Unpopular Opinions

Timers are the most overhated mechanic in video games. A game world that keeps moving regardless of what the player is doing can make for fantastic immersion and interesting game design. Dead Rising 1 and Majora's Mask aren't classic in spite of their timers, they're classics because of them.

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  1. 1 year ago
    Anonymous

    Dead Rising 1 is a classic because of the number of zombies on the screen at once.

    Majora's Mask you quickly realize the timer is completely meaningless.

    • 1 year ago
      Anonymous

      >Majora's Mask you quickly realize the timer is completely meaningless.

      The timer in MM definitely isn't meaningless, but I feel people misunderstand its point. It's not a game about fighting the clock since you can literally rewind time, but the npc schedules are dependent on the timer and they're a very core part of the game. Also it definitely adds to the overall atmosphere of the world ending.

      • 1 year ago
        Anonymous

        aside from clocktower the timer is completely meaningless outside some minigames

        • 1 year ago
          Anonymous

          Its not meaningless on the first playthrough and in normal mode too

        • 1 year ago
          Anonymous

          So, like some carrot in a stick?

    • 1 year ago
      Anonymous

      >Dead Rising 1 is a classic because of the number of zombies on the screen at once.
      Who cares, Dead Rising was what it was because of the timer among other things, and it wouldn't be anaywhere near as good if it didn't have the timer and time management aspect.

  2. 1 year ago
    Anonymous

    using David Mitchell to represent yourself has to be the most cringe I've seen

    • 1 year ago
      Anonymous

      Sounds like something David Mitchell would say.

    • 1 year ago
      Anonymous

      t. david
      everyone knows that you are a pompous twat tbh

  3. 1 year ago
    Anonymous

    Pikmin 1 would be worse without the timer.

  4. 1 year ago
    Anonymous

    I haven't enjoyed a single From software game since Dark souls

    • 1 year ago
      Anonymous

      Bloodborne and Sekiro are the only From games I have enjoyed.

    • 1 year ago
      Anonymous

      Yeah there are more bad souls games than good souls games. It's worse than The Simpsons at this point.

  5. 1 year ago
    Anonymous

    Agreed, feel of urgency is important in certain type of games.

  6. 1 year ago
    Anonymous

    You could give a zoomer a 100 hour timer and a save limit of 2000 saves, all for a 2 hour long game. The simple existence of both of those mechanics makes them feel irrationally afraid

    • 1 year ago
      Anonymous

      I like how Fallout has a super forgiving timer but it's mere existence conveys the feeling that the world isn't just going to stop to wait for you.

  7. 1 year ago
    Anonymous

    I have no problem with cosmetics being rewards for progression. I know this board's opinion on any sort of progression is "lol the zoomer needs a carrot on a stick to enjoy a game", but it feels nice to get rewards for simply playing the game. It stimulates my adhd brain and makes me feel like I need to play more (which I know is what they're going for.)

    • 1 year ago
      Anonymous

      Cosmetics as rewards also doesn't frick with the balance of the game, which is really my main issue with progression systems. I hate bullet sponge enemies because I'm too low level and shit like that.

  8. 1 year ago
    Anonymous

    Timers are fine but time limits are horse shit. Majoras Mask isn't an issue because it's part of the core game mechanics. I'm not met with a game over screen and need to reload a save to deal with it.

    • 1 year ago
      Anonymous

      Time limit works great in Dead Rising because it's a game meant to be replayed and the game makes it clear to you that you're not supposed to clear everything in your first run.

  9. 1 year ago
    Anonymous

    Realism in video games is cancer unless fully committed to. See RDR2 for example, either make it a sim or make it a vidya, having incredible attention to detail for the world only to throw those rules out the window for muh action sequences is jarring and immersion breaking bullshit.

  10. 1 year ago
    Anonymous

    Halo is the point where the FPS genre went to shit and I'm tired of homosexuals pretending it was Half Life 2 instead. I fricking hate Halo. The story is trash aimed at American kids who worship the marines, the gameplay is slow and boring, and the level design is pure ass. I've actually met people who think Halo has good level design and without fail it always turns out that they're actually talking about liking the artstyle instead somehow.

