Unpopular entries in a series that are your favorite.

>pic related

I like it better than all the other traditional Castlevanias. SOTN is not the same type of genre. I even like it better than the OG, 3 and 4. The music is better than 4, it has better controller and less bullshit parts in the game. It's not without it's flaws, like the level design and length aren't as good as IV, but the boss battles actually provide a challenge compared to 4 which are super easy until the end where they become harder than anything in Dracula X besides Dracula.

I just like it bros. It's simple, challenging without many frustrating moments until the end, it's graphics and music are peak 16-bit.

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  1. 1 year ago
    Anonymous

    DKC3
    Mega Man 7
    Dragon Quest 7
    Breath of Fire 4

    • 1 year ago
      Anonymous

      Those are some hot takes. Especially the first two. Why?

      Another choice of mine, which isn't as controversial as it once was, is Soul Blazer.

      >graphics and music were top notch, with Nintendo Power even rating them better than Zelda LTTP
      >addicting gameplay with exploring lots of dungeons and building towns with lots of creative and cozy locations
      >IOG has worse graphics and music, a slog of a story and the gameplay isn't as fun and the locations are pretty basic and uninspired
      >Terranigma is much more ambitious, but becomes a slog with the fighting mechanic after the first 1/3 of the game

    • 1 year ago
      Anonymous

      >Dragon Quest 7
      >Breath of Fire 4
      These aren't even unpopular.

      • 1 year ago
        Anonymous

        DQ7 is one of the least liked, at least in the west. Only after 2 and 6.

        And I actually meant BoF 5, Dragon Quarter

  2. 1 year ago
    Anonymous

    But everyone pretends to like this shit now?

    Also reminder the main reason people pretend to like it is because they think the cover is cool. They're dumb weebs and propbably gay

    • 1 year ago
      Anonymous

      >Also reminder the main reason people pretend to like it is because they think the cover is cool
      Pretty much why Ganker is unbrowsable

    • 1 year ago
      Anonymous

      No, you have it all wrong. You are describing why people pretend to like Rondo. It’s all hype. It was all hype for years.

    • 1 year ago
      Anonymous

      You post this all day.
      Why is /vr/ home to so many schizos?
      It's a good game. My third favorite classic after CV1 and x68

      • 1 year ago
        Anonymous

        >You post this all day.
        Maybe don't make this thread "all day", then. Way to call yourself a schizo

        Can't go a week without seeing this weeb shit cover in the catalog

    • 1 year ago
      Anonymous

      Silence, cover schizo

  3. 1 year ago
    Anonymous

    >another "best" classicvania thread
    I love this series so much but these threads are all the same.
    Anyway, liking this game isn't something weird, it is a good one.
    The thing that held back its reputation can be summed up in 2 parts:
    >back in the mis 90s
    Came out a bit too late to make any noise, it was the time people were expecting futuristic 3D graphics, even in 2D games (even Sonic 3 had that 3D render of Sonic on the title screen). People didn't hate Dracula X but it went under the radar.
    >2000s and more prominently in the 2010s
    The hipster era, everyone pretended to have been a fan of the exotic japan-only "GOAT" Rondo of Blood since forever, and it became trendy to shit on the "downgraded port" that the west got on the popular Super Nintendo instead of the elusive PC Engine CD-Rom2.
    Eventually, some people actually started playing this game and realized it wasn't a port but a new game, different from Rondo.
    It's as good as classicvania gets. They're all great games, favorites is a matter of subjectivity.

    • 1 year ago
      Anonymous

      "best" classicvania thread
      No, just the weekly Rondo gay thread

      • 1 year ago
        Anonymous

        please do not imply that Dracula X and Rondo are the same game ever again, even as a joke. this is your first strike

    • 1 year ago
      Anonymous

      >The hipster era, everyone pretended to have been a fan of the exotic japan-only "GOAT" Rondo of Blood since forever, and it became trendy to shit on the "downgraded port" that the west got on the popular Super Nintendo instead of the elusive PC Engine CD-Rom2.
      this is really what happened. it was all hype and larp

    • 1 year ago
      Anonymous

      XX is fine, but Rondo is absolutely a better game beyond mere taste.

