UNREAL ENGINE IS GARBAGE

It fricking stutters even in a PROMOTIONAL VIDEO:

?si=NIAcmWWjQbiAj5MN&t=444
If you have eyes you would notice stuttering throughout whole video even.

>um uh it's developers fault!
FRICK YOU! Those problems are in EVERY UNREAL ENGINE GAME. It is an atrocious engine. Simple as.

I hate Tim Sweeney so much it's unreal.

If you see game uses unreal engine - it's garbage by default. Do not play it. Save your time and nerves.

Mike Stoklasa's Worst Fan Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 2 weeks ago
    Anonymous

    literally zero stutters on my end
    stop playing on a potato

    • 2 weeks ago
      Anonymous

      Literally frick off bydlo scum.

    • 2 weeks ago
      Anonymous

      fippy bippy

  2. 2 weeks ago
    Anonymous

    >I hate Tim Sweeney so much it's unreal.

  3. 2 weeks ago
    Anonymous

    >I hate Tim Sweeney so much it's unreal engine

  4. 2 weeks ago
    Anonymous

    compile ur shaders homosexual

  5. 2 weeks ago
    Anonymous

    Stuttering literally one ever occurs on Unreal if the devs are shit and don’t know how to use the engine.

    • 2 weeks ago
      Anonymous

      Factually incorrect.

    • 2 weeks ago
      Anonymous

      Epic made the engine and their own games stutter on it. There are no UE5 games without stutter even on the best hardware.

      • 2 weeks ago
        Anonymous

        Epic is not the best UE dev. Coalition is

        • 2 weeks ago
          Anonymous

          Bend studios obliterated them with only one game made on unreal engine that was a big achieve of game.

          • 2 weeks ago
            Anonymous

            Days Gone was UE4 and also a fricking technical trainwreck on its original release.

            • 2 weeks ago
              Anonymous

              I know is a ue4 game and still there's not game made like that, also for the first game they work on unreal engine and going this big complex of a game on that engine and for console, it was not sure to think they could not struggle making days gone without bugs or glitches, but in advance they did fixed at all, because they probably did avanced to learn the tricks of the engine better than it was on his started development.

      • 2 weeks ago
        Anonymous

        The main issue is really with how much content the devs have to constantly pump out for Fortnite is. They never have time to go back and fine tune anything. The fact that they are able to pump out a bunch of content every couple of months for game that's cross platform between every single console, PC and mobile is nothing short of a miracle when you compare it to literally any other developer that struggles to maintain even a single platform online game (Valve).

      • 2 weeks ago
        Anonymous

        No game ever stutter if you install them on an SSD you moron, stop trying to constantly load HD assets from an HDD. Those days are gone.

        • 2 weeks ago
          Anonymous

          moron
          stutter is caused by gross misuse of modern graphics APIs

          • 2 weeks ago
            Anonymous

            moron
            stutter is caused by devs not using asynchronous loading properly

            • 2 weeks ago
              Anonymous

              not assets, but asynchronous compilation of graphics pipelines, yes
              which is gross misuse of modern graphics APIs
              also combinatorial explosion of graphicas pipelines due to overuse of compile time state which increases the aforementioned problem

              >got btfod so hard he ignored the previous reply
              kek

              shut the frick up homosexual

              • 2 weeks ago
                Anonymous

                You still haven't posted specs after getting destroyed, AMD pajeet

              • 2 weeks ago
                Anonymous

                what the frick does AMD have to do with developers not properly utilizing asyncronous compilation, AMD and NVIDIA's shader compilers both benchmark the same, at least on linux with valve's ACO
                i'm not the guy who you're originally replying to btw, everyone knows that modern graphics APIs are grossly misused and that's the cause of all modern stutter
                elden ring's stutter for example was misuse of descriptor pools

                everything you've written is wrong
                outside of assets you can't just willy nilly parallelize the way you naively think you can
                next time you larp as a developer at least read this https://dev.epicgames.com/documentation/en-us/unreal-engine/shader-development-in-unreal-engine before you embarrass yourself any further

                you can absolutely naively parallelize shader compilation, one translation unit = one thread
                i've worked with shader compilers at a very low level and written ASM for GPUs

              • 2 weeks ago
                Anonymous

                everything you've written is wrong
                outside of assets you can't just willy nilly parallelize the way you naively think you can
                next time you larp as a developer at least read this https://dev.epicgames.com/documentation/en-us/unreal-engine/shader-development-in-unreal-engine before you embarrass yourself any further

              • 2 weeks ago
                Anonymous

                who the frick stutter because of shader compilation? most of the shaders are compiled when you start the game anyway
                The stutters come from the assets streaming with their ever growing size

              • 2 weeks ago
                Anonymous

                no, they aren't, some games like borderlands 3 or starfield use AOT pipeline compilation but they are few and far between, most gamedevs defer shader compilation until as late as possible
                combinatorial pipeline explosion also causes stutter because GPUs can only cache a few pipeline states at a time (these are called context rolls on AMD GPUs) and switching them all the time causes stutter

