Timers are the most overhated mechanic in video games. A game world that keeps moving regardless of what the player is doing can make for fantastic immersion and interesting game design. Dead Rising 1 and Majora's Mask aren't classic in spite of their timers, they're classics because of them.
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Dead Rising 1 is a classic because of the number of zombies on the screen at once.
Majora's Mask you quickly realize the timer is completely meaningless.
>Majora's Mask you quickly realize the timer is completely meaningless.
The timer in MM definitely isn't meaningless, but I feel people misunderstand its point. It's not a game about fighting the clock since you can literally rewind time, but the NPC schedules are dependent on the timer and they're a very core part of the game. Also it definitely adds to the overall atmosphere of the world ending.
aside from clocktower the timer is completely meaningless outside some minigames
Its not meaningless on the first playthrough and in normal mode too
So, like some carrot in a stick?
>Dead Rising 1 is a classic because of the number of zombies on the screen at once.
Who cares, Dead Rising was what it was because of the timer among other things, and it wouldn't be anaywhere near as good if it didn't have the timer and time management aspect.
using David Mitchell to represent yourself has to be the most cringe I've seen
Sounds like something David Mitchell would say.
everyone knows that you are a pompous twat tbh
Pikmin 1 would be worse without the timer.
I haven't enjoyed a single From software game since Dark souls
Bloodborne and Sekiro are the only From games I have enjoyed.
Yeah there are more bad souls games than good souls games. It's worse than The Simpsons at this point.
Agreed, feel of urgency is important in certain type of games.
You could give a zoomer a 100 hour timer and a save limit of 2000 saves, all for a 2 hour long game. The simple existence of both of those mechanics makes them feel irrationally afraid
I like how Fallout has a super forgiving timer but it's mere existence conveys the feeling that the world isn't just going to stop to wait for you.
I have no problem with cosmetics being rewards for progression. I know this board's opinion on any sort of progression is "lol the zoomer needs a carrot on a stick to enjoy a game", but it feels nice to get rewards for simply playing the game. It stimulates my adhd brain and makes me feel like I need to play more (which I know is what they're going for.)
Cosmetics as rewards also doesn't fuck with the balance of the game, which is really my main issue with progression systems. I hate bullet sponge enemies because I'm too low level and shit like that.
Timers are fine but time limits are horse shit. Majoras Mask isn't an issue because it's part of the core game mechanics. I'm not met with a game over screen and need to reload a save to deal with it.
Time limit works great in Dead Rising because it's a game meant to be replayed and the game makes it clear to you that you're not supposed to clear everything in your first run.
Realism in video games is cancer unless fully committed to. See RDR2 for example, either make it a sim or make it a vidya, having incredible attention to detail for the world only to throw those rules out the window for muh action sequences is jarring and immersion breaking bullshit.
Halo is the point where the FPS genre went to shit and I'm tired of gays pretending it was Half Life 2 instead. I fucking hate Halo. The story is trash aimed at American kids who worship the marines, the gameplay is slow and boring, and the level design is pure ass. I've actually met people who think Halo has good level design and without fail it always turns out that they're actually talking about liking the artstyle instead somehow.
While it's not an unpopular opinion on Ganker, I think too many games are dumbed down and focus too hard on graphics these days. I've recently started playing some Quake mods and I'm having more fun with them than I have had with any major release in the last decade. I wish games went back to just being dumb fun and stopped chasing that idiotic goal of being seen as "art". Who the fuck cares if some snobby old shit with his nose firmly held in the air looks down on the medium? He'll die soon enough and another generation with different ideas on entertainment will take his place, stop trying to impress these fucks and just keep making fun games instead.
There's a reason a bunch of us are going back to the classics, and why even Gen Z is starting to look back and discover all the cool shit we had in the 90s/2000s.
I enjoyed Halo 1 a lot as a kid because of the big environments and because you could drive vehicles, for some reason Halo 2 decided it was a good idea to go way more cramped and linear and I never enjoyed it very much, Halo 3 was definitely an improvement though.
>He'll die soon enough
Well, no, actually. He died 10 years ago.
>another generation with different ideas on entertainment will take his place
This. People will accept vidya as legit artform eventually, not by some watershed moment like a game or two that swept people off their feet. It'll be like some form of cultural osmosis that happen throughout generations, with people slowly accepting the stuff.
I consider video games to be less artful than I did when I was younger. The fact that they're interactive just makes it way harder for them to be art. I also think developers treating them as art is a potentially bad mindset because that's when you get stuff like super contrived cinematic games where the devs want to have complete control over how you experience their game.
>While it's not an unpopular opinion on Ganker
I dunno if that's necessarily true anymore. There's a massive contingency of people here who like games to be streamlined and seem to care an awful lot about graphics. Shit, I see tons of anons flinging shit at each other over review scores, so I don't think there's any level of retardation that's off-limits anymore.
>want to explore an area
>never have enough time to enjoy yourself
>DURR IT'S MORE IMMERSIVE THIS WAY HURR
This but unironically, being able to miss stuff and not seeing everything is a core part of an interactive medium.
>living world good
thats not really unpopular
>thats not really unpopular
It kind of is, people say they want games that feel living and believable but the second devs try to put in stuff that may be a bit inconvenient for the sake of making it feel a bit more real people start seething over it. 9/10 people will choose convenience in games over immersion.
People get way too hung up on cut content. Most games have way too much content and they feel padded instead of just getting to the good shit. There are very few games that couldn't be improved by cutting content.
Some games actually gain a certain quality from being unfinished because you get to imagine what the finished game would be like. Kotor 2 was a better game before the restored content mod was released because you got to play an already great game while imagining an even better game.
VTMB Unofficial Plus Patch is a good example of this, it restores a bunch of cut content in the game files, only a lot of that content was clearly cut for a reason because it's not very good.
Voice acting is cancer.
Turn based is the best form of combat for combat presentation.
>Voice acting is cancer.
It is for RPG's at least, essentially killed the genre
I hate when games speed up the clock, especially when they have survival mechanics and you have to eat every, drink, and sleep every 5 minutes or die.
There's nothing wrong with a non-standard control scheme.
Often, before these schemes were unified, a given control scheme made more sense than the current standard for that game and were a benefit to the experience of that game.
Weird controls can also make a game feel more unique and force players to play a certain way I feel, it was way harder to go guns blazing in MGS prior to MGS4 because the shooting controls were so awkward.
There's no difference between good graphics or good art direction, either a game looks good visually or it doesn't, the two can't be separated.