  4. 1 year ago
    Anonymous

    >Dracula X
    >Challenging without frustrating moments UNTIL the end

  5. 1 year ago
    Anonymous

    DKC3. I didn't even know people disliked it until the mid or late 2000s I still think it's just as good as the first two

  6. 1 year ago
    Anonymous

    Rondo of blood is unpopular?

    • 1 year ago
      Anonymous

      Wrong game

  7. 1 year ago
    Anonymous

    It's my favourite CV too

    also Final Fantasy 2 and 8
    also Dragon Quest 2

    I guess either I'm a contrarian, or plebs just have shit taste

  8. 1 year ago
    Anonymous

    Sounds like you haven't played Rondo of Blood?

  9. 1 year ago
    Anonymous

    It's harder than Rondo and I like that about it. It plays more like a sequel to Castlevania 1.

    • 1 year ago
      Anonymous

      People say this shit but when I last played it, the game seemed much more "bullshit" in its difficulty. Like, Castlevania is a fricking masterpiece. Every enemy is masterfully placed and you never have to feel like you got hit or died because of shit outside of your control. You know why it happened and you learn from it.

      I never got that feeling at all from Dracula X. It felt more like shit was just placed as a deliberate "frick you" and there's nothing to learn. Sure, the trick in that webm that people post is neat, but it doesn't make Dracula X a deep, misunderstood game. There's nothing intuitive or clever about it at all. It's basically an oversight that makes a tedious section of a level trivial.

      I'm not in the camp that Dracula X is shit either. I just think it's ridiculous that smug buttholes have come out of the woodwork to compare it to fricking Castlevania 1, then they sit there behind the screen and act like "WELL DRACULA X IS LIKE CASTLEVANIA 1 AND IF YOU CAN'T APPRECIATE THAT THEN OBVIOUSLY YOU'RE JUST NOT A TRUE FAN." Dracula X will never be as good as Castlevania.

      • 1 year ago
        Anonymous

        > oversight

        It's not an oversight, and being able to go through enemies when they're in i-frame mode is common to countless games

        > It felt more like shit was just placed as a deliberate "frick you" and there's nothing to learn.

        There is nothing DXX does with enemies and their placement that hasn't been done in CV1 and 3, if anything it's a lot more lenient as you get similar enemy and level design as 1/2 but in comparison you have new mechanics designed to help overcome them like the jump speed being faster, the backflip, item crash and the absence of knock back when crouching.

        >then they sit there behind the screen and act like

        You mean like you're doing.
        And yes, I will keep believing anyone who claims to love 1/3 and doesn't like DXX for reasons such as "frick you design" is just affected by hivemind mentality. People that like to be told what they should or should not enjoy but convince themselves it comes from themselves and come up with arguments to back that up, even if those have to be biased (like claiming DXX has more "frick you design" than 1 and 3).
        It is hip and cool to pretend to like 1 and 3 for retro gamer cred, just like it is cool to pretend to dislike DXX because "aakksshtually it's just a bad port of Rondo"

        • 1 year ago
          Anonymous

          >There is nothing DX does with enemies and their placement that hasn't been done in CV1 and 3
          Dracula X has many more "ambush" enemies than any other game in the series. What I mean by that is enemies placed so that if you jump forward instead of walking forward, you'll fall right into them. The bridge in level 2 is the best example of this, where your walk speed is too slow to walk the whole way meaning you have to jump, but you can only jump at certain SPECIFIC times or else you jump into one of the fish men, get knocked back, and die. The first and last sections of 5' are also ambush gauntlets where you just have to memorize where the fish men pop up. Wouldn't be so much of a problem if X had normal movement speed because then you wouldn't feel constantly incentivized to jump, but Richter inherited Christopher's limp for X and only for X. That alone makes it different from 1/3.