          • 2 weeks ago
            Anonymous

            >got btfod so hard he ignored the previous reply
            kek

    • 2 weeks ago
      Anonymous

      Factually correct. The biggest crime UE made was making an easy to use engine. Then studios hired morons for 3.50 and made "games"

    • 2 weeks ago
      Anonymous

      Yes
      Current Unreal games are stuttering because these unreal games aren't even being developed the traditional way but the game engine way

      unreal has never been good
      its just indie cope because they can't be assed to engine-dev
      unfortunately, epic is winning. people are graduating ~~*game design*~~ schools with ~~*game design*~~ degrees having learned unreal so now that's the talent pool and so game companies are increasingly justifying the switch to unreal instead of based in-house

      Square for example has fallen

      These game developers are not even real traditional computer developers but game designers would be the right word
      Game design degree is essentially learning Blueprint visual scripting
      https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprints-visual-scripting-in-unreal-engine?application_version=5.0
      Modern game development focus heavily on soi aethestical design over actual traditional technicality its the aethestic over function hivemind ideological disease humanity currently have
      Easiest filter for game dev is ask their cache % hit rates for their games if they can't answer that they're not even developer
      This is especially important as current GPU advancements and FPS improvement are through cache spec upgrades and if these game devs can't predict and utilizes these GPU advancements properly they're not real developer
      This shit isn't taught in game developer and game design degrees learn the skills based on industrials trends somehow

  6. 2 weeks ago
    Anonymous

    >sequel to game you love is announced to be using unreal engine 5
    >all the ordinaries are excited because muh grafix muh ray tracing muh tech slop

    • 2 weeks ago
      Anonymous

      Upgrade your pc to tech made this century, disgusting brown subhuman frick.

      • 2 weeks ago
        Anonymous

        I'm good.

      • 2 weeks ago
        Anonymous

        >buy newest most powerful intel processor
        >install Unreal Engine 5 game
        >compiling shaders pops up on screen
        >computer turns into Chinese hydraulic fragments
        I will now go back to playing the same 7 games on DOSBOX that I've been playing for the past 35 years.

        • 2 weeks ago
          Anonymous

          >intel cpu
          anon it's not 2016 anymore, you bought a power hungry piece of garbage

        • 2 weeks ago
          Anonymous

          >I will now go back to playing the same 7 games on DOSBOX that I've been playing for the past 35 years.
          What games?

      • 2 weeks ago
        Anonymous

        No thanks. I am not a peasant in the British isles like you are.

    • 2 weeks ago
      Anonymous

      Kenshi 2 is fricked

  7. 2 weeks ago
    Anonymous

    im ngl im not gonna not play a game because it sometimes stutters

    • 2 weeks ago
      Anonymous

      > sometimes
      Every 10 seconds.

      • 2 weeks ago
        Anonymous

        Grim

      • 2 weeks ago
        Anonymous

        Yeah, no, that's unbearable.

      • 2 weeks ago
        Anonymous

        unplayable garbage lmao how can people be ok with this

    • 2 weeks ago
      Anonymous

      any sort of action game stuttering is inexcusable for me.

    • 2 weeks ago
      Anonymous

      Bro a stuttering game is a dealbreaker for me. I don't know how normies who are just getting into PC gaming deal with this shit. Everything is stuttering lately. It don't matter if you have a 4090 or 7800X3D everyone is still experiencing dd2's framedrope and unreal engines stutter

  8. 2 weeks ago
    Anonymous

    unreal has never been good
    its just indie cope because they can't be assed to engine-dev
    unfortunately, epic is winning. people are graduating ~~*game design*~~ schools with ~~*game design*~~ degrees having learned unreal so now that's the talent pool and so game companies are increasingly justifying the switch to unreal instead of based in-house

    Square for example has fallen

    • 2 weeks ago
      Anonymous

      all of these companies will fail and self-deved engines or quake 3 mods will be the backbone behind every playable game from now on
      it's amazing even fricking cdpr decided to switch to unreal instead of just open sourcing RED it's like these companies unironically want to die lol

  9. 2 weeks ago
    Anonymous

    >it's a high res textures load in a split second after the cutscene has started moment

    Yep, that's my Unreal engine all right

    • 2 weeks ago
      Anonymous

      shouldn't textures be streaming into GPU buffers while the cutscene is happening? and why haven't the fortnite devs figured it out since they literally are Epic

    • 2 weeks ago
      Anonymous

      anon.. ue5 doesnt have that problem..
      thats a ue4 issue

      • 2 weeks ago
        Anonymous

        Lords of the fallen is on ue5 and it's there

        • 2 weeks ago
          Anonymous

          its not
          t. played it

          • 2 weeks ago
            Anonymous

            Yeah sure...

            • 2 weeks ago
              Anonymous

              >discussion about texture loading issue
              >posts a fps graph

              • 2 weeks ago
                Anonymous

                Alright - 0:09

                ?si=9fMPtzaZoiOrNPJz&t=8

                Don't forget to apologize to me.

