was silly, and hated how you couldn’t skip the post game interview questions. 2K tried to doing something ‘innovative’ (really just going back and ripping off Raw 2 storyline) but they couldn’t even do that so they just hired Spike Lee to do ‘something?’ I guess. And everyone immediately dropped it and 2k never went back to doing it again and just let their moronic customers drop 80$ on a my park character just to get to 80 overall rating. So yes the storyline does rip off gaming culture BS because it was popular but you won’t find any one willing to discuss anything about it because 2k fans didn’t give a shit and just wanted to go in Mypark and troll cashnastygaming.
The one time Spike Lee has EVER been Based in his life and even here’s he’s just trying to rip off Griffith and Capra with the title card but he even fails to do that and it just comes as Mary Pickford sentimentality
Are Might&Magic games RPGs? You don't play an individual character.
Same with Wizardry. And Betryal at Krondor.
It can be a group of characters, they just have to have personalities. Icewind Dale, for instance, gives you dialog choices for that. Even if it's just someone saying "hail, brave adventurers", that's enough characterization to differentiate an rpg from a strategy game like Xcom where your units are narratively interchangeable and fed into the meat grinder
It's the pic I posted
.
>GTA is an rpg
Big mistake. You triggered the ultimate pseud tap card. Now they get to post a million asinine "but what about x game that clearly isn't an rpg" mistaking pedantry for intelligence.
A: Stats have to be the primary driver of success and failure in gameplay for it to be an rpg, rather than player skill. That's why Tony hawks underground for instance isn't an rpg
B: Madden doesn't have a narrative. The two components of an rpg are a player character, and stat based gameplay, combined in the concept "testing character skill". A character has to exist in a narrative, otherwise it's not a character. That's actually why a lot of people say that roguelikes aren't rpgs, though I think it varies game to game.
t.(
)
>A: Stats have to be the primary driver of success and failure in gameplay for it to be an rpg, rather than player skill.
So Dark Souls isn't an rpg? I beat it at SL1 a few years ago.
>Madden doesn't have a narrative.
Neither does Rogue or Nethack.
I always see people say "it's been answered" but they NEVER actually give the answer, and the entire ensuing thread is in disagreement. Funny that.
Nice, this should be the schizo not an rpg general. Stay here, you fricking mental cucks.
game I like = rpg. game you like = not a rpg. it's that simple.
You play RPGs, so first you should ask "who am I?". The answer to that will answer the other.
You play RPGs, so first you should ask "where am I?". The answer to that will answer the other.
You play RPGs, so first you should ask "why am I?". The answer to that will answer the other.
You play RPGs, so first you should ask "am I?". The answer to that will answer the other.
Whenever I talk about a game here and no one utters the sentence "Not a rpg", I know it's an oldschool rpg.
Whenever I talk about a game here and someone utters the sentence "Not a rpg", I know it's a modern rpg. Simple as.
Basically, stats and leveling. This is how the term is actually used by anyone not being a contrarian frick. Have yet to encounter an exception to the rule as laid out in pic related
There are partial truths although the poster is obviously trying to squeeze in his favorite games, therefore, he is deranged and coping.
What's a game this post covers that shouldn't be? What's a game that isn't covered by this post but should be?
There's a line specifically about dark souls in that image, read it again.
Which is what many people say that roguelikes aren't rpgs. There's a line about that in the image, and in (
)
If you can't define your genre in a single sentence and have to list a billion exceptions and special rules then your definition is utter garbage.
The single sentence is
>a game in which character skill is tested more than player skill
All of the rest of the post is just applying that rule to games to demonstrate its consequences.
Me. I am the Authority. If you're worried about it just ask me and I will tell you no.
A game where you're encouraged to play pretend in you head.
>Choice to be good or bad
>A skill tree
>Crafting
>Fetch quests
>Builds but will end up jack of all trades anyway
>That or stealth sniper
>NPCs exist to spout exposition
>Main story with no agency even if the game insists there is
>Two different colored endings depending on what button you press at the last moment
>Fetch quests
I much rather those be cut out
None of those make a game an rpg
-fleshed out setting
-character gets stronger
-in the form of abilities and stats
Precise definitions are a spook. They always lead to "featherless biped" followed by "behold a man". You can try to point what most RPGs have in common but there will be ones that don't fit most common set of attributes, and there will be games that fit within cRPG checklist and not be an cRPG.
In the end what is cRPG and what is not is decided by general user base consensus to name game as such.
I can agree that with a bit of common sense you can discern those games on a 'I know it when I see it' basis. Surely each anon can tell for which games appear to be definitely RPGs, definitely non-RPGs and which have a debatable status.
I think it as a tradition of game design concepts more than a strict genre. For example having leveling up and stats might not be enough to make Dark Souls an RPG but it being an iteration of Ultima Underworld helps
With respect to video games, RPG is a very nebulous term, but I think the way to think about it is something that mimics the experience of a tabletop RPG (and TTRPGs are practically a medium rather than a genre). That could include
>Levelling
>Player Choice
>Atmosphere
>Character customization
>Narratives
>Dungeon Crawling
>etc