          To be fair to the 1/3 comparison, 6-2 in 3's Syfa Route does play exactly like how I described (if you jump you're probably going to jump into a fish man) as does 9-4, but those both at least telegraph the location of the fish men. And of course there's Stage 10 in 1, so it's true to say that these kinds of things appear in 1/3, but either less frequently or with better conveyance of information.

          To keep with enemy placement specifically, I cannot for the life of me think of any enemy placement in any Castlevania game as unfair and irritating as the second spear knight in the first clock tower room in level 7 of DX. I think you probably know what I'm talking about. That same room also has bat spawns that can synch up with the elevator platforms being low, meaning that by the time you kill the bat to access the platform, it's gone back up again. All you did "wrong" was enter the area that triggers them to start spawning while a platform you couldn't see ahead of time happened to be in a certain position. Nothing like that ever happens in 1/3, period.

          • 1 year ago
            Anonymous

            >level 7 of DX
            *level 6, my mistake

      • 1 year ago
        Anonymous

        holy shit mad cuz bad

      • 1 year ago
        Anonymous

        So much of this. People like

        > oversight

        It's not an oversight, and being able to go through enemies when they're in i-frame mode is common to countless games

        > It felt more like shit was just placed as a deliberate "frick you" and there's nothing to learn.

        There is nothing DXX does with enemies and their placement that hasn't been done in CV1 and 3, if anything it's a lot more lenient as you get similar enemy and level design as 1/2 but in comparison you have new mechanics designed to help overcome them like the jump speed being faster, the backflip, item crash and the absence of knock back when crouching.

        >then they sit there behind the screen and act like

        You mean like you're doing.
        And yes, I will keep believing anyone who claims to love 1/3 and doesn't like DXX for reasons such as "frick you design" is just affected by hivemind mentality. People that like to be told what they should or should not enjoy but convince themselves it comes from themselves and come up with arguments to back that up, even if those have to be biased (like claiming DXX has more "frick you design" than 1 and 3).
        It is hip and cool to pretend to like 1 and 3 for retro gamer cred, just like it is cool to pretend to dislike DXX because "aakksshtually it's just a bad port of Rondo"

        can shove off when Dracula X does not have the same level of polish as the NES games, 1 and 3 especially.

        >a bat at rest cannot be hit for literally no good reason which is aptly demonstrated in a cave section
        >numerous sections where an enemy like a bat, merman, or ghost spawns deliberately to screw you over with no real way to deal with it but foreknowledge or trial & error
        >some bosses like necromancer and werewolf having possibly undodgeable finishers that you have to go through with an item crash because you and they were in the wrong spot at the wrong time
        >that last part is just me being nice, I'm not sure if positioning helps at all
        >sea serpent can ruin your no-hit run right out the gate if he leaps at you just right
        >crows seem to activate purely based on where you are horizontally, not at all vertically, and can get going to frick your shit up before you even see them

        And that's just examples involving enemies, and just what I remember off the top of my head from having beaten the game, both routes, numerous times. That doesn't get into stuff like X's sense of location both traversing the totally weird map and even just going from screen to screen by, what, stage 3, I think?

        Dracula X would probably actually make it on my Top 5 Classicvanias, and not necessarily on the bottom of that list, either. I for one actually do really appreciate it takes Rondo's assets and ideas and I would say straight up utilizes them better for a more difficult experience. I didn't even learn the jump mechanics that were there in Rondo because it's so, well, easy, and I think X actually adds some stuff like backflip having some iframes and it may even be the first to feature whip hitboxes behind and above, something I greatly appreciate, but I'm not going to bullshit myself about the silly shit X also does. It's kind of like X68K/Chronicles in this regard, except that game was clever about it.