              • 2 weeks ago
                Anonymous

                alright maybe it does have the issue
                i never had it on that particular game though, maybe my PC is too powerful
                no idea about other games since i dont usually play AAA slop

              • 2 weeks ago
                Anonymous

                shut the frick up anon, you are dumb as a fricking rock and probably blind too. you cant overpower unreal stutters with current hardware

              • 2 weeks ago
                Anonymous

                I had it nearly every cutscene - 6800xt, a 13700 and I was playing on a 1080p monitor.

              • 2 weeks ago
                Anonymous

                This is not an engine problem, as a matter of fact this is an engine feature. The problem is that the devs relied on the feature instead of properly loading/unloading assets in advance.
                99,99% of the problems morons associate with UE are just features that make the devs life so much easier that they don't even bother doing things properly anymore

                Alternatively it can also just mean the vram is too low to load every 4k version of the surrounding textures therefore UE5 is automatically loading and unloading them on the fly and it shows on specific case when you suddenly have to load a 4k texture on an item that pops up really close to the camera while not having a fast HDD/SSD

              • 2 weeks ago
                Anonymous

                > as a matter of fact this is an engine feature

              • 2 weeks ago
                Anonymous

                What part don't you understand?

  10. 2 weeks ago
    Anonymous

    runs fine on Switch
    cope with your trash PC

  11. 2 weeks ago
    Anonymous

    ?si=NIAcmWWjQbiAj5MN&t=444
    >not a single comment about the stuttering
    well this shit is never getting fixed, cool cool cool

    • 2 weeks ago
      Anonymous

      Oh god it's like someone flicking your eyelid.

  12. 2 weeks ago
    Anonymous

    >make game that becomes a global phenomenon
    >instantly start competing with EA and Ubisoft for shittiest game company
    They all fricking do this. This is what GDP chasing gets you since money corrupts everything

  13. 2 weeks ago
    Anonymous

    Apparently 5.4 has shown improvements to shader comp stutter. At least they seem to be working on the problem

  14. 2 weeks ago
    Anonymous

    >FRICK YOU! Those problems are in EVERY UNREAL ENGINE GAME. It is an atrocious engine. Simple as.
    then explain why Hogwarts Legacy doesn't stutter (even though it's a 4.27 title)?

  15. 2 weeks ago
    Anonymous

    I dont get why homosexuals defend that shit. I dont care whos fault this is if its devs or Epic itself but that shit is getting moronic like every single UE5 game stutters and fricks up frametimes/pacing no matter how powerful your rig is lmao. Why I can boot up game on any other engine and its fine but UE games are fricking stutter fests.

  16. 2 weeks ago
    Anonymous

    >AMD
    Well there's your problem

  17. 2 weeks ago
    Anonymous

    nice pg-13 game, sure would be bad to be offensive to anyone in [current year]

  18. 2 weeks ago
    Anonymous

    Same schizo. Same French Twitter screencap. Same Mexican Twitter account. Same Digital Foundry shot. Another day.

    If I was head moderator here, I'd ban every poorgay that doesn't bring his own evidence.

    • 2 weeks ago
      Anonymous

      >It fricking stutters even in a PROMOTIONAL VIDEO
      >I'd ban every poorgay that doesn't bring his own evidence.
      Another reddit moron joins the thread.

      • 2 weeks ago
        Anonymous

        You keep posting this thread. You haven't posted your own videos or screenshots showing stutter ONCE, because you can't actually play these games. I don't even understand what you get out of posting this over and over for eternity. Can't you find reruns of Wapner or a Qantas flight? I know the Kmart on 400 Oak Street in Cincinnati is closed, but surely there's another routine for you, like counting toothpicks that fell on the floor.

        • 2 weeks ago
          Anonymous

          Orange Timmy is bad, that's his way of "thinking"

        • 2 weeks ago
          Anonymous

          > You haven't posted your own videos or screenshots showing stutter ONCE
          I simply refuse to eat shit after FF7R stutter galore on pc.

          • 2 weeks ago
            Anonymous

            >FF7R cited
            >none of your own evidence

  19. 2 weeks ago
    Anonymous

    brother, you are absolutely correct, i like you, we should make an engine together.

  20. 2 weeks ago
    Anonymous

    Why did crytek go full moron? They could've saved us.

    • 2 weeks ago
      Anonymous

      >go
      They started full moron. They've made shitty tech demos since the beginning. Far Cry got good when it was taken out of their hands. Crysis never got there. The engine is a clusterfrick to develop for compared to Unreal, which is why nobody really does.

    • 2 weeks ago
      Anonymous

      They complained crysis was pirated too much and made them lose millions so they started focusing on console which is why crysis 2 looks like it looks

      • 2 weeks ago
        Anonymous

        The games don't matter - what should've kept them alive (and was the entire core of their business anyway) was development and licensing of their engine.

      • 2 weeks ago
        Anonymous

        And then it sold less across all three platforms than Crysis 1 did on PC alone

  21. 2 weeks ago
    Anonymous

    > post your own evidence
    > no no millions of youtube videos doesn't count!!!
    > why? I said so!!!
    > do not redeem digital foundry sir!! DO NO NONONONO SIR b***h BLOODY BASTARD

    Just frick off from this thread already. Epic shills are something else.