    While it's not an unpopular opinion on Ganker, I think too many games are dumbed down and focus too hard on graphics these days. I've recently started playing some Quake mods and I'm having more fun with them than I have had with any major release in the last decade. I wish games went back to just being dumb fun and stopped chasing that idiotic goal of being seen as "art". Who the frick cares if some snobby old shit with his nose firmly held in the air looks down on the medium? He'll die soon enough and another generation with different ideas on entertainment will take his place, stop trying to impress these fricks and just keep making fun games instead.
    There's a reason a bunch of us are going back to the classics, and why even Gen Z is starting to look back and discover all the cool shit we had in the 90s/2000s.

    • 1 year ago
      Anonymous

      I enjoyed Halo 1 a lot as a kid because of the big environments and because you could drive vehicles, for some reason Halo 2 decided it was a good idea to go way more cramped and linear and I never enjoyed it very much, Halo 3 was definitely an improvement though.

    • 1 year ago
      Anonymous

      >He'll die soon enough
      Well, no, actually. He died 10 years ago.

    • 1 year ago
      Anonymous

      >another generation with different ideas on entertainment will take his place
      This. People will accept vidya as legit artform eventually, not by some watershed moment like a game or two that swept people off their feet. It'll be like some form of cultural osmosis that happen throughout generations, with people slowly accepting the stuff.

    • 1 year ago
      Anonymous

      >another generation with different ideas on entertainment will take his place
      This. People will accept vidya as legit artform eventually, not by some watershed moment like a game or two that swept people off their feet. It'll be like some form of cultural osmosis that happen throughout generations, with people slowly accepting the stuff.

      I consider video games to be less artful than I did when I was younger. The fact that they're interactive just makes it way harder for them to be art. I also think developers treating them as art is a potentially bad mindset because that's when you get stuff like super contrived cinematic games where the devs want to have complete control over how you experience their game.

    • 1 year ago
      Anonymous

      >While it's not an unpopular opinion on Ganker
      I dunno if that's necessarily true anymore. There's a massive contingency of people here who like games to be streamlined and seem to care an awful lot about graphics. Shit, I see tons of anons flinging shit at each other over review scores, so I don't think there's any level of moronation that's off-limits anymore.

  11. 1 year ago
    Anonymous

    >want to explore an area
    >never have enough time to enjoy yourself
    >DURR IT'S MORE IMMERSIVE THIS WAY HURR

    • 1 year ago
      Anonymous

      This but unironically, being able to miss stuff and not seeing everything is a core part of an interactive medium.

  12. 1 year ago
    Anonymous

    >living world good
    thats not really unpopular

    • 1 year ago
      Anonymous

      >thats not really unpopular

      It kind of is, people say they want games that feel living and believable but the second devs try to put in stuff that may be a bit inconvenient for the sake of making it feel a bit more real people start seething over it. 9/10 people will choose convenience in games over immersion.

  13. 1 year ago
    Anonymous

    People get way too hung up on cut content. Most games have way too much content and they feel padded instead of just getting to the good shit. There are very few games that couldn't be improved by cutting content.

    Some games actually gain a certain quality from being unfinished because you get to imagine what the finished game would be like. Kotor 2 was a better game before the restored content mod was released because you got to play an already great game while imagining an even better game.

    • 1 year ago
      Anonymous

      VTMB Unofficial Plus Patch is a good example of this, it restores a bunch of cut content in the game files, only a lot of that content was clearly cut for a reason because it's not very good.

  14. 1 year ago
    Anonymous

    Voice acting is cancer.
    Turn based is the best form of combat for combat presentation.

    • 1 year ago
      Anonymous

      >Voice acting is cancer.

      It is for RPG's at least, essentially killed the genre

  15. 1 year ago
    Anonymous

    I hate when games speed up the clock, especially when they have survival mechanics and you have to eat every, drink, and sleep every 5 minutes or die.

  16. 1 year ago
    Anonymous

    There's nothing wrong with a non-standard control scheme.
    Often, before these schemes were unified, a given control scheme made more sense than the current standard for that game and were a benefit to the experience of that game.

    • 1 year ago
      Anonymous

      Weird controls can also make a game feel more unique and force players to play a certain way I feel, it was way harder to go guns blazing in MGS prior to MGS4 because the shooting controls were so awkward.

  17. 1 year ago
    Anonymous

    There's no difference between good graphics or good art direction, either a game looks good visually or it doesn't, the two can't be separated.

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