        • 1 year ago
          Anonymous

          >some bosses like necromancer and werewolf having possibly undodgeable finishers that you have to go through with an item crash because you and they were in the wrong spot at the wrong time
          >>that last part is just me being nice, I'm not sure if positioning helps at all

          lol get good

          Also the finishers can't even kill you. Even if you 1hp left and get hit, you don't die. It's just there to frick up a perfect run and not earn the 1up you get when you finish a stage without getting hit (which you wouldn't know about)

          as for the hanging bats there are a grand total of 2, perhaps 3, of them in the entire game. Focusing on such a trivial thing again and again looks like desperation, and again, being biased just so it can fit the pre-determined scenario in your head

          As for "numerous enemies appearing just to screw you over", yeah it's called Castlevania. And even in that regard DXX is pretty light, and can always be learnt if your reaction time sucks. The Merman in the underground of stage 2 of Rondo of Blood are much worse than anything in DXX because those are completely randomized, and act so fast that they could spawn in the middle of your jump and hit you without you being able to do anything about it, there is nothing like that in DXX, ever. The most unpredictable the game ever gets is with the behaviour of hunchbacks.

          • 1 year ago
            Anonymous

            >which you wouldn't know about
            My, being quite the little brat here, aren't we?

            Yeah, I know that, actually, I know that the stationary bats have very few appearances, I know about Rondo's stage 2 merman and agree that's random as frick and rather obnoxious, also never said anything about there being random stuff in X, what I said was
            >no real way to deal with it but foreknowledge or trial & error
            >having beaten the game, both routes, numerous times
            and
            >probably actually make it on my Top 5
            Thanks for proving my point with the webm and everything, real neato.
            >hunchbacks
            Hunchbacks aren't shit.

            I enjoy Dracula X, but that stuff doesn't stop being silly just because it's infrequent or because I'm used to it and more and more knowledgable about the ins and outs. If anything, DraculaXX-kun, it seems like you're the one who is
            >Focusing on such a trivial thing again and again looks like desperation, and again, being biased just so it can fit the pre-determined scenario in your head
            given how often you post the same points and arguments. You can enjoy a game despite its nonsense, DXX-kun.

        • 1 year ago
          Anonymous

          It's the Castlevania version of Mega Man X6.

          It's a ball buster with good ideas, but it was rushed and has clear flaws. A lot of people give it too much shit for those flaws, but an even more annoying group of contrarians pretend its flaws don't exist.

        • 1 year ago
          Anonymous

          Stop samegayging, you've been seething about this game for a year or more. Frick off.

          • 1 year ago
            Anonymous

            >Samegayging
            >seething
            Projecting perhaps, DXX-kun?

            It's the Castlevania version of Mega Man X6.

            It's a ball buster with good ideas, but it was rushed and has clear flaws. A lot of people give it too much shit for those flaws, but an even more annoying group of contrarians pretend its flaws don't exist.

            Not that I've gone out of my way to confirm it, but one idea I've heard numerous times is that Dracula X, having been released in 1995, really was rushed out because the 1995 Kobe earthquake had done a number on Konami. I would have to respect what they put out all the more, flaws and all.
            >an even more annoying group of contrarians pretend its flaws don't exist
            Oh but the big difference in the walk and jump speeds is an intended feature, don't you know.

  10. 1 year ago
    Anonymous

    Shadow Dancer is my favorite Shinobi game.

  11. 1 year ago
    Anonymous

    >is has less bullshit parts
    >level design isn't as good as IV
    Don't contradict yourself, you just out yourself as being a contrarian. You don't have to depreciate IV just because AVGN likes it which means /vr/ can't. Dracula X might be unpopular but its not disliked, you don't really have to make a case for it given the gameplay is just well... Castlevania with a backflip alongside a great (if front-loaded) OST on the Turbografx version.

  12. 1 year ago
    Anonymous

    We talking about actual pic related or Rondo of Blood? Because pic rel isn't that good imo.

  13. 1 year ago
    Anonymous

    Mortal Kombat 4.
    I don't even like Mortal Kombat but this one is at least so bad it's good.

  14. 1 year ago
    Anonymous

    Why Kuntnami bothered to shit out an inferiour reimagining of Rondo instead of just remaking Rondo on the Sega Saturn and polishing it up some (namely fixing that lazy excuse of a Stage 5-B), I'll never know.

    The Snezz was already dead by 1995, no reason to waste anymore time on it.

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