  22. 2 weeks ago
    Anonymous

    >be consolegay
    >pay full price for game
    >forced to play without updates
    >uncensored outfits release as soon as you finish the game

    >be PChad
    >pirate game
    >all updates + DLC already available
    >don't need uncensored outfits because there's a day 1 nude mod

    thank
    you
    for
    beta
    testing

  23. 2 weeks ago
    Anonymous

    Play on linux it doesn't have stutters.

    • 2 weeks ago
      Anonymous

      UE4 and UE5 both stutter on Linux. The DXVK FAQ page literally mentions this. Engines that do their shader pipelines at drawcall time are inherently flawed. It's like trying to load data from disc when you could be loading from cache.

      • 2 weeks ago
        Anonymous

        What's frustrating is shader PSO caches can be built during development for final builds to make most shader stutter a non issue like in HiFi Rush but Epic poorly explains how the manual process works and since it's not a simple checkbox or function most devs never bother.
        Epic is working on an async approach hoping to eliminate it without any work from devs but it's still quite away from dealing with it.

      • 2 weeks ago
        Anonymous

        SAAR NO LINUX IS THE PERFECT DO NOT REDEEM WINDOWS SAAR

  24. 2 weeks ago
    Anonymous

    it might be garbage but at least it is forcing people to upgrade to windows 11 by implementing features that crash the game on older versions of it

  25. 2 weeks ago
    Anonymous

    Anon, you see, it's really extremely necessary to compile the shaders only when they're going to be used, and yes, it's completely necessary to have 3 CPU cores loaded full with background checks for the 15 levels of drm.
    You silly boy just can't understand, geez.

  26. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Why is this funny to balance-man?

      • 2 weeks ago
        Anonymous

        Because Epic was treating breaking worlds up into small cells some kind of new tech when Bethesda had been doing for over 20 years.

        • 2 weeks ago
          Anonymous

          Thanks for the explanation.

        • 2 weeks ago
          Anonymous

          Epic is good at the PR game and most people are stupid when it comes to this stuff.
          Like people act like Lumen is the first real time dynamic GI system and while it's much more advanced then stuff before Crytek has had SVOGI since like 2013 in Cryengine.

          • 2 weeks ago
            Anonymous

            >Like people act like Lumen is the first real time dynamic GI system
            They never played F.E.A.R., it had its own in-house made lighting engine

            • 2 weeks ago
              Anonymous

              Most people don't even know when a game uses Unreal Engine, like I have seen frickers think Elden Ring and the Deadspace Remake used the engine.
              99% of the time it's safe to ignore their opinions.

              • 2 weeks ago
                Anonymous

                Elden Ring on PC stutters so much no wonder people think it's on Unreal Engine. From Software is shit at developing PC games and Elden Ring is a fricking shitshow tech wise.

              • 2 weeks ago
                Anonymous

                The tech is just gradual upgrades from when they used it back on Demons souls and rarely praised for their tech.

    • 2 weeks ago
      Anonymous

      People like to meme all over gamebryo (and in many cases rightfully so) but being designed from the ground up to do large worlds by breaking it up like that has enabled them to make games with tons of objects in them while having large environments. For all of the other features the staple large open world franchises (far cry, gta, assassins creed and whatnot) have they don't have 500 tin cans in a shed the player can loot.

      • 2 weeks ago
        Anonymous

        >they don't have 500 tin cans in a shed the player can loot
        That's what makes bgs games so great.

    • 2 weeks ago
      Anonymous

      Shouldn't this open world part be related to the game rather than the engine?
      Like someone uses Unreal to implement their own open world logic, is that impossible to do?
      I thought engines only took care of rendering graphics, playing audio, etc.

      • 2 weeks ago
        Anonymous

        It's a tool to make it easier. They had tech for level streaming and world composition which did a similar job but much worse.

        all of these companies will fail and self-deved engines or quake 3 mods will be the backbone behind every playable game from now on
        it's amazing even fricking cdpr decided to switch to unreal instead of just open sourcing RED it's like these companies unironically want to die lol

        CDPR has a management issue on top of that.

        • 2 weeks ago
          Anonymous

          >It's a tool to make it easier
          Basically this, the gist of it would be for the engine to have a somewhat good implementation so the devs don't have to reimplement the wheel for the nth time already, plus, they're literally getting 3% of your sales, that's the very least an engine could do, for god's sake...

  27. 2 weeks ago
    Anonymous

    >other engines shtting themselves, making people rely on inhouse engines and Unreal having a monopoly.
    Gaming has been fricked but to know it can get much worse is maddening

    • 2 weeks ago
      Anonymous

      The only 3rd party engines that keep shitting themselves are Unity and O3DE.

  28. 2 weeks ago
    Anonymous

    Even ignoring Unreal, in-house engines are simply more soulful and more suited to a developer's purposes. Forcing every game to use the same 2-3 third-party engines is not the way, just makes everything feel the same.

    • 2 weeks ago
      Anonymous

      If you noticed, nearly all Unreal games have the same post effects or particle effects. Only Japanese anime games go out of their way to make unique effects but even then it pales in comparison to games that make their own particle system like Granblue or Segas Phantasy Star.

      • 2 weeks ago
        Anonymous

        >If you noticed, nearly all Unreal games have the same post effects or particle effects.
        They're not the same, the problem is that the post-processing effects are so baked in that they can't be turned off, only lowered.
        >I don't know how normies who are just getting into PC gaming deal with this shit.
        They're still in their honeymoon phase of having a PC

        • 2 weeks ago
          Anonymous

          No they literally use the same effects. It may the hard to notice but stuff like fire, chromatic aberration, etc is reused all the time in western UE games without looking any different.

    • 2 weeks ago
      Anonymous

      Nobody wants to hire an employee and have them be useless for their first year of work as they learn the workflow of a specific engine before they can actually be useful in development. Companies would rather eat the cost of a 3rd party engine if it means they can churn and burn as many code monkey already trained in their engine as needed to shit out a game.

      • 2 weeks ago
        Anonymous

        No inhouse engine should take a year to learn unless it's some horrible piece of shit.

        • 2 weeks ago
          Anonymous

          >No inhouse engine should take a year to learn unless it's some horrible piece of shit
          but that's literally 99% of inhouse engines anon.

          • 2 weeks ago
            Anonymous

            Anon, Creation is so easy that Bethesda hires modders with a decent enough portfolio. Niero was a /fog/ poster before getting hired at Bethesda Austin.

            • 2 weeks ago
              Anonymous

              Creation was lucky enough to have a modding community that has made a decades worth of documentation to work around it's many limitations. Most inhouse engines have been left abandoned after the devs disbanded.

              • 2 weeks ago
                Anonymous

                >Most inhouse engines have been left abandoned after the devs disbanded.
                Creation is still pretty new dude

              • 2 weeks ago
                Anonymous

                >Oblivion
                >2008
                Peak vidya jounalism

              • 2 weeks ago
                Anonymous

                He probably meant the goty, still 2007 tho

              • 2 weeks ago
                Anonymous

                2006

          • 2 weeks ago
            Anonymous

            Not even close, we only tend to hear about the bad ones.
            Not saying they are perfect but all engines have issues you work around.

      • 2 weeks ago
        Anonymous

        And that's the underlying issue, most modern game companies don't want to foster talent and reward worker loyalty, they just view employees as disposable.

        • 2 weeks ago
          Anonymous

          That's most companies in the US Anon, loyalty went away when pensions went away.

    • 2 weeks ago
      Anonymous

      >in-house engines take time and money to develop before you even touch the game it's meant for
      >have to hire programmers and designers just for the engine
      >have to maintain the engine and keep it up to date with current hardware
      >have to spend time providing documentation or onboarding to new employees
      >god forbid your engine is geared for one genre/type of gameplay because that's more time spent hacking it to fit other games
      In house engines were more sensible when hardware was simple enough to dev games just using assembly on and all you needed was the console SDK. These days you either pick up an already available engine with its faults or spend time, money and resources making one which is a risk in itself. On the flipside something like UE these days is open source, so anyone picking it up can and should be editing the underlying code and structures.

      • 2 weeks ago
        Anonymous

        There are a lot of pros still for making your own tools but I agree on the risks involved. While the code is available for UE changing that code is a daunting task with how huge the codebase is, a lot of bigger studios tend to build on top of it instead of change the underlying code since that's safer and easier to maintain between engine versions.

  29. 2 weeks ago
    Anonymous

    You could play on a top of the line rig and hardware and nanite and that dumbass world offset effect would still tank the frame rate. Then you have morons who bake both of these plus alpha channels into texture maps. It's like they don't want switch 2 ports or Steam Deck compatibility or something.

  30. 2 weeks ago
    Anonymous

    >another moron forgets he installed the new graphics drivers and has a melty
    kek. On fortnite in particular this issue only lasts a handful of games. Most recently it was maybe 2 games before I was running smooth again

  31. 2 weeks ago
    Anonymous

    >um uh it's developers fault!
    It is though. Development is a frick ton easier when you work with the engine instead of brute forcing a solution.

    The SMT devs admitted they made SMTV entirely with blueprints visual scripting when Unreal literally has an entire system that was specifically meant for making RPG games easier. It's GAS system.

    Who fricking knows what kind of mess the game's code is behind the scenes if they're keeping track of all it's RPG stats with blueprints.

    • 2 weeks ago
      Anonymous

      Epic is sometimes really bad at explaining their own tools, their usefulness, how to use it and shit documentation.

  32. 2 weeks ago
    Anonymous

    >stutters
    what's that, never experienced that on my linux machine

  33. 2 weeks ago
    Anonymous

    >I hate Tim Sweeney so much it's unreal.
    These threads in a nutshell. God I hate this person so much so much so much
    Fricking cope you loser.
    Fortnite and the Epic Store isn't going anywhere. Neither is the Unreal Engine, because it makes things easy for developers. Maybe buy something better than a toaster

    • 2 weeks ago
      Anonymous

      >because it makes things easy for developers.
      While it can from a disastrous inhouse engine I don't see devs making most games at a faster pace.

      • 2 weeks ago
        Anonymous

        You don't see devs making games at all
        But that's because it's stupid to be making traditional $60 games nowadays. No one cares, everyone just wants to play f2p online and mobile

        • 2 weeks ago
          Anonymous

          >publishers just want everyone play f2p online and mobile
          ftfy
          Plenty of devs like and still make traditional games but the gold rush for live services is still strong.

  34. 2 weeks ago
    Anonymous

    Guess what? It stutters too!

  35. 2 weeks ago
    Anonymous

    >whole map on display
    How it's not supposed to stutter while reading here and there from your disk?

  36. 2 weeks ago
    Anonymous

    Every moron here is so eager to find any reason they can to shit on Epic. You've been in coping mode since the Epic Store opened 6 years ago. 3 more months and it's done for!
    None of you have ever made a fricking AAA game, you don't know shit about game dev don't act like you do

    • 2 weeks ago
      Anonymous

      I do know why unreal is so popular it's because you can have a bunch of monkeys put together some actual tragedy with a GUI instead of hiring some slav NEET to script your shit together and compile it for you

    • 2 weeks ago
      Anonymous

      I have my gripes with the company but the engine isn't one of them.

  37. 2 weeks ago
    Anonymous

    ITT NEETS with no job telling others which engine is good with no experience

    • 2 weeks ago
      Anonymous

      >NEETS with no job
      Is this bait or are you just moronic?

      • 2 weeks ago
        Anonymous

        This is why you need a job, who cares about some stupid word that was misused or the frame of the sentence why not just address the point, because you love to argue about stupid shit like what you greentexted

    • 2 weeks ago
      Anonymous

      Pretty much 99% of engines are good.

      It's just only unreal is a total shitshow chugging pc gaming for 20 years strait.

  38. 2 weeks ago
    Anonymous

    If you didn't waste your hard earned money on AMDip hardware you wouldn't have this problem.

  39. 2 weeks ago
    Anonymous

    I propose we rename it Unr-real E-engine

  40. 2 weeks ago
    Anonymous

    >use AMD
    >stutter
    Many such cases!

    • 2 weeks ago
      Anonymous

      OPs pic is using a 4090 and it also happens on a 14900k you stupid ESL c**t

      • 2 weeks ago
        Anonymous

        He's using 7800X3D. No stutter on my 4090 and 13900K. Want smoothness? You need 8000MT/s+ memory. All UE5 stutter is memory bandwidth and latency bound. Too bad AMD caps out at 6000MT/s due to the glue!
        >on a 14900k
        Irrelevant if you gimp it with slow RAM.

        • 2 weeks ago
          Anonymous

          you stupid ESL moronic jit you dont own shit it dont matter if you have nvidia or intel your shit still stutters because the engine does it at drawtime

          • 2 weeks ago
            Anonymous

            Runs fine on my DDR5 8200MHz and 5.7GHz P-Cores 13900K. Don't worry AMD bro, you might get 2022 Intel perf on the 9950X3D later this year! Assuming AMD doesn't forget to put V-Cache on the second CCD again lmao

        • 2 weeks ago
          Anonymous

          UE stutters regardless of hardware and OS its a engine problem because Epic cant do shader piperlines its in the DXVK readme.

  41. 2 weeks ago
    Anonymous

    seems like the problem is that the engine might be skipping one or two animation frame on models.

    if (and i believe it is) that's the issue (which it seems like to me) then the fix should be rather easy on a coding end
    t, programmer

  42. 2 weeks ago
    Anonymous

    Its really not an unreal engine exclusive problem, its a consequence of the modern graphics pipeline and a lot of developers are not capable of or are unwilling to put in the time to fix it. Elden Ring stuttered horribly on windows for a long time too.

    • 2 weeks ago
      Anonymous

      since DX12/Vulkan, devs are in charge of their own PSO cache. lots of devs dont know how to manage it themselves since they are still stuck with DX11 dev practices.

    • 2 weeks ago
      Anonymous

      valve patched the elden ring stuttering in proton for linux weeks before from properly fixed the issue for everyone (including windows)
      it was just fromsoft being morons

      • 2 weeks ago
        Anonymous

        It's still not fixed. Every time you update drivers the game is going to stutter again.

        • 2 weeks ago
          Anonymous

          that's a separate problem, you can fix that by precompiling before the game launches as a one-time startup
          Valve tries to do that with their own vulkan shader compiler before a game launches but I think again its Linux-only
          devs need to implement it themselves but for some reason they think users don't wanna wait for that step

          • 2 weeks ago
            Anonymous

            >devs need to implement it themselves but for some reason they think users don't wanna wait for that step
            People have been b***hing about lengthy load times for decades and - especially to the masses - ssd's are there to fix that. Having to sit around for (potentially) minutes as a time while your cpu catches fire compiling shaders is not what they want to so this is a factor into why shader compilation is done at runtime and the fun it brings with it.

            • 2 weeks ago
              Anonymous

              >cpu catches fire
              Around a year ago I realized I had an unstable CPU OC when games crashed during shader compilation. It was stable under every other benchmark like cinebench, cpu-z and OCCT running for hours. I learned that only prime95 controlled for clockspeed throttling can reliably determine stability, everything else is worthless and is a ticking bomb.

              • 2 weeks ago
                Anonymous

                Yup, prime95 is the go-to OC destroyer even if it annoyed the frick out of the dev back in the day. If you ever look at ram overclocking you are in for a world of pain testing for stability.

              • 2 weeks ago
                Anonymous

                >If you ever look at ram overclocking you are in for a world of pain testing for stability.
                Nowadays I just adjust the 4 primary timings, tRFC and then test with 3 passes of tm5 absolut. It gets you 99% there, guaranteed 100% stable and it takes less than a day instead of a week. Frick tweaking the subtimings.

        • 2 weeks ago
          Anonymous

          OG ER version had broken shader caching code, it didn't work and caused massive lag. Current version has no stutter even if you need to generate cache from scratch as long as you're not using a potato because ER doesn't abuse shader effects like UE5 games.

  43. 2 weeks ago
    Anonymous

    how has no one posted the dog yet

  44. 2 weeks ago
    Anonymous

    >I hate Tim Sweeney so much it's unreal.

  45. 2 weeks ago
    Anonymous

    *PC gaming is garbage
    UE5 games don’t stutter on PlayStation

  46. 2 weeks ago
    Anonymous

    >Unity is shit
    >UE is shit
    Are there any GOOD engines? Crytek shills need not respond.

    • 2 weeks ago
      Anonymous

      literally make your own
      and if you make your own, take notes from id. Their architecture is simply the best. Ubershaders are god.
      if you feel you can't make your own, fork godot and make the changes you want

    • 2 weeks ago
      Anonymous

      I like the RE Engine, it lies about you not being able to run at max settings and it even runs better when you do crank it pass the recommended.

      • 2 weeks ago
        Anonymous

        >I like the RE Engine

        • 2 weeks ago
          Anonymous

          RE games, DMC5 and Rise run beautifully and scale from a GT 1030 to a 4090. DD2 was an outlier.

    • 2 weeks ago
      Anonymous

      See

      *PC gaming is garbage
      UE5 games don’t stutter on PlayStation

      Can’t have a good engine when the underlying platform is shit.

    • 2 weeks ago
      Anonymous

      RE Engine
      id tech
      Source 2
      RED Engine
      Decima Engine
      4A Engine
      (whatever they're called) Insomniac and GoW engines
      Rockstar RAGE

      • 2 weeks ago
        Anonymous

        RAGE is probably the best one but I also have to give a nod to Remedy's engine
        Alan Wake 2 looks beautiful especially in the forest

        • 2 weeks ago
          Anonymous

          Remedy engine is amazing, I forgot to mention it. Eidos engine they used in Mankind Divided and Guardians of the Galaxy was also amazing - ran well, looked beautiful, no stutters, excellent ray tracing with little performance hit. Shame they're switching to Stutter Engine 5.

      • 2 weeks ago
        Anonymous

        RE Engine is pretty garbo my dude. Dragon's Dogma 2 is a grim peek into what kind of horror awaits us in MH6. It can do small areas fine but for anything else it shits itself.

      • 2 weeks ago
        Anonymous

        I like the RE Engine, it lies about you not being able to run at max settings and it even runs better when you do crank it pass the recommended.

        WRONG. The correct answer is GODOT.

        • 2 weeks ago
          Anonymous

          yeah Godot is good for 99% of indie use-cases
          games indies are actually capable of making from a graphical asset point of view

      • 2 weeks ago
        Anonymous

        >id tech
        Goated engine, loved seeing the little window pop up before a game starts, you know you're in for a good time.

        • 2 weeks ago
          Anonymous

          even without carmack they're geniuses
          https://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
          https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy

          they understand the hardware unlike most morons making games

    • 2 weeks ago
      Anonymous

      The problems with most engines are simple

      >used by people that didn't design them and don't understand them
      >used for genres they weren't designed for

      Stutters occur whenever something has to be rendered for the first time so it mostly stops being an issue once you've played for a while. It's moronic yes but this stuff isn't constant. That said, every game should have a pre-fetch shaders option.

      >playing dark souls UE Stutter edition
      >every boss kills you the first time due to massive stutters every time they use an attack for the first time

  47. 2 weeks ago
    Anonymous

    i don't really get it. source engine runs fine, why make a new engine?

  48. 2 weeks ago
    Anonymous

    >4090
    >1080p
    >33fps
    So this is the power of the master race? Imagine spending 10 times as much for 3 more frames lmao.

  49. 2 weeks ago
    Anonymous

    >every UE5 game that isn't Fortnite or Tekken 8 stutters and runs like complete shit even on highend hardware
    >Tekken 8 only runs well because it's a fighting game and Fortnite is ancient at this point

    Yeah. You can't say all devs are incomptent when the issues keep re-appearing no matter who is developing those games. UE5 only works for small scale games - the thing they actually advertise here - big budget - large open world games - all run like complete shit. No amount of 4090 RTX and DLSS can fix the stuttering

    • 2 weeks ago
      Anonymous

      > every UE5 game that isn't Fortnite or Tekken 8 stutters and runs like complete shit even on highend hardware
      Did you skip op post?

      • 2 weeks ago
        Anonymous

        I didn''t say Fortnite runs flawless- Just slightly less shit than the rest.
        The Stutternite complains just show how bad the issue really is.

        • 2 weeks ago
          Anonymous

          > Just slightly less shit than the rest

          • 2 weeks ago
            Anonymous

            Fortnite runs on phones and potato pcs. Yeah it dips like that when compiling shaders for the first time but that problem goes away after a couple games.

  50. 2 weeks ago
    Anonymous

    Stutters occur whenever something has to be rendered for the first time so it mostly stops being an issue once you've played for a while. It's moronic yes but this stuff isn't constant. That said, every game should have a pre-fetch shaders option.

    • 2 weeks ago
      Anonymous

      > it mostly stops being an issue once you've played for a while.
      It works only for multi player games.

    • 2 weeks ago
      Anonymous

      Because normies are moronic and break it by closing the game while it's generating shaders or complain it takes too long.
      CoD MW games generate the shaders on first launch and the games then run really well but people keep breaking it and then complain about a broken game.

  51. 2 weeks ago
    Anonymous

    Back when Unity was the go to engine for lazy studios everyone blamed it for performance issues too.

  52. 2 weeks ago
    Anonymous

    Just don't play videogames made for and by toddlers? What's the issue here exactly?

  53. 2 weeks ago
    Anonymous

    Imagine being as poor as you. Oh, wait. You don't have to.

  54. 2 weeks ago
    Anonymous

    Weird schizos keep making these threads, and offer no solutions.
    >don't play unreal games
    >don't use Windows
    >don't use Steam
    There are no literally no alternatives. Sorry if I'm not into barn raising and butter churning like you, Jebediah. I want to play vidya, and that requires all 3.

  55. 2 weeks ago
    Anonymous

    >game compiles shaders for a few minutes
    >no stutter
    Simple as that.
    Not just UE either. I got Ghost of Tsushima on PC. Compiled shaders, no stutters. If I play Ready or Not after updating drivers, it stutters like crazy because the devs are fricking morons.

  56. 2 weeks ago
    Anonymous

    is that civ 7?

  57. 2 weeks ago
    Anonymous

    Cryengine was way better but the lack of proper documentation killed it. UE5 does basically nothing well:
    >Lumen is so resource intensive you're better off with actual ray tracing if you're on nvidia
    >for some reason TAA implemented in UE is really blurry compared to many other engines and custom implementations
    >asset streaming slowdown hasn't been fixed since UE4
    >instead they introduced insane shader stutter and complicated how shaders work with PSO making pre compilation tricky
    >encourages the use of unnecessarily many shader effects which exacerbates the problem
    >Nanite is still MIA

  58. 2 weeks ago
    Anonymous

    I actually want everything where Tim Sweeney is involved to die in a dumpster fire tbh.

    • 2 weeks ago
      Anonymous

      >ruined industry by popularizing gaas with fortnite
      >ruined performance on consoles with unreal engine taking us back to 720p30 days of the ps3
      >introduced stuttering on PC with unreal engine
      >ebin store exclusivity effectively delaying many PC games 1-3 years from actual launch on Steam
      >ruined rocket league
      >went to court against Apple just to demonstrate Apple had a damn good point in gatekeeping iOS so governments pivoted away from full blown sideloading to gimped DMA

  59. 2 weeks ago
    Anonymous

    >meanwhile when a game actually respects your hardware
    custom engines are ALWAYS superior

    • 2 weeks ago
      Anonymous

      If you run a menu at 6k fps your vrms can literally explode because the coils vibrate at frequency matching the framerate

  60. 2 weeks ago
    Anonymous

    Here is the trick
    Don't play on dx12 you fricking morons
    Dx11 is stable and I have NO stutters when I had stutters are semi-frequently with dx12 on

  61. 2 weeks ago
    Anonymous

    Apparently it doesn't stutter on consoles, although it does run on substantially lower settings so maybe that partially explains it. But more likely you can thank Tim's endless autistic seething against the PC market for sabotaging PC performance.

    • 2 weeks ago
      Anonymous

      Console games tend not to exhibit shader stutter because as a fixed target the devs can just ship pre-compiled shaders. I bet it's even a requirement to get a license.
      But unreal has other kinds of stutter from its dynamic asset loading in general and consoles don't have any get out of jail free card to play on those other than like you said, using lower quality assets on Gen4 SSDs.

  62. 2 weeks ago
    Anonymous

    Remember when in-house engines were used and people were specifically trained to work on the game they were tasked and not be a jack of all engines master of none? The good ol days when games were good.

Your email address will not be published. Required fields